--- Log opened Tue Jan 16 00:00:50 2007 |
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04:47 | < Reiver> | Hardware questions! |
04:47 | <@Mahal> | yus? |
04:47 | < Reiver> | I'm thinking I'm going to need to upgrade[replace] my current ageing and becoming cranky box. |
04:48 | < Reiver> | Anyone have current knowledge of what is good buy/bad buy re CPU/Mobo/GFX cards/etc? |
04:48 | < Reiver> | I'm going to be going for mid-range hardware, but my own knowledge is so out of date as to be worthless. >.> |
04:49 | <@McMartin> | I'm unhappy in general with the ATI Radeon XPress line. |
04:49 | | * Reiver nod? |
04:50 | <@McMartin> | Which is what Zinglon has. |
04:50 | < Reiver> | Aha, OK. |
04:50 | | * Reiver notes down to avoid Raedon, then. Pity, they used to be great. >.> |
04:51 | < Vornicus> | Radeon is usually pretty good, I thought |
04:52 | < Vornicus> | the XPress line may blow though |
04:53 | <@McMartin> | It does. |
04:54 | <@McMartin> | It's the equivalent of nVidia's FX lines. |
04:54 | <@McMartin> | It eats main memory bus to do graphics. |
04:54 | <@McMartin> | Radeon is just "a graphics card made by ATI", ANAICT. |
04:54 | <@McMartin> | Er. MX, not FX. |
04:55 | <@ToxicFrog> | Yeah. "Radeon" is ATI's line of gaming (as opposed to professional graphics work) cards. |
04:56 | <@McMartin> | Likewise for nVidia and "GeForce". |
04:56 | <@ToxicFrog> | "Radeon Mobility" is the laptop variant; "Radeon XPress" is the variant no-one in their right mind would buy. |
04:56 | <@McMartin> | Radeon XPress is the one they stick on motherboards. |
04:56 | <@ToxicFrog> | Right. |
04:56 | <@McMartin> | They don't make it as a card, I'd hope. |
04:56 | < Reiver> | Aha. Notable. |
04:57 | <@McMartin> | Generally if you have an XPress you also have an empty AGP or PCIe slot. |
04:57 | <@McMartin> | I'm annoyed at the XPress for sucking more than the three-years-older nVidia equivalent. |
04:57 | <@ToxicFrog> | As far as motherboard goes...first of all, you want PCIE. Dual PCI/PCIE boards are easy to find, if you still have PCI cards you want to use. |
04:57 | <@ToxicFrog> | CPU-wise, the intel Core 2 has the highest power, but the Athlon 64 X2 chips are better value for money (and still wicked fast). |
04:58 | < Reiver> | Hm. |
04:58 | <@ToxicFrog> | If you get the latter, you'll pretty much have to go socket AM2, as socket 939 has been end-of-lifed and most places only have the very low end and very high end 939 processors in stock. |
04:58 | | * Reiver nods. |
04:58 | < Reiver> | So I wouldn't regret buying an Athlon, power/performance wise, then? |
04:59 | < Reiver> | (Is AM2 a good or bad thing?) |
04:59 | <@ToxicFrog> | (AM2 is the replacement for S939. Better memory performance, but currently only available in DDR2 flavours, so you won't be able to re-use your old DDR memory) |
05:00 | <@ToxicFrog> | (roughly speaking, you can consider AM2:S939 to be the AMD processor equivalent of PCIE:PCI, except the performance jump isn't nearly as noticeable) |
05:00 | < MyCatVerbs> | Because AMD's chips don't tend to block on memory bandwidth anyway. |
05:00 | <@ToxicFrog> | ISTR that Core 2 motherboards are also only in DDR2 flavour, though, so matter which you choose you'll need new memory. |
05:01 | < MyCatVerbs> | S939->AM2 was, at the time they did it, more of an economical decision than a techincal one. |
05:01 | < Reiver> | I was counting on new memory anyway. My old DDR sucks. >.> |
05:01 | <@ToxicFrog> | And no, you wouldn't regret buying an Athlon. Especially an X2, for the dual-core win. |
