mf0 logs -> 2013 -> Fri, 11 Jan 2013< mf0.20130110.log - mf0.20130112.log >
--- Log opened Fri Jan 11 00:00:32 2013
01:12 MoF0-7774 [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has joined #mf0
01:12 MoF0-7774 is now known as Mantisking
01:12
< Mantisking>
Hello?
01:21
<~McMartin>
BEHOLD
01:21
<~McMartin>
The POWER OF CHEESE
01:27
< Mantisking>
Buh?
01:57 Mantisking [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has quit [Ping timeout: 121 seconds]
04:29 MoF0-7774 [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has joined #mf0
04:29 MoF0-7774 is now known as Mantisking
04:29
< Mantisking>
Anyone here?
04:45
< huhwhozat_desktop>
kinda
04:45
< huhwhozat_desktop>
hi
05:02 Mantisking [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has quit [[NS] Quit: lightIRC.com Flash IRC Client]
06:55 huhwhozat_desktop [chatzilla@Nightstar-f2f80f29.in.comcast.net] has quit [[NS] Quit: ChatZilla 0.9.89-rdmsoft [XULRunner 1.9.0.17/2009122204]]
13:19 huhwhozat [chatzilla@Nightstar-74f0f865.hfc.comcastbusiness.net] has joined #mf0
19:12 MoF0-4115 [ntskmrpeugq@Nightstar-7c23a567.client.mchsi.com] has joined #mf0
19:13 MoF0-4115 is now known as sunimasuno
19:13
< sunimasuno>
Hello, anybody home?
19:14
< huhwhozat>
little bit
19:14
< huhwhozat>
how's it going?
19:14
< sunimasuno>
^_^ quite well, thanks
19:14
< sunimasuno>
I just found MFZ yesterday and the forum today
19:15
< sunimasuno>
I haven't managed to force it on... I mean show it to any of my friends around here and I was just looking for where people are talking about it
19:17
< huhwhozat>
haha
19:17
< huhwhozat>
I've got a couple friends who are casually interested
19:17
< huhwhozat>
sadly, the irc has been very dead recently
19:18
< sunimasuno>
How sad.
19:18
< sunimasuno>
T_T
19:18
<~McMartin>
Well, dev has itself been quiet, so
19:18
< huhwhozat>
since release?
19:19
<~McMartin>
Actually, since the release before release >_>
19:19
< sunimasuno>
Kind of a quite moment post dev pre thrive?
19:19
< huhwhozat>
oy vey
19:19
< huhwhozat>
sunimasuno: are you interested in finding games in your area?
19:20
< sunimasuno>
Definately
19:20
< huhwhozat>
there was a thread for that purpose on the forums, but it might be dead
19:20
< huhwhozat>
personally, I'm in central Indiana
19:20
< sunimasuno>
Southern Illinois
19:21
< huhwhozat>
hmmm
19:21
< huhwhozat>
GenCon Indy 2013?
19:21
< huhwhozat>
XD
19:21
< sunimasuno>
XP
19:21
< sunimasuno>
I always seem to be the one starting up these kinds of things... ..>.> I suppose that's just who I am
19:21
< huhwhozat>
that sounds like a challenge to me
19:22
< huhwhozat>
bring it! :P
19:22
< sunimasuno>
XD hahaha first I have to play at least 1 round of the game!
19:22
< huhwhozat>
true
19:22
< sunimasuno>
I still don't know a rule or two
19:22
< sunimasuno>
I did post a thread to the forum, mostly as a test, asking about them
19:22
< huhwhozat>
I've only palyed 2 games so far, and found out I'd been doing it wrong both times in different ways :P
19:23
< huhwhozat>
which rules?
19:23
< sunimasuno>
hahaha, how so?
19:23
< huhwhozat>
well, I misinterpreted turn order
19:23
< huhwhozat>
also, I didn't assign station points correctly
19:23
< huhwhozat>
oh, also unit placement at the beginning
19:23
< sunimasuno>
For me the confusion is on how big a force you want/get/should have http://www.mobileframehangar.com/viewtopic.php?f=4&t=2407
19:24
< sunimasuno>
That whole start up portion of the game seems the hard part
19:24
< huhwhozat>
stations is always the same as every other player
19:24
< huhwhozat>
if you decide to play a bigger game, it's 3
19:24
< huhwhozat>
for a small game it's 2
19:24
< huhwhozat>
I think
19:24
< huhwhozat>
or maybe it's always 3
19:24
< sunimasuno>
Hmmm, is that in the book?
