mf0 logs -> 2012 -> Fri, 21 Sep 2012< mf0.20120920.log - mf0.20120922.log >
--- Log opened Fri Sep 21 00:00:08 2012
00:03 huhwhozat [chatzilla@Nightstar-f2f80f29.in.comcast.net] has joined #mf0
00:04
< huhwhozat>
hallo
00:05
< neoaez>
welcome back
00:06
< huhwhozat>
yar
00:07
< afny>
o/
00:34 huhwhozat [chatzilla@Nightstar-f2f80f29.in.comcast.net] has quit [Ping timeout: 121 seconds]
00:40
< Draxinusom>
HI
00:40
< Draxinusom>
Ok
00:41
< Draxinusom>
It's not the images specifically. At least it doesnt appear to be. I took a look at the the images themselves and they're just fine.
00:42
< Draxinusom>
For some reason when I finish and try to save the cards the images it produces are grainy and artifact filled.
00:42
< Draxinusom>
Just wondering if there was a trick to prevent that
00:42
< neoaez>
What DPI are the images you are using?
00:43
< Draxinusom>
No no, I'm using the minimalist cards, I mean the component images of the cards, like the dice images and the frame.
00:43
< neoaez>
Hmmm
00:43
< Draxinusom>
Yeah
00:43
< Draxinusom>
Thats what I said
00:44
< neoaez>
I've only printed them out in grayscale here, but they come out pretty sharp
00:44
< neoaez>
What printer do you have?
00:44
< neoaez>
The cards are setup to print at 200dpi which is pretty decent for printing.
00:45
< neoaez>
MSE actually uses 150dpi for the magic card sets.
00:45
< Draxinusom>
Maybe it's just the perfectionist in me. I haven't printed them yet, just exported the completed image files. It's those finished files that show the artifacting. Maybe it wouldn't be noticeable in print.
00:46
< neoaez>
I have to run my kid to karate. I'll be back a little later. We can see if we can get to the bottom of it.
00:46
< Draxinusom>
The dpi is still appropriate, it seems to be applying image compression I think
00:46
< neoaez>
They should look pretty sharp on screen. Do they look worse than those on my flickr account?
00:46
< Draxinusom>
Let me check
00:46
< neoaez>
bbl
00:48 KarolineDianne [NSwebIRC@Nightstar-35371e3c.hstntx.sbcglobal.net] has joined #mf0
00:48
< KarolineDianne>
e_e
00:50
< afny>
:A
00:50
< Draxinusom>
Oh wow yeah
00:51
< Draxinusom>
That's weird
00:51
< afny>
how you doin KD
00:51
< KarolineDianne>
Hallo
00:51
< Draxinusom>
You're look great
00:51
< Draxinusom>
Yours look great
00:51
< KarolineDianne>
Who's looking great?
00:51
< Draxinusom>
lol
00:51
< afny>
me, obvs
00:51 * afny is sexeh
00:51
< KarolineDianne>
We;; duh
00:51
< Draxinusom>
The Unit Cards neoaez made.
00:51
< Draxinusom>
:)
00:52
< KarolineDianne>
So hey, I just put a new thread in the Frame Forge
00:53
< afny>
I'd be into fantasy stuff if it was like Escaflowne
00:53
< Draxinusom>
HA, Nice
00:54
< KarolineDianne>
Escaflowne?
00:54
< afny>
it's giant robot anime, but with capes and swords and chivalry
00:54
< KarolineDianne>
Oh
00:54
< KarolineDianne>
Well, I was thinking more along the lines of Warhammer Fantasy
00:54
< KarolineDianne>
But using MF0 rules
00:55
< KarolineDianne>
And legos
00:56
< afny>
if I did that I'd do it with minifigs I guess
00:57
< KarolineDianne>
I like this idea, though, because it lets you do a lot while staying in the normal MF0 rules.
00:57
< KarolineDianne>
So like, a big unit of 18 soldiers could be a Frame..
00:57
< KarolineDianne>
Or four knights
00:57
< KarolineDianne>
Or a big armored troll or dragon
00:57
< afny>
hm
00:57
< afny>
I could be down for building fantasy creatures
00:58
< afny>
I don't have the best parts for that kind of thing thouhg
00:58
< KarolineDianne>
You could make your 'chaos lord' HQ guy just one dude on a cool piece of scenery, and now the 'one dude so awesome he's as good as a bunch of mooks' thing is satisfied.
01:00
< afny>
I dunno, I'm generally against mooks
01:00
< afny>
I don't subscribe to that kind of representation of warfare
01:01
< afny>
I'm just opinionated though, don't let me stop you from making plates of soldiers
01:02
< KarolineDianne>
Well, in war, everyone is a mook.
01:02
< afny>
well yeah
01:02
< afny>
everyone is a mook and everyone is a hero
01:02
< KarolineDianne>
But we throw badass protagonists in our fantasy to make it cooler
01:02
< afny>
well I can't argue against that because
01:02
< afny>
Amuro :|
01:02
< afny>
but
01:03
< afny>
I think it's different in linear fiction vs representational wargames
01:03
< KarolineDianne>
Hmm?
01:03
< KarolineDianne>
Well, when I say 'mook' I mean 'rank and file footsoldier'
01:04
< KarolineDianne>
As opposed to the named characters who don't die in one hit and actually have face time
01:04
< afny>
yeah, but I don't think that kind of thing belongs in procedurally generated war stories
01:04
< afny>
like wargames
01:04
< afny>
those heroes with face time are emergent based on dice rolls, etc
01:04
< afny>
as opposed to being "predestined"
01:05
< KarolineDianne>
So you think there should be no mooks? Or no 'characters who are better'
01:05
< afny>
I just think the distinction is meaningless until they divide themselves emergently
01:05
< afny>
at least in the context of the mf0 ruleset
01:06
< afny>
but I think predetermining your "heroes" and your fodder just limits the emergent storytelling in general
01:06
< afny>
it's basically the same reason I hate alignments in dnd
01:06
< KarolineDianne>
Well, in Warhammer, your special characters have mathematically better stats, better abilities, and cost more.
01:06
< afny>
yeah
01:06
< afny>
that's why I hate warhammer
01:06
< afny>
lol
01:06
< KarolineDianne>
Ah
01:06
< afny>
well, one of many reasons honestly
01:06
< afny>
I like Dawn of War 2 :P
01:06
< KarolineDianne>
Well, I like it.
01:06
< afny>
I get the appeal
01:07
< KarolineDianne>
Mostly because it's awesome to watch your 200pt chaos lord decked out with lightning claws cut a bloody swathe through your enemy's troops almost singlehandedly.
01:07
< KarolineDianne>
Right before he gets one-shotted by a super laser beam of doom
01:07
< KarolineDianne>
It's cinematic.
01:07
< KarolineDianne>
And cool.
01:08
< KarolineDianne>
And it can be represented in MF0 by making regular troops come in groups, while letting the big guys be alone. They still count as the same thing, just one -looks- like it's a bunch of weak guys dropping like flies, and one -looks- like a badass taking it all alone.
01:09
< Draxinusom>
Yeah, I play 40k also. It's very different in style from MF0 and it's less "realistic" if you will as you say afny. To me that's it's appeal though. I like watching both crazy fantasy movies and more realistic war movies, for very different reasons.
01:11
< KarolineDianne>
But anyway, the main thing I'd use that 'method' for is representing different types of things. a bunch of footsoldiers, a few mounted knights, a siege weapon or two, or one big thing like a dragon or whatnot.
01:11
< afny>
I guess that's why I like the George R.R. Martin take on fantasy better
01:11
< KarolineDianne>
I was just pointing out that hey... I could make Warmaster Skorukan, Lich King of the Moran Empire for my army and have him just be alone as one Frame.
01:11 huhwhozat [chatzilla@Nightstar-f2f80f29.in.comcast.net] has joined #mf0
01:11
< afny>
birth or placement doesn't affect your chances of living through a battle
01:12
< KarolineDianne>
Sure
01:12
< huhwhozat>
hallo
01:12
< KarolineDianne>
But power does.
01:12
< afny>
sure, but on a realistic scale
01:12
< KarolineDianne>
And if you're the chosen scion of your god, and swollen with unholy might and resilience. :P
01:12
< KarolineDianne>
Well that's why it's fantasy
01:12
< afny>
an experienced hedge knight is equal to a highborn kingsguard is equal to a magic user is equal to a n otherwordly zombie
01:13
< afny>
and people who suck at fighting have influence in other ways
01:13
< afny>
politically, emotionally, or negative (but powerful) influence over themselves
01:13
< afny>
it's just more interesting
01:13
< KarolineDianne>
I disagree, myself.
01:13
< Draxinusom>
I suppose, but he may drop more scale issues into it eventually. His history certainly has that. The Targaryen's took over with Dragons, etc.
01:14
< afny>
I highly doubt Dany will end up as a relatable character
01:14
< afny>
I HIIIIIGHLY doubt it
01:14
< huhwhozat>
and now I have context! :D
01:14
< Draxinusom>
Relatable in what way?
01:14
< huhwhozat>
book or show?
01:14
< afny>
she won't be likeable
01:14
< afny>
either
01:14
< KarolineDianne>
I personally like the kind of high fantasy epic tales that have powerful characters.
01:14
< afny>
like I said
01:14
< KarolineDianne>
Not like, super saiyan powerful
01:14
< afny>
every character is powerful in asoiaf
01:15
< afny>
they just leverage their power differently
01:15
< KarolineDianne>
I... Don't get it.
01:15
< KarolineDianne>
But whatever
01:15
< afny>
think about every POV character
01:15
< huhwhozat>
what about the Red witch?
01:15
< afny>
which one is the most "powerful"?
01:15
< KarolineDianne>
POV..?
01:15
< afny>
point of view
01:15
< afny>
each character that has a chapter about them
01:15
< KarolineDianne>
I don't get it.
01:15
< afny>
you can't rank them in power
01:16
< KarolineDianne>
What are you even talking about I'm confused now
01:16
< afny>
each one is powerful in their own context; each one affects their world in their own way
01:16
< Draxinusom>
I get it, I just don't see that style as inherently better.
01:16
< afny>
I'm saying that an artificial imbalance of power in fantasy is a weak method of storytelling
01:16
< Draxinusom>
GoT
01:16
< huhwhozat>
but some definitely have more influence than others
01:16
< huhwhozat>
eg Tyrion
01:16
< afny>
they have more influence CONTEXTUALLY
01:16
< huhwhozat>
yes
01:16
< afny>
that's the distinction
01:17
< KarolineDianne>
In a wargame, I'm pretty sure it's acceptable to represent martial skill and power by making the character hit harder and more difficult to kill.
01:17
< huhwhozat>
as opposed to beings of power like, say, BadWolf from Dr. Who?
01:17
< afny>
contextually, a goblin is
01:17
< afny>
IN EVERY WAY
01:17
< Draxinusom>
I get it, I just also enjoy a good old clash of the gods story as well.
01:17
< afny>
inferior to a space marine
01:17
< afny>
in EVERY WAY
01:17
< afny>
that imbalance does not exist in asoiaf
01:17
< KarolineDianne>
That imbalance exists in reality.
01:17
< afny>
not true at all
01:17
< KarolineDianne>
>.>
01:18
< afny>
everyone has equal power contextually
01:18
< afny>
it just depends on circumstance
01:18
< KarolineDianne>
I'm not buying this at all. Doesn't make any sense.
01:18
< afny>
okay, here
01:18
< afny>
a person born into the SHITTIEST circumstance possible
01:18
< afny>
say you are born a slave
01:18
< huhwhozat>
so basically, afny: no one's Superman?