05:01 | < MyCatVerbs> | Specifically, they switched over just at the tipping point where DDR2 was becoming cheaper than DDR1. |
05:02 | < Reiver> | (It was bought on the cheap and nasty end of the scale because at the time prices were relatively high.) |
05:02 | < Reiver> | Speaking of: What're DDR2 prices like at the moment? |
05:02 | <@ToxicFrog> | That too. But it saddens me that I now have a gig of DDR memory that's effectively useless once I upgrade. |
05:02 | < Reiver> | TF: I'm thinking I may barebones this machine and give it to my folks anyway. |
05:02 | <@ToxicFrog> | I can't even put it in Orias, because (1) it only accepts PC133 ECC and (2) it already has 4GB anyways. |
05:03 | <@ToxicFrog> | And DDR2 prices are, as I recall, around $100/GB |
05:03 | < Reiver> | The main issues seem to come up when you push the machine, and I doubt they'll have that problem~ |
05:03 | | * Reiver nod. Hrm. |
05:03 | < Reiver> | That's for one stick, or averaged? |
05:03 | <@ToxicFrog> | One stick. 2x512 is more expensive. |
05:03 | | * ToxicFrog has been doing some research, what with needing to upgrade in order to play Bioshock, Oblivion, TA2, etc. |
05:03 | < Reiver> | ...Huh. Go fig. OK. |
05:03 | < Reiver> | TF: Sounds like the same logic as mine~ |
05:04 | < Reiver> | (+ Computer stability and that this machine was never expected to have lived this long anyway.) |
05:04 | < MyCatVerbs> | Reiver: DDR2 is the cheapest ATM. |
05:05 | < MyCatVerbs> | The margin is still narrow, on the other of about five to ten percent, but it's already cheaper to make a jump if building a new machine from scratch. |
05:05 | <@ToxicFrog> | At the moment, I'm looking at something like: Radeon X1650 XT; ASUS motherboard which I can't remember the model number of right now, but it's AM2/DDR2/PCIe; Athlon 64 X2 3800+ or 4200+; and a gigabyte of DDR memory. |
05:05 | < MyCatVerbs> | Upgrading old boxen is Hell, I must agree. :/ |
05:05 | <@McMartin> | I still can't read "DDR Memory" without imagining it dancing on the mobo. |
05:06 | <@ToxicFrog> | Yeah. All I need is a video card upgrade. |
05:06 | <@ToxicFrog> | Which requires a motherboard upgrade, which requires a CPU upgrade, which requires a memory upgrade. |
05:06 | < MyCatVerbs> | McMartin: well how else do you think it manages to bust such insanely high-throughput grooves, yo? |
05:06 | | * Reiver nods to TF. |
05:06 | < Reiver> | How much is that liable to set you back? |
05:06 | <@ToxicFrog> | At least they haven't ditched PATA yet. |
05:06 | < MyCatVerbs> | *phat-throughput |
05:06 | <@ToxicFrog> | Then I'd need either a PCI PATA controller or a new hard drive. |
05:06 | < Reiver> | Because oddly enough that was roughly the specs I was looking at myself~ |
05:06 | <@ToxicFrog> | Reiver: around $500-$600, canadian. |
05:06 | < Reiver> | (Cheap, but not too cheap. Etc.) |
05:07 | <@ToxicFrog> | $100 for the memory, $100 for the motherboard, $150 for the video card, $150-$200 for the CPU. |
05:07 | | * Reiver nod. |
05:07 | < MyCatVerbs> | Eh, 320GB disks are like ~£65 now. Equiv to about $100, I think. |
05:07 | < Reiver> | PATA? |
05:07 | < MyCatVerbs> | SATA cost being identical to PATA, once again to within the nearest twentieth. |
05:07 | <@ToxicFrog> | (the CPU will also be a big jump for me, since at the moment I have a 2.4GHz hyperthreading P4) |
05:07 | <@ToxicFrog> | Reiver: Parallel ATA, aka IDE. |
05:07 | <@ToxicFrog> | The stuff SATA is replacing. |