19:24
< huhwhozat>
have to check
19:24
< huhwhozat>
it should be
19:25
< sunimasuno>
yeah, that chunk of the book is the most confusing to me, so it could be there and I just failed to understand it
19:25
< huhwhozat>
what zero says about maximum is true
19:25
< huhwhozat>
that depends on your gaming group
19:26
< huhwhozat>
I don't know how to strategize number of systems/ frames yet
19:26
< huhwhozat>
I jsut plan to have 8 frames available, then choose my force once I and my friends decide on the scale of each game
19:26
< sunimasuno>
Though there are some tactical considerations to those things, a focus fire artillery group gains power faster with greater numbers than a hth group, so an overall larger battle favors them
19:26
< huhwhozat>
hmmmm
19:26
< sunimasuno>
I have a bit of a wargamming background
19:27
< huhwhozat>
how do you figure? once h2h gets inside arty range, the arty is boned in MF0
19:27
< huhwhozat>
*and* h2h moves faster
19:27
< sunimasuno>
The same reason we use ranged weapons in the real world,
19:28
< sunimasuno>
Each hit that takes out an enemy reduces their ability to hit back
19:28
< sunimasuno>
Only when you can end them though, which an artillery force looks like it would do better. though I've not tried it
19:28
< huhwhozat>
true, but if the guy with h2h goes first in MF0 he's likely to get under the arty range in one turn
19:29
< sunimasuno>
Really? That's to be remembered. Although that brings up field size as well, which isn't specific
19:29
< sunimasuno>
Or did I miss that too ^_^
19:29
< huhwhozat>
true
19:29
< huhwhozat>
it's not specific
19:29
< huhwhozat>
instead, your ruler unit length is based on your table
19:29
< huhwhozat>
there are suggested numbers in the rulebook
19:29
< sunimasuno>
Ok, I definately missed that
19:30
< huhwhozat>
lemme see if I can find the page
19:30
< sunimasuno>
Thanks
19:31
< huhwhozat>
p 76
19:31
< huhwhozat>
By default, for typical dining room tables,
19:31
< huhwhozat>
play with a ruler 8 units long, with each
19:31
< huhwhozat>
unit being 5 studs, 5cm, or 2".
19:32
< huhwhozat>
Your table should measure 4-6 rulers'
19:32
< huhwhozat>
lengths diagonally and circular or square.
19:32
< huhwhozat>
hmm, that's not very clear
19:32
< huhwhozat>
it used to be clrearer in earlier drafts
19:33
< sunimasuno>
Ok, so 1/4 to 1/6 of the lengest dim of the table?
19:33
< sunimasuno>
per ruler, and 8 units per ruler
19:33
< sunimasuno>
?
19:33
< huhwhozat>
one sec...
19:34
< huhwhozat>
for a 7' table, a 2" unit is standard
19:34
< huhwhozat>
yeah, your statement sounds right
19:35
< sunimasuno>
so, 16" ruler, which is 5.25 rulers to the table
19:35
< huhwhozat>
yeah that's the calculation I did
19:35
< sunimasuno>
yeah, sounds good
19:35
< sunimasuno>
Hmmm, I hsould write that down somewhere
19:35
< huhwhozat>
the rules are *very* flexible as I'm sure you've noticed
19:36
< sunimasuno>
The rules are like the legos themselves, which I like.
