--- Log opened Fri Jul 20 00:00:09 2012 |
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01:23 | <@randolph> | Hey guys |
01:25 | < Sage> | Yo. |
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02:23 | | mode/#mf0 [+o Ced23Ric] by ChanServ |
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03:08 | | mode/#mf0 [+v MittenNinja] by ChanServ |
03:08 | <+MittenNinja> | sup fellas |
03:08 | < TopHunter> | Oi |
03:09 | <+MittenNinja> | whats going on? |
03:10 | < TopHunter> | Figuring out this who flickr thing so I can post my first attempt at building |
03:10 | < huhwhozat> | I might be doing that soon as well.... |
03:11 | <+MittenNinja> | Do it up. Flickr is pretty sweet |
03:11 | <+MittenNinja> | Lots of lego communities there as well |
03:12 | < huhwhozat> | Actually, I should introduce myself: I'm a new convert to MoF0, mainly became convinced because of reading through the slick ruleset and seeing the equally slick designs |
03:12 | < TopHunter> | It's how many of us began |
03:12 | < TopHunter> | I imagine |
03:12 | <+MittenNinja> | Yeah, I've seen ya over on the forums |
03:12 | <+MittenNinja> | Welcome! |
03:12 | < huhwhozat> | ty |
03:13 | <+MittenNinja> | We're a pretty friendly bunch |
03:13 | < huhwhozat> | I'm currently looking forward to my first full game on Sat with two friends; we played a trial to get comfortable with the rules last weekend |
03:13 | <+MittenNinja> | Nice! |
03:14 | <+MittenNinja> | what kind of company are you using? |
03:15 | < huhwhozat> | Actually, I was about to ask what would be a good number of frames to field, and how can I make sure we all field a different setup without snooping at what they're thinking up? |
03:15 | < huhwhozat> | (I'm kind-of acting as game arbitrator by default) |
03:15 | <+MittenNinja> | well... |
03:16 | <+MittenNinja> | what you want to shoot for is one less frame than everyone else and one less system that everyone else |
03:16 | <@randolph> | good number of frames tto field for beginners: 3v4v5 |
03:16 | <+MittenNinja> | giving you nearly equal forces while giving you a big advantage in initiative |
03:16 | <+MittenNinja> | usually for a first game it's ok to pre-set the companies though |
03:16 | <@randolph> | How you can make sure to field a different setup: everybody builds their companies in secret, and puts them out at once |
03:17 | <+MittenNinja> | Thats the idea |
03:17 | < huhwhozat> | I'm afraid if we all build in secret, we'll all end up with the max number of frames I suggest, fully kitted out with systems |
03:17 | <@randolph> | Which is fine. |
03:18 | <@randolph> | Because the rulebook resolves that |
03:18 | < huhwhozat> | true... |
03:18 | <@randolph> | I suggest your group plays some skirmishes first |
03:18 | <+MittenNinja> | The only way you can "screw it up" is by bringing way less frames than everyone else |
03:18 | <@randolph> | (Fewer~) |
03:18 | <+MittenNinja> | yeah yeah |
03:18 | <+MittenNinja> | I had a long day of work |
03:18 | <@randolph> | s'okay man :p |
03:18 | <+MittenNinja> | I'm trying not to think |
03:19 | <+MittenNinja> | :p |
03:19 | < huhwhozat> | I found the Clash at Ryeong Demo Kit by afny the other day and was thinking of possibly running that http://www.mobileframehangar.com/viewtopic.php?f=17&t=1717 |
03:19 | < huhwhozat> | I hear you there, MittenNinja |
03:20 | <@randolph> | It's a good kit, but I don't feel it gives the whole starter experience\ |
03:20 | <+MittenNinja> | Honestly, If you've got the time I'd go with larger forces |
03:21 | <+MittenNinja> | I ran some people through for the first time with 5/6/7 frame companies |
03:21 | <+MittenNinja> | gives you more variation in frame design and choices to feel out what you can do |
03:21 | < huhwhozat> | true |
03:21 | < huhwhozat> | I was thinking of running a lot of lightweight frames myself |
03:21 | <+MittenNinja> | Running a full allotment of frames with 3 systems each is a viable tactic |
03:21 | <@randolph> | afny's kit is a bit too optimized |
03:22 | < huhwhozat> | I wanted to try a mob of 2d6B surrounding a couple shooters :P |
03:22 | <@randolph> | there's no HtH, for example |
03:22 | <+MittenNinja> | solid initiative and good amount of activations |
03:22 | <+MittenNinja> | Don't underestimate HtH |
03:22 | <+MittenNinja> | Its brutal |
03:23 | <+MittenNinja> | 2d6+d8 HtH with 1d6B and 1d6G |
03:23 | < huhwhozat> | speaking of H2H, I was looking for a rule clarification |
03:23 | <+MittenNinja> | they can dish out some major hurt |
03:23 | <@randolph> | I can't say for certain either way, but there's none of it in the demo kit |
03:23 | < huhwhozat> | H2H is 1 unit distance, while direct fire is 2-12 |
03:23 | <@randolph> | which means it doesn't show a noticeable aspect of the game |
03:23 | <@randolph> | actually |
03:23 | <@randolph> | H2H is 0-1U |
03:23 | < huhwhozat> | does that mean there's a deadzone? |
03:23 | <@randolph> | DF is 1+-8 |
