--- Log opened Mon Apr 21 00:00:11 2014 |
--- Day changed Mon Apr 21 2014 |
00:00 | < Ced23Ric> | I try to have these midnight blue lines as markers, because that's my SU frames (MFZ:RA) colour. |
00:00 | < Soren> | the tank on the fuel tanker, the 1x1 slopes on the freighter, stuff like that. |
00:00 | < Ced23Ric> | Lemme try. |
00:00 | < Ced23Ric> | (Virtual lego does have some advantages :D) |
00:00 | < Soren> | it does. |
00:01 | < Ced23Ric> | Yeah, you are right. That pops nicely. |
00:02 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/orange_tanker.png |
00:02 | < Soren> | Indeed |
00:03 | < Ced23Ric> | Mhmm. |
00:03 | < Ced23Ric> | I could make it yellow on the freighter. |
00:03 | < Ced23Ric> | And have the slopes alternate yellow/black. |
00:03 | < Ced23Ric> | Think that'd be too big? |
00:03 | < Soren> | Thst would be pretty nice, actually. |
00:04 | < Soren> | that* |
00:05 | < Ced23Ric> | Lemme try that, too. |
00:09 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/yellow_freighter.png |
00:09 | < Soren> | Nice |
00:09 | < Soren> | Yeah, thatās clearly a traget. |
00:09 | < Soren> | target* |
00:09 | < Soren> | Today, i am misspelling all the things. |
00:09 | < Ced23Ric> | Yeah. Looks less like a pregnant frigate. |
00:10 | < Ced23Ric> | ... tan headlights are still expensive as fuck, eh? |
00:12 | < Soren> | yep. |
00:13 | < Ced23Ric> | White it is, then. |
00:17 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/white_wrecker.png |
00:17 | < Ced23Ric> | Looks a little too much like a hospital ship, though. |
00:17 | < Ced23Ric> | Whaddaya think? |
00:18 | < Ced23Ric> | There's arms in the middle and a variable cage on the flanks, to conduct repairs on ships mid-flight. Mobile gantry. |
00:18 | < Soren> | Yeah. |
00:19 | < Ced23Ric> | Mhmm. |
00:19 | < Ced23Ric> | Are there any colours for ... repairs? |
00:19 | < Ced23Ric> | Other than yellow/blakc for hazard? |
00:19 | < Soren> | Nothing comes to mind? |
00:19 | < Soren> | You could try lime green instead of white and red. |
00:19 | < Ced23Ric> | Me neither. |
00:19 | < Ced23Ric> | Lemme try. |
00:22 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/green_wrecker.png |
00:23 | < Ced23Ric> | That actually works, if only because it pops. I reverted some "mechanical" parts back to light grey, accents the lime green more. |
00:23 | < Soren> | Hmm. I rather like that. |
00:23 | < Ced23Ric> | (And flanges and those arms don't exist in lime anyway.) |
00:23 | < Ced23Ric> | Yeah, me too. |
00:24 | < Ced23Ric> | Well, it also leads to less ambiguity on the table. |
00:24 | < Ced23Ric> | "I go for the yellow freighter." |
00:24 | < Ced23Ric> | "I take his green ship." |
00:24 | < Soren> | yeah. |
00:24 | < Ced23Ric> | So, that works in multiple ways. |
00:24 | < Ced23Ric> | Mhmm. |
00:24 | < Ced23Ric> | Thanks! |
00:24 | < Ced23Ric> | I am always so utilitarian, I ... tend to forgot such things. |
00:25 | < Ced23Ric> | I mean, there's no reason to paint a massive tank orange if the steel's primer is grey and such. |
00:26 | < Ced23Ric> | Just like the atomic bomb in Pacific Rim, where someone must#ve spent a day and a half, painting a massive "nuke" sign on the bomb, despite the thing being blown up two days later. :D |
00:26 | < Soren> | I always thing of it in larger terms, like, what happens if someone welds too near a full tank of fuel? |
00:26 | < Soren> | think* |
00:26 | < Ced23Ric> | But it's a tanker. |
00:26 | < Ced23Ric> | Like, that thing is massive. |
00:27 | < Ced23Ric> | It makes sense to have red fire extinguishers. |
00:27 | < Ced23Ric> | It would not make sense to paint an entire fire extinguisher fabrication plant red. |
00:27 | < Soren> | Not too. I mean, ships larger than that get paint IRL |
00:28 | < Soren> | If you can afford to prime the ship, you can probably afford to paint some or all of it. |
00:28 | < Ced23Ric> | I see MAERSKs ships with white on the bridge (climate/sun/heat), and rustbrown upper decks (primer) and black lower decks (sealant against salt water, keeping heat in). |
00:29 | < Ced23Ric> | http://upload.wikimedia.org/wikipedia/commons/5/52/Container_ship_MV_Maersk_Alab ama.jpg |