01:19
< afny>
with a terminal disease
01:19
< afny>
you have power contextually
01:19
< afny>
you have, to some extent, agency
01:19
< KarolineDianne>
Wat
01:19
< afny>
it is in disagreement with your context, almost entirely
01:19
< afny>
your life is your own in spite of context, but your context is overwhelming
01:19
< afny>
and then take someone born into wealth and health
01:19
< KarolineDianne>
This is all gibberish to me, I don't even know what you're going on about.
01:20
< afny>
they have the same agency only based on their context
01:20
< afny>
it's not gibberish :\
01:20
< afny>
a person has power equal to their context, and no more
01:20
< afny>
basically what I'm saying is
01:20
< Draxinusom>
Let me see if I can translate
01:20
< KarolineDianne>
I literally have no idea what you mean.
01:20
< afny>
any IMBALANCE in real life is logarythmic
01:20
< huhwhozat>
=> the sick beggar is just as inherently powerful as a rich warlord, but cannot realise that powwer because of circumstance?
01:20
< afny>
not exponential
01:20
< afny>
yes, pretty much
01:20
< KarolineDianne>
Dun make sense.
01:21
< afny>
why not?
01:21
<~McMartin>
You aren't nerding out enough here, folks.
01:21
<~McMartin>
Let me nerd this up for you
01:21
< huhwhozat>
ahaha
01:21
<~McMartin>
If you want combat to look more like RL power imbalances...
01:21
< huhwhozat>
I tried; Dr. Who...?
01:21
<~McMartin>
... use GURPS instead of D&D.
01:21
< afny>
McMartin
01:21
< afny>
we should sex.
01:21
< afny>
You wanna sex?
01:21
<~McMartin>
No, not really.
01:21
< afny>
let's do the sexing.
01:21
< afny>
Oh, okay.
01:21
< afny>
Well.
01:21
< afny>
WELL.
01:21
< huhwhozat>
uh
01:21
< huhwhozat>
well this got awkward
01:21
<~McMartin>
Anyway
01:22
< Draxinusom>
Straight up power imbalance based on factors that are inherent like a species, are not cool in afny's book.
01:22
< afny>
:\
01:22
< afny>
either way I agree.
01:22
< huhwhozat>
:P
01:22
< afny>
Gurps is much better.
01:22
<~McMartin>
GURPS's idea of HP between high and low durability is about five hitpoints, in a system where a sword strike does 2-8 damage and change.
01:22
< huhwhozat>
I haven't used GURPS but from this description, seems like I'd prefer it :D
01:22
<~McMartin>
Which is to say, if you get hit with a sharp object, you're done.
01:22
<~McMartin>
Hmm.
01:22
< afny>
even outside of the metaphorical implications of high power balance
01:22
< afny>
GURPS is just better because it's more INTENSE
01:22
< afny>
more immediate
01:22
< Draxinusom>
YEAH, ok there I'll agree with ya. I HATE HP in D&D
01:22
<~McMartin>
Suffice to say that GURPS breaks rather dramatically at high power levels.
01:22
< afny>
it keeps you grounded.
01:22
< KarolineDianne>
Because if someone is smarter, stronger, healthier, and more experienced than you... They are more powerful than you. If you're a dismembered leper with bad eyes, no education, and no experience outside of your little hermit cave, how are you just as powerful as a man who commands an army and can break someone in half with his bare hands?
01:23
< afny>
dnd breaks dramatically at high power levels as well
01:23
< afny>
even worse, arguably
01:23
< Draxinusom>
Right, but a stick in the eye kills either one
01:23
<~McMartin>
KarolineDianne: Because, leper aside, a 60-year-old with a cane will break you in half too.
01:23
< afny>
yeah, exactly
01:23
< Draxinusom>
It'
01:23
< KarolineDianne>
Perhaps, but one knows how to keep you from sticking them in the eye, while the other doesn't.
01:23
< afny>
the difference is can be measured logarithmically, not exponentially
01:24
< KarolineDianne>
One knows how to fight and defend themself, while the other is helpless.
01:24
< huhwhozat>
you can argue from either side though: potential power vs. effective power
01:24
<~McMartin>
potential vs. effective is fine.
01:24
<~McMartin>
*Equipment* is more than fine.
01:24
< Draxinusom>
Right, but that sort of power difference is acceptable to afny
01:24
< afny>
obviously a guy with a gun beats a guy without a gun
01:24
<~McMartin>
(GURPS has a notion of attributes, which is how the system breaks at high levels)
01:24
< huhwhozat>
hm
01:24
< Draxinusom>
A guy who can get shot 1000 times and shrug it off because he's JUST TOUGHER, is not
01:24
<~McMartin>
It is not obvious that skills IRL work the way attributes and skill points work in RPGs.
01:24
< KarolineDianne>
Unless the guy without a gun is wearing a bullet proof vest, or gets the drop on the guy with the gun, or the guy doesn't know how to use the gun.
01:24
< huhwhozat>
so many different shreds of conversation :P
01:24
< afny>
but that's logarithmic difference KD
01:25
<~McMartin>
Or the gun jams
01:25
< afny>
not exponential
01:25
< afny>
that's evening the playing field
01:25
<~McMartin>
Or the other guy has a sword and is within 20 feet or so
01:25
<~McMartin>
etc
01:25
<~McMartin>
etc
01:25
< afny>
all I'm saying is that kind of REALISTIC imbalance is more interesting
01:25
< afny>
in a narrative
01:25
<~McMartin>
Kind of
01:25
< afny>
than someone who is basically a god amongst men
01:25
<~McMartin>
Fallout 1 shows how that breaks >_>
01:25
<~McMartin>
Fallout 1's endgame combat was kind of busted.
01:25
< huhwhozat>
afny: have you read Brandon Sanderson at all?
01:25
< afny>
nope
01:25
< afny>
well I have read plenty of exceptions to the claim I just made
01:25
< KarolineDianne>
I find all of this silly. :I
01:26
< huhwhozat>
he has some superhumanly powerful characters that are very interesting
01:26
< afny>
but even then the people who are gods amongst men have realstic imbalances
01:26
< Draxinusom>
Oooook Mistborn
01:26
< afny>
take Dream in Sandman
01:26
< afny>
he's basically omnipotent
01:26
< KarolineDianne>
Yes, a knife to the gut is a knife to the gut.
01:26
< afny>
but he has his shortcomings that put him on the same level as anyone else
01:26
< huhwhozat>
"but even then the people who are gods amongst men have realstic imbalances" - yes
01:26
< KarolineDianne>
But some people know how to avoid the knife
01:26
< afny>
he's emotional, protective, and ultimately suicidal
01:26
< KarolineDianne>
And are thus more likely to not get hurt by it
01:26
< afny>
but avoiding the knife is not being an unkillable 200 pt death machine
01:26
< KarolineDianne>
And are thus better at combat
01:26
< afny>
it's rolling a 6 instead of a 2
01:26
< KarolineDianne>
And are thus better than the mooks
01:26
< afny>
it's a difference of SCALE
01:27
< KarolineDianne>
And thus have better numbers and are superior.
01:27
< afny>
6 vs 2 based on chance or 200 vs 8 based on predestination
01:27
< Draxinusom>
At the end of the day this is a just a matter of preference. I like em both
01:27
< afny>
that's the consideration you're making for your narrative
01:27
< afny>
and I will always choose option 1
01:27
< huhwhozat>
yeah, in DnD a level 2 char gets stuck with a knife, no biggie; lv 1 - you may be bleeding out
01:27
< KarolineDianne>
I don't much like hit points in D&D either.
01:28
<~McMartin>
Actual DM advice, in one of the books:
01:28
<~McMartin>
"Never argue about hit points with a paramedic"
01:28
< afny>
lol
01:28
< Draxinusom>
Right, or consider a level 20 in D&D vs a level 1. There is essentially no way for the level 1 to win, almost.
01:28
<~McMartin>
Someone ran the numbers on the E6 variant of D&D and noted that the numbers work out fairly well for standard heroic fantasy
01:28
< huhwhozat>
the most recent session I played, I accidentally shot a lv5 fireball at the feet of my lv1 rogue
01:28
< afny>
exactly draxinusom
01:28
< afny>
but you can't be that reductive if you're trying to be realistic
01:28
< huhwhozat>
he was also carrying gunpowder
01:29
< KarolineDianne>
And in 40k, that 200pt death machine is an 8ft tall genetically modified cyborg in the best armor the Imperium has to offer, who's lived over a hundred years fighting countless wars.. So yes, he doesn't die as fast as the conscript guardsman.
01:29
<~McMartin>
afny: Yeah, but you don't want to be that realistic.
01:29
< afny>
why not?
01:29
< afny>
I dunno, like
01:29
< Draxinusom>
Right Karoline, afny jsut doesnt LIKE that
01:29
< afny>
I see the value of having imbalance
01:29
< afny>
well, it's not just that
01:29
< Draxinusom>
I knwo
01:29
< afny>
I just don't like it in the context of WARGAMES
01:29
<~McMartin>
It's kind of a downer, and it's unusually gruesome to work out precisely which kind of organ failure kills them.
01:29
< Draxinusom>
Right
01:29
< afny>
like I said, I don't have any problem with newtypes in gundam
01:29
< afny>
or gods in comics
01:29
< afny>
etc
01:29
<~McMartin>
If you want to spend most of your time rolling on hilarious failure tables, play Lifeoff
01:29
< afny>
it's just the way the stories are presented
01:30
<~McMartin>
*Liftoff
01:30
< huhwhozat>
McMartin: not in Dwarf Fortress! :D then it's FUN!
01:30
< Draxinusom>
Right
01:30
< afny>
and war games don't allow you to have these emotional "nerfs" to your godlike characters
01:30
<~McMartin>
huhwhozat: That's computer-refereed
01:30
< afny>
in any meaningful way
01:30
< afny>
so I think it cheapens the emergent narrative if you include them
01:30
< KarolineDianne>
Because his armor is better, and deflects most of the bullets. His skin has a subdermal shell that makes him harder to injure. He's 8ft tall and 300lbs of muscle. He has more combat experience than that entire platoon combined.
01:30
< huhwhozat>
McMartin: my DM's should be able to do what my computer does :P
01:30
< KarolineDianne>
But he can still die.
01:30
< KarolineDianne>
It's just harder to kill him.
01:31
< afny>
exponentially harder, though
01:31
< afny>
and that's my problem with it :\
01:31
< Draxinusom>
We're not arguing that it's still balanced
01:31
< afny>
it implies that some people are EXPONENTIALLY better than others
01:31
< afny>
INHERENTLY better
01:31
< KarolineDianne>
You gotta get guns that'll break his armor and be good enough to actually get a solid hit on him. That's about it.
01:31
< afny>
I think wh4k is a balanced game
01:31
< afny>
I just don't like the implications
01:31
< huhwhozat>
afny: But they're *walking tanks*!
01:31
< afny>
lol
01:31
< afny>
the great thing about the solar calendar is that
01:31
< Draxinusom>
It's basically that he feels that it's not a GOOD thing to be that imbalanced even if they make up for it by setting the odds at 100 troops to 1 mech
01:32
< afny>
you CAN download a walking tank
01:32
< KarolineDianne>
The exponentially better ones are really just part of the 'we're special named dudes so we're better' thing.
01:32
< KarolineDianne>
Which is silly on a realistic level, yes.
01:32
<~McMartin>
huhwhozat: Takes longer, is more tedious
01:32
< afny>
but there's no balance
01:32
< KarolineDianne>
But it's supposed to be cinematic.
01:32
< afny>
I'm no slave to realism
01:32
< KarolineDianne>
And cool.
01:32
<~McMartin>
KarolineDianne: Well, GURPS tries to do that too, with extra rules.
