--- Log opened Fri Sep 27 00:00:54 2013 |
00:18 | < Mantisking> | Hello? |
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02:34 | < aimforthetop> | 'sup, MK |
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04:33 | < MittenNinja> | woo woo |
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16:29 | < MittenNinja> | HEYO |
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16:38 | | MoF0-642125 is now known as Malcolm |
16:39 | < Malcolm> | My life, there are actually people inhabiting this howling wilderness |
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17:01 | < MittenNinja> | aaaaaand back |
17:06 | | CarpeMortis [NSwebIRC@1AB00B.E98EAC.43BD83.4D3ADE] has joined #mf0 |
17:07 | < MittenNinja> | WHUDDUP! |
17:08 | < CarpeMortis> | hey there |
17:08 | < MittenNinja> | hows it goin? |
17:08 | < CarpeMortis> | pretty good |
17:09 | < CarpeMortis> | my job involves allot of sitting around, so this works out well |
17:09 | < MittenNinja> | haha nice |
17:09 | < MittenNinja> | what do you do? |
17:09 | < CarpeMortis> | I'm a systems administrator |
17:09 | < MittenNinja> | makes sense |
17:09 | < CarpeMortis> | if I do my job right in teh first place, ther's allot of down time |
17:09 | < MittenNinja> | absolutely |
17:10 | < MittenNinja> | there are many times where I wish i had that kind of downtime at work |
17:11 | < CarpeMortis> | I would spend it working on designs, but my terminal lacks the open GL support for LDD, and I can't stand LCAD's interface |
17:11 | < MittenNinja> | being a restaurant manager doesnt really led itself to that. |
17:11 | < MittenNinja> | you can still do it the old fashioned way |
17:11 | < CarpeMortis> | no I cna't imagine things woudl be going well if it did |
17:12 | < MittenNinja> | I sometimes sketch out ideas i have on paper while im at work |
17:12 | < MittenNinja> | that way i dont forget them by the time i get home |
17:12 | < CarpeMortis> | i do that too, but I really like to put bricks together as it were |
17:13 | < MittenNinja> | just bring a little "lunch box" of lego with you |
17:14 | < CarpeMortis> | my work place is VERY casual, but i think that might be pushing it =P |
17:14 | < MittenNinja> | hahaha |
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17:19 | < MittenNinja_> | Whoah, power surge |
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17:21 | < MittenNinja_> | That was weird |
17:22 | | Iblitz [NSwebIRC@Nightstar-767f6fa4.dsl.scarlet.be] has joined #mf0 |
17:22 | < Iblitz> | Hi |
17:22 | < MittenNinja_> | HEYO |
17:22 | < MittenNinja_> | YES |
17:22 | < CarpeMortis> | everythinin my office is on battery backup |
17:22 | < MittenNinja_> | MORE PEOPLE |
17:22 | < CarpeMortis> | hello |
17:22 | < MittenNinja_> | i just had a power surge here |
17:22 | < MittenNinja_> | where are you at? |
17:22 | < Iblitz> | I just saw the link in facebook |
17:23 | < CarpeMortis> | but that is more because my office doubles as the server room |
17:23 | < MittenNinja_> | aha |
17:23 | < MittenNinja_> | nice |
17:23 | < MittenNinja_> | Welcome |
17:23 | < Iblitz> | I just play two game, i need more |
17:23 | < MittenNinja_> | i know what you mean |
17:24 | < MittenNinja_> | You're in France right? |
17:24 | < Iblitz> | What can we do if all players got 6frames fully equiped? |
17:25 | < Iblitz> | In belgium, but i'm french |
17:25 | < MittenNinja_> | one of the players has to not use a frame |
17:25 | < MittenNinja_> | if no one volunteers, flip a coin |
17:25 | < MittenNinja_> | then you have 6 and 5 |
17:25 | < MittenNinja_> | cool |
17:26 | < Iblitz> | It's hard to choose when you build combo in your team taçtics |
17:26 | < CarpeMortis> | I built my companies with that problem in mind |
17:27 | < CarpeMortis> | I try and have at least one "soldier" so if i have to i can remove him. |
17:27 | < Iblitz> | I got to try a build for a point frame use only |
17:27 | < Iblitz> | Ok nicd idea |
17:27 | < MittenNinja_> | being flexible is usually the key to victory |
17:27 | < CarpeMortis> | It took me a few beatings to learn that. |
17:28 | < MittenNinja_> | at the same time, dont flake out on your strategy because it didn't go your way right away either. |
17:28 | < Iblitz> | I like to think about synrgy |
17:29 | < MittenNinja_> | it helps |