00:29 | < Ced23Ric> | Well, she has a blue stripe. |
00:29 | < Ced23Ric> | I guess. |
00:29 | < Ced23Ric> | Again - I am thinking too utilitarian. |
00:30 | < Soren> | I can always invoke Rule Zero, which is that gray boxes fighting isnāt nearly as romantic. |
00:30 | < Soren> | And bored people wonāt play the game :) |
00:31 | < Ced23Ric> | Ha, I am not fighting it. |
00:31 | < Ced23Ric> | Just justifying myself. ;) |
00:31 | < Soren> | Yeah, itās just an interesting set of questions to be asking in the first place. |
00:32 | < Ced23Ric> | http://img204.imageshack.us/img204/3251/ss02511py9.jpg |
00:32 | < Ced23Ric> | That's a nice mix of vertical and horizontal. |
00:32 | < Soren> | What do you paint spaceships, and do you evenbother? |
00:32 | < Soren> | You might end up applying thermal blankets, like the Soyuz, or havin ablative armor layers that arenāt worth painting. |
00:32 | < Soren> | +g |
00:33 | < Ced23Ric> | Oh, yeah. |
00:33 | < Ced23Ric> | That's my angle. |
00:33 | < Ced23Ric> | It's not worth it. |
00:33 | < Ced23Ric> | It's a lot of effort and resources with no payoff other than vanity. |
00:33 | < Soren> | well. |
00:33 | < Ced23Ric> | Of course, from a game perspective, none of those expenditures matter. |
00:33 | < Soren> | Itās probably worth the heat savings to paint things white. |
00:33 | < Ced23Ric> | Having a red ship doesn't cost you anything. |
00:33 | < Soren> | Thatās as far as it goes, though. |
00:34 | < Ced23Ric> | Yeah, that's why most container ships have white bridges. |
00:34 | < Soren> | Yeah. |
00:34 | < Ced23Ric> | Gives a little bit of a shield against a) surface heat and b) heating up inside. |
00:34 | < Ced23Ric> | Burning your hands/feet on deck is just as bad as sweating your balls off. |
00:35 | < Soren> | Yeah. So really, once you fudge that to any color at all, it doesnāt really matter what color you pick. |
00:35 | < Soren> | Black is probably the most awful, but thatās it. |
00:35 | < Ced23Ric> | Except for the underside of ships on water. |
00:35 | < Ced23Ric> | Because it actually insulates. |
00:35 | < Ced23Ric> | Oceans are pretty cold. |
00:35 | < Soren> | Well, yes, but weāre still talkign about spaceships. |
00:35 | < Soren> | talking* |
00:36 | < Ced23Ric> | In space, it's just asking for heat. |
00:36 | < Ced23Ric> | And heat is the biggest issue in space combat, because heat signature. |
00:36 | < Soren> | black and white stripes would probably be even worse, actually. |
00:36 | < Ced23Ric> | Structural damage? |
00:36 | < Soren> | Youād get shear zones. |
00:36 | < Ced23Ric> | Yeah. |
00:36 | < Soren> | Thermal shear is not good. |
00:36 | < Ced23Ric> | I was about to try a vertical ship with black/grey/white strips. |
00:36 | < Ced23Ric> | Vaygr design is so nice. |
00:37 | < Soren> | It is. |
00:37 | < Soren> | Itās very stark. |
00:37 | < Ced23Ric> | http://img4.wikia.nocookie.net/__cb20070518174342/homeworld/images/9/9d/Vaygr_de stroyer.jpg I wonder how to make the two slanted hulls connect at that scale without having them look like shit. |
00:37 | < Ced23Ric> | Maybe just two hinges. |
00:37 | < Ced23Ric> | Hinge plates, that is. But that's not a sturdy connection, if it is only one. |
00:38 | < Ced23Ric> | Or ... 1x2 hinge on the side plate thingies. |
00:38 | < Ced23Ric> | Instead of the 1x2 brick-height hinges. |
00:38 | < Ced23Ric> | ... now that I think about, I think those can build triangles - right? |
00:41 | < Ced23Ric> | Ha! |
00:41 | < Ced23Ric> | They can. |
00:41 | < Soren> | Hmm. They should |
00:41 | < Ced23Ric> | That totally works. |
00:41 | < Soren> | http://www.bricklink.com/catalogItem.asp?P=92692 These? |
00:43 | < Ced23Ric> | No, I meant ... this: http://www.ced23ric.de/stuff/mf0/triangle.png |
00:43 | < Ced23Ric> | To get the same-sided triangle core. |
00:43 | < Soren> | aaaah. |
00:43 | < Soren> | Yeah, that works. |
00:43 | < Soren> | Bit fiddly and hard to center, though. |
00:44 | < Ced23Ric> | Well, as soon as I get more than one, it becomes more stable. |
