mf0 logs -> 2012 -> Thu, 23 Aug 2012< mf0.20120822.log - mf0.20120824.log >
--- Log opened Thu Aug 23 00:00:30 2012
00:05
< neoaez>
Hola
00:25 McMartin [mcmartin@Nightstar-99166553.pltn13.sbcglobal.net] has quit [Ping timeout: 121 seconds]
01:27
<@randolph>
hello
01:27
< neoaez>
Life!
02:04
< DeathZero>
blaaarg
02:12
< neoaez>
You don't say...
02:17
< DeathZero>
I do say.
02:17
< DeathZero>
I also say Honk Blarg Blarg.
02:18
< neoaez>
Hrmmmph
02:18
< neoaez>
Coming down from my cracklink high.
02:18
< neoaez>
Its always awesome until you hit "Complete Order"
02:21
< DeathZero>
lol.
02:21
< DeathZero>
Yes
02:22
< neoaez>
Sadly it is mostly common bricks this time. Running low on some basics. Still...
02:22
< neoaez>
the lure of other bricks distracted me.
02:23
< neoaez>
I am weak.
02:23
< neoaez>
WEAK!
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02:52
<+FerrelFerret_phone>
Greetings. :-)
02:58
< addking>
evenin' busy in d3 atm
03:02
< neoaez>
hey ferret
03:03
< neoaez>
My project got greenlit so I doubt I'll make AnimeFest =(
03:04
<+FerrelFerret_phone>
Ah, that sucks, neo. :(
03:05
<+FerrelFerret_phone>
Haven't been playing video games lately.
03:05 * FerrelFerret_phone realizes his nerd is slipping.
03:06
< neoaez>
Heh.
03:07
< neoaez>
I think playing with Lego secures that pedigree
03:12
<@randolph>
I've been playing Iron Brigade
03:13
<+FerrelFerret_phone>
I met a girl at Starbucks. She was into me, but moving to Reno. She said she didn't have time to de-nerd me.
03:13
<+FerrelFerret_phone>
I was line, "This isn't going to work out."
03:13
<+FerrelFerret_phone>
*like
03:14
<@randolph>
hah
03:14
< neoaez>
Nice
03:14
<@randolph>
"Sorry, I don't date insufferable bigots"
03:18
< neoaez>
I love my wife. She knows what a tribble is. =)
03:18
< neoaez>
She's the one that drags me to super hero movies.
03:19
<+FerrelFerret_phone>
Nice. My ex is cosplay manager at AnimeFest. She's super nerdy like me. :)
03:20
<+FerrelFerret_phone>
Just got to wait to see if she comes back. lol
03:21
<@randolph>
heh
03:22
<+FerrelFerret_phone>
I did have a nerdy girl that liked me when I was taken. But now she posts nude pictures on tumblr some semi-nerdy.
03:22
<+FerrelFerret_phone>
Not really into that. :/
03:23
<+FerrelFerret_phone>
Someone remind me to finish my setup for the demo before AnimeFest gets here. :/
03:24
<@randolph>
Hey Ferret, finish your setup for the demo before AnimeFest~
03:24
<+FerrelFerret_phone>
Oh, thanks... I nearly forgot about that. ;)
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16:14
< afny>
oh god
16:14
< afny>
this fantasticmecha guy
16:14
< afny>
what have I done.
16:16
< huhwhozat>
?
16:16
< afny>
I told him that Malcolm did a demo in the town he lives in
16:16
< afny>
now he's posted: http://www.mobileframehangar.com/viewtopic.php?f=17&t=1922#p15278
16:17
< afny>
he wants a personal demo with one days notice
16:17
< afny>
I just regret what I've inflicted on Malcolm.
16:17
< huhwhozat>
I share your sentiment
16:17
< huhwhozat>
run, Malcolm!
16:18
< huhwhozat>
oh, he's not in channel
16:18
< afny>
yes, it's too late
16:18
< huhwhozat>
I will pray for his soul
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17:01
< Malcolm>
What the holy flerking snit is it with people whose first instinct with MFZ is to go "NEEDZ MOAR RULEZ!"?
17:01 afny|away is now known as afny
17:01
< afny>
It's a problem
17:01
< afny>
they also don't seem to understand that MFZ isn't a new ruleset
17:01
< afny>
but rather a new edition of an old one
17:04
< Malcolm>
Maybe that's not so well known? I guess there must be a lot of people out there, getting into the game, who've never heard of Mechaton.
