--- Log opened Thu Oct 25 00:00:00 2012 |
01:03 | < afny|away> | madness |
01:03 | | afny|away is now known as afny |
01:58 | < Danbitious> | well... |
01:58 | < Danbitious> | have a moment? |
02:01 | < afny> | yeah, I'm just settling in with some tea |
02:01 | < afny> | to watch the NASL |
02:01 | < Danbitious> | classy. NASL? |
02:01 | < afny> | so I'm plugged in for the time being |
02:01 | < afny> | North American Star League |
02:01 | < Danbitious> | uh... |
02:01 | < afny> | http://nasl.tv/ |
02:02 | < Danbitious> | I'm dim. this it |
02:02 | < Danbitious> | it's starcraft. XD |
02:02 | < afny> | it's starcraft |
02:03 | < Danbitious> | I said that. |
02:03 | < Danbitious> | not asked it. |
02:03 | < Danbitious> | anywho. |
02:04 | < afny> | I was confirming\ |
02:04 | < afny> | sagely. |
02:04 | < Danbitious> | I know starcraft when I sees it I'm not cray! |
02:04 | < afny> | too be fair |
02:04 | < afny> | I am quite cray. |
02:04 | < Danbitious> | well then. |
02:04 | < Danbitious> | yea, this frame need a name |
02:04 | < Danbitious> | http://s1163.photobucket.com/albums/q552/Danbitious/?action=view¤t=DSCN126 0.jpg |
02:05 | < Danbitious> | I thought vangaurd, but I then I remembered that it won't be a the front lines, its more of a heavy support. |
02:05 | < afny> | so jealous of that hovercraft bumper piece |
02:05 | < afny> | it reminds me of Greg's... |
02:05 | < afny> | bullfrog? |
02:05 | < afny> | I think it was called? |
02:05 | < Danbitious> | link |
02:05 | < afny> | hm |
02:05 | < Danbitious> | wait! |
02:06 | < Danbitious> | no no no I know |
02:06 | < Danbitious> | bullfrog, it was the inspiration, along with direwolfs... the legs. |
02:06 | < afny> | http://www.flickr.com/photos/mittenninja/7424291330/ |
02:06 | < afny> | you could name it along those lines |
02:07 | < afny> | like |
02:07 | < Danbitious> | wow, is there a delay? heh. |
02:07 | < afny> | CANE TOAD or something |
02:07 | < afny> | nah I was just already searching |
02:07 | < afny> | it was TOO LATE |
02:07 | < Danbitious> | I figured how he did put it together, and I just kinda, well got outta hand |
02:07 | < Danbitious> | if only I could get better lighting on it. |
02:08 | < afny> | simple lightboxes are very easy to make |
02:08 | < Danbitious> | oh no, I have one |
02:08 | < Danbitious> | I just need brigher bulbs |
02:08 | < afny> | ah |
02:08 | < Danbitious> | I'm using, 1 110w |
02:08 | < afny> | I need brighter bulbs too, but for some reason it isn't noticable unless I'm |
02:08 | < afny> | using a white background |
02:09 | < Danbitious> | its bright, but not enough. also i need side lighting. |
02:09 | < Danbitious> | well that blue helps it pop better. |
02:09 | < afny> | yeah |
02:09 | < Danbitious> | I'm working with my drawing lamp. it's one of those good ones made from all metal they don't make anymore |
02:09 | < afny> | I'm gonna get an orange background soon |
02:09 | < Danbitious> | the kind that you would use for reading in bed. |
02:09 | < afny> | Pascal's orange...thing? Some kind of MaK hovercraft |
02:09 | < afny> | convinced me to get an orange sheet |
02:10 | < afny> | yeah I noticed that lamp in your pic |
02:10 | < afny> | I love those |
02:10 | < Danbitious> | pascal... |
02:10 | < afny> | um |
02:10 | < Danbitious> | got it for a dollar at what was essentially a good will. crazy the good things people chuck. |
02:10 | < afny> | I don't remember his forum name |
02:10 | < Danbitious> | wait. |
02:10 | < afny> | pas***** |
02:10 | < afny> | passomething |
02:11 | < Danbitious> | i think I know who you refer too |
02:11 | < afny> | his first name is pascal |
02:12 | < afny> | hm |
02:12 | < afny> | I think I'm going to scrap my new MgN already |
02:12 | < Danbitious> | I take that back I have no effin clue. heh. |
02:12 | < afny> | and turn it into another Chub |
02:12 | < afny> | I really don't know what I want to do with my UMFL company |
02:13 | < afny> | loadout wise |
02:13 | < Danbitious> | did you see Wiking's Loki? I loved those grey pieces in the leg and chest area |
02:13 | < Danbitious> | didn't know they came in grey, just the black i have. |
02:13 | < afny> | yeah, that thing is deliciously new school zizzy |
02:13 | < Danbitious> | reminds me of eureka 7 |
02:13 | < Danbitious> | kinda |
02:14 | < afny> | a bit like a monsoon-o, maybe |
02:14 | < afny> | it didn't make me think that, though; too angular |
02:14 | < afny> | rounder designs make me think eureka 7 sometimes |
02:14 | < Danbitious> | I realize how husky it is and redact my statement. |
02:14 | < Danbitious> | but maybe a late GA frame from AC |
02:14 | < afny> | I'm really not familiar with AC stuff |
02:15 | < afny> | other than a vague familiarity with the style |
02:15 | < Danbitious> | well, I've kinda fell outta AC |
02:15 | < afny> | I played a TON of Chromehounds |