03:24 | <+MittenNinja> | there is no dead zone |
03:24 | <@randolph> | Arty is 8+ |
03:24 | < huhwhozat> | aight, guess I misread |
03:24 | <@randolph> | No no |
03:24 | <+MittenNinja> | it's worded kinda funny |
03:24 | <@randolph> | They mistyped |
03:24 | <@randolph> | It's definitely wrong in the text |
03:24 | <+MittenNinja> | in the pdf yeah |
03:24 | <+MittenNinja> | not in the rules previews on the forums |
03:24 | < huhwhozat> | I'll have to save the forums previews and peruse them then |
03:24 | < huhwhozat> | ty for the tips, btw |
03:25 | <+MittenNinja> | no prob |
03:25 | < huhwhozat> | hmmm looks like flickr is a paid service after a while? |
03:26 | <+MittenNinja> | only if you go above 200 photos |
03:26 | <@randolph> | well |
03:26 | <@randolph> | only if you want to KEEP photos after 200 |
03:26 | <+MittenNinja> | and there is a limit of how much you can upload in a month (although I've never hit that) |
03:26 | <+MittenNinja> | Well yeah |
03:26 | <@randolph> | Some people don't care about the older ones |
03:27 | <+MittenNinja> | I've gone through and "pruned" out some older ones to make room |
03:27 | < huhwhozat> | well, that makes it a good temporary service until I can get my own cms up and active |
03:27 | <+MittenNinja> | extra angles of stuff n such |
03:28 | < TopHunter> | Ugh, upload keeps timing out for no reason |
03:29 | < huhwhozat> | wooo first upload |
03:30 | < huhwhozat> | A project I recently started work on: http://www.flickr.com/photos/83036748@N03/7607115150/in/photostream (pic IS related) |
03:30 | < huhwhozat> | critique appreciated |
03:32 | < TopHunter> | That's a darn good idea |
03:32 | < TopHunter> | Reminds me of how I used to run D&D games on a glass pane set over a sewing grid |
03:33 | < huhwhozat> | nice! I must admit the idea is somewhat stolen from here: http://www.mobileframehangar.com/viewtopic.php?f=4&t=1220 |
03:33 | < TopHunter> | How large do you estimate them? |
03:34 | < huhwhozat> | They're sized at 2.5x3" currently - to fit two on an index card |
03:37 | < huhwhozat> | I'm thinking of making custom cards for specific frames as well, to reduce the clutter of icons |
03:37 | < TopHunter> | So your idea you can basically hold them like a poker hand |
03:37 | < huhwhozat> | sure, or lay them down in front of you if you wish |
03:38 | < huhwhozat> | I thought it better than keeping a whole company on one sheet, so that you can easily add or remove cards as your company size changes per battle |
03:39 | < TopHunter> | Yeah it's very character sheet like, more accessible |
03:40 | < huhwhozat> | I've yet to do any beautification, it's all function as of yet. |
03:40 | < huhwhozat> | I'll put these up on the forums when done of course |
03:41 | < TopHunter> | Any ideas? |
03:41 | <+MittenNinja> | Personally Im not a fan of stat sheets unless you're demoing at a con |
03:41 | <+MittenNinja> | or something |
03:41 | <+MittenNinja> | Thats me though |
03:41 | <+MittenNinja> | They look solid |
03:41 | < huhwhozat> | It'll certainly help me out for saturday - not many dice on hand :D |
03:41 | < huhwhozat> | thanks |
03:41 | <+MittenNinja> | As far as remembering stats for frames, It's not as daunting as some people think |
03:42 | <+MittenNinja> | I had two friends play some companies they had never seen before |
03:42 | <+MittenNinja> | sat down and told them what each frame had and what pieces they were |
03:42 | <+MittenNinja> | they didnt have any trouble remembering the rest of the game |
03:43 | < huhwhozat> | That was my experience in our little test match last weekend too |
03:43 | < huhwhozat> | However, its not so much the stats as what defense values and spots are - I quickly ran out of dice when we did our trial run |
03:44 | < huhwhozat> | I can see this helping people in the same situation |
03:44 | <+MittenNinja> | Yeah for sure |
03:44 | <+MittenNinja> | although just having scraps of paper can achieve the same result |
03:44 | <+MittenNinja> | its just less pretty :) |
03:45 | < huhwhozat> | yeah I was about to note that same thing :D |
03:45 | < huhwhozat> | What can I say, I felt like making something pretty :) |
03:45 | <+MittenNinja> | Cant blame you for that one :) |
03:46 | <@randolph> | I bought a chessex cube of yellow and a chessex cube of blue |
03:47 | <@randolph> | That's plenty |
03:47 | <@randolph> | Btw guys, remember the old forum debate about the effectiveness of defense systems? |
03:48 | <@randolph> | I went and ran the entire probability tree |
03:48 | < huhwhozat> | or there's this: http://www.amazon.com/gp/product/B002MQIRAU/ref=ox_sc_act_title_1?ie=UTF8&smid=A TVPDKIKX0DER :P |
03:49 | <@randolph> | You definitely don't need that |
03:49 | < huhwhozat> | overkill! |
03:49 | <@randolph> | The most you'll ever need: 9 blue, 9 yellow, 2 white, 2 green, 3 red (d6) // 4 red, 1 green (d8) |
03:50 | <@randolph> | (per player) |
03:50 | < huhwhozat> | sure, I can see that |