17:04
< huhwhozat>
'flerking snit' - I will use this phrase
17:04
< Malcolm>
Feel free, use away!
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17:47
< afny>
I've kind of become obsessed with using minfig legs/hands as a basis for huge shoulders
17:47
< afny>
I keep putting them on stuff, and mostly it just makes it worse, but I can't help myself
17:48
< Malcolm>
That way lies madness
17:49
< afny>
it's just so nice, because the minifig hand gives the shoulderpad a slight angle, and the leg gives you three points of attachment
17:49
< addking>
MFZ does need moar rules! (but just the stuff that they mentioned for space combat, that I assume will be slightly more refined than '-1 white dice if you don't have the system') =)
17:50
< addking>
morning / afternoon all.
17:50
< afny>
Yeah, I'm quite looking forward to the space combat
17:50
< afny>
the ship combat, particularly
17:50
< afny>
though vector combat for frames is cool too
17:51
< afny>
well, my room is currently cleaned enough to build
17:51
< afny>
but everything is mostly unsorted, and all my parts are tied up
17:51
< afny>
so now I must choose which frames MUST DIE
17:52
< Malcolm>
Tough choices
17:52
< addking>
hmm. that does kinda suck.
17:53
< afny>
I don't mind, I have way too many built right now anyway
17:53
< afny>
even if I had more pieces, I don't have space on the table
17:53
< afny>
I'll probably just leave 15 or so built
17:53
< afny>
enough for a demo and a little extra
17:54
< addking>
your demo set-up has the gunbuddies?
17:55
< afny>
yea
17:55
< afny>
I'll keep them, some ape tanks and the rumble monkey
17:56
< afny>
and either four ijad frames or four paradise ones
17:56
< afny>
and I'll probably leave my newest two built for a while
17:57
< addking>
I'm glad I haven't had to make that kind of decision yet.
17:57
< afny>
I've made it several times over
17:58
< addking>
I guess my first to scrap would be 2 conscripts (I have 2 commissars as well)
17:58
< addking>
then a chub
17:58
< afny>
with the exception of one frame, I haven't built anything so complex that I can't rebuild it from a photo
17:59
< addking>
i've built and destroyed about 5 tries at something original
17:59
< afny>
oh wow, Malcolm
17:59
< afny>
that's gorgeous
18:00
< afny>
I have a thing for jellyfish
18:00
< Malcolm>
Cheers, I was quite pleased with it
18:00
< Malcolm>
The jellyfish is totally not mine
18:00
< afny>
well, the frame is nice too :P
18:00
< addking>
the issue seems to be I haven't found that balance of being playable (solid in hand, some articulation) vs looks. =/
18:01
< afny>
I find that SPLAY trumps articulation 9 times out of 10
18:01
< afny>
If you can imply articulation through posture, you don't actually have to articulate.
18:02
< afny>
At least for mfz pieces. If you're just building mechs, articulation is fun
18:02
< afny>
but then you can build a bit bigger
18:03
< addking>
I love the little propellers (I assume that's what the wrench/1x1 black rounds are)
18:03
< Malcolm>
Yep, little ducted thrusters
18:04
< addking>
i'm curious, since you mentioned it once, but no pic, what was the 'green' system you built for the back leg of the landmate?
18:05
< addking>
I need me some round tiles. i'm jealous.
18:05
< afny>
same
18:05
< afny>
they're so pretty
18:06
< Malcolm>
They're so expensive!
18:06
< addking>
agreed afny on the articulation - while I think the 'super chub' is cool, I havent built one, because I'd rather get another frame out of the extra parts I'd use to get that done.
18:06
< Malcolm>
I bought six and still felt a little stiffed
18:07
< afny>
I'm gonna have to come up with some other propulsion solutions, I only have two of those wrenches
18:07
< addking>
I'm doing my best to stay off bricklink til Sept.
18:07
< afny>
I was thinking about handheld diving units but that's not really good for purpose built models
18:07
< Malcolm>
But on articulation, I think that playability and looks trump articulation in MFZ
18:07
< addking>
afny - that'd be pretty nice tho for removal in play
18:08
< addking>
if you did a water scenario
18:09
< addking>
btw Malcolm, i went thru every friggin part in my old school pile (space sets etc from childhood), my recent garage sale buy, and my pab/bricklink stuff, and couldn't come up with 2 of those pieces for the shield. =/
18:10
< Malcolm>
Huh!
