--- Log opened Wed Mar 14 00:00:56 2007 |
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00:23 | <@Vornicus> | Okay. To do this I need to generate weights for each pixel in the original, then for each pixel in the output I must generate a weighted average for every input pixel that it contains. |
00:23 | < Reiver> | |
00:23 | < Derakon> | Yep. |
00:25 | <@Vornicus> | ...but in order to do the "every input pixel that it contains" properly I must then figure out what input pixels the things contain, and most input pixels land on two things, so to not double up I have to either figure out what output pixel to associate a particular input pixel to. |
00:27 | <@ToxicFrog> | What are you doing? |
00:27 | <@ToxicFrog> | Because this sounds a lot like what we covered last week in Image Processing~ |
00:27 | <@Vornicus> | Toxic: converting a raster map projection to another projection. |
00:28 | <@Vornicus> | (indeed, some pixels technically land in three polys) |
00:35 | <@ToxicFrog> | Aah. |
00:35 | <@ToxicFrog> | The classic approach for mapping input pixels to output pixels is to give each output pixel part of the input pixel. |
00:35 | <@ToxicFrog> | Weighted by how far away they are, relatively speaking. |
00:40 | <@Vornicus> | If I could figure out how the output pixel edges cut the input pixels I'd be okay. |
00:43 | <@Vornicus> | ...which now that I think on it I know how to do. |
00:46 | < MyCatVerbs> | Offhand, how would I ask Java whether a particular pointer is null or not? I wanna initialise a static variable, plz. |
00:46 | <@Vornicus> | == NULL |
00:46 | < Derakon> | if (obj == NULL)? |
00:46 | < MyCatVerbs> | Oh, fair enough. Straightforward way works. |
00:46 | < MyCatVerbs> | Thank y'all. |
00:47 | | * Vornicus dislikes Java's object model! == should be comparison! "is" should be object identity! |
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00:53 | | * Derakon makes friends with the Spathi and the ZFP, heads off to get a Quasispace thingummy. |
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01:05 | < Derakon> | ...I got shot by two fighters, and lost 15 crew to the planet. >.< |
01:05 | < Derakon> | Still, three dreadnoughts down. |
01:06 | <@ToxicFrog> | Vornicus: well, if you think of NULL as an actual /Object/... |
01:06 | <@Vornicus> | yes. |
01:06 | <@Vornicus> | it should be is NULL |
01:06 | <@ToxicFrog> | Umm. |
01:06 | <@ToxicFrog> | Go into more detail on your proposed difference between == and is, then? |
01:08 | <@Vornicus> | == means "compare these objects by their data", is means "compare these variables to see if they point at the same object" |
01:08 | <@Vornicus> | in C terms; "a is b" means &a == &b |
01:09 | <@ToxicFrog> | Ok, but in that case, == and is should both work for NULL. |
01:09 | <@Vornicus> | well, yes |
01:09 | <@ToxicFrog> | What I meant is, think of NULL as an object, and all null references as references to that same object. |
01:09 | <@ToxicFrog> | Not to instances of the class NULL. |
01:10 | <@Vornicus> | but it is a pet peeve of mine. |
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01:26 | | * Derakon ponders a world with a surface temperature of 2000+°C. |
01:27 | < Derakon> | Wouldn't that would be mildly liquid? |
01:28 | <@Vornicus> | Slightly. |
01:28 | <@Vornicus> | Actually lots of stuff has evaporated at that point. |
01:29 | < Derakon> | Ahh, so it's a gas not-giant. |
01:29 | <@Vornicus> | http://en.wikipedia.org/wiki/List_of_elements_by_boiling_point |
01:31 | < Derakon> | Well, I suppose that's what you get from a red giant that's actually green. |
01:31 | <@Vornicus> | huh? |
01:32 | < Derakon> | UQM system dominated by a huge green star. |
01:32 | <@Vornicus> | ah |
01:33 | <@McMartin> | I think my favorite planet type is "Vinylogous". |
01:33 | <@Vornicus> | yeah, that's pretty good. |
01:33 | < Derakon> | Hmm...11 fuel left and I'm camping for the Arilou portal. |
01:33 | <@McMartin> | Fortunately, quasi travel is free |
01:34 | < Derakon> | Yes. |
01:34 | < Derakon> | Very yes. |
01:34 | <@Vornicus> | Just hope you pick the right exit. |
01:34 | < Derakon> | Heh. The centerish one leads to Sol. |
01:34 | <@McMartin> | "Have you been using Interdimentional Fatigue irresponsibly?" "No more irresponsibly than usual." |
01:34 | <@McMartin> | "Did you get an Elder horror?" "... no?" "Did you get 400,000 elder horrors?" "... yes. Very yes." |
01:34 | | * Derakon snerks. |
01:35 | <@Vornicus> | heeeeee |
01:35 | <@Vornicus> | "there's a 'zelni' in there, but it looks like it's getting eaten by some... orzish." |
01:36 | <@McMartin> | > CLOSE PORTAL |
01:36 | <@McMartin> | *BRAAAAMP* |
01:36 | <@McMartin> | Thank didn't work. |
01:36 | <@McMartin> | s/Thank/That/ |
01:36 | <@McMartin> | "I'll have bring in my main man, BOOJI-1! Yeah! Drop a train on 'im!" |
01:36 | <@McMartin> | *** PLANET OVER *** |
01:40 | <@Vornicus> | ZEBRANKY = VERY YES |
01:40 | <@McMartin> | You can have the "NOT A CHANCE!" buzzer screens be things like *HAPPY CAMPERS* |
01:40 | <@Vornicus> | Yes |
01:40 | | * Vornicus ponders |
01:40 | <@Vornicus> | Trogdor for the Wii. |
01:41 | <@McMartin> | Indeed. |
01:41 | < Derakon> | Enfeh? |
01:41 | <@McMartin> | The H*R guys have been porting their terrible video games to the Wii. |
01:41 | < Derakon> | Ahh. |
01:41 | <@McMartin> | Trogdor is, I think, the first so ported that's actually worth playing for any length of time. |
01:42 | < Derakon> | How are they being made available? |
01:43 | | * Derakon snerks at Commander Hayes' report, which is loooong. |
01:44 | <@Vornicus> | Got about 15 races showing up on his doorstep, I take it? |
01:44 | < Derakon> | Three. And a couple of artifact reports. |
01:50 | <@ToxicFrog> | Vornicus: I happen to agree with you. I'm just pointing out that (x is NULL) -> (x == NULL) under that scheme. |
01:50 | <@Vornicus> | true |
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02:08 | < Derakon> | Any thoughts on the universe design I posted? |
02:14 | <@Vornicus> | It sounds like it will be a lot of fun |
02:23 | < Derakon> | I need more aliens, though. So far I have Humans, Moties, and Supox. |
02:23 | < Derakon> | I'm thinking of adding ex-steampunk mad scientists, too. |
