mf0 logs -> 2012 -> Wed, 05 Sep 2012< mf0.20120904.log - mf0.20120906.log >
--- Log opened Wed Sep 05 00:00:07 2012
01:34 mchnzr [NSwebIRC@4CA975.D980A3.5ED85C.287BFC] has quit [Ping timeout: 121 seconds]
01:41 addking [ak@Nightstar-0ac86db8.mi.comcast.net] has quit [Client closed the connection]
01:42 addking [ak@Nightstar-0ac86db8.mi.comcast.net] has joined #mf0
02:40
< neoaez>
blarg
02:40
< neoaez>
Finally at a stopping point from work. What a pain.
02:51 FerrelFerret_phone [AndChat4505@Nightstar-b4ab2005.tmodns.net] has joined #mf0
02:51 mode/#mf0 [+v FerrelFerret_phone] by ChanServ
02:52
< neoaez>
FerrelFerret_phone: Hey!
02:52
<+FerrelFerret_phone>
Greetings!
02:52
< neoaez>
How was AnimeFest?
02:52
<+FerrelFerret_phone>
Soooo sad.
02:52
<+FerrelFerret_phone>
Wasn't able to demo.
02:52
< neoaez>
Oh?
02:52
< neoaez>
What happened?
02:52
<+FerrelFerret_phone>
Too busy
02:53
< neoaez>
Busy at the con or elsewhere?
02:53
<+FerrelFerret_phone>
It seems all the crappy stuff in my department happens when I have plans.
02:53
<+FerrelFerret_phone>
The con was a blast.
02:54
<+FerrelFerret_phone>
But, being a manager consumes a lot of my time.
02:54
< neoaez>
Management sucks.
02:55
< neoaez>
I understand.
02:56
<+FerrelFerret_phone>
Yeah. Also, the big beginning of college football happens in Arlington this weekend too.
02:56
<+FerrelFerret_phone>
So we had a lot of jocks hanging out there too.
02:57
<+FerrelFerret_phone>
Nerds and jocks don't mix well
03:00
<+FerrelFerret_phone>
But I totally plan on demoing soon. Talked to my friend that just opened a gaming store in Coppell.
03:00
< neoaez>
Bah. You need friends with gaming stores in FTW!
03:00
<+FerrelFerret_phone>
And there is Area51 too.
03:00
< neoaez>
Yeah, cause that is close.
03:00
< neoaez>
=P
03:01
<+FerrelFerret_phone>
It is to me. ;-)
03:01
< neoaez>
Not much is close to me.
03:01
<+FerrelFerret_phone>
I think the solution for you is to move
03:02
< neoaez>
Oh no.
03:02
<+FerrelFerret_phone>
:P
03:02
<+FerrelFerret_phone>
Ahhhh... I don't want to work tomorrow. :/
03:04
<+FerrelFerret_phone>
Having a week off is detrimental to my work ethic. lol
03:08
<+FerrelFerret_phone>
Though, I did hit up lego discovery Land on the way home.
03:09
<+FerrelFerret_phone>
They still have tones of 1x2 bricks for walls.
03:09
<+FerrelFerret_phone>
*tons.
03:10
<+FerrelFerret_phone>
Got a lot of 1x4 plate for adding durability to my cover.
03:11
<+FerrelFerret_phone>
Oh, and 2x2 trans neon-green round bricks.
03:17
< neoaez>
I need to stay away from PAB stores and Cracklink.
03:17
< neoaez>
I have some one-off bricks I want, but I'm pretty set on the basics for a while
03:18
< neoaez>
I had hoped to work on the racing rules tonight, but I'm brain dead from work.
03:18
<+FerrelFerret_phone>
Well, I didn't get anything from the dealer room, so I treated myself. :-)
03:19
<+FerrelFerret_phone>
Yeah, I need to get back into the RP now that I have time.
03:25 huhwhozat [chatzilla@Nightstar-f2f80f29.in.comcast.net] has joined #mf0
03:32 MittenNinja [NSwebIRC@Nightstar-eca6a0cb.co.comcast.net] has joined #mf0
03:32
< MittenNinja>
sup guys?
