--- Log opened Thu May 29 00:00:49 2014 |
00:33 | < addking> | I wish this was subbed, but at least I'm enjoying the visuals on the Votoms Pailsen Files |
01:03 | < Soren> | For CG hybrid animation i thought it was really well done. |
01:04 | < Soren> | animating characters and SFX like tracers and explosions was a really good call. |
01:08 | < addking> | i'm on the arctic ep right now that gorge assault back in ep 3 was excellent. I had seen a clip of it before but not the whole thing. |
01:11 | < Soren> | Yeah, the firebase in the canyon was great. |
01:11 | < addking> | did you see my ijad / invid scrambler yesterday Soren? |
01:11 | < Soren> | I think so? |
01:13 | < Soren> | Ah, yes, i did. |
01:13 | < addking> | i saw you used some 2x2 rader dishes for your ijad frame squad in the IO battlepic - I assumed they were scramblers. Was that the 'idea'? |
01:13 | < Soren> | More or less. |
01:13 | < Soren> | The Ijad ace model is vaguely scrambloid. |
01:14 | < addking> | Are your ace models included in the book? |
01:14 | < Soren> | Maybe? Theyāre really simple. |
01:14 | < addking> | the one we saw 'tiny' was the SU one right? |
01:15 | < Soren> | Yeah. |
01:15 | < Soren> | Iām midly stumped on the FC ace, but itās coming along. |
01:15 | < Soren> | mildly* |
01:16 | < addking> | I didn't mean it as nessacarily instructions kinda thing - but I figured in some other action pics |
01:16 | < Soren> | Ah. |
01:16 | < Soren> | Well, right now Iām embarking on a long, grueling mission of unpacking and sorting. |
01:17 | < addking> | Furniture all set up then? |
01:17 | < Soren> | So action pics are back-burnered until the floor is clean enough to lay out my backdrop. |
01:17 | < Soren> | Yeah, itās nice having some again. |
01:19 | < addking> | I bet. |
01:21 | < Soren> | Anyway, my aesthetic thinking around aces is that theyāre a good place to customize heavily. |
01:22 | < Soren> | Joshua will bitch about it, but itās also a good place to sneak in space fighters, torpedo bombers, and AWACs shuttles. |
01:24 | < addking> | I think it has to be assumed that's likely going to be the first fan rules anyway - fighters and smaller than frigate gunboats |
01:25 | < Soren> | Yeah. Well, I wouldnāt modify any rules, just build different models for the ace in a fleet. |
01:25 | < addking> | As a guy who grew up on Robotech - I'm 100% cool with frame on frame combat, just cuz Pods vs Valks or Invid vs Alphas is fine by me. |
01:25 | < Soren> | Oh, me too. |
01:26 | < Soren> | I just like to leave the aesthetic space as wide-open as possible for everyone else. |
01:26 | < Soren> | Ace frames are tiny and thereās not a lot of room for unique solutions. |
01:36 | < addking> | Hmm, just mulling over in my mind what Free Colony frame I picture attacking ships in space. Hi-Leg, Hand, Heel and Commissar/Conscript are the default setting frames. My first thought is a throw back to your Gulag styled pods - cuz arms. But I'll be interested to see what you choose. |
01:48 | < Ced23Ric> | Good lord. I passed out. |
01:48 | < Ced23Ric> | *rubs eyes, being supercute* |
01:49 | < Ced23Ric> | Soren, you have images of any aces..? |
02:07 | < Soren> | Thereās one on the KS page. |
02:08 | < Soren> | The other one got slapped together this week. |
03:00 | | mraichelson [mraichelson@Nightstar-cvmeup.client.mchsi.com] has joined #mf0 |
03:01 | | * mraichelson jabs non-responsive bricklink sellers with pointy stick |
03:03 | < Ced23Ric> | I KNOW RIGHT. |
03:03 | < Ced23Ric> | Fuck 'em. |
03:09 | < Soren> | Oh, dear. |
03:09 | < Ced23Ric> | In other news, my limbo shipment was insured by the seller on his own account, without any fees to me. |
03:09 | < Ced23Ric> | And should it be lost, he'll refund or replace. |
03:10 | < Ced23Ric> | Which, I think, is good practice and makes me confident in him as a seller. |
03:10 | < Ced23Ric> | Despite the hassle, that is. I won't hold him to higher power such as a postal service fucking up. |
03:12 | < addking> | Luckily (knocks on wood) every Bricklink seller I've dealt with has been solid and I've had little issue. |
03:13 | < mraichelson> | iāve really only ever had trouble with two. but this one has had my order for a couple days and not invoiced me yet. |
03:14 | < mraichelson> | and of course itās parts for the two colors of chubs that people ordered the most of. |
03:14 | < Ced23Ric> | Oh, yeah. |
03:14 | < Ced23Ric> | I had one seller give me an invoice after one week - after I asked for it. |
03:15 | < Ced23Ric> | Took over 20 days in total. And the seller is the town over. |
03:15 | < mraichelson> | lol |
03:15 | < mraichelson> | ācan i pay now, pleaseā |
03:15 | < Soren> | Yeah, every now and then someone is a flake or has a major life crisis or whatever, and Bricklink as a service shits the bed a little. |