05:07 | < Reiver> | Ah, right |
05:08 | < MyCatVerbs> | Reiver: PATA = Parallel ATA = traditional IDE = 40-pin, 80-wire cables. |
05:08 | < Reiver> | Good. I have IDE drives I'd woe to lose. >.> |
05:08 | <@ToxicFrog> | MCO: the other problem there is that I don't trust windows with drives that large. |
05:08 | <@ToxicFrog> | I've had issues with NTFS filesystems over 84GB or so. |
05:08 | <@ToxicFrog> | And Orias won't accept SATA drives. |
05:08 | <@McMartin> | And before you object "So don't use Windows", please bear in mind that the point here is to build a gaming rig. |
05:09 | <@ToxicFrog> | On the other hand, I could just format it as ext2 and use the windows ext2 drivers... |
05:09 | <@ToxicFrog> | But hard drive space on the windows machine is not currently an issue, since all it needs to contain is games. |
05:09 | < MyCatVerbs> | SATA is almost exactly the same damn thing, but they replaced the old-fashioned TTL five-volt swings with an ethernet style 125millivolt differential. |
05:09 | < MyCatVerbs> | Less pins, higher frequency. ^_^ |
05:09 | <@McMartin> | Zinglon actually registers as SCSI. |
05:10 | < MyCatVerbs> | ToxicFrog: yeah, and 80GB SATA drives are ~£30, equivalent to around $65. |
05:10 | < MyCatVerbs> | I'm just sayin', SATA for bulk storage costs jack shit these days. |
05:10 | <@ToxicFrog> | MyCatVerbs: almost exactly the same thing, except for the much faster transfer rates, absurdly faster operating frequency, the fact that it has 7 pins instead of 40, the much smaller and more usable cables, the completely different protocol, etc. |
05:11 | | * ToxicFrog nods |
05:11 | < MyCatVerbs> | ToxicFrog: that is precisely what I said. =P |
05:11 | <@ToxicFrog> | Which would be great if I used SATA instead of SCA SCSI for bulk storage. |
05:11 | <@ToxicFrog> | And SCSI, sadly, costs a lot more than either jack or shit, or both at once. |
05:11 | < MyCatVerbs> | And it still uses the ATAPI protocol, last time I checked. |
05:12 | | * McMartin is only aware of this because of how Linux files it |
05:12 | < MyCatVerbs> | Although SATA2 *does* add NCQ and stuff... |
05:12 | <@McMartin> | However, Linux seems to file evreything it isn't fully clear on as SCSI, so. |
05:12 | <@ToxicFrog> | MyCatVerbs: I mean, on the wire. |
05:12 | <@ToxicFrog> | McMartin: Linux also classifies USB storage and most optical drives as SCSI, so` |
05:12 | < MyCatVerbs> | McMartin: yes, this is because Linux developers like to pretend that everything is a SCSI drive, presumably because SCSI on Linux is easy to support. |
05:12 | < MyCatVerbs> | I mean, easy to maintain. |
05:13 | <@McMartin> | Yeah. So I don't know if Zinglon actually has a SCSI drive, or just !PATA. |
05:14 | | * ToxicFrog once found a guy on eBay selling 180GB SCA SCSI drives for $20 each, but he ran out before I could get any. |
05:14 | < Reiver> | |
05:14 | <@ToxicFrog> | And new ones are, like, $300 for 80GB. |
05:14 | < Reiver> | Where'd he nick 'em from? >.> |
05:14 | < MyCatVerbs> | Reiver: ahem. |
05:14 | | * Reiver giggles. |
05:14 | < MyCatVerbs> | The polite expression is, "Which lorry did they fall off the back of?" |
05:14 | < Reiver> | Oh please. |
05:15 | <@ToxicFrog> | Reiver: the story, as he told it, is that his workplace was upgrading all of their 180xN arrays to 300xN. |
05:15 | <@ToxicFrog> | And before sending whatever was left to be recycled, the techies got as many drives as they could carry. |
05:15 | < Reiver> | Uh-huh. |