18:10
< addking>
so I went with some gray skis on the shoulders, sort of a throwback look.
18:10
< Malcolm>
Skis are good, useful pieces
18:11
< addking>
yeah i found i had 1 with the cutout by it was a 3x4 not a 4x4 wedge - and i have none of the 3 stud mini wings..
18:12
< addking>
at least i haven't found any of those yet... those might yet be buried.
18:18
< Malcolm>
I cannot for the life of me remember how I ended up with mine. Then again, that applies to almost everything I own
18:20
< addking>
I'll get a pic of that MgN (it'll be horrible pic like the landmate one likely) when I get a game on in 2 weeks. I'm fielding it as my 5th unit w/ 4 hi-legs.
18:22
< Malcolm>
Nice. Having a distinctive 'commander' frame adds a pleasing touch to a company
18:22
< addking>
yeah, i've got 2 HL's kitted out as 'hard ranged' attackers, a missile monkey spotter and an artillery frame.
18:29
< Malcolm>
The Hi-Leg is, I think, an under appreciated frame in comparison to the Chub and Scrambler
18:29
< addking>
not amongst my peers actually!
18:30
< addking>
my friend Jeremy fields 5 hi-legs, and so does my friend john - who fields 3 customized ones.
18:30
< huhwhozat>
whoah lots of talking while I was out :D
18:31
< addking>
this will be my first game with hi-legs on my side of the table (I've been avoiding it, simply to have more designs on the table first)
18:31
< Malcolm>
Ah, nice to see the HL getting some love
18:31
< afny>
The non-glaug hi-leg is by far my favorite of the stock frames
18:31
< afny>
I only ever built one and I took it apart recently, but it's just so stick
18:31
< afny>
slick*
18:32
< afny>
I wasn't really a fan of the glaug type because of the strain it puts on the bar plate
18:32
< addking>
glaug is 'marauder' style?
18:32
< Malcolm>
Yep
18:32
< addking>
Zentradi commander pods ;)
18:32
< Malcolm>
I kind of like it, connection stress be damned
18:32
< afny>
I liked the way it looked, too
18:32
< afny>
bothers me less now that I got a bunch of black bar plates from PAB
18:33
< Malcolm>
Yeah, they're ten a penny
18:33
< addking>
yeah I have none of the glaug style, because of that plate on the 1x1 round connection being too fiddly for me
18:33
< afny>
http://www.flickr.com/photos/kyanosmoros/7160108917/in/photostream/
18:33
< afny>
RIP :_:
18:34
< Malcolm>
Ah, we hardly knew ye
18:35
< afny>
I actually used the basis for the hi-leg legs
18:35
< addking>
yeah none of mine have arms
18:35
< afny>
in my new huge black frame
18:35
< afny>
it's a really versatile framework
18:35
< addking>
mine are all the small pod version - the missle monkey and the artillery use slightly different 'back ends'
18:36
< addking>
but none have that v shaped bit on the back that soren did.
18:37
< huhwhozat>
MAnnn I really have to get pics of my new company up
18:38
< huhwhozat>
I wanna show off
18:39
< addking>
yeah, i have yet to get a pic of any of my chubs (nothing special just don't have any)
18:40
< Malcolm>
The ideal way to do it would be to create a wave of expectation by claiming your frames will be amazing. Perhaps by incorporating such a statement into your user name.
18:40
< huhwhozat>
I for one really enjoy 'chicken-walkers' (is there a name for that leg structure?) and so hi-legs are high on my list
18:40
< addking>
hah!
18:40
< huhwhozat>
what are you talkingabout, my frames ARE amazing!
18:41
< huhwhozat>
:P
18:42
< Malcolm>
I think chicken walker is the accepted nomenclature
18:42
< huhwhozat>
nothing like 'transverse legs'?
18:42
< afny>
I suggested the adjective "fabulous"
18:43
< afny>
wouldn't want to step on anyone's toes
18:43
< Malcolm>
I apologise, I was being unnecessarily rude about a new member of the forums
18:43
< afny>
and I use "digitigrade" even though that isn't accurate
18:43
< addking>
no, that was subtle.