03:39 FerrelFerret_phone [AndChat4505@Nightstar-b4ab2005.tmodns.net] has quit [[NS] Quit: Bye]
03:39 FerrelFerret [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has joined #mf0
03:39 mode/#mf0 [+v FerrelFerret] by ChanServ
03:40
<+FerrelFerret>
Yo, MittenNinja.
03:42 DeathZero [NSwebIRC@Nightstar-5d46be7b.iplsin.sbcglobal.net] has quit [[NS] Quit: Page closed]
03:53
< MittenNinja>
hows it goin ferret?
04:03
<+FerrelFerret>
Okay.
04:03
<+FerrelFerret>
just found out my PS3 won't turn on. :/
04:03
<+FerrelFerret>
and, I couldn't run my demo at AnimeFest.
04:18
< MittenNinja>
Ah, lame
04:19
< MittenNinja>
is it an old os3? or a thin?
04:30 mchnzr [NSwebIRC@4CA975.D980A3.5ED85C.287BFC] has joined #mf0
04:44 MittenNinja [NSwebIRC@Nightstar-eca6a0cb.co.comcast.net] has quit [[NS] Quit: Page closed]
05:00 huhwhozat [chatzilla@Nightstar-f2f80f29.in.comcast.net] has quit [Ping timeout: 121 seconds]
05:00 MoF0-3159 [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has joined #mf0
05:05 MoF0-3159 [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has quit [Client closed the connection]
05:24
< mchnzr>
neoaez, saw you were asking about my draft earlier
05:25 afny [locas@Nightstar-42c41d95.res.rr.com] has joined #mf0
05:30
< mchnzr>
hey afny
05:30
< afny>
o/
05:31
< mchnzr>
I am cleaning up my racing rules draft to share
05:31
< mchnzr>
It's still in playtesting but I thought I'd get your thoughts
05:32
< afny>
i'm about to get into the shower
05:32
< afny>
gonna be here in 10?
05:33
< mchnzr>
yep
05:51 mchnzr [NSwebIRC@4CA975.D980A3.5ED85C.287BFC] has quit [[NS] Quit: Page closed]
05:53 mchnzr [NSwebIRC@4CA975.D980A3.5ED85C.287BFC] has joined #mf0
05:54
< mchnzr>
This is the setting I visualize for rooftop racing http://i.imgur.com/00g7S.jpg
05:54
< mchnzr>
at least, that kind of dense, highly varied topography
05:58
< afny>
yeah, that's pretty in line with what I was vizualizing as well
05:58
< afny>
almost everything I've built/thought about in the Solar Calender is on one planet
05:58
< afny>
and it's primarily a metropolitan hub
05:58
< afny>
so most of my SC stuff is "big city"
05:58
< afny>
I could definitely see smaller scale rooftop racing in startup colonial cities, though
06:00
< mchnzr>
https://docs.google.com/document/d/1ZqR9xlf5BEgQtpTtWxeaCTyCMQIelr5ZDlGm2dPYnGY/ edit
06:00
< mchnzr>
hmm
06:00
< mchnzr>
yep, that's it
06:00
< mchnzr>
I've set it so people can comment but not edit
06:01
< mchnzr>
I am going to run another game of it right now to see how this iteration does
06:01
< mchnzr>
but I've tried to make it feel like MFZ:RA as much as possible, in terms of the mechanics
06:04
< afny>
were you here earlier when we were talking about that?