03:16 | < mraichelson> | i had one shop that had a bunch of good stuff when i went jerboa crazy. taps and plates with bars and such. after the order went through i realized it was someone in the same town as me. took her 2 weeks to get it packed and sent. |
03:16 | < addking> | Same town? 2 weeks? lol. |
03:16 | < mraichelson> | like āi can just come pick that up if youād ratherā |
03:17 | < addking> | Hell I offered to meet a dude an hour away to pick up my order. |
03:17 | < addking> | but he'd already mailed it! |
03:18 | < Ced23Ric> | Heh. |
03:18 | < Ced23Ric> | So I am still waiting for my tree parts. |
03:18 | < addking> | Sadly, my next couple purchases weren't available from that guy, had to go outta state. |
03:19 | < addking> | My next order won't be til IO drops most likely. |
03:20 | < addking> | altho my urge to assemble some 'proper' Rumble Monkeys is growing. and a friend lost his shit in a house fire. I might do an order just to surprise him with some frames. |
03:20 | < mraichelson> | win-win |
03:20 | < Ced23Ric> | Oh, IO ... |
03:20 | < addking> | except for my wallet ;P |
03:20 | < Ced23Ric> | I wonder if Josh will ever deliver on those demo rules. |
03:20 | < Ced23Ric> | Soren, anything in your crystal ball? |
03:25 | < Soren> | I can ask. |
03:56 | < Ced23Ric> | Honestly? |
03:56 | < Ced23Ric> | Falling asleep at 10pm, waking up at 2:45am fucked me up. |
03:57 | < Ced23Ric> | I could go to bed now (it is 5am) and try to wake up at a sensible time tomorrow. |
03:57 | < Ced23Ric> | Or stay up and go for a mid day nap. |
03:57 | < Soren> | Hmm. |
03:59 | < Ced23Ric> | It's a pickle. |
03:59 | < Ced23Ric> | In one hour, my roomie comes home from night shift. |
03:59 | < Ced23Ric> | I might stick it out until then. |
03:59 | < Ced23Ric> | And then go to bed when he does. |
04:00 | | mraichelson [mraichelson@Nightstar-cvmeup.client.mchsi.com] has quit [Client exited] |
04:31 | < Soren> | Seems sensible. Iāve always had mixed luck trying to operate on no sleep. |
04:31 | < Soren> | IF youāre getting less than three and half hours at a stretch, you might as well stay up all night. |
06:17 | | addking [NSwebIRC@Nightstar-av0skc.mi.comcast.net] has quit [Ping timeout: 121 seconds] |
10:58 | < Ced23Ric> | locas / Emma. |
10:58 | < Ced23Ric> | Are you around? |
10:58 | < locas> | ya |
10:58 | < locas> | hi |
10:58 | < locas> | emma pings me btw |
10:58 | < Ced23Ric> | I made my head hurt a little but I think I figured out the spread of the sheets in a spreadsheet. |
10:58 | < Ced23Ric> | Oh, good to know. |
10:58 | < locas> | the spread of the sheets in a spread sheet eh |
10:58 | < locas> | a google doc? |
10:59 | < Ced23Ric> | There is some minor irregularities in the sheetspreadsheet, but those are due to rounding. |
10:59 | < Ced23Ric> | Cannot cut sheets. |
10:59 | < Ced23Ric> | Well, you can, but ... |
10:59 | < Ced23Ric> | Can you wor with an ODX or XLS file? |
10:59 | < locas> | yeah |
10:59 | < Ced23Ric> | Don't want to put any financial spreadsheet on Google Docs. |
10:59 | < locas> | makes sense |
11:00 | < Ced23Ric> | I allocated 15 bucks for postage. |
11:00 | < locas> | I haven't been to see how much it will cost because I slept through post office hours |
11:00 | < Ced23Ric> | Which should cover the 11 US addresses. |
11:00 | < locas> | cool |
11:00 | < Ced23Ric> | And 1 address in Europe. |
11:00 | < locas> | you're the only one that wanted any? |
11:00 | < Ced23Ric> | Because, I'll ship the stuff for the Britbong myself. |
11:00 | < locas> | ah |
11:01 | < locas> | what's a britbong >_? |
11:01 | < Ced23Ric> | Unless you come back and tell me it's just a buck fifty, in that case, fuck it. |
11:01 | < Ced23Ric> | Britbong? A citizen of the United Kingdom of Great Britain. |
11:01 | < locas> | I doubt it'll be |
11:01 | < locas> | but I have no idea |
11:01 | < locas> | for international |
11:01 | < Ced23Ric> | Neither have I! |
11:02 | < Ced23Ric> | I also planned in 5 sheets for you. |
11:02 | < locas> | woo |
11:02 | < Ced23Ric> | 01 in grey and red, 02 in grey and red and 3 in white. |
11:03 | < Ced23Ric> | You were, to be fair, part of my rounding dampener. |
11:04 | < locas> | if I'm reading this right |
11:05 | < locas> | it says a flat rate envelope (presumably the larger size) to "all other countries" as opposed to canada |
11:05 | < locas> | is $24.75 |
11:05 | < Ced23Ric> | That ... cannot be right. |
11:05 | < locas> | possibly because it's "priority mail" |
11:05 | < locas> | but it all seems to be |
11:06 | < locas> | priority mail |
11:06 | < locas> | I can't find non-priority mail |
11:06 | < Ced23Ric> | I can send you a DIN A4 letter, 5mm thickness, 50grams, for 1.50ā¬ |