18:43
< afny>
it just sounds cool
18:43
< huhwhozat>
I'm confused about who is talking to whom now
18:44
< addking>
sorry, my last comment was @ malcolm
18:44
< huhwhozat>
in some cases digitigrade could be accurate
18:44
< afny>
It's pretty accurate for the hi-leg, but not all reverse knee mechs walk on their toes
18:44
< huhwhozat>
I think it would be for mine
18:45
< huhwhozat>
or, at least a couple of mine
18:45
< afny>
it just so happens that a lot of real world examples of digitigrade forms also have a reversed knee joint
18:45
< afny>
in at least one pair of legs
18:45
< huhwhozat>
that's quite true
18:46
< huhwhozat>
well, I like that look
18:46
< Malcolm>
Digitigrade just sounds like one of those 90s minimalist German techno bands I used to listen to
18:46
< huhwhozat>
:P
18:46
< huhwhozat>
is it bad that my design uses 4 t-bars per frame? :P
18:47
< addking>
no?
18:47
< huhwhozat>
I'd use taps, but they just don't look right on my dudes, imo
18:47
< addking>
that's only 1 a limb in humanoid frames
18:47
< huhwhozat>
plus, they seem a bit flimsy
18:47
< afny>
Hey, don't knock those bands
18:47
< huhwhozat>
well.... I don't use them in the arms
18:47
< afny>
lots of my favorite stuff was heavily influenced by krautrock
18:48
< huhwhozat>
in fact, I don't have arms on most of them
18:48
< afny>
I really hate tbars generally, but my two newest frames use them heavily
18:48
< afny>
because I had a ton left over
18:49
< huhwhozat>
t-bars are the best solution I've found to ankle articulation
18:49
< afny>
I found I don't hate them as much if you can cover them up, or in big frames where they're easier to integrate, but they just seem like they're ALWAYS a focal point in mfz sized builds
18:49
< afny>
for frames with bulky legs like the landmate, they work good
18:49
< afny>
I will admit like ankle articulation
18:49
< addking>
i use t bars in my chub and hi-leg hips
18:50
< addking>
i use taps for conscript stuff, but it really depends on availablity and strain
18:52
< huhwhozat>
here's the 4 that I ended up going with: https://dl.dropbox.com/u/1911947/legs.png
18:52
< addking>
and I try to use the same parts on all 'frames' of that model
18:54
< huhwhozat>
right 0 that builds a good consistency
18:54
< huhwhozat>
ooh, didn't notice the 1x1 round on the lefthand foot there. That got taken out
19:00
< addking>
so that one is 'flatter'
19:01
< huhwhozat>
yeah
19:02
< huhwhozat>
gah
19:02
< huhwhozat>
so gotta get photos :D
19:02
< huhwhozat>
LDD does *not* do it justice
19:05
< afny>
ldd doesn't do anything justice
19:05
< addking>
Ldd is useful but yes, hardly great 'pics'
19:05
< huhwhozat>
indeed
19:05
< huhwhozat>
I think it may be a bad thing that I like them so much
19:06
< huhwhozat>
every time I glance at them my mind goes "Woooo! BAMF!"
19:07
< huhwhozat>
I need to shut about my robbits
19:14
< afny>
I think that's a common experience for anyone building lego robots
19:15
< afny>
though the particular onomatopoeia may vary
19:15
< huhwhozat>
:D
19:16
< huhwhozat>
I need to come up with a corporation name
19:17
< afny>
Personally I don't get that
19:17
< afny>
I mean, okay, a fictional manufacturer, that's cool
19:17
< afny>
but fluff wise, I only have so much energy
19:17
< afny>
and I'd rather focus on the company
19:17
< afny>
or the faction
19:18
< huhwhozat>
perhaps I was misleading. I want to have a fluff name to post designs under
19:18
< afny>
yeah, okay
19:18
< afny>
I dunno, a lot of the time I see people come up with a corporation/manufacturer name
19:18
< afny>
and then just use that as their company fluff also??
19:18
< afny>
and usually not in a way that's as thought out as randolph's wang tech, which is a little more intricate
19:19
< afny>
I don't mind that in GENERAL, but it seems weird in the context of the Solar Calender
19:19
< afny>
because I assume most SU frames are inhouse military industrial designs
19:19
< huhwhozat>
as far as story goes I'm going to say 'small independant SU military contractor' and leave it at that.
