mf0 logs -> 2012 -> Mon, 15 Oct 2012< mf0.20121014.log - mf0.20121016.log >
--- Log opened Mon Oct 15 00:00:27 2012
00:02
< afny>
Addking
00:02
< afny>
did you see that response to your Vogon poetry joke
00:02
< afny>
it hurt me
00:02
< afny>
it hurt me, perhaps, more than Vogon poetry.
00:20
< addking>
wait, no, i'll go look
00:21
< addking>
oh... that's just kinda sad.
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00:31
< afny>
yeah
00:31
< afny>
pretty sad.
00:31
< afny>
especially because that movie was not even all that good
00:32
< afny>
I thought the casting for Arthur and Marvin was perfect, but other than that it didn't have a lot going for it
00:32
< afny>
I guess the Guide entry scenes were cool
01:07
< afny>
hm, actually I thought Mos Def was good in it as well
01:07
< afny>
thinking back I guess I just didn't like Zaphod and Trillian
01:07
< afny>
they both felt like they were just reading their lines
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03:33
< addking>
i hated their take on Zaphod
03:33
< addking>
Trillian was okay. She is supposed to be cool, and out of Arthur's league really. But, they also had like zero chemistry.
03:39
< afny>
yeah, like
03:39
< afny>
I wasn't even expecting romantic chemistry
03:39
< afny>
just, you know
03:39
< afny>
able to hold a conversation
03:39
< afny>
like, I always got the impression that Trillian at least entertained his presence, even if she didn't really take him seriously
03:39
< afny>
but even that didn't come across
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04:53
< addking>
True that Afny, that's about dead on.
05:01
< afny>
I can't really blame the cast, though
05:01
< afny>
I just remembered Bill Nighy was also great in that
05:01
< afny>
the direction was just terrible
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18:41 AK|AFK is now known as addking
18:41
< addking>
afternoon
18:57
< addking>
hmm. I'm running a 'demo' (ie, teaching at least 2 or 3 player today) and I've got 4 squads built, that cover a bit of each playstyle (one's got a least a melee frame, another an artillery etc)
18:58
< addking>
but I need to calculate asset value... 3 frames 11 systems, 3 frames 12 sys, 4 frames 11 syst, 4 frames 12 systems. should be... 7, 6, 4, 3?
19:07
< addking>
this is still the ruleset part i think is the most poorly worded in the rules drafts.
19:35
< Draxy_work>
Hi addking
19:35
< Draxy_work>
Looks to me like those asset values would be 7, 5, 5, 3
19:35
< Draxy_work>
Because the first has both the lease frames (tied) and the least systems (tied)
19:36
< Draxy_work>
He gets +1 for each of those
19:36
< Draxy_work>
the second has the least frames (tied), and the most systems (tied), so he gets +1 for the least, and -1 for the most, those cancel, and asset value stays at 5
19:37
< Draxy_work>
the third is just the inverse of the second, they still cancel and leave him at 5
19:37
< Draxy_work>
the last is most frames (tied), and most systems (tied) so he gets -1 for each, leaving him with 3
19:37
< Draxy_work>
Make sense?
19:38
< Draxy_work>
I hope so, but I'm off for a bit
19:38
< Draxy_work>
Later!
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19:38
< addking>
ahh
19:40
< addking>
see i have no issue with the 3/11, and 4/12 frames calculation.
20:15
< addking>
aoeirjoaer, I should not math.
20:15
< addking>
the 4 frame groups are both wrong.
20:17
< addking>
that should be 4 with 15 systems, and 4 with 16 systems.
20:17
< addking>
frames are at max loadout -1 per grouping.
20:20
< addking>
so is that correct then? at 7, 6, 4, 3. Since the 3,11 group has both fewest frames and systems so -2; the second group is tied for lowest frames so -1; and so on?
21:17 addking is now known as AK|OUTNABOUT
22:01
< huhwhozat>
the 3,11 gets +2, not -2
22:01
< huhwhozat>
so...
22:04
< huhwhozat>
3,11: 7 (least frames: +1, least systems: +1)
22:04
< huhwhozat>
3,12: 6 (least frames: +1)
22:04
< huhwhozat>
4,15: 4 (most systems: -1)
22:04
< huhwhozat>
4,16: 3 (most frames: -1, most systems: -1)
22:04
< huhwhozat>
I think that's right
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22:31
< Draxinusom>
Yeah, with those loadouts that looks right
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--- Log closed Tue Oct 16 00:00:43 2012
mf0 logs -> 2012 -> Mon, 15 Oct 2012< mf0.20121014.log - mf0.20121016.log >

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