--- Log opened Wed Aug 06 00:00:01 2008 |
00:30 | <@ToxicFrog> | Man. Compact edge-triggered anything in DF is harder than it sounds. |
00:31 | <@Vornicus> | Edge triggering needs a smidge of delay |
00:33 | <@ToxicFrog> | That's not really a problem. |
00:33 | | * ToxicFrog studies the design for the SR latch some more |
00:34 | <@Vornicus> | Is it a crossing problem? |
00:35 | <@ToxicFrog> | No, it's a problem with implementing LE lines in a reasonable amount of space |
00:35 | <@Vornicus> | LE lines? |
00:35 | <@ToxicFrog> | Load Enable |
00:35 | <@ToxicFrog> | I need a latch that will respond to its S and R lines only when E is high |
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00:36 | <@ToxicFrog> | This can trivially be done by adding two AND gates, but that triples the size of the latch |
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00:38 | <@Vornicus> | A DFF is usually 5 NAND gates. |
00:39 | <@ToxicFrog> | Yeah. This is five times the size of an SR latch in DF. |
00:39 | <@ToxicFrog> | In DF, an SRL is a single gate. |
00:39 | <@ToxicFrog> | I'm aiming for no more than twice that. |
01:02 | <@Derakon[AFK]> | Is this Dwarf Fortress or something else? |
01:02 | | Derakon[AFK] is now known as Derakon |
01:02 | <@Vornicus> | This is Dwarf Fortress. |
01:03 | | * Vornicus goes down to the bottom layer of his fortress and builds a 6502. :P |
01:03 | <@Derakon> | Heh. |
01:08 | <@ToxicFrog> | I could implement my CPU gate for gate, but that would be huge and slow. |
01:09 | <@Vornicus> | heh |
01:26 | | * Vornicus wonders what the DF world would pay for decision support services. |
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02:13 | < AFKSkull> | well, vorn, what would you charge to design a fortress that functioned as a turing device? |
02:14 | | Vornicus is now known as Vornicus-Latens |
02:15 | <@Vornicus-Latens> | AFKSkull: a /lot/ |
02:22 | < AFKSkull> | how about a program to intercept direct3d draw instructions so as to insert additional 3d objects into the display of an application? |
02:23 | <@Vornicus-Latens> | More than you have. |
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02:24 | < AFKSkull> | I figured as much |
02:24 | < AFKSkull> | though it never hurts to ask^_^ |
02:24 | <@Vornicus-Latens> | More than most people have. Partly because step 1 is "get a decent windows machine" and step 2 is "learn direct3d" |
02:25 | < AFKSkull> | how about the exact same thing, but in openGL? |
02:26 | <@Vornicus-Latens> | Well, that gets rid of step 1, but step 2 is still in there, slightly changed |
02:29 | < AFKSkull> | right. s/vorn/mcmartin? |
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07:10 | <@Vornicus> | Though unless you're /in/ the program you're going to have fun trying to hack into that stream. |
08:25 | <@MyCatVerbs> | LD_PRELOAD hack to intercept GL calls. |
08:26 | <@MyCatVerbs> | Works well enough for things like making all triangles semitransparent. Inserting an object in doesn't sound so feasible, though - what if you need to work out the ingame coord system? Not actually doable in the general case. |
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--- Log closed Thu Aug 07 00:00:11 2008 |