19:19
< afny>
Free Colony frames are either custom contracts, open source designs, or converted labor frames, so the manufacturer is either in house (again), or unrelated to the application
19:20
< huhwhozat>
yeah
19:20
< afny>
and Ijad frames are the same as FC, but spread through different networks
19:20
< huhwhozat>
my company's fluff runs somewhere along the lines of being a prototype test for the new frame designs by this contractor :P
19:20
< addking>
don't forget 'stolen or repurposed' military/militia loots
19:20
< afny>
yeah, I use that trope a lot :|
19:21
< huhwhozat>
's kinda because they look brand new right now :d
19:21
< afny>
in a different setting, I'd really love to explore the cross pollination of the corporate and cultural
19:21
< afny>
but SC doesn't really strike me as the medium
19:22
<~McMartin>
Oh, right. Solar Calendar.
19:22
<~McMartin>
Not Starcraft >_>
19:22
< huhwhozat>
heh
19:22
< afny>
I use BW for Brood War and SC2
19:22
<~McMartin>
SC2 for me is Star Control 2 :)
19:23
< huhwhozat>
Sim City 2k?
19:23
< afny>
Could be Supreme Commander 2, but luckily that game sucks
19:23
<~McMartin>
Soul Calibur 2!
19:23
< huhwhozat>
ooo yeah
19:23
< afny>
Really those last two are conventionally SupCom and SoulCal
19:23
< afny>
short enough
19:23
< huhwhozat>
thogh I prefer 3
19:23
<~McMartin>
(I was on the old Starcon 2 port project, our IRC channel got a lot of confused people both at the start (because Soul Calibur) and later on (because StarCraft))
19:24
< huhwhozat>
hahaha
19:24
< huhwhozat>
excellent
19:24
<~McMartin>
So this is karmic retribution for my optrolling
19:24
< huhwhozat>
so the Solar Calendar would be SolCAl. More confusion!
19:24
< addking>
that's interesting to me afny, cuz I would think that corporate and cultural ties are done pretty well in some folks settings Ced's Vesporia (gah, spelling?)
19:25
< afny>
randolph explores it, too
19:25
< huhwhozat>
Vesopia?
19:25
< afny>
I dunno, I just feel like the kind of thing I want to do would feel shoehorned
19:25
< afny>
in SC
19:25
< addking>
i hear you
19:25
< afny>
I see SC as a space opera, and I'd rather keep that kind of thing in the background
19:25
< afny>
like anaheim electronics in UC
19:26
< huhwhozat>
I wish I had mor einspiration in the fluff dept.
19:26
< afny>
randolph gets away with it because he's basically doing a subsetting, maybe even a non-canonical spinoff
19:27
< addking>
I haven't posted my scenario stuff yet, cuz i'm awaiting input from teh other guys
19:27
< addking>
but it's basically light fluff on the company level mostly (who they are, why they fight)
19:28
< afny>
yeah, that's as far as I've gone for most of my companies
19:28
< afny>
one of them is a lot more fleshed out, as is one of my locations
19:28
< afny>
but mostly it's simple background and motivation
19:28
< addking>
altho I do wonder if my ijadi warrior monk group is too over the top-ish. But I feel like it works partly because 'monks' are not only an eastern or western concept.
19:29
< huhwhozat>
haha - mine goes something like: "We are generic Solar Union soldiers. We fight because we're told to" :P
19:29
< addking>
My UMFL 224 group is just generic dudes.
19:29
< afny>
my UMFL company is probably my second most fleshed out, but that's mostly because of the location
19:30
< addking>
my friend is running his guys as SU, but they are mercs for his corp
19:30
< afny>
I think it was a stroke of genius to make the biggest military division the SU employs a foreign legion
19:30
< huhwhozat>
indeed!
19:30
< afny>
makes it much more interesting than "spes muhrines"
19:30
< addking>
yeah, gives a lot of free reign
19:30
< huhwhozat>
I love it
19:30
< afny>
and the TEM are there if you really want to make space marines
19:31
< huhwhozat>
TEM strike me as very much like UAF in Gundam00
19:33
< afny>
I haven't seen 00
19:34
< addking>
i'm not a major fan of Gundam, outside 0038 (god I hope thats right, been ages...)
