--- Log opened Sun May 11 02:17:16 2008 |
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--- Log closed Sat May 10 15:43:00 2008 |
--- Log opened Sun May 11 00:00:02 2008 |
00:38 | | AnnoDomini [AnnoDomini@Nightstar-29186.neoplus.adsl.tpnet.pl] has quit [Quit: The screams are not loud enough.] |
00:45 | <@McMartin> | "Consider this URL, where the 's' parameter carries a JavaScript payload calculated to slay any living being" |
00:51 | < Vornotron> | impressive. |
00:54 | | * Vornotron fiddles with pygame. |
00:55 | <@McMartin> | ? |
00:56 | < Vornotron> | working on VornMoO, trying to figure out if I need to hand-cull out-of-band things. |
00:56 | < Vornotron> | er, out-of-viewport things. |
00:56 | <@McMartin> | Aha |
00:57 | <@McMartin> | That'll probably give you a performance improvement if there's a lot of it. |
01:12 | | * Kazriko still hasn't had the time to play with pygame |
01:30 | | You're now known as TheWatcher[T-2] |
01:45 | < AFKSkull> | pygame? |
01:45 | < Vornotron> | Pygame: SDL for Python. |
01:46 | < Vornotron> | SDL: Simple Directmedia Layer, an abstraction layer for graphics, sound, keyboard-mouse-joystick input, CD sound, and similar such things. |
01:48 | < AFKSkull> | ah, interesting |
01:48 | <@McMartin> | On Windows, it basically wraps DirectX 5. |
01:48 | <@McMartin> | On Mac, it goes to Quartz, and on Linux it goes to one of several things. |
01:49 | <@McMartin> | It also serves as a superior alternative to GLUT if you're doing OpenGL work. |
01:49 | <@McMartin> | No Direct3D bindings, though. |
01:49 | <@McMartin> | (Sable and UQM both use SDL directly) |
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04:32 | | * McMartin takes a break from paper-writing to commit some violence against the UQM sourcebase. |
04:34 | < Vornotron> | Is it massive and cathartic? |
04:34 | <@McMartin> | Incremental, but decisive. |
04:35 | <@McMartin> | The last of the old resource system is now cleansed. |
04:35 | <@McMartin> | RES_TYPE is no more. ResourceDescs have proper vtables. |
05:08 | <@Kazriko> | sc2.sourceforge.net? |
05:09 | <@Kazriko> | ah, i see. |
05:09 | | * Kazriko bought that game long ago along with SC3, but lost his cds for it. |
05:17 | <@McMartin> | "If Vorn carries the soul, end the game saying "You have won -- BUT AT WHAT COST?"; otherwise end the game in victory." |
05:20 | <@McMartin> | UQM is a port of the 3DO version, with the PC content added back in, mostly. |
05:20 | <@McMartin> | Also netplay. |
05:31 | | * Kazriko wonders what happened to that team after unholy war |
05:32 | <@McMartin> | They did a game that was only released in Japan, did some licensed work, and eventually got acquired by Activision. |
05:32 | | * Shoukanjuu was under the impression that they were put to death |
05:33 | | * Kazriko really liked unholy war... |
05:34 | | * Shoukanjuu notes that bad things befall people that do things well, for some reason |
05:34 | < Shoukanjuu> | I mean, look at Bungie >.> |
05:35 | < Shoukanjuu> | They made great games |
05:35 | < Shoukanjuu> | And then they were acquired by microsoft. Sad story, really. |
05:35 | < Shoukanjuu> | A "Partnership" |
05:36 | < Vornotron> | And, there is no SC3 |
05:37 | <@McMartin> | Well, SC3 wasn't by TFB. |
05:39 | < Vornotron> | No. There Is No SC3 |
05:39 | < Vornotron> | And now they're independent again, Shou. |
05:39 | < Shoukanjuu> | They were one of the lucky ones. |
05:40 | <@McMartin> | Bungie is also larger than, like, six guys. |
05:40 | <@McMartin> | TFB had been affiliated with, in order, if memory serves: |
05:40 | <@McMartin> | Accolade, then Crystal Dynamics, then Eidos, then Activision. |
05:40 | <@McMartin> | Followed by a full buyout by Activision. |
05:41 | | * Serah^WROK bites Shoukanjuu. |
05:42 | < Shoukanjuu> | Hopefully by being bitten by someone with some amount of skill in coding, I can become decent at coding, myself. |
05:42 | < Shoukanjuu> | Wait, no. I'm just bleeding to death. |
05:42 | | * Shoukanjuu dies |
05:42 | < Vornotron> | I don't think you're a flatworm. |
05:43 | <@Serah^WROK> | I also don't think I qualify as some amount of skill in coding. |
05:43 | <@Serah^WROK> | I generally blunder through whatever I'm trying to make. |
05:43 | <@Serah^WROK> | Well, or persuade someone to do it for me. |
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--- Log closed Sun May 11 14:32:57 2008 |
--- Log opened Sun May 11 14:33:03 2008 |
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23:30 | < Mango> | ;; ANSWER SECTION: |
23:30 | < Mango> | example.com 1800 IN A 127.0.0.1 |
23:30 | < Mango> | does the 1800 mean a TTL of 1/2 hour, aka in 1/2 hour it'll check back and ask again? |
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23:40 | | * AnnoDomini thought TTL was measured in hops. But 1800 is verily high for hops. |
23:40 | < Mango> | some of them it has 1800 |
23:40 | < Mango> | and some of them it has 3600 |
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--- Log closed Mon May 12 00:00:59 2008 |