00:44 | < Ced23Ric> | And I can use slopes to fill the inside - or hide them, too. |
00:44 | < Soren> | Try http://www.bricklink.com/catalogItem.asp?P=10288 or http://www.bricklink.com/catalogItem.asp?P=32125 |
00:46 | < Ced23Ric> | From the way the Destroyer looks, I have two "walls" at 60Ā°. |
00:46 | < Ced23Ric> | With those parts, I have a good center, but I have a harder time attaching those 60Ā° walls. |
00:47 | < Ced23Ric> | At least that is what I am thinking. |
00:47 | < Ced23Ric> | On the other hand, this way, I am having a pretty massive core. |
00:48 | < Soren> | The first one I posted would work just fine for the destroyer. |
00:48 | < Soren> | Perhaps not the perfect angle, but pretty good, and very solid. |
00:49 | < Ced23Ric> | It's an even 120Ā° in every direction, that's just the same angle. |
00:50 | < Ced23Ric> | same-sided triangles are fixed like that. |
00:50 | < Ced23Ric> | Mhmm. |
00:50 | < Ced23Ric> | You just put axles in there and 1x2 with axle hole, eh? |
00:50 | < Ced23Ric> | That'd be solid as a rock. |
00:50 | < Soren> | Yeah. |
00:51 | < Ced23Ric> | Even better than my hinges shit AND it beat the rotor in size. |
00:51 | < Ced23Ric> | Could still use the rotor later, though. |
00:51 | < Soren> | Technic cores are usually the best way to handle geometry mor complex than rectangular. |
00:51 | < Soren> | more* |
00:51 | < Ced23Ric> | Mhmm, cheese slopes are 30Ā°, right? |
00:52 | < Soren> | Equilateral triangles in Lego are one of the shittiest shapes to try to make and hold together. |
00:52 | < Soren> | 33, I think, but itās close enough for most purposes. |
00:53 | < Soren> | Nope, 30, youāre golden. |
00:53 | < Soren> | Could have sworn. |
00:53 | < Soren> | That makes things much easier. |
00:54 | < Ced23Ric> | Perfect. |
00:54 | < Ced23Ric> | Alright, now I am onto something. |
00:54 | < Ced23Ric> | Because as shitty as hey are to build, that'd look killer. |
00:55 | < Soren> | it would indeed. |
00:55 | < Ced23Ric> | Good thing is, you cna compartmentalize the three pieces. |
00:55 | < Ced23Ric> | Build each wall piece individually, just put the axle bricks in. |
00:55 | < Ced23Ric> | And then, snap, snap, snap. |
00:55 | < Soren> | Yeah. |
00:56 | < Ced23Ric> | Might even use 3 length axles and fasten then. |
00:56 | < Ced23Ric> | Adds greebles. |
00:56 | < Ced23Ric> | Oh, Soren. |
00:56 | < Ced23Ric> | You know these click hinges. |
00:57 | < Soren> | I am familiar, yeah. |
00:57 | < Ced23Ric> | Can you fathom a weapon system that'd connected to a male click hinge? |
00:57 | < Soren> | How so? |
00:57 | < Ced23Ric> | Oh boy, let me show you two parts - those look like turret or weapon mounts if I ever some one. |
00:58 | < Soren> | I have a bunch of http://www.bricklink.com/catalogItem.asp?P=44301 from pick-a-brick, so Iāve found uses for them. |
00:59 | < Ced23Ric> | Yeah, I stocked up on those aswell. |
00:59 | < Ced23Ric> | If all else, they make for nice protrusions where a 1x2 goes. |
00:59 | < Soren> | I also have a sack of 1x1s with five studs. |
00:59 | < Soren> | couple hundred. |
00:59 | < Soren> | Might go back for more. |
00:59 | < Ced23Ric> | Travis bricks? Yeah, I got about 50 of 5 different colors, so 250 total. |
00:59 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/thinges.png |
00:59 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/hinges.png |
01:00 | < Ced23Ric> | Second link. |
01:00 | < Ced23Ric> | Whaddaya think? |
01:00 | < Soren> | I think I have around a thousand by now. |
01:00 | < Soren> | Ah, those. |
01:00 | < Soren> | hmmmmmm. |
01:00 | < Ced23Ric> | For a capital size ship, they could work as heavy mounts. |
01:00 | < Soren> | Yeah, they could. |
01:00 | < Ced23Ric> | They are large, so no more than one or two, but still. |
01:01 | < Soren> | http://www.bricklink.com/catalogItem.asp?P=30553 is the obvious answer. |
01:02 | < Ced23Ric> | Mhmm. Yeah. |
01:04 | < Soren> | I dunno. I think youāre ultimately limited by the number of things that will attach to that connector. |
01:04 | < Ced23Ric> | Heh. Bioncile carapace parts. |
01:04 | < Ced23Ric> | Yeah, just ind of stood out to me. |