19:34
< huhwhozat>
well, it's the gung-ho vibe I get from the two
19:35
< huhwhozat>
'we're the best, let's kick butt'
19:35
< afny>
well, you stick a bunch of highly trained soldiers in a bottle, shake it, and send it off on a deployment
19:35
< afny>
they're gonna be gung-ho at the very least
19:35
< afny>
that's sort of the point of marines
19:35
< huhwhozat>
yeah
19:36
< huhwhozat>
am I right in thinking UMFL would be employed for planetary ops?
19:36
< afny>
that faction is inherently a little too hard-ass for me to enjoy personally
19:36
< afny>
it depends
19:36
< afny>
any branch of the SU military might be deployed planetside
19:36
< afny>
it just depends on the regimental orders
19:36
< afny>
for instance, a TEM group might be deployed to break resistance
19:37
< afny>
but when the mission is over, they get back on their ship and go somewhere else
19:37
< afny>
same for trade authority soldiers if there's a threat to a gate planetside
19:37
< huhwhozat>
but what about a company designed specifically for planetside operations
19:37
< afny>
Well, I assume most TEM units are loaded out that way
19:37
< afny>
unless they're fighting in space
19:37
< huhwhozat>
I suppose
19:38
< afny>
the majority of planetside ops are probably UMFL, but that's just because UMFL soldiers are the majority
19:38
< huhwhozat>
I guess only TTA would have dedicated space companies in any quantity
19:38
< afny>
and they're more stationary
19:38
< afny>
yea, probably
19:38
< afny>
though it just depends on the loadout of a cruiser for the TEM, I'm sure
19:38
< huhwhozat>
my chicken walkers are most definitely *not* suited to space combat :P
19:39
< Malcolm>
I tend to think of the UMFL like colonial regiments during the British Empire. Whereas the marines are more like redcoats
19:39
< afny>
if their mission has a space objective, they pack space suits
19:39
< afny>
yeah, that's a good analogy
19:39
< huhwhozat>
that helps!
19:39
< addking>
mag strips on the booties!
19:39
< huhwhozat>
heee
19:39
< addking>
stick to them ship sides
19:43
< huhwhozat>
so
19:43
< huhwhozat>
as for where to fit in my company...
19:43
< huhwhozat>
They were designed to be a quick response planetside strike force
19:44
< huhwhozat>
adaptable to various situations be having highly modular loadouts
19:44
< huhwhozat>
*by
19:44
< afny>
if they're based on a cruiser
19:44
< afny>
or any kind of ship
19:44
< afny>
sounds like TEM to me
19:44
< huhwhozat>
yeah
19:45
< afny>
UMFL regiments are usually tied to a colony
19:46
< afny>
my UMFL company is actually based in space, but their jurisdiction is still colonial
19:46
< afny>
they just don't have a standing military on the ground because of a treaty
19:50
< huhwhozat>
I need some good idea for stations. Preferrably something that would benefit a 'hot-drop' deployment
19:51
< Malcolm>
'Hot drop' just sounds like something you'd get after a bad prawn curry. Military euphemisms are so hilarious.
19:51
< afny>
orbital snack and beer cart
19:51
< huhwhozat>
hahaha
19:51
< huhwhozat>
so you're saying I should field a porta-potty station?
19:52
< addking>
ahhh haha
19:52
< Malcolm>
Up to you.
19:52
< Malcolm>
Anyhow, must dash. Got to go see some comedy.
19:52
<@Ced23Ric>
<addking> that's interesting to me afny, cuz I would think that corporate and cultural ties are done pretty well in some folks settings Ced's Vesporia (gah, spelling?)
19:52 Malcolm [bypyapvmpvd@Nightstar-407ca949.range86-130.btcentralplus.com] has quit [Client closed the connection]
19:52
<@Ced23Ric>
PEOPLE REMEMBER MY DRIVEL.
19:53
< huhwhozat>
4 2x3 tiles vertically arranged around a travis block with a 1x1 tile on top. in blue. instant porta-potty
19:53
< afny>
you're alive!
19:53
< huhwhozat>
*1x3 tiles
19:53
<@Ced23Ric>
I'm always here when I am here.
19:53
< addking>
yes Ced, even when I can't spell it w/o looking it up (and I didn't)
19:53
< huhwhozat>
yay hi ced
19:53
< afny>
you're so QUIET though
19:53
<@Ced23Ric>
I know. :/
19:53
<@Ced23Ric>
Vesopia, it is.
19:53
<@Ced23Ric>
And: I am quiet because I have nothing to contribute.