02:15 | < afny> | which was the same developer, I think |
02:15 | < Danbitious> | oh i always wanted to play it. |
02:15 | < Danbitious> | it is |
02:15 | < Danbitious> | they also did dark souls and demons souls |
02:15 | < afny> | I really want to play those |
02:15 | < Danbitious> | but yea they shut down the chromehounds online servers |
02:15 | < afny> | my PC isn't good enough for Dark Souls |
02:15 | < afny> | yeah, they did :_: |
02:16 | < afny> | I'm still heartbroken about it |
02:16 | < Danbitious> | i never got too play it either. |
02:16 | < afny> | it was so revolutionary |
02:16 | < afny> | the multiplayer, anyway |
02:16 | < afny> | the way voice communication was PART of the gameplay |
02:16 | < afny> | and how you had to capture comm towers |
02:16 | < Danbitious> | i don't remember much, but was it a bit like a SIM? |
02:16 | < afny> | to talk to your team |
02:16 | < afny> | it was more "realistic" than AC, but it wasn't really a sim |
02:16 | < afny> | just lots of customization and roles for your mech |
02:17 | < Danbitious> | if anythihng AC5 would be the most realistic. |
02:17 | < afny> | the revolutionary part was the 6v6 multiplayer |
02:17 | < afny> | like, I don't think "realism" is a thing in giant robot games |
02:17 | < Danbitious> | it's closer to how they were in the begining. |
02:17 | < Danbitious> | tell that to mechwarrior. |
02:17 | < Danbitious> | heh. LANCE OF ATLASES |
02:17 | < afny> | mechwarrior isn't realistic, it's just got more micro |
02:17 | < afny> | than Chromehounds |
02:18 | < afny> | requires more mciro, I should say |
02:18 | < Danbitious> | you make it sound like steel battalion. the good one. |
02:18 | < afny> | it wasn't a sim at all, relaly |
02:18 | < afny> | really* |
02:18 | < afny> | it was third person combat |
02:18 | < afny> | unless you were in a sniper or artillery cam |
02:18 | < afny> | it was like a mil-sim in ways, though |
02:19 | < Danbitious> | still, should have played it when I can. |
02:19 | < afny> | yeah |
02:19 | < afny> | it was awesome |
02:19 | < afny> | really my favorite multiplayer game of all time |
02:19 | < Danbitious> | more or less I was just busting your chops. |
02:19 | < afny> | it had this sweet |
02:19 | < afny> | like |
02:19 | < afny> | progressive world |
02:19 | < afny> | you could vote for the leader of your country, and depending on your like |
02:19 | < afny> | status in the war and your leader/budget |
02:19 | < afny> | more and better parts would be unlocked |
02:20 | < afny> | and it had INSANE levels of customization, not just for parts and roles |
02:20 | < afny> | but for skins, camo, decals |
02:20 | < Danbitious> | we need a game that was like mech Assault. |
02:20 | < afny> | by the end of my time with the game |
02:20 | < Danbitious> | but only in one aspect. |
02:20 | < afny> | my company was just constantly getting trashed |
02:20 | < afny> | by japanese teams with mechs painted like Wonderbread bags |
02:20 | < Danbitious> | heh. |
02:20 | < afny> | it was a lot like mechassault |
02:20 | < afny> | sort of |
02:20 | < Danbitious> | hm. |
02:20 | < afny> | I mean, it controlled similarly |
02:21 | < Danbitious> | but what I mean, is the ability to leave the frame/whatever you call your mecha |
02:21 | < Danbitious> | kinda like star citizen for mechs. |
02:21 | < afny> | yeah, that'd be cool |
02:21 | < Danbitious> | that's alot to ask for, but oh well, I like to dream |
02:21 | < Danbitious> | speaking of, you gonna play star citizen? |
02:22 | < afny> | probably |
02:22 | < Danbitious> | I have that AND 0x10c in my sights |
02:22 | < afny> | I liked freelancer but could never be assed to really get into one of the roleplay servers |
02:22 | < Danbitious> | freelancer? |
02:22 | < afny> | the game he made before star citizen |
02:22 | < afny> | it was basically supposed to BE star citizen but |
02:22 | < afny> | it was a pipe dream at the time |
02:22 | < afny> | so it ended up just being an on-rails space shooter |
02:23 | < Danbitious> | Damn |
02:23 | < afny> | but it had/has a pretty big mod/roleplay community |
02:24 | < afny> | I don't know, like |
02:24 | < afny> | Star Citizen SOUNDS awesome |
02:24 | < afny> | but I remain skeptical |
02:25 | < afny> | partly because of Freelancer, and partly because it just sounds way too good to be true |
02:25 | < Danbitious> | i'm looking at it optimistaclly. just like Halo 4. I may regret it, but oh well. I may regret BO2, but oh well. |
02:25 | < afny> | BO2? |
02:25 | < Danbitious> | sorry black ops 2. |
02:25 | < afny> | :\ |
02:25 | < Danbitious> | can't even be as bad as MW3. I think I reterned that after a month. |
02:25 | < afny> | :\ |
02:25 | < afny> | :\:\:\ |
02:25 | < Danbitious> | treyarch knows what they are doing. |
02:26 | < Danbitious> | yea, didn'y expect me to play games like that did you? |
