--- Log opened Thu Aug 23 00:00:30 2012 |
00:05 | < neoaez> | Hola |
00:25 | | McMartin [mcmartin@Nightstar-99166553.pltn13.sbcglobal.net] has quit [Ping timeout: 121 seconds] |
01:27 | <@randolph> | hello |
01:27 | < neoaez> | Life! |
02:04 | < DeathZero> | blaaarg |
02:12 | < neoaez> | You don't say... |
02:17 | < DeathZero> | I do say. |
02:17 | < DeathZero> | I also say Honk Blarg Blarg. |
02:18 | < neoaez> | Hrmmmph |
02:18 | < neoaez> | Coming down from my cracklink high. |
02:18 | < neoaez> | Its always awesome until you hit "Complete Order" |
02:21 | < DeathZero> | lol. |
02:21 | < DeathZero> | Yes |
02:22 | < neoaez> | Sadly it is mostly common bricks this time. Running low on some basics. Still... |
02:22 | < neoaez> | the lure of other bricks distracted me. |
02:23 | < neoaez> | I am weak. |
02:23 | < neoaez> | WEAK! |
02:52 | | FerrelFerret_phone [AndChat4505@Nightstar-cbeb539b.tmodns.net] has joined #mf0 |
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02:52 | <+FerrelFerret_phone> | Greetings. :-) |
02:58 | < addking> | evenin' busy in d3 atm |
03:02 | < neoaez> | hey ferret |
03:03 | < neoaez> | My project got greenlit so I doubt I'll make AnimeFest =( |
03:04 | <+FerrelFerret_phone> | Ah, that sucks, neo. :( |
03:05 | <+FerrelFerret_phone> | Haven't been playing video games lately. |
03:05 | | * FerrelFerret_phone realizes his nerd is slipping. |
03:06 | < neoaez> | Heh. |
03:07 | < neoaez> | I think playing with Lego secures that pedigree |
03:12 | <@randolph> | I've been playing Iron Brigade |
03:13 | <+FerrelFerret_phone> | I met a girl at Starbucks. She was into me, but moving to Reno. She said she didn't have time to de-nerd me. |
03:13 | <+FerrelFerret_phone> | I was line, "This isn't going to work out." |
03:13 | <+FerrelFerret_phone> | *like |
03:14 | <@randolph> | hah |
03:14 | < neoaez> | Nice |
03:14 | <@randolph> | "Sorry, I don't date insufferable bigots" |
03:18 | < neoaez> | I love my wife. She knows what a tribble is. =) |
03:18 | < neoaez> | She's the one that drags me to super hero movies. |
03:19 | <+FerrelFerret_phone> | Nice. My ex is cosplay manager at AnimeFest. She's super nerdy like me. :) |
03:20 | <+FerrelFerret_phone> | Just got to wait to see if she comes back. lol |
03:21 | <@randolph> | heh |
03:22 | <+FerrelFerret_phone> | I did have a nerdy girl that liked me when I was taken. But now she posts nude pictures on tumblr some semi-nerdy. |
03:22 | <+FerrelFerret_phone> | Not really into that. :/ |
03:23 | <+FerrelFerret_phone> | Someone remind me to finish my setup for the demo before AnimeFest gets here. :/ |
03:24 | <@randolph> | Hey Ferret, finish your setup for the demo before AnimeFest~ |
03:24 | <+FerrelFerret_phone> | Oh, thanks... I nearly forgot about that. ;) |
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16:14 | < afny> | oh god |
16:14 | < afny> | this fantasticmecha guy |
16:14 | < afny> | what have I done. |
16:16 | < huhwhozat> | ? |
16:16 | < afny> | I told him that Malcolm did a demo in the town he lives in |
16:16 | < afny> | now he's posted: http://www.mobileframehangar.com/viewtopic.php?f=17&t=1922#p15278 |
16:17 | < afny> | he wants a personal demo with one days notice |
16:17 | < afny> | I just regret what I've inflicted on Malcolm. |
16:17 | < huhwhozat> | I share your sentiment |
16:17 | < huhwhozat> | run, Malcolm! |
16:18 | < huhwhozat> | oh, he's not in channel |
16:18 | < afny> | yes, it's too late |
16:18 | < huhwhozat> | I will pray for his soul |
16:21 | | afny is now known as afny|away |
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17:01 | < Malcolm> | What the holy flerking snit is it with people whose first instinct with MFZ is to go "NEEDZ MOAR RULEZ!"? |
17:01 | | afny|away is now known as afny |
17:01 | < afny> | It's a problem |
17:01 | < afny> | they also don't seem to understand that MFZ isn't a new ruleset |
17:01 | < afny> | but rather a new edition of an old one |
17:04 | < Malcolm> | Maybe that's not so well known? I guess there must be a lot of people out there, getting into the game, who've never heard of Mechaton. |
17:04 | < huhwhozat> | 'flerking snit' - I will use this phrase |
17:04 | < Malcolm> | Feel free, use away! |