01:32
< afny>
but in good storytelling
01:32
< huhwhozat>
McMArtin: jk jk
01:32
< afny>
the cool named badasses
01:32
< afny>
they're still BELIEVABLE because of their flaws
01:32
< afny>
not in spite of them
01:33
< afny>
you accept them because even though you know they will never die and always overcome
01:33
< afny>
you still feel like they have to fight for it
01:33
< KarolineDianne>
Well, playing a game of 40k isn't about telling a story, it's about rolling dice with cool minis and watching awesome dudes blow up stuff
01:33
< Draxinusom>
I guess I just like some stuff where I DONT relate to the characters
01:33
< afny>
and not in a GRINDY way
01:33
< afny>
I guess, I just think it SHOULD be
01:33
< afny>
that's why the solar calendar is so cool
01:33
< afny>
it's got dice and awesome dudes and minis
01:33
< KarolineDianne>
Solar Calendar?
01:33
< afny>
but it's also got a great emergent story
01:33
< Draxinusom>
The MF0:RA setting
01:34 * KarolineDianne shrugs
01:34
< afny>
I think your definition of "cinematic" is extremely limited
01:34
< KarolineDianne>
MF0 is just 'lego robots blowing up stuff' to me.
01:34
< afny>
yeah, but it isn't if you dig a little deeper
01:34
< afny>
if you look at the context or the setting at all, you see it isn't just that
01:34
< Draxinusom>
I agree that the Solar Calendar is setup that way and I like it for that. But I'd also enjoy the other
01:34
< afny>
that's half the reason I like the game so much; the other half is the elegant ruleset
01:34
< KarolineDianne>
But it is. I don't really care about the setting much at all.
01:35
< afny>
that's fine, but that isn't valid grounds to dismiss a claim :\
01:35
< afny>
that's an appeal to ignorance
01:35
< Draxinusom>
And therein lies the root of the discussion. Everyone likes different things, and cares about different things.
01:35
< KarolineDianne>
I mean, sure it's well written, but the backstory has literally zero effect on the gameplay.
01:35
< KarolineDianne>
At all.
01:35
< huhwhozat>
afny: we have, like the exact same reasons for liking MF0
01:35
< afny>
zero effect on the MECHANICS, maybe
01:35
< afny>
but I think it dramatically changes the gameplay
01:35
< afny>
at least for me
01:35
< huhwhozat>
very effective on the feel
01:35
< afny>
because I experience it holistically
01:36
< KarolineDianne>
Because you custom make your robots from scratch, and they're all blank slates, and there's -no- story tied to the rules.
01:36
< afny>
THE FEELS
01:36
< afny>
it goes DIRECTLY to the feels.
01:36
< huhwhozat>
I HAS THEM!
01:36 * afny knows that feel.
01:36 * huhwhozat warned you about feels, bro
01:36
< afny>
it's the blank state factor that makes it so FEELY, though.
01:36
< KarolineDianne>
Whereas in 40k the characters and units and rules are all tied to the setting very tightly. Because everything is premade.
01:37
< KarolineDianne>
In MF0, there's nothing that tells me why my robot does what it does except for whatever reasons I make up.
01:37
< afny>
and I just feel that's a much more honest way to come by an emergent story
01:37
< KarolineDianne>
In 40k, why is Kharn the Betrayer so fucking powerful in melee? Because he's the CHOSEN ONE OF THE BLOOD GOD WAAAAAGh
01:37
< Draxinusom>
To me though the making your OWN reason for them to exist is more powerful and, as its realistic in the power context, It's more feely from the perspective of your troops.
01:37
< huhwhozat>
wait... WAAAGH is Orks.
01:37
< KarolineDianne>
And he has his own miniature, backstory, special abilities, statline, etc.
01:38
< afny>
yeah, Draxinusom, that's surely a party of it too
01:38
< afny>
it forces you to consider your soldier's perspective
01:38
< huhwhozat>
rather than having it prewritten
01:38
< afny>
^
01:38
< huhwhozat>
hence, inherently more identifiable
01:38
< huhwhozat>
because YOU MADE IT :D
01:38
< KarolineDianne>
There's a solid, firm, concrete, definitive reason for why things are the way they are. MF0 is a nifty and well made ruleset with a setting that's sold with it on the side. It's not even attached. It's just there as an example.
01:39
< KarolineDianne>
And that's fine.
01:39
< Draxinusom>
It's really a style difference in my opinion. I think it sounds like you (afny) would rather create a hero in the context of a single MF0 battle (i.e. today Jimmy over there kicked some ass and won us this battle) rather than have it be a nameless pile of Orcs who did it, or a single godlike character.
01:41
< huhwhozat>
orKs!
01:41
< huhwhozat>
with a K!
01:41
< Draxinusom>
Karoline, thats why he DOESNT like it. It's a pre-written story in a game where we're making it up as we go along, playing those characters. He'd rather play someone he can relate to.
01:41
< KarolineDianne>
So make someone you relate to.
01:41
< Draxinusom>
Sorry, my normal opponent plays Orks and I use the C to annoy him sometimes.
01:41
< huhwhozat>
I'll bet, what he doesn't like is people putting words in his mouth >.>
01:42
< huhwhozat>
Daxinusom: :P
01:42
< Draxinusom>
Exactly, but you CANT make someone you relate to in 40k.
01:42
< Draxinusom>
They're all built in
01:42
< KarolineDianne>
Yes I can.
01:42
< afny>
lol
01:42
< Draxinusom>
I'm not trying to put words in his mouth, and I sincerely apologize if it's coming across that way
01:42
< afny>
huhwhozat
01:42
< afny>
you understand me
01:43
< afny>
lol
01:43
< huhwhozat>
jk, drax, all in good humor
01:43
< KarolineDianne>
I don't run my armies with the named characters. I make my own. But they're still tied to the setting. My sorcerer, Seraphos, has a backstory I've written to go along with his miniature and such. He uses the rules for a chaos sorcerer, because he is a chaos sorcerer.
01:43
< Draxinusom>
Just trying to help along the discussion in a constructive manner.
01:43
< KarolineDianne>
But he's MY chaos sorcerer.
01:43
< huhwhozat>
afny: rawk
01:43
< KarolineDianne>
And I like knowing that he's going to be awesome because he's the immortal leader of a legion of chaos marines.
01:44
< afny>
it's not any harder to identify with an imbalanced, exponentially superor character than it is to identify with a realstic one
01:44
< Draxinusom>
Well that's cool too, again I said I DO enjoy the 40k style of play as well. I just like it for different reasons than MF0
01:44
< afny>
in fact, that's what makes it so insidious
01:44
< huhwhozat>
good word
01:44
< KarolineDianne>
So backing off from 40k and back to MF0
01:44
< afny>
it's all tied to this assumption that some people are inherently better; even if you don't believe it in the context of real life, there's this metaphorical connection in your emergent fiction
01:44
< Draxinusom>
I mean I do own a 4000ish point Blood Angels army
01:45
< huhwhozat>
dayum
01:45
< Draxinusom>
lol
01:45
< KarolineDianne>
When I do my fantasy army with the MF0 rules, the platoons of foot soldiers will count as a single Frame, the line of charging cavalry will be a single Frame, and then Warmaster Skorukan, Lich King of the Moran Empire will stand alone... As a single Frame.
01:45
< KarolineDianne>
Because he's that awesome.
01:46
< huhwhozat>
before he became a Lich King, was he stabbable?
01:46
< KarolineDianne>
And even though it's exactly the same as running three frames, it LOOKS and FEELS like I've got an army of dudes of different power.
01:46
< Draxinusom>
It's a philosophical difference, not a mechanical one
01:46
< KarolineDianne>
I'm actually still working out his 'origins'
01:47
< Draxinusom>
I dont think we're arguing that it's mechanically different
01:47
< afny>
yeah, we're not
01:47
< afny>
at least I'm not
01:47
< Draxinusom>
Right
01:47
< huhwhozat>
afny: I'm reminded of Gudam - "Don't think you're better than me just because of your fancy suit"
01:47
< afny>
I'm just illustrating WHY I have this preference
01:47
< afny>
and why I feel so strongly about it
01:47
< afny>
yeah, exactly
01:47
< afny>
and, in fact, Amuro IS better
01:47
< afny>
but only by a tiny margin
01:48
< afny>
his suit is better, his instincts are sharper, his education is better
01:48
< afny>
but it's a hair's breadth
01:48
< huhwhozat>
spoilers! :P
01:48
< afny>
well I mean
01:48
< afny>
lol
01:48
< huhwhozat>
jk lol
01:48
< Draxinusom>
Maybe I should get into Gundam
01:48
< KarolineDianne>
Would you argue that Sauron is just as powerful as a lone Orc?
01:48
< afny>
watch the first 3 movies
01:48
< afny>
Mobile Suit Gundam
01:48
< huhwhozat>
afny convinced me to watch them
01:48
< huhwhozat>
is worth it
01:48
< huhwhozat>
so far
01:49
< Draxinusom>
No, they're not. In that setting there ARE some crazy power level differences
01:49
< afny>
if you want to make that comparison you have to understand LotR int he context of a Great War allegory though
01:49
< KarolineDianne>
wat
01:49
< afny>
have you read lotr?
01:49
< KarolineDianne>
I tried to once.
01:49
< Draxinusom>
OMG
01:49
< huhwhozat>
O.o
01:49
< KarolineDianne>
I couldn't stick with the books.
01:49
< afny>
you can't really have a serious discussion about the metaphorical content of lotr if you haven't read it
01:49
< KarolineDianne>
Only seen the movies.
01:49
< afny>
the movies are veeeeeeery shallow
01:50
< huhwhozat>
yarly :/ (Faramir)
01:50
< Draxinusom>
The Silmarillion is my friend
01:50
< afny>
:D
01:50
< Draxinusom>
and the histories
01:50
< huhwhozat>
hmm I was kinda enh about Silamril
01:50
< Draxinusom>
I have crazy leather bound copies
01:50
< afny>
I admit I can't read through it like I can the hobbot or lotr
01:50
< afny>
but it's cool as a reference
01:50
< huhwhozat>
I mean it was cool and all, but it felt disjointed
01:50
< Draxinusom>
Well it was
01:50
< afny>
yeah, it's like a textbook
01:51
< huhwhozat>
I suppose
01:51
< Draxinusom>
It was written in tiny pieces
01:51
< afny>
also
01:51
< afny>
"hobbot"
01:51
< afny>
:|
01:51
< Draxinusom>
and then assembles by his son after he died
01:51
< huhwhozat>
yeah, well I guess I tried to read it like a novel, so that be my bad
01:51
< Draxinusom>
But I love it for the context it puts LotR in
01:51
< huhwhozat>
oh yes!
01:51
< huhwhozat>
very much so!
01:51
< afny>
but even just with the books
01:52
< afny>
even without the appendixes
01:52
< afny>
the context is so broad
01:52
< Draxinusom>
Yeah
01:52
< afny>
and the movie doesn't hit a FRACTION of it
01:52
< huhwhozat>
like the war of the Ring was very much a minor scale conflict
01:52
< Draxinusom>
I mean, a hobbit saves the world
01:52
< afny>
even the time scale is DRAMATICALLY altered
01:52
< Draxinusom>
Oh yeah
01:52
< Draxinusom>
SO annoyed at the movies
01:52
< Draxinusom>
I mean, I love/hate them
01:52
< huhwhozat>
super important, but just the end of a LOOOONG series of events
01:52
< Draxinusom>
I was fuming after Two Towers
01:52
< afny>
yeah, I mean, I like them too
01:52
< afny>
but they fucking suck
01:52
< afny>
lol.
01:52
< Draxinusom>
RIGHT
01:53
< huhwhozat>
in a way, yea
01:53
< KarolineDianne>
Regardless, my point is that in fantasy settings, ones where there are magic and gods and demons and such, there are going to be 'imbalances'. Because a 12 foot tall demon made of fire is not equal in any way to a human child. And a nihilistic psychopath given boons of power by an evil god is definitevely more powerful than a typical foot soldier... Which is why you send the paladin who's been blessed with gifts from the godde
01:53
< afny>
again, I point you to grrm
01:53
< Draxinusom>
I wanted to shoot someone when the elves arrived at Helm's Deep
01:53
< afny>
fantasy without that inherent imbalance
01:53
< afny>
a better brand of fantasy, I argue
01:53
< huhwhozat>
Drax: yeah....