02:26 | < Danbitious> | it's a guilty pleasure but I divilge in other games. |
02:26 | < afny> | I expect everyone to play games like that |
02:26 | < afny> | and am pleasantly surprised when I find I am mistaken. |
02:26 | < Danbitious> | they found they golden goose when MW4 came out, and now EA has been trying to find theirs. |
02:27 | < Danbitious> | but I bet you in 10 years EA will fall. |
02:27 | < Danbitious> | oops |
02:27 | < Danbitious> | I meant. CoD4. |
02:27 | < Danbitious> | that was embarrasing. |
02:27 | < afny> | the last console shooter I enjoyed was |
02:27 | < afny> | Shadowrun |
02:27 | < afny> | around the same time as Chromehounds |
02:27 | < afny> | fans of the original rpg hated it, but it was honestly pretty sweet |
02:27 | < Danbitious> | launch titles much? |
02:27 | < afny> | you could teleport through walls |
02:27 | < afny> | and fly around |
02:27 | < afny> | and it was very well balanced |
02:28 | < afny> | in a lot of ways it reminded me of Tribes 2 |
02:28 | < Danbitious> | oh, tribes. Love it. |
02:28 | < Danbitious> | Speaking of, i've been Playing as an assault in Firefall. |
02:28 | < afny> | I didn't really like the new Tribes |
02:28 | < Danbitious> | if you loves spinfusors, you's love the assaults plasmacannon |
02:28 | < Danbitious> | the free one? yea. |
02:29 | < afny> | I'm not interested at all in Firefall |
02:29 | < Danbitious> | i like it but mainly cause I never played the old ones, so what was I supposed to base it off of? except the ps2 one I played that. |
02:29 | < Danbitious> | why not? lot of talented people on board, even the guy who started Tribes. |
02:29 | < afny> | I've got a standing boycott on anything that might make Orson Scott Card money |
02:29 | < afny> | otherwise I'd probably be all over it |
02:30 | < Danbitious> | ugh. |
02:30 | < Danbitious> | I've heard about this, and honestly, I don't give a damn. i've heard about that idiot, but hes more or less a reference person for lore. |
02:30 | < afny> | yeah, but they still paid him |
02:31 | < Danbitious> | how old is that bastard anyway? |
02:32 | < afny> | Dunno |
02:32 | < afny> | old as balls, I'd guess. |
02:32 | < Danbitious> | his books were okay, but if he a.. would sexist be the right term? |
02:32 | < Danbitious> | I know he is very cheavanistic... |
02:32 | < afny> | It's a little more extreme than that |
02:33 | < afny> | he certainly is those things, and a bigot besides, but he also went through sort of a dogmatic transformation |
02:33 | < afny> | like, if you read Ender's Game, it seems to advocate for free thought and critical thinking |
02:33 | < afny> | but if you read his later books, it's just like |
02:33 | < Danbitious> | I read up to Xenocide. |
02:33 | < afny> | a bunch of pandering excuses for dogmatic thinking and fascism |
02:33 | < afny> | it's the bigotry that I boycott him, for |
02:33 | < Danbitious> | just stopped caring after the whole aliens comeing from trees. |
02:33 | < afny> | er, -, |
02:33 | < afny> | the other stuff is just bad writing |
02:33 | < Danbitious> | then again that was around the time I started reading tolkein so it's no contests. |
02:34 | < Danbitious> | seriously, enders game to the Hobbit? fat chance I'm gonna remember the hobbit. |
02:34 | < Danbitious> | I cried when Thorim Oakenshield died. no joke |
02:35 | < Danbitious> | I just remembered Jim Butcher. I need to catch up in the Harry Dresden Series. Am I losing you? |
02:35 | < afny> | I haven't read them if that's what you mean |
02:36 | < Danbitious> | if you get a chance read them. just stay away from the movies scifi made. |
02:36 | < Danbitious> | i heard its bad. |
02:36 | < afny> | there was a time in my life when I really enjoyed watching those |
02:36 | < afny> | made for the scifi channel movies |
02:36 | < Danbitious> | and... I also remember.. oh god he had a wierd name. |
02:36 | < afny> | but only because they were so hilariously bad |
02:36 | < afny> | every time |
02:36 | < Danbitious> | he did the Thomas Covenant series. |
02:36 | < Danbitious> | speaking of stopped on the 6th book. |
02:38 | < Danbitious> | but yea, back to Firefall. What I've played of the game has been great. needs more missions but I've loved it so far. |
02:38 | < Danbitious> | so even if that pig Orson gets paid I don't care, they do good even WITH him there. |
02:38 | < Danbitious> | just remember, his name is Orson. such a ludicrious name, it's so draconic. |
02:39 | < Danbitious> | did I lose you or are you just letting me ramble so you can watch SC2? |
02:39 | < afny> | little bit of both |
02:39 | < afny> | I just switched to Terran so I'm trying to glean some tactics |
02:40 | < Danbitious> | ever play the mod for SC2 called Star battle? |
02:40 | < Danbitious> | that might be the first taste of a Dota like game for me. it was great. |
02:40 | < afny> | I haven't played any custom maps yet |