01:04 | < Ced23Ric> | It's all brainstorming at this point. |
01:04 | < Soren> | http://www.bricklink.com/catalogItem.asp?P=41532 One of these recessed a stud would probably make a better turret mount. Gives you some rotation. |
01:06 | < Ced23Ric> | I gotta be mindful about recessing, though. |
01:06 | < Soren> | http://www.bricklink.com/catalogItem.asp?P=30396 with a http://www.bricklink.com/catalogItem.asp?P=6628 in it to give you a proper, wiggly turret |
01:06 | < Ced23Ric> | The way I am looking at it, I cannot go to thick on the walls ot the thing will blow through scale. |
01:07 | < Ced23Ric> | That'd be a ball turret with no weight to the housing ,though. |
01:07 | < Soren> | Okay, then you might want to think about http://www.bricklink.com/catalogItem.asp?P=87082 with two http://www.bricklink.com/catalogItem.asp?P=32013. Plenty of mounting options. |
01:08 | < Ced23Ric> | Mhmm, mhmm. |
01:09 | < Soren> | A bit big, but you could probably cram one or two on there. |
01:10 | < Ced23Ric> | Ha! |
01:10 | < Ced23Ric> | I just found the holy grail. |
01:10 | < Ced23Ric> | http://www.bricklink.com/catalogItem.asp?P=10288 |
01:10 | < Ced23Ric> | But not with axle holes. |
01:10 | < Ced23Ric> | But straight up axles. |
01:10 | < Ced23Ric> | Makes for a nice and tight core. |
01:12 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/triangle_core.png |
01:12 | < Ced23Ric> | Yes, no, maybe, abort? |
01:19 | < Soren> | That looks good, although keep in mind that half-axle length connections are fragile. |
01:19 | < Soren> | Thatās why i didnāt recommend that one to begin with. |
01:20 | < Ced23Ric> | Mhmm, yeah. |
01:20 | < Ced23Ric> | But! |
01:20 | < Ced23Ric> | Now it is aligned at 120Ā° per rotation. |
01:20 | < Ced23Ric> | And I can reinforce it with the rotor. |
01:20 | < Ced23Ric> | And it is tighter than the axle hole one, which is sorely needed. Let me show you the blockout silouette I came up with. |
01:21 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/triangle_block.png |
01:21 | < Ced23Ric> | Reinforcing is easy when the core sits. :) |
01:21 | < Soren> | Itās true. |
01:22 | < Ced23Ric> | Think that's gonna make for interesting slanted bits? |
01:22 | < Soren> | I may have to steal that. |
01:22 | < Soren> | Oh, yes. |
01:22 | < Ced23Ric> | I wondered if I should go only 2 bricks wide. |
01:22 | < Ced23Ric> | As it is, that things is 8.5 studs wide. |
01:22 | < Soren> | I think thatās wise. |
01:22 | < Soren> | Youāll run into size creep anyway. |
01:22 | < Ced23Ric> | 3 bricks is heavy. |
01:22 | < Soren> | It is. |
01:22 | < Ced23Ric> | Mhm. |
01:23 | < Ced23Ric> | Well, and I can use roof top shingles. |
01:23 | < Ced23Ric> | Makes for a smoother top. |
01:23 | < Ced23Ric> | But the math of it is sexy. |
01:23 | < Ced23Ric> | 120Ā°, 30Ā°, 60Ā°, that part. |
01:23 | < Soren> | Very. I can think of a couple good large-scale uses for this. |
01:23 | < Soren> | 30Āŗ angles are good fun all around. |
01:26 | < Ced23Ric> | Got it down to 8 studs wide. |
01:27 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/triangle_block8.png |
01:27 | < Ced23Ric> | There. |
01:29 | < Soren> | Very slick. |
01:29 | < Ced23Ric> | Now to wall the front up, add the slanted elements, give it engines and off she goes. |
01:31 | < Soren> | Sounds like youāre good to go, yeah. |
01:32 | < Ced23Ric> | ... as soon as I figured out how to seal her up. |
01:32 | < Soren> | when in doubt, cheat. |
01:36 | < Soren> | http://www.bricklink.com/catalogItem.asp?P=51739 These are probably close enough to work if nothing else does. |
01:37 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/triangle_block8seal.png |
01:37 | < Ced23Ric> | Got it. |
01:37 | < Ced23Ric> | Headlight safe the day. |
01:37 | < Ced23Ric> | And what a seal it is. |
01:37 | < Soren> | indeed |
01:38 | < Ced23Ric> | Obviously need strengthening and all that, but that's my core. |
01:38 | < Ced23Ric> | And I can run that to the back as far as I want and then go vertical. |
01:38 | < Soren> | yeah. |
01:38 | < Ced23Ric> | Soren, if I may say something here ... |
01:38 | < Ced23Ric> | ... I missed this. |
