--- Log opened Fri Jan 25 00:00:02 2008 |
00:00 | | You're now known as TheWatcher[T-2] |
00:03 | <@MyCatVerbs> | Vornicus: Spider & Web? Is that interactive fiction? |
00:04 | | You're now known as TheWatcher[zZzZ] |
00:04 | <@ToxicFrog> | MyCatVerbs: yes. By Andrew Plotkin. |
00:04 | <@ToxicFrog> | Go play it. |
00:04 | <@MyCatVerbs> | ToxicFrog: right now? :) |
00:06 | | * MyCatVerbs installs frotz... |
00:06 | <@ToxicFrog> | Yes. |
00:07 | | * ToxicFrog rummages around for a linux-host, PSP-target cross compilers |
00:09 | <@ToxicFrog> | Oh, prebuilt windows binaries. That'll do. |
00:11 | | * MyCatVerbs giggles at "Pick up the phone booth and die." |
00:11 | <@ToxicFrog> | Oh oh, a torrent containing the PRXes I was about to write a tool to extract. Nvm. |
00:13 | <@McMartin> | MCV: If you haven't played its much-expanded parody "Pick Up the Phone Booth and Aisle" you must do so. |
00:15 | <@ToxicFrog> | Objectives: |
00:15 | <@ToxicFrog> | * Play 'Spider and Web' |
00:15 | <@ToxicFrog> | * Play 'Pick Up The Phone Booth And Aisle' |
00:15 | <@ToxicFrog> | DO SO NOW |
00:16 | <@Vornicus> | Okay, uh, TF? |
00:16 | <@Vornicus> | Stop communing with Core Consciousness, please. |
00:16 | | * MyCatVerbs is currently playing Spider and Web. :) |
00:17 | <@ToxicFrog> | ?? |
00:17 | <@MyCatVerbs> | Heee. Aisle is fun. |
00:18 | <@MyCatVerbs> | "*** You've become a bit depressed about your accomplishments ***" "Would you like to RESTART, RESTORE a saved game or QUIT?" |
00:23 | <@ToxicFrog> | or > UNDOI |
00:24 | <@MyCatVerbs> | Holy shit. |
00:26 | <@MyCatVerbs> | Niiiice. |
00:28 | | * McMartin notes that Aisle and PUTPBAA are different games. |
00:28 | <@MyCatVerbs> | McMartin: oh, yes. |
00:33 | <@MyCatVerbs> | Hrmn. Spider & Web has me stuck. |
00:33 | <@McMartin> | Where? |
00:34 | <@MyCatVerbs> | Embarrassingly close to the start. Standing in the alleyway with the lockpick. |
00:37 | <@McMartin> | PUT PICK ON PANEL |
00:37 | <@McMartin> | Though PICK LOCK might work on its own |
00:38 | <@MyCatVerbs> | Panel? Thar is no panel. |
00:38 | <@MyCatVerbs> | Pick lock was more or less the first thing I tried. |
00:38 | <@McMartin> | You may still be lying about your surroundings. |
00:38 | <@McMartin> | One moment, let me check out Zoom. |
00:38 | <@MyCatVerbs> | Well, unless you count my attempt to eat the lockpick. |
00:39 | <@McMartin> | > X DOOR |
00:39 | <@McMartin> | "No obvious way to open it at all unless the black plate embedded beside it will serve" |
00:40 | <@MyCatVerbs> | Yeouch. When did that get there? |
00:40 | <@McMartin> | It's there on the first turn. |
00:40 | | * McMartin is of course better at picking out details because he knows the basic solution already~ |
00:41 | <@Vornicus> | The only problem I have with S&W is that you see four or five disjoint sections of the complex, and then in the endgame you have to navigate them all. |
00:41 | <@McMartin> | So yeah, > PUT LOCKPICK ON PLATE will do it. |
00:47 | <@ToxicFrog> | Vornicus: that gave me some trouble, but I had made maps and was able to fit them together fairly rapidly. |
00:52 | | * MyCatVerbs gets the impression it would be a good idea to get a pen & paper right now. |
00:53 | <@McMartin> | Anyway, MCV, it's also important to poke around and explore. |