02:40 | < afny> | I'll check em out eventually |
02:41 | < afny> | I really don't like moba games though |
02:41 | < Danbitious> | I'll let get back to the sc2 I'm gonna find something to play. |
02:41 | < Danbitious> | I like it with the Giant ships in space duking it out. |
02:41 | < afny> | I have trouble getting along with four people in the same room |
02:41 | < afny> | getting along with four random strangers enough to beat an enemy team |
02:41 | < afny> | not the best model for entertainment |
02:41 | < afny> | (for me) |
02:42 | < afny> | giant spaceships duking it out is always awesome, though |
02:42 | < Danbitious> | so that means we've barely got by with each other? I thought we had something! |
02:42 | < afny> | can't wait for the official MFZ space combat rules |
02:42 | < afny> | though I think the current rules plus vector movement works well enough |
02:42 | < afny> | well, you're also not |
02:42 | < afny> | in the room |
02:42 | < Danbitious> | god amighty I keep forgeting about the MFZ universe |
02:42 | < afny> | or randomly assigned to my team |
02:42 | < afny> | so I'm not obligated to hate you. |
02:42 | < afny> | But yeah, spaceship rules are like, a thing |
02:43 | < Danbitious> | gee, thanks for saying it the least insulting way. lol |
02:43 | < afny> | >_< |
02:43 | < Danbitious> | i keed |
02:43 | < afny> | here, let me make it up to you |
02:43 | < afny> | if I can find it |
02:43 | < afny> | vincent's vector movement rules for space combat |
02:43 | < Danbitious> | but yea when I hear space rules, I think to scale with the frames. and there goes my free time and money makeing dreadnaught class destroyers. |
02:44 | < afny> | Joshua has talked about two different sets |
02:44 | < afny> | one for frames in space, and one upscaled where frames aren't even visible |
02:44 | < afny> | but can be deployed as a weapon system |
02:44 | < Danbitious> | imagine a board game with a third demention of movement? |
02:44 | < Danbitious> | dimention* |
02:44 | < Danbitious> | dimension* |
02:45 | < Danbitious> | lets not go there my brain might just melt |
02:45 | < afny> | http://www.lumpley.com/comment.php?entry=425 |
02:45 | < afny> | this isn't movement in the third dimension, but it's pretty brain-melting |
02:46 | < afny> | it's very cool |
02:46 | < afny> | these rules + the current draft of mfz is perfect for space combat |
02:46 | < afny> | especially if your stations are also ships with their own vector and velocity |
02:46 | < Danbitious> | it melted mah brain mainly because I haven't so much as made a lance, let alone played a game. Even with Maptool. |
02:47 | < afny> | maptool is pretty sweet |
02:47 | < afny> | if the map is good |
02:47 | < afny> | the terrain and station placement is such a huge part of mf0 |
02:47 | < Danbitious> | I downloaded the mf0campain but haven't done much yet. or anything really. |
02:48 | < afny> | if it's the one I'm thinking of, the maps aren't great |
02:48 | < afny> | there's a distinct lack of cover |
02:48 | < Danbitious> | no I haven't even open'd it. |
02:48 | < Danbitious> | maybe we can plan a game sometime soon over the maptool |
02:48 | < afny> | I think I still have it installed |
02:48 | < afny> | somewhere |
02:48 | < afny> | maybe not this OS |
02:50 | < Danbitious> | well, let me know if you come up with something, I'm gonna think of a name. Tauros comes to mind |
02:51 | < Danbitious> | beep |
02:51 | < afny> | http://www.mahq.net/mecha/gundam/w/oz-12sms.htm |
02:52 | < Danbitious> | do I need to remind you most robotect, gundam, and sadly a portion of battletech are unknown to me? you'd be better off trying to get me to tell you the first 150 pokemon |
02:53 | < afny> | well I don't blame you for not knowing that particular gundam series |
02:53 | < afny> | it's pretty bad |
02:53 | < afny> | but a few of the designs from it are great |
02:54 | < afny> | I also don't hold Battletech against you |
02:54 | < afny> | I only played a little Mechwarrior |
02:54 | < Danbitious> | I JUST remembered that guy that had small scale gundams made a lance and they were close to the size of chubs |
02:54 | < Danbitious> | well i know the difference between a catapult and a madcat, and that the madcad is called the timberwolf in IS systems |
02:55 | < afny> | that's more than I know |
02:55 | < Danbitious> | clan weapons are more powerful, but overheat more. it would seem the IS love their ballistics. barring a few frames with PPCs |
02:56 | < Danbitious> | well, there are alot of beam cannons |
02:56 | < Danbitious> | the xpulse laser is only on the raven. sad |
02:56 | < afny> | the one thing I like from battletech is this |
02:56 | < afny> | http://4.bp.blogspot.com/_eBP4Zyv0tbk/TJOBFQ8JweI/AAAAAAAAAfE/jQ0EjlRsXtk/s1600/ cbt_17.jpg |
02:56 | < afny> | for some reason. |
02:56 | < Danbitious> | Ha! that's a raven |