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17:47 | < afny> | I've kind of become obsessed with using minfig legs/hands as a basis for huge shoulders |
17:47 | < afny> | I keep putting them on stuff, and mostly it just makes it worse, but I can't help myself |
17:48 | < Malcolm> | That way lies madness |
17:49 | < afny> | it's just so nice, because the minifig hand gives the shoulderpad a slight angle, and the leg gives you three points of attachment |
17:49 | < addking> | MFZ does need moar rules! (but just the stuff that they mentioned for space combat, that I assume will be slightly more refined than '-1 white dice if you don't have the system') =) |
17:50 | < addking> | morning / afternoon all. |
17:50 | < afny> | Yeah, I'm quite looking forward to the space combat |
17:50 | < afny> | the ship combat, particularly |
17:50 | < afny> | though vector combat for frames is cool too |
17:51 | < afny> | well, my room is currently cleaned enough to build |
17:51 | < afny> | but everything is mostly unsorted, and all my parts are tied up |
17:51 | < afny> | so now I must choose which frames MUST DIE |
17:52 | < Malcolm> | Tough choices |
17:52 | < addking> | hmm. that does kinda suck. |
17:53 | < afny> | I don't mind, I have way too many built right now anyway |
17:53 | < afny> | even if I had more pieces, I don't have space on the table |
17:53 | < afny> | I'll probably just leave 15 or so built |
17:53 | < afny> | enough for a demo and a little extra |
17:54 | < addking> | your demo set-up has the gunbuddies? |
17:55 | < afny> | yea |
17:55 | < afny> | I'll keep them, some ape tanks and the rumble monkey |
17:56 | < afny> | and either four ijad frames or four paradise ones |
17:56 | < afny> | and I'll probably leave my newest two built for a while |
17:57 | < addking> | I'm glad I haven't had to make that kind of decision yet. |
17:57 | < afny> | I've made it several times over |
17:58 | < addking> | I guess my first to scrap would be 2 conscripts (I have 2 commissars as well) |
17:58 | < addking> | then a chub |
17:58 | < afny> | with the exception of one frame, I haven't built anything so complex that I can't rebuild it from a photo |
17:59 | < addking> | i've built and destroyed about 5 tries at something original |
17:59 | < afny> | oh wow, Malcolm |
17:59 | < afny> | that's gorgeous |
18:00 | < afny> | I have a thing for jellyfish |
18:00 | < Malcolm> | Cheers, I was quite pleased with it |
18:00 | < Malcolm> | The jellyfish is totally not mine |
18:00 | < afny> | well, the frame is nice too :P |
18:00 | < addking> | the issue seems to be I haven't found that balance of being playable (solid in hand, some articulation) vs looks. =/ |
18:01 | < afny> | I find that SPLAY trumps articulation 9 times out of 10 |
18:01 | < afny> | If you can imply articulation through posture, you don't actually have to articulate. |
18:02 | < afny> | At least for mfz pieces. If you're just building mechs, articulation is fun |
18:02 | < afny> | but then you can build a bit bigger |
18:03 | < addking> | I love the little propellers (I assume that's what the wrench/1x1 black rounds are) |
18:03 | < Malcolm> | Yep, little ducted thrusters |
18:04 | < addking> | i'm curious, since you mentioned it once, but no pic, what was the 'green' system you built for the back leg of the landmate? |
18:05 | < addking> | I need me some round tiles. i'm jealous. |
18:05 | < afny> | same |
18:05 | < afny> | they're so pretty |
18:06 | < Malcolm> | They're so expensive! |
18:06 | < addking> | agreed afny on the articulation - while I think the 'super chub' is cool, I havent built one, because I'd rather get another frame out of the extra parts I'd use to get that done. |
18:06 | < Malcolm> | I bought six and still felt a little stiffed |
18:07 | < afny> | I'm gonna have to come up with some other propulsion solutions, I only have two of those wrenches |
18:07 | < addking> | I'm doing my best to stay off bricklink til Sept. |
18:07 | < afny> | I was thinking about handheld diving units but that's not really good for purpose built models |
18:07 | < Malcolm> | But on articulation, I think that playability and looks trump articulation in MFZ |
18:07 | < addking> | afny - that'd be pretty nice tho for removal in play |
18:08 | < addking> | if you did a water scenario |