01:39 | < Ced23Ric> | I don't know if this entertains you enough, but our chit chats about forcing ABS to do our bidding was sorely missed. |
01:39 | < Soren> | aw. |
01:40 | < Soren> | Iām always happy to talk shop. |
01:40 | < Ced23Ric> | 16 studs length. I'll dedicate 8 forward for the right slanted section, 4 foreward for the left and 6 going into the back, leaving me with 2 studs to play with. |
01:40 | < Soren> | It usually inspires me to think up some dirty tricks of my own. |
01:40 | < Ced23Ric> | Well, it's just you and me, no-one we can evanglize, assit or shock. |
01:40 | < Ced23Ric> | I missed a good chun of letters there. |
01:40 | < Ced23Ric> | kkkkkkkkk |
01:40 | < Ced23Ric> | CHUNK. |
01:40 | < Soren> | So we almost have to accomplish things. |
01:40 | < Ced23Ric> | Yeah! |
01:41 | < Ced23Ric> | No distractions. |
01:41 | < Ced23Ric> | I thin I can even get colors going here. |
01:41 | < Soren> | http://www.bricklink.com/catalogItemPic.asp?P=45749 Oh, hey, I found a bag of these while unpacking. |
01:41 | < Ced23Ric> | Like, with 8 studs front, I can have 2 red front, 2 white, 1 red, 1 white, 2 grey. |
01:41 | < Soren> | I should use those forā¦ purposes. |
01:41 | < Ced23Ric> | I found something that made me shameful. |
01:41 | < Ced23Ric> | And you need to email me your current post address. |
01:42 | < Soren> | ohoho. |
01:42 | < Ced23Ric> | Because it seems like a bag of handpicked dark green parts is sitting here and collected dust for almost 2 years. |
01:43 | < Soren> | well, yay. |
01:43 | < Soren> | Sent! |
01:45 | < Ced23Ric> | There's this one bit that looks like a turbine. |
01:45 | < Ced23Ric> | Sec. |
01:45 | < Ced23Ric> | (Also: Thanks. Will post soon.) |
01:45 | < Soren> | Thank you. I love free lego. |
01:46 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/sideskirts.png |
01:46 | < Ced23Ric> | Would it be lazy to use those as main thrusters? |
01:46 | < Soren> | Ah, those. |
01:46 | < Soren> | No, I think itās better than the 1x1 rounds youāve got right now. |
01:47 | < Ced23Ric> | Pssst. |
01:47 | < Ced23Ric> | Those things are just ... massive. |
01:47 | < Ced23Ric> | 2x4 essentially. |
01:47 | < Ced23Ric> | I can just slam them on the flanks of the backwards module. |
01:53 | < Soren> | yeah. |
01:54 | < Ced23Ric> | Mhmm. |
01:55 | < Ced23Ric> | If the axle piece is my single point of connection at 0.5 axle depth. I am pretty much fucked. |
01:55 | < Ced23Ric> | Unless I cheat. |
01:55 | < Soren> | Well, youāve got some room to cheat. One rotor piece should be enough security, and those are pleasantly thin. |
01:56 | < Ced23Ric> | The options are superglue, epoxy, loctite or biting the axle and hoping the friction does it. |
01:56 | < Ced23Ric> | No room for a rotor piece. |
01:56 | < Ced23Ric> | The axle hole version is too wide to replace this. |
01:56 | < Ced23Ric> | Putting them flush doesn't work, they touch. |
01:56 | | * Ced23Ric rubs his chin. |
01:57 | < Ced23Ric> | Honestly, I'd superglue the fucker. |
01:57 | < Ced23Ric> | It's no expensive parts. |
01:57 | < Ced23Ric> | And it'd be a one-off. |
01:59 | < Soren> | Nah, just move the bricks out a stud, use the axle hole version, and think up something clever to do with the half-stud length of axle poking out. |
01:59 | < Soren> | Bam, all settled. |
01:59 | < Ced23Ric> | I'll look into that once I found the axle hole version in LDD. |
02:00 | < Ced23Ric> | (Which is the first reason why I am doing THIS.) |
02:08 | < Soren> | Ah, well then. |
02:16 | < Ced23Ric> | ... had to do a first shorting/trimming pass. |
02:16 | < Ced23Ric> | The back go way too big way too quick. |
02:17 | < Ced23Ric> | I also made the left ponton 2 plates smaller, so the right one looks more beefy. |
02:18 | < Ced23Ric> | And I installed a PD turret. |
02:18 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/triangle_sizecomp.png |
02:22 | < Soren> | Nice. |
02:23 | < Soren> | Those do make really good anegines, yeah. |
02:23 | < Soren> | engines* |
02:24 | < Ced23Ric> | Yeah. |
02:24 | < Ced23Ric> | They really loo like they can move that behemoth. |
