--- Log opened Fri Jan 11 00:00:32 2013 |
01:12 | | MoF0-7774 [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has joined #mf0 |
01:12 | | MoF0-7774 is now known as Mantisking |
01:12 | < Mantisking> | Hello? |
01:21 | <~McMartin> | BEHOLD |
01:21 | <~McMartin> | The POWER OF CHEESE |
01:27 | < Mantisking> | Buh? |
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04:29 | | MoF0-7774 is now known as Mantisking |
04:29 | < Mantisking> | Anyone here? |
04:45 | < huhwhozat_desktop> | kinda |
04:45 | < huhwhozat_desktop> | hi |
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19:13 | | MoF0-4115 is now known as sunimasuno |
19:13 | < sunimasuno> | Hello, anybody home? |
19:14 | < huhwhozat> | little bit |
19:14 | < huhwhozat> | how's it going? |
19:14 | < sunimasuno> | ^_^ quite well, thanks |
19:14 | < sunimasuno> | I just found MFZ yesterday and the forum today |
19:15 | < sunimasuno> | I haven't managed to force it on... I mean show it to any of my friends around here and I was just looking for where people are talking about it |
19:17 | < huhwhozat> | haha |
19:17 | < huhwhozat> | I've got a couple friends who are casually interested |
19:17 | < huhwhozat> | sadly, the irc has been very dead recently |
19:18 | < sunimasuno> | How sad. |
19:18 | < sunimasuno> | T_T |
19:18 | <~McMartin> | Well, dev has itself been quiet, so |
19:18 | < huhwhozat> | since release? |
19:19 | <~McMartin> | Actually, since the release before release >_> |
19:19 | < sunimasuno> | Kind of a quite moment post dev pre thrive? |
19:19 | < huhwhozat> | oy vey |
19:19 | < huhwhozat> | sunimasuno: are you interested in finding games in your area? |
19:20 | < sunimasuno> | Definately |
19:20 | < huhwhozat> | there was a thread for that purpose on the forums, but it might be dead |
19:20 | < huhwhozat> | personally, I'm in central Indiana |
19:20 | < sunimasuno> | Southern Illinois |
19:21 | < huhwhozat> | hmmm |
19:21 | < huhwhozat> | GenCon Indy 2013? |
19:21 | < huhwhozat> | XD |
19:21 | < sunimasuno> | XP |
19:21 | < sunimasuno> | I always seem to be the one starting up these kinds of things... ..>.> I suppose that's just who I am |
19:21 | < huhwhozat> | that sounds like a challenge to me |
19:22 | < huhwhozat> | bring it! :P |
19:22 | < sunimasuno> | XD hahaha first I have to play at least 1 round of the game! |
19:22 | < huhwhozat> | true |
19:22 | < sunimasuno> | I still don't know a rule or two |
19:22 | < sunimasuno> | I did post a thread to the forum, mostly as a test, asking about them |
19:22 | < huhwhozat> | I've only palyed 2 games so far, and found out I'd been doing it wrong both times in different ways :P |
19:23 | < huhwhozat> | which rules? |
19:23 | < sunimasuno> | hahaha, how so? |
19:23 | < huhwhozat> | well, I misinterpreted turn order |
19:23 | < huhwhozat> | also, I didn't assign station points correctly |
19:23 | < huhwhozat> | oh, also unit placement at the beginning |
19:23 | < sunimasuno> | For me the confusion is on how big a force you want/get/should have http://www.mobileframehangar.com/viewtopic.php?f=4&t=2407 |
19:24 | < sunimasuno> | That whole start up portion of the game seems the hard part |
19:24 | < huhwhozat> | stations is always the same as every other player |
19:24 | < huhwhozat> | if you decide to play a bigger game, it's 3 |
19:24 | < huhwhozat> | for a small game it's 2 |
19:24 | < huhwhozat> | I think |
19:24 | < huhwhozat> | or maybe it's always 3 |
19:24 | < sunimasuno> | Hmmm, is that in the book? |
19:24 | < huhwhozat> | have to check |
19:24 | < huhwhozat> | it should be |