19:36
< huhwhozat>
it's mostly just an agreement between your gaming group it seems to me
19:36
< huhwhozat>
yeah :)
19:36
< sunimasuno>
I'm just a little lost on the pre-battle setup. And really I'm just worried I'll screw it up and make the game totally unfair
19:36
< sunimasuno>
I may have made that mistake a few dozen times in the past on other systems
19:40
< sunimasuno>
http://www.mobileframehangar.com/viewtopic.php?f=4&t=2407 is why I think artillery gains from larger numbers more than others
19:40
< sunimasuno>
better built for focus fire
19:40
< sunimasuno>
though yeah, speeds could change that
19:42
< huhwhozat>
yeah, if you deploy wrong versus focused arty, you're screwed :P
19:42
< huhwhozat>
however, if you deploy right, they are
19:42
< huhwhozat>
(in theory)
19:43
< huhwhozat>
my advice would be to just try to play, even though you're fuzzy on the rules
19:43
< sunimasuno>
sounds good. now I need to find some fools, eh, I mean friends to get to play
19:43
< huhwhozat>
as long as your friends understand you may make mistakes and they're alright with that, you'll have fun
19:43
< huhwhozat>
:)
19:44
< sunimasuno>
The force I'm put together actually has that artillery, so I'll get to try it out
19:45
< huhwhozat>
I would be willing to play a game with you this coming week, if we could find a means to do so online. There was a system someone set up at one point
19:45
< sunimasuno>
Oh? I haven't come across that yet, was it an RPtools thing?
19:45
< huhwhozat>
yeah
19:45
< sunimasuno>
I was incubating the same idea. ^_^ hehehe
19:45
< huhwhozat>
I have the setup somewhere, but I haven't messed with it yet
19:46
< huhwhozat>
I'd be glad to give it a go if you're willing to bear with mistakes
19:46
< sunimasuno>
Certainly!
19:46
< huhwhozat>
well, it'll probably be Tues or Wed next week
19:46
< huhwhozat>
evening
19:47
< sunimasuno>
It'd have to be after 6, but yeah, I'm good for that
19:47
< huhwhozat>
are you in Central time?
19:47
< sunimasuno>
yep
19:47
< sunimasuno>
you?
19:48
< huhwhozat>
Eastern
19:49
< huhwhozat>
During the workday next week I'll be on this irc though (since we use irc for work), so we can plan specifics
19:50
< sunimasuno>
Cool, I'll not be in hree too much, I work in a much more hands on shop. But I'll have some good chunkcs of time I can stop in
19:50
< huhwhozat>
aight
19:50
< huhwhozat>
I'll try and figure out how the RPtools work this weekend
19:52
< sunimasuno>
Well, I'm looking forward to that now. ^_^ I'll just need to figure out how to use my guys well
19:52
< huhwhozat>
I suggest we play with 5 frames max to keep it short
19:53
< sunimasuno>
Oh, page 60 has the rules I was wondering about by the way. ^_^ someone just told me on the forum
19:53
< sunimasuno>
and yeah
19:53
< huhwhozat>
also 1v1 tends to unfortunately be less fun than 1v1v1
19:53
< sunimasuno>
Really? Every other game I've played 3 is the hate number, 2 or 4+ being fun
19:54
< huhwhozat>
yeah, it's odd like that
19:54
< huhwhozat>
because of the shifting alliances
19:54
< sunimasuno>
That's downright cool. I look forward to seeing how that works
19:55
< huhwhozat>
I lost my first game because I didn't realize until too late that I had more points than I thought :P
19:56
< sunimasuno>
hehehe, that's a silly haw to go.
20:01
< huhwhozat>
heeyup :P
20:01
< huhwhozat>
well, I need to do some actual work
20:01
< sunimasuno>
Have a fine day sir
20:01
< huhwhozat>
catch you letr, and nice to meet you :)
20:01
< huhwhozat>
*later
20:19 sunimasuno [ntskmrpeugq@Nightstar-7c23a567.client.mchsi.com] has quit [[NS] Quit: lightIRC.com Flash IRC Client]
--- Log closed Fri Jan 11 21:08:05 2013
--- Log opened Fri Jan 11 21:08:24 2013
21:08 TheShadow [theshadow@Nightstar-3762b576.co.uk] has joined #mf0
21:08 Irssi: #mf0: Total of 4 nicks [0 ops, 0 halfops, 0 voices, 4 normal]
21:08 mode/#mf0 [+o TheShadow] by ChanServ
21:09 Irssi: Join to #mf0 was synced in 59 secs
22:08 huhwhozat [chatzilla@Nightstar-74f0f865.hfc.comcastbusiness.net] has quit [Ping timeout: 121 seconds]
23:28 huhwhozat_desktop [chatzilla@Nightstar-f2f80f29.in.comcast.net] has joined #mf0
--- Log closed Sat Jan 12 00:00:17 2013
mf0 logs -> 2013 -> Fri, 11 Jan 2013< mf0.20130110.log - mf0.20130112.log >

[ Latest log file ]