05:15 | < Reiver> | So he got fired and took the servers with him?~ |
05:15 | <@ToxicFrog> | (this is actually very plausible. The place I work does the same thing, except we aren't ditching 180GB drives yet) |
05:16 | <@ToxicFrog> | (indeed, I got 22 SCA Ultra II SCSI drives of various sizes, along with Orias itself, from them) |
05:16 | < Reiver> | (I was mostly eyeing the "$20" bit for a drive of that size.) |
05:16 | <@ToxicFrog> | Anyways, he had the bright idea of grabbing a few dozen and selling them on eBay. |
05:16 | <@McMartin> | I'm just surprised he'd set the price point so low |
05:16 | <@ToxicFrog> | McMartin: well, $20 was the starting bid. |
05:17 | <@ToxicFrog> | It tended to creep up a bit~ |
05:17 | < Reiver> | Ah-hah. |
05:17 | < Reiver> | That makes sense, then. |
05:17 | < Reiver> | I thought he was selling them at $20. >.> |
05:18 | <@ToxicFrog> | Well, he also said he was amenable to discounts for large orders. And since I need a minimum of eight... |
05:18 | <@ToxicFrog> | Sadly, he sold the last three on the same day I found them. |
05:18 | < Reiver> | Woe. :( |
05:19 | <@ToxicFrog> | Buying them new, it would I think easily cost me over $2000 to upgrade Orias. I may just wait until work starts phasing out 72GB drives and gank a bunch of those, too. |
05:19 | <@ToxicFrog> | (the 300GB drives in the new SG-8100s are mouthwatery, but I had to give them back after I finished writing drivers for them ;.;) |
05:20 | < Reiver> | *snrk* |
05:22 | <@ToxicFrog> | Me: It followed me home! Can I keep it? |
05:22 | <@ToxicFrog> | Kim: no. |
05:22 | <@ToxicFrog> | (Kim being my boss) |
05:22 | <@ToxicFrog> | (well, everyone's boss) |
05:22 | <@ToxicFrog> | Still, I got a CF-6000 and a CF-2000 and 22 smaller drives, so. |
05:25 | | * Reiver giggles. |
05:26 | < Reiver> | "It followed me home" could be a dangerous concept with some of the stuff I used to play with. >.> |
05:29 | <@McMartin> | ROBOTS |
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06:41 | < Derakon> | Bahh...I've reached the point in this project where it really behooves me to write a resource-allocation system. And that means parsing data files. >.< |
06:42 | <@ToxicFrog> | Do you get to specify the file format? |
06:42 | < Derakon> | Oh, sure. |
06:43 | <@ToxicFrog> | lua_tables 4tw, then~ |
06:43 | <@ToxicFrog> | You get the parser for free! |
06:43 | <@ToxicFrog> | (provided that the data files are trustworthy, that is, you aren't reading them off the network or something) |
06:43 | < Derakon> | Mmmph...I'm not invoking Lua for any behavioural stuff this time around, so I'm not certain it's worth including the Lua stuff just for data. |
06:44 | < Derakon> | I'll probably use what I was using in Niobium, to wit: numbered records with colon-delimited values. |
06:44 | <@ToxicFrog> | Aah. |
06:44 | < Derakon> | It's somewhat brittle, but I have the bulk of the utilities already written. |
06:44 | | * ToxicFrog tends to use Lua not only as a programming language, but also as a hash table library and a persistence library. |
06:45 | <@ToxicFrog> | Since loading, saving, and accessing lua tables is trivially easy from inside lua and only slightly less so from C. |
06:45 | < Derakon> | I'm not entirely certain that this project is even going to have persistance. |
06:47 | < Derakon> | I mean, I can see people wanting to save their massive battlestations, but I don't really see many opportunities for plot or progression outside of that. |
06:47 | | * ToxicFrog nods. |