19:53
< afny>
pfft
19:53 * huhwhozat gives himself high five
19:54
<@Ced23Ric>
The actual nummerical and tactical depth of MFZ is quickly grinded out.
19:54
<@Ced23Ric>
The build part is, by design, limitless.
19:54
<@Ced23Ric>
And erryting else is a case-by-case scenario game.
19:54
<@Ced23Ric>
So, in the end, it's not alot of lore/depth to explore, sadly.
19:55
<@Ced23Ric>
I tried to entice people to follow the path set by projects such as Vesopia.
19:55
< afny>
I dunno, I'm more into it now than I've ever been
19:55
<@Ced23Ric>
And ... well, meh.
19:55
<@Ced23Ric>
Really?
19:55
< afny>
I'm working in two settings outside SC right now
19:56
< afny>
one in a pretty big way, and the other slightly less so (the steampunky apocalyptic one I've posted frame's from recently)
19:56
<@Ced23Ric>
I am usually ... disencouraged by "own settings", to be honest.
19:56
<@Ced23Ric>
Just because of a lack of cross-plattform compatability.
19:56
< afny>
Eh, that's why I didn't get into it so hard with my earlier frames
19:56
<@Ced23Ric>
If that is not a word, I made it up.
19:56
< afny>
it's like you said about building: keep breaking stuff down and rebuilding and it gets better every time
19:57
< afny>
that's what I'm doing with my fluff as well
19:57
<@Ced23Ric>
I like my fluff. :)
19:57
< afny>
and also
19:57
< afny>
well, yeah, don't change it all the way
19:57
< afny>
just keep adding/refining
19:57
< afny>
and eventually the other platforms (like the RPG)
19:57
< afny>
will come along
19:57
<@Ced23Ric>
That'd require me giving a shit.
19:57
< afny>
true.
19:57
<@Ced23Ric>
I hang out here because I like you cats. :D
19:57
< afny>
The RPG is one of my major motivations in that regard
19:57
< huhwhozat>
the rpg?
19:57
< afny>
because I really think J's Shock system sounds cool
19:58
< afny>
(though I haven't played it)
19:58
<@Ced23Ric>
huhwhozat: Rocket propelled grenade.
19:58
< afny>
^
19:58
<@Ced23Ric>
A new weapon type.
19:58
< addking>
yeah, there's to be a Shock: Solar Century drop at some point
19:58
< huhwhozat>
I'm not following
19:58
< afny>
okay, so J has a game called Shock: Social Science Fiction
19:58
< afny>
that's sort of a collaborative storytelling RPG
19:58
< huhwhozat>
okay yeah
19:58
< afny>
and he's going to adapt the Solar Century setting to that framework
19:58
< huhwhozat>
I read a bit about that
19:59
< huhwhozat>
interesting
19:59
< afny>
and, I assume, it'll be easy to adapt our own fluff stuff
19:59
< afny>
be it SC or analogous
19:59
< afny>
into that system as well
19:59
< afny>
so that's some cross-platform for Ced
19:59
< afny>
(if that's what you meant)
19:59
< afny>
I wouldn't expect an xbox 360 port any time soon though
20:00
< huhwhozat>
hahaha
20:00
< huhwhozat>
oh my
20:00
< huhwhozat>
I shouldn't share this....
20:00
< huhwhozat>
but
20:00
< huhwhozat>
I *may* have started something in Unity engine
20:00
< afny>
lol
20:01
< afny>
I love Unity
20:01
< huhwhozat>
my goal is to have a decent platform to play electronically
20:01
< afny>
is it a straightforward adaption of the ruleset?
20:01
< huhwhozat>
yes
20:01
< afny>
that sounds awesome, Unity is a really good engine to do that in if you have the assets
20:02
< huhwhozat>
I'll ask blessing from the creators when I actually get anywhere near playable with it
20:02
< huhwhozat>
it's just pie in the sky at the moment
20:02
< afny>
I'm not ENTIRELY sure how the creative commons license works, but I don't think you actually need their permission
20:02
< huhwhozat>
I have the dice rolling and calculations, but no interface
20:02
< afny>
are you thinking 3D or 2D?