02:25 | < Ced23Ric> | Fuck. |
02:25 | < Ced23Ric> | Now a modulex bit would be PERFECT for the bridge. |
02:27 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/triangle_front.png |
02:27 | < Ced23Ric> | See what I mean? |
02:27 | < Soren> | Ooh, yes. |
02:27 | < Ced23Ric> | Also, differently weighted pontons. |
02:35 | < Soren> | Yeah, thatās looking pretty good. |
02:35 | < Soren> | Once you can start striping it up itās going to look really nice. |
02:43 | < Ced23Ric> | Yupp. |
02:43 | < Ced23Ric> | I am getting there. |
02:43 | < Ced23Ric> | The ungreebled shape is already sweet. |
02:48 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/triangle_shape.png |
02:48 | < Ced23Ric> | There she is. |
02:48 | < Ced23Ric> | Uncoloured, ungreebled. |
02:48 | < Ced23Ric> | But the hull is pretty much done. |
02:50 | < Ced23Ric> | And despite her hefty look, she does not fall out of scale. |
02:50 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/triangle_vs_carrier.png |
03:07 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/triangle_stripes.png |
03:07 | < Ced23Ric> | Started painting her up. |
03:13 | < Soren> | slick! |
03:13 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/triangle_stripes2.png |
03:13 | < Ced23Ric> | Try this. |
03:14 | < Ced23Ric> | Okay, I think I got the hull and the paintjob for the pontons sorted. |
03:14 | < Ced23Ric> | Now ... weapons. |
03:14 | < Ced23Ric> | Which it has none bar a lonely PDG. |
03:15 | < Ced23Ric> | I can probably make it a missile boat by replacing some cheese slopes with 1x1 round & 1x1 round flats. |
03:16 | < Ced23Ric> | Okay, 9 launch tubes installed. |
03:16 | < Ced23Ric> | I should probably decide on speccs here. |
03:17 | < Ced23Ric> | What do you feel like? |
03:17 | < Ced23Ric> | I know I want a Y and mid range. That's two systems. She is a cruiser, so two more. |
03:17 | < Ced23Ric> | The PD could go. |
03:17 | < Soren> | blue and more mid, i think. |
03:17 | < Soren> | all hurt all the time. |
03:18 | < Ced23Ric> | Alright, that works. |
03:18 | < Ced23Ric> | So W W B Y M M M8 |
03:18 | < Soren> | yeah. |
03:19 | < Ced23Ric> | Okay, let's focus on that blue first. |
03:19 | < Ced23Ric> | Tubes are easy, I can plaster that thing with tubes. |
03:19 | < Ced23Ric> | But what's the blue here? |
03:20 | < Ced23Ric> | Could be point defense lasers - automated anti missile turrets, such things. |
03:20 | < Soren> | You could add some spaced armor. |
03:20 | < Ced23Ric> | Use lego hands and coat it with them. Makes it super prickly. |
03:20 | < Ced23Ric> | Ugh, no. |
03:20 | < Ced23Ric> | There is literally not a single millimeter i can go. |
03:20 | < Soren> | http://www.bricklink.com/catalogItem.asp?P=890 you sure? |
03:20 | < Ced23Ric> | It's at the seams of the constraints size wise. |
03:20 | < Soren> | http://www.bricklink.com/catalogItem.asp?P=30258 |
03:20 | < Ced23Ric> | Heh. I love those roadsigns. |
03:20 | < Ced23Ric> | But yeah. |
03:21 | < Soren> | ākay |
03:21 | < Ced23Ric> | The hull is a lot less forgiving for alterations than it may seem. |
03:21 | < Soren> | a shield generator is an option. Or a heat sink. |
03:24 | < Ced23Ric> | ... because heat signature is trouble time. |
03:24 | < Ced23Ric> | Mhmm, yeah. |
03:24 | < Ced23Ric> | Well, we have a 2x2 studded area, that can be used up to 2x4 wide. |
03:24 | < Ced23Ric> | That must work as a heatsink or shield generator. |
03:24 | < Soren> | mm. |
03:24 | < Ced23Ric> | What about translucent orange plates with grilles on top? |
03:24 | < Soren> | A fine plan. |
03:26 | < Ced23Ric> | Looks a bit derpy. Let me try latices ... |
03:37 | < Ced23Ric> | Nope, not getting anywhere. |
03:44 | < Ced23Ric> | Alright. |
03:44 | < Ced23Ric> | I have, now, 12 torpedo tubes, in various angles, assorted in three batteries of 3, 3 and 6. |
03:45 | < Ced23Ric> | I also have a heat sink mouned on the main hull. |
03:45 | < Ced23Ric> | Which leaves us with the Y missing. |
03:45 | < Soren> | Youāve got antennae. |
03:45 | < Ced23Ric> | For that, I install all kinds of antennas and shit. |