02:56 | < Danbitious> | sec |
02:57 | < afny> | I like the zentradi battlepod, too |
02:57 | < afny> | but that's not really battletech |
02:57 | < Danbitious> | http://mwomercs.com/media/artwork/1-battlemechs/43-raven-concept |
02:57 | < Danbitious> | how does THAT raven suit you? |
02:57 | < afny> | eh, it's missing the thing that made me like it in the first place |
02:57 | < afny> | the ridiculous beak cockpit is what makes me like it |
02:58 | < afny> | this one looks more like a dog head |
02:58 | < Danbitious> | I'm a sucker for sharp edges that's why I love the mechs in MWO |
02:59 | < Danbitious> | I feel it makes it look like it'd actually be feasable, not just a withces nose with legs. |
02:59 | < afny> | I don't think either design is particularly feasible |
02:59 | < Danbitious> | witch's |
02:59 | < afny> | but nothing in the MWO one looks any more realistic |
02:59 | < afny> | just slightly more "gritty" |
02:59 | < Danbitious> | this day and age? not really |
02:59 | < Danbitious> | we'd be closer to master slave inputs, and we have that already. |
03:00 | < Danbitious> | something like the glorified forlift in Alien |
03:00 | < Danbitious> | forklift* |
03:00 | < afny> | that's more or less how labor frames work in mf0 |
03:00 | < Danbitious> | true. |
03:00 | < afny> | the combat-designed frames work differently |
03:00 | < afny> | but like, conscripts work like the power loader |
03:00 | < Danbitious> | i think we're just splitting hairs now. |
03:00 | < afny> | well, I wasn't really talking about the controls |
03:00 | < afny> | when I said the MWO raven isn't any more realistic |
03:01 | < afny> | I mean, they're both giant bipedal walking tanks |
03:01 | < Danbitious> | honestly? I'm just lost now. |
03:01 | < afny> | ? |
03:01 | < afny> | me too; what were we splitting hairs about |
03:02 | < Danbitious> | I may have used that term wrong it just seemed like the right term |
03:04 | < Danbitious> | so, before either of us forget, you want to try and train me in a few maptool matches tommorrow? |
03:05 | < afny> | maybe if we can find some other people |
03:05 | < Danbitious> | right. |
03:05 | < afny> | it's much more fun that way |
03:06 | < afny> | and it'll make those maps slightly less awful |
03:06 | < afny> | ilike, really, they have about 1/4th the ammount of cover they need |
03:06 | < Danbitious> | hah |
03:06 | < afny> | and I don't know how to edit the campaign files to add more |
03:06 | < Danbitious> | you know what would be cray? |
03:06 | < afny> | cray...fish |
03:07 | < Danbitious> | that too |
03:07 | < afny> | really the campaign was just designed with the wrong mindset, I think |
03:07 | < Danbitious> | but I was thinking about some way to play maps for MFO but w/out what seems to be maptool being cumbersome |
03:07 | < afny> | the cover should be placed in rounds by the players |
03:07 | < Danbitious> | unless maptool is good |
03:08 | < afny> | it's not particularly good |
03:08 | < Danbitious> | I have one of those ideas in my head that I'm gonna hold on to. |
03:09 | < Danbitious> | a mod for a game, that would allow us to play mfo. |
03:09 | < afny> | the ruleset doesn't seem hard to code |
03:09 | < Danbitious> | but where to start... |
03:09 | < afny> | depends on the engine |
03:09 | < Danbitious> | well, I was thinking, and this is the cray part |
03:09 | < Danbitious> | in 3d. |
03:10 | < afny> | it could work, but it'd be a lot more work |
03:10 | < Danbitious> | i would think Source might work, barring that everyone and their motehr has made a mod for it. |
03:10 | < afny> | I love Source, but let me tell you |
03:10 | < afny> | changing shit dynamically and source |
03:10 | < afny> | don't really get along |
03:10 | < afny> | the other problem is models |
03:11 | < Danbitious> | well, barring I have zero skills in coding, rendering, debugging, and basically no skills in game desing, I would be a bit better of starting smaller. but I'v kinda always been the kind of peson to have a big goal and learn what I need ad I go. |
03:11 | < Danbitious> | that may sound worse than it seems. |
03:11 | < afny> | that's a good approach in general, but I think you'd frustrate yourself in Source |
03:11 | < afny> | pretty quickly |
03:11 | < Danbitious> | indeed |
03:11 | < afny> | just because it'd take sooo many resources to have it look good |
03:11 | < Danbitious> | maybe stay in topdown for now |
03:12 | < afny> | and also because menu design in source is VERY annoying\ |
03:12 | < Danbitious> | if I did topdown |
03:12 | < Danbitious> | most of it would be sprites would it not? |
03:12 | < Danbitious> | like. OMG |
03:12 | < afny> | depends what you mean by sprites, but sure |
03:12 | < Danbitious> | kinda like FTL |
03:13 | < Danbitious> | a sprite is a term for a placable 2d object. |
03:13 | < Danbitious> | well, roughly. |
03:13 | < Danbitious> | uno momento |