18:09 | < addking> | btw Malcolm, i went thru every friggin part in my old school pile (space sets etc from childhood), my recent garage sale buy, and my pab/bricklink stuff, and couldn't come up with 2 of those pieces for the shield. =/ |
18:10 | < Malcolm> | Huh! |
18:10 | < addking> | so I went with some gray skis on the shoulders, sort of a throwback look. |
18:10 | < Malcolm> | Skis are good, useful pieces |
18:11 | < addking> | yeah i found i had 1 with the cutout by it was a 3x4 not a 4x4 wedge - and i have none of the 3 stud mini wings.. |
18:12 | < addking> | at least i haven't found any of those yet... those might yet be buried. |
18:18 | < Malcolm> | I cannot for the life of me remember how I ended up with mine. Then again, that applies to almost everything I own |
18:20 | < addking> | I'll get a pic of that MgN (it'll be horrible pic like the landmate one likely) when I get a game on in 2 weeks. I'm fielding it as my 5th unit w/ 4 hi-legs. |
18:22 | < Malcolm> | Nice. Having a distinctive 'commander' frame adds a pleasing touch to a company |
18:22 | < addking> | yeah, i've got 2 HL's kitted out as 'hard ranged' attackers, a missile monkey spotter and an artillery frame. |
18:29 | < Malcolm> | The Hi-Leg is, I think, an under appreciated frame in comparison to the Chub and Scrambler |
18:29 | < addking> | not amongst my peers actually! |
18:30 | < addking> | my friend Jeremy fields 5 hi-legs, and so does my friend john - who fields 3 customized ones. |
18:30 | < huhwhozat> | whoah lots of talking while I was out :D |
18:31 | < addking> | this will be my first game with hi-legs on my side of the table (I've been avoiding it, simply to have more designs on the table first) |
18:31 | < Malcolm> | Ah, nice to see the HL getting some love |
18:31 | < afny> | The non-glaug hi-leg is by far my favorite of the stock frames |
18:31 | < afny> | I only ever built one and I took it apart recently, but it's just so stick |
18:31 | < afny> | slick* |
18:32 | < afny> | I wasn't really a fan of the glaug type because of the strain it puts on the bar plate |
18:32 | < addking> | glaug is 'marauder' style? |
18:32 | < Malcolm> | Yep |
18:32 | < addking> | Zentradi commander pods ;) |
18:32 | < Malcolm> | I kind of like it, connection stress be damned |
18:32 | < afny> | I liked the way it looked, too |
18:32 | < afny> | bothers me less now that I got a bunch of black bar plates from PAB |
18:33 | < Malcolm> | Yeah, they're ten a penny |
18:33 | < addking> | yeah I have none of the glaug style, because of that plate on the 1x1 round connection being too fiddly for me |
18:33 | < afny> | http://www.flickr.com/photos/kyanosmoros/7160108917/in/photostream/ |
18:33 | < afny> | RIP :_: |
18:34 | < Malcolm> | Ah, we hardly knew ye |
18:35 | < afny> | I actually used the basis for the hi-leg legs |
18:35 | < addking> | yeah none of mine have arms |
18:35 | < afny> | in my new huge black frame |
18:35 | < afny> | it's a really versatile framework |
18:35 | < addking> | mine are all the small pod version - the missle monkey and the artillery use slightly different 'back ends' |
18:36 | < addking> | but none have that v shaped bit on the back that soren did. |
18:37 | < huhwhozat> | MAnnn I really have to get pics of my new company up |
18:38 | < huhwhozat> | I wanna show off |
18:39 | < addking> | yeah, i have yet to get a pic of any of my chubs (nothing special just don't have any) |
18:40 | < Malcolm> | The ideal way to do it would be to create a wave of expectation by claiming your frames will be amazing. Perhaps by incorporating such a statement into your user name. |
18:40 | < huhwhozat> | I for one really enjoy 'chicken-walkers' (is there a name for that leg structure?) and so hi-legs are high on my list |
18:40 | < addking> | hah! |
18:40 | < huhwhozat> | what are you talkingabout, my frames ARE amazing! |
18:41 | < huhwhozat> | :P |
18:42 | < Malcolm> | I think chicken walker is the accepted nomenclature |
18:42 | < huhwhozat> | nothing like 'transverse legs'? |
18:42 | < afny> | I suggested the adjective "fabulous" |
18:43 | < afny> | wouldn't want to step on anyone's toes |
18:43 | < Malcolm> | I apologise, I was being unnecessarily rude about a new member of the forums |
18:43 | < afny> | and I use "digitigrade" even though that isn't accurate |
18:43 | < addking> | no, that was subtle. |
