--- Log opened Thu Jul 26 00:00:17 2012 |
00:02 | | Netsplit *.net <-> *.split quits: @Ced23Ric, Mantisking, @McMartin, @randolph |
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00:03 | < Mantisking> | Here we go again. |
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00:47 | < afny> | I don't understand the obsession with hex terrain |
00:50 | | Mantisking [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has quit [Ping timeout: 121 seconds] |
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00:51 | < MoF0-7586> | Afny, neither do I. |
00:51 | | MoF0-7586 is now known as Mantisking |
00:53 | < afny> | I'm struggling to think of any way it could improve gameplay |
00:53 | < afny> | or aesthetics |
00:53 | < afny> | I mean, I understand using a TON of bricks for terrain if you're making some sort of space platform or dam or any crazy industrial structure |
00:53 | < Mantisking> | I think it's the "rntire battlefield is Lego" idea. |
00:53 | < afny> | but why studs-up hexes? |
00:53 | < Mantisking> | "entire" |
00:53 | < afny> | yeah, but you can do that and have it look good |
00:54 | < afny> | admittedly it would take longer, but if you're going to spend hundreds of dollars on terrain |
00:54 | < afny> | it might as well look good |
00:54 | < Mantisking> | I do not know. |
00:54 | < Mantisking> | I prefer the standard tabletop myself. |
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15:33 | < afny> | Some random guy on flikr with a vagina painted on his car is telling me my lego guns are too big |
15:34 | < afny> | and the forum is down. |
15:36 | < huhwhozat> | wonderful -rolls eyes- |
15:40 | < afny> | hm |
15:40 | < afny> | maybe it was just me |
15:41 | < afny> | HURGH |
15:41 | < afny> | NEW DRAFT! |
15:41 | < afny> | with ART |
15:44 | < afny> | and with CRASHING. |
15:47 | < huhwhozat> | NEW DRAFT!? |
15:47 | < afny> | INDEED |
15:47 | < afny> | It has FICTION |
15:48 | < afny> | the AV section is MUCH more clear |
15:49 | < huhwhozat> | wooo! downloading now! |
15:49 | < afny> | It kept crashing my preview for some reason |
15:49 | < afny> | so I'm just reading it in chrome |
15:50 | < afny> | hm, but I already found a bit that doesn't make sense. |
15:51 | < huhwhozat> | where? |
15:51 | < afny> | It says hand to hand range is 1 unit or closer |
15:52 | < afny> | then df range is outside of hand to hand range, and the length of the ruler |
15:52 | < afny> | but then it has an explanatory bit that says you should put your ruler between the two frames at their closest points |
15:52 | < afny> | and if it touches both frames, it's direct fire |
15:52 | < afny> | and if it doesn't, it's artillery |
15:53 | < afny> | which means that one of those two clauses is wrong |
15:53 | < afny> | because if it didn't touch, it could still be >9 total units, which is the length of hand to hand range plus direct fire range |
15:53 | < afny> | OR it means DF range is only 7 units |
15:54 | < huhwhozat> | I believe it's the latter |
15:54 | < huhwhozat> | the (8 units...) bit is referring to the length of the ruler |
15:54 | < huhwhozat> | but yeah, that's not too clear |
15:54 | < afny> | well it's more clear than I initially thought |
15:54 | < afny> | that makes sense |
15:55 | < afny> | but the (8 units, usually) part is a bit confusing |
15:55 | < huhwhozat> | it helps that the ruler is described as "a ruler 8 units long" at the beginning of that section |
15:56 | < huhwhozat> | imo, the parenthesized text could be droppe |
15:56 | < huhwhozat> | *dropped |
15:56 | < afny> | I think most of my confusion just comes from a previous misinterpretation of the rules |
15:56 | < afny> | and not the draft itself |
15:56 | < huhwhozat> | ah |
15:57 | < huhwhozat> | hmm "all standing mobile frames count as cover" - does that mean destroyed/inactive ones don't, even if they meet the height reqs? |
15:58 | < afny> | I assume so |
15:58 | < huhwhozat> | that's a shame |