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02:23 | <@Vornicus> | arg! I am uncomfy! |
02:23 | < Derakon> | (That is, they recognize the unfeasibility of steampunk in a space context, but like to maintain ties to their roots, so their ships have giant decorative gears and brass trimmings and so on) |
02:24 | | * Derakon ponders a fightercraft that attacks with giant Jacob's Ladders. |
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02:29 | < MyCatVerbs> | Vornicus: your 2.2kK planet could still have many of those liquids that ought've evaporated on its surface. |
02:30 | < MyCatVerbs> | Vornicus: specifically, if it's large enough that the surface pressure is like OMFGWTFLOLCRUSHED, most things will stay on the floor a little longer. |
02:30 | < Derakon> | The planet in question did not have a gravity over 1G. |
02:31 | <@Vornicus> | true |
02:32 | <@Vornicus> | However, all materials have a temperature past which they are /always/ gas. |
02:32 | < Derakon> | Or plasma. |
02:36 | <@Vornicus> | though the critical point is rather high compared to the boiling point - Water's is 647 K (compared to 373 K boiling point) |
02:40 | | * Derakon finishes mapping out the Quasispace portals. |
02:40 | < Derakon> | Why Camelopardis? ¬.¬ |
02:40 | < MyCatVerbs> | Vornicus: so we *can* get them to stay on the floor, but we *can't* get them to hang on to their electons while they're there? |
02:41 | <@Vornicus> | no, we can't get them to stay on the floor. |
02:41 | < MyCatVerbs> | Bwuuhhh, with horrendous gravity and pressure? |
02:41 | <@Vornicus> | There is a temperature past which a material, no matter what the pressure, is always a gas, because hte liquid form just plain ceases to exist. |
02:43 | | Reiver is now known as ReivClass |
02:44 | < MyCatVerbs> | Vornicus: ah, sorry, when I said "stay on the floor" there I meant it literally. As in, take a blob of neutronium, encase it in steel and pour water around it. |
02:45 | <@Vornicus> | That's how an atmosphere works. |
02:45 | < MyCatVerbs> | Vornicus: even if it does *want* to be a gas, and, shure'nff, there are no intact hydrogen bonds between the molecules, it's still damn well not going anywhere. |
02:46 | <@Vornicus> | It just generally takes a lot of mass to keep one. |
02:46 | <@Vornicus> | and it still spreads out for a long distance. |
02:46 | | * Derakon stumbles across the Burvixese civilisation. |
02:47 | <@Vornicus> | get the caster! |
02:47 | < Derakon> | I did! |
02:47 | <@Vornicus> | yey! |
02:47 | < Derakon> | Found the caster before the civilisation, actually. |
02:47 | < Derakon> | So I'm one more step closer to Nearly-Infinite RUs. |
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02:49 | < Derakon> | I note that the Burvixese moon, which *wasn't* reduced to slag and nuclear winter, has much harsher weather. |
02:49 | <@McMartin> | As for "Why Camelopardalis", the ZFP scouts may have some information on that. |
02:50 | < Derakon> | No, I meant why the name. |
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02:50 | < MyCatVerbs> | Vornicus: meh. The work you have to do is at least sort-of bounded. |
02:51 | < Derakon> | ...I just found Slylandro in-system, on the far east of hyperspace. |
02:51 | < Derakon> | What're they doing all the way over here? |
02:51 | <@McMartin> | They get all over the place. |
02:51 | <@Vornicus> | They're everywhere! |
02:51 | < MyCatVerbs> | Vornicus: all you need to do is make sure that you won't lose particles which have individually kinetic energy equal to the sum of *all* the particles' thermal energies... +) |
02:51 | < Derakon> | It's only October! |
02:52 | <@McMartin> | (A buffer overflow bug in the original code meant they would never appear in-system, but they were clearly intended to.) |
02:52 | < Derakon> | Yes, but they should have to expand out from the Slylandro homeworld. |
02:53 | <@McMartin> | IIRC, they get the Probe two or three years before the game begins. |
02:54 | | * Vornicus gives McM a deuterium pulsed fusion laser. |
02:54 | | * Vornicus gets the name of the thing wrong. |
02:54 | <@McMartin> | Buh? |
02:57 | <@Vornicus> | Deuterium Pellet Terawatt Laser |
02:57 | | * Derakon idly wonders why there aren't entire systems reduced to slag by the Slylandro. |
02:58 | < MyCatVerbs> | Derakon: because those probes' AI causes them to deliberately aim for ships *first* and ignore systems? With the resulting effect that their population growth is bounded by self-preservation instincts. |
02:58 | < Derakon> | Ahh, fair point. |
03:00 | <@McMartin> | The real question is why they talk first. |
03:00 | <@McMartin> | Which they kind of handwave as hardwired behavior. |
03:01 | | * McMartin <3 the Slylandro. Really, always has. |
03:01 | < MyCatVerbs> | Or perhaps an ENTIRE UNIVERSE OF DOOMSDAY PROBES would not have made for a very fun game, so the designers left that facet out? |
03:01 | <@McMartin> | They're the only case I know of where they justified the "syntax error means the robot must destroy all life everywhere" trope. |
03:02 | <@McMartin> | MCV: Heh. There's a hard time limit in the game. A lot of people who never reached it seem to think it involves the Slylandro destroying all life in the galaxy. |
03:02 | < Derakon> | Missing semicolon on line 344; ANNIHILATE ALL LIFE FORMS. |
03:03 | < MyCatVerbs> | Derakon: no, worse than that. |
03:03 | <@McMartin> | Somebody should totally modify Lego Mindstorms to do that. |
03:03 | <@McMartin> | That said. |
03:04 | < MyCatVerbs> | Derakon: missing '#' character. |
03:04 | <@McMartin> | Swapping > for < or + for - will turn your collision-avoidance code into hunter-killer code. |
03:04 | <@McMartin> | I must assume KITT had that with respect to walls. |
03:05 | < MyCatVerbs> | That's one of the things I really do love about programming. Particularly videogames. |
03:05 | <@ToxicFrog> | McMartin: my take on that is that it's partially reflex-based, partially goal-based. |
03:05 | < MyCatVerbs> | How, when you've gotten the system working, you can totally change the fundamental mechaninisms of game play for fun and profit by changing arbitrarily small pieces of code. |