18:43 | < afny> | it just sounds cool |
18:43 | < huhwhozat> | I'm confused about who is talking to whom now |
18:44 | < addking> | sorry, my last comment was @ malcolm |
18:44 | < huhwhozat> | in some cases digitigrade could be accurate |
18:44 | < afny> | It's pretty accurate for the hi-leg, but not all reverse knee mechs walk on their toes |
18:44 | < huhwhozat> | I think it would be for mine |
18:45 | < huhwhozat> | or, at least a couple of mine |
18:45 | < afny> | it just so happens that a lot of real world examples of digitigrade forms also have a reversed knee joint |
18:45 | < afny> | in at least one pair of legs |
18:45 | < huhwhozat> | that's quite true |
18:46 | < huhwhozat> | well, I like that look |
18:46 | < Malcolm> | Digitigrade just sounds like one of those 90s minimalist German techno bands I used to listen to |
18:46 | < huhwhozat> | :P |
18:46 | < huhwhozat> | is it bad that my design uses 4 t-bars per frame? :P |
18:47 | < addking> | no? |
18:47 | < huhwhozat> | I'd use taps, but they just don't look right on my dudes, imo |
18:47 | < addking> | that's only 1 a limb in humanoid frames |
18:47 | < huhwhozat> | plus, they seem a bit flimsy |
18:47 | < afny> | Hey, don't knock those bands |
18:47 | < huhwhozat> | well.... I don't use them in the arms |
18:47 | < afny> | lots of my favorite stuff was heavily influenced by krautrock |
18:48 | < huhwhozat> | in fact, I don't have arms on most of them |
18:48 | < afny> | I really hate tbars generally, but my two newest frames use them heavily |
18:48 | < afny> | because I had a ton left over |
18:49 | < huhwhozat> | t-bars are the best solution I've found to ankle articulation |
18:49 | < afny> | I found I don't hate them as much if you can cover them up, or in big frames where they're easier to integrate, but they just seem like they're ALWAYS a focal point in mfz sized builds |
18:49 | < afny> | for frames with bulky legs like the landmate, they work good |
18:49 | < afny> | I will admit like ankle articulation |
18:49 | < addking> | i use t bars in my chub and hi-leg hips |
18:50 | < addking> | i use taps for conscript stuff, but it really depends on availablity and strain |
18:52 | < huhwhozat> | here's the 4 that I ended up going with: https://dl.dropbox.com/u/1911947/legs.png |
18:52 | < addking> | and I try to use the same parts on all 'frames' of that model |
18:54 | < huhwhozat> | right 0 that builds a good consistency |
18:54 | < huhwhozat> | ooh, didn't notice the 1x1 round on the lefthand foot there. That got taken out |
19:00 | < addking> | so that one is 'flatter' |
19:01 | < huhwhozat> | yeah |
19:02 | < huhwhozat> | gah |
19:02 | < huhwhozat> | so gotta get photos :D |
19:02 | < huhwhozat> | LDD does *not* do it justice |
19:05 | < afny> | ldd doesn't do anything justice |
19:05 | < addking> | Ldd is useful but yes, hardly great 'pics' |
19:05 | < huhwhozat> | indeed |
19:05 | < huhwhozat> | I think it may be a bad thing that I like them so much |
19:06 | < huhwhozat> | every time I glance at them my mind goes "Woooo! BAMF!" |
19:07 | < huhwhozat> | I need to shut about my robbits |
19:14 | < afny> | I think that's a common experience for anyone building lego robots |
19:15 | < afny> | though the particular onomatopoeia may vary |
19:15 | < huhwhozat> | :D |
19:16 | < huhwhozat> | I need to come up with a corporation name |
19:17 | < afny> | Personally I don't get that |
19:17 | < afny> | I mean, okay, a fictional manufacturer, that's cool |
19:17 | < afny> | but fluff wise, I only have so much energy |
19:17 | < afny> | and I'd rather focus on the company |
19:17 | < afny> | or the faction |
19:18 | < huhwhozat> | perhaps I was misleading. I want to have a fluff name to post designs under |
19:18 | < afny> | yeah, okay |
19:18 | < afny> | I dunno, a lot of the time I see people come up with a corporation/manufacturer name |
19:18 | < afny> | and then just use that as their company fluff also?? |
19:18 | < afny> | and usually not in a way that's as thought out as randolph's wang tech, which is a little more intricate |
19:19 | < afny> | I don't mind that in GENERAL, but it seems weird in the context of the Solar Calender |
19:19 | < afny> | because I assume most SU frames are inhouse military industrial designs |