17:29 | < Iblitz> | It's a good part of the game |
17:29 | < MittenNinja_> | I've found that having a company that can contribute in pretty much any situation and then adjusting your tactics on the table to the situation gets you wins the most often |
17:30 | < MittenNinja_> | try to make sure your company has at least one artillery and one melee frame |
17:30 | < MittenNinja_> | melee is slightly more debateable |
17:30 | < Iblitz> | I got two of them |
17:30 | < Iblitz> | And one spot/direct |
17:31 | < MittenNinja_> | yellow dice can be the difference between dominating the table or being completely ineffective |
17:31 | < Iblitz> | And if we have a tie, i put the point one |
17:32 | < MittenNinja_> | that works, but like I said, you're supposed to have someone drop a frame |
17:32 | < Iblitz> | I see that, and sometime i want to have 2 big spotter in my team, but it's too much for a skirmich |
17:32 | < CarpeMortis> | My buddy has a XVM decked out as a "Charger" (dual melee, move, def), and it generally just gets used to frighten other frames away from places he wants to go. |
17:32 | < MittenNinja_> | that way the scoring systems works as intended |
17:33 | < MittenNinja_> | if he really wants to scare people off (and draw their attention) throw all three SSRs on that guy |
17:34 | < Iblitz> | I have two melee guys that work together |
17:34 | < MittenNinja_> | its surprising how many people will go after the big guy with all the rockets that MIGHT get to their frame as opposed to the guy behind him that WILL hit him with ranged weapons |
17:34 | < CarpeMortis> | It may evolve into that, he's currently using his SSRs on his two Arty frames as kind of a safety net |
17:34 | < MittenNinja_> | Id convince him to ditch them there |
17:35 | < CarpeMortis> | I know it's a bad idea, but i have no intention of helping him =P |
17:35 | < MittenNinja_> | It's akin to keeping a nos tank on a golf cart in case you get pulled over by a cop |
17:35 | < MittenNinja_> | if it happens, youre in trouble anyways |
17:36 | < Iblitz> | Actually my artillery guy got one direct fire weapon, in case of runners in my corner |
17:36 | < MittenNinja_> | Id still seriously think about ditching it |
17:36 | < Iblitz> | Rokets are on the melee guys |
17:37 | < MittenNinja_> | one of the best arty builds (from my experience anyways) is 2d6+d8Ra, d6B, d6G |
17:37 | < MittenNinja_> | the movement helps you reposition and stay out of range if someone tries moving in |
17:37 | < MittenNinja_> | also, it helps you stay in cover if they're trying to pick you off |
17:37 | < Iblitz> | D6g on arti? |
17:37 | < MittenNinja_> | yessir |
17:37 | < Iblitz> | Oh |
17:38 | < MittenNinja_> | If you're way in the back and they start punching through your cover, you want to be able to get behind more cover quickly |
17:38 | < MittenNinja_> | its more for the ability to move over and through cover than the actual die roll |
17:38 | < MittenNinja_> | it helps with surviveability |
17:38 | < MittenNinja_> | if you make it really difficult to do real damage to the arty, they will focus their efforts on something easier to take out |
17:38 | < MittenNinja_> | low hanging fruit |
17:39 | < Iblitz> | I'll |
17:39 | < Iblitz> | I'll try it |
17:39 | < MittenNinja_> | if youre playing agains someone experienced, they should know that the frames with the yellow dice are the biggest threat |
17:40 | < Iblitz> | What is the cover/obstacle ratio for a normal game ? |
17:40 | < Iblitz> | Sure |
17:41 | < Iblitz> | 50% off the table? |
17:41 | < MittenNinja_> | http://www.flickr.com/photos/jed_september/8651912474/ |
17:41 | < MittenNinja_> | I would consider that a moderate amount of cover on the field |
17:42 | < MittenNinja_> | honestly, it's up to the people playing |
17:42 | < MittenNinja_> | the more cover and terrain you add, the more interesting the game will be thought |
17:42 | < MittenNinja_> | *though |
17:43 | < Iblitz> | I think so |
17:43 | < Iblitz> | For cover destructions |
17:43 | < CarpeMortis> | Yeah I have 5 5 frame companies, but my terrain is seriously lacking |
17:43 | < MittenNinja_> | I'm a firm believer in the more cover the better |
17:44 | < MittenNinja_> | you saw my blog post about rock spires right? |
