--- Log opened Wed Jan 02 00:00:12 2008 |
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19:17 | <@MyCatVerbs> | http://www.zedshaw.com/rants/indirection_is_not_abstraction.html <-- this rant is awesome for introducing the concept of a bloody pillow case full of smashed puppies. |
20:05 | | AnnoDomini is now known as Jerry |
20:15 | <@ToxicFrog> | #code, in particular Vorn. Need Python-related resources for an inexperienced programmer, in particular tutorials. |
20:16 | <@Vornicus> | there's the official python tutorial, Byte of Python, Dive Into Python (I'm told this is more for experienced programmers) |
20:17 | <@ToxicFrog> | Got the first. Last is not suitable. Link for Byte of Python? |
20:18 | <@Vornicus> | http://www.ibiblio.org/g2swap/byteofpython/read/ <--- |
20:20 | <@ToxicFrog> | Thanks. |
20:21 | <@jerith> | Also Google for thinkcspy |
20:22 | <@jerith> | It's an introductory programming text using Python as the teaching language. |
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23:14 | <@ToxicFrog> | McM[SanDiego]: more I7 questions. |
23:14 | <@ToxicFrog> | Specifically, you can set now-relative timed events with stuff like: |
23:14 | <@ToxicFrog> | After the zombie awakens: brain-eating happens in two turns from now. |
23:15 | <@ToxicFrog> | At the time when brain-eating happens: end the game saying "BRAAAAAINS" |
23:15 | <@ToxicFrog> | But is there any way to do so without creating a seperate event, ie: |
23:15 | <@ToxicFrog> | After the zombie awakens: in two turns, end the game saying "BRAAAAAINS" |
23:53 | <@McM[SanDiego]> | I don't believe so. These translate to standard fuse objects. |
23:53 | <@McM[SanDiego]> | (Also, shouldn't that be "at the time when the zombie awakens"?) |
23:54 | <@McM[SanDiego]> | Fuses in general have semantic problem that really bother me, and they seem to be a problem in all IF languages, so I don't use them much. |
23:54 | <@McM[SanDiego]> | Unless they're for one turn only |
23:55 | <@McM[SanDiego]> | (To wit, fuses can be re-set, but the "natural semantics" to me is not to re-set them but to dynamically generate a new fuse with a separate timer) |
23:55 | | * Vornicus finds himself out of ideas at Child's Play. |
23:56 | <@Vornicus> | It seems like the right way to do this is to hide toys until she has no choice but to reveal the Favorite Toy, and then somehow steal it from Zoe. |
23:58 | <@Vornicus> | But there's nowhere to put toys. |
--- Log closed Thu Jan 03 00:00:07 2008 |