01:53
< KarolineDianne>
I cannot fathom that. Doesn't make sense to me. It's like saying 2+2=9
01:53
< afny>
yeah but THEY SURFED DOWN STEPS ON THEIR SHIELDS UMG
01:53
< Draxinusom>
No
01:53
< afny>
I'm sorry you don't understand math, then :P
01:54
< huhwhozat>
for various defnitions of 9.....
01:54
< KarolineDianne>
:I
01:54
< afny>
like, just because you CAN make fantasy illustrate concepts of inherently exponential imbalance
01:54
< afny>
you don't HAVE to
01:54
< KarolineDianne>
I don't understand how you can't
01:55
< afny>
there's nothing about the genre that encourages it
01:55
< KarolineDianne>
Without making it... Not fantasy
01:55
< Draxinusom>
Anfy correct me if I'm wrong, but you aren't saying that a demon = human child, you're saying you like it less when the story uses those kinds of impalances
01:55
< afny>
it's just a tripe.
01:55
< afny>
trope*
01:55
< huhwhozat>
ooh, that reminds me. I was talking about n-dimensional vectors on the way home from work - pointing out how fun they are to use
01:55
< afny>
well, it's tripe as well
01:55
< afny>
well like I said grrm does it; that's my current example
01:55
< huhwhozat>
grrm?
01:55
< afny>
george r r martin
01:55
< huhwhozat>
ah
01:55
< afny>
game of thrones guy
01:55
< huhwhozat>
yeah
01:55
< Draxinusom>
For now, I'm still worried about the White Walkers
01:55
< afny>
like, that doesn't contain the kind of imbalance you're discussing
01:56
< afny>
yeah you might be right drax, but I'll wait and see
01:56
< huhwhozat>
WW are imba! NERF! NERF!
01:56
< Draxinusom>
At least not in sentient species, yet
01:56
< KarolineDianne>
So it just plain doesn't have demons and wizards and... Fantasy stuff... Right? :I
01:56
< afny>
yeah it does
01:56
< afny>
it has all that stuff
01:56
< KarolineDianne>
Then you're not making any sense.
01:56
< Draxinusom>
But the power difference is less
01:56
< afny>
but the wizards and the demons and the dragon riders are only LOGARITHMICALLY more powerful than any commoner
01:56
< KarolineDianne>
STOP USING WORDS THAT I DON'T UNDERSTAND
01:56
< afny>
use wikipedia
01:56
< KarolineDianne>
Loga wat
01:57
< afny>
it's got a nice little line graph
01:57
< afny>
okay, like
01:57
< afny>
exponential is like
01:57
< huhwhozat>
_/
01:57
< huhwhozat>
that
01:57
< afny>
lol
01:57
< KarolineDianne>
Exponential is a curve that starts off slow and ends up super high
01:57
< Draxinusom>
lol
01:57
< afny>
I tried to emote it but I couldn't
01:57
< afny>
that's a good one
01:57
< afny>
http://en.wikipedia.org/wiki/Exponential_growth
01:57
< KarolineDianne>
I know what exponential means.
01:57
< afny>
http://en.wikipedia.org/wiki/Logarithm
01:57
< afny>
well
01:57
< afny>
logarithmic is the 'opposite'
01:57
< huhwhozat>
__--'''
01:57
< afny>
as far as growth trends are concerned
01:57
< KarolineDianne>
wat
01:57
< huhwhozat>
^doesn't work so well
01:58
< KarolineDianne>
So they get more powerful even faster?
01:58
< afny>
it's inverted!
01:58
< afny>
no
01:58
< afny>
look at the graph lol
01:58
< afny>
it's very illustrative
01:58
< KarolineDianne>
That's what I see.
01:58
< KarolineDianne>
They jump to the top even faster
01:58
< afny>
okay, uh
01:58
< afny>
look at the expo graph and the log graph side by side
01:58
< afny>
imagine the y axis is 'strength'
01:58
< afny>
and the x axis is circumstance
01:58
< afny>
with exponential growth
01:59
< KarolineDianne>
Circumstance?
01:59
< KarolineDianne>
Wat
01:59
< afny>
like, situation
01:59
< KarolineDianne>
How do you measure 'situation'
01:59
< afny>
birth, guns, education, muscles, boobs, whatever
01:59
< afny>
it can be anything
01:59
< afny>
with exponential growth, you are, for lack of a better word, EXPONENTIALLY better
01:59
< afny>
there are no diminishing returns
02:00
< Draxinusom>
Right, like in reality no human is ever THAT much cooler than another.
02:00
< afny>
with logarthmic growth, you start to see diminishing returns right away no matter how fortunate your circumstance
02:00
< KarolineDianne>
I dun get it.
02:00
< afny>
there is a point of high growth; that's the difference between having a gun and not having a gun
02:00
< afny>
but when you get further along the x axis
02:00
< afny>
you're just making your gun slightly better
02:00
< afny>
and then SLIGHTLY better
02:00
< afny>
and then only very, ver, slightly better
02:01
< afny>
as opposed to WHOA NOW THIS GUN CAN KILL HITLER AND I CAN FIRE IT WITH MY PENIS AND IT ALTERS TIME
02:01
< afny>
I can now maybe kill the other guy faster if I have good aim.
02:01
< afny>
the curves of the graphs illustrate this
02:01
< afny>
because one has diminishing returns and one has increasing returns
02:01
< afny>
based on how far along you are on the x axis
02:02
< KarolineDianne>
Expo: Takes you til 4 to even start moving up. You slowly start gaining momentum til you're pointing mostly up at 9. Logo: You're pointing straight up from the get go and move right up to 1, then 2. But then slow down and it takes you til 8 to get up to 3.
02:02
< Draxinusom>
To put it in numbers, on the log scale: Base Human is a 1 say, then human with gun is 5, then human with better gun is 6, etc
02:02
< KarolineDianne>
So yes. Logo makes you go up faster, but then you plateau.
02:02
< afny>
exactly
02:03
< KarolineDianne>
Expo starts out slow as hell and then skyrockets.
02:03
< afny>
that gun makes you move up REAL FAST
02:03
< afny>
but once you've got a gun
02:03
< Draxinusom>
expo scale is human 1, human with gun, 2, demon, 30000
02:03
< afny>
how much stronger can you get
02:03
< afny>
with expo
02:03
< afny>
well
02:03
< afny>
everyone has a gun
02:03
< Draxinusom>
sure
02:03
< afny>
but you can eventually turn your gun into a cannon that fires black holes
02:03
< KarolineDianne>
pfft
02:03
< afny>
and also instantly causes you to orgasm
02:04
< KarolineDianne>
well sure, I like keeping things from getting too powerful. It's why I prefer my D&D games to be in the lv 6-10 range, and never really go above that. It's why I run my MnM games at Power Level 6.
02:04
< afny>
so you appreciate where I'm coming from MECHANICALLY
02:04
< afny>
now apply that to the narrative
02:04
< afny>
and you'll see what I'm sayn'
02:05
< KarolineDianne>
I don't like super saiyans
02:05
< huhwhozat>
afny: you probably would not enjoy gurren lagann :P
02:05
< afny>
ironically I fucking love gurren lagaan
02:05 * KarolineDianne burns TTGL to ash
02:05
< KarolineDianne>
>:|
02:05
< afny>
mostly for the animation
02:05
< KarolineDianne>
I hate things with characters who are stupidly overpowered.
02:05
< afny>
but the protagonists are believable!
02:05
< KarolineDianne>
I can't stand most anime
02:05
< afny>
that argument is just so >:|
02:06
< huhwhozat>
afny: yeah but they throw galaxies n stuff :P
02:06
< afny>
characters who are super overpowered
02:06
< afny>
EVERY EMERGENT STORYLINE IN WH4K FEATURES THIS FIRST AND FOREMOST
02:06
< afny>
at least in anime the characters are emotionally reconcialable
02:06
< huhwhozat>
*some anime
02:06
< afny>
-a
02:06
< afny>
yeah, okay
02:06
< afny>
GOOD anime I mean
02:06
< huhwhozat>
:P
02:06
< afny>
I should just say good stories
02:07
< huhwhozat>
mm
02:07
< KarolineDianne>
There's a difference between 'big guy in heavy armor with high tech guns' and 'skinny teenager who can toss cars and blow up entire cities by snapping his fingers'
02:07
< afny>
it's unfair to judge anime categorically
02:07
< afny>
but a high point value wh4k is much closer to the latter than the former
02:07
< afny>
much, MUCH closer
02:07
< afny>
wh4k unit*
02:08
< afny>
just because a spehs marine isn't skinny or a teenager doesn't mean he isn't as contextually out of place as a super saiyan
02:08
< KarolineDianne>
to me, independent characters in 40k are more like... Watching Leonidas kill dudes like a boss in 300... And less like watchign some skinny twerp with an oversized sword and a horrible fashion sense fly around and cut skyscrapers in half.
02:09
< afny>
hate to break it to you but
02:09
< afny>
leonidas fucking dies
02:09
< afny>
because he's outnumbered as fuck
02:09
< KarolineDianne>
Yes, he does.
02:09
< KarolineDianne>
After cutting a bloody swathe through his enemies.
02:09
< Draxinusom>
Yeah, that happens in 40k too
02:10
< afny>
well, sure, and that's why I wouldn't choose 300 to illustrate my preference :p
02:10
< KarolineDianne>
SOme of my best moments in 40k are when someone takes a brood of 50 alien bugs down to 10 alien bugs singlehandedly over the course of three turns, before dying.
02:10
< afny>
but again, the difference is one is acceptable in linear fiction because leonidas still has FLAWS
02:10
< afny>
and that is made clear through the narrative
02:10
< afny>
while it isn't in an emergent story about a khorne berserker that is better than everyone else just because he is stronger.
02:11
< afny>
it's got this implicit authoritarian metaphor that is unmitigated as a similar linear storyline would be mitigated by the emotional depth of a phsyically powerful character
02:11
< KarolineDianne>
So I should make all my models and units in my wargames boring rank-and-file troops with nothing special or fancy.
02:11
< afny>
well, I guess this is where I make the mechanical disctinction
02:11
< Draxinusom>
No no, make whatever you like, but afny wont play that one probably
02:11
< afny>
if you look at my mfz companies you see I don't make that kind of model at all
02:12
< afny>
but my characters are only better based on the systems they use or the dice they roll
02:12
< afny>
it's only a small advantage.
02:12
< KarolineDianne>
Well, mf0 has the advantage of 'you only have 3-8 dudes, so you can give them all names and personalities'
02:12
< KarolineDianne>
But when you run an army of dozens of rank and file troops
02:12
< afny>
it's still the same
02:12
< KarolineDianne>
That's less of an option.
02:12
< afny>
unless you elevate one unit to the power level of a plate of 200
02:13
< afny>
THAT'S where the divide comes in
02:13
< afny>
not the naming or lack of naming
02:13
< afny>
or pretty colors on a frame
02:13
< afny>
again why I prefer a song of ice and fire or lord of the rings
02:13
< afny>
those stories have heroes that are contextually powerful
02:13
< KarolineDianne>
You've lost me now.
02:13
< afny>
but wars are won by equal forces
02:14
< afny>
er
02:14
< afny>
no, that was a stupid comment
02:14
< afny>
wars are FOUGHT by forces that are ostensibly equal
02:14
< afny>
or else there is no context
02:14
< afny>
conteST*
02:14
< KarolineDianne>
.-.