15:58 | < huhwhozat> | I like the idea of cowering behind the frame you just shredded in h2h |
15:58 | < afny> | I dunno, maybe it just means standing. |
15:58 | < afny> | some frames could go prone |
15:58 | < afny> | ?? |
15:59 | < huhwhozat> | hum |
15:59 | < huhwhozat> | I suppose? |
15:59 | < afny> | it would be pretty cheesy in a large game to always deactivate your frames standing, though |
15:59 | < afny> | frames can be pretty thick cover even with no systems |
15:59 | < huhwhozat> | but what about frames with treads or wheels, or fliers? |
16:00 | < afny> | yeah, that's why "standing" seems a little ambiguous |
16:00 | < huhwhozat> | yeah |
16:00 | < huhwhozat> | hmmm, I'd like a bulleted list of unit placement steps |
16:00 | < afny> | If I played a game today, I'd call all frames with one white die cover and all dead frames not cover |
16:01 | < afny> | and I'd have a house rule saying a frame can go prone or stand when it moves, choosing to negate its status as cover |
16:01 | < huhwhozat> | and I'd instead house rule that dead frames were cover until destroyed as normal :D |
16:01 | < afny> | I'm glad he put in the "aborting an attack" section |
16:01 | < huhwhozat> | oooh! good! |
16:03 | < huhwhozat> | ah, the scoring calculations are clarified! I couldn't be sure I was doing it correctly before |
16:04 | < huhwhozat> | also glad to do away with 'initiative' phrasing |
16:04 | < afny> | I'm surprised he chose the ST-10 with the Imperial print tile on its head to be the subject for a full page breakdown |
16:06 | < afny> | awesome, Ghanat sketch |
16:06 | < huhwhozat> | I'm glad for the scoring rules being clarified, in terms of when to recalc scores and how exactly to ddo so |
16:06 | < afny> | yeah, it states clearly that you never recalc asset value |
16:06 | < afny> | and when to recalc all the rest |
16:07 | < afny> | that part was extremely confusing. |
16:08 | < afny> | The creating a setting part is nice. |
16:09 | < huhwhozat> | yeah |
16:10 | < huhwhozat> | I like the contested station ruling |
16:10 | < huhwhozat> | (pp70-71) |
16:10 | < afny> | what's the printed page number |
16:10 | < afny> | chrome doesn't give pdf pages |
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16:11 | < afny> | I do the crashings. |
16:11 | < huhwhozat> | that's the page number on the page background |
16:11 | < huhwhozat> | 70-71 |
16:12 | < afny> | oh |
16:12 | < huhwhozat> | I do the bathroomings - brb |
16:17 | < huhwhozat> | oooh ijad sketches |
16:20 | < huhwhozat> | and ijad laguage |
16:20 | < huhwhozat> | nice |
16:24 | < afny> | Wow, Soren's bricklink guide is helpful |
16:24 | < huhwhozat> | hmmm a question is raised |
16:25 | < huhwhozat> | hold on... |
16:47 | < afny> | ? |
16:48 | < huhwhozat> | I'm running a bug test at work, so I can't give full attention to irc |
16:48 | < huhwhozat> | anywho |
16:48 | < huhwhozat> | about the d8 G for having no ranged weapons |
16:49 | < huhwhozat> | can that be gained once the game is started? ie, if your ranged weapons get blown away? |
16:49 | < afny> | yeah, you gain it as soon as you lose all your ranged systems |
16:49 | < huhwhozat> | that's not made clear afaik |
16:50 | < huhwhozat> | I'll need to grab these chat logs so I can write all this down :D |
16:50 | < huhwhozat> | back to work! |
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17:10 | < huhwhozat> | okay, phrasing discontinuity (p136): |
17:10 | < huhwhozat> | Design |
17:10 | < huhwhozat> | Basic Design |
17:10 | < huhwhozat> | When you're getting into more advanced design... |
17:11 | < huhwhozat> | the juxtaposition of Basic and Advanced is incongruous |
17:12 | < afny> | really should just cut the header "basic design" |
17:12 | < afny> | I mean it says Design right above it |
17:12 | < afny> | apparently there's going to be an official clarity feedback thread but I dunno |
17:13 | < afny> | that's more of a formatting issue |
