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11:08 | < ReivZzz> | You open one of the 998 boxes on this floor and find... |
11:08 | < ReivZzz> | A book titled "Programming in Human" which, when read, formats and rewrites the reader's mind. |
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15:15 | < sexy_kitty> | Check this out ----- > http://s1.bitefight.gr/c.php?uid=16568 |
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18:16 | < AnnoDomini> | Hmm... Does anyone know how to make a text output center on a point, in Visual C++? |
18:16 | < Vornicus> | Depends on your library. |
18:17 | < AnnoDomini> | Um... I'm trying to do it using Device Contex. |
18:17 | < AnnoDomini> | *Context |
18:17 | < Vornicus> | However, if you don't have a direct center-align button, you usually do it by measuring the extents of your text and using that to locate the corner you /can/ choose the location of. |
18:19 | < AnnoDomini> | Ah. |
18:19 | <@ToxicFrog> | (also kind of depends whether we're talking curses, UI, or framebuffer here) |
18:20 | < Vornicus> | Device Context generally means framebuffer. |
18:20 | < Vornicus> | I think. |
18:20 | < AnnoDomini> | The thing that's CDC* in MS Visual C++. |
18:21 | < Vornicus> | Or, essentially framebuffer. Device Context is a drawing panel. |
18:21 | < AnnoDomini> | That's about the only thing I know more or less how to use. |
18:21 | < AnnoDomini> | Not that the bloody farker TA bothered to teach us that. |
18:22 | < Vornicus> | Really you should look into using the more high-level stuff, rich text controls, etc. |
18:33 | | You're now known as TheWatcher |
19:08 | < AnnoDomini> | Okay, how did I screw this one up? http://pastie.caboo.se/33803 <- quantity is a positive integer, howmuch initially equals quantity, howmany is the counter of iterations. |
19:08 | < AnnoDomini> | For some reason, it infinite loops often. |
19:09 | < GeekSoldier> | what values does quantity get fed? |
19:10 | < AnnoDomini> | 1 to MAXINT. |
19:10 | < GeekSoldier> | it seems that nothing change in this loop. |
19:10 | < GeekSoldier> | when is quantity modified? |
19:10 | < AnnoDomini> | Not in this loop. |
19:11 | < AnnoDomini> | It's a semi-global value, defining a lot of things. |
19:11 | < Vornicus> | That explains it then. |
19:11 | < Vornicus> | You keep reinitializing howmuch from quantity. |
19:11 | < GeekSoldier> | howmuch will end up being the same througdout the loop, then. |
19:11 | < Vornicus> | Yep. |
19:11 | < AnnoDomini> | What? But how? |
19:12 | < Vornicus> | let's say quantity = 1000 |
19:12 | < AnnoDomini> | Oh. |
19:12 | < AnnoDomini> | WAIT. |
19:12 | < Vornicus> | what's quantity / 10? |
19:12 | | * AnnoDomini facepalms. |
19:12 | < AnnoDomini> | That's supposed to be howmuch /10. |
19:12 | | * GeekSoldier sees the lightbulb pop over AnnoDomini's head. |
19:12 | | * AnnoDomini eats it, in anger at own lack of observation skills. |
19:12 | < GeekSoldier> | it's ok. |
19:12 | < GeekSoldier> | we've all been there. |
19:13 | < Vornicus> | I believe there are existing functions for exactly this job though. |
19:14 | < AnnoDomini> | Well, I don't know of any, so I'm improvising. |
19:15 | | * AnnoDomini just wants to know how many digits the number has, BTW. |
19:15 | < Vornicus> | oh, well. |
19:15 | < Vornicus> | (int)log10(num) |
19:15 | < Vornicus> | it's not as cheap, but it's short. |
19:16 | < GeekSoldier> | hmm. interesting, vorn. I've never seen that. |
19:16 | < AnnoDomini> | Er... That would be the floor of the logarithm? |
19:16 | | * jerith nods. |
19:16 | < Vornicus> | ...bah, got it wrong anyway. |
19:17 | < Vornicus> | (int)log10(num) + 1 |
19:17 | < Vornicus> | that's right. |
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19:17 | < AnnoDomini> | Well, thanks, guys! |
19:19 | < GeekSoldier> | You are quite welcome. |
19:19 | < GeekSoldier> | glad I could help! (been a while) |
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22:14 | < DarkV> | O_o |
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--- Log closed Thu Jan 18 00:00:50 2007 |