--- Log opened Thu Jan 03 00:00:07 2008 |
--- Day changed Thu Jan 03 2008 |
00:00 | <@Vornicus> | (I can't hide them under the loveseat or the couch, and I can't put them in the playpen because "[I] can barely pick stuff up and [I am] no Cy Young or whatever" and can't pull up on the playpen because it's got too much give. |
00:20 | <@ToxicFrog> | McM[SanDiego]: well, yes, it should, really it should have been something like "after awakening the zombie" or the like. |
00:21 | <@McM[SanDiego]> | Aha, yeah. |
00:22 | | * McM[SanDiego] tends to do this stuff with scenes, but that's because he's usually not doing absolute timing. |
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17:29 | <@ToxicFrog> | Argh. I begin to see why libBFD doesn't already have support for COFF long name resolution. |
17:30 | <@ToxicFrog> | It isn't particularly hard, but it is unpleasant. |
17:38 | <@ToxicFrog> | If 8 characters or less, a section name is in the section table. If <8, it's null-terminated, otherwise it's not (ie, it's an 8 byte null padded field) |
17:38 | <@ToxicFrog> | Otherwise, the section name is "/xyz" where xyz is the decimal representation of an offset into the symbol table. |
17:39 | <@ToxicFrog> | (ie, .stab) |
17:39 | <@ToxicFrog> | That entry can theoretically contain the name of the section, but in practice we only get here if the name is too long for the symbol table, too. |
17:40 | <@ToxicFrog> | So in practice the first four bytes are 0 and the next four are a pointer into .stabstr to the null terminated string that is the actual section name. |
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19:02 | <@ToxicFrog> | McM[SanDiego]: can you do something like "move the contents of the player to the blue room", or do you have to iterate over each inventory item individually? |
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23:27 | <@McM[SanDiego]> | TF: "Now everything enclosed by the player is in the blue room" |
23:27 | <@McM[SanDiego]> | You can also spl;it it out by "carried" and "worn". |
23:31 | | * Vornicus is still stuck in Child's Play. |
23:36 | <@jerith> | Where do I find Child |
23:36 | <@jerith> | s Play? |
23:36 | <@jerith> | s/\n/'/ |
23:36 | | mode/#code [+o Vornicus] by Vornicus |
23:36 | <@Vornicus> | http://www.ifwiki.org/index.php/Child%27s_Play |
23:37 | <@Vornicus> | I'm currently stuck in "chapter 1", where I appear to need to get a toy from a backpack under an active rocking chair. |
23:53 | <@jerith> | Aww, I dropped my toy outside the pillows. |
23:57 | | * Vornicus found it very easy up until when all the people arrived, can't figure out anything useful to do now. |
23:58 | <@Vornicus> | blar. apparently you can't get to the rocking chair before parry sits in it |
--- Log closed Fri Jan 04 00:00:25 2008 |