17:44 | < Iblitz> | What is a "brick" ? It says remove 6 brick, what kind of brick ? All size count as 1brick, or it's only the 2x2x2 ? |
17:44 | < MittenNinja_> | those 1x2 "log" bricks are a pretty common find at Lego stores |
17:44 | < MittenNinja_> | all sizes count as one brick |
17:44 | < CarpeMortis> | Yeah, and I might have a little money coming my way next month. |
17:45 | < MittenNinja_> | that way you can build cover that is weaker or stronger depending on how it's built |
17:45 | < MittenNinja_> | if you have a wall of all 1x1 bricks, it will take longer to destroy |
17:45 | < MittenNinja_> | if you have a wall of 8 2x4 bricks, it will be destroyed very quickly |
17:45 | < Iblitz> | One lego store just open in my country, i need to go there |
17:46 | < CarpeMortis> | PYeah i know the theory, it's taking the time, and getting the parts (a vast majority of my collection is still in my parent's garage) |
17:46 | < MittenNinja_> | yeah |
17:46 | < MittenNinja_> | if you can find those log bricks on the wall |
17:46 | < MittenNinja_> | its a steal for the versatility they have |
17:46 | < CarpeMortis> | plus my collection is vintage 80's 90's stuff |
17:46 | < MittenNinja_> | plus, they look pretty good :p |
17:46 | < MittenNinja_> | yeah |
17:46 | < MittenNinja_> | i wish i would have bought more of that sutff back in the day |
17:47 | < CarpeMortis> | I had a Grandmother who spoiled me and my brother rotten |
17:47 | < MittenNinja_> | There are some really cool older pieces that are no longer being made that are nifty for frames |
17:47 | < Iblitz> | I build my frames with old stuff only |
17:47 | < CarpeMortis> | I had a bunk bed, with one bunk replaced by legos. |
17:47 | < MittenNinja_> | NICE |
17:47 | < MittenNinja_> | <----- Jealous |
17:47 | < Iblitz> | But i need more travis brick |
17:48 | < MittenNinja_> | have you looked into zizy's frames? |
17:48 | < MittenNinja_> | they use zero travis bricks |
17:48 | < CarpeMortis> | I still have nerve issues in my legs from sitting it and building for hours at a time. |
17:49 | < MittenNinja_> | http://www.brickshelf.com/cgi-bin/gallery.cgi?i=907843 |
17:49 | < MittenNinja_> | take a look at that Iblitz |
17:49 | < MittenNinja_> | haha |
17:49 | < Iblitz> | Excellent |
17:49 | < Iblitz> | Merci |
17:49 | < MittenNinja_> | soyez le bienvenu |
17:50 | < CarpeMortis> | My wife jsut sent me this link. |
17:50 | < CarpeMortis> | https://www.facebook.com/photo.php?fbid=10151699746062153&set=a.1015157971331215 3.1073741827.23288812152&type=1&relevant_count=1&ref=nf |
17:50 | < CarpeMortis> | It's the first time she's WANTED me to place a bricklink order. |
17:50 | < MittenNinja_> | hahaha |
17:50 | < Iblitz> | Cool |
17:50 | < MittenNinja_> | USE IT TO YOUR ADVANTAGE |
17:50 | < CarpeMortis> | oh I plan to |
17:55 | < Iblitz> | Im trying to make the zizy frame |
17:55 | < Iblitz> | I just can.t see the leg junction |
17:56 | < MittenNinja_> | http://4.bp.blogspot.com/-tPuvPOtWgFw/T3ffOGtin5I/AAAAAAAAAR4/aHF43PK09dQ/s1600/ Unknown+by+Zizy.jpg |
17:56 | < MittenNinja_> | that may help |
17:57 | < CarpeMortis> | what part? that's a modified plate with bar, and a jumper plate just under the hip |
17:58 | < Iblitz> | Ok |
17:58 | < Iblitz> | Thanks |
17:59 | < MittenNinja_> | np |
18:00 | < Iblitz> | I have no jumper left! |
18:00 | < MittenNinja_> | bummer! |
18:02 | < CarpeMortis> | you could modify it a bit, use a 1x1 plate or round, and then jsut connect the bar to the hip further back to balance it out |
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18:04 | < Iblitz> | Ok |
18:04 | < Iblitz> | Im just running out of good pieces |
18:05 | < MittenNinja_> | sounds like it's time to make a bricklink order |
18:06 | < Iblitz> | ;) |
18:10 | < Iblitz> | I really need more jumpers |
18:13 | < Iblitz> | Another question |
18:13 | < MittenNinja_> | go for it |
18:13 | < Iblitz> | What is, for you, the best way to play SRRs ? |
18:14 | < Iblitz> | On soldier config ? Arty ? Swarmy? |
18:14 | < MittenNinja_> | it all depends |
18:14 | < MittenNinja_> | i tend not to put them on arty or frames that already have a d8 for direct fire |
18:14 | < MittenNinja_> | other than that, as long as you use them |
18:15 | < Iblitz> | What do you think about the rocket monkey ? |
18:15 | < MittenNinja_> | it can be useful |