19:19 | < huhwhozat> | as far as story goes I'm going to say 'small independant SU military contractor' and leave it at that. |
19:19 | < afny> | Free Colony frames are either custom contracts, open source designs, or converted labor frames, so the manufacturer is either in house (again), or unrelated to the application |
19:20 | < huhwhozat> | yeah |
19:20 | < afny> | and Ijad frames are the same as FC, but spread through different networks |
19:20 | < huhwhozat> | my company's fluff runs somewhere along the lines of being a prototype test for the new frame designs by this contractor :P |
19:20 | < addking> | don't forget 'stolen or repurposed' military/militia loots |
19:20 | < afny> | yeah, I use that trope a lot :| |
19:21 | < huhwhozat> | 's kinda because they look brand new right now :d |
19:21 | < afny> | in a different setting, I'd really love to explore the cross pollination of the corporate and cultural |
19:21 | < afny> | but SC doesn't really strike me as the medium |
19:22 | <~McMartin> | Oh, right. Solar Calendar. |
19:22 | <~McMartin> | Not Starcraft >_> |
19:22 | < huhwhozat> | heh |
19:22 | < afny> | I use BW for Brood War and SC2 |
19:22 | <~McMartin> | SC2 for me is Star Control 2 :) |
19:23 | < huhwhozat> | Sim City 2k? |
19:23 | < afny> | Could be Supreme Commander 2, but luckily that game sucks |
19:23 | <~McMartin> | Soul Calibur 2! |
19:23 | < huhwhozat> | ooo yeah |
19:23 | < afny> | Really those last two are conventionally SupCom and SoulCal |
19:23 | < afny> | short enough |
19:23 | < huhwhozat> | thogh I prefer 3 |
19:23 | <~McMartin> | (I was on the old Starcon 2 port project, our IRC channel got a lot of confused people both at the start (because Soul Calibur) and later on (because StarCraft)) |
19:24 | < huhwhozat> | hahaha |
19:24 | < huhwhozat> | excellent |
19:24 | <~McMartin> | So this is karmic retribution for my optrolling |
19:24 | < huhwhozat> | so the Solar Calendar would be SolCAl. More confusion! |
19:24 | < addking> | that's interesting to me afny, cuz I would think that corporate and cultural ties are done pretty well in some folks settings Ced's Vesporia (gah, spelling?) |
19:25 | < afny> | randolph explores it, too |
19:25 | < huhwhozat> | Vesopia? |
19:25 | < afny> | I dunno, I just feel like the kind of thing I want to do would feel shoehorned |
19:25 | < afny> | in SC |
19:25 | < addking> | i hear you |
19:25 | < afny> | I see SC as a space opera, and I'd rather keep that kind of thing in the background |
19:25 | < afny> | like anaheim electronics in UC |
19:26 | < huhwhozat> | I wish I had mor einspiration in the fluff dept. |
19:26 | < afny> | randolph gets away with it because he's basically doing a subsetting, maybe even a non-canonical spinoff |
19:27 | < addking> | I haven't posted my scenario stuff yet, cuz i'm awaiting input from teh other guys |
19:27 | < addking> | but it's basically light fluff on the company level mostly (who they are, why they fight) |
19:28 | < afny> | yeah, that's as far as I've gone for most of my companies |
19:28 | < afny> | one of them is a lot more fleshed out, as is one of my locations |
19:28 | < afny> | but mostly it's simple background and motivation |
19:28 | < addking> | altho I do wonder if my ijadi warrior monk group is too over the top-ish. But I feel like it works partly because 'monks' are not only an eastern or western concept. |
19:29 | < huhwhozat> | haha - mine goes something like: "We are generic Solar Union soldiers. We fight because we're told to" :P |
19:29 | < addking> | My UMFL 224 group is just generic dudes. |
19:29 | < afny> | my UMFL company is probably my second most fleshed out, but that's mostly because of the location |
19:30 | < addking> | my friend is running his guys as SU, but they are mercs for his corp |
19:30 | < afny> | I think it was a stroke of genius to make the biggest military division the SU employs a foreign legion |
19:30 | < huhwhozat> | indeed! |
19:30 | < afny> | makes it much more interesting than "spes muhrines" |
19:30 | < addking> | yeah, gives a lot of free reign |
19:30 | < huhwhozat> | I love it |
19:30 | < afny> | and the TEM are there if you really want to make space marines |
19:31 | < huhwhozat> | TEM strike me as very much like UAF in Gundam00 |
19:33 | < afny> | I haven't seen 00 |
