code logs -> 2008 -> Fri, 25 Jan 2008< code.20080124.log - code.20080126.log >
--- Log opened Fri Jan 25 00:00:02 2008
00:00 You're now known as TheWatcher[T-2]
00:03
<@MyCatVerbs>
Vornicus: Spider & Web? Is that interactive fiction?
00:04 You're now known as TheWatcher[zZzZ]
00:04
<@ToxicFrog>
MyCatVerbs: yes. By Andrew Plotkin.
00:04
<@ToxicFrog>
Go play it.
00:04
<@MyCatVerbs>
ToxicFrog: right now? :)
00:06 * MyCatVerbs installs frotz...
00:06
<@ToxicFrog>
Yes.
00:07 * ToxicFrog rummages around for a linux-host, PSP-target cross compilers
00:09
<@ToxicFrog>
Oh, prebuilt windows binaries. That'll do.
00:11 * MyCatVerbs giggles at "Pick up the phone booth and die."
00:11
<@ToxicFrog>
Oh oh, a torrent containing the PRXes I was about to write a tool to extract. Nvm.
00:13
<@McMartin>
MCV: If you haven't played its much-expanded parody "Pick Up the Phone Booth and Aisle" you must do so.
00:15
<@ToxicFrog>
Objectives:
00:15
<@ToxicFrog>
* Play 'Spider and Web'
00:15
<@ToxicFrog>
* Play 'Pick Up The Phone Booth And Aisle'
00:15
<@ToxicFrog>
DO SO NOW
00:16
<@Vornicus>
Okay, uh, TF?
00:16
<@Vornicus>
Stop communing with Core Consciousness, please.
00:16 * MyCatVerbs is currently playing Spider and Web. :)
00:17
<@ToxicFrog>
??
00:17
<@MyCatVerbs>
Heee. Aisle is fun.
00:18
<@MyCatVerbs>
"*** You've become a bit depressed about your accomplishments ***" "Would you like to RESTART, RESTORE a saved game or QUIT?"
00:23
<@ToxicFrog>
or > UNDOI
00:24
<@MyCatVerbs>
Holy shit.
00:26
<@MyCatVerbs>
Niiiice.
00:28 * McMartin notes that Aisle and PUTPBAA are different games.
00:28
<@MyCatVerbs>
McMartin: oh, yes.
00:33
<@MyCatVerbs>
Hrmn. Spider & Web has me stuck.
00:33
<@McMartin>
Where?
00:34
<@MyCatVerbs>
Embarrassingly close to the start. Standing in the alleyway with the lockpick.
00:37
<@McMartin>
PUT PICK ON PANEL
00:37
<@McMartin>
Though PICK LOCK might work on its own
00:38
<@MyCatVerbs>
Panel? Thar is no panel.
00:38
<@MyCatVerbs>
Pick lock was more or less the first thing I tried.
00:38
<@McMartin>
You may still be lying about your surroundings.
00:38
<@McMartin>
One moment, let me check out Zoom.
00:38
<@MyCatVerbs>
Well, unless you count my attempt to eat the lockpick.
00:39
<@McMartin>
> X DOOR
00:39
<@McMartin>
"No obvious way to open it at all unless the black plate embedded beside it will serve"
00:40
<@MyCatVerbs>
Yeouch. When did that get there?
00:40
<@McMartin>
It's there on the first turn.
00:40 * McMartin is of course better at picking out details because he knows the basic solution already~
00:41
<@Vornicus>
The only problem I have with S&W is that you see four or five disjoint sections of the complex, and then in the endgame you have to navigate them all.
00:41
<@McMartin>
So yeah, > PUT LOCKPICK ON PLATE will do it.
00:47
<@ToxicFrog>
Vornicus: that gave me some trouble, but I had made maps and was able to fit them together fairly rapidly.
00:52 * MyCatVerbs gets the impression it would be a good idea to get a pen & paper right now.