03:51 | <@randolph> | So I guess a chessex cube can be split between 4 people |
03:51 | <+MittenNinja> | Howd the tree turn out randy? |
03:52 | <@randolph> | I turned it into a spreadsheet so people can tweak numbers but, example of 4 d6 for damage (2d6 R + 2d6 W) + 2d6 spot (some combination of whites and spot systems) vs. variable blue |
03:52 | <@randolph> | 2d6 defense (whites only) takes an average of 2.63 systems damage from HtH, 0.88 systems damage in cover, 1.75 systems out of cover |
03:53 | <@randolph> | add 1 defensive system = HtH 2.38, Cover 0.79, No Cover 1.59 |
03:53 | <@randolph> | Add a 2nd system = HtH 2.24, Cover 0.75, No cover 1.49 |
03:54 | <@randolph> | I haven't added the logic of the d8 from doubled weapon systems, but it's not looking too good for blues |
03:54 | <+MittenNinja> | Do you have that sheet anywhere to download? |
03:54 | <+MittenNinja> | Id love to tinker with it |
03:55 | <@randolph> | Yeah, sure, lemme add the d8 logic and toss it up on googledocs |
03:55 | <+MittenNinja> | Awesome thanks man |
03:55 | < TopHunter> | Yay! |
03:55 | < huhwhozat> | sweet |
03:55 | <+MittenNinja> | I'm gonna run to the grocery store. Be back later fellas. |
03:55 | <@randolph> | later MN |
03:55 | | MittenNinja is now known as Mitten|Away |
03:58 | < huhwhozat> | hmm, the thing is, I can get 5*36 chessex dice for $40, or 500 bulk die for $40 |
04:00 | < huhwhozat> | that's $8 for 100 dice; 20 of each color, split between myself and 4 friends |
04:00 | < huhwhozat> | enough for each of us to bring in one new member who has no dice |
04:01 | < huhwhozat> | (and then some) |
04:02 | < huhwhozat> | I may end up going quantity over quality on this |
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04:37 | <@randolph> | okay, I went with excel instead of googdoc, so people can edit on their local copy |
04:38 | <@randolph> | lemme post it to the forum |
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05:09 | <@randolph> | http://www.mobileframehangar.com/viewtopic.php?f=4&t=1823 |
05:09 | <@randolph> | There you go, whoever wanted it |
05:09 | <@randolph> | (the combat probability spreadsheet) |
05:15 | <+Mitten|Away> | Thanks Randy! |
05:16 | | Mitten|Away is now known as MittenNinja |
05:23 | < DeathZero> | boo. |
05:24 | <+MittenNinja> | urns? |
05:24 | < DeathZero> | totally. |
05:25 | <+MittenNinja> | hows it goin dz? |
05:25 | < DeathZero> | goin alright. |
05:25 | <@randolph> | actually mittens |
05:25 | <@randolph> | I'm adding the case of Spot=0 |
05:25 | <@randolph> | gimme a sec to edit |
05:25 | <+MittenNinja> | ah ok sweet |
05:25 | < DeathZero> | O_o |
05:26 | <+MittenNinja> | ? |
05:29 | < DeathZero> | whats goin on |
05:30 | <@randolph> | Updated |
05:30 | <+MittenNinja> | Randy put together a probability sheet for hits and damage |
05:31 | <+MittenNinja> | same link? |
05:31 | <@randolph> | Yeah, just refresh the forum link |
05:31 | <@randolph> | It shouldn't error out anymore if you put "0" in the spot dice |
05:31 | <+MittenNinja> | awesome, thanks man |
05:32 | <@randolph> | np, I was planning to make that back when Karoline Diane was around |
05:32 | <@randolph> | I wanted to quantify to her what Cedric and I were talking about back then, but we've learned a lot more about the system since then |
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05:33 | <@randolph> | It's kind of interesting that the expected outcome of FOUR ATTACK DICE vs. 2 defense (just whites) is nearly 50% total whiff :P |
05:33 | <+MittenNinja> | what ever happened to KD anyways? |
05:33 | <@randolph> | She got busy with life |
05:33 | <@randolph> | She popped in last month to say "Hi, I'm not dead" |
05:34 | <+MittenNinja> | Well thats nice of her |
05:35 | <@randolph> | oh crap, heh |
05:35 | <@randolph> | the d8 logic is incomplete |
05:35 | <+MittenNinja> | lol |
05:36 | <@randolph> | it was kind of an afterthought, I forgot to add the probability sum across 1-6 |
05:36 | <@randolph> | (if you're rolling d8s) |
05:38 | < DeathZero> | o_o |
05:41 | < DeathZero> | I knew there was a reason I don't read the fan rules on the forum very often. |
05:41 | < DeathZero> | crazy people in there. |
05:52 | <+MittenNinja> | yeah |
05:52 | <+MittenNinja> | i dont venture in there often |
05:53 | < DeathZero> | I can see why. |
05:55 | <+MittenNinja> | I usually stick to the general discussion and forge |
05:56 | <+MittenNinja> | hitting off-topic occasionally as well |
05:56 | < DeathZero> | pretty much the same. |
05:59 | < DeathZero> | alright, I gotta get to bed, night folks. |
05:59 | < DeathZero> | o/ |
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06:15 | <@randolph> | OKAY. |
06:15 | <@randolph> | Fixed :p |
06:16 | <@randolph> | Everything works, and actually sums to 100% probability :p |
06:16 | <+MittenNinja> | YAY |
06:18 | <@randolph> | The sheet is protected so people don't accidentally hutch up any fields, but there's no password, so you can just unprotect it to see the formulas |