02:14
< afny>
everything up until you said I lost you made sense :P
02:15
< afny>
what I'm trying to say, basically
02:15
< afny>
is that the struggle in, FOR INSTANCE
02:15
< afny>
the war of the ring
02:15
< afny>
is pretty evenly balanced
02:15
< afny>
on both sides
02:15
< KarolineDianne>
Even though Sauron was a towering badass who send dudes flying with each swing?
02:16
< Draxinusom>
I'm going to argue that a little
02:16
< KarolineDianne>
And had the Nazgul
02:16
< afny>
and on the other side you've got Gandalf
02:16
< afny>
and the elves
02:16
<~McMartin>
Sauron and Gandalf are of equivalent power.
02:16
< afny>
^
02:16
< Draxinusom>
Sauron's forces pretty much wipe the floor with everyone else, or would have
02:16
< KarolineDianne>
But see, Gandalf and Sauron are the special characters
02:16
< KarolineDianne>
The rohan soldiers and the orcs are the mooks
02:16
< afny>
yeah
02:16
< afny>
they're GODS
02:16
< afny>
but they're emotionally relatable
02:16
< KarolineDianne>
Gods, angels, etc.
02:16
< KarolineDianne>
Forget the official name
02:16
< afny>
:\
02:17
< afny>
no, that's important
02:17
< afny>
you need to understand their motivation
02:17
< afny>
and their history
02:17
< KarolineDianne>
Sure, story wise, yes.
02:17
< afny>
sauron is, at least someone, RELATABLE, in the way that, say, Lucifer is a relatable character
02:17
< KarolineDianne>
But MECHANICALLY in a GAME with NUMBERS AND DICE... They're -better-
02:17
< KarolineDianne>
They have better stats
02:17
< afny>
but that's what I mean; the more you can build your narrative context
02:17
< KarolineDianne>
Because they're more powerful.
02:17
< afny>
and ground your imbalanced characters emotionally
02:18
< afny>
the more imbalance you can get away with
02:18
< afny>
and because you CANNOT do that in a wargame, or at least it isn't done in the wargames I've played
02:18
< KarolineDianne>
I'm not arguing against that. Story/narrative wise, that's all true
02:18
< afny>
you shouldn't take the liberties with an expontial power difference
02:18
< afny>
because the story that emerges if you do
02:18
< afny>
has unhealthy implications
02:18
< afny>
about the nature of power and inherent worth
02:19
< KarolineDianne>
But in a wargame, just because you aren't telling a story or narrative doesn't mean you shouldn't represent things LIKE gandalf and sauron.
02:19
< afny>
sure, but only if you can do it in the proper context
02:19
< afny>
which I argue wh4k COMPLETELY fails to do
02:19
< KarolineDianne>
Just because you're playing a random battle in a game doesn't mean you shouldn't have someone play 50 zakus versus your three newtypes.
02:20
< afny>
it doesn't mean you shouldn't unless your story plays out in a way that doesn't say anything useful
02:20
< afny>
which means balancing your newtypes and your zaku pilots realistically
02:20
< afny>
again, that can mean balancing MECHANICALLY
02:20
< afny>
or balancing in the narrative
02:21
< afny>
but it's much harder to balance the narrative if you're just relying on dice to tell the story.
02:21
< KarolineDianne>
Because that's silly. Those elements are there because of the story and the context, yes. But just because you're playing a game without the story doesn't mean you can't use the same concept to represent the same thing in a mechanical rules and numbers manner.
02:21
< afny>
in Gundam, it's balanced because Amuro is just like any other person who fights a war
02:21
< afny>
he gets TOTALLY FUCKED UP PSYCHOLOGICALLY
02:21
< KarolineDianne>
OKay, cool.
02:21
< afny>
but you can't portray that in wh4k, so the emergent storyline is
02:21
< afny>
for lack of a better term
02:21
< afny>
WHACK
02:21
< KarolineDianne>
Tell me how that effects me at all in my tabletop game?
02:22
< afny>
because the emergent story you receive if you don't consider this stuff is weak sauce
02:22
< KarolineDianne>
Wat
02:22
< afny>
it's not useful, it's not important
02:22
< afny>
I demand more of my games, I guess
02:22
< afny>
but it isn't just an arbitrary selection based on "preference"
02:22
< KarolineDianne>
I think you're missing the point of 'random tabletop battles'
02:22
< Draxinusom>
All you say when fighting that way in a wargame is big guy hits lots of little guys, maybe loses by sheer weight of numbers, end of story
02:23
< afny>
No, I think YOU are missing the point of random tabletop battles
02:23
< afny>
in that randomly generated tabletop battles CAN have more of a point than wh4k
02:23
< Draxinusom>
I think you guys just like the exact opposite things in wargames
02:23
< Draxinusom>
lol
02:23
< afny>
and we, as players (and consumers) could demand more
02:23
< Draxinusom>
Karoline seems to like the big booms and dice, in and of themselves
02:24
< afny>
I like them too
02:24
< KarolineDianne>
Random tabletop battle: "Hey, wanna fight my chaos marines?" "Sure, lemme get my nids" "How many points?" "How about 2000" *stuff blows up and dice roll* "That was fun."
02:24
< afny>
but I just don't think narrative heft and explosions are mutally exlcusive
02:24
< afny>
I think it's naive to divorce the two
02:24
< Draxinusom>
Right, but as a product of something else
02:24
< afny>
again, I don't think the process excuses the result
02:24
< afny>
I'd rather have a process that produces interesting results
02:25
< Draxinusom>
The booms alone arent interesting enough?
02:25
< KarolineDianne>
I really don't even understand what you're arguing anymore.
02:25
< afny>
drax just said it :\
02:25
< afny>
why settle for popcorn when you can have dinner?
02:25
< Draxinusom>
lol
02:25
< afny>
I'm fucking hungry
02:25
< Draxinusom>
This is why I love chat vs voice
02:26
< Draxinusom>
I've been here eating chinese food for the last half hour
02:26
< afny>
lol
02:26
< Draxinusom>
:)
02:26
< afny>
i've been drinking cheap beer at a rate that would severely impede speech
02:26
< afny>
so
02:26
< afny>
I kind of know that feel.
02:27
< Draxinusom>
I've also been drinking hard cider, cheers!
02:27
< KarolineDianne>
To me, it's like this. Story forges narrative. CHaracters are powerful for contextual reasons. Cool. Make a game out of it. Use rules to represent what the powerful characters are able to do. Play game, and rules work with or without the story.
02:27
< afny>
my glass is empty or I would raise a toast
02:27
< KarolineDianne>
And you're telling me that the rules shouldn't represent the powerful people if there isn't a story
02:27
< KarolineDianne>
Which is ridiculous.
02:27
< afny>
why?
02:27
< afny>
why is it ridiculous to demand something like that from my entertainment
02:27
< afny>
why should I just accept GOOD ENOUGH from games workshop or blizzard or whatever
02:28
< afny>
if there are people like vincent and soren and joshua and valve to offer me better?
02:28
< KarolineDianne>
Because they're still there. Even if the backstory isn't attached to the specific game you're playing, there are still people who are better than others. By your logic, everyone would have the exact same stats and everything, and there'd be absolutely no variety in force organization at all.
02:28
< afny>
and more importantly, why should I resign myself to the role of consumer
02:28
< KarolineDianne>
Which makes no sense.
02:28
< afny>
when I can consume and produce at the same time
02:28
< afny>
again, you're not understanding the scale difference
02:29
< KarolineDianne>
It doesn't matter.
02:29
< afny>
it's a slippery slope argument :|
02:29
< afny>
just because people are MORE equal given context doesn't mean they are the same
02:29
< afny>
jsut because color is shaped like a wheel instead of a pyramid doesn't mean everything is grey
02:29
< KarolineDianne>
You're saying that that a game shouldn't have a powerful wizard like Gandalf in it unless it has a super well written story behind it.
02:29
< KarolineDianne>
Why? There are wizards.
02:29
< afny>
wizards that aren't emotionally believable are bad characters.
02:29
< KarolineDianne>
Hes' a wizard. He has magic. There. THat's all the reason you need. It's a goddamn war game, GO SHOOT FIREBALLS
02:30
< afny>
again, that's just accepting bad narrative at face value
02:30
< KarolineDianne>
Make up your own reason for him to be a wizard, he's just a piece of plastic on the table
02:30
< KarolineDianne>
You give him a name
02:30
< KarolineDianne>
You give him a story
02:30
< KarolineDianne>
The rules don't care, he's just numbers
02:30
< afny>
there's nothing wrong with the concept of "wizards"
02:30
< KarolineDianne>
Numbers that say he can shoot fireballs
02:30
< afny>
you can use them to great metaphorical affect
02:30
< afny>
ala LotR
02:31
< afny>
or you can use them as shitty mary sue archetypes
02:31
< afny>
ala most genre fiction :\
02:31
< afny>
my problem isn't with "wizards"
02:31
< afny>
I love wizards :P
02:31
< afny>
but as you yourself said
02:31
< KarolineDianne>
Or you can just have an army in a random war game that has a wizard, which cost you points to buy, and has powers that make him more powerful than a common footsoldier.
02:31
< afny>
there's something cooler about a wizard in the 1-6 range
02:31
< afny>
than there is at level 20
02:32
< afny>
right? I mean, you can at least meet me there
02:32
< KarolineDianne>
No, I just don't like super-powerful characters.
02:32
< afny>
exactly
02:32
< afny>
a wizard at level 6 is just badass
02:32
< afny>
he's not SUPER POWERED
02:32
< huhwhozat>
man, screw level 5+ wizards, all they take is fireball
02:32
< afny>
you can still get fucking shanked by a hobo
02:32
< afny>
and die
02:32
< KarolineDianne>
But you can still be a badass and objectively -better- than other people without being super op
02:32
< afny>
and if you extend your power imbalance much, MUCH further than that
02:32
< afny>
like Gandalf and Sauron
02:32
< afny>
you have characters that are weak to ETHICAL temptation
02:33
< afny>
you cannot
02:33
< afny>
you CANNOT
02:33
< afny>
be objectively better
02:33
< KarolineDianne>
But that doesn't take place in wargames. Wargames are about my army vs your army
02:33
< afny>
you can only be subjectively better.
02:33
< afny>
exactly!
02:33
< afny>
that's why it's hard to portray that kind of imbalance
02:33
< afny>
in wargames!
02:33
< afny>
that's exactly what I'm saying
02:33
< KarolineDianne>
My army has a swarm of bugs. Your army has a handful of trained and armored supersoldiers.
02:33
< afny>
if your only storytelling tools are armies and dice
02:33
< afny>
you need to think extra careful about how you use those tools
02:33
< afny>
or else the story you recieve
02:34
< afny>
--and wargames ARE a storytelling tool any way you slice it--
02:34
< afny>
will be a shitty story.
02:34
< KarolineDianne>
My guys are really weak but they're cheap and come in large numbers. Your guys are few in number but are better than mine in every way by several degrees.
02:34
< KarolineDianne>
Let's fight
02:34
< KarolineDianne>
That's wargames.
02:34
< afny>
a mindless bug swarm army vs a handful of trained armored super soldiers fighting for their homeworld
02:34
< afny>
that's the story you're telling
02:34
< KarolineDianne>
Sure.
02:35
< afny>
now try to analyze it like you would a book
02:35
< KarolineDianne>
The rules don't care about that, though. Yo umake that up.
02:35
< afny>
see how long it takes you to get to a realy ethnocentric vietnam metaphor
02:35
< afny>
it's like two degrees, MAYBE
02:35
< afny>
that's generous. More like one.