11:06 | < Ced23Ric> | And that's airmail. |
11:07 | < Ced23Ric> | But then again, the USPS website makes me want to choke kittens. |
11:08 | < locas> | this estimate is for 46.50 for a flat rate envelope |
11:08 | < locas> | but this is Priority Express International |
11:08 | < locas> | again |
11:08 | < locas> | can't find regular international.... |
11:09 | < Ced23Ric> | Yeah, probably need to hit the post office. |
11:09 | < locas> | it seems that's the only way |
11:09 | < Ced23Ric> | I'll get this order sorted, ust one guy left that hasn't paid. |
11:09 | < Ced23Ric> | And then I know if he wants any MaK or not and can give the numbers and your address to Mr. defunct-store. |
11:10 | < Ced23Ric> | Could you front the postage for a day or two, if it becomes necessary? |
11:10 | < Ced23Ric> | I won't leave you in the rain, promised - just don't want to have people wait for too long is all. |
11:11 | < Ced23Ric> | Also, you might need cash for those large envelopes. |
11:11 | < Ced23Ric> | Do you have cardboard to stabilize an envelope with? |
11:12 | < locas> | what's the exact size again? |
11:14 | < Ced23Ric> | Fuck if I know. |
11:14 | < Ced23Ric> | Gotta see when you have them, I guess. |
11:14 | < locas> | hm |
11:14 | < locas> | well I can cut some cardboard I guess |
11:16 | < Ced23Ric> | That'd be good - so the stuff doesn't get crumpled. |
11:16 | < locas> | I was thinking about flat rate boxes which are decently stable but I guess I probably won't need |
11:16 | < locas> | er |
11:17 | < locas> | flat rate envelopes |
11:17 | < locas> | but I guess it'll be significantly cheaper to do it the other way |
11:17 | < Ced23Ric> | Nah, it's 23 sheets at the max. |
11:17 | < Ced23Ric> | Boxes may run you a lot more postage. |
11:17 | < locas> | I meant flat rate envelopes |
11:17 | < locas> | which are not priced by weight, they're just |
11:17 | < locas> | if you fit your shit in there, you send it |
11:17 | < Ced23Ric> | Yeah. |
11:17 | < Ced23Ric> | Well, see at the office. |
11:17 | < locas> | but like I don't think that will be the cost effective way to do it |
11:17 | < locas> | I hope not |
11:17 | < Ced23Ric> | Thank you for sour time, Em. |
11:18 | < locas> | because that is actually $24 |
11:18 | < Ced23Ric> | *your |
11:19 | < locas> | well I'll get over there when I can |
11:20 | < locas> | my sleep cycle is 100% the wrong way for this |
11:20 | < locas> | currently :| |
11:21 | < Ced23Ric> | Sooner is better, dozens of LEGO builders depend on you. |
11:21 | < Ced23Ric> | No pressure. |
11:57 | < Ced23Ric> | Mhmm. |
12:13 | < Ced23Ric> | I thin I have a torso I really like. |
12:13 | < Ced23Ric> | Now I need arms and legs that I really like. |
12:16 | < Ced23Ric> | https://www.flickr.com/photos/fredoichi/3316169494/sizes/o/in/photostream/ |
12:16 | < Ced23Ric> | Emma, look at those engines. |
12:18 | < Ced23Ric> | Also, here is some overgreebling: https://www.flickr.com/photos/fredoichi/3212681844/sizes/o/in/photostream/ |
12:51 | < locas> | I love the orange one |
12:52 | < Ced23Ric> | Yeah, the colours are great. |
13:53 | | locas [Signy@Nightstar-ns190i.res.rr.com] has quit [[NS] Quit: Leaving] |
14:11 | | mraichelson [mraichelson@Nightstar-cvmeup.client.mchsi.com] has joined #mf0 |
15:25 | < Ced23Ric> | Heya Mike. |
15:25 | < Ced23Ric> | Soren, are you zombie or awae? |
15:25 | < Ced23Ric> | Or both. |
15:25 | < Ced23Ric> | Which is just as valid. |
15:25 | < Soren> | Awake, it turns out. |
15:25 | < Ced23Ric> | Whoa! |
15:25 | < Ced23Ric> | So, I made a freighter HVA. |
15:25 | < Ced23Ric> | For all muh Modulex. |
15:26 | < Ced23Ric> | It looks pleasantly boring. |
15:27 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/modulex_hva_freighter.png |
15:27 | < Ced23Ric> | Slide the 1x2 modulex tiles over the clip tiles. |
15:27 | < Soren> | Yep. |
15:27 | < Ced23Ric> | On both side, for a total of 20 containers. |
15:28 | < Ced23Ric> | Length is about 12.9 studs. |
15:28 | < Ced23Ric> | Befitting, too simple? |
15:28 | < Ced23Ric> | Say something. I need your approval. |
15:28 | < Soren> | No, thatās perfect. |
15:28 | < Soren> | I was trying to remember where I put my Modulex tackle. |
15:28 | < Ced23Ric> | I figured a freighter needs to look super utilitarian. |
15:28 | < Soren> | yeah |
15:28 | < Ced23Ric> | Basically, a skeleton with engine, bridge (Ha!) and container struts. |
15:29 | < Ced23Ric> | That's it. |
15:29 | < Soren> | Well, with cargo cans that small, you can do a lot, including grouping them into larger units. |
15:29 | | * mraichelson drinks more iced coffee, turns fans up higher, curses the AC repairman. |
15:29 | < Soren> | a trefoil or hex arrangement would look even nicer. |
15:29 | < Ced23Ric> | Don't drink cool stuff, mang. |