06:49 | < MyCatVerbs> | Derakon: TAoUP! Make it extensible anyway, just in case. =) |
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06:49 | < Derakon> | TAoUP? |
06:50 | < MyCatVerbs> | Th'Art of Unix Programming. My other bible, the first one being SICP. =) |
06:50 | < Derakon> | Ahh. I don't see why that'd be relevant to game programming, though... |
06:50 | < MyCatVerbs> | That's because you've never played Sauerbraten. =D |
06:51 | < Derakon> | And as far as extensibility, I'm going to make the stuff sufficiently general that making new modules isn't a pain for me, but I've learned my lesson from Niobium. Namely, if you try to make the thing fully extensible, a) you'll never finish, and b) it won't work when you do. |
06:51 | < Derakon> | So I'm hardcoding the module types, AI, et cetera. |
06:51 | < MyCatVerbs> | Fai'nuff. |
06:55 | < Derakon> | Okay, bedtime. Night, all. |
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14:51 | < Serah> | You help with mIRC scripting too? |
14:52 | < Vornicus> | I don't know much in the way of mIRC scripting, but I imagine somebody does. |
14:56 | < Serah> | I have a script for which half returns the right value, but the other half returns givverish. Should I use the pastebin? |
14:57 | < Serah> | 7 lines. |
14:58 | < Vornicus> | yes. |
14:58 | < Serah> | http://pastie.caboo.se/33507 |
14:58 | < Serah> | The minutes and seconds are wrong. |
14:58 | < Serah> | Maybe it is just my weary mind that fails to grasp the mathematics, or there is something else I do not see. |
14:58 | | * Serah hasn't slept. |
15:00 | < Vornicus> | So, uh |
15:00 | < Vornicus> | What output do you get? |
15:00 | < Serah> | 20:17:28850:61256 |
15:01 | < Vornicus> | oh. |
15:01 | < Serah> | Days:hours:minutes:seconds till 9:50 6/2 07 |
15:01 | < Vornicus> | I see the problem. |
15:01 | < Serah> | Tell me I am just an asshat that can't see the problem, yes? |
15:02 | < Vornicus> | Problem is, your minutes is subtracting the /hours/ amount, but not the /days/ amount. |
15:02 | < Vornicus> | Does mIRC have a modulus operator? that would make your life easier. |
15:02 | <@ToxicFrog> | Wouldn't it be easier to use mod for this anyways? |
15:02 | < Serah> | Doubt it. |
15:02 | < Vornicus> | It probably does, actually. |
15:03 | < Vornicus> | let me see. |
15:03 | < AnnoDomini> | mIRC has modulo. |
15:03 | < Serah> | It's not called anything sane. |
15:03 | < AnnoDomini> | Um... %. |
15:03 | < AnnoDomini> | It's an operator. |
15:04 | | * AnnoDomini is not quite sure this is what Vornicus wants, though. |
15:04 | < Vornicus> | So your correct thing would be: seconds_until = $floor($calc(($ctime(February 6 2007 9:50) - $ctime) |
15:04 | < Serah> | Yes. |
15:05 | < Serah> | I got that. |
15:05 | < Serah> | But since I'm not THAT handy at reading seconds and converting them... |
15:06 | < Vornicus> | then %seconds = %seconds_until % 60; %minutes_until = %seconds_until / 60; %minutes = %minutes_until % 60; %hours_until = %minutes_until / 60; %hours = %hours_until % 24; %days = %hours_until / 24 |
15:06 | < Serah> | Ah! |
15:06 | < Serah> | It actually has a thingie to make it easier. |
15:06 | | * Serah forgot about duration. |
15:06 | < Vornicus> | if you have divmod, it's more graceful, but some languages don't have that because it requires multireturn. |
15:06 | <@TheWatcher[wr0k]> | ... eugh. It uses % for variable identifiers and modulo? Eech |
15:07 | <@TheWatcher[wr0k]> | And that's coming from someone who likes perl fergoodnesake >.> |
