--- Log opened Thu Nov 15 00:00:46 2007 |
00:17 | <@gnolam> | Sort of. Carry in XOR Carry out for the MSB. |
00:17 | <@gnolam> | Or in other words, a sign change where there shouldn't be one. |
00:35 | <@McMartin> | Right |
00:56 | | You're now known as TheWatcher[T-2] |
01:01 | | You're now known as TheWatcher[zZzZ] |
01:58 | | gnolam [lenin@Nightstar-10613.8.5.253.static.se.wasadata.net] has quit [Quit: Z?] |
02:26 | | * ToxicFrog idly turns a FF12 guide on bazaar items into a self-searching and -modifying bash script. |
02:27 | < Vornicus> | Wheeeeee |
02:32 | <@ToxicFrog> | (in particular, "foo" lists all recipes in which foo is an ingredient, "i bar" lists all ingredients for recipe bar, and "done bar" prefixes all occurences of the recipe for bar with * in subsequent searches) |
02:49 | <@Reiver> | ... |
02:51 | < Vornicus> | Funny thing about disassembling things like games: the bits you're interested in finding out about are the smallest. |
02:57 | <@ToxicFrog> | Yes, Reiv? |
03:00 | < Vornicus> | There's all this crap in there about resource loading and keeping the screen updated and garbage collection and shit like that, and then the physics is a hyper-optimized little loop that is designed to run so fast that you'll never find it. |
03:07 | <@McMartin> | What are you disassembling here? |
03:13 | < Vornicus> | MZM. |
03:14 | < Vornicus> | Though I'm not looking for physics, I'm looking for stuff like the things that expand structs. |
03:14 | < Vornicus> | Which has an RLE decoder in it. |
03:18 | | * Vornicus is actually mainly trying to find the stuff that tells me about the map and the background, and only has the one map location, namely the starting point. Needs to figure out the structure of things like the tile-art map, and so forth. |
03:55 | | * ToxicFrog finds a bug in the Gambit sequence! |
03:55 | <@ToxicFrog> | In particular, if you have a rule like: |
03:55 | <@ToxicFrog> | Any ally => cast Esuna |
03:55 | <@ToxicFrog> | This is implicitly expanded to: |
03:56 | <@ToxicFrog> | Any ally suffering adverse effects that can be removed by Esuna => cast Esuna on that character |
03:56 | <@ToxicFrog> | However, "can be removed" doesn't distinguish between effects with permanent sources or not. |
03:57 | <@ToxicFrog> | In particular, if someone is, say, wearing an item that gives them lots of bonuses but permanenetly Silences them, this rule will cause the caster to cast Esuna on them over and over again until running out of mana. |
03:57 | <@ToxicFrog> | Sadly, no mechanism is provided for filing a bug report. |
03:58 | <@Reiver> | Gambit? |
03:59 | <@ToxicFrog> | The term for the simple rule-based programming you can do of your characters in FF12. |
03:59 | <@Reiver> | To automate and simplify them, you mean? |
04:01 | <@ToxicFrog> | Not sure about simplify, but automate, yes. |
04:04 | <@ToxicFrog> | It's quite nice |
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18:53 | <@gnolam> | Ok, not only was one of the AVRs fried, the JTAG daisy chain is all fscked up. |
18:53 | | * gnolam sighs. |
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19:23 | < GeekSoldier> | eiw... shittay. |
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--- Log closed Fri Nov 16 00:00:52 2007 |