02:35 * McMartin coughs politely
02:35
< afny>
You could argue that it's more like world war 2; you could say it is a war that MUST be fought
02:35
< KarolineDianne>
So let's say one of your super soldiers is a veteran commander with special gear. He gets better stuff and improved stats. Let's say there's a second type of bug I have that's bigger, more armored, and stronger than the others. They have better stats and cost more. I
02:35
< afny>
because the enemy's goals are morally reprehensible
02:35
< afny>
BUT
02:36
< afny>
the SOLDIERS in world war 2 were not
02:36
< afny>
only their leaders
02:36
< afny>
they weren't mindless bugs at all.
02:36
< afny>
again, you're thinking mechanically
02:36
< afny>
not metaphorically
02:36
< KarolineDianne>
Mechanically is all that matters in wargames.
02:36
< afny>
not true at all
02:36
< KarolineDianne>
YOU supply the metaphors
02:36
< KarolineDianne>
YOU supply the narrative
02:36
< afny>
even if you don't CARE abou the story you generate
02:36
< afny>
you're still generating a story
02:36
< KarolineDianne>
YOU supply the context.
02:36
< KarolineDianne>
The game only supplies rules for who dies when the dice are rolled.
02:36
< afny>
sure, but if your context is mindless bugs vs righteous super soldiers
02:37
< afny>
you've generated a pretty bad context
02:37
< afny>
with gross implications
02:37
< KarolineDianne>
What gross implications?
02:37
< afny>
;|
02:37
< KarolineDianne>
Like really
02:37
< afny>
the ones I just outlines; the implication that one side in a war is INHERENTLY more ethical, and not only the faction or its leaders goals
02:37
< KarolineDianne>
What's gross about that
02:38
< afny>
but the INHERENT VALUE and and ethics of the INDIVIDUAL SOLDIERS
02:38
< huhwhozat>
I beleive that's actually the point of the 40K universe: everyone is basically evil from the objective viewpoint
02:38
< KarolineDianne>
:|
02:38
< afny>
ie one side is mindless and evil, and the other has no choice but to fight and is good
02:38
< afny>
that situation will not ever exist in reality
02:38
< KarolineDianne>
Because reality sucks
02:38
< afny>
and to represent it metaphorically is not only not useful
02:38
< afny>
but gross.
02:38
< KarolineDianne>
How about this.
02:38
< afny>
if you think reality would be better if we were divided into the truly good
02:38
< KarolineDianne>
I absolutely ABHOR when the badguy is in any way relatable or right.
02:38
< afny>
and the truly evil
02:39
< afny>
I woldn't want to live in your reality.
02:39
< afny>
that's such black and white thinking
02:39
< huhwhozat>
^ it'd be a helluva lot less confusing tho
02:39
< KarolineDianne>
Because I HATE needless death.
02:39
< afny>
that is almost never the case in reality; even the most evil, reprehensible person can be, at least marginally understood
02:39
< afny>
but their circumstance
02:39
< KarolineDianne>
I would rather run away than answer a draft because I know the other soldiers have lives, families, friends, dreams, etc.
02:39
< KarolineDianne>
They're people.
02:39
< afny>
even if that circumstance is just crippling mental illness or a malignant brain tumor
02:39
< KarolineDianne>
I don't like the idea of fighting people.
02:40
< afny>
but the problem is if you fight mindless bugs
02:40
< KarolineDianne>
I'd much rather fight faceless monsters
02:40
< afny>
those bugs IMMEDIATELY become a metaphor for people.
02:40
< KarolineDianne>
Who cannot be reasoned with
02:40
< KarolineDianne>
Or related to.
02:40
< afny>
again, it's the metaphorical implication that kind of story pukes out
02:40
< afny>
maybe not the INTENT, but that's how it reads either way
02:40
< KarolineDianne>
Because they will kill you. Period. You cannot avoid it. They will not negotiate, reason, or relate with you. They are monsters. And in self defense, you have to fight back.
02:41
< afny>
reality ISN'T black and white like that, and to try to force a narrative into that shape is reductivst
02:41
< afny>
and escapist
02:41
< KarolineDianne>
Perhaps I want to escape
02:41
< KarolineDianne>
Because this world is a horrific crapsack that I want nothing to do with.
02:41
< KarolineDianne>
:I
02:41
< afny>
I guess I just think there is healthier escapism
02:41
< afny>
because that specific kind of escapism, again
02:41
< afny>
generates these authoritarian, classist, ethnocentrist metaphors
02:41
< afny>
that simply cannot be avoided
02:41
< KarolineDianne>
Like what, imagining the people my soldiers are killing are all people with lives? That's what I'm escaping from.
02:42
< afny>
that's COPING
02:42
< afny>
it's an attempt at understanding
02:42
< afny>
at processing
02:42
< afny>
a game of mfz illustrates the horros of war, but it shows you that maybe some causes are worth fighting for
02:42
< KarolineDianne>
I don't get it.
02:42
< afny>
worth dying for
02:42
< afny>
and more importantly
02:42
< afny>
it shows you how your enemies causes might just be as important to them
02:42
< afny>
as worth dying for to them
02:42
< KarolineDianne>
I don't like that.
02:42
< afny>
because it makes your enemies human
02:43
< KarolineDianne>
Because that means it's possible for me to be the badguy.
02:43
< afny>
pft
02:43
< KarolineDianne>
Which is always ALWAYS a ba thing
02:43
< afny>
EXACTLY.
02:43
< afny>
You
02:43
< afny>
CAN BE the bad guy.
02:43
< KarolineDianne>
No.
02:43
< afny>
Welcome to life.
02:43
< KarolineDianne>
No.
02:43
< afny>
you probably have been, dude
02:43
< afny>
I know I have
02:43
< KarolineDianne>
Life can go to hell and cease to exist entirely
02:43
< KarolineDianne>
Because it's not worth it.
02:43
< afny>
the only way to not be the bad guy is to recognize when you are
02:43
< afny>
and try to stop it
02:43
< afny>
if you just hide your head in the sand and PRETEND you aren't the bad guy
02:43
< afny>
guess what
02:43
< afny>
YOU'RE GONNA BE THE BAD GUY MORE OFTEN THAN NOT.
02:44
< KarolineDianne>
How about no.
02:44
< afny>
because you aren't contextualizing anyone else's perspective if you do that!
02:44
< afny>
mfz FORCES you to understand your enemy's context
02:44
< afny>
think about the basic factions
02:44
< KarolineDianne>
Yeah, and I don't like that.
02:44
< afny>
the SU is relatable; you fight for the SU because you trust your government
02:44
< afny>
you like the security
02:44
< afny>
you trust your commanding officer; she kept you safe
02:44
< afny>
the free colonials fight for their own independence, or for a cause they believe in like suffrage or cheaper food or agency
02:45
< afny>
the ijad fight for their ancestral beliefs, or for the freedom that comes with a lack of long distance governance
02:45
< afny>
each side can be understood, but each side has something worth fighting for
02:45
< afny>
worth DYING FOR
02:45
< KarolineDianne>
Because if I need this food, and they need this food, and they try to steal if from me... Well... They have to kill me to eat. I have to kill them to eat. We both have understandable goals. No matter what, our survival depends on the others' death.
02:45
< KarolineDianne>
That's bullshit
02:45
< afny>
that's LIFE
02:45
< KarolineDianne>
ANd I hate it.
02:45
< KarolineDianne>
Life doesn't deserve to exist, then.
02:45
< afny>
if you don't recognize it, you'll just contribute to the cycle that you hate :\
02:46
< afny>
if you can recognize it, if you can see the pitfalls and how they come about
02:46
< KarolineDianne>
No.
02:46
< afny>
you can try to avoid them, or prevent the conflicts that you've measured out in fiction
02:46
< afny>
why not? why no?
02:46
< afny>
you don't think fiction can be a tool to ease or avoid suffering?
02:46
< afny>
that's extremely selfish. you're just trying to lessen your OWN suffering
02:47
< KarolineDianne>
How the hell is mimicking the horrors of life in fiction easing the horrors in reality?
02:47
< KarolineDianne>
That's just making EVERYTHING horrible
02:47
< KarolineDianne>
Even the fiction
02:47
< afny>
well, that's my point exactly, but I'd argue that your mindless bug army vs moral super soldiers
02:47
< afny>
is much more closely mimicking the HORROR
02:47
< afny>
and mfz is much more closely representing the uncomfortable truth
02:47
< afny>
the reality, if you will
02:48
< afny>
one educates, and the other reinforces the 'horror', as you put it
02:48
< KarolineDianne>
.-.
02:48
< afny>
if one side is right, the other is wrong
02:48
< afny>
that means every single soldier who fought on the side of the axis
02:48
< afny>
was evil
02:48
< afny>
reprehensible
02:48
< afny>
subhuman
02:48
< afny>
do you really believe that is true?
02:48
< KarolineDianne>
How about we don't draw parallels from the escapist fantasy into reality, hmm?
02:49
< Draxinusom>
A person who THINKS they're right or is somehow good, is way worse than two side who realize they have to do something they believe.
02:49
< KarolineDianne>
Of course I don't.
02:49
< afny>
then why reinforce that kind of thinking in fiction
02:49
< afny>
those parallels are drawn whether you want them to be drawn or not
02:49
< afny>
they just VOMIT THEMSELVES RIGHT OUT of your morally black and white emergent fiction
02:50
< afny>
and yeah, what Drax said :|
02:50
< afny>
someone who won't pause to consider, "hey
02:50
< afny>
am I in the wrong here?"
02:50
< Draxinusom>
Like, the crusades, those dudes needed HELP
02:50
< afny>
will do so, SO much more damage than someone who is CONVINCED they are right
02:50
< Draxinusom>
Or pretty much ANY religious extremists
02:50
< afny>
lol, I flamed a guy on the mf0 forums for glorifying crusaders
02:50
< afny>
:\
02:51
< KarolineDianne>
Because the ONLY time ANYONE should EVER kill someone else is if they have NO CHOICE. War is a sick, twisted, horrific thing. People are murderd in mass because they fight for what they believe in. Usually, both sides have reasonable goals and motivations to fight. There is no good or bad side most of the time. I HATE THAT.
02:51
< KarolineDianne>
War shouldn't fucking exist
02:51
< afny>
that's, again, not realistic, reductivist, and damaging if you ever had to put that logic into practice
02:51
< afny>
the truth is you ALWAYS have a choice
02:51
< afny>
anyone who kills ALWAYS, ALWAYS has a choice.
02:52
< afny>
sorry if you hate it, but life isn't simple, or true, or right or ethical
02:52
< afny>
and to expect it to be and forsake it when it isn't is just irresponsible
02:52
< KarolineDianne>
And if your choice is 'kill them or die' because they -WILL NOT- negotiate with you, they -WILL NOT- reason, relate, or barter, and will seek your death to the end of time no matter what...?
02:52
<@randolph>
Well, you always have a choice if you a) actually have free will, and b) are currently in possession of your faculties
02:52
<@randolph>
But sure~
02:52
< afny>
that's a snapshot with no context
02:53
< afny>
why won't they negotiate
02:53
< afny>
why are they fighting YOU to do the death
02:53
< afny>
you both have motivations
02:53
<@randolph>
Because I started a philosophical debate about war~
02:53
< Draxinusom>
Well, if I were up against the friggin crusaders I'd have to deal with that
02:53
< afny>
are they not willing to negotiate because you think all jews should die
02:53
< KarolineDianne>
I dunno, maybe it's an intergalactic locust swarm that wants to EAT YOUR ENTIRE PLANET
02:53
<@randolph>
Now it's a fight to the death
02:53
< KarolineDianne>
And they won't negotiate because they're LOCUSTS
02:53
< afny>
or are they not willing to negotiate because your country requires aide in a crises and they are busy fighting a war two states over
02:54
< afny>
it's a matter of scale, the the second kind of situation arises much, MUCH more often
02:54
< afny>
also, crisis
02:54
< afny>
*
02:54
< afny>
you're just retreating to this black and white escapist fiction again without awknowledging the metaphor that results from it
02:55
< afny>
also, there's something to be said for Gears because, ostensibly, it was the Locust's planet first
02:55
< afny>
they can be construed as a relatable villain
02:56
< afny>
and again, in war, even if you're lincoln vs hitler on meth
02:56
< afny>
you've still just got a bunch of people fighting for you
02:56
< afny>
people that don't wholly, if at all, subscribe to your ideals
02:56
< afny>
so basically we're not even talking about popcorn vs dinner anymore
02:57
< afny>
we're talking about an abusive vicodin habit vs a balanced diet.