19:34 | < addking> | i'm not a major fan of Gundam, outside 0038 (god I hope thats right, been ages...) |
19:34 | < huhwhozat> | well, it's the gung-ho vibe I get from the two |
19:35 | < huhwhozat> | 'we're the best, let's kick butt' |
19:35 | < afny> | well, you stick a bunch of highly trained soldiers in a bottle, shake it, and send it off on a deployment |
19:35 | < afny> | they're gonna be gung-ho at the very least |
19:35 | < afny> | that's sort of the point of marines |
19:35 | < huhwhozat> | yeah |
19:36 | < huhwhozat> | am I right in thinking UMFL would be employed for planetary ops? |
19:36 | < afny> | that faction is inherently a little too hard-ass for me to enjoy personally |
19:36 | < afny> | it depends |
19:36 | < afny> | any branch of the SU military might be deployed planetside |
19:36 | < afny> | it just depends on the regimental orders |
19:36 | < afny> | for instance, a TEM group might be deployed to break resistance |
19:37 | < afny> | but when the mission is over, they get back on their ship and go somewhere else |
19:37 | < afny> | same for trade authority soldiers if there's a threat to a gate planetside |
19:37 | < huhwhozat> | but what about a company designed specifically for planetside operations |
19:37 | < afny> | Well, I assume most TEM units are loaded out that way |
19:37 | < afny> | unless they're fighting in space |
19:37 | < huhwhozat> | I suppose |
19:38 | < afny> | the majority of planetside ops are probably UMFL, but that's just because UMFL soldiers are the majority |
19:38 | < huhwhozat> | I guess only TTA would have dedicated space companies in any quantity |
19:38 | < afny> | and they're more stationary |
19:38 | < afny> | yea, probably |
19:38 | < afny> | though it just depends on the loadout of a cruiser for the TEM, I'm sure |
19:38 | < huhwhozat> | my chicken walkers are most definitely *not* suited to space combat :P |
19:39 | < Malcolm> | I tend to think of the UMFL like colonial regiments during the British Empire. Whereas the marines are more like redcoats |
19:39 | < afny> | if their mission has a space objective, they pack space suits |
19:39 | < afny> | yeah, that's a good analogy |
19:39 | < huhwhozat> | that helps! |
19:39 | < addking> | mag strips on the booties! |
19:39 | < huhwhozat> | heee |
19:39 | < addking> | stick to them ship sides |
19:43 | < huhwhozat> | so |
19:43 | < huhwhozat> | as for where to fit in my company... |
19:43 | < huhwhozat> | They were designed to be a quick response planetside strike force |
19:44 | < huhwhozat> | adaptable to various situations be having highly modular loadouts |
19:44 | < huhwhozat> | *by |
19:44 | < afny> | if they're based on a cruiser |
19:44 | < afny> | or any kind of ship |
19:44 | < afny> | sounds like TEM to me |
19:44 | < huhwhozat> | yeah |
19:45 | < afny> | UMFL regiments are usually tied to a colony |
19:46 | < afny> | my UMFL company is actually based in space, but their jurisdiction is still colonial |
19:46 | < afny> | they just don't have a standing military on the ground because of a treaty |
19:50 | < huhwhozat> | I need some good idea for stations. Preferrably something that would benefit a 'hot-drop' deployment |
19:51 | < Malcolm> | 'Hot drop' just sounds like something you'd get after a bad prawn curry. Military euphemisms are so hilarious. |
19:51 | < afny> | orbital snack and beer cart |
19:51 | < huhwhozat> | hahaha |
19:51 | < huhwhozat> | so you're saying I should field a porta-potty station? |
19:52 | < addking> | ahhh haha |
19:52 | < Malcolm> | Up to you. |
19:52 | < Malcolm> | Anyhow, must dash. Got to go see some comedy. |
19:52 | <@Ced23Ric> | <addking> that's interesting to me afny, cuz I would think that corporate and cultural ties are done pretty well in some folks settings Ced's Vesporia (gah, spelling?) |
19:52 | | Malcolm [bypyapvmpvd@Nightstar-407ca949.range86-130.btcentralplus.com] has quit [Client closed the connection] |
19:52 | <@Ced23Ric> | PEOPLE REMEMBER MY DRIVEL. |
19:53 | < huhwhozat> | 4 2x3 tiles vertically arranged around a travis block with a 1x1 tile on top. in blue. instant porta-potty |
19:53 | < afny> | you're alive! |
19:53 | < huhwhozat> | *1x3 tiles |
19:53 | <@Ced23Ric> | I'm always here when I am here. |