15:29 | < Ced23Ric> | Your body will produce heat to counter it. |
15:30 | < mraichelson> | well, honestly, thatās mostly as a caffeine source. |
15:30 | < Ced23Ric> | Soren: I was debating on mounting them on a 45Ā° Travis brick skeleton. |
15:30 | < Ced23Ric> | But then the skeleton would look really thin. |
15:30 | < Ced23Ric> | A hex arangement, on the other hand, would be quite large. |
15:30 | < Ced23Ric> | Unless you know some space magic. |
15:31 | < Ced23Ric> | Also, I grabbed some of these: http://www.bricklink.com/PL/Mx1021Apb73.jpg?1 |
15:31 | < Soren> | Nice. |
15:31 | < Ced23Ric> | Gonna build a med ship. |
15:32 | < Ced23Ric> | Not sure if bright white will be the deal, but maybe I just do that funny white axle block & red axle joke. |
15:32 | < Soren> | I was thinking of using one of these: http://www.bricklink.com/catalogItem.asp?P=64566 with a 3x3 technic pulley for the studded end. |
15:32 | < Ced23Ric> | Mhmm. I could use that as the outside dimensions. |
15:35 | < Soren> | Ah, shit. |
15:35 | < Ced23Ric> | Ah, what? |
15:36 | < Soren> | I forgot that you can only get three bricks into it at that radius. |
15:36 | < Ced23Ric> | Yupp, it's tight. |
15:36 | < Soren> | The outer looks fine, though. |
15:38 | < Soren> | Hmm. this could get expensive fast. |
15:38 | < Ced23Ric> | Yupp. :D |
15:40 | < Soren> | Good think I have a compartment full of those modulex bricks. |
15:41 | < Soren> | thing* |
15:42 | < Soren> | Also, the new clip tiles fit much more gently than the older molds. |
15:43 | < Soren> | So if you want to reuse either part afterwards, stick to the new ones. |
15:51 | < Ced23Ric> | Yeah. |
15:51 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/modulex_hva_hospital.png |
15:51 | < Ced23Ric> | Add two containers each side and a 1x3 across the front as a hammer headbridge. |
15:51 | < Ced23Ric> | Also, dat docking ring. |
15:53 | < Ced23Ric> | So that's 2 HVAs planned out. |
15:53 | < Ced23Ric> | Now I need one more. |
15:53 | < Ced23Ric> | What's a good HVA? |
15:56 | < Ced23Ric> | Mhmm, I have a large chunk of OLIVE 1x2 tiles modulex coming. |
15:56 | < Ced23Ric> | I think the UMFL needs a troop transport. |
15:57 | < Soren> | Thatās a good one, yeah. |
16:10 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/modulex_hva_trooptransport.png |
16:10 | < Ced23Ric> | Like so. |
16:11 | < Ced23Ric> | Olive modules on the flanks, and an elevated bridge up top and back. |
16:11 | < Ced23Ric> | Yes, no, maybe? |
16:12 | < Soren> | Mm, yeah, I like that. |
16:12 | < Soren> | I might use olive cheese slopes to make pods, instead or just a large habitat drum. |
16:13 | | * Ced23Ric nods. |
16:13 | < Ced23Ric> | Alright, HVAs done. |
16:13 | < Ced23Ric> | Now, for frame companies, I can represent them however I want, aslong as they fit on 4x4, right? |
16:14 | < Soren> | Yep. |
16:14 | < Soren> | Joshua may bitch, but he can suck it. |
16:15 | < Ced23Ric> | What's his stance? |
16:15 | < Ced23Ric> | 2x2? :D |
16:15 | < Soren> | haha. |
16:15 | < Ced23Ric> | So ... these 4 rounds. |
16:15 | < Ced23Ric> | That's my frames. |
16:15 | < Soren> | no, 4x4, but heās very insistent on them being frames. |
16:15 | < Ced23Ric> | Yeah, sure. |
16:15 | < Soren> | My position is that if you can make them look good, who cares, the rules treat them the same way no matter what. |
16:16 | < Ced23Ric> | Yeah. Base counts. |
16:17 | < Ced23Ric> | I had this so far: |
16:17 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/frames_in_space.png |
16:18 | < Soren> | Yeah, that works fine. |
16:18 | < Soren> | Iāve been shying away from direct representation with frames just because the ships are already so large. |
16:18 | < Ced23Ric> | Yeah, it makes them look funky. |
16:19 | < Ced23Ric> | What did you have for those? |
16:19 | < Soren> | Just 1x1 cylinders or 2x2 dishes. |
16:19 | < Soren> | Simple stuff. |
16:19 | < Soren> | And Iāve been snapping trans 1x1 round plates to the base for their attachments. |
16:20 | < Ced23Ric> | So really just representative stuff over articulate stuff. |
16:20 | < Soren> | Yeah. It eases a lot of potential problems at once. |
16:23 | < Ced23Ric> | You know what I just realised? |
16:23 | < Ced23Ric> | There are no rules for what happens when the Ace dies. |
16:24 | < Ced23Ric> | Does the extra die leave with him? |
16:24 | < Soren> | I think itās the last die you lose before white dice? |
16:24 | < Ced23Ric> | Might just be. |
16:24 | < Soren> | Ask Joshua. He knows these things. |
16:24 | < mraichelson> | he better |
16:25 | < Ced23Ric> | More of an open question into the room, didn't expect a correct answer. |
16:25 | < Ced23Ric> | Just musing. |
16:25 | < Ced23Ric> | And: If I do individual frames, I need 6, not 4. |
16:25 | < Ced23Ric> | Not sure how to fit 6 frames on 4x4. |