02:57
< Draxinusom>
HAHAHA
02:58
< KarolineDianne>
:I
02:58
< KarolineDianne>
"How about this.
02:58
< KarolineDianne>
I'd sooner put a bullet in my own head than kill somone I don't know just because they're 'on the other side'
02:59
< KarolineDianne>
I'd rather not exist than have to murder someone who has a family, dreams, fears, ambitions, and who's likely only shooting at me because he has to.
02:59
< Draxinusom>
Small scale it then, if someone was breaking into your house to steal food
03:00
< KarolineDianne>
I'd prefer to talk to them and reason with them over shooting them.
03:00
< Draxinusom>
Sure
03:00
< afny>
again
03:00
< afny>
that's the choice
03:00
< Draxinusom>
So that's the point of a more "realistic" wargame. It helps us decide what to do
03:01
< Draxinusom>
because it happens
03:01
< afny>
in that situation, you've got a choice between kill them and die
03:01
< afny>
against mindless bugs, you don't have to make that choice
03:01
< afny>
you kill not because they are like you, but opposite, or simply "on the other side"
03:01
< Draxinusom>
It's a grand scale version of the same thing, and if we look at all the sides reasons for fighting, maybe we dont really have to. But we have to consider it
03:01
< afny>
but because they are DIFFERENT
03:02
< afny>
rather than because they are the same in all but one very specific (and problematic) way
03:02
< Draxinusom>
If we start thinking about the other side as a mindless fighter it takes those choices away, and thats the danger Maybe YOU personally wont decide to kill the "badguy" but it's a bad idea to start cultivating that mindset
03:02
< afny>
^
03:03
< Draxinusom>
So lets fight it out like it's real, and learn why we shouldnt, instead of fight it out fake, and forget why we shouldnt
03:04
< afny>
and if we find we don't WANT to fight but need to fight anyway
03:04
< afny>
we know what we're fighting for is worth it
03:04
< Draxinusom>
Right
03:05
< KarolineDianne>
In D&D type games, I prefer to play paladin types. My main character has a set of vows that goes pretty much like this: Help and aid anyone in need, even your injured foes. Your sword is an absolute last resort, and even then, do not kill unless it cannot be avoided. Only when a being is indisputably and wholly wicked in its actions will you seek its death.
03:06
< afny>
the problems in that context don't NECESSARILY arise from your roleplay
03:06
< afny>
but the existence of the truly wicked in the setting
03:06
< afny>
like cyricists with no context
03:06
< Draxinusom>
In reality there is NO one or thing that is wicked.
03:06
< neoaez>
Wow. I leave for a bit...
03:06
< afny>
it's the same as mindless bugs, but goofier.
03:06
< Draxinusom>
HAH
03:07
< Draxinusom>
Truth
03:07
< neoaez>
I'm back. The conversation can die again.
03:07
< afny>
lol
03:07
< Draxinusom>
No i want back in on the Unit Card discussion
03:07
< afny>
to be honest I feel like I might throw up
03:07
< Draxinusom>
Because your cards are GREAT
03:07
< afny>
and I really need to sleep
03:07
< afny>
so you should totally talk about cards
03:08
< KarolineDianne>
'Truly Wicked' in this context surmounts to 'won't stop murdering/raping/etc no matter what you do, refuses to reason or relate, resists all attempts to stop it and continues to spread harm and suffering whenever it is able'
03:08
< afny>
and that shit doesn't exist in real life
03:08
< afny>
unless you're talking about mental illness
03:08
< afny>
and a true 'paladin' wouldn't just go about murdering the mentally ill.
03:09
< KarolineDianne>
I'm pretty sure a sociopathic serial killer who tortures and rapes people would count.
03:09
< afny>
as a severely mentally ill person, yes.
03:09
< KarolineDianne>
Because that's not something you can fix.
03:09
< afny>
how do you know?
03:09
< KarolineDianne>
:|
03:09
< afny>
just because we don't have a cure for it yet does't mean we won't find one
03:09
< afny>
surely in a world with magic and mind control and immortal gods there is a "fix" for those people--a way to help them
03:10
< afny>
in our world a brain tumor can cause an otherwise ethical man to murder people with a gun from a clocktower
03:10
< afny>
is he pure evil?
03:10
< afny>
nope
03:10
< afny>
he's just a guy with a brain tumor.
03:10
< KarolineDianne>
So yeah, sure. Let's keep around violent monsters just in case the off chance that we find a 'cure' that turns them into kind, generous, reasonable people comes along.
03:10
< afny>
well, okay
03:10
< afny>
death penality for all the serial killers
03:10
< afny>
because they're bad
03:10
< afny>
all the pedophiles, too
03:11
< afny>
because they're bad
03:11
< afny>
hm, what about the alcoholics
03:11
< afny>
they just start fights
03:11
< KarolineDianne>
:|
03:11
< afny>
what about the gays? they're corrupting our children
03:11
< KarolineDianne>
"Wat
03:11
< KarolineDianne>
WAT
03:11
< KarolineDianne>
You're just being an ass now.
03:11
< afny>
no, I'm just saying you can't apply that kind of 'paladin' logic in the real world because it breaks down in context
03:12
< afny>
(just like it breaks down in the presence of a talented DM)
03:12
< KarolineDianne>
I'm pretty sure murder and rape are bad in EVERY CONTEXT
03:12
< afny>
what about the guy who is on death row right now for murder of two guys
03:12
< afny>
sentenced as guilty by a jury of his peers
03:13
< KarolineDianne>
:|
03:13
< afny>
who LATER found out that he murdered these men because they raped and tortured him for a period of years and then REGRETTED their decision to call him guilty
03:13
< afny>
though that information was held from them at the time
03:13
< afny>
is that murder bad in every context?
03:13
< afny>
or is it only bad in the ABSENCE of context?
03:13
< afny>
is it murder? well, it was a premeditated killing
03:13
< afny>
revenge, if you will
03:13
< KarolineDianne>
:I
03:13
< afny>
it could be called justice.
03:14
< KarolineDianne>
I want to strangle you right now, I hope you know that.
03:14
< afny>
;\
03:14
< afny>
I just want to EDUCATE you
03:14
< KarolineDianne>
You're NOT educating me
03:14
< KarolineDianne>
You're FRUSTRATING me
03:14
< afny>
well, I'm sure trying :P
03:14
< neoaez>
Haha
03:14
< KarolineDianne>
You're hammering even more reasons for me to utterly disown this worthless reality into my head.
03:15
< afny>
reality is pretty shitty
03:15
< afny>
it's pretty fucking awful
03:15
< afny>
but you can only make it better if you recognize why
03:15
< afny>
only in recognizing the problems with reality can you construct practical methods of improving it
03:15
< KarolineDianne>
Yeah, I recognize why
03:15
< KarolineDianne>
And that's why I believe none of it should even exist.
03:16
< afny>
I'm sorry you feel that way :C
03:16
< KarolineDianne>
That's why I hide away in my fantasy worlds where there is nothing like that.
03:16
< afny>
I haven't found the same solace in fantasy worlds because they're either accurate in their metaphors
03:17
< afny>
or innacurate to the point of atrocity
03:17
< afny>
I'd rather try to be constructive
03:17
< KarolineDianne>
That's why I play games where the badguys are cackling evil monsters and the goodguys are glowing angelic paladins who reluctantly answer the call to defend themselves from the monsters.
03:18
< afny>
well, again
03:18
< afny>
I mean, I don't know how many times I can say this
03:18
< afny>
but that's reductivist and does more damage than good because of the metaphorical implications
03:18 * neoaez sneaks out of the room to go crash in bed.
03:18 neoaez is now known as neoaeZzzz
03:18
< afny>
it hammers home the idea that you can be INHERENTLY RIGHT
03:18
< afny>
in any conflict
03:18
< KarolineDianne>
I hate the simple fact that i have to exist in this piece of shit world, where people kill each other over worthless crap, innocents get locked away and criminals walk free.
03:18
< afny>
it's a subconcious reinforcement of the very shittness you're trying to escape
03:19
< afny>
you're stuck with these limited definitions of stuff like "innocents" and "criminals" if you continue to think like that
03:19
< afny>
you're letting someone else define those concepts for you
03:19
< KarolineDianne>
THe only thing I can do to feel any better is hide in a world where I don't feel like my mere existence is causing others to suffer.
03:19
< afny>
you're letting someone else define the good and the bad
03:19
< afny>
instead of deciding for yourself
03:19
< afny>
if you do it in a fantasy world, you're more likely to do it in reality to
03:19
< afny>
+o
03:19
< KarolineDianne>
WHAT THE FUCKING HELL AM I SUPPOSED TO DO THEN
03:20
< KarolineDianne>
Huh? What?
03:20
< afny>
pull your head out of the sand and start thinking for yourself; start trying to figure out what is really good, what is really bad, and what is in between
03:20
< KarolineDianne>
There's -NOTHING- I can do to change any of it.
03:20
< KarolineDianne>
NOTHING
03:20
< afny>
that's just not true
03:20
< afny>
you can have a positive influence on the world
03:20
< KarolineDianne>
No, I cannot.
03:20
< afny>
why not?
03:20
< KarolineDianne>
Because nothing will ever matter.
03:20
< KarolineDianne>
Nothing.
03:21
< afny>
sorry you feel that way :c
03:21
< afny>
I think stuff matters
03:21
< KarolineDianne>
The entirety of our existence is a grain of sand in a vast desert on an endless expanse of land.
03:21
< afny>
the first positive change you could affect is changing that perception in yourself
03:21
< afny>
try to tell yourself that your life matters
03:22
< KarolineDianne>
And what good what that do?
03:22
< afny>
well if you believe your own life matters, you believe it can affect other stuff
03:22
< afny>
in a positive way
03:22
< KarolineDianne>
I'm just a subatomic particle on a molecule on a lump on that grain of sand in that vast, endless desert.
03:22
< afny>
even if that affect is really, really, really small
03:22
< KarolineDianne>
Nothign I ever do will change anything.
03:22
< afny>
it's still measurable
03:23
< afny>
it's easy to get lost in the vastness but we don't have to use such astronomical units
03:23
< afny>
try inches
03:23
< afny>
or if you prefer, centimeters
03:23
< KarolineDianne>
Why should I?
03:23
< afny>
cause they're easier to understand than the Astronomical Unit
03:23
< afny>
and more practical
03:24
< KarolineDianne>
My mere existence means things are dying. To live, other things have to die to feed me. People lose out on things because I take them, people in other countries starve while I munch on junk in my overstuffed pantry.
03:24
< afny>
that's very buddhist of you to recognize, but I'm not sure the buddhist approach to coping is actually the best one
03:24
< afny>
you have to accept that, but you don't have to whip yourself for it
03:25
< afny>
just make the sacrifice as worth it as you can
03:25
< KarolineDianne>
The ONLY thing I can do to stop that is just off myself, but then I cause emotional harm to everyone I care about, as well as harm the image of people like me simply by being what I am.
03:25
< afny>
well yeah, I mean, that isn't making the best use of the sacrifice of others
03:26
< afny>
you've gotta be at least a little selfish; enough to take some small ammount of pleasure out of your existence to justify it
03:26
< afny>
but that also means awknowledging the shitty parts
03:26
< afny>
and knowing that maybe you can't ever put more into the system than you got out of it
03:26
< afny>
but it's worth trying, right?