19:53 | < addking> | yes Ced, even when I can't spell it w/o looking it up (and I didn't) |
19:53 | < huhwhozat> | yay hi ced |
19:53 | < afny> | you're so QUIET though |
19:53 | <@Ced23Ric> | I know. :/ |
19:53 | <@Ced23Ric> | Vesopia, it is. |
19:53 | <@Ced23Ric> | And: I am quiet because I have nothing to contribute. |
19:53 | < afny> | pfft |
19:53 | | * huhwhozat gives himself high five |
19:54 | <@Ced23Ric> | The actual nummerical and tactical depth of MFZ is quickly grinded out. |
19:54 | <@Ced23Ric> | The build part is, by design, limitless. |
19:54 | <@Ced23Ric> | And erryting else is a case-by-case scenario game. |
19:54 | <@Ced23Ric> | So, in the end, it's not alot of lore/depth to explore, sadly. |
19:55 | <@Ced23Ric> | I tried to entice people to follow the path set by projects such as Vesopia. |
19:55 | < afny> | I dunno, I'm more into it now than I've ever been |
19:55 | <@Ced23Ric> | And ... well, meh. |
19:55 | <@Ced23Ric> | Really? |
19:55 | < afny> | I'm working in two settings outside SC right now |
19:56 | < afny> | one in a pretty big way, and the other slightly less so (the steampunky apocalyptic one I've posted frame's from recently) |
19:56 | <@Ced23Ric> | I am usually ... disencouraged by "own settings", to be honest. |
19:56 | <@Ced23Ric> | Just because of a lack of cross-plattform compatability. |
19:56 | < afny> | Eh, that's why I didn't get into it so hard with my earlier frames |
19:56 | <@Ced23Ric> | If that is not a word, I made it up. |
19:56 | < afny> | it's like you said about building: keep breaking stuff down and rebuilding and it gets better every time |
19:57 | < afny> | that's what I'm doing with my fluff as well |
19:57 | <@Ced23Ric> | I like my fluff. :) |
19:57 | < afny> | and also |
19:57 | < afny> | well, yeah, don't change it all the way |
19:57 | < afny> | just keep adding/refining |
19:57 | < afny> | and eventually the other platforms (like the RPG) |
19:57 | < afny> | will come along |
19:57 | <@Ced23Ric> | That'd require me giving a shit. |
19:57 | < afny> | true. |
19:57 | <@Ced23Ric> | I hang out here because I like you cats. :D |
19:57 | < afny> | The RPG is one of my major motivations in that regard |
19:57 | < huhwhozat> | the rpg? |
19:57 | < afny> | because I really think J's Shock system sounds cool |
19:58 | < afny> | (though I haven't played it) |
19:58 | <@Ced23Ric> | huhwhozat: Rocket propelled grenade. |
19:58 | < afny> | ^ |
19:58 | <@Ced23Ric> | A new weapon type. |
19:58 | < addking> | yeah, there's to be a Shock: Solar Century drop at some point |
19:58 | < huhwhozat> | I'm not following |
19:58 | < afny> | okay, so J has a game called Shock: Social Science Fiction |
19:58 | < afny> | that's sort of a collaborative storytelling RPG |
19:58 | < huhwhozat> | okay yeah |
19:58 | < afny> | and he's going to adapt the Solar Century setting to that framework |
19:58 | < huhwhozat> | I read a bit about that |
19:59 | < huhwhozat> | interesting |
19:59 | < afny> | and, I assume, it'll be easy to adapt our own fluff stuff |
19:59 | < afny> | be it SC or analogous |
19:59 | < afny> | into that system as well |
19:59 | < afny> | so that's some cross-platform for Ced |
19:59 | < afny> | (if that's what you meant) |
19:59 | < afny> | I wouldn't expect an xbox 360 port any time soon though |
20:00 | < huhwhozat> | hahaha |
20:00 | < huhwhozat> | oh my |
20:00 | < huhwhozat> | I shouldn't share this.... |
20:00 | < huhwhozat> | but |
20:00 | < huhwhozat> | I *may* have started something in Unity engine |
20:00 | < afny> | lol |
20:01 | < afny> | I love Unity |
20:01 | < huhwhozat> | my goal is to have a decent platform to play electronically |
20:01 | < afny> | is it a straightforward adaption of the ruleset? |
20:01 | < huhwhozat> | yes |
20:01 | < afny> | that sounds awesome, Unity is a really good engine to do that in if you have the assets |
20:02 | < huhwhozat> | I'll ask blessing from the creators when I actually get anywhere near playable with it |
20:02 | < huhwhozat> | it's just pie in the sky at the moment |
20:02 | < afny> | I'm not ENTIRELY sure how the creative commons license works, but I don't think you actually need their permission |
20:02 | < huhwhozat> | I have the dice rolling and calculations, but no interface |
20:02 | < afny> | are you thinking 3D or 2D? |