18:16 | < Iblitz> | It's a easy target |
18:16 | < MittenNinja_> | exactly |
18:16 | < MittenNinja_> | as long as that's part of your tactics, you can use that to your advantage |
18:18 | < Iblitz> | Maybe a double chainsaw rocket monkey with extra armor. Is a better option |
18:18 | < Iblitz> | It will be a good point frame |
18:21 | < Iblitz> | Im no more a 40k player but i keep´some bad habits |
18:22 | < MittenNinja_> | There are a lot of typical tabletop game habits that dont really work well for MFZ |
18:22 | < Iblitz> | I see that, but its really nice to play at something that fluid a simple |
18:23 | < MittenNinja_> | agreed |
18:23 | < Iblitz> | No deus ex with extra race or army book |
18:23 | < Iblitz> | Have you try large scale battle? |
18:24 | < MittenNinja_> | ive done a four player game |
18:24 | < Iblitz> | Battle or skirmish? |
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18:26 | < MittenNinja> | Battle |
18:27 | < MittenNinja> | i think one of the best things about MFZ is the fact that it doesn't take forever to play a game |
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18:28 | < MittenNinja> | once you start increasing the amount of frames on the table, it slows things down quite a bit |
18:28 | < MittenNinja> | and then loses some of why I really enjoy it |
18:28 | < CarpeMortis> | My RPG group meets every other Sunday, and after teh RPG, we play a Skirmish. |
18:29 | < CarpeMortis> | 4 players with 4 frames each takes us about 3 hours. |
18:29 | < MittenNinja> | things also are more interesting when the teams have varied strengths |
18:29 | < CarpeMortis> | next weekend we are going to try a full game. |
18:29 | < CarpeMortis> | though it might be only 3 players. |
18:30 | < Iblitz> | My players are quite slow |
18:30 | < MittenNinja> | a nice 4 player skirmish set up has a 5 frame company with 20 systems, a 5 frame company with 19 systems, a 4 frame company with 16 systems, and a 4 frame company with 15 systems |
18:30 | < MittenNinja> | Or, you can have some fun with a 5 frame company where each frame only has 2 or 3 systems |
18:30 | < MittenNinja> | they ended up being weaker, but you have a higher asset value and still have lots of frames |
18:31 | < Iblitz> | Sure |
18:31 | < CarpeMortis> | I think 4 is the max frames for a 4 player skirmish |
18:31 | < MittenNinja> | just remember you dont have to destroy everyone on the table, you just need the highest score |
18:32 | < Iblitz> | I know, my parters are waiting in their corner and don't try to capture before frames are eliminated |
18:33 | < MittenNinja> | its a tabletop habit that is good to break |
18:33 | < Iblitz> | So i have 2 melee, on point and 2 arty, one direct/spot |
18:34 | < MittenNinja> | id go with 1 arty and 1 melee and 3 direct fire |
18:34 | < MittenNinja> | most of the time you'll be engaging your enemies in direct fire range |
18:35 | < MittenNinja> | if you have too many artillery and melee, you'll be letting your opponents dictate where you move |
18:35 | < Iblitz> | ThatS why rockets are on my melee's frame |
18:35 | < MittenNinja> | I think you'll find that it may not be enough |
18:36 | < Iblitz> | I got 2direct fire frame |
18:37 | < Iblitz> | I know i looking for a soldier build |
18:39 | < Iblitz> | I can't wait to see my partners bringing a real team on yhe board |
18:39 | < CarpeMortis> | I've found that the Soldier is unbelievably flexible, and so I try and have at at least one, or two in my companies. My pirates have 3. But I have yet to test that particular company |
18:39 | < Iblitz> | They just make frames frome the book and don't really think about their tactics |
18:40 | < CarpeMortis> | In my group, 2 of the players don't even own any Legos, so I load out two of my companies to their specifications. |
18:41 | < MittenNinja> | yeah I do the same Carpe |
18:41 | < CarpeMortis> | It seems kind of silly at first, but they end up thinking about tactics far more that way. |
18:41 | < CarpeMortis> | well one does, the other is kind of a blunt force guy. |
18:41 | < MittenNinja> | plus, they also get to try out different styles |
18:41 | < Iblitz> | I need to recruits more players |
18:41 | < MittenNinja> | give the blunt force guy the primary attacking team |
18:42 | < CarpeMortis> | He usualy ends up that way |