00:54 | <@McMartin> | Until the endgame, which you will Know When You See, For Serious, you cannot fail, and the false failures generally give useful information that you will need in the endgame. |
00:55 | | * MyCatVerbs squeeees. |
00:56 | <@MyCatVerbs> | Attach blast tab to button. Press button. Make fun of silly interrogator. ^_^ |
00:56 | <@McMartin> | "... and then you died." |
00:56 | <@McMartin> | > YES |
00:56 | <@McMartin> | Though > NO is also funny. |
00:56 | <@McMartin> | I forget which one involves him sarcastically invoking magical fairies. |
00:58 | <@MyCatVerbs> | Heehee. Repeatedly doing it pisses him off. XD |
01:02 | <@ToxicFrog> | McMartin: actually, there's at least one earlier failure mode, where you can get him to kill you using the mindripper. |
01:02 | <@McMartin> | Yes, but it's fixable with a single UNDO, and the whole sequence screams ANSWER THIS WAY OR DIE, IDIOT. |
01:02 | <@ToxicFrog> | True. |
01:02 | <@McMartin> | In the endgame you can render the game unwinnable by taking inventory one too many times. |
01:03 | <@McMartin> | (I know of two differently places you can get him to kill you with the mindripper) |
01:03 | <@McMartin> | *different |
01:04 | <@Vornicus> | There are several places where he will mindrip you. |
01:05 | <@McMartin> | Mm, yes. |
01:05 | <@McMartin> | You're right. I can think of three. |
01:05 | <@McMartin> | But only two of those are cases where you get him to do so. |
01:05 | <@McMartin> | The last is because <SPOILER DELETED ZOMG> |
01:09 | | * MyCatVerbs wonders. |
01:09 | <@MyCatVerbs> | I seem to have an awful lot more stuff with plus edges on it than minus edges. |
01:10 | <@McMartin> | The ones that don't explode are recyclable. |
01:10 | <@McMartin> | The fact that you have more gadgets than triggers is do doubt because of budget cuts in the trigger department~ |
01:10 | <@McMartin> | *no doubt |
01:13 | <@MyCatVerbs> | Triggers than gadgets, I mean. |
01:13 | <@MyCatVerbs> | The voice & radio modules, the switch, button and timer. |
01:14 | <@MyCatVerbs> | Whereas for gadgets I just have the scrambler, acid, bomb and lamp. |
01:14 | <@McMartin> | Ah |
01:14 | <@McMartin> | This allows multiple solutions to a few puzzles. |
01:15 | <@McMartin> | Not to mention some stuff I'll bring up after you win. |
01:16 | <@MyCatVerbs> | Hahahah, I made the game tell me off. |
01:16 | <@MyCatVerbs> | ">open ventilator" "The ventilator grille isn't important." |
01:17 | <@McMartin> | Notice, incidentally |
01:17 | <@McMartin> | There are some other unimportant things that weren't as emphatically unimportant. |
01:18 | | * McMartin now shuts up |
02:04 | | Serah [~Z@87.72.35.ns-26506] has quit [Quit: Don't try to read the quit message, that is impossible. Instead only realize the truth; "there is no quit message" and you will see it is not you who read the quit message but the quit message who reads you.] |
02:34 | | cs70wac [~cs70wac@Nightstar-25954.ucsd.edu] has joined #code |
02:34 | | cs70wac is now known as JPL |
02:34 | < JPL> | Hey, does anyone here have the slightest idea how JMock works? |
02:38 | < JPL> | I have a testcase that is supposedly failing, but *physical inspection* shows it as working properly. |
02:59 | <@McMartin> | never heard of JMock. |
03:10 | <@ToxicFrog> | Unit test library for Java using "mock classes" |