06:19 | < TopHunter> | How well will it import to google docs? I'm not booted into the OS where I got excel |
06:19 | <@randolph> | It imported fine earlier, I just hate editing in googdocs |
06:19 | < TopHunter> | It's a bit rough yes |
06:19 | <@randolph> | most of the shortcuts don't work, and formatting is a bitch |
06:21 | < TopHunter> | Mmm before this, I'm gonna need a beer |
06:21 | < TopHunter> | Haven't had one in like 24 hours |
06:21 | <@randolph> | snerk |
06:22 | < TopHunter> | I wish the summer ales were available year round, they always seem to be the best |
06:28 | < TopHunter> | Seems sound, although I need to work on the rules some more |
06:29 | < TopHunter> | Oh, clever cell hiding, took me a bit to notice |
06:29 | <@randolph> | heh |
06:31 | < TopHunter> | I also like your use of MAX instead of IF |
06:31 | < TopHunter> | I'm not super great at excel, but I love learning about it, so that's helpful |
06:31 | <+MittenNinja> | BAH WHY DONT YOU COME IN DARK BLUE |
06:31 | <@randolph> | I would've done a more elegant case-handling of 0 d8s and 0 spot, but I was trying frantically to fix those errors since I'd already posted it |
06:32 | <@randolph> | MN: You of all people... vinyl die~ |
06:32 | < TopHunter> | What's the best way to do case handling outside of VBA? Is there actually a function that does it? |
06:32 | <+MittenNinja> | yeah but its for a commission |
06:32 | <+MittenNinja> | if it was for me I wouldnt care |
06:32 | <@randolph> | oh |
06:32 | <@randolph> | TH: You mean errors? |
06:33 | < TopHunter> | More like a case select. Most of the time I have to resort to nested IFs |
06:33 | <@randolph> | IF(ISERROR(thing),whatever,thing) |
06:33 | <@randolph> | select is... I think CHOOSE? |
06:33 | <@randolph> | Another way is to use LOOKUP/VLOOKUP/HLOOKUP and a table |
06:34 | < TopHunter> | For the stuff I have in mind, I think I'd probably use both in tandem |
06:34 | <@randolph> | TH: yeah, it's CHOOSE |
06:34 | < TopHunter> | That's pretty neat |
06:36 | < TopHunter> | I need to subscribe to an Excel function of the day :P |
06:36 | <@randolph> | heh |
06:36 | < TopHunter> | Sry I'll quit geeking out quite so hard |
06:36 | <@randolph> | Hah. I'll have you know, I am currently drinking from my "I <3 Spreadsheets" mug, so you're in good company. |
06:37 | <@randolph> | http://thehut.pantherssl.com/productimg/0/600/600/10/10284310-1288263830-975000. jpg |
06:37 | < TopHunter> | Do want |
06:37 | < TopHunter> | Even though I drink no coffee |
06:38 | <@randolph> | It's just water |
06:38 | < TopHunter> | Wait, what is that circled P? Never seen it before |
06:38 | <@randolph> | dunno |
06:39 | <+MittenNinja> | You guys are a whole nother level of geek :p |
06:39 | < TopHunter> | I was pretty excited when I finished my spreadsheet that calculated my trade-based weekly earnings in Eve Online |
06:42 | <@randolph> | haha |
06:42 | <@randolph> | So, I taught myself a bunch of Excel for EVE Online |
06:42 | < TopHunter> | That sounds like the correct answer |
06:42 | <@randolph> | Before the skillplanner app existed, I had this frankenspreadsheet |
06:43 | <@randolph> | I had reverse engineered all the skill training time formulas |
06:44 | <+MittenNinja> | i dont have the patience for stuff like that |
06:44 | <@randolph> | Download your character XML, cut and paste into one of the worksheets, and it would handle the rest, including calculating remaining time on everything |
06:44 | <@randolph> | MN: It's kind of "journey more important than destination" |
06:44 | <@randolph> | Sometimes you just want to craft a really good tool |
06:45 | <+MittenNinja> | Oh i totally get it |
06:45 | <+MittenNinja> | I just dont have the patience for it |
06:45 | <@randolph> | Ah, heh. You *do* have the patience to keep working on a frame for weeks |
06:45 | <+MittenNinja> | When im working with something physical its a bit different for me |
06:45 | <@randolph> | nod |
06:46 | <+MittenNinja> | Im good when it comes to physical things that are visual |
06:46 | <+MittenNinja> | intracite spreadsheets and deep math/theory and such? yeah not for me |
06:47 | <+MittenNinja> | Im a very intuative person |
06:47 | <@randolph> | I put a lot of stock in intuition, but I'm pretty goal-oriented |
06:47 | <@randolph> | So I try to analyze the hell out of intuition so I can make it work for me when I want, how I want |
06:48 | <+MittenNinja> | Ive found analyzing intuition doesnt really help, at least for me |
06:48 | <+MittenNinja> | btw |
06:48 | <+MittenNinja> | do you want to see the frame Im working on? |
06:49 | <@randolph> | Well, I'm not sure we're talking about the same thing - I mean things like... "Hm, my gut instinct is that XYZ is underpowered or XYZ feels super strong" |
06:49 | <@randolph> | Then I'll crunch the numbers and see what my guts were noticing |