19:25 | < sunimasuno> | yeah, that chunk of the book is the most confusing to me, so it could be there and I just failed to understand it |
19:25 | < huhwhozat> | what zero says about maximum is true |
19:25 | < huhwhozat> | that depends on your gaming group |
19:26 | < huhwhozat> | I don't know how to strategize number of systems/ frames yet |
19:26 | < huhwhozat> | I jsut plan to have 8 frames available, then choose my force once I and my friends decide on the scale of each game |
19:26 | < sunimasuno> | Though there are some tactical considerations to those things, a focus fire artillery group gains power faster with greater numbers than a hth group, so an overall larger battle favors them |
19:26 | < huhwhozat> | hmmmm |
19:26 | < sunimasuno> | I have a bit of a wargamming background |
19:27 | < huhwhozat> | how do you figure? once h2h gets inside arty range, the arty is boned in MF0 |
19:27 | < huhwhozat> | *and* h2h moves faster |
19:27 | < sunimasuno> | The same reason we use ranged weapons in the real world, |
19:28 | < sunimasuno> | Each hit that takes out an enemy reduces their ability to hit back |
19:28 | < sunimasuno> | Only when you can end them though, which an artillery force looks like it would do better. though I've not tried it |
19:28 | < huhwhozat> | true, but if the guy with h2h goes first in MF0 he's likely to get under the arty range in one turn |
19:29 | < sunimasuno> | Really? That's to be remembered. Although that brings up field size as well, which isn't specific |
19:29 | < sunimasuno> | Or did I miss that too ^_^ |
19:29 | < huhwhozat> | true |
19:29 | < huhwhozat> | it's not specific |
19:29 | < huhwhozat> | instead, your ruler unit length is based on your table |
19:29 | < huhwhozat> | there are suggested numbers in the rulebook |
19:29 | < sunimasuno> | Ok, I definately missed that |
19:30 | < huhwhozat> | lemme see if I can find the page |
19:30 | < sunimasuno> | Thanks |
19:31 | < huhwhozat> | p 76 |
19:31 | < huhwhozat> | By default, for typical dining room tables, |
19:31 | < huhwhozat> | play with a ruler 8 units long, with each |
19:31 | < huhwhozat> | unit being 5 studs, 5cm, or 2". |
19:32 | < huhwhozat> | Your table should measure 4-6 rulers' |
19:32 | < huhwhozat> | lengths diagonally and circular or square. |
19:32 | < huhwhozat> | hmm, that's not very clear |
19:32 | < huhwhozat> | it used to be clrearer in earlier drafts |
19:33 | < sunimasuno> | Ok, so 1/4 to 1/6 of the lengest dim of the table? |
19:33 | < sunimasuno> | per ruler, and 8 units per ruler |
19:33 | < sunimasuno> | ? |
19:33 | < huhwhozat> | one sec... |
19:34 | < huhwhozat> | for a 7' table, a 2" unit is standard |
19:34 | < huhwhozat> | yeah, your statement sounds right |
19:35 | < sunimasuno> | so, 16" ruler, which is 5.25 rulers to the table |
19:35 | < huhwhozat> | yeah that's the calculation I did |
19:35 | < sunimasuno> | yeah, sounds good |
19:35 | < sunimasuno> | Hmmm, I hsould write that down somewhere |
19:35 | < huhwhozat> | the rules are *very* flexible as I'm sure you've noticed |
19:36 | < sunimasuno> | The rules are like the legos themselves, which I like. |
19:36 | < huhwhozat> | it's mostly just an agreement between your gaming group it seems to me |
19:36 | < huhwhozat> | yeah :) |
19:36 | < sunimasuno> | I'm just a little lost on the pre-battle setup. And really I'm just worried I'll screw it up and make the game totally unfair |
19:36 | < sunimasuno> | I may have made that mistake a few dozen times in the past on other systems |
