code logs -> 2008 -> Thu, 03 Jan 2008< code.20080102.log - code.20080104.log >
--- Log opened Thu Jan 03 00:00:07 2008
--- Day changed Thu Jan 03 2008
00:00
<@Vornicus>
(I can't hide them under the loveseat or the couch, and I can't put them in the playpen because "[I] can barely pick stuff up and [I am] no Cy Young or whatever" and can't pull up on the playpen because it's got too much give.
00:20
<@ToxicFrog>
McM[SanDiego]: well, yes, it should, really it should have been something like "after awakening the zombie" or the like.
00:21
<@McM[SanDiego]>
Aha, yeah.
00:22 * McM[SanDiego] tends to do this stuff with scenes, but that's because he's usually not doing absolute timing.
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17:29
<@ToxicFrog>
Argh. I begin to see why libBFD doesn't already have support for COFF long name resolution.
17:30
<@ToxicFrog>
It isn't particularly hard, but it is unpleasant.
17:38
<@ToxicFrog>
If 8 characters or less, a section name is in the section table. If <8, it's null-terminated, otherwise it's not (ie, it's an 8 byte null padded field)
17:38
<@ToxicFrog>
Otherwise, the section name is "/xyz" where xyz is the decimal representation of an offset into the symbol table.
17:39
<@ToxicFrog>
(ie, .stab)
17:39
<@ToxicFrog>
That entry can theoretically contain the name of the section, but in practice we only get here if the name is too long for the symbol table, too.
17:40
<@ToxicFrog>
So in practice the first four bytes are 0 and the next four are a pointer into .stabstr to the null terminated string that is the actual section name.
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19:02
<@ToxicFrog>
McM[SanDiego]: can you do something like "move the contents of the player to the blue room", or do you have to iterate over each inventory item individually?
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23:27
<@McM[SanDiego]>
TF: "Now everything enclosed by the player is in the blue room"
23:27
<@McM[SanDiego]>
You can also spl;it it out by "carried" and "worn".
23:31 * Vornicus is still stuck in Child's Play.
23:36
<@jerith>
Where do I find Child
23:36
<@jerith>
s Play?
23:36
<@jerith>
s/\n/'/
23:36 mode/#code [+o Vornicus] by Vornicus
23:36
<@Vornicus>
http://www.ifwiki.org/index.php/Child%27s_Play
23:37
<@Vornicus>
I'm currently stuck in "chapter 1", where I appear to need to get a toy from a backpack under an active rocking chair.
23:53
<@jerith>
Aww, I dropped my toy outside the pillows.
23:57 * Vornicus found it very easy up until when all the people arrived, can't figure out anything useful to do now.
23:58
<@Vornicus>
blar. apparently you can't get to the rocking chair before parry sits in it
--- Log closed Fri Jan 04 00:00:25 2008
code logs -> 2008 -> Thu, 03 Jan 2008< code.20080102.log - code.20080104.log >