20:02
< huhwhozat>
I might noe need their permission, but I *want* to be sanctioned
20:02
< huhwhozat>
3D
20:02
< addking>
eh, wouldn't hurt to ask anyway - as CC, as long as you don't 'sell' it I think you can do it even if they say 'no'
20:03
< huhwhozat>
I mean, I don't want to continue if it's something they disapprove of
20:03
< afny>
the tough part will be the models, then
20:03
< afny>
if it's 3D
20:03
< huhwhozat>
indeed
20:03
< huhwhozat>
I'm thinking of importing .ldd files :D
20:04
< huhwhozat>
but like I said, all concept at this stage
20:04
< afny>
if you could rig them properly that'd be a really easy way to do it
20:04
< afny>
well, actually, that's probably insane
20:04
< afny>
you could just use stationary pieces
20:04
< huhwhozat>
I'll be happy when I have a game with giant colored cubiods :D
20:04
< afny>
yeah, that's good proof of concept
20:04
< huhwhozat>
at that point I will post a tech demo
20:05
< huhwhozat>
(providing netwroking is in as well)
20:05
< huhwhozat>
and then I'll work on beautification
20:05
< huhwhozat>
it wouldn't be hard to create static models for frames
20:06
< afny>
if you go a more chess-piece route with the interface and interaction
20:06
< afny>
the coolest thing you could do, like I've said about maptool
20:06
< afny>
is make the terrain modular and placeable by everyone that's connected
20:06
< huhwhozat>
oh, indeed it will
20:06
< huhwhozat>
and buildable in-game too, hopefully
20:07
< huhwhozat>
so you can save preset terrain bits
20:07
< huhwhozat>
load them in at gametime
20:07
< huhwhozat>
that's the goal
20:07
< afny>
sounds awesome
20:07
< afny>
work intensive but not unrealistic
20:07
< huhwhozat>
and now I have the pressure to actually do something :P
20:08
< huhwhozat>
this weekend is Ludum Dare though, so no time there
20:08
< huhwhozat>
I'll get some work in next week
20:08
< afny>
oh shit
20:08
< afny>
I have to register for classes this week
20:08
< huhwhozat>
since my job is web design, I'm pretty brain tired when I get home usually :/
20:09
< huhwhozat>
ooop!
20:09
< huhwhozat>
gl!
20:09
< huhwhozat>
I hate that time o year
20:09
< afny>
or soon, anyway, the deadline is the 31st
20:09
< huhwhozat>
just out of college myself
20:09
< afny>
I dunno, my plan is usually to wait for people to drop out of the classes I want and switch in at the last minute
20:09
< huhwhozat>
hahaha
20:09
< huhwhozat>
I was like that too
20:09
< afny>
but I have to make sure I'm enrolled before the initial deadline for that to work :|
20:09
< huhwhozat>
but the uncertainty *SUCKED*
20:09
< afny>
yea
20:10
< afny>
I'm not taking a full load this semester I don't think, so it's not a big seal
20:10
< afny>
..deal*
20:10
< huhwhozat>
excellent
20:10
< huhwhozat>
well, I'm gonna be afk 'till end of work
20:10
< huhwhozat>
got to make a trip
20:10
< huhwhozat>
catch y'all later
20:11
< huhwhozat>
please don't hype the Unity idea
20:11
< huhwhozat>
:D cheers
20:11
< afny>
o/
20:11
< afny>
I'll keep it under wraps, lol
20:16 huhwhozat [chatzilla@Nightstar-74f0f865.hfc.comcastbusiness.net] has quit [Ping timeout: 121 seconds]
20:31
<@randolph>
Never mind the PERMANENT LOGS.
20:31
<@randolph>
Hush hush.
20:31
< addking>
the easily web searchable permanent logs?
20:32
< addking>
@randolph - not a fan of Rengar, I couldn't get 'into' his kit. felt awkward using his passive to ranged melee, would have preferred a 'jump' passive on a spell i think.
20:36
<@randolph>
nod
20:36
<@randolph>
I guess I'll have to try him next next week
20:38
<@randolph>
looks like a hotpatch?
20:38
< addking>
small one, dunno what it was
20:38
<@randolph>
Nerfed Irelia again~
20:38
<@randolph>
(I kid)
20:39
< addking>
or Miss Fortune
20:49
<~McMartin>
I do like seeing Unity see use as a general platform
21:24 Ced23Ric [me@Nightstar-91a93e8a.adsl.alicedsl.de] has quit [[NS] Quit: ]
--- Log closed Fri Aug 24 00:00:45 2012
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