15:07 | < Vornicus> | TheWatcher[wr0k]: yeah, many languages blow like that. |
15:07 | <@ToxicFrog> | TW: mIRCscript is kind of awful that way. |
15:07 | <@ToxicFrog> | And in many other ways. |
15:07 | < Serah> | mIRC scripting isn't a real scripting language. |
15:08 | < Serah> | It's just bad. |
15:08 | < Vornicus> | oh, it's a real scripting language. |
15:08 | <@ToxicFrog> | Well, it is. It's just a terrible one. |
15:08 | < Vornicus> | It's just awful. |
15:08 | < Vornicus> | There's a reason Schlockian is written in Python and then has an mIRC-python binding through - of all things - DDE. |
15:08 | <@ToxicFrog> | DDE? |
15:09 | < Serah> | Well, thanks. |
15:10 | < AnnoDomini> | mIRC scripting kinda makes the scripter find any code without an overabundance of spaces suspicious. :P |
15:10 | < Vornicus> | DDE is a Windows IPC mechanism. |
15:10 | <@ToxicFrog> | Aah. |
15:10 | < Vornicus> | it essentially throws strings around. |
15:11 | < Vornicus> | It also has some fucking nasty race conditions. |
15:11 | <@ToxicFrog> | Goddamn windows ICP. |
15:11 | <@ToxicFrog> | *IPC. |
15:11 | < Vornicus> | named pipes are so much nicer. |
15:11 | <@ToxicFrog> | Quite so. |
15:12 | <@ToxicFrog> | But since windows doesn't have them, stabbity. |
15:15 | < Serah> | Thanks again, people. |
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20:43 | < AnnoDomini> | Hey, did anyone here ever have a BSOD that went like, "KERNECHEKEX. <some numbers in hexadecimal>. System halted."? |
20:45 | < AnnoDomini> | That's an approximation of what I saw, of course. Before I hit RESET. |
20:45 | < AnnoDomini> | Didn't think realize it was rather unique only after that. |
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20:58 | < Janus> | If anyone's not busy kicking the bucket, could I throw a small idea out and see what you'd think? |
20:58 | < MyCatVerbs> | Please do. |
20:59 | < Janus> | Okay~ I've decided to set Cerulean on the backburner for a bit. And now I have a new game concept that I might just be able to finish this century/ |
21:00 | < MyCatVerbs> | Hee. |
21:00 | < Janus> | It's going to be about, (and yes, I'mma fanna Phoenix~), spelling! |
21:00 | < MyCatVerbs> | ... |
21:00 | | * MyCatVerbs hugs Janus. |
21:00 | < MyCatVerbs> | Thank you so very much. |
21:00 | | * Janus glees about. |
21:00 | < AnnoDomini> | Something like Bookworm Adventures? |
21:01 | < Janus> | What's that..? |
21:01 | < AnnoDomini> | http://www.popcap.com/launchpage.php?theGame=bwa |
21:03 | < Janus> | Actually, it just might then; the goal of the game would be to guide the main character through Spelling Bee tournaments and other Spelling Duels. |
21:03 | < Janus> | --there'd be more to it than just straight spelling, for fun, but spelling skill would be the only way to advance, yes. |
21:04 | < AnnoDomini> | I do believe there was a game, way back in the 90s, where you were a dinosaur who wondered through mazes and spelled words. |
21:05 | | * AnnoDomini might even have the CD that came on. |
21:05 | < AnnoDomini> | It was called, "Don't touch without a joystick." |
21:06 | < AnnoDomini> | Only it rhymed in Polish. |
21:06 | < AnnoDomini> | There were about a hundred games total, about 2/3 for Windows or DOS. |
21:06 | < Janus> | Fitting name, Translations of foreign would concur to. |
21:06 | < AnnoDomini> | The rest were for OS/2, I believ. |
21:06 | < AnnoDomini> | *believe |
21:07 | < AnnoDomini> | I had a hell of a time with the ultra-bloody Rise of the Triad demo. |