06:49 | <+MittenNinja> | yeah |
06:49 | <+MittenNinja> | i wont crunch numbers |
06:49 | <+MittenNinja> | ill playtest |
06:50 | <@randolph> | well, I include "thought experiments" and "sims" under that (vague) umbrella |
06:50 | <+MittenNinja> | i mean actual play against live opponents |
06:50 | < TopHunter> | Having a game that holds up against game theory is pretty important |
06:50 | <@randolph> | nod |
06:50 | <+MittenNinja> | that tablescrap company i put together? except for the bullfrogs they all had 2B |
06:51 | <+MittenNinja> | I wanted to see just how durable it would make them |
06:51 | <@randolph> | To me, it's important to collect data on top of experiencing it, so you can apply a disciplined methodology to the impressions |
06:51 | <+MittenNinja> | True |
06:51 | <@randolph> | you know, separate anecdotal impressions from generalizable data |
06:52 | <+MittenNinja> | and I wont base my conclusions off of a single game |
06:52 | <@randolph> | but yes! I want to see the frame |
06:52 | <+MittenNinja> | cause you know |
06:52 | <+MittenNinja> | its based on chance and dice rolls |
06:52 | <+MittenNinja> | Okay! Frame is somewhere around here.... |
06:53 | <@randolph> | well, if I can provide you tools so you don't have to crunch numbers to match your impressions to analysis, I'm happy to serve |
06:53 | <+MittenNinja> | https://www.dropbox.com/s/1ur40f570dhsxtf/Knight_Sketch_V2.jpg |
06:53 | <@randolph> | That's part of why I do it (on top of just liking that sort of thing) - so people can benefit without having to reinvent that particular wheel |
06:53 | <+MittenNinja> | absolutely |
06:53 | <+MittenNinja> | and I appreciate it :) |
06:53 | <@randolph> | Nice! |
06:53 | <+MittenNinja> | thanks |
06:54 | <+MittenNinja> | still a WIP |
06:54 | <@randolph> | Very bulky |
06:54 | <+MittenNinja> | Its the knight for the chess set I'm working on |
06:54 | <@randolph> | ooh |
06:54 | <+MittenNinja> | the Pawns are based off of the Landmate so I wanted to keep a similar vibe with the knight, but you know, bigger |
06:56 | <@randolph> | Heh. I think the pawns should be labor frames |
06:56 | <+MittenNinja> | heh |
06:57 | <@randolph> | I really like thinking about chess games as sociological narratives |
06:57 | <+MittenNinja> | Im just trying to keep the pieces abilities in mind when building the frames |
06:57 | <+MittenNinja> | hence the knight has jump jets |
06:57 | <+MittenNinja> | since its the only piece that can move over others |
06:57 | <+MittenNinja> | etc. |
06:57 | <@randolph> | Hee, he should permanently have verniers at an angle |
06:58 | <@randolph> | Snerk. That means pawns need to be transformable or combiners heheh |
06:58 | <@randolph> | or ooh |
06:58 | <+MittenNinja> | haha |
06:58 | <@randolph> | so build EVERYTHING (except kings) off of a base skeleton (like a miniframe) |
06:58 | <@randolph> | And the pawn IS the miniframe |
06:58 | <@randolph> | Promotion? Slap on the exoskeleton |
06:59 | <+MittenNinja> | hehe |
06:59 | <+MittenNinja> | He's got a good idea of how he wants these to look |
06:59 | <+MittenNinja> | as far as the vibe and all |
06:59 | <@randolph> | Oh, this IS the commission |
06:59 | <+MittenNinja> | yes |
06:59 | <@randolph> | Was this a result of that chess-frame thread? |
06:59 | <@randolph> | Or separate |
07:00 | <+MittenNinja> | nope, completely seperate |
07:00 | <+MittenNinja> | this guy actually found me through deviant art |
07:00 | <@randolph> | gotcha |
07:00 | <@randolph> | Are you going black/white or? |
07:00 | <@randolph> | (for sides) |
07:00 | <+MittenNinja> | grey/darkred for white, and black/darkblue for black |
07:00 | <@randolph> | nod |
07:01 | <+MittenNinja> | and they dont make darkblue 1x1 rounds, or those 1x1 plates with the tooth |
07:01 | <+MittenNinja> | hence the earlier exclimation |
07:02 | <+MittenNinja> | Ive done some "sketch" builds of everything except the king and queen at this point |
07:02 | <+MittenNinja> | the Pawn is the only one that has been finalized so far |
07:05 | <@randolph> | They do dark trans blue 1x1 rounds |
07:05 | <@randolph> | wait 1x1 round bricks or plates? |
07:06 | <+MittenNinja> | plates and not trans |
07:07 | <@randolph> | Any reason not trans? |
07:07 | <+MittenNinja> | derp wait |
07:07 | <+MittenNinja> | they do make those |
07:07 | <+MittenNinja> | but not the tooth plates |
07:07 | <@randolph> | tooth plates only come in like 4 colors :| |
07:08 | <@randolph> | you could make the blue and red guys slightly different |
07:08 | <@randolph> | give each a very minor attitude shift |
07:08 | <+MittenNinja> | yeah, thats what I'll probably end up doing |
07:08 | <@randolph> | It's pretty neat to see, if done subtly anyway |
07:11 | <+MittenNinja> | Alrighty, im off to bed |
07:11 | <@randolph> | nn MN |
07:11 | <+MittenNinja> | later randy |
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07:40 | < addking> | evenin' |
07:41 | <@randolph> | 'lo |