03:05 | <@ToxicFrog> | Ie, upon encountering lifeforms, enter conversation; reflex. |
03:06 | <@McMartin> | Quite. |
03:06 | <@ToxicFrog> | However, after that it turns it over to the goals, which should have "complete current conversation" as higher priority than "destroy all humans" |
03:06 | <@ToxicFrog> | But don't. |
03:06 | < MyCatVerbs> | Mechaninisms? I think I get dumber by the day. :( |
03:06 | <@ToxicFrog> | Also, KITT? |
03:06 | < MyCatVerbs> | ToxicFrog: the evil car in Knight Rider. |
03:07 | < MyCatVerbs> | Or was that KARR? No, I have them the wrong way around. |
03:07 | < Derakon> | KITT was the good one, I thought. |
03:07 | < MyCatVerbs> | KITT was a sentient good-guy car. KARR was the sentient evil car. |
03:07 | <@McMartin> | Indeed. |
03:08 | <@ToxicFrog> | I know nothing of Knight Rider, but I take it that he drove through walls almost as much as Batman crashes through skylights? |
03:08 | <@McMartin> | KITT also drove through an average of five walls per episode. |
03:08 | <@ToxicFrog> | ("What would Batman do? That's right, crash through a skylight in a shady warehouse somewhere!") |
03:08 | < MyCatVerbs> | ToxicFrog: *BOOM - wall broken* was KITT's equivalent of, "I'm Batman." |
03:10 | < Derakon> | According to Wikipedia, KITT's memory capacity is 1000 megabits. |
03:11 | <@Vornicus> | amazing. |
03:11 | | * McMartin shrugs. "It was the 80s. AI is clearly not storage-heavy." |
03:11 | <@McMartin> | Otherwise you wouldn't have gotten it in the 80s. |
03:11 | < Derakon> | Heh. |
03:12 | <@McMartin> | 128 MB of RAM in a car dashboard would actually be Pretty Damn Good for then, I think. |
03:12 | <@McMartin> | That's more than most minicomps had then. |
03:12 | <@Raif> | 128 megs of RAM would have been a supercomputer back then, actually. |
03:13 | <@Raif> | I remember back in the days when 640k was the limit. :) |
03:13 | <@Raif> | And I was born in 82. |
03:13 | <@McMartin> | Minicomps are the machines that did stuff at the scale we now use server farms for. |
03:14 | <@McMartin> | 640k was a traditional limit on microcomputers. |
03:14 | <@McMartin> | Specifically, x86es running DOS. =P |
03:14 | <@McMartin> | VMS happily addressed 4GB back then. |
03:14 | <@McMartin> | Of course, it's not like you could cram 4GB onto it. |
03:15 | | * Vornicus throws things at this stupid problem. |
03:15 | <@McMartin> | This is a VAX: http://en.wikipedia.org/wiki/Image:Vax780_small.jpeg |
03:15 | <@McMartin> | They got smaller later. |
03:16 | | * Derakon snerks at the filename. |
03:17 | <@McMartin> | They managed to cram a VAX processor onto one chip in the mid-80s. |
03:18 | <@McMartin> | Memory density would still be a problem, though. |
03:21 | < Derakon> | Ahh, there's the Druuge! |
03:24 | < MyCatVerbs> | But VAX isn't a chip you'd want to clone now. |
03:24 | <@McMartin> | No, but we're outfitting KITT here. |
03:24 | < MyCatVerbs> | Oh sorry, my bad. |
03:25 | < MyCatVerbs> | ...but VAXen are made purely for the purpose of making users cry. |
03:25 | <@McMartin> | ... you clearly never fought a PDP-6. |
03:25 | < MyCatVerbs> | That's obviously a good candidate for KARR, though that still leaves us at a loose end for KITT> |
03:25 | < MyCatVerbs> | McMartin: heh, ouch. |
03:25 | < Derakon> | ...whoops. Down to one crew. ¬.¬ |
03:25 | <@McMartin> | (Also, high-stability environments still use VAX machines.) |
03:26 | <@McMartin> | Also, from another channel, this is adorable: http://kotaku.com/gaming/lego/wii-sports-lego-edition-243670.php |
03:27 | < MyCatVerbs> | McMartin: still use VAXen? But surely they're on the "oh shit, failure" end of their bathtub curves by *now*? |
03:28 | < Derakon> | Found a typo. |
03:28 | <@McMartin> | MCV: Apparently they still crash less than Alphas. |
03:28 | < Derakon> | For the auto-tracking modules, "...never add more than three to ship." |
03:29 | < MyCatVerbs> | McMartin: the mind boggles. |
03:29 | <@McMartin> | They're the ones that you put out on mountain tops because they have to be there to run a transmitter or something, and a crash means you need to spend four hours in a truck. |
03:29 | <@McMartin> | So I'm pretty sure they wouldn't keep that up unless they were still the best option. |
03:29 | < MyCatVerbs> | McMartin: how do you even collect failure data when the burnout rate is so low that *all* failures can be written off as statistical anomalies? |
03:29 | <@McMartin> | Check your annual expenses on truck fuel, I guess~ |
03:30 | <@McMartin> | Apparently this kind of domain is also one of the only places VMS beats UNIX regularly. |
03:31 | <@McMartin> | Though I'm not sure if that has more to do with the software written for VMS being more well-tested by this point or if it has to do with some of VMS's less pleasant-for-developers features like system-wide strict locking order. |
03:31 | < MyCatVerbs> | McMartin: I propose a tertiary theory. |
03:31 | < MyCatVerbs> | McMartin: rather than an issue of pleasantness for developers, it's an issue of pleasantness of developers. |
03:32 | <@McMartin> | Not sure if the Big Communications Companies care about that. |
03:32 | < MyCatVerbs> | Specifically, the only people writing for VMS are perfectionist OCD lunatics. |
03:32 | <@McMartin> | We need more people like that~ |
03:32 | | * McMartin is reminded to check on how OpenVMS is coming along~ |
03:32 | < MyCatVerbs> | No, they probably don't. But it *does* push the defect rate down when your devs get neurotic every time a bug shows up? |
03:33 | < MyCatVerbs> | s/?$/, ja?/ |
03:33 | <@McMartin> | Could be. |
03:33 | <@McMartin> | Hmm. |
03:34 | <@McMartin> | According to the Wiki on OpenVMS, "System up-times of a decade or more have been reported, and features such as Rolling Upgrades and clustering allow clustered applications and data to remain continuously accessible while operating system software and hardware maintenance and upgrades are performed, or when a whole data center is destroyed." |
03:34 | < MyCatVerbs> | ... |
03:34 | < MyCatVerbs> | I want to be able to do that. |
03:35 | < MyCatVerbs> | To be able to write applications that, when some Unabomber wannabee rakes the server room with Kalashnikov fire, keep running. |