03:14 | < Danbitious> | In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene. Initially including just graphical objects handled separately from the memory bitmap of a video display, this now includes various manners of graphical overlays. |
03:14 | < Danbitious> | that may be wikipedia but from what I remember that sums it up. |
03:15 | < Danbitious> | damnit. I killed another one. |
03:16 | < afny> | nah, there was just an intense fight |
03:16 | < Danbitious> | whew. |
03:17 | < afny> | I do know what a sprite is :| |
03:17 | < afny> | but you aren't limited to sprites if you do top down |
03:17 | < Danbitious> | well, I didn't really say I was, it's just the first thing that popped up. |
03:23 | < afny> | hm |
03:24 | < afny> | I'm very tempted to just write about kopimism in this religion thread |
03:25 | < Danbitious> | and that is... |
03:27 | < afny> | http://en.wikipedia.org/wiki/Missionary_Church_of_Kopimism |
03:34 | < Danbitious> | I... agree with Kopimism. |
03:34 | < afny> | yeah |
03:34 | < afny> | it's pretty agreeable |
03:35 | | Draxinusom [NSwebIRC@Nightstar-1a6b4827.vt.comcast.net] has joined #mf0 |
03:36 | < Danbitious> | good... very late evening Drax |
03:37 | < afny> | http://www.flickr.com/photos/olog/8119943338/in/photostream/ |
03:37 | < afny> | this thing is just so sweet |
03:38 | < Danbitious> | I just pissed myself... |
03:40 | < Danbitious> | i always find, when I build, I tend to remember what I have seen, and tend to try and stay away from it. i usually fail. |
03:40 | < afny> | don't |
03:41 | < afny> | copy blatantly |
03:41 | < afny> | I THOUGHT YOU AGREED WITH KOPIMISM |
03:41 | < Danbitious> | heh. |
03:41 | < Danbitious> | yea, but I like to be original. |
03:41 | < afny> | that's overrated |
03:41 | < Danbitious> | well, what that shit... |
03:41 | < afny> | and furthermore, copying allows you to eventually develop originality |
03:42 | < Danbitious> | well, kinda like that bullfrog hybrid... |
03:45 | < afny> | ... |
03:45 | < afny> | COPYMIXING |
03:45 | < afny> | I really can't take that term seriously, but the idea applies |
03:47 | < afny> | I think I'm gonna go back to ships this week |
03:47 | < afny> | I have stuff for two more medium size stands if I switch my corvettes to smaller ones |
03:47 | < afny> | so I'm gonna add two utility ships to my fleet |
03:47 | < afny> | a hauler and something else |
03:47 | < afny> | probably a scout |
03:48 | < afny> | slim pickings on pieces, though; gonna have to get creative |
03:48 | < Danbitious> | link corvette I've not lurked lately |
03:48 | < Danbitious> | well, in depth |
03:48 | < afny> | it's not really a thing |
03:48 | < afny> | it's like |
03:49 | < afny> | 4 pieces? |
03:49 | < afny> | http://www.flickr.com/photos/kyanosmoros/8044323818/in/photostream |
03:49 | < afny> | the Cladonemas |
03:49 | < afny> | they're using oversized stands, I could fit cruisers on there |
03:49 | < Danbitious> | that's beautiful |
03:49 | < afny> | thanks |
03:54 | < Danbitious> | effin great |
03:54 | < Danbitious> | I have an idea, but the parts I need are on the concept frame. |
03:55 | < Danbitious> | I need to get that into MLCAD so I have it on File. |
03:55 | < Danbitious> | knowing me, if I vulture it's most likely gonna not be put back. |
03:56 | < afny> | I know that feeling |
03:56 | < afny> | I usually let a frame sit for a few days and then either scrap it or add it to a company |
03:56 | < Danbitious> | I need to get ahold of some kind of starter |
03:56 | < afny> | my record isn't good; I've got four companies, and only... |
03:57 | < Danbitious> | I have good pieces but no enough to ever make lance |
03:57 | < afny> | 5.3 original designs? |
03:57 | < afny> | not counting my non-sc frames |
03:57 | < Danbitious> | honestly, I think my first frame may be my most original. you haven't seen it yet. |
03:57 | < afny> | all of my first frames were an original design |
03:57 | < Danbitious> | want the.LDD? |
03:57 | < afny> | because I didn't have any of the bits needed to make Soren's frames |
03:58 | < afny> | I can't load LDD files XD |
03:58 | < Danbitious> | oops |
03:58 | < Danbitious> | MLCAD user? |
03:58 | < afny> | nope |
03:58 | < afny> | neither |
03:58 | < Danbitious> | uno momento |
03:58 | < afny> | I don' |
03:58 | < afny> | t really have the harddrive space, either, but it's mostly just cause I don't really use the programs |
03:59 | < afny> | that might sound like a dumb excuse, but I only have 1.5 gigs free right now |
04:03 | < Danbitious> | been there |
04:03 | < Danbitious> | about 10-15 left |
04:03 | < Danbitious> | with a 1tb drive for my fraps recording. |
04:03 | < Danbitious> | recordings* |
04:05 | < Danbitious> | May I present the Kodiak? |
04:05 | < Danbitious> | http://s1163.photobucket.com/albums/q552/Danbitious/?action=view¤t=MCF-01K odiak.jpg |
