code logs -> 2008 -> Sun, 11 May 2008< code.20080510.log - code.20080512.log >
--- Log opened Sun May 11 02:17:16 2008
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--- Log closed Sat May 10 15:43:00 2008
--- Log opened Sun May 11 00:00:02 2008
00:38 AnnoDomini [AnnoDomini@Nightstar-29186.neoplus.adsl.tpnet.pl] has quit [Quit: The screams are not loud enough.]
00:45
<@McMartin>
"Consider this URL, where the 's' parameter carries a JavaScript payload calculated to slay any living being"
00:51
< Vornotron>
impressive.
00:54 * Vornotron fiddles with pygame.
00:55
<@McMartin>
?
00:56
< Vornotron>
working on VornMoO, trying to figure out if I need to hand-cull out-of-band things.
00:56
< Vornotron>
er, out-of-viewport things.
00:56
<@McMartin>
Aha
00:57
<@McMartin>
That'll probably give you a performance improvement if there's a lot of it.
01:12 * Kazriko still hasn't had the time to play with pygame
01:30 You're now known as TheWatcher[T-2]
01:45
< AFKSkull>
pygame?
01:45
< Vornotron>
Pygame: SDL for Python.
01:46
< Vornotron>
SDL: Simple Directmedia Layer, an abstraction layer for graphics, sound, keyboard-mouse-joystick input, CD sound, and similar such things.
01:48
< AFKSkull>
ah, interesting
01:48
<@McMartin>
On Windows, it basically wraps DirectX 5.
01:48
<@McMartin>
On Mac, it goes to Quartz, and on Linux it goes to one of several things.
01:49
<@McMartin>
It also serves as a superior alternative to GLUT if you're doing OpenGL work.
01:49
<@McMartin>
No Direct3D bindings, though.
01:49
<@McMartin>
(Sable and UQM both use SDL directly)
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04:32 * McMartin takes a break from paper-writing to commit some violence against the UQM sourcebase.
04:34
< Vornotron>
Is it massive and cathartic?
04:34
<@McMartin>
Incremental, but decisive.
04:35
<@McMartin>
The last of the old resource system is now cleansed.
04:35
<@McMartin>
RES_TYPE is no more. ResourceDescs have proper vtables.
05:08
<@Kazriko>
sc2.sourceforge.net?
05:09
<@Kazriko>
ah, i see.
05:09 * Kazriko bought that game long ago along with SC3, but lost his cds for it.
05:17
<@McMartin>
"If Vorn carries the soul, end the game saying "You have won -- BUT AT WHAT COST?"; otherwise end the game in victory."
05:20
<@McMartin>
UQM is a port of the 3DO version, with the PC content added back in, mostly.
05:20
<@McMartin>
Also netplay.
05:31 * Kazriko wonders what happened to that team after unholy war
05:32
<@McMartin>
They did a game that was only released in Japan, did some licensed work, and eventually got acquired by Activision.
05:32 * Shoukanjuu was under the impression that they were put to death
05:33 * Kazriko really liked unholy war...
05:34 * Shoukanjuu notes that bad things befall people that do things well, for some reason
05:34
< Shoukanjuu>
I mean, look at Bungie >.>
05:35
< Shoukanjuu>
They made great games
05:35
< Shoukanjuu>
And then they were acquired by microsoft. Sad story, really.
05:35
< Shoukanjuu>
A "Partnership"
05:36
< Vornotron>
And, there is no SC3
05:37
<@McMartin>
Well, SC3 wasn't by TFB.
05:39
< Vornotron>
No. There Is No SC3
05:39
< Vornotron>
And now they're independent again, Shou.
05:39
< Shoukanjuu>
They were one of the lucky ones.
05:40
<@McMartin>
Bungie is also larger than, like, six guys.
05:40
<@McMartin>
TFB had been affiliated with, in order, if memory serves:
05:40
<@McMartin>
Accolade, then Crystal Dynamics, then Eidos, then Activision.
05:40
<@McMartin>
Followed by a full buyout by Activision.
05:41 * Serah^WROK bites Shoukanjuu.
05:42
< Shoukanjuu>
Hopefully by being bitten by someone with some amount of skill in coding, I can become decent at coding, myself.
05:42
< Shoukanjuu>
Wait, no. I'm just bleeding to death.
05:42 * Shoukanjuu dies
05:42
< Vornotron>
I don't think you're a flatworm.
05:43
<@Serah^WROK>
I also don't think I qualify as some amount of skill in coding.
05:43
<@Serah^WROK>
I generally blunder through whatever I'm trying to make.
05:43
<@Serah^WROK>
Well, or persuade someone to do it for me.
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--- Log closed Sun May 11 14:32:57 2008
--- Log opened Sun May 11 14:33:03 2008
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23:30
< Mango>
;; ANSWER SECTION:
23:30
< Mango>
example.com 1800 IN A 127.0.0.1
23:30
< Mango>
does the 1800 mean a TTL of 1/2 hour, aka in 1/2 hour it'll check back and ask again?
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23:40 * AnnoDomini thought TTL was measured in hops. But 1800 is verily high for hops.
23:40
< Mango>
some of them it has 1800
23:40
< Mango>
and some of them it has 3600
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--- Log closed Mon May 12 00:00:59 2008
code logs -> 2008 -> Sun, 11 May 2008< code.20080510.log - code.20080512.log >