03:36 | | * Derakon snerks. "What is this 'Doggone' and 'Quasar' thing anyway?" |
03:36 | <@McMartin> | You totally should save, go to the Eye of Dogar, visit their homeworlds, and engage them in ethics debates. |
03:37 | <@McMartin> | Then warp out and restore to save yourself the five fuel~ |
03:37 | < Derakon> | Righto. |
03:37 | | * McMartin considers that quite possibly the high point of the entire game. |
03:37 | <@McMartin> | ("Even Our House Pets Are Rather Evil.") |
03:37 | | * Derakon does battle about a rainbow planet. |
03:38 | < Derakon> | Aaand an asteroid kills 40 crewmembers. >.< |
03:38 | <@Vornicus> | ...40!? |
03:38 | <@Vornicus> | damn |
03:38 | < Derakon> | Got pointed the wrong way into a flamethrower. |
03:38 | <@Vornicus> | Ow |
03:38 | <@McMartin> | MCV: Well, "app" here means, like, "SETI@home", I imagine. |
03:39 | <@McMartin> | And some form of distributed raid. |
03:39 | <@McMartin> | I'm sure there's some level of physical damage you could do that is not recoverable. |
03:39 | < Derakon> | I hate fighting the Ilwrath. No matter what you do, it's a slow process. |
03:39 | <@McMartin> | Heh. My fastest killship (outside of the flagship, and sometimes not then) for them is actually the Shofixti. |
03:39 | < Derakon> | That makes sense. |
03:39 | <@McMartin> | ... well, the Yehat, but those ships are harder to get. |
03:40 | < MyCatVerbs> | McMartin: dunno... |
03:40 | <@McMartin> | And by the time you do, you can pound them with hellbores. |
03:40 | | * Derakon has the flagship, four Furies, three Skiffs, a Cruiser, and an Eluder. |
03:40 | <@McMartin> | Yeah. Flagship, maybe Eluder with primary guns. =/ |
03:40 | < MyCatVerbs> | McMartin: you could do disk indestructability with a chain of drives built into a RAID6+6+1 |
03:41 | < MyCatVerbs> | McMartin: router indestructability has been demonstrated by CARP. |
03:41 | <@McMartin> | MCV: Simultaneous physical destruction of every copy of the data will destroy the data. =P |
03:41 | < MyCatVerbs> | You could probably extend Erlang a little to add automatic thread respawning in case the case that one dies due to (verifiable!) hardware error. That gets you teh app-level stuff. |
03:42 | <@ToxicFrog> | McMartin: the Eye of Dogar? |
03:42 | < MyCatVerbs> | Oh, but of course. I was operating on the assumption that the lunatic only has thirty bullets in his assault rifle though, you see. |
03:43 | < Derakon> | Ilwrath homeworld, TF. |
03:43 | <@McMartin> | MCV: I remember back when the Internet could survive nuclear strikes. =( |
03:44 | <@ToxicFrog> | Derakon: I know what Dogar is. I don't - oh. |
03:44 | <@ToxicFrog> | Go to the Eye. |
03:44 | <@ToxicFrog> | Not go get the Eye. |
03:44 | < MyCatVerbs> | McMartin: and now it can't even survive a two corporations getting antsy about their contract terms. I know. |
03:46 | <@ToxicFrog> | As far as data indestructability goes - make it a RAID1 (with, presumably, each element being a RAIDsomething in its own right), and then situate each element on a different continent. And possibly a few in orbit. |
03:46 | <@ToxicFrog> | There may be some performance issues, though~ |
03:46 | < MyCatVerbs> | ToxicFrog: hmmm. |
03:46 | <@ToxicFrog> | (not truly indestructable, but close enough for now) |
03:47 | < Derakon> | Why is the Ilwrath homeworld not in Ilwrathi influence? ;.; |
03:47 | < MyCatVerbs> | ToxicFrog: we expand the concept a little to accomodate a first-arrival principle. |
03:47 | <@McMartin> | Derakon: Their fleets are displaced due to their war with the Pkunk |
03:47 | < Derakon> | Okay, fair. |
03:47 | < MyCatVerbs> | That is, you have, say, ten mirror nodes in parallel. |
03:47 | < MyCatVerbs> | You send requests to *all* of them. Once any three have replied, you go with whatever they tell if iff there's a consensus between them. |
03:48 | <@McMartin> | Derakon: Also tracks the SC1 map, which SC2 shipped with. |
03:48 | < Derakon> | Righto. |
03:48 | <@McMartin> | In fact, the Ilwrath are (a) about 3 or 4 times bigger now, and (b) currently where the Chenjesu and Mmrnmhrm used to be. |
03:48 | < MyCatVerbs> | So at the expense of a massive waste of bandwith, you can have good performance and response times while maintaining excellent reliability. |
03:49 | < Derakon> | "Zith of the Pelt to Awk of the Seds?" ;.; |
03:50 | <@McMartin> | Indeed, Awk of the Seds is one of the Old Gods. |
03:50 | <@ToxicFrog> | MyCatVerbs: well, RAID1 typically queries only one element, if you can trust the underlying block device to do fault checking. |
03:50 | <@ToxicFrog> | It's writes that I was thinking of. |
03:51 | | * Vornicus ponders. |
03:51 | <@Vornicus> | Screw it! I'll just use scanlines and no antialiasing. |
03:52 | <@McMartin> | Antialiasing -- especially FSAA -- is hella hard. |
03:52 | <@Vornicus> | Yeah, I'm getting that impression. |
03:52 | <@ToxicFrog> | Ask the hardware to do it, IMO. |
03:53 | <@McMartin> | OpenGL needs proprietary extensions to do so~ |
03:53 | < MyCatVerbs> | ToxicFrog: ahhhh, I see what you mean. Yes, that is a bitch. |
03:53 | <@Vornicus> | I can't ask the hardware to do it, the hardware doesn't understand pixel weighting. |
03:54 | <@ToxicFrog> | I take it that this is each pixel has an individual weight, rather than a weight in the convolution matrix sense? |
03:55 | <@Vornicus> | Yes. |
03:55 | <@Vornicus> | actually I don't know what convolution matrices have to do with weight, so |
03:58 | <@ToxicFrog> | If you're using a matrix like, say, |
03:58 | <@ToxicFrog> | [ 1 1 1 ] |
03:58 | <@ToxicFrog> | [ 1 3 1 ] |
03:58 | < MyCatVerbs> | ...you matrix so fat, by the time she inverts, it's Christmas. |
03:58 | <@ToxicFrog> | [ 1 1 1 ] |
03:59 | <@ToxicFrog> | The pixel at the center of the convolution window is weighted to have three times as much influence on the output as any one of the eight surrounding pixels. |
03:59 | | * Derakon snerks at the last bit of Ilwrath dialogue. |
03:59 | <@Vornicus> | oh, a filter. Yeah, not what I'm doing. |
04:01 | <@ToxicFrog> | ...what did you think I meant? |
04:01 | | Forj [~Forj@Nightstar-869.bitstream.orcon.net.nz] has quit [Quit: Gone] |
04:03 | < MyCatVerbs> | ToxicFrog: agents jumping out of the GPU and slomo kicking POVray developers in the face. |