04:05 | < afny> | I like the scoop hands |
04:06 | < Danbitious> | it's meant to carry... sec |
04:06 | < Danbitious> | http://www.mobileframehangar.com/viewtopic.php?f=10&t=1596 |
04:06 | < Danbitious> | had something bricked that size for comparison. |
04:06 | < afny> | those are pretty sweet |
04:06 | < Danbitious> | I want to go back and add proper weapons to it. |
04:07 | < Danbitious> | my inspiration was Metal Gear.. Zeke I believe |
04:08 | < Danbitious> | but, it does have burn thrusters. it's much more articulate than it looks. the feet are basically skiis, well because of the burn jets. that and it's very compact when in off mode. |
04:08 | < afny> | I'm a huge Yoji Shinkawa fan |
04:08 | < afny> | don't know if he did zeke, though |
04:08 | < Danbitious> | who would that be? Honestly, I'm sad I haven't properly gotten into Metal gear |
04:09 | < Danbitious> | most of the game I played was on a demo disk for ps1, back in like 1998 |
04:09 | < afny> | he's the mech designer for most of Kojima's games |
04:09 | < afny> | at least all the recent ones |
04:09 | < Danbitious> | how do you feel about the new MG? It seems to me more Hack and slash. |
04:09 | < afny> | haven't played it |
04:09 | < afny> | (do you mean 4?) |
04:09 | < afny> | I don't have a ps3 |
04:10 | < Danbitious> | oh, no I mean AFTER 4 |
04:10 | < afny> | oh, Rising or whatever |
04:10 | < afny> | or REVENGEANCE |
04:10 | < Danbitious> | they're in the process of making another. Raiden is the main in this one |
04:10 | < afny> | I guess I don't really have an opinion |
04:10 | < afny> | is Kojima the lead dev? |
04:10 | < Danbitious> | I think so. Or the CEO of Konami. |
04:11 | < Danbitious> | Kojima? reminds me of Kojima Particles ain AC4 and 4A |
04:11 | < Danbitious> | in* |
04:11 | < afny> | looks like he's not on the team |
04:11 | < afny> | it's being made by Platinum Games |
04:11 | < afny> | Shinkawa is doing the designs, though |
04:12 | < afny> | Kojima can do hack and slash |
04:12 | < afny> | ZoE is hack and slash |
04:12 | < afny> | this is by the studio that did Bayonetta, though |
04:12 | < Danbitious> | they could pull it off. It's not like they know one thing. |
04:12 | < Danbitious> | didn't they do DMC4? |
04:12 | < afny> | I haven't played any of their games |
04:12 | < Danbitious> | brb |
04:12 | < afny> | I've played Clover games, which they were before |
04:13 | < afny> | so I guess I have played their games |
04:13 | < afny> | which were great, in my experience |
04:13 | < afny> | it'll probably be really good. |
04:14 | <~McMartin> | IIRC, Bayonetta was by the guys who did DMC*3* |
04:14 | <~McMartin> | Which was better than DMC4 by every conceivable metric other than perhaps Amount Of Pixel Shading |
04:14 | < afny> | are you sure? |
04:14 | < afny> | I'm not reading anything that says that |
04:14 | < afny> | though I do like DMC3 |
04:15 | <~McMartin> | C;pver wasmt |
04:15 | <~McMartin> | Blargle |
04:15 | < afny> | the developer is just "Capcom" for dmc3 |
04:15 | <~McMartin> | Oh |
04:15 | < afny> | not Clover or Platinum |
04:15 | <~McMartin> | It's the dude - director |
04:15 | < afny> | maybe there was some individual crossover |
04:15 | <~McMartin> | Clover is Viewtiful Joe and Okami, right? |
04:15 | <~McMartin> | Yeah, it was individuals |
04:15 | <~McMartin> | Not full-studio |
04:15 | < afny> | yeah |
04:15 | < afny> | and Godhand |
04:15 | < afny> | and then they became Platinum |
04:16 | < afny> | their games are usually pleasingly batshit |
04:16 | < afny> | or maybe apeshit |
04:16 | < afny> | some kind of shit, anyway |
04:17 | < afny> | hm, I really need to pick up the DMC special edition |
04:18 | < afny> | I bet it's like six dollars |
04:18 | <~McMartin> | Yes |
04:18 | < afny> | dmc3* |
04:18 | <~McMartin> | Sorry, i should clarify |
04:18 | <~McMartin> | When I said "DMC3 is better than DMC4 by every conceivable metric" I meant DMC3SE |
04:18 | < afny> | yeah, I've never played it |
04:18 | < afny> | the SE I mean |
04:19 | <~McMartin> | It's basically a merger of the best features of the Japanese and US releases, including the difficulty levels unique to each |
04:19 | < afny> | I'm actually fucking terrible at that kind of game |
04:19 | < afny> | it took me more than a year to get past Phantom in the first one, I think |
04:20 | < afny> | I kept quitting. |
04:20 | <~McMartin> | All the more reason to get the merger; the JP difficulty levels were one tick easier |
04:20 | <~McMartin> | fuck Phantom forever |
04:20 | < afny> | ^ |
04:20 | <~McMartin> | The Shadows, too |
04:20 | <~McMartin> | I can't replay DMC1 because I begin to shake with remembered rage as soon as I hit mission 4 and cannot interact further |
04:20 | < afny> | but fuck you, I am not turning on easy automatic mode |
04:20 | <~McMartin> | Anyway, speaking of Phantom! |