06:04
< mchnzr>
no but I've read up :)
06:06
< afny>
I'm in the middle of cooking food so it might take me a bit to read through
06:06
< mchnzr>
no worries, I'm playtesting
06:08
< mchnzr>
and nommin
07:05 mchnzr [NSwebIRC@4CA975.D980A3.5ED85C.287BFC] has quit [[NS] Quit: Page closed]
07:05 mchnzr [NSwebIRC@4CA975.D980A3.5ED85C.287BFC] has joined #mf0
07:20 FerrelFerret [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has quit [[NS] Quit: ]
07:47
< mchnzr>
OK, these rules are fun enough to try
08:16 MoF0-2509 [gurddeilakq@Nightstar-407ca949.range86-130.btcentralplus.com] has joined #mf0
08:20 MoF0-2509 is now known as Malcolm
08:23
< mchnzr>
https://docs.google.com/document/d/1ZqR9xlf5BEgQtpTtWxeaCTyCMQIelr5ZDlGm2dPYnGY/ edit
08:23
< mchnzr>
Photos of the endgame of my second playtest: http://www.flickr.com/photos/78379413@N03/sets/72157631416713304
08:27
< Malcolm>
Could you comment on the divergence from the MFZ rules? It's interesting that you've gone in the direction of making it quite different in the fundamentals to MFZ, a whole new game, really. If it were me (which it isn't, obviously), I'd be inclined to hew more closely to the MFZ mechanics
08:28
< Malcolm>
I must say, I do like the roofttop racing setup in a case.
08:28
< Malcolm>
That's very neat
08:30
< mchnzr>
Thanks, I'm hoping to make it fully portable
08:30
< mchnzr>
I felt like the MFZ rules were too focused on emulating combat - they wouldn't work for races over rooftops
08:31
< mchnzr>
Citizens would already be upset over the running, they wouldn't stand for racers blowing up entire floors and shooting the city up
08:31
< mchnzr>
So that meant weapons were out
08:32
< mchnzr>
Spotting didn't really make sense, but you could argue it's just replaced by Control.
08:32
< Malcolm>
I'd perhaps suggest keeping 2 white dice, and reducing the power of the systems a little. So, rather than 1d6/2d6, you have 1d6/1d8. The potential result is higher (and therefore beneficial) but you're not rolling more dice. But, you have a slightly higher baseline to start from.
08:32
< mchnzr>
So I decided to just look at what I wanted to emulate to get the feel of the scenario and use MFZ mechanics to accomplish that
08:33
< mchnzr>
it was a lot easier to have that as a toolbox than trying to make up my own game system from scratch...and if this ends up being fun I'll owe a lot to that base
08:33
< mchnzr>
I had 2 white dice originally, and I've definitely thought about what you're suggesting. I'll give it a try tomorrow and see how it plays
08:34
< Malcolm>
Oh, yes, all my experiences in game design have drawn heavily from other sources.
08:34
< mchnzr>
but what I found with two white dice, because you don't actually assign a die roll to Armor (it just has passive effects), is you always had plenty of wild points to assign and cover bad rolls
08:34
< Malcolm>
An RPG called The Mountain Witch, for example, was a big influence on my first game that was actually any good
08:34
< mchnzr>
so there was just a stream of great turns with high rolls
08:35
< Malcolm>
So, I'm not sure about the passive nature of armour
08:35
< Malcolm>
But I'll need to look over things in more detail before commenting any further
08:35
< mchnzr>
Control kind of takes over the defensive side of things
08:36
< mchnzr>
I thought if these were racing machines, they'd depend more on agility and maneuverability than armoring up
08:36
< mchnzr>
so you generally try to dodge an attack instead of butting heads
08:38
< mchnzr>
I'm really hoping people try to play it, because I just had a really fun game and I was playing all three sides
08:38
< mchnzr>
I want to see if that was a fluke
08:38
< Malcolm>
On the basis of experience, I'm going to suggest it was a fluke
08:38
< Malcolm>
That's not a bad thing
08:39
< Malcolm>
But the real meat of the game only comes out when it's not you who is playing it
08:39
< Malcolm>
Playtesting your own game is very valuable in the early stages (like you're doing), but the real stuff comes when you hand it over for blind testing
08:40
< mchnzr>
That's what I'm expecting
08:40
< Malcolm>
Thats good
08:40
< mchnzr>
I know I haven't hit 80-90% of the boundary conditions, so there's that alone
08:41
< mchnzr>
much less how specific builds might be overpowered...I need to get my game theory math friends to pick over this (and do it myself, just haven't had time)
08:41
< Malcolm>
Right, must head off up to uni and see what the new, shiny faced undergraduates are up to
08:41 Malcolm [gurddeilakq@Nightstar-407ca949.range86-130.btcentralplus.com] has quit [Client closed the connection]
08:41
< mchnzr>
Woah, it's late
08:41
< mchnzr>
Ciao
08:57 mchnzr [NSwebIRC@4CA975.D980A3.5ED85C.287BFC] has quit [[NS] Quit: Page closed]
13:26 huhwhozat [chatzilla@Nightstar-74f0f865.hfc.comcastbusiness.net] has joined #mf0
15:27 mchnzr [NSwebIRC@4CA975.D980A3.5ED85C.287BFC] has joined #mf0
16:20 mchnzr [NSwebIRC@4CA975.D980A3.5ED85C.287BFC] has quit [[NS] Quit: Page closed]
17:58 AnCarver [NSwebIRC@Nightstar-8d9f9e3d.sntcca.sbcglobal.net] has joined #mf0
18:01
< AnCarver>
neoaez: thinking about damage systems, etc for MF Racing, and had idea - Redlining is caused by 3 things - reducing the Doomsday Track, failing to defend against a manuver, and pushing you frame.