04:04 | <@Vornicus> | I just didn't remember the term. |
04:04 | <@McMartin> | Derakon: The "You Anger Both Dogar And Kazon" line? |
04:04 | < Derakon> | The bit about confusing them as to the definition of evil. |
04:07 | <@McMartin> | Notice that their version is better than yours~ |
04:07 | < Derakon> | Version of what? |
04:07 | <@McMartin> | Your version of "Evil" is basically social deviancy. |
04:07 | <@McMartin> | Theirs is "hurting people" |
04:07 | < Derakon> | Ah, right. |
04:09 | | * Derakon suddenly remembers he's reneging on the ZFP alliance. Oops. |
04:15 | < Derakon> | I like the Kohr-Ah voice acting way better than the Kzer-Za. |
04:23 | | Thaqui [~Thaqui@Nightstar-12370.jetstream.xtra.co.nz] has joined #code |
04:24 | < Derakon> | "With that in mind, we would like to give you our four finest ships and crew." "Try not to lose them all right away." |
04:25 | < MyCatVerbs> | Wouldn't it be ideal to kill both off, ASAP? |
04:25 | < Derakon> | Eh, the ships are pretty useless except as crew batteries. |
04:28 | < Derakon> | I'll note how Suspiciously Convenient it is that there's a Taalo fragment in the local sector. |
04:31 | < Derakon> | Whups. No more Spathi. |
04:31 | <@McMartin> | Well. The Taalo homeworld is supposed to be the only League homeworld in this quadrant. |
04:31 | <@McMartin> | And indeed, the Mael-Num one should be on the diametrically opposed side. |
04:32 | < Derakon> | Ahh, ha! Yehat accent = awesome! |
04:33 | | * McMartin expects no less of the Starship Clans. |
04:34 | | * Derakon flees combat rather than deal with those dratted shields. |
04:34 | < Derakon> | Guided plasma bolts are no good against them! |
04:35 | <@McMartin> | Quite so. Did you hand over the Shofixti? |
04:35 | < Derakon> | Don't have 'em yet. |
04:35 | <@McMartin> | Ah, yes. |
04:35 | <@McMartin> | You don't want to deal with the Yehat just yet~ |
04:35 | | * Derakon runs into the VUX only now. |
04:36 | < Derakon> | Time to embarrass them into confessing. |
04:37 | <@McMartin> | Heh. Waste of time, imo, though you can net some RUs~ |
04:37 | < Derakon> | Yep. |
04:38 | < Derakon> | It's not like the fights take long. |
04:39 | < Derakon> | Two shots = end. |
04:41 | | MahalAtWorking [~cb634206@Nightstar-29731.dsl.in-addr.zen.co.uk] has joined #Code |
04:41 | < MahalAtWorking> | I had to share: http://www.syswear.com/view/tshirts?d=31 |
04:45 | < Derakon> | "Wrong? Yes we were wrong. Oh, so wrong! Boy, were we wrong. The wrongest." |
04:47 | < Derakon> | VUX + Umgah would suck. |
04:47 | < Derakon> | I.e. combining their tech. |
04:48 | | Reiver [~reiver@Nightstar-29537.ubs-dsl.xnet.co.nz] has joined #Code |
04:49 | | mode/#code [+o Reiver] by ChanServ |
04:53 | | * Derakon stumbles across ZEX . |
04:53 | | MahalAtWorking [~cb634206@Nightstar-29731.dsl.in-addr.zen.co.uk] has left #Code [] |
05:11 | < Derakon> | Oh gods...there's special voice acting bit for the report on the VUX creature, and it is *awesome*. |
05:12 | <@McMartin> | Yes, yes it is. |
05:12 | <@McMartin> | And I don't believe it's voice acting; I think it's DSP speeding it up. |
05:12 | <@McMartin> | Only the second best report as text, though. |
05:12 | < Derakon> | DSP? |
05:13 | <@McMartin> | The best report as text is the Syreen shuttle. |
05:13 | <@McMartin> | Digital Signal Processing. |
05:13 | < Derakon> | Right, but why is that making it better? |
05:13 | < Derakon> | Or, oh, I see. Right. |
05:14 | <@McMartin> | As in, the delivery of the Syreen Shuttle "analysis" is the standard wood-flat voice, when it requires a lighter touch. |
05:14 | < Derakon> | Right. |
05:14 | < Derakon> | Holy...those Slylandro can really move when in-system! |
05:14 | <@McMartin> | And the effect they tried for with the Talking Pet was both (a) too blatant, compared to the text, and (b) hard to notice, because the voice acting was so wooden to begin with~ |
05:15 | < Derakon> | Anyway, yay Hellbores and Shiva Furnaces. |
05:21 | < Derakon> | The Beast's voice acting is *silly*. |
05:21 | <@McMartin> | Even if it was sold commercially, 3DO!SC2's voice acting was Not Professional. |
05:22 | <@McMartin> | It's worth noting we had to modify the script a bit, because the original AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEE broke the line-breaking code. |
05:22 | <@Reiver> | Talking pet? |
05:22 | <@McMartin> | Reiver: Fairly major plot point. |
05:22 | <@Reiver> | Oh. Carry on then. |
05:22 | | * Reiver hasn't got very far. |
05:22 | <@McMartin> | But it involves an Ur-Quan "Talking Pet", the little translator dude that appears in the bottom right when the Ur-Quan speaks. |
05:23 | <@Reiver> | Idly, just how much time can you afford to 'waste' doing the initial resource-grab before you need to start Adventuring proper? |
05:23 | <@McMartin> | Not the same thing as The Beast. |
05:23 | <@Reiver> | OK den. |
05:23 | <@McMartin> | Um. Let's see. |
05:23 | <@McMartin> | I can win the entire game without rushing overmuch within about, oh, 2 years. |
05:23 | < Derakon> | I would recommend doing the resource grab as you follow the plot hooks that the game throws at you. |
05:24 | < Derakon> | E.g. you're told where the Spathiwa are, and you hear from the ZFP early on. |
05:24 | < Derakon> | Fwiffo also gave you a hint about the Syreen. |
05:24 | <@McMartin> | You're also directed to the Pkunk by the prelude to the first combat if you're a good Adventurer and interrogate everyone. |
05:24 | <@McMartin> | ("Where the Hell did you come from?") |
05:25 | <@McMartin> | The Syreen, however, are v. endgame, because they don't become interesting until the PC gains some information. |
05:25 | <@McMartin> | Which is one of the only nontrivial character-knowledge sequences in the game. |
05:25 | <@Reiver> | Hrm. You don't really have time to cherrypick a few worlds to get rich and well armed /before/ explorinating? |
05:25 | <@McMartin> | Oh, no, you can dawdle quite a bit. |
05:25 | <@McMartin> | You can easily spend a year completely ignoring everything. |
05:25 | <@Reiver> | See, that's what I was trying to investigate. |
05:25 | < Derakon> | But you can dawdle while pursuing other things. |
05:25 | < Derakon> | There's a *lot* of planets out there. |