20:02 | < huhwhozat> | I might noe need their permission, but I *want* to be sanctioned |
20:02 | < huhwhozat> | 3D |
20:02 | < addking> | eh, wouldn't hurt to ask anyway - as CC, as long as you don't 'sell' it I think you can do it even if they say 'no' |
20:03 | < huhwhozat> | I mean, I don't want to continue if it's something they disapprove of |
20:03 | < afny> | the tough part will be the models, then |
20:03 | < afny> | if it's 3D |
20:03 | < huhwhozat> | indeed |
20:03 | < huhwhozat> | I'm thinking of importing .ldd files :D |
20:04 | < huhwhozat> | but like I said, all concept at this stage |
20:04 | < afny> | if you could rig them properly that'd be a really easy way to do it |
20:04 | < afny> | well, actually, that's probably insane |
20:04 | < afny> | you could just use stationary pieces |
20:04 | < huhwhozat> | I'll be happy when I have a game with giant colored cubiods :D |
20:04 | < afny> | yeah, that's good proof of concept |
20:04 | < huhwhozat> | at that point I will post a tech demo |
20:05 | < huhwhozat> | (providing netwroking is in as well) |
20:05 | < huhwhozat> | and then I'll work on beautification |
20:05 | < huhwhozat> | it wouldn't be hard to create static models for frames |
20:06 | < afny> | if you go a more chess-piece route with the interface and interaction |
20:06 | < afny> | the coolest thing you could do, like I've said about maptool |
20:06 | < afny> | is make the terrain modular and placeable by everyone that's connected |
20:06 | < huhwhozat> | oh, indeed it will |
20:06 | < huhwhozat> | and buildable in-game too, hopefully |
20:07 | < huhwhozat> | so you can save preset terrain bits |
20:07 | < huhwhozat> | load them in at gametime |
20:07 | < huhwhozat> | that's the goal |
20:07 | < afny> | sounds awesome |
20:07 | < afny> | work intensive but not unrealistic |
20:07 | < huhwhozat> | and now I have the pressure to actually do something :P |
20:08 | < huhwhozat> | this weekend is Ludum Dare though, so no time there |
20:08 | < huhwhozat> | I'll get some work in next week |
20:08 | < afny> | oh shit |
20:08 | < afny> | I have to register for classes this week |
20:08 | < huhwhozat> | since my job is web design, I'm pretty brain tired when I get home usually :/ |
20:09 | < huhwhozat> | ooop! |
20:09 | < huhwhozat> | gl! |
20:09 | < huhwhozat> | I hate that time o year |
20:09 | < afny> | or soon, anyway, the deadline is the 31st |
20:09 | < huhwhozat> | just out of college myself |
20:09 | < afny> | I dunno, my plan is usually to wait for people to drop out of the classes I want and switch in at the last minute |
20:09 | < huhwhozat> | hahaha |
20:09 | < huhwhozat> | I was like that too |
20:09 | < afny> | but I have to make sure I'm enrolled before the initial deadline for that to work :| |
20:09 | < huhwhozat> | but the uncertainty *SUCKED* |
20:09 | < afny> | yea |
20:10 | < afny> | I'm not taking a full load this semester I don't think, so it's not a big seal |
20:10 | < afny> | ..deal* |
20:10 | < huhwhozat> | excellent |
20:10 | < huhwhozat> | well, I'm gonna be afk 'till end of work |
20:10 | < huhwhozat> | got to make a trip |
20:10 | < huhwhozat> | catch y'all later |
20:11 | < huhwhozat> | please don't hype the Unity idea |
20:11 | < huhwhozat> | :D cheers |
20:11 | < afny> | o/ |
20:11 | < afny> | I'll keep it under wraps, lol |
20:16 | | huhwhozat [chatzilla@Nightstar-74f0f865.hfc.comcastbusiness.net] has quit [Ping timeout: 121 seconds] |
20:31 | <@randolph> | Never mind the PERMANENT LOGS. |
20:31 | <@randolph> | Hush hush. |
20:31 | < addking> | the easily web searchable permanent logs? |
20:32 | < addking> | @randolph - not a fan of Rengar, I couldn't get 'into' his kit. felt awkward using his passive to ranged melee, would have preferred a 'jump' passive on a spell i think. |
20:36 | <@randolph> | nod |
20:36 | <@randolph> | I guess I'll have to try him next next week |
20:38 | <@randolph> | looks like a hotpatch? |
20:38 | < addking> | small one, dunno what it was |
20:38 | <@randolph> | Nerfed Irelia again~ |
20:38 | <@randolph> | (I kid) |
20:39 | < addking> | or Miss Fortune |
20:49 | <~McMartin> | I do like seeing Unity see use as a general platform |
21:24 | | Ced23Ric [me@Nightstar-91a93e8a.adsl.alicedsl.de] has quit [[NS] Quit: ] |
--- Log closed Fri Aug 24 00:00:45 2012 |