18:42 | < Iblitz> | I translate the rules, so now it can spread around france and belgium |
18:42 | < MittenNinja> | which is awesome! |
18:42 | < CarpeMortis> | That sir, is a service to the community. |
18:42 | < MittenNinja> | i know there is a failry strong french community |
18:42 | < MittenNinja> | *fairly |
18:42 | < Iblitz> | You think i mus build a defensive team and play as defenser ? |
18:43 | < Iblitz> | I must |
18:43 | < MittenNinja> | definitely try it out |
18:43 | < MittenNinja> | at that point all you need to do is try to hold on to everything you have |
18:43 | < MittenNinja> | or give it up and bum rush your opponents stuff |
18:44 | < Iblitz> | They think(after 2 match only) that the attacking camp always win |
18:45 | < CarpeMortis> | In my experience the secondary attackers have a minor advantage. But nothing a clever defender deployment can't negate. |
18:45 | < Iblitz> | Ok |
18:45 | < CarpeMortis> | it all really hinges on how many players you have and what they bring to the table. |
18:46 | < MittenNinja> | agreed |
18:46 | < MittenNinja> | and placement |
18:46 | < Iblitz> | For the good of my group i'll let them attack me |
18:46 | < CarpeMortis> | The rules are so well balanced, and flexible, no one strategy will dominate. |
18:47 | < Iblitz> | Yes |
18:47 | < CarpeMortis> | The only real way to describe them is "Elegant" |
18:47 | < Iblitz> | True |
18:48 | < CarpeMortis> | It's a shock to my Brute force player, cause he's only played 40K and Warmachine. |
18:49 | < Iblitz> | I'm the only one with a wargame background, other just put their minis and don't really think much |
18:49 | < CarpeMortis> | 40k's overly complex, and Warmachine's philosophy is "If everything is OP, then nothing is OP" he's not used to a simple game that requires actual planning. |
18:49 | < Iblitz> | First i was shocked about the lign of sight rules |
18:50 | < CarpeMortis> | yeah that's the major sticking point for most of the people I introduce to the game. |
18:50 | < Iblitz> | I quit 40k cause of tose unlogical rules, mfz give me more space to think, build and be free about the rules during game |
18:51 | < CarpeMortis> | I quit 40K after the second time they made my miniature collection useless. |
18:51 | < Iblitz> | I played it since 98 |
18:52 | < CarpeMortis> | I started with 2nd ed. |
18:52 | < CarpeMortis> | 3rd made my space wolves army illegal, and half of the minis useless. |
18:52 | < Iblitz> | This game never be balance, it not commercialy effective for them. |
18:52 | < Iblitz> | I play nids since 98 |
18:52 | < CarpeMortis> | 4th broke my Armored company, and i gave up |
18:53 | < Iblitz> | Buy, cut, and rebuy minis just to fit the rules |
18:53 | < CarpeMortis> | I still played Necromunda until I moved to a new apratment and had nowhere to set up the terrain. |
18:53 | < Iblitz> | If mfz do new management in they rules... No need to buy new pieces |
18:53 | < CarpeMortis> | exactly |
18:54 | < CarpeMortis> | When i get a 3d printer, I might get back into 40k =P |
18:54 | < Iblitz> | Or maybe some new because it cost nothing in comparaison |
18:54 | < Iblitz> | Lol |
18:54 | < CarpeMortis> | Games workshop will collapse when 3d Printers become cheap and wide spread. |
18:55 | < Iblitz> | 40k is a toxic game |
18:55 | < CarpeMortis> | it is, but god help me i love the Lore. |
18:55 | < Iblitz> | Players sees lego gaming as a child game |
18:56 | < Iblitz> | And for them, 40k is serious... |
18:56 | < Iblitz> | It's hard to convince them |
18:56 | < Iblitz> | I love 40k lore too |
18:57 | < CarpeMortis> | the one time i played in a game store, everyone who came to ask about it seemed to really like the idea of lego based war gaming. |
18:57 | < CarpeMortis> | except the store owner, who needed the table for a 40K tourney, and wasn't to keen on a game that did not fit his business model. |
18:57 | < MittenNinja> | thats unfortunate |
18:57 | < Iblitz> | Yes, just when they see good frames and cover |
18:58 | < Iblitz> | I m looking for a place to play it |
18:58 | < MittenNinja> | the guy who owns the shop down the street from me was all about bringing in MFZ |
18:58 | < Iblitz> | Im trying to do a tournament next year |
18:58 | < MittenNinja> | his first thought was how can we bring in kits to build frames |