16:25 | < Ced23Ric> | Probably with transpiece magic. |
16:36 | < Soren> | If you use the clip/plate tree on a 4l antenna, you can fit six frames on there with a little creative arrangement. |
16:36 | < Ced23Ric> | Mhmm, mhmm. |
16:36 | < Soren> | This HVA freaighter is looking really good. Pictures in a little bit. |
16:36 | < Soren> | -a |
16:36 | < Ced23Ric> | Excited. |
16:51 | < Ced23Ric> | Mhmm. |
16:52 | < Ced23Ric> | I wonder whether I should give my HVAs some darkblue trims. |
16:52 | < Ced23Ric> | So they fit with the fleet, that is. |
16:56 | < Soren> | Iāve been doing HVAs in neutral gray so they can be easily flagged. |
16:56 | < Soren> | With slight accents because you canāt really avoid them. |
16:57 | < Ced23Ric> | Yeah. |
17:10 | | Mantisking [NSwebIRC@Nightstar-3lq4g4.fios.verizon.net] has joined #mf0 |
17:11 | < Mantisking> | Allo? |
17:11 | < Ced23Ric> | Heya Ray! |
17:11 | < Mantisking> | Hey. |
17:12 | | * mraichelson salutes |
17:13 | < Ced23Ric> | So, Soren, professional opinion. |
17:13 | < Soren> | mm? |
17:14 | < Ced23Ric> | As a balance between price point and coolness, is a map consisting of 2x 3x6 wing plates valid? |
17:14 | < Mantisking> | That's kind of a small map if it's made from only 2 plates. |
17:15 | < Ced23Ric> | Made from those as elements, of course. |
17:15 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/maptest.png |
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17:35 | < Soren> | https://www.dropbox.com/s/l3b4bwkw8wvi5ax/Carabao%20and%20Freight-courier%2001.J PG https://www.dropbox.com/s/6glurxei181iyyt/Carabao%20and%20Freight-courier%2002.J PG |
17:37 | < Ced23Ric> | I am positively aroused about those Modulex bits. |
17:38 | < Soren> | They came out nicely, yeah. |
17:39 | < Ced23Ric> | I like the blue, especially. |
17:39 | < Ced23Ric> | It works so nicely because it pops gently. |
17:39 | < Soren> | Iāve got them in a few colors. lime green was my second choice. |
17:39 | < Soren> | But I think this works fine. |
17:45 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/maptest2.png |
17:45 | < Ced23Ric> | That's about 300 bricks. |
17:46 | < Soren> | cute! |
17:46 | < Soren> | I am a sucker for modular tile systems. |
17:58 | | Mantisking [NSwebIRC@Nightstar-3lq4g4.fios.verizon.net] has joined #mf0 |
18:00 | < Mantisking> | I'm back. |
18:00 | < Mantisking> | Trying to build an alt for 30244 at the moment. |
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18:27 | < Ced23Ric> | http://i.4cdn.org/tg/1401384424730.png |
18:27 | < Ced23Ric> | There's unit markers now. |
18:31 | < Soren> | Very nice. |
18:31 | < Soren> | Yeah, this is worth exploring just for the fun of playing witht he mapping system you have here. |
18:32 | < Ced23Ric> | The support structure is super simple. |
18:32 | < Ced23Ric> | 4x4 and 2x2 plates. |
18:33 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/mapsupport.png |
18:35 | < Ced23Ric> | You know what is really cool about Planetary Empires? |
18:35 | < Ced23Ric> | You can invest the bonus points in your own units or in mercenaries OR ... in allies. |
18:36 | < Ced23Ric> | So, say I control less tiles than Joshua, and I have a strong industry, I could either field more units or ... you join me. |
18:36 | < Ced23Ric> | You field 2 frames as allied units. |
18:36 | < Ced23Ric> | And we play the two of us (independently) against Joshua. |
18:36 | < Ced23Ric> | I kind of like that. |
18:37 | < Ced23Ric> | You know, I think making a campaign framework is not that hard if you keep it simple. |
18:38 | < Ced23Ric> | And without the asshole effect, if you keep dampeners like "forces stretched thin". |
19:21 | < Soren> | Hmm. |
19:22 | < Soren> | Iām cautiously optimistic, yeah. |
19:22 | < Ced23Ric> | Well, so far I am only facing the problem of how to apply balancing factors. |
19:22 | < Ced23Ric> | Because there is only really two things you can change - amount of SSR and how systems are counted. |
19:24 | < Ced23Ric> | Also, I'd like to add different effects for SU, IJ and FC. |
19:25 | < Soren> | I think thatās a good call, yeah. |
19:29 | < Soren> | Aaaand we have a rules update. |
19:29 | < Ced23Ric> | Yupp. |
19:29 | < Ced23Ric> | Scanning now. |
20:13 | < Soren> | http://www.stickergiant.com/static-cling-decals HMMM. |
20:16 | < Ced23Ric> | Clear stickers, too. |
20:17 | < Ced23Ric> | Free die cutting and free shipping is available on some types of clear stickers. |
20:17 | < Ced23Ric> | *!* |
20:17 | < Ced23Ric> | Do they have shapes small enough for us? |
20:21 | < Soren> | Iām looking over their system. |
20:21 | < Soren> | IT seems like they might. |
20:21 | < Soren> | the smallest stuff Iām seeing is 1ā, but they have a custom sizing box. |