21:07 | < AnnoDomini> | And it also had a demo of Descent I. |
21:08 | < Janus> | Wait... these came with a spelling game? |
21:08 | < AnnoDomini> | Sure. |
21:08 | < AnnoDomini> | There were logic games, arcade, spelling, shooters, strategies - everything. |
21:08 | < AnnoDomini> | You must remember that games came out for DOS in those days. |
21:08 | < AnnoDomini> | IT took a lot of demos to fill a CD. |
21:09 | | * AnnoDomini still misses that game where he was one of two ship captains in space. |
21:10 | < AnnoDomini> | One colonized worlds, made trade routes, subdued worlds of others. |
21:10 | < AnnoDomini> | Or just nuked them into ash. |
21:10 | < AnnoDomini> | Hmm. Though that one might not have been from that CD. |
21:11 | < Janus> | DOS must have been quite the rad thing, with grammar and world nuking on one disc. |
21:11 | < AnnoDomini> | I seem to remember it being on the CD I borrowed from a friend, a fully legal distribution full of pirated games. |
21:12 | < AnnoDomini> | It was about the year 1994, when Poland was just thinking about getting some legislation about copyrights. |
21:12 | < AnnoDomini> | X-Com: Terror from the Deep was on that other CD. |
21:12 | < AnnoDomini> | And a certain... very adult... jRPG. |
21:12 | | * AnnoDomini coughs. |
21:13 | | * Janus wonders if he wants to know what the 'j' stands for.. |
21:13 | < AnnoDomini> | Even though I did understand English by that point, the whole business with the naked ladies was more or less lost on me. |
21:13 | < AnnoDomini> | Janus: Japanese. |
21:14 | < Janus> | Oh, That's why~ |
21:14 | < AnnoDomini> | It was a cool game, nonetheless. It had a real PLOT, for one. |
21:15 | | * Janus imagines ladies rendered in DOS may leave something to be desired. |
21:15 | < AnnoDomini> | Oh, this was 640x480. |
21:15 | < AnnoDomini> | Hi-res. |
21:15 | < Janus> | Scratch that. |
21:16 | < AnnoDomini> | The begginning didn't make sense to me then - the hero arrives in some backwater town, meets some thugs, real weenies... and gets mugged, stripped naked, and thrown into the bushes by the street. |
21:16 | < Janus> | What type of plot did it have? |
21:16 | < AnnoDomini> | I guess the DM didn't like the player. :P |
21:17 | < AnnoDomini> | Oh, the basic save-the-world, only more or less well done. |
21:18 | < AnnoDomini> | The solution to a certain cyclops blocking the way was hillarious. |
21:19 | < AnnoDomini> | The conversations of the hero, a demigod, as one found out, with his parents were also. |
21:20 | < Janus> | Oh, tell, tell! A century is usually when the statute of spoilers expires, anyway. |
21:21 | < AnnoDomini> | Pff. Heh. |
21:22 | < AnnoDomini> | Oh, here. The game's name is apparently Dragon Knight III, or Knights of Xentar in english translation. |
21:23 | < Janus> | How's the latter any more english than Dragon Knight III, (ignoring the Roman Numeral dealie)? |
21:24 | < AnnoDomini> | Like kiddies will buy anything with something Japanese on it over here, people will buy anything with English characters on it in Japan. |
21:24 | < AnnoDomini> | Do people buying hentai games even CARE about titles, anyway? |
21:24 | < AnnoDomini> | :P |
21:25 | < Janus> | It's too hard to read with those sunglasses on. |
21:25 | | * AnnoDomini laughs out loud. |
21:26 | < AnnoDomini> | One dealt with the cyclops by showing him his reflection in a mirror. Apparently, he was so ugly, he self-destructed upon the sight. |
21:26 | < AnnoDomini> | Or the mirror was cursed or something. It isn't clear. |