05:26 | <@Reiver> | True. |
05:26 | | Thaqui [~Thaqui@Nightstar-12370.jetstream.xtra.co.nz] has left #code [Leaving] |
05:26 | <@McMartin> | If somebody actually contacts Sol -- which will happen between 1 and 3 times -- it's good to check it out. |
05:26 | <@McMartin> | ... between 0 and 3 times, but it's quite hard to get it to between 0 and 3. |
05:26 | <@McMartin> | Er |
05:26 | <@McMartin> | To get 0. |
05:26 | <@McMartin> | You have to get in shape to make the ZFP alliance before their scouts find you. |
05:26 | < Derakon> | That would be the never-contact-Sol-until-endgame situation? |
05:26 | < Derakon> | Oh. |
05:27 | <@Reiver> | Aha. |
05:27 | <@Reiver> | Meh. |
05:27 | <@McMartin> | The Rigel mission won't be sent if you ally with them first~ |
05:27 | <@Reiver> | ...Is that a good or bad thing, or is Rigel just where they are? |
05:27 | < Derakon> | Rigel is where they send an ambassador to wait for you. |
05:27 | <@McMartin> | The only other character-knowledge situation that's likely to show up is that if you manage to reach the Slylandro homeworld without ever being attacked by a probe. |
05:27 | < Derakon> | Their actual home planet is far enough away to constitute a Major Trip. |
05:28 | <@Reiver> | Aha. |
05:28 | <@McMartin> | (In which case you can't confront them about the probes) |
05:28 | <@Reiver> | Yes, I think I remember that bit. |
05:28 | <@Reiver> | Do you get told who sent the probes by anyone? |
05:28 | <@Reiver> | Or is that a Buy The Info tidbit? |
05:28 | <@McMartin> | At least three locations. |
05:28 | < Derakon> | There's a few hints. |
05:28 | <@McMartin> | You can buy the info. |
05:29 | < Derakon> | Melnorme will sell it, ZFP give you a back-propagation hint, and something else. |
05:29 | <@McMartin> | Two other races have triangulation hints will let you nail it more readily. |
05:29 | <@McMartin> | ZFP and... Thraddash, I believe. |
05:29 | | * Reiver goes back to playing, then. |
05:29 | | * Reiver seeks money, for he is still somewhat broke. ;_; |
05:29 | < Derakon> | Heh. |
05:30 | < Derakon> | Um, Alpha Centauri III can be cherry-picked for exotics, if you're careful. |
05:30 | < Derakon> | Land, grab 25 Tzo Crystals, take off. Etc. |
05:30 | <@McMartin> | Also Alpha Centauri VIII. |
05:31 | <@McMartin> | Which is slightly safer than III. >_> |
05:31 | < Derakon> | Wow, Tanaka is in, um, bad shape. |
05:31 | <@McMartin> | Yes. |
05:31 | <@McMartin> | Save before encountering him. |
05:31 | < Derakon> | Oh, yes, I know. |
05:31 | <@McMartin> | Sometimes he gets planet-killed. |
05:32 | <@McMartin> | Which is Inconvenient. |
05:32 | < Derakon> | Oh, heh. |
05:32 | < Derakon> | "No, wait, I have a duty for you to perform!" "What might that be?" "What would you think about procreating wildly?" |
05:35 | < Derakon> | How long do I have to wait for the Shofixti to show up? |
05:36 | < Derakon> | I mean, it's been five days already! |
05:36 | <@Vornicus> | *snrk* |
05:36 | <@McMartin> | ISTR it's somewhere between six months and a year before the resulting children are of recruitable age. |
05:36 | < Derakon> | Bah! That means I have to turn the Pkunk back again. |
05:37 | <@McMartin> | No it doesn't. |
05:37 | <@McMartin> | They really do assimilate. |
05:37 | < Derakon> | I need a Shofixti scout to show the Yehat first, I thought. |
05:38 | <@McMartin> | The Pkunk assimilate regardless of the current state of Yehat organization. |
05:38 | < Derakon> | Oh, hunh. |
05:38 | <@McMartin> | You just need to show them the scout before triggering the endgame. |
05:40 | <@McMartin> | Though the sooner you do it, the sooner you can try to score Yehat gift ships. |
05:48 | < Derakon> | 2 months, according to the random facts page. |
05:48 | <@McMartin> | Aha. |
05:48 | <@McMartin> | (That's completely ridiculous) |
05:48 | <@McMartin> | (But ah well) |
05:48 | | * Derakon snerks. |
05:49 | | * McMartin must just spend more than 2 months abroad at a time. |
05:50 | < Derakon> | And you have 42 days to get to Rigel before the ZFP send their signal. |
06:04 | <@Reiver> | Argh. |
06:04 | | * Reiver mutters. |
06:05 | <@Reiver> | Is there any convinient place to get lots of lifeforms? |
06:05 | <@Vornicus> | Do the Rainbow Tour. |
06:05 | <@Reiver> | ...I'm on like my 2nd excursion out of the solar system. |
06:06 | <@McMartin> | This appears to be his first playthrough. |
06:06 | <@Vornicus> | heh |
06:06 | <@McMartin> | Delta Centauri has a bunch. |
06:06 | < Derakon> | Lifeforms are marginally more common in green orbit belts. |
06:06 | <@Reiver> | And I've played before, but I lost the saves. |
06:06 | < Derakon> | Also in moons of gas giants. |
06:06 | <@Reiver> | Delta centurai keeps killing me ;_; |
06:06 | <@Reiver> | ...Oh, I'm in /beta/ centurai. |
06:06 | < Derakon> | Heh. |
06:06 | <@Reiver> | I can handle the earthquakes (If I'm careful), but the lightning is a bitch. >.> |
06:10 | < Derakon> | Lightning is effectively random attrition, as it's attracted to your ship and kills a random number of crew. |
06:10 | < Derakon> | This is why you can buy 1000 crew before the price goes up. |
06:11 | <@Vornicus> | I don't land on planets with Lightning 3 without shielding for it |
06:11 | < Derakon> | Anyway, is bedtime! |
06:11 | < Derakon> | G'night, all. |
06:11 | <@Vornicus> | I will land on planets with Earthquakes 6 without batting an eye |
06:11 | < Derakon> | I'm willing to accept more attrition than you are, Vorn. ¬.¬ |
06:14 | | Derakon is now known as Derakon[AFK] |
06:23 | <@Reiver> | It's 1000, issit? Good to know. |
06:24 | | Derakon[AFK] [~Derakon@Nightstar-12737.sea2.cablespeed.com] has quit [Connection reset by peer] |
06:36 | | * Reiver winces. |
06:36 | <@Reiver> | The planet has radioactives and valuable metals. |
06:36 | <@Vornicus> | It also has lightning 8, doesn't it. |
06:36 | <@Reiver> | And 1141C! |
06:36 | <@Vornicus> | hee |
06:36 | | * Reiver ... leaves that one for later. >.> |
06:37 | <@Reiver> | Oh, and Tectonics 3. |
06:37 | <@Reiver> | But yaknow, that really doesn't worry me on the grand scale of things. ¬¬ |
06:38 | <@Vornicus> | heh |
06:41 | <@Reiver> | And /this/ one is covered in greens and yellows! |