20:22 | < Soren> | My guess, though, is that theyāre not ideal for this. |
20:22 | < Soren> | So Iām looking at other static-cling printers. |
20:22 | < Soren> | The resuability is the big thing for me. |
20:26 | < Ced23Ric> | Yeah, static cling would be quite glorious. |
20:46 | < Ced23Ric> | i.4cdn.org/tg/1401392799016.png |
20:46 | < Ced23Ric> | There's some tiled goodness for you. |
20:47 | < Ced23Ric> | I am not entirely sure what the cheapest way to mark ownership is. |
20:47 | < Soren> | Iāve been using 1x2 tiles on the 1x2 clip plate. |
20:48 | < Ced23Ric> | Yeah, I saw that. |
20:48 | < Soren> | Seems to work okay. |
20:48 | < Ced23Ric> | But it's pretty big on a map like that. |
20:48 | < Soren> | And it opens up the widest array of colors. |
20:48 | < Soren> | Mm. |
20:48 | < Ced23Ric> | I am tempted to use 1x1 round bricks instead. |
20:48 | < Soren> | yeah, that works. |
20:48 | < Soren> | the clip plate in black with something more readily available in your highlight color works too. |
20:50 | < Ced23Ric> | Yeah. |
21:02 | < Ced23Ric> | Soren: http://www.ced23ric.de/stuff/mf0/maptest5.png |
21:03 | < Soren> | Iām really liking this. |
21:03 | < Soren> | The rivers seem okay, but Iām not totally sold on the roads. |
21:04 | < Ced23Ric> | Yeah, me neither, but I was debating on slapping a thin white stripe on them. Stickerwise. |
21:04 | < Soren> | Mm. Yeah, that could work. |
21:04 | < Ced23Ric> | But that's a shit ton of work. :D |
21:04 | < Ced23Ric> | And fuck me, crossroads. |
21:05 | < Ced23Ric> | Incidentially, that map there is enough for five players. |
21:05 | < Ced23Ric> | It's 30 tiles. |
21:05 | < Ced23Ric> | Brick count is comparatively low at 550 brick. |
21:05 | < Ced23Ric> | And the wing plates are 2 - 3 cent items. |
21:06 | < Ced23Ric> | There is literally not a single expensive part in therew. |
21:06 | < Ced23Ric> | At 5 cents a piece (which is more than most of those run), its not even 30 bucks for the entire thing. |
21:07 | < Soren> | Nice/ |
21:08 | < Ced23Ric> | Now I only wonder if I want to follow through. |
21:08 | < Ced23Ric> | I mean, I guess I could just to see if I can make anyone bite. |
21:08 | < Ced23Ric> | Any ideas on the streets? |
21:08 | < Ced23Ric> | I was thinking about grate plates. |
21:09 | < Ced23Ric> | *tiles |
21:09 | < Ced23Ric> | But that looks weird on anything but grey. |
21:12 | < Soren> | Mm. |
21:14 | < Soren> | I think only running them through the center of the plate is a start. |
21:14 | < Ced23Ric> | So they just go straight and that's it? |
21:15 | < Soren> | well, you can do corners, and +- and T-shaped segments, but effectively, yeah. Just keep it all right angles. |
21:16 | < Soren> | I do like the tarmac in front of the hangar tile, though |
21:16 | < Soren> | So I donāt see an easy solution. |
21:17 | < Ced23Ric> | Gotcha. |
21:17 | < Ced23Ric> | Let me play around with it. |
21:22 | < Soren> | The last time I did anything like this, it was with 2-wide roads on an 8x8 tile, and that solved all the big problems I can see with this. |
21:22 | < Soren> | also, the roads were 1x strips along the edges, which, while not perfect, made it a lot easier to line up. |
21:25 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/maptest6.png |
21:25 | < Soren> | Yeah, thatās a little more orderly. |
21:26 | < Ced23Ric> | I think so. |
21:26 | < Soren> | Might want to keep a few 1x3 tiles on hand to bridge that gap over the 2x2 tiles. |
21:26 | < Ced23Ric> | Intentionally, you mean? |
21:27 | < Soren> | It would just give you a nice continuity between tiles/ |
21:34 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/maptest7.png |
21:34 | < Ced23Ric> | Did it with 1x2 tiles. |
21:34 | < Ced23Ric> | Reduces the items I need to buy. |
21:34 | < Ced23Ric> | And 1x2 are more readily available than 1x3. |
21:35 | < Soren> | Yeah, whatever works. |
21:40 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/maptest8.png |
21:40 | < Ced23Ric> | Had to switch colours on the desert tiles, those wing plates only come in dark tan. |
21:42 | < Ced23Ric> | Any further recommendations/ideas` |
21:43 | < Soren> | No, I think thatās everything I would have had in mind. |
21:43 | < Ced23Ric> | So we got overlapping streets and rivers, straight roads, cleaned up colours ... |
21:43 | < Ced23Ric> | Mhmm. |
21:44 | < Ced23Ric> | Before I buy this, I might run it by the hangar crowd, see what they are thinking. |
21:44 | < Soren> | mm, yeah. |
21:45 | < Soren> | I do feel like the desert tiles are missing something, but Iām not sure you could reasonably add anything there and still preserve function. |
21:46 | < Soren> | http://mobileframehangar.com/viewtopic.php?f=3&t=4782 Oh my god. |