03:10 | <@McMartin> | Aha |
03:10 | <@McMartin> | I've only used JUnit. |
03:35 | | JPL [~cs70wac@Nightstar-25954.ucsd.edu] has quit [Client exited] |
03:42 | | Vornicus [~vorn@Admin.Nightstar.Net] has quit [Ping Timeout] |
03:55 | | Vornicus [~vorn@Admin.Nightstar.Net] has joined #code |
03:55 | | mode/#code [+o Vornicus] by ChanServ |
06:41 | | gnolam [lenin@Nightstar-10613.8.5.253.static.se.wasadata.net] has joined #Code |
06:41 | | mode/#code [+o gnolam] by ChanServ |
06:50 | | Vornicus is now known as Vornicus-Latens |
08:38 | | You're now known as TheWatcher |
09:40 | | gnolam [lenin@Nightstar-10613.8.5.253.static.se.wasadata.net] has quit [Quit: Crashing.] |
10:04 | | gnolam [lenin@85.8.5.ns-20483] has joined #Code |
10:04 | | mode/#code [+o gnolam] by ChanServ |
10:25 | | Serah [~Z@87.72.35.ns-26506] has joined #Code |
11:06 | | Serah [~Z@87.72.35.ns-26506] has quit [Quit: Don't try to read the quit message, that is impossible. Instead only realize the truth; "there is no quit message" and you will see it is not you who read the quit message but the quit message who reads you.] |
11:51 | | gnolam [lenin@85.8.5.ns-20483] has quit [Ping Timeout] |
11:51 | | gnolam [lenin@85.8.5.ns-20483] has joined #Code |
11:51 | | mode/#code [+o gnolam] by ChanServ |
12:19 | | gnolam [lenin@85.8.5.ns-20483] has quit [Ping Timeout] |
12:19 | | gnolam [lenin@85.8.5.ns-20483] has joined #Code |
12:19 | | mode/#code [+o gnolam] by ChanServ |
12:20 | | gnolam is now known as Brother_Willibald |
12:22 | | Brother_Willibald is now known as gnolam |
16:09 | | You're now known as TheWatcher[afk] |
18:23 | | AnnoDomini is now known as Lerhir |
18:33 | | You're now known as TheWatcher |
18:33 | | Vornicus-Latens is now known as Vornicus |
20:10 | | Vornicus [~vorn@ServicesOp.Nightstar.Net] has quit [Ping Timeout] |
20:11 | | Vornicus [~vorn@ServicesOp.Nightstar.Net] has joined #code |
20:11 | | mode/#code [+o Vornicus] by ChanServ |
21:59 | | Lerhir [AnnoDomini@83.21.26.ns-2838] has quit [Ping Timeout] |
22:00 | | AnnoDomini [AnnoDomini@83.21.15.ns-25782] has joined #Code |
22:00 | | mode/#code [+o AnnoDomini] by ChanServ |
22:06 | | AnnoDomini is now known as Lerhir |
--- Log closed Fri Jan 25 22:41:10 2008 |
--- Log opened Fri Jan 25 05:45:59 2008 |
05:45 | | TheWatcher [~chris@Nightstar-29731.dsl.in-addr.zen.co.uk] has joined #code |
05:45 | | Irssi: #code: Total of 16 nicks [14 ops, 0 halfops, 1 voices, 1 normal] |
05:45 | | mode/#code [+o TheWatcher] by ChanServ |
05:46 | | Irssi: Join to #code was synced in 44 secs |
23:20 | | C_tiger [~c_wyz@96.232.26.ns-4600] has quit [Quit: And away she goes!] |
23:24 | | You're now known as TheWatcher[T-2] |
23:31 | | You're now known as TheWatcher[zZzZ] |
23:38 | | C_tiger [~c_wyz@96.232.26.ns-4600] has joined #code |
23:39 | | Lerhir is now known as AnnoDomini |
23:44 | | C_tiger [~c_wyz@96.232.26.ns-4600] has quit [Quit: And away she goes!] |
--- Log closed Sat Jan 26 00:00:00 2008 |
--- Log opened Fri Jan 25 20:40:42 2008 |
20:40 | | TheWatcher [~chris@Nightstar-29731.dsl.in-addr.zen.co.uk] has joined #code |
20:40 | | Irssi: #code: Total of 16 nicks [13 ops, 0 halfops, 1 voices, 2 normal] |
20:40 | | mode/#code [+o TheWatcher] by ChanServ |
20:41 | | Irssi: Join to #code was synced in 43 secs |
--- Log closed Sat Jan 26 14:42:00 2008 |