19:40 | < sunimasuno> | http://www.mobileframehangar.com/viewtopic.php?f=4&t=2407 is why I think artillery gains from larger numbers more than others |
19:40 | < sunimasuno> | better built for focus fire |
19:40 | < sunimasuno> | though yeah, speeds could change that |
19:42 | < huhwhozat> | yeah, if you deploy wrong versus focused arty, you're screwed :P |
19:42 | < huhwhozat> | however, if you deploy right, they are |
19:42 | < huhwhozat> | (in theory) |
19:43 | < huhwhozat> | my advice would be to just try to play, even though you're fuzzy on the rules |
19:43 | < sunimasuno> | sounds good. now I need to find some fools, eh, I mean friends to get to play |
19:43 | < huhwhozat> | as long as your friends understand you may make mistakes and they're alright with that, you'll have fun |
19:43 | < huhwhozat> | :) |
19:44 | < sunimasuno> | The force I'm put together actually has that artillery, so I'll get to try it out |
19:45 | < huhwhozat> | I would be willing to play a game with you this coming week, if we could find a means to do so online. There was a system someone set up at one point |
19:45 | < sunimasuno> | Oh? I haven't come across that yet, was it an RPtools thing? |
19:45 | < huhwhozat> | yeah |
19:45 | < sunimasuno> | I was incubating the same idea. ^_^ hehehe |
19:45 | < huhwhozat> | I have the setup somewhere, but I haven't messed with it yet |
19:46 | < huhwhozat> | I'd be glad to give it a go if you're willing to bear with mistakes |
19:46 | < sunimasuno> | Certainly! |
19:46 | < huhwhozat> | well, it'll probably be Tues or Wed next week |
19:46 | < huhwhozat> | evening |
19:47 | < sunimasuno> | It'd have to be after 6, but yeah, I'm good for that |
19:47 | < huhwhozat> | are you in Central time? |
19:47 | < sunimasuno> | yep |
19:47 | < sunimasuno> | you? |
19:48 | < huhwhozat> | Eastern |
19:49 | < huhwhozat> | During the workday next week I'll be on this irc though (since we use irc for work), so we can plan specifics |
19:50 | < sunimasuno> | Cool, I'll not be in hree too much, I work in a much more hands on shop. But I'll have some good chunkcs of time I can stop in |
19:50 | < huhwhozat> | aight |
19:50 | < huhwhozat> | I'll try and figure out how the RPtools work this weekend |
19:52 | < sunimasuno> | Well, I'm looking forward to that now. ^_^ I'll just need to figure out how to use my guys well |
19:52 | < huhwhozat> | I suggest we play with 5 frames max to keep it short |
19:53 | < sunimasuno> | Oh, page 60 has the rules I was wondering about by the way. ^_^ someone just told me on the forum |
19:53 | < sunimasuno> | and yeah |
19:53 | < huhwhozat> | also 1v1 tends to unfortunately be less fun than 1v1v1 |
19:53 | < sunimasuno> | Really? Every other game I've played 3 is the hate number, 2 or 4+ being fun |
19:54 | < huhwhozat> | yeah, it's odd like that |
19:54 | < huhwhozat> | because of the shifting alliances |
19:54 | < sunimasuno> | That's downright cool. I look forward to seeing how that works |
19:55 | < huhwhozat> | I lost my first game because I didn't realize until too late that I had more points than I thought :P |
19:56 | < sunimasuno> | hehehe, that's a silly haw to go. |
20:01 | < huhwhozat> | heeyup :P |
20:01 | < huhwhozat> | well, I need to do some actual work |
20:01 | < sunimasuno> | Have a fine day sir |
20:01 | < huhwhozat> | catch you letr, and nice to meet you :) |
20:01 | < huhwhozat> | *later |
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--- Log closed Fri Jan 11 21:08:05 2013 |
--- Log opened Fri Jan 11 21:08:24 2013 |
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--- Log closed Sat Jan 12 00:00:17 2013 |