--- Log opened Mon Oct 15 00:00:27 2012 |
00:02 | < afny> | Addking |
00:02 | < afny> | did you see that response to your Vogon poetry joke |
00:02 | < afny> | it hurt me |
00:02 | < afny> | it hurt me, perhaps, more than Vogon poetry. |
00:20 | < addking> | wait, no, i'll go look |
00:21 | < addking> | oh... that's just kinda sad. |
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00:31 | < afny> | yeah |
00:31 | < afny> | pretty sad. |
00:31 | < afny> | especially because that movie was not even all that good |
00:32 | < afny> | I thought the casting for Arthur and Marvin was perfect, but other than that it didn't have a lot going for it |
00:32 | < afny> | I guess the Guide entry scenes were cool |
01:07 | < afny> | hm, actually I thought Mos Def was good in it as well |
01:07 | < afny> | thinking back I guess I just didn't like Zaphod and Trillian |
01:07 | < afny> | they both felt like they were just reading their lines |
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03:33 | < addking> | i hated their take on Zaphod |
03:33 | < addking> | Trillian was okay. She is supposed to be cool, and out of Arthur's league really. But, they also had like zero chemistry. |
03:39 | < afny> | yeah, like |
03:39 | < afny> | I wasn't even expecting romantic chemistry |
03:39 | < afny> | just, you know |
03:39 | < afny> | able to hold a conversation |
03:39 | < afny> | like, I always got the impression that Trillian at least entertained his presence, even if she didn't really take him seriously |
03:39 | < afny> | but even that didn't come across |
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04:53 | < addking> | True that Afny, that's about dead on. |
05:01 | < afny> | I can't really blame the cast, though |
05:01 | < afny> | I just remembered Bill Nighy was also great in that |
05:01 | < afny> | the direction was just terrible |
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18:41 | | AK|AFK is now known as addking |
18:41 | < addking> | afternoon |
18:57 | < addking> | hmm. I'm running a 'demo' (ie, teaching at least 2 or 3 player today) and I've got 4 squads built, that cover a bit of each playstyle (one's got a least a melee frame, another an artillery etc) |
18:58 | < addking> | but I need to calculate asset value... 3 frames 11 systems, 3 frames 12 sys, 4 frames 11 syst, 4 frames 12 systems. should be... 7, 6, 4, 3? |
19:07 | < addking> | this is still the ruleset part i think is the most poorly worded in the rules drafts. |
19:35 | < Draxy_work> | Hi addking |
19:35 | < Draxy_work> | Looks to me like those asset values would be 7, 5, 5, 3 |
19:35 | < Draxy_work> | Because the first has both the lease frames (tied) and the least systems (tied) |
19:36 | < Draxy_work> | He gets +1 for each of those |
19:36 | < Draxy_work> | the second has the least frames (tied), and the most systems (tied), so he gets +1 for the least, and -1 for the most, those cancel, and asset value stays at 5 |
19:37 | < Draxy_work> | the third is just the inverse of the second, they still cancel and leave him at 5 |
19:37 | < Draxy_work> | the last is most frames (tied), and most systems (tied) so he gets -1 for each, leaving him with 3 |
19:37 | < Draxy_work> | Make sense? |
19:38 | < Draxy_work> | I hope so, but I'm off for a bit |
19:38 | < Draxy_work> | Later! |
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19:38 | < addking> | ahh |
19:40 | < addking> | see i have no issue with the 3/11, and 4/12 frames calculation. |
20:15 | < addking> | aoeirjoaer, I should not math. |
20:15 | < addking> | the 4 frame groups are both wrong. |
20:17 | < addking> | that should be 4 with 15 systems, and 4 with 16 systems. |
20:17 | < addking> | frames are at max loadout -1 per grouping. |
20:20 | < addking> | so is that correct then? at 7, 6, 4, 3. Since the 3,11 group has both fewest frames and systems so -2; the second group is tied for lowest frames so -1; and so on? |
21:17 | | addking is now known as AK|OUTNABOUT |
22:01 | < huhwhozat> | the 3,11 gets +2, not -2 |
22:01 | < huhwhozat> | so... |
22:04 | < huhwhozat> | 3,11: 7 (least frames: +1, least systems: +1) |
22:04 | < huhwhozat> | 3,12: 6 (least frames: +1) |
22:04 | < huhwhozat> | 4,15: 4 (most systems: -1) |
22:04 | < huhwhozat> | 4,16: 3 (most frames: -1, most systems: -1) |
22:04 | < huhwhozat> | I think that's right |
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22:31 | < Draxinusom> | Yeah, with those loadouts that looks right |
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--- Log closed Tue Oct 16 00:00:43 2012 |