07:41 | < addking> | basically just fiddling with an irc client for the first time in ohh... 10 years? heh. |
07:42 | < addking> | how goes it? |
07:54 | <@randolph> | Not bad |
07:55 | <@randolph> | Fiddling with the combat calc spreadsheet |
07:55 | < addking> | the 'is blue worth it' one? |
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07:57 | <@randolph> | The one I made in response to that, yeah |
07:57 | <@randolph> | Hey afny |
07:57 | < afny> | hey |
07:57 | <@randolph> | My friend wanted to see diffs |
07:57 | <@randolph> | So I'm adding some functionality |
08:09 | < addking> | right on. it's 3 am for me, so i'm getting ready for bed actually, just figured i'd pop in and say hi. I'll stop back by now that I have a client again. |
08:10 | <@randolph> | o/ |
08:10 | < addking> | night. |
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11:42 | < Malcolm> | So, the game has turned into Mobile Frame Zero: Rapid Accountancy whith all this spreadsheet stuff? Jeez. |
11:47 | < afny> | I don't get it either, but randolph has an admitted spreadsheet fetish |
11:47 | < afny> | I just don't think he can help himself |
11:50 | < Malcolm> | Defensive systems do work, though. I've played many, many games of Mechaton/MFZ over the past few years and blue dice are most definitely worth it. |
11:52 | < afny> | I don't think anyone's arguing they're not worth it |
11:52 | < afny> | some people are arguing that TWO aren't worth it |
11:53 | < afny> | but I think it was pretty solidly decided when Vincent pointed out that, while a niche pick, two blue dice is worth it for the special ability alone in certain strategies |
11:53 | <@Soren> | I think it's all a question of how effectively you plan to use them. |
11:53 | < afny> | yeah |
11:53 | <@Soren> | also, it's good to encourage people to come up with crazy shit and figure out how to make it work. |
11:55 | < Malcolm> | I find the new 2 blue rule interesting. Actually, the new blue and yellow rules make both of those for more interesting for 2 attachment picks |
11:55 | <@Soren> | for example, you can load a guy up with double-direct and double blues and just send him out across the board. |
11:55 | <@Soren> | He's slow, but you're forcing your opponent to pay attention to him rather than some other unit. |
11:56 | <@Soren> | If you have a plan that exploits that, great idea. Otherwise, stupid. |
11:56 | < afny> | I'd rather keep my double blue guy in a fire team and place him in front |
11:56 | < afny> | mostly because I don't think 6 defense is all that safe |
11:56 | <@Soren> | agreed. |
11:56 | <@Soren> | It's not. |
11:57 | <@Soren> | My point, in the example, is that he's a sacrifice... that can put the hurt on if you don't stop him right away. |
11:57 | < afny> | yeah |
11:57 | <@Soren> | he'd be good for drawing away counterbattery fire from your artillery, for example. |
11:57 | < afny> | I also think I like double melee double blue |
11:58 | < afny> | if you're the attacker or AN attacker in a 3+ player game |
11:58 | <@Soren> | that's a really nasty design once it gets up close, yeah. |
11:58 | <@Soren> | I think I prefer the HYYB design just because he gets so much scarier in groups. |
11:59 | < afny> | I'd only run one of the HTHHTHBB guys |
11:59 | <@Soren> | two of those might be more effective than three HHBBs |
11:59 | < afny> | I really like the HYYB build but I'm concerned about it in games with more than two players |
12:00 | < afny> | because when initiative switches, those frames are going to have trouble |
12:00 | <@Soren> | understandably. |
12:01 | <@Soren> | yeah, that's the risk. |
12:02 | <@Soren> | in a 3-player game I might switch them to DYYG or DDYG |
12:05 | < Malcolm> | Under the Mechaton rules, 2B 2R(D) were annoyingly effective if you were banking on playing a defensive game. With the changes to spotting they're not so great in that role any more, but back then they were infuriating. |
12:05 | <@Soren> | Yeah, that guy is a fucking wall under the old rules. |
12:05 | < afny> | How was spotting different in mechaton? |
12:06 | <@Soren> | You could either use your red dice to attack, or you could swap them with the yellow. |
12:06 | < afny> | ah, so it wasn't additive |
12:06 | <@Soren> | so if you rolled for shit, but the spot was a 6, you could use the spot. |
12:06 | <@Soren> | yeah. |
12:06 | < Malcolm> | Yep, Soren has the right of it. |
12:07 | < Malcolm> | But under the old rules, max defence was a 5 |
12:07 | <@Soren> | And there was that obnoxious original bookkeeping of having to tick down defense. |
12:07 | <@Soren> | yes |
12:07 | < Malcolm> | You always ticked your defensive die down by one |
12:07 | < Malcolm> | Yep, that was not the best aspect of the old game |
12:07 | <@Soren> | it meant that you often got stopped completely in place by one guy with good defense rolls. |
12:09 | <@Soren> | It's like coming downstairs to find Santa taking a shit in your christmas stocking. |
