code logs -> 2008 -> Mon, 06 Oct 2008< code.20081005.log - code.20081007.log >
--- Log opened Mon Oct 06 00:00:43 2008
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01:20
<+Shoukanjuu>
Explain Dwarf Fortress.
01:20
<+Shoukanjuu>
Ready? Go.
01:21
<@ToxicFrog>
Dungeon Keeper meets Sim Everything.
01:22
<+Shoukanjuu>
Never played any of them before. Where I know what "Sim anything" means, I don't quite know what dungeon keeper is :O
01:22
<@ToxicFrog>
...
01:22
<@ToxicFrog>
You've never played Dungeon Keeper?
01:23
<+Shoukanjuu>
No...>_>
01:24
< GeekSoldier>
step one: play Dungeon Keeper.
01:24
<+Shoukanjuu>
......
01:24
< GeekSoldier>
step two: die happy.
01:25
< GeekSoldier>
I'm trying to figure Dwarf Fortress out myself. Seems cool so far.
01:25
<@ToxicFrog>
My interest in DF is cyclical.
01:25
<@ToxicFrog>
What I really want is a Dungeon Keeper 2 that doesn't suck.
01:25 * GeekSoldier agrees with TF
01:26
<@ToxicFrog>
Or more levels for DK1.
01:27
<@ToxicFrog>
...levels that I can actually complete, unlike the expansion pack ;.;
01:27
< GeekSoldier>
some of those were insanely difficult.
01:29
<@ToxicFrog>
I couldn't even complete the first one.
01:29
<+Shoukanjuu>
Sounds too...
01:29
<+Shoukanjuu>
Labor intensive.
01:29
<@ToxicFrog>
...what does?
01:30
< GeekSoldier>
DF has a cliff-like learning curve. :(
01:31
< GeekSoldier>
but plenty of opportunity to learn.
01:31
<+Shoukanjuu>
Everything. EVERYTHING
01:31
<@ToxicFrog>
Yeah, but DK is fairly gently about it.
01:31 * ToxicFrog beats Shoukanjuu about the head with an imp
01:32
<+Shoukanjuu>
What's the damage for an imp?
01:32
<+Shoukanjuu>
1d4?
01:32
< GeekSoldier>
nothing satiates your sadistic side like slapping your workersto get them to work faster.
01:36
< Vornicus>
DF has a hell of a lot of things going on at once, and an interface that doesn't help with any of them.
01:37
< GeekSoldier>
first time I played, I had a bunch of naked, jobless dwarves running into the mountains.
01:38
<@ToxicFrog>
Seriously, Shou, play DK
01:40
<+Shoukanjuu>
>___>
01:40
< GeekSoldier>
dungeon keeper is good for hours of entertainment.
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01:45
<+Shoukanjuu>
ROBOPON.
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04:25 * McMartin sends a squad of elite Imperial Hamstroopers through the channel. http://flickr.com/photos/powerpig/2878681351/
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04:28 * Consul begs someone for voice...
04:28 mode/#code [+oo C_tiger Consul] by McMartin
04:28
<@Consul>
Yay
04:28
<@Consul>
http://www.youtube.com/watch?v=eELH0ivexKA -- Right back atcha!
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05:21
<@Consul>
Well, here's the most basic feature list: http://code.google.com/p/breadboard/
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13:22
< gnolysator>
Much better.
13:23
< gnolysator>
And just in time for my grand exit!
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20:47 * Consul has an internal dialog about the benefits of licensing his code BSD (or equivalent) instead of GPL...
20:49
<@Consul>
Specifically, my thinking is, if my framework should prove useful for sound modules in games...
20:50
<@Consul>
I keep hearing a lot of noise about adapting Puredata for in-game sound synthesis.
20:52
<@McMartin>
Depends on your goal.
20:52
<@McMartin>
If you want changes to it to be sure to come back to you, GPL.
20:52
<@McMartin>
If you want it to become a reference implementation, BSD or MIT.
20:53
<@Consul>
Well, my goal is standalone sound synthesis for music production, but I can't deny I would also like to attract other coders to the project.
20:53
<@Consul>
But yes, that's a good point about changes coming back to the main codebase.
20:55
<@Consul>
So what I was thinking is to make the license liberal enough so it could be used in commercial software, and then see how I could encourage submissions back into the codebase.
20:56
<@Consul>
Unfortunately, those just might be at cross-purposes.
20:57
<@McMartin>
Largely, though not entirely. There's also dual-licensing tricks you can do but that tends to be "proprietary + GPL; if you want to use it in games you sign a contract with me" but then contributions have to have copyright signed over to you &c
20:57
<@McMartin>
(See MySQL)
20:59
<@Consul>
That sounds like dangerous ground for an individual.
20:59
<@McMartin>
Yeah, you're in "found a business to deal with this software" in that model.
21:04
<@Consul>
I've noticed with businesses contributing to open source that the smaller development houses tend to get the "spirit" of the system more, and contribute more.
21:04
<@Consul>
The bigger companies get away with as much as they can. Again, in general, specific cases can and will break these rules.
21:06
<@McMartin>
Smaller companies tend to have it as part of their strategy from the ground up
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--- Log closed Tue Oct 07 00:00:10 2008
code logs -> 2008 -> Mon, 06 Oct 2008< code.20081005.log - code.20081007.log >