03:45 | < Soren> | You could add a large radome as well, perhaps with a few vanes poking off at an odd angle. |
03:46 | < Ced23Ric> | That ... gives me an idea. |
03:46 | < Ced23Ric> | The radome would really just be a 3x3 round. |
03:47 | < Ced23Ric> | Like, the dish. |
03:47 | < Soren> | Yeah, thatād work. |
03:48 | < Ced23Ric> | Okay, I think I got it then. |
03:48 | < Ced23Ric> | Lemme make a beautyshot. |
03:50 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/triangle_final.png |
03:50 | < Ced23Ric> | There she is. |
03:51 | < Soren> | Quite a beast. |
03:52 | < Soren> | Made of missiles and middle fingers, clearly. |
03:52 | < Ced23Ric> | I wonder if I should beef up the larger ponton by slapping a piece of bioncle on the flank. |
03:53 | < Soren> | Hmm. Itās a thought. |
03:55 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/triangle_beef.png |
03:55 | < Ced23Ric> | There. |
03:55 | < Ced23Ric> | Offsets the radome. |
03:55 | < Soren> | Yeah. That does look nice. |
03:56 | < Ced23Ric> | Alright, it's a wrap then. |
03:56 | < Soren> | Couple of those, a frigate to refuel your frames, and a scout frigate to lay YY spots across the boardā¦ youād be set up. |
03:58 | < Ced23Ric> | WWBYMMM8 x2 makes sense. |
03:58 | < Ced23Ric> | Now, the refuel frigate is that the cheeky baby carrier or a light carrier? |
03:58 | < Soren> | cheeky baby carrier. |
03:58 | < Soren> | Iām of the opinion that dedeicated carriers make the most sense. |
03:58 | < Soren> | -e |
03:58 | < Ced23Ric> | So WW-PD-PD-KK. |
03:58 | < Soren> | Yes. |
03:58 | < Ced23Ric> | As in, double red PD from one system. |
03:59 | < Ced23Ric> | Mhmm. |
03:59 | < Ced23Ric> | Which Vargyr ship shall serve? :D |
03:59 | < Soren> | the amrine friagte with two bays instead of one would be nice. |
03:59 | < Soren> | marine* |
03:59 | < Soren> | http://www.bricklink.com/catalogItem.asp?P=53543 also, check this piece out. |
04:00 | < Soren> | comes in both red and white - lots of promise. |
04:00 | < Ced23Ric> | http://shipyards.relicnews.com/hw2/images/display.htm?demo_091303_21.jpg |
04:00 | < Ced23Ric> | This thing, then? |
04:01 | < Soren> | Oh, hunh, the Vagyr one is called something else. |
04:01 | < Soren> | http://shipyards.relicnews.com/hw2/v_ifrig.htm |
04:01 | < Ced23Ric> | Yeah! |
04:02 | < Ced23Ric> | That thing was what I was gonna pull instead. |
04:02 | < Soren> | But yeah. two of those bays back-to-back instead of one, and itās got a dinky chin gun already. |
04:02 | < Ced23Ric> | Yeah. |
04:02 | < Ced23Ric> | So I am running only 2 frame companies. |
04:02 | < Ced23Ric> | On a fragile baby carrier. |
04:02 | < Ced23Ric> | I dunno, man. |
04:03 | < Ced23Ric> | I'd have room for two more ships or companies. |
04:03 | < Ced23Ric> | Could throw in a light carrier. |
04:03 | < Soren> | Itās a start. If you really need to, you could disarm it and give it a blue. |
04:03 | < Ced23Ric> | Or another full blown ship with one catapult. |
04:03 | < Ced23Ric> | True. |
04:03 | < Soren> | or make two and armor them up, whichever you prefer. |
04:03 | < Soren> | Itās just that if you concentrate that vulnerability, you can focus on making everything else too deadly to ignore. |
04:05 | < Ced23Ric> | http://shipyards.relicnews.com/hw2/v_command_corvette02.gif |
04:05 | < Ced23Ric> | That thing. |
04:06 | < Ced23Ric> | Scout Frigate. |
04:06 | < Soren> | Yep. |
04:06 | < Soren> | No question. |
04:07 | < Ced23Ric> | Mhmm. |
04:07 | < Soren> | Maybe with extra pokey antennae like the version in this concept: http://shipyards.relicnews.com/hw2/images/display.htm?concept_RC_V_minelayer_cor vette01.jpg |
04:08 | < Ced23Ric> | I think I like the idea of two missile cruisers, a baby carrier, a scout frigate and will just add a "soldier" ship. WW B Y PD/M (split) K. |
04:08 | < Soren> | Yeah, that seems sensible. |
04:08 | < Ced23Ric> | Scout frigate might aswell be W W Y Y S/M split. Just some pesky return fire at longest range. |
04:08 | < Soren> | lots of options, so you can shuffle things around depending on what works in play. |
04:09 | < Ced23Ric> | Or go straight MM. |
04:09 | < Soren> | Yeah. |