12:09 | <@Soren> | It slams the door on fun's fingers. |
12:11 | < Malcolm> | Enduring image |
12:12 | <@Soren> | It's thesis-worthy. |
12:14 | < Malcolm> | "When the Pakistani regime of General Zia found out that the United States had been pressuring France to cancel their contract for a nuclear reprocessing plant, it was like coming downstairs to find Santa taking a shit in their Christmas stocking. Excepting that Pakistan is a Muslim country and therefore does not celebrate Christmas." |
12:17 | <@Soren> | it's a bit strained, yeah. |
12:17 | <@Soren> | Clearly in need of cookies with a bit more fiber. |
12:22 | < Malcolm> | I'll admit, it might need a bit of a re-write before the final version. |
12:30 | <@Soren> | anyway, talk of Santa's perpetual constipation aside. |
12:30 | <@Soren> | It wasn't a good rule and it's thankfully dead now. |
12:31 | < Malcolm> | Indeed. |
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14:25 | < huhwhozat> | Here's a concept for a company I'd like to try out this weekend (specced to be primary attacker): |
14:25 | < huhwhozat> | 3 bruisers: 2d6Rh, 2d6B, 1d6Y |
14:25 | < huhwhozat> | 2 heavy shooters: 2d6Rd, 2d6B, 1d6G, one with 1d8SSR |
14:25 | < huhwhozat> | 2 sharpshooters: 1d6Rd/1d6Ra, 1d6G, 2d6Y, ea. with 1d8SSR |
14:25 | < huhwhozat> | The idea is to advance hard and fast into the defender, using the 2d6B frames as cover in a wedge formation. Once the defender is crushed (hopefully from both sides as another player joins the fray) turn the wedge to face the new enemy, rotating the damaged 2d6B frames to the rear. Once engaged, retreat the sharpshooters to arty range, hopefully headed towards objectives. The G dice are... |
14:25 | < huhwhozat> | ...there to hopefully keep the group moving as a pack, the B to keep the outer frames from taking damage while providing cover for inner ones. |
14:25 | < huhwhozat> | Critique? |
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14:57 | < afny> | in a 3 player game, I don't think it has the damage or the mobility to deal with the initiative swing |
--- Log closed Fri Jul 20 14:57:47 2012 |
--- Log opened Fri Jul 20 15:06:07 2012 |
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15:07 | < afny> | TopHunter, I responded to your dicebuild |
15:08 | < afny> | it's in the logs |
15:08 | < TopHunter> | You mean huhwhozat? |
15:09 | < huhwhozat> | I got your critique afny, ty |
15:09 | < afny> | oh |
15:09 | < afny> | ... |
15:09 | < huhwhozat> | yeah that was me :P |
15:09 | < afny> | I think I might be dyslexic. |
15:11 | < huhwhozat> | keep in mind, I'm counting on the 1d8G from not having range weapons to move those bruisers. Nevertheless, the tatic you suggested seems like it'd work better. With the opponents I'll be playing, I expect them both to attack immediately. |
15:13 | < afny> | It's the general consensus that just the 1d8g isn't a reliable source of movement |
15:14 | < afny> | it's something gamble on, but not rely on |
15:14 | < afny> | well, I should say it's not a reliable source of movement if you need to get into MELEE range |
15:15 | < afny> | that's why Soren likes HtHYYG |
15:15 | < afny> | very fast, and even if it doesn't get into range, it's doing something (spotting) |
15:15 | < afny> | Also, something he does (and something you could do) is put your SSRS on the bruisers |
15:15 | < afny> | so they can fire a round off as they close in |
15:15 | < huhwhozat> | point taken, I was considering that in fact |
15:16 | < huhwhozat> | it'd make a spectacular first charge :D |
15:16 | <@Soren> | I think of them as being a very effective force multiplier. |
15:18 | <@Soren> | They're designed for capturing stations, so if I were stuck using them in a 3-player game, I'd probably deploy them so that I could always rely on them for a spot, even if they took enough damage to lose their-double-Y spot-everywhere. |
15:18 | < afny> | melee scares me in 3+ player games in general |
15:18 | < huhwhozat> | hee |
15:18 | <@Soren> | Yeah |
15:18 | < afny> | it feels like an all-in, but the problem with all-ins is that you have to be able to pull it off TWICE |
15:19 | < afny> | if you want to win a 3 player game |
15:19 | <@Soren> | Well, the thing I would worry about is being the defender. |
15:19 | <@Soren> | Because the smart thing to do is work out an arrangement with the other not-winning player to smash the defender and then sort each other out. |
15:19 | <@Soren> | So I'd try to position them so I could slam into that guy as soon as the defender is toast. |
15:20 | <@Soren> | But they're limited, because they can't soak too much damage and still do that - on the other hand, they're really scary all bunched up. |
15:20 | <@Soren> | So I might not need to soak that much damage, because my 'ally' will soak some of it for me. |
15:21 | < afny> | if your ally is smart or has more direct fire/artillery than you |