21:46 | < Soren> | I mean this guy has promised to be a fountainhead of stupid and funny posts since he showed up, but this is looking extra special. |
21:54 | < Ced23Ric> | He has funny friends. |
21:54 | | Mantisking [NSwebIRC@Nightstar-3lq4g4.fios.verizon.net] has joined #mf0 |
21:54 | < Mantisking> | Hello. |
21:54 | < Soren> | Hello! |
21:54 | < Ced23Ric> | Hey Ray. |
21:54 | < Mantisking> | Hey. |
21:54 | < Ced23Ric> | awarnock is our new friend, right? |
21:54 | < Mantisking> | I guess so? |
21:54 | < Ced23Ric> | You are, as always, a fountain of humour. |
21:55 | < Mantisking> | Why do you ask? |
21:55 | < Ced23Ric> | Because awarnock posts funny stuff. |
21:55 | < Ced23Ric> | I loved your "23 named variants" link. :D |
21:55 | < Ced23Ric> | Soren, about the desert tiles: I could try for palm tree around the waterholes. |
21:55 | < Mantisking> | I have to mention my blog at every opportunity. It's in the contract. |
21:58 | < Soren> | Indeed. |
22:00 | < Mantisking> | I'm not sure if Soren's replying to me or Ced, but it works either way. :-) |
22:01 | < Soren> | Mostly to you. |
22:01 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/maptest9.png |
22:02 | < Ced23Ric> | How about that? |
22:03 | < Mantisking> | Looks pretty neat. |
22:03 | < Ced23Ric> | Trying to get some sort of campaign map going. |
22:04 | < Mantisking> | Long term ongoing? |
22:04 | < Ced23Ric> | Well, for a side project to MFZ. |
22:05 | < Mantisking> | Zeekhotep had this idea for a "Campaign Map" that had 7 different battle areas. |
22:05 | < Mantisking> | The map you're creating could be a great way to physically map that out. |
22:05 | < Ced23Ric> | Yeah - I am trying to keep it reasonable so you can ust use a specific felt backdrop and that's that, then. |
22:09 | < Soren> | Hmm. I wonder if wing plates would make an adequate hexagonal module. |
22:10 | < Soren> | Because for the 7-unit map that would be ideal, and you could make much larger modules with a smaller count. |
22:10 | | Mantisking [NSwebIRC@Nightstar-3lq4g4.fios.verizon.net] has quit [Ping timeout: 121 seconds] |
22:11 | | Mantisking_ [NSwebIRC@Nightstar-3lq4g4.fios.verizon.net] has joined #mf0 |
22:11 | < Mantisking_> | Ugh. Got kicked out. |
22:11 | < Mantisking_> | I should leave soon though. |
22:12 | < Soren> | ākay. |
22:12 | < Soren> | OH |
22:12 | < Soren> | https://www.dropbox.com/s/l3b4bwkw8wvi5ax/Carabao%20and%20Freight-courier%2001.J PG I freightered again. |
22:12 | < Soren> | Also, got the Carabao on a proper-sized base this time and in better lighting. |
22:12 | < Mantisking_> | They are pretty. |
22:13 | < Mantisking_> | What do you think of the modified ankles on this Commisar? https://www.flickr.com/photos/35895569@N05/14297562125/ |
22:13 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/hextest1.png |
22:13 | < Ced23Ric> | Sort of, Soren. |
22:13 | < Mantisking_> | I also have spaceships. https://www.flickr.com/photos/35895569@N05/14110734267/in/photostream/ |
22:14 | < Soren> | Oh hey. |
22:14 | < Soren> | I think your modified ankles are probably easier to deal with in play than my original. Iām a bit disappointed with how fiddly they turned out to be. |
22:15 | < Soren> | Which reminds me, i should drop a Guncrab mod or two on the forum for the ongoing project of supplying more simple, cheap designs to get people started. |
22:15 | < Mantisking_> | The new ankle set up gives you more forward and back movement. |
22:15 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/hextest2.png |
22:16 | < Ced23Ric> | There's a less appeaing, larger hex. |
22:18 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/hextest3.png |
22:18 | < Ced23Ric> | And this is what it looks like if i don't suck all the cock around at once. |
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22:20 | < Soren> | Hah |
22:21 | < Soren> | http://www.bricklink.com/catalogItem.asp?P=51739 these make passable hexes, but youād need kind of a lot of them to make a decent 8x8 hex. |
22:21 | < Soren> | http://www.bricklink.com/catalogItem.asp?P=3933 These would be way too large. |
22:22 | < Ced23Ric> | Yeah. |
22:22 | < Ced23Ric> | See test3. |
22:22 | < Ced23Ric> | That's a 6x8 studded area. |
22:22 | < Soren> | If you felt really intrepid you could use the 4l side hex frame I built that yellow laser frigate out of, tile the studs around the endge, and set your 7-wide plate hex on top of that. |
22:23 | < Soren> | But at that point you might as well edge* |
22:23 | < Soren> | ... |
22:23 | < Ced23Ric> | I feel like you are either ignoring my lines or not acknowledging them. |
22:23 | < Ced23Ric> | Which is confusing. |
22:23 | < Soren> | Thereās some kind of domestic incident going down outside. |
22:23 | < Soren> | Itās distracting. |