18:58 | < MittenNinja> | hes thinking outside the box |
18:58 | < MittenNinja> | which is refreshing |
18:58 | < Iblitz> | That's cool |
18:59 | < CarpeMortis> | He was glad to let us play, just that he had a space issue and we picked the day of a Tourney to play. |
18:59 | < MittenNinja> | I'm probably going to put together a company to put up on display there |
18:59 | < Iblitz> | Here players arent building their own frames |
18:59 | < MittenNinja> | that will change over time |
19:00 | < MittenNinja> | yeah i hear ha capre |
19:00 | < Iblitz> | They just buy kit |
19:00 | < CarpeMortis> | Next time we arrange a game there we'll check the schedule. |
19:00 | < CarpeMortis> | in the mean time my group plays in my work's Lunch room |
19:00 | < Iblitz> | It's good to have kit to buy and get into quickly, but they miss the best part of the game |
19:00 | < Iblitz> | Nice |
19:01 | < Iblitz> | Playing at work place |
19:01 | < CarpeMortis> | Well I have keys and no one is here on Sunday, at least not in the lunch room. |
19:01 | < CarpeMortis> | The Boss doesn't care as long as we clean up after ourselves. |
19:02 | < MittenNinja> | nice |
19:02 | < Iblitz> | Cool |
19:08 | < MittenNinja> | Im gonna hop off for a bit guys |
19:08 | < MittenNinja> | nice chatting with you |
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19:09 | < CarpeMortis> | It's time for my lunch break, but I'll levae the tab open. |
19:09 | < Iblitz> | Ok |
19:10 | < Iblitz> | I leave too, it's evening here |
19:10 | < Iblitz> | Nice to meet you |
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20:03 | < huhwhozat> | whoah whoah whoah people! |
20:10 | < CarpeMortis> | there was 3 of us on before you timed out |
20:11 | < CarpeMortis> | Mitten Ninja, and iblitz (the guy who took it upon himself to translate the rules into french) |
20:12 | < huhwhozat> | cool :) |
20:22 | | mraichelson [mraichelson@45386A.5E4F2C.B75724.B81F7B] has joined #mf0 |
20:24 | | Schrodingersgoldfish [NSwebIRC@Nightstar-74d61e72.mi.comcast.net] has joined #mf0 |
20:25 | < CarpeMortis> | there we go |
20:39 | | Schrodingersgoldfish [NSwebIRC@Nightstar-74d61e72.mi.comcast.net] has quit [Ping timeout: 121 seconds] |
20:43 | < CarpeMortis> | there he goes =P |
20:43 | < mraichelson> | or does he? |
20:43 | < mraichelson> | DUN DUN DUNNNNNN |
20:44 | < CarpeMortis> | #Dramatic Sting |
20:46 | < huhwhozat> | we're not observing him |
20:46 | < huhwhozat> | he is both dead and not dead |
20:47 | < CarpeMortis> | Collapse that waveform! |
21:25 | < CarpeMortis> | If USPS's tracking results take 24 hours to update... Why do they even bother giving tracking numbers to overnight packages? |
21:26 | < CarpeMortis> | It just comes across as a dick move. |
21:26 | < CarpeMortis> | like something the school bully would do. |
21:28 | < mraichelson> | they feel the need to offer all the same "features" as ups/fedex. they just do them all poorly. |
21:29 | < mraichelson> | but $0.50 to send something cross country is a hell of a bargain. |
21:31 | < CarpeMortis> | poorly is an understatement |
21:32 | < CarpeMortis> | as is bargain |
21:32 | < CarpeMortis> | it's practicaly theft |
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22:49 | < MittenNinja[phone]> | sup carpet? |
22:49 | < MittenNinja[phone]> | er uh, carpe |
22:50 | | Deadpool [NSwebIRC@Nightstar-bf346d59.sd.cox.net] has joined #mf0 |
22:50 | < Deadpool> | huh.. is this like a forum type deal with live chat? |
22:50 | < MittenNinja[phone]> | more peoples! |
22:50 | < MittenNinja[phone]> | its a chatroom |
22:50 | < Deadpool> | man, it's been a LONG time since I've been in a chat room haha |
22:51 | < MittenNinja[phone]> | haha, yeah. its nice when you have a few people in here though, then you can talk about stuff instead of back and forth posting |
22:52 | < Deadpool> | that makes sense |
22:52 | < MittenNinja[phone]> | its a more organic environment |
22:52 | < Deadpool> | funny, I'm actually dedicating a portion of my weekend to FINISHING my company, building stations & terrain and actually reading some of the rules |
22:52 | < Deadpool> | true true |
22:52 | < MittenNinja[phone]> | particularly good for brainstorming and such |
22:52 | < Deadpool> | makes sense |
22:52 | < MittenNinja[phone]> | nice! |