17:19 | < huhwhozat> | true |
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20:33 | < huhwhozat> | sage! |
20:34 | < huhwhozat> | feel like running a game tonight? I feel like playing one |
20:39 | < Sage> | Sure. |
21:10 | < afny> | I have no problem with criticism |
21:10 | < afny> | but when some random guy I've never talked to, who's never commented on any of my builds before |
21:10 | < afny> | randomly critiques an old image |
21:10 | < afny> | I get mad. Apparently. |
21:11 | < afny> | I'd be less mad if he didn't look like such a douche in his flikr icon |
21:16 | < huhwhozat> | is that the guy you mentioned earlier? He did sound like a douche |
21:16 | < afny> | Yeah, I just got back on flikr and saw the comment again |
21:16 | < afny> | and was STILL ANGRY |
21:16 | < afny> | It's gnawing at me. |
21:23 | < huhwhozat> | would you mind linking the image in question? I'm curious. |
21:24 | < afny> | http://www.flickr.com/photos/kyanosmoros/7471054854/ |
21:24 | < afny> | it's not even that offensive |
21:24 | < afny> | also, it's not even my gun |
21:25 | < afny> | it's a copy of a fat snake sniper, although it should be in black and use plates instead of clips |
21:25 | < afny> | but even so, it just made me mad |
21:25 | < afny> | I think I saw it before I had my coffee and that bad mood just permeated the experience |
21:25 | < afny> | but look at his faaaaace |
21:28 | < huhwhozat> | haha |
21:28 | < huhwhozat> | I see what you mean |
21:28 | < huhwhozat> | I don't think that's his car, tho... O.o |
21:28 | < afny> | yeah, it isn't |
21:29 | < afny> | that definitely contributed to his image |
21:35 | < huhwhozat> | Well, it's lame that the comment is making you angry, but I guess that's ultimately your problem to stomach it. You replied in a very civil way despite your feelings. Major points! |
21:35 | < afny> | I never get upset about stuff on the internet, but something about it... |
21:35 | < afny> | it just RUSTLED MY JIMMIES. |
21:37 | < huhwhozat> | :/ |
21:37 | < huhwhozat> | sorries |
21:37 | < afny> | no, jimmies. |
21:37 | < huhwhozat> | and that is a very... unique? expression. |
21:37 | < huhwhozat> | :P |
22:04 | < afny> | http://www.mobileframehangar.com/viewtopic.php?f=9&t=1847 |
22:04 | < afny> | this makes me want to go through the whole alphabet |
22:04 | < afny> | in a seussian manner |
22:04 | <@Ced23Ric> | http://www.ced23ric.de/stuff/20120726_berlin_sunset_1.png |
22:04 | <@Ced23Ric> | http://www.ced23ric.de/stuff/20120726_berlin_sunset_2.png |
22:04 | <@Ced23Ric> | http://www.ced23ric.de/stuff/20120726_berlin_night_1.png |
22:04 | <@Ced23Ric> | http://www.ced23ric.de/stuff/20120726_berlin_night_2.png |
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22:10 | < afny> | nic |
22:10 | < afny> | +e |
22:10 | < afny> | the first one especially |
22:15 | <@Ced23Ric> | I love the view. |
22:15 | <@Ced23Ric> | Really happy about this place. |
22:15 | < afny> | Oh what, did you move? |
22:16 | < afny> | shorter commute? |
22:16 | <@Ced23Ric> | Na, still the place I live since March. |
22:17 | < afny> | Oh, I didn't realize it was that new |
22:19 | < afny> | so I started playing Monster Hunter |
22:20 | < afny> | it's kind of nuts but it has the kind of combat I wish every MMO had |
23:41 | | DeathZero [NSwebIRC@Nightstar-5d46be7b.iplsin.sbcglobal.net] has joined #mf0 |
23:41 | < DeathZero> | yo. |
23:49 | < afny> | o/ |
23:53 | < DeathZero> | sup |
23:53 | < afny> | playing monster hunter |
23:54 | < afny> | inflicting serious wrist and digit damage |
23:54 | < DeathZero> | lol. |
23:54 | < afny> | fucking handheld consoles with only one analog stick |
23:54 | < afny> | whoever thought of this |
23:54 | < afny> | Well, I have a mild dislike for them! |
23:57 | | mchnzr [NSwebIRC@4CA975.D980A3.056201.7AC894] has joined #mf0 |
23:58 | < DeathZero> | Yea, I want another stick on my 3ds. |
--- Log closed Fri Jul 27 00:00:31 2012 |