22:24 | < Ced23Ric> | Well, when you are free in mind and spirit: http://www.ced23ric.de/stuff/mf0/hextest3.png |
22:24 | < Soren> | No, I had a look at that. |
22:24 | < Ced23Ric> | And dismissed it? |
22:24 | < Ced23Ric> | Because you surely didn't say anything. ;) |
22:24 | < Soren> | I think Iām just skipping too much information. |
22:24 | < Ced23Ric> | Yipp. |
22:25 | < Ced23Ric> | We are looking for suitable hex tiles. |
22:25 | < Soren> | Itās perfectly clear in my head, iām just not putting it down. |
22:25 | < Soren> | Miiight be time to build it. |
22:26 | < Ced23Ric> | Well, yes. |
22:26 | < Ced23Ric> | Do you want large tiles so large you can PLAY on them? |
22:26 | < Ced23Ric> | Because that'd be missing the point of a map. |
22:27 | < Ced23Ric> | I have two hex designs right here: http://i.4cdn.org/tg/1401398539217.png |
22:27 | < Ced23Ric> | 8x8 and 6x6. |
22:27 | < Ced23Ric> | The octagons were 6x6 aswell. |
22:27 | < Soren> | Hmm. You could use an 8x8 plate surface on this, actually. |
22:28 | < Ced23Ric> | So, the one hex version is same size, but hexes, the other is effectively 50% larger. |
22:29 | < Ced23Ric> | Soren, talk to me. ;9 |
22:29 | < Ced23Ric> | Are you building a map or a playing field? |
22:29 | < Soren> | Isnāt it a combination of both? |
22:30 | < Ced23Ric> | Well ... it's a map first and foremost. A tool to track progress and decide playing fields. |
22:30 | < Ced23Ric> | It is not intended to have matches to be played on. |
22:31 | < Ced23Ric> | So, size eventually exceeds necessity, and thusly, the ability to stash the map and / or transport it. |
22:31 | < Ced23Ric> | Nevertheless, 6x6 can be quite small, so exploring 8x8 has merit. |
22:35 | < Ced23Ric> | So, while we are in planning mode, we are doing ground work. |
22:35 | < Ced23Ric> | This might just be applied to MFZ:IO. |
22:35 | < Ced23Ric> | BRB, buildind a starmap. |
22:35 | < Soren> | https://www.dropbox.com/s/8nbd9c205ijxpgp/Hex%20Tile.JPG |
22:36 | < Ced23Ric> | Too parts intensive. |
22:36 | < Soren> | Yeah. |
22:36 | < Soren> | But very pretty. |
22:36 | < Ced23Ric> | Yes. |
22:36 | < Ced23Ric> | Does not interconnect either. |
22:36 | < Ced23Ric> | You build pretty. |
22:36 | < Soren> | Well, you can make the edges lock, actually, using nothing but 1x2 plates. |
22:36 | < Ced23Ric> | The goal is procedural generation of affordable, working tiles. |
22:36 | < Soren> | No, I hear you. |
22:37 | < Ced23Ric> | It's a pretty hex, much like the Settlers of Catan one. |
22:37 | < Ced23Ric> | Just too parts intensive. |
22:37 | < Soren> | I think the only way to get that is to dump the octagonal or hexagonal edges. |
22:37 | < Ced23Ric> | But I have hexagonal edges..? |
22:38 | < Soren> | The terrain standard some of the guys were discussing a while back, using nothing but basic plates, had some promise. It interlocked at the same 60Āŗ angles, but the edges were jaggy. |
22:38 | < Soren> | Thatās always going to be cheaper than any sort of wedge plate. |
22:39 | < Ced23Ric> | Tose wedge plates are 2 cents a piece. |
22:41 | < Soren> | http://mobileframehangar.com/viewtopic.php?f=10&t=1346 Ah, here we go. |
22:47 | < Soren> | I think itās probably a wash. |
22:54 | < Ced23Ric> | The 4x plate construction? |
22:55 | < Ced23Ric> | Yeah. Not too fond. |
22:55 | < Ced23Ric> | And it is still more parts intensive than the hexes with ... angled edges. |
22:56 | < Soren> | mm. But with cheaper parts, although looking for a price floor with Lego is always a losing proposition. |
22:56 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/hexstarmaptest1.png |
22:56 | < Soren> | I think itās probably less important what your tile standard is and more important that you can snap off all the protruding bits on top easily. |
22:56 | < Ced23Ric> | Play Star Sector with me. ;) |
22:57 | < Soren> | hah |
22:57 | < Soren> | Iāll be the tiny green blob running the fuck away. |
22:58 | < Ced23Ric> | 36 tiles, that map. For 6 players. |
22:58 | < Ced23Ric> | Its just hard filling SPACE sectors with meaningful shit. |
22:58 | < Soren> | Yeah. |
22:58 | < Ced23Ric> | Buuuut that's not too bad for a quick and dirty approach. |
23:34 | < Ced23Ric> | Soren! |
23:34 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/hexmaptest2.png |
23:45 | < Soren> | Hmm! |
23:46 | < Ced23Ric> | The 6x8 surface makes it a lot less crowded. |
23:46 | < Soren> | I think thatās as good a solution as any, yeah. |
23:46 | < Ced23Ric> | Anything larger will go parts crazy. |
23:46 | < Soren> | yeah, sadly. |
23:46 | < Ced23Ric> | That right there is ... 835 bricks. |
23:47 | < Ced23Ric> | But, at least it is for 6 players, so fairly large. |
23:47 | < Ced23Ric> | *5 players |
23:47 | < Ced23Ric> | 6 would be another row down the middle. |
--- Log closed Fri May 30 00:00:05 2014 |