04:09 | < Ced23Ric> | Oh well. |
04:09 | < Soren> | Mo, I think you have the right idea. |
04:09 | < Soren> | No* |
04:09 | < Ced23Ric> | Retain that option. Yeah. |
04:09 | < Soren> | Being able to hit something at all is usually better, yeah. |
04:09 | < Soren> | If thereās a juicy spot hanging around, you want that. |
04:09 | < Ced23Ric> | Wouldn't be the baby carrier better as W W PD/M K K then? |
04:10 | < Soren> | Hmm. Worth a shot! |
04:10 | < Ced23Ric> | Just throw on two torpedo tubes to the dinky chin gun. |
04:10 | < Ced23Ric> | Hull will be vast enough. |
04:10 | < Soren> | I was thinking it would be too vulnerable to a snatch with attacking frames, but you might be right. |
04:10 | < Soren> | And Iām never going to say āno, donāt put missiles on that.ā |
04:10 | < Ced23Ric> | I'll keep it close to the other carrier. |
04:10 | < Ced23Ric> | So they can provide both frame and PD assistance. |
04:11 | < Ced23Ric> | In general, that fleet would fly in tight formation. |
04:11 | < Soren> | Makes sense. |
04:11 | < Ced23Ric> | I am leaning towards the Y ace. |
04:12 | < Ced23Ric> | Because that's a terribly mean d8 spot. |
04:12 | < Soren> | Mmm. Yeah, I canāt see a downside to that. |
04:13 | < Soren> | More or less ensures that your frigate-carrier can urt things. |
04:13 | < Soren> | hurt* |
04:13 | < Ced23Ric> | Yupp. |
04:13 | < Ced23Ric> | Otherwise, it couldn't spot that well. Those W are movement, defense and spot. |
04:13 | < Ced23Ric> | And there is only two of them. |
04:14 | < Ced23Ric> | ... which faction do these ships belong to? |
04:14 | < Ced23Ric> | 'rubs chin* |
04:14 | < Ced23Ric> | Free Colony? Seems all too militaristic for Ijad. |
04:15 | < Soren> | Could be, sure. |
04:17 | < Ced23Ric> | I'll be subtle and call the big ones "Cataclysm" and "Beast". |
04:18 | < Ced23Ric> | Also, I am pondering staying awake ... because it is 5:15 in the am ... or going for a quick nap. And I am undecided. |
04:18 | < Soren> | A nap might do you good. |
04:19 | < Soren> | Usually when I stay up that late, my judgment degrades. |
04:19 | < Soren> | And I become susceptible to ba advice. |
04:19 | < Ced23Ric> | I feel a little sluggish in the brainpan, yeah. |
04:19 | < Soren> | I would give you hilarious bad advice. |
04:19 | < Ced23Ric> | I'll be back in a bit. Catch you on your evening. If I do. |
04:20 | < Ced23Ric> | But I like even your bad advice..! :D |
04:20 | < Soren> | Itās well into now, but yes |
04:20 | < Soren> | nap well! |
04:20 | | Ced23Ric is now known as Ced23Bed |
04:20 | < Ced23Bed> | Buh-bye. |
09:06 | | Soren is now known as Soren[Away] |
11:57 | | Linen [NSwebIRC@Nightstar-p0hqr8.rev.eftel.com] has joined #mf0 |
11:58 | | Linen [NSwebIRC@Nightstar-p0hqr8.rev.eftel.com] has quit [[NS] Quit: Page closed] |
12:18 | | Ced23Bed is now known as Ced23Ric |
12:18 | < Ced23Ric> | Whoops. |
12:18 | < Ced23Ric> | That was a long nap. |
13:00 | < Ced23Ric> | ... and it starts with forming the drop bay on the baby carrier frigate in a way that looks good, yet fits on 12 studs. Oh, bugger. |
13:30 | | Soren[Away] [Soren@Nightstar-o43pp7.sntcca.sbcglobal.net] has quit [Ping timeout: 121 seconds] |
21:04 | | Ced23Ric [me@Nightstar-m3oect.cust.telecolumbus.net] has quit [[NS] Quit: ] |
22:33 | | Ced23Ric [me@Nightstar-m3oect.cust.telecolumbus.net] has joined #mf0 |
22:34 | < Ced23Ric> | Heya. |
23:16 | | Soren [Soren@Nightstar-ogh.i6f.230.162.IP] has joined #mf0 |
23:30 | < Ced23Ric> | ASoren. |
23:31 | < Ced23Ric> | ... there should be a space in there somewhere. |
23:31 | < Ced23Ric> | You decide where it goes. |
23:31 | < Ced23Ric> | Anyway. |
23:31 | < Ced23Ric> | I tried the frigates and failed horribly. |
23:32 | < Ced23Ric> | Then I tried the light carrier/battleship and it came out much better than my frigate fails. |
23:34 | < Ced23Ric> | ... but I had another breakthrough. I found my Free Colony / SU frame representation, aces and regulars. |
23:34 | < Ced23Ric> | http://www.ced23ric.de/stuff/mf0/alpha_bandit_frames.png |
23:34 | < Ced23Ric> | They even have multi-axis articulation. :D |
--- Log closed Tue Apr 22 00:00:48 2014 |