22:53 | < MittenNinja[phone]> | what do you have so far? |
22:53 | < Deadpool> | well, I've pretty much pirated XGundam05's XVM frames |
22:53 | < Deadpool> | so I've got 2 frames totally finished as a melee brawler and a heavy assault mech |
22:54 | < Deadpool> | and I'm like 50/50 on a stealth sniper |
22:54 | < Deadpool> | looking to do a scout-type this weekend and I REALLY wanted the 5th to be Metal Gear Rex |
22:54 | < MittenNinja[phone]> | id suggest a 2d6+d8ra d6b d6g build |
22:54 | < Deadpool> | as like the be-all solve-all mech to destroy everything |
22:55 | < Deadpool> | I honestly don't know what that means yet >.< haha |
22:55 | < MittenNinja[phone]> | haha nice |
22:55 | < MittenNinja[phone]> | i wanna say i saw a microscale rex not too long ago. ill have to see if i can find it again. |
22:55 | < Deadpool> | the 2d6 is basic weapons, right? |
22:55 | < Deadpool> | oh, I found one, but I can't figure out how he made it >.< |
22:56 | < CarpeMortis> | one problem with this web client is that it has no sound |
22:56 | < CarpeMortis> | If i'm gonna keep lurking I need to get a real client |
22:56 | < MittenNinja[phone]> | one weapons system of a given range gives you 2d6 red dice |
22:57 | < Deadpool> | http://www.flickr.com/photos/30114783@N06/3619782769/ there's rex |
22:57 | < MittenNinja[phone]> | if you have a second weapon system in the same range category you add a d8 to that |
22:57 | < Deadpool> | so maybe like a dual machine gun mech for close combat then? |
22:58 | < MittenNinja[phone]> | i wouldnt stress too much about designing your company loadout too much until youve played a few games |
22:58 | < Deadpool> | that's kind of where I'm at, yeah |
22:59 | < Deadpool> | but to be clear, you're suggesting like a specialist at close range and I'm using mostly long range and melee, correct? |
22:59 | < CarpeMortis> | Close combat is generally associated with melee, but it can represent really short ranged guns too, like say a sawn off shotgun... |
22:59 | < Deadpool> | right |
22:59 | < CarpeMortis> | wich now i have to go home and brick up... |
23:00 | < Deadpool> | I was thinking something along the lines of like assault rifles that can keep melee at bay and still be of some use if they get close |
23:00 | < Deadpool> | sniper rifle ain't gonna do much if a giant sword dude comes flyin' in |
23:00 | < CarpeMortis> | you can do split range weapons wich are 1d6 at each range |
23:00 | < CarpeMortis> | but that's kind of advanced |
23:00 | < Deadpool> | okay cool. think my heavy will use that |
23:00 | < Deadpool> | he has a giant rail gun on his back and he carries a medium gatling gun |
23:01 | < CarpeMortis> | Part of the problem stems from the nomenclature used. |
23:01 | < CarpeMortis> | Artillery range often evokes images of indirect arcing fire |
23:01 | < Deadpool> | true |
23:02 | < CarpeMortis> | but a sniper rifle, or rail gun would be artillery range as well as a mortar or a missile. |
23:02 | < Deadpool> | I read it as artillery = scoped weapons or guidance systems / close combat = machine guns or any other from the hip fire / melee = up close and personal |
23:02 | < CarpeMortis> | yep |
23:03 | < Deadpool> | oh man, I forgot about the 3 missile rule! |
23:03 | < Deadpool> | gotta figure that part out |
23:03 | < CarpeMortis> | I've got a Frame that has a target designater for his artillery. |
23:03 | < Deadpool> | what do you mean? |
23:04 | < CarpeMortis> | the idea ebing that he's painting targets for off table firepower |
23:04 | < Deadpool> | oh that's SICK |
23:04 | < Deadpool> | like the hammer of dawn from Gears of War |
23:04 | < CarpeMortis> | yeah |
23:04 | < Deadpool> | can your stations be used like that? |
23:05 | < CarpeMortis> | In theory |
23:05 | < Deadpool> | like can they be weaponry instead of just like a random location |
23:05 | < Deadpool> | wow, I said 'like' twice in one sentence @_@ |
23:05 | < CarpeMortis> | remember that they are supposed ot be 4x4 studs. |
23:05 | < Deadpool> | oh yeah for sure |
23:05 | < CarpeMortis> | it's hard to build an BFG in that space |
23:05 | < Deadpool> | I've been actually gathering 4X4 plates for stations |
23:06 | < Deadpool> | and I'll be making another trip to my lego store tomorrow to hit up the wall |
23:06 | < Deadpool> | ^_^ |