00:53
<@McMartin>
Anyway, MCV, it's also important to poke around and explore.
00:54
<@McMartin>
Until the endgame, which you will Know When You See, For Serious, you cannot fail, and the false failures generally give useful information that you will need in the endgame.
00:55 * MyCatVerbs squeeees.
00:56
<@MyCatVerbs>
Attach blast tab to button. Press button. Make fun of silly interrogator. ^_^
00:56
<@McMartin>
"... and then you died."
00:56
<@McMartin>
> YES
00:56
<@McMartin>
Though > NO is also funny.
00:56
<@McMartin>
I forget which one involves him sarcastically invoking magical fairies.
00:58
<@MyCatVerbs>
Heehee. Repeatedly doing it pisses him off. XD
01:02
<@ToxicFrog>
McMartin: actually, there's at least one earlier failure mode, where you can get him to kill you using the mindripper.
01:02
<@McMartin>
Yes, but it's fixable with a single UNDO, and the whole sequence screams ANSWER THIS WAY OR DIE, IDIOT.
01:02
<@ToxicFrog>
True.
01:02
<@McMartin>
In the endgame you can render the game unwinnable by taking inventory one too many times.
01:03
<@McMartin>
(I know of two differently places you can get him to kill you with the mindripper)
01:03
<@McMartin>
*different
01:04
<@Vornicus>
There are several places where he will mindrip you.
01:05
<@McMartin>
Mm, yes.
01:05
<@McMartin>
You're right. I can think of three.
01:05
<@McMartin>
But only two of those are cases where you get him to do so.
01:05
<@McMartin>
The last is because <SPOILER DELETED ZOMG>
01:09 * MyCatVerbs wonders.
01:09
<@MyCatVerbs>
I seem to have an awful lot more stuff with plus edges on it than minus edges.
01:10
<@McMartin>
The ones that don't explode are recyclable.
01:10
<@McMartin>
The fact that you have more gadgets than triggers is do doubt because of budget cuts in the trigger department~
01:10
<@McMartin>
*no doubt
01:13
<@MyCatVerbs>
Triggers than gadgets, I mean.
01:13
<@MyCatVerbs>
The voice & radio modules, the switch, button and timer.
01:14
<@MyCatVerbs>
Whereas for gadgets I just have the scrambler, acid, bomb and lamp.
01:14
<@McMartin>
Ah
01:14
<@McMartin>
This allows multiple solutions to a few puzzles.
01:15
<@McMartin>
Not to mention some stuff I'll bring up after you win.
01:16
<@MyCatVerbs>
Hahahah, I made the game tell me off.
01:16
<@MyCatVerbs>
">open ventilator" "The ventilator grille isn't important."
01:17
<@McMartin>
Notice, incidentally
01:17
<@McMartin>
There are some other unimportant things that weren't as emphatically unimportant.
01:18 * McMartin now shuts up
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02:34 cs70wac is now known as JPL
02:34
< JPL>
Hey, does anyone here have the slightest idea how JMock works?
02:38
< JPL>
I have a testcase that is supposedly failing, but *physical inspection* shows it as working properly.
02:59
<@McMartin>
never heard of JMock.
03:10
<@ToxicFrog>
Unit test library for Java using "mock classes"
03:10
<@McMartin>
Aha
03:10
<@McMartin>
I've only used JUnit.
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--- Log closed Fri Jan 25 22:41:10 2008
--- Log opened Fri Jan 25 05:45:59 2008
05:45 TheWatcher [~chris@Nightstar-29731.dsl.in-addr.zen.co.uk] has joined #code
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--- Log closed Sat Jan 26 00:00:00 2008
--- Log opened Fri Jan 25 20:40:42 2008
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--- Log closed Sat Jan 26 14:42:00 2008
code logs -> 2008 -> Fri, 25 Jan 2008< code.20080124.log - code.20080126.log >