21:27 | < AnnoDomini> | The parents-son conversations revolved around the bloke's gifts he got from them. |
21:28 | < AnnoDomini> | I forget the details, but due to wording, he got three things: bad odour, less than impressive endownment, and amazing luck with the ladies despite the first two. |
21:28 | < AnnoDomini> | Something about, "Never having to look hard for a place to sleep." |
21:29 | < Janus> | At least translations don't miss their puns. |
21:30 | < AnnoDomini> | Sleeping Beauty and Little Red Riding Hood made their appearances in this game, too... In appropriately twisted roles. |
21:31 | < Janus> | Poor Ms. Red... and she's my favourite fairy tale folk too. --wait... what kind of role? |
21:32 | < AnnoDomini> | There was a town comprising entirely of nudists - on approaching the gates, the guards said something to the effect of, "Strip down, and leave your stuff here." |
21:32 | < AnnoDomini> | Janus: Let's just say the Wolf had more sinister intents for her. >:D |
21:32 | | * Janus writes this gold down. |
21:33 | < AnnoDomini> | Oh, wait. The other wasn't Sleeping Beauty. It was Snow White. |
21:33 | < Janus> | After this spelling game, I'm /so/ coding a hentai. D: |
21:33 | | * AnnoDomini tries to recally. |
21:33 | < AnnoDomini> | The one with the seven dwarves. |
21:33 | < Janus> | Snow White~ |
21:33 | | * AnnoDomini coughs. |
21:34 | < AnnoDomini> | BSDM maniacs, the lot of them. |
21:34 | < Janus> | Lucky her. |
21:35 | < AnnoDomini> | You had to fight the dwarves the first time you went there, because they didn't appreciate you crashing their little party. |
21:36 | < AnnoDomini> | In the ending credits which elucidated the fates of the characters - "The dwarves were just pretending to be dead to avoid getting a bigger beating." |
21:36 | < AnnoDomini> | And a picture of the same going on, as when you crashed in. |
21:37 | < AnnoDomini> | In the guy's hometown, everyone was extremely happy to see him, and willing to care for him. |
21:37 | < AnnoDomini> | Because he owed everybody so much, they wanted him alive and well to pay back his debts. |
21:38 | < Janus> | Well, I wouldn't file for chapter 13 then, if that were an option in the game. |
21:39 | < AnnoDomini> | Chapter 13? Sounds ominous. |
21:40 | < Janus> | It's when your depters have only 24 hours to break your thumbs before all that paperwork is filled out. |
21:42 | | * AnnoDomini vanishes for ablutions. |
22:00 | | Janus is now known as Jan[oot] |
22:07 | | You're now known as TheWatcher[T-2] |
22:13 | | You're now known as TheWatcher[zZzZ] |
22:14 | | Jan[oot] is now known as Janus |
22:16 | | * Janus finished his main character drawing~ |
22:16 | < AnnoDomini> | Indeed? |
22:17 | < AnnoDomini> | Does it resemble a demented orange? |
22:18 | < Janus> | Less Citrus than one would hope. |
22:18 | < Janus> | But he does look a bit fruity, with that scarf an all~ http://img.photobucket.com/albums/v492/tai_ragnarok/Spell-Jack.jpg |
22:20 | < AnnoDomini> | Cool. |
22:20 | | * Janus thinks a talking worm that likes cabbage would have been more fitting. |
22:20 | < Janus> | :P |
22:21 | | * AnnoDomini laughs. |
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22:35 | < AnnoDomini> | http://www.osronline.com/ddkx/kmarch/k105_9kfm.htm <- From the description, I think I have stumbled upon some very old driver code. |
22:40 | < Janus> | Sounds like some Bad C. |
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--- Log closed Wed Jan 17 00:00:50 2007 |