23:07 | < Deadpool> | what about you guys? What do you have built? |
23:07 | < CarpeMortis> | Oh I forgot to ask the wife to check the wall |
23:07 | < CarpeMortis> | she's at disneyland right now. |
23:07 | < Deadpool> | they have a wall at disney? |
23:07 | < Deadpool> | wait, where are you located? |
23:08 | < CarpeMortis> | in downtown disney they ahve a store |
23:08 | < Deadpool> | awwww |
23:08 | < CarpeMortis> | Los Angeles |
23:08 | < Deadpool> | now I wanna go back >.< |
23:08 | < Deadpool> | wow, I'm in San Diego :D |
23:08 | < Deadpool> | you're not by any random chance going to the League of Legends world championship a week from today are you? haha |
23:09 | < CarpeMortis> | Nope I'm not a big LoL fan |
23:10 | < Deadpool> | no biggie. Just figured I'd ask |
23:11 | < Deadpool> | might have to see if my other half wants to go to disney once the semesters over hehehehe |
23:12 | < CarpeMortis> | Now that i've sorted that, |
23:12 | < CarpeMortis> | I have 5, 5 frame companies bricked up |
23:13 | < Deadpool> | wow |
23:13 | < Deadpool> | holy crap |
23:13 | < CarpeMortis> | one is Ijad with 3 scramblers, and 2 Locusts. |
23:13 | < CarpeMortis> | oh yeah one is 6 frames. |
23:13 | < Deadpool> | damn |
23:13 | < CarpeMortis> | it's a pirate comapny with 4 Hilegs and 2 chubs |
23:14 | < Deadpool> | sick |
23:14 | < CarpeMortis> | one is a UMFL, with 4 Chubs and a custom scout frame, all heretics using parts from 2 Megablock Halo mantis sets |
23:14 | < CarpeMortis> | one is a PMC with 5 XVMs |
23:15 | < CarpeMortis> | and the last one has no background yet it's just 5 frames made with 5 Umbaran MHC polly bags. |
23:16 | < Deadpool> | oh nice, that sounds cool |
23:16 | < Deadpool> | I don't even have a full company yet T_T |
23:16 | < Deadpool> | what i really have trouble with is making badass looking weapons |
23:16 | < CarpeMortis> | i have so many because, until recently I was the only one in my gaming group with any Lego collection, let alone one extensive enough for Frame building |
23:16 | < Deadpool> | some of these things are REALLY cool, but I can't figure out exactly how to piece 'em up |
23:17 | < Deadpool> | sounds like me |
23:17 | < CarpeMortis> | One of our players bought a garage kit via Bricklink though, and has started to make an orc themed company. |
23:17 | < Deadpool> | that's rad |
23:18 | < CarpeMortis> | lot's of spikes and stuff. he even gave one red parts to represent a movement system |
23:19 | < Deadpool> | nice |
23:19 | < CarpeMortis> | 'cuz red wons go fasta |
23:19 | < CarpeMortis> | what i really need to focus on now is terrain |
23:19 | < Deadpool> | yeah same man |
23:20 | < CarpeMortis> | I went from having barely enough frames for a 2 player skirmish, to having in WAY more than I need. but in doing so i neglected the terrain. |
23:24 | < Deadpool> | I'll just be excited when I can finally play a game |
23:29 | < CarpeMortis> | yeah playing a few games significantly altered my approach. |
23:29 | < CarpeMortis> | I went back and reassessed my load-outs, and modified all my systems to be easy and simple to remove. |
23:30 | < CarpeMortis> | I also made sure each frame ahd an easy way to represent the loss of a White die. |
23:32 | < Deadpool> | well this was cool and I'll have to check it out more now that I know of it. Carpe, are you on the facebook group? If I ever make a trip up to LA, I'll give ya a shout and maybe we can play a few games |
23:32 | < CarpeMortis> | I am, and on the hanger |
23:32 | < Deadpool> | cool. same name on the hanger/ |
23:32 | < Deadpool> | ? |
23:32 | < CarpeMortis> | On the hanger yeah |
23:32 | < CarpeMortis> | Alan Bell on FB |
23:33 | < Deadpool> | Just added you as a friend on the hangar |
23:33 | < CarpeMortis> | I'm the Icon in the top hat and silver gas mask =P |
23:33 | < Deadpool> | gotcha |
23:33 | < Deadpool> | my name on the hangar is AEnimaVII |
23:34 | < Deadpool> | AJ on FB |
23:34 | < CarpeMortis> | I guessed as much from the Game finder post |
23:34 | < Deadpool> | haha nice |
23:34 | < Deadpool> | okay man, take it easy |
23:35 | < Deadpool> | I'll chat with you soon. thanks for the info |
23:35 | < CarpeMortis> | have fun |
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--- Log closed Sat Sep 28 00:00:09 2013 |