code logs -> 2008 -> Wed, 02 Jan 2008< code.20080101.log - code.20080103.log >
--- Log opened Wed Jan 02 00:00:12 2008
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19:17
<@MyCatVerbs>
http://www.zedshaw.com/rants/indirection_is_not_abstraction.html <-- this rant is awesome for introducing the concept of a bloody pillow case full of smashed puppies.
20:05 AnnoDomini is now known as Jerry
20:15
<@ToxicFrog>
#code, in particular Vorn. Need Python-related resources for an inexperienced programmer, in particular tutorials.
20:16
<@Vornicus>
there's the official python tutorial, Byte of Python, Dive Into Python (I'm told this is more for experienced programmers)
20:17
<@ToxicFrog>
Got the first. Last is not suitable. Link for Byte of Python?
20:18
<@Vornicus>
http://www.ibiblio.org/g2swap/byteofpython/read/ <---
20:20
<@ToxicFrog>
Thanks.
20:21
<@jerith>
Also Google for thinkcspy
20:22
<@jerith>
It's an introductory programming text using Python as the teaching language.
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23:14
<@ToxicFrog>
McM[SanDiego]: more I7 questions.
23:14
<@ToxicFrog>
Specifically, you can set now-relative timed events with stuff like:
23:14
<@ToxicFrog>
After the zombie awakens: brain-eating happens in two turns from now.
23:15
<@ToxicFrog>
At the time when brain-eating happens: end the game saying "BRAAAAAINS"
23:15
<@ToxicFrog>
But is there any way to do so without creating a seperate event, ie:
23:15
<@ToxicFrog>
After the zombie awakens: in two turns, end the game saying "BRAAAAAINS"
23:53
<@McM[SanDiego]>
I don't believe so. These translate to standard fuse objects.
23:53
<@McM[SanDiego]>
(Also, shouldn't that be "at the time when the zombie awakens"?)
23:54
<@McM[SanDiego]>
Fuses in general have semantic problem that really bother me, and they seem to be a problem in all IF languages, so I don't use them much.
23:54
<@McM[SanDiego]>
Unless they're for one turn only
23:55
<@McM[SanDiego]>
(To wit, fuses can be re-set, but the "natural semantics" to me is not to re-set them but to dynamically generate a new fuse with a separate timer)
23:55 * Vornicus finds himself out of ideas at Child's Play.
23:56
<@Vornicus>
It seems like the right way to do this is to hide toys until she has no choice but to reveal the Favorite Toy, and then somehow steal it from Zoe.
23:58
<@Vornicus>
But there's nowhere to put toys.
--- Log closed Thu Jan 03 00:00:07 2008
code logs -> 2008 -> Wed, 02 Jan 2008< code.20080101.log - code.20080103.log >