18:02
< AnCarver>
Pushing your frame does this - once per turn, you can reroll any one non-white die, and take the better result. Tick your Redline counter up by one.
18:02
< AnCarver>
Redline is rolled against cooling at the end of the round, like we discussed.
18:04
< AnCarver>
And then, for each Redline you fail to cool against, you must DROP the highest roll on a colored die you make next turn. If you can't drop a colored die, you have to drop a white die. If you drop all your white dice, you're out of the race.
18:04
< AnCarver>
However, next round, it goes back to normal - you're fixed the problem, etc
18:04
< AnCarver>
Assuming you dont have redline dice again
18:06
< AnCarver>
Redline Dice would be tracked by gathering D6s, and then rolled at the end of the round, right before you re-roll for next round.
18:34 locas [locas@Nightstar-42c41d95.res.rr.com] has joined #mf0
18:36 afny [locas@Nightstar-42c41d95.res.rr.com] has quit [Ping timeout: 121 seconds]
18:36 locas is now known as afny
18:38 locas [locas@Nightstar-42c41d95.res.rr.com] has joined #mf0
18:38 afny [locas@Nightstar-42c41d95.res.rr.com] has quit [Connection reset by peer]
18:38 locas is now known as afny
18:44 huhwhozat [chatzilla@Nightstar-74f0f865.hfc.comcastbusiness.net] has quit [Client closed the connection]
18:45 huhwhozat [chatzilla@Nightstar-74f0f865.hfc.comcastbusiness.net] has joined #mf0
19:15 AnCarver [NSwebIRC@Nightstar-8d9f9e3d.sntcca.sbcglobal.net] has quit [[NS] Quit: Page closed]
19:20 huhwhozat [chatzilla@Nightstar-74f0f865.hfc.comcastbusiness.net] has quit [[NS] Quit: ChatZilla 0.9.88-rdmsoft [XULRunner 1.9.0.17/2009122204]]
19:22 neoaez [JCollins@4FC299.C3E247.0F3770.0DCC35] has quit [Ping timeout: 121 seconds]
19:23 afny [locas@Nightstar-42c41d95.res.rr.com] has quit [[NS] Quit: HydraIRC -> http://www.hydrairc.com <-]
19:25 huhwhozat [chatzilla@Nightstar-74f0f865.hfc.comcastbusiness.net] has joined #mf0
20:21 neoaez [JCollins@4FC299.C3E247.0F3770.0DCC35] has joined #mf0
20:51 addking [ak@Nightstar-0ac86db8.mi.comcast.net] has quit [[NS] Quit: I love my HydraIRC -> http://www.hydrairc.com <-]
22:04 huhwhozat [chatzilla@Nightstar-74f0f865.hfc.comcastbusiness.net] has quit [Ping timeout: 121 seconds]
22:51
< neoaez>
Is everyone having trouble getting to bricklink?
22:51 * neoaez curses the empty channel
--- Log closed Thu Sep 06 00:00:22 2012
mf0 logs -> 2012 -> Wed, 05 Sep 2012< mf0.20120904.log - mf0.20120906.log >

[ Latest log file ]