03:26
< KarolineDianne>
Because nothings ever just about YOU. It's about your family, upbringing, community, race, religion, etc. Anything I do will have people look at that crap instead of ME, and everyone else who's part of the same stuff I am will be affected.
03:26
< afny>
hm, welll
03:26
< afny>
I don't agree with that at all
03:27
< afny>
my perception of myself is so totally against the perception of most others
03:27
< afny>
I mean, their perception of me doesn't line up with me at all
03:27
< afny>
and yeah that causes some grief, but I just have to do what I'm going to do
03:27
< afny>
otherwise I'm not even making an attempt
03:27
< afny>
like, that isn't being selfish
03:27
< afny>
that's just being yourself
03:27
< afny>
that's sort of a vague distinction but what I mean is
03:27
< afny>
you can only hold yourself accountable
03:27
< KarolineDianne>
What I mean is that if a man who happens to be muslim shoot someone, they'll mark it as another tick on the 'muslims are terrorists' thing, instead of looking into WHO the man was and WHY he did it.
03:28
< afny>
well, yeah
03:28
< afny>
but they shouldn't!
03:28
< afny>
and if you can regonize that, you can fight against it
03:28
< KarolineDianne>
So if I kill myself, or do anything drastic, people will associate my race, religion, sexuality, etc to it, and use it to scrutinize others of the same type.
03:28
< afny>
well, depends what you mean by drastic
03:29
< afny>
I mean first of all, don't kill yourself :P
03:29
< afny>
but sometimes drastic is good, or needed
03:29
< afny>
and eventually if enough people do something "drastic" it isn't just some minority action
03:29
< afny>
it becomes the new norm
03:29
< KarolineDianne>
Anyway...
03:29
< afny>
or at least it becomes "acceptable"
03:30
< KarolineDianne>
Point is, I don't like that kind of thing. I don't like relatable villains. I just don't. If the badguy is relatable and human, I don't want the goodguys to get him, and thus the story doesn't go on.
03:30
< KarolineDianne>
It falls apart
03:30
< KarolineDianne>
And then there's no point in doing anything.
03:30
< afny>
I guess I just think if you felt better about life or stuff, you wouldn't need to hide from that reality
03:31
< afny>
the beauty of stories like that is there IS a point in doing something
03:31
< afny>
even if what you're doing is pretty shitty and you don't want to be doing it
03:31
< KarolineDianne>
Because I'd never get any action or horror in my games or movies. I'd just have people chilling out, talking and being friends and understanding each other.
03:32
< afny>
I think some conflict is healthy, which is perhaps why I like my simulated conflict to be a little more realistic
03:32
< afny>
because I think it can be a tool to help us avoid real conflict
03:32
< afny>
or at least better understand conflict so we can navigate it more effeciently when it happens for real
03:32
< afny>
holy shit I might throw up.
03:32 * afny no context
03:33
< KarolineDianne>
I'd much rather punch Dr. Diabolical Destroyer in the face in fantasy than punch some punk in real life.
03:33
< afny>
well yeah
03:33
< afny>
but war game with well balanced factions isn't real life, and I don't actually have to punch my friend playing the ijad army
03:33
< KarolineDianne>
I'm very angry, all the time. I don't have an outlet in real life. I have no way to blow off steam or get rid of stress.
03:33
< afny>
a war game*
03:33
< afny>
I find talking about it helps
03:34
< KarolineDianne>
So I punch evil things in fantasy, where there's no chance that I hurt real people.
03:34
< afny>
talking about why I'm angry
03:34
< afny>
I definitely get the letting off steam thing
03:34
< afny>
I mean not ever game I play has believable sides
03:34
< afny>
I play lots of monster hunter and that game is basically about just fucking murdering dragons
03:34
< afny>
there is no emergent storytelling there
03:34
< afny>
but I also don't feel like I'm using it, at least in the narrative sense, to avoid something else
03:38
< afny>
well anyway I really need to go to sleep
03:38
< afny>
or at the very least stop drinking
03:38
< afny>
but you should find someone to like, talk about stuff with
03:38
< KarolineDianne>
I just don't feel it's necessary to 'contextualize' -every single battle- in random little wargames, when all you need to do is say 'explosions are cool. Let's fight.'
03:38
< afny>
if you're angry at life and everything
03:38
< KarolineDianne>
And then your faceless, nameless soldiers blow stuff up.
03:39
< afny>
I'm not saying you have to stop playing warhammer, I was just rambling on about my aproach
03:39
< afny>
to games and shit
03:39
< KarolineDianne>
And making me feel like utter shit.
03:39
< afny>
sorry, that was truely unintentional
03:39
< afny>
it is, perhaps, a side effect of me also feeling like utter shit today
03:39
< afny>
and also being very drunk
03:39
< KarolineDianne>
And turning my happy 'lol games' excitement into a resurfacing of my depression
03:39
< KarolineDianne>
So yeah...
03:40
< afny>
I honestly was trying to just illustrate some of the tools I use to fight my own depression
03:40
< afny>
I do lots of contextualizing :\
03:40
< afny>
just in my experience, I found avoiding the shit in life that made me mad
03:40
< afny>
just made me more mad in the long run
03:41
< afny>
so now I basically run at it headlong with a pillow duct-taped to my head
03:41
< afny>
and hope it isn't too sharp
03:41
< afny>
maybe not the best strategy but so far I don't have any holes in my head
03:41
< afny>
(please don't make any holes in your head)
03:41
< afny>
(unless you get your ears pierced or something)
03:41
< KarolineDianne>
I probably won't
03:42
< KarolineDianne>
If I were to kill myself, I'd do it with something that doesn't leave a gory mess everywhere.
03:42
< afny>
like dying of old age in a hospital bed
03:42
< afny>
that's pretty clean.
03:42
< KarolineDianne>
No
03:42
< KarolineDianne>
They wear diapers.
03:42
< KarolineDianne>
Not very clean.
03:42
< afny>
well everyone shits themselves
03:43 * KarolineDianne honestly hopes she never lives long enough to grow old.
03:43
< afny>
what could be cleaner than a diaper.
04:13
<~McMartin>
Hey, LEGO.
04:14 * McMartin gets some joints working the way he wants for the first time!
04:20
< KarolineDianne>
heya
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09:59 neoaeZzzz [JCollins@4FC299.C3E247.0F3770.0DCC35] has quit [Client closed the connection]
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12:41 Draxinusom_ is now known as Draxy_Work
13:25 huhwhozat [chatzilla@Nightstar-74f0f865.hfc.comcastbusiness.net] has joined #mf0
13:26
< huhwhozat>
hey guys
13:26
< huhwhozat>
so did afny and Karo end up killing each other last night?
13:38
< Draxy_Work>
Almost
13:47
< Draxy_Work>
But no, mostly it got sad
13:49
< huhwhozat>
:/
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18:37
< Draxy_Work>
Hey neoaez, you around?
19:10 locas [locas@Nightstar-42c41d95.res.rr.com] has joined #mf0
19:18
< huhwhozat>
yoyoyo
19:19 locas is now known as afny
19:19
< afny>
o/
19:31
< huhwhozat>
afny: you have the sexy subs
19:32
< afny>
I consider myself a moderate
19:32
< afny>
OH, you mean the
19:32
< afny>
Barnacle alt forms
19:33
< huhwhozat>
ahahaha
19:33
< huhwhozat>
yes
19:33
< huhwhozat>
yes I do
19:33
< afny>
yes, they're floaty
19:33
< afny>
or, alternatively sinky
19:33
< huhwhozat>
snicker
19:33
< afny>
the one thing I still need to do with them is figured out a standard gun
19:33
< huhwhozat>
for reals, I *must* get some photos of my copany this weekend
19:34
< huhwhozat>
I want compliments darnit
19:34
< afny>
do eet
19:34
< huhwhozat>
:P
19:34
< huhwhozat>
ima try to use my gf's ipad to take em
19:34
< huhwhozat>
it has a much better cam than anything else I can get my hands on
19:34
< afny>
yeah those cameras are apparently decent
19:35
< huhwhozat>
the 3rd gen at least, I can't speak for the previous
19:35
< huhwhozat>
I was very surprised
19:36
< huhwhozat>
(she had to get one for school - usually we stay far away from apple products)
19:36
< Draxy_Work>
Yeah, the 3rd gen is decent
19:36
< Draxy_Work>
I like my Android products
19:36
< Draxy_Work>
The cam on my Evo4gLTE is nice
19:36
< huhwhozat>
sweet
19:37
< Draxy_Work>
So far I've only been using others frame designs though, so no photos
19:37
< Draxy_Work>
I'm going to try my hand at a frame this weekend I think though
19:38
< huhwhozat>
I randomly put together a sweet frame about a week ago one night when I couldn't sleep
19:38
< Draxy_Work>
Some of the art in the inspiration thread got me hankering
19:38
< huhwhozat>
in about 2 hours I had a freakins awesome scarab
19:38
< Draxy_Work>
Nice
19:39
< huhwhozat>
it has wings! that fold out!
19:39
< huhwhozat>
the base is Soren's scrambler, but everything above the legs is custom
19:39
< Draxy_Work>
Uhh, awesome. Show us that stuff asap
19:39
< Draxy_Work>
:)
19:39
< huhwhozat>
fo reels
19:44
< huhwhozat>
I really want to build a company of the scarabs, and get gold and silver metallic bits for the highlight
19:45
< huhwhozat>
(against black)
19:46
< Draxy_Work>
That's cool
19:46
< Draxy_Work>
I approve
19:46
< Draxy_Work>
lol
19:57
< huhwhozat>
:D
19:58
< huhwhozat>
gold stuff is 'spensive tho :(
20:05
< afny>
A YATES WOULD have a blacklight
20:05
< huhwhozat>
haha
20:05
< huhwhozat>
inorite?
20:05
< huhwhozat>
that's a real fun little guy
20:09
< afny>
yeah, I love his tiny builds
20:09
< afny>
actually I just really like his builds
20:09
< afny>
all around
20:09
< afny>
he's got a very recognizable style
20:13
< huhwhozat>
I enjoy it a lot too
20:13
< huhwhozat>
lots of hulking, boxy shapes
20:13
< huhwhozat>
he seems to have ALL the LEgo though
20:13
< huhwhozat>
I am envious
20:20
< Draxy_Work>
Yeah, I often wish I had ALL the lego
20:20
< Draxy_Work>
Perpetually really
20:23
< huhwhozat>
does anyone know his background? For instance, why he has such a collection?
20:24
< afny>
honestly I haven't seen anything in his collection that makes me think it's huge
20:24
< afny>
lots of the "big names" on flikr have whole rooms dedicated to lego
20:27
< huhwhozat>
I wouldn't know, I haven't really been into the scene at all
20:28
< afny>
well what I mean is
20:28
< afny>
I don't think we can guess if he's an aerospace engineer or a gardener
20:28
< huhwhozat>
haha
20:28
< afny>
just from the size of his lego collection :P
20:29
< huhwhozat>
well
20:29
< huhwhozat>
I meant is he well known in the Lego circles that appear to be ubiquitous on flickr?
20:30
< afny>
umm, I dunno
20:30
< afny>
I think people know his name from his style, surely
21:24 Draxy_Work [NSwebIRC@Nightstar-3729aa55.vt.comcast.net] has quit [[NS] Quit: Page closed]
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23:34
< neoaez>
Weee.
23:34
< neoaez>
Free from work, but soon to be enslaved by highschool football =(
23:39
< afny>
sounds
23:39
< afny>
fucking awful
23:44
< neoaez>
It is.
23:44
< neoaez>
Cya.
--- Log closed Sat Sep 22 00:00:23 2012
mf0 logs -> 2012 -> Fri, 21 Sep 2012< mf0.20120920.log - mf0.20120922.log >

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