06:41 | <@Reiver> | Weather 8. |
06:41 | <@Reiver> | Bah |
06:45 | | * Reiver jots down in his text file "Come back when you have lightning" |
06:53 | <@Reiver> | ...Note to self: Don't sit still on an earthquake world. |
06:53 | <@Reiver> | Occasionally the earthquake will start *right under you* |
07:07 | <@Vornicus> | I never, ever sit still, on /any/ world. |
07:13 | | MahalWork is now known as MahalHome |
07:14 | | MahalHome [~Mahal@Nightstar-4998.worldnet.co.nz] has quit [Quit: reboot] |
07:15 | <@Reiver> | Vorn: Well, I was shooting a creature. |
07:16 | <@Reiver> | That was dangerous but slow moving and stunjiggled if I shot it. |
07:16 | <@Reiver> | So I was waiting for it to finish being zapped. :p |
07:17 | | AnnoDomini [~farkoff@Nightstar-29269.neoplus.adsl.tpnet.pl] has joined #Code |
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07:24 | | mode/#code [+o Mahal] by ChanServ |
07:57 | | Chalcedon [~Chalceon@Nightstar-869.bitstream.orcon.net.nz] has quit [Quit: ] |
08:06 | <@Reiver> | Augh. |
08:06 | <@Reiver> | Ran into an earthquake /again/. |
08:06 | | * Reiver resolves to be more cautious at attacking lifeforms. |
08:09 | <@Reiver> | Class 4 tectonics should /not/ be this hard. >.< |
08:10 | <@Reiver> | (Mind you, I'm trying to spend well over a realtime minute or so on the surface with hostile creatures. And my reflexes are sucking. But still!) |
08:30 | | abzaoun [~abzaoun@Nightstar-7703.rivrw5.nsw.optusnet.com.au] has quit [Connection reset by peer] |
08:38 | | Thaqui [~Thaqui@Nightstar-12370.jetstream.xtra.co.nz] has joined #code |
08:42 | <@Reiver> | OK. |
08:42 | <@Reiver> | After /this/ trip I head home. Honest. >.> |
08:42 | <@Reiver> | And then start esploring proper! |
08:42 | <@Reiver> | Yes. Yes indeed. |
09:07 | | Vornicus is now known as Vornicus-Latens |
09:21 | <@Reiver> | ...Is there something odd at Delta Centurai? |
09:21 | <@Reiver> | 1) There are two drones inside the system |
09:22 | <@Reiver> | 2) There seems to be an empty treasure world and noble world? Like, /empty/. |
09:22 | <@Reiver> | (Unless I forgot to put in my notes that I've stripped this place, but) |
09:24 | < AnnoDomini> | You must have stripped it. |
09:25 | < AnnoDomini> | According to my notes, it's on the list of rich systems. |
09:31 | | Mahal is now known as MahalBedd |
09:42 | <@Reiver> | aha! |
09:42 | <@Reiver> | cheers. |
10:05 | <@TheWatcher[zZzZ]> | r/nick TheWatcher |
10:06 | | * AnnoDomini points and laughs at TheWatcher. |
10:09 | | You're now known as TheWatcher |
10:09 | <@TheWatcher> | :p |
10:50 | | Thaqui [~Thaqui@Nightstar-12370.jetstream.xtra.co.nz] has quit [Quit: This computer has gone to sleep] |
10:51 | <@Reiver> | ...Thing that gets me about lighting? |
10:52 | <@Reiver> | That you can do /nothing/ about it. |
10:52 | < AnnoDomini> | Purchase upgrades. |
10:52 | <@Reiver> | Have to go through the set list to get them though. |
10:52 | <@Reiver> | (And aren't they like one of the last ones you get anyway?) |
10:52 | | Thaqui [~Thaqui@Nightstar-12370.jetstream.xtra.co.nz] has joined #code |
10:52 | < AnnoDomini> | Nah. Somewhere in the middle. |
10:52 | <@Reiver> | What I more meant, is that it's... hrm |
10:53 | | * Reiver tries to think how to word it. |
10:53 | <@Reiver> | You can dive and duck earthquakes, you can run from lifeforms, you can, if you're lucky, manage to dodge fires. |
10:53 | <@Reiver> | Lighting? Just zaps you. |
10:53 | <@Reiver> | Sort of a random-damage-over-time. |
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13:54 | | Mischief [~Mischief@Nightstar-23604.hsd1.md.comcast.net] has joined #code |
13:54 | < Mischief> | Hello all! |
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16:27 | | Vornicus-Latens is now known as Vornicus |
16:36 | <@jerith> | Evening all. |
16:40 | <@EvilDarkLord> | Gurr. Would one of you remember the command in Windows for seeing which programs start at boot time? A friend wants to free up memory. |
16:42 | <@jerith> | Regedit? |
16:42 | <@jerith> | Dunno. |
16:42 | <@jerith> | There are a plethora of startup scripts/directories. |
16:46 | | Mischief [~Mischief@Nightstar-23604.hsd1.md.comcast.net] has joined #code |
16:54 | <@ToxicFrog> | EvilDarkLord: msconfig |
16:57 | < Mischief> | I love that |
16:58 | < Mischief> | I think you can turn off Themes, BIT, Remote Registry, Remote everything basically, and telephone services if you aren't dialup |
16:58 | <@ToxicFrog> | Of course, the issue doesn't even arrive if you do the right thing and remove those before installing. |
16:58 | < Mischief> | Hm? |
16:59 | < Mischief> | You can't/ |
17:00 | <@EvilDarkLord> | Cheers, TF. |
17:04 | <@ToxicFrog> | Mischief: Yes, you can. |
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17:07 | | Netsplit DeepThought.NY.US.Nightstar.Net <-> Blargh.CA.US.Nightstar.Net quits: @MahalBedd, @ReivZzz |
17:12 | | You're now known as TheWatcher[afk] |
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17:15 | | mode/#code [+o Mahal] by ChanServ |
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17:31 | < Mischief> | Toxic, Not at Windows XP install, no |
17:31 | < Mischief> | I go through Custom every time, I've never seen the ability to not install them |
17:32 | <@ToxicFrog> | Mischief: that's too late. |
17:33 | <@ToxicFrog> | You remove them from the CD and installer's config files before you boot it. |
17:33 | < Mischief> | Ah..I wouldn't care try that |
17:33 | < Mischief> | For a good reason |
17:34 | < Mischief> | ... At the time, My laptop's CD drive lens was Burned out, the AHrd drive had been replaced (The working one) with a DOA one.. And all in three months while Tech support had it... I said fuck you. Took my laptop back, got a refund, and fixed it myself in three days. |
17:35 | < Mischief> | I had to learn how to ghost the files on. |
17:35 | < Mischief> | By myself. |
17:35 | < Mischief> | I also had to order a new HDD from warranty from Hitachi |
18:05 | | GeekSoldier [Rob@Nightstar-4168.pools.arcor-ip.net] has joined #code |
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18:42 | | ReivZzz is now known as Reiver |
18:55 | | You're now known as TheWatcher |
19:01 | < Reiver> | !roll 1817/60 |