04:20 | <~McMartin> | No, not easy-automatic. |
04:20 | < afny> | no no, I wasn't saying fuck YOU |
04:20 | <~McMartin> | NA "Easy" in DMC3 was JP "Normal" |
04:21 | < afny> | I was saying fuck dmc one for trying to get me to turn on easy automatic |
04:21 | <~McMartin> | And NA "Normal" was JP "Hard" |
04:21 | < afny> | yeah, I know |
04:21 | <~McMartin> | In the SE, those become Normal and Hard, and NA "Hard" is SE "Very Hard", and JP Easy is Easy. |
04:21 | <~McMartin> | And it's NOT Easy Automatic |
04:21 | <~McMartin> | Anyway, now having checked |
04:21 | < afny> | yeah, I'm talking about the message in dmc1 that comes up |
04:21 | <~McMartin> | nod |
04:21 | < afny> | asking you if you want to turn on easy automatic |
04:21 | < afny> | ALL MY RAGE. |
04:22 | <~McMartin> | Hideki Kamiya was director for DMC, RE1, RE2, VJ, VJ2, Okami, and Bayonetta |
04:22 | < afny> | ah |
04:22 | <~McMartin> | ... and voiced Godot in Phoenix Wright 3, which amuses me way, way more than it should |
04:23 | < afny> | http://en.wikipedia.org/wiki/The_Wonderful_101 |
04:23 | < afny> | this looks pretty amazing |
04:24 | < Danbitious> | amfy, you idiot. |
04:24 | < Danbitious> | I said "brb" |
04:24 | < Danbitious> | hello martin. |
04:24 | | Soren|Away is now known as Soren |
04:25 | < afny> | o/ |
04:25 | <~McMartin> | lo Soren |
04:25 | <@Soren> | o/ |
04:25 | < Danbitious> | wha. |
04:25 | <@Soren> | 'lo |
04:25 | < Danbitious> | OH |
04:25 | < Danbitious> | MY |
04:25 | < Danbitious> | GOD |
04:25 | < Danbitious> | whazif.. huh I think I'm gonna faint... |
04:26 | <@Soren> | Look, if you're going to do things that make me laugh, wait till I'm done drinking my coffee. |
04:26 | <@Soren> | This shit comes out my nose, it'll burn. |
04:26 | < Danbitious> | TOO BAD, ENJOY THE BURNS! |
04:26 | < afny> | http://www.youtube.com/watch?v=aQm7YpxgOnA |
04:26 | <~McMartin> | OOOH BURN |
04:26 | < Danbitious> | I'M FREAKING OUT OVER THE FREAKING SOREN HERE! |
04:27 | < afny> | you shouldn't make coffee come OUT of your nose |
04:27 | < Danbitious> | *pant* and, I'm calm. |
04:27 | < afny> | you should put coffee IN your nose. |
04:27 | < Danbitious> | wouldn't him ejecting it through laughing give the same results? |
04:28 | <@Soren> | I'd just as soon not find out. |
04:28 | < Danbitious> | coffee... must be morning over there. |
04:28 | < Danbitious> | Indeed. |
04:28 | <@Soren> | lunch, but coffee is always on the menu. |
04:29 | < Danbitious> | lunch? I may know who you are, but your country is beyond me. |
04:30 | < Danbitious> | i have a great habit of making people stop talking to me. It's prelavent here. |
04:30 | < Danbitious> | maybe it's a talent... |
04:30 | <@Soren> | just doin' email. |
04:31 | < Danbitious> | it's fine, I guess Anfy is back at sc2 again |
04:31 | < afny> | a 50 minute tvt just ended |
04:31 | < afny> | AND NOW ANOTHER HAS BEGUN |
04:31 | < Danbitious> | dang. |
04:32 | < Danbitious> | isn't usually who can go to defcon 1 with terrans? |
04:33 | < afny> | not sure if you accidentally a word, or if there is a korean terran called Usually |
04:33 | < afny> | like, it would not surprise me. |
04:33 | < Danbitious> | i forgot the word it |
04:33 | < Danbitious> | "it" |
04:35 | < afny> | I really don't know where defcon 1 is for terrans |
04:35 | < afny> | the last game was battlecruisers vs mass seeker missile |
04:35 | < Danbitious> | NUKES EVERYWHERE |
04:36 | <@Soren> | I've never really been a believer in the game-ending potential of nukes. Tanks, sure, but unless you get lucky with a strike on someone's mineral line you're porbably doing to be doing most of your damage with tanks. |
04:36 | <@Soren> | probably* |
04:36 | < afny> | I've seen them being used to probe siege lines in really late game tvt |
04:37 | < Danbitious> | reminds me of Dawn of war when I would spam the Leman Russ tanks |
04:37 | < afny> | but they really aren't game enders |
04:37 | < Danbitious> | meh, I do better at shooting people |
05:04 | < Danbitious> | well, I'm off to watch south park and then pass out to wake up as 7am. later people! |
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05:08 | < afny> | people still watch south park? |
05:20 | <~McMartin> | SCIENCE says yes. |
06:06 | < afny> | I do the sleeping now |
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16:49 | < DeathZero> | Honk Blarg Honk Honk. |
17:13 | < DeathZero> | o_O |
17:13 | < DeathZero> | O_o booored. |
17:21 | < LFOW> | Yep |
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17:37 | < DeathZero> | bah, he left, thats what I get for paying more attention to facebook chat. |
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19:01 | < DeathZero> | moo. |
19:01 | < DeathZero> | anyone alive? |
19:10 | < afny> | o/ |
19:11 | < DeathZero> | o/ |
19:11 | < DeathZero> | heyooo |
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