19:05 | <@ToxicFrog> | The bot is not here. |
19:07 | <@ToxicFrog> | [ben@leela ~]$ gsc 1817 60 div == |
19:07 | <@ToxicFrog> | GS>30.2833328 |
19:07 | < GeekSoldier> | 30.283333333333333333333333333333 |
19:08 | < Reiver> | ToxicFrog: I still can't actually see yet. |
19:08 | < Reiver> | I'll go sort out my eyes in a min. |
19:08 | | * Reiver goes to phone the computer company first. |
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19:35 | <@jerith> | http://jyte.com/static/1/586/00013586/claim-k26866.png |
19:35 | <@Vornicus> | heh |
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23:37 | < Derakon> | So, um, any ideas for how to have an open-ended space game that is largely based on making first contact with various aliens? |
23:37 | < Derakon> | 'Cause it seems to me that you have three options with any given species, one of which is boring (attack, ally, ignore). |
23:37 | <@McMartin> | That sounds suspiciously like Lightspeed/Hyperspeed. |
23:37 | < Derakon> | How d'you mean? |
23:38 | <@McMartin> | Er, make that "You should look into the old game Lightspeed, and its sequel, Hyperspeed; the premise sounds familiar." |
23:38 | < Derakon> | Ahh. |
23:38 | < Derakon> | As opposed to the hyper/jump/FTL discussion we had earlier. |
23:38 | <@McMartin> | Right. |
23:38 | <@McMartin> | Disclaimer: I have played neither, but saw reviews once, long ago. =P |
23:39 | < Derakon> | Hrm...I'm not really up for adding more games to my to-play list right now, though. |
23:39 | < Derakon> | Heh. |
23:39 | | * McMartin is prepping for the Final Mission in ZX now. |
23:39 | < Derakon> | Fun times. |
23:39 | < Derakon> | Did you find the Sekrit Zomgboss? |
23:40 | | BlueTiger [~BlueTiger@Nightstar-567.natsoe.res.rr.com] has joined #Code |
23:40 | <@ToxicFrog> | ZX? |
23:41 | <@McMartin> | Megaman ZX. |
23:41 | < Derakon> | Mega Man ZX. |
23:41 | <@McMartin> | Continuing the Horrible Degradation of Iconic Characters. |
23:41 | <@McMartin> | X and Zero are now magical girl medallions. |
23:41 | < Derakon> | Except now everyone's a cyborg! |
23:41 | < Derakon> | And yes. |
23:41 | <@McMartin> | And I think Forte/Bass and Protoman are, too. |
23:41 | <@McMartin> | I haven't been able to place Biometal Types H or L. |
23:41 | < Derakon> | Actually, all those other guys are the Guardians from the Megaman Zero series. |
23:41 | < Derakon> | Harpuia and Leviathan. |
23:42 | | * McMartin gave up on the MMZ series a third of the way through MMZ1. |
23:42 | < Derakon> | So I seem to recall. |
23:42 | < Derakon> | The games're a lot more playable with savestates. ¬.¬ |
23:43 | <@McMartin> | The mission-based approach DFW, imo. |
23:43 | <@ToxicFrog> | ... |
23:44 | < Derakon> | It's not exactly mission-based; just you have another objective in addition to "kill the boss". Which can either be accomplished as a matter of course as you pass through the region, or is a major pain. :\ |
23:44 | <@McMartin> | That's not what I meant. |
23:45 | <@McMartin> | I meant the "let's make you walk 50 miles to get to where the level is, and not tell you where the goal is, etc." |
23:45 | < Derakon> | Are you talking about ZX now, then? |
23:45 | <@McMartin> | Yes. |
23:45 | <@McMartin> | Zero 1 had that too. |
23:45 | < Derakon> | Yes, that's stupid. |
23:45 | <@McMartin> | I don't particularly mind the "fetch me coffee" stuff. |
23:45 | < Derakon> | TF: In ZX, the regions are all connected to each other in various ways, which means that instead of teleporting to your destination, you have to walk there. And you may not know where "there" is. |
23:46 | <@McMartin> | Ergo, do not take a mission until you've found its location. |
23:46 | <@ToxicFrog> | "If we can teleport me anywhere, why not just teleport me directly to the robot master's lair?" |
23:46 | <@McMartin> | ZX handles that a bit better. |
23:46 | < Derakon> | There's teleport stations. |
23:46 | <@McMartin> | To wit, you have only a small number of jump stations. |
23:46 | < Derakon> | And you have to find them before they can be used. |
23:46 | | * ToxicFrog nods |
23:47 | <@McMartin> | And also, your nominally primary goal is usually something like "rescue everyone from this burning building, and, oh, by the way, someone you personally want to kill is probably nearby." |
23:47 | <@ToxicFrog> | Thing is, in MM and MMX, there's no jump stations (or at least, no visible ones). |
23:47 | < Derakon> | Did you take the male or female route, McM? |
23:47 | <@McMartin> | Male. |
23:47 | < Derakon> | Ahh. I took female, not that it makes much of a difference. |
23:47 | <@McMartin> | Though I have the female character on one save, with only Hx and Fx. |
23:47 | <@ToxicFrog> | And while "the jump beam is being bounced off a satellite, and thus you can only teleport to places you can see from orbit" theory is nice, it kind of falls over as soon as you 'port into an underground level. |
23:48 | < Derakon> | Apparently the girl can crawl a bit faster, and gets a quest where you can change her clothing colors, though. :\ |
23:48 | < Derakon> | (I.e. BFD) |
23:48 | <@McMartin> | I understand that winning with both means you can retain the X biometal. |
23:48 | < Derakon> | So I hear. |
23:48 | < Derakon> | I've only beaten it with the one character. |
23:51 | | * Derakon finds no entries for Lightspeed (as a game) or Hyperspeed on Wikipedia. |
23:53 | <@McMartin> | Hum. I have a screenshot fixed in my mind. |
23:53 | | * McMartin goes to check HotU |
23:54 | < Derakon> | I have clear interactions between the three races I have so far - Moties have knowledge and want resources; Supox have resources and want peace; Humans want everything (but mostly to beat the crap out of the Shadowys). |
23:54 | < Derakon> | Also, Supox don't like herbivores. ¬.¬ |
23:55 | <@McMartin> | I think it's "Light Speed", |
23:55 | | * McMartin found a cheat for it. |
23:55 | <@McMartin> | ... in Hungarian. |
23:55 | < Derakon> | Um. |
23:55 | < Derakon> | "Light Speed" redirects to Lightspeed. ¬.¬ |
23:58 | <@ToxicFrog> | http://www.the-underdogs.info/game.php?id=639 |
23:59 | | BlueTiger is now known as Everyone |
23:59 | | Everyone is now known as BlueTiger |
--- Log closed Thu Mar 15 00:00:50 2007 |