15:21 | < afny> | he'll stay back and let you take the damage |
15:21 | <@Soren> | It's definitely second-line oh-fuck-make-the-best-of-it play, though. |
15:21 | < afny> | it's what I did to Sage |
15:21 | <@Soren> | yeah |
15:21 | < afny> | when he had melee frames as the primary attacker |
15:21 | <@Soren> | Well, my preference would be to reconfigure them for Direct work. |
15:22 | < afny> | yeah, I think the general strategy could work |
15:22 | < huhwhozat> | them being? the bruisers? |
15:22 | <@Soren> | even if it's just to DYYG, that would be enough to get my Lanchester Square Law on. |
15:22 | < afny> | Hm, I was thinking about the moon fangs |
15:22 | < afny> | got off track I guess |
15:22 | < afny> | I dunno, the other thing I'm not sure about |
15:22 | < afny> | that's a LOT of double blue |
15:22 | <@Soren> | yeah,t hose are the guys I had in mind. |
15:23 | < afny> | yeah, I meant I wasn't thinking about this in the context of huhwhozat's strategy anymore |
15:23 | < afny> | but like |
15:23 | < afny> | hm |
15:23 | < afny> | FIVE double blues |
15:23 | < afny> | is so much |
15:23 | < huhwhozat> | the problem I see with the double blues is my outer line getting focussed |
15:23 | < afny> | you're planning on being the attacker, right? |
15:24 | < afny> | 7 is the unit cap for the game size you're playing? |
15:24 | < huhwhozat> | yeah |
15:24 | < afny> | the thing about double blue in a 3way game where you're the attacker |
15:24 | < afny> | if you're moving in as a wedge |
15:24 | < afny> | say you have 6 defense on all your frames every round |
15:25 | < afny> | you're pre-banking a lot of your dice on that defense, and it'll only work as cover if your movement lines up perfectly |
15:25 | < afny> | otherwise you're either sacrificing movement to keep formation, or sacrificing formation to get some frames into position faster |
15:25 | < afny> | you might be better served by going heavier with the Gs and trying to get under terrain cover |
15:26 | < afny> | the term "pre-banking" doesn't make any sense. |
15:26 | < afny> | it should've just been BANKING. |
15:26 | <@Soren> | It's always seemed to me that unless you're the defender, it's better to invest heavily in offensive firepower. |
15:26 | < afny> | Yeah, same |
15:27 | < huhwhozat> | I kinda built this around the though of having a 'battle-ball' moving evenly and using each other for cover - trying to make that work somehow 'cos it's an interesting concept |
15:28 | <@Soren> | The reason I like the YY HtH design is that it maximizes its own effectiveness (because three of those up in your shit at close range is effectively a whole army by itself), and serves as a near-perfect spotter for your artillery. |
15:28 | <@Soren> | It's often better to use Spotting for that. |
15:28 | < afny> | it might also be something to try in a 1v1 |
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15:28 | < afny> | where you don't need to be quite as mobile |
15:28 | < huhwhozat> | I could def. see it working better in 1v1 |
15:29 | < afny> | it's harder to stay in formation than you think |
15:29 | < afny> | without a lot of green dice |
15:29 | <@Soren> | You can already distribute damage very efficiently across your whole team, but that's a better defense because it maximizes your ability to kill shit before it gets a chance to line up a really hard-hitting shot. |
15:29 | < afny> | you'll be giving up a lot of ground. |
15:29 | < huhwhozat> | esp. with frames being activated by others |
15:29 | < huhwhozat> | mm. I may lean towards yellow then |
15:30 | < DeathZero> | mornin folks. |
15:30 | < huhwhozat> | I'm staying away from the RR on purpose, since I think I'll get more effectiveness overall |
15:30 | < huhwhozat> | from Y |
15:31 | < afny> | as far as double systems go |
15:31 | < afny> | I prefer two Artillery over two Direct |
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15:31 | < afny> | because generally artillery frames need less utility |
15:31 | < afny> | but I also don't like putting double spots on my artillery |
15:32 | < afny> | I usually do AAGB |
15:32 | <@Soren> | yeah, with the new Spot rules DD is optional but holy shit do you need double arty to exploit spots optimally. |
15:32 | <@Soren> | I wouldn't put spotting on artillery at all. |
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15:32 | <@Soren> | at least one B to survive counterfire seems like a must. |
15:32 | < huhwhozat> | oo the other thing I just realised about Soren's H2H is that the YY will likely be activated early in the round, since they're out front |
15:32 | <@Soren> | yeah. |
15:32 | < afny> | the B is great to survive counterfire |
15:32 | < afny> | and the G, I discovered recently |
15:33 | < afny> | is AWESOME on maps with elevation |
15:33 | < huhwhozat> | not going to be using elevation in this game :/ |
15:33 | <@Soren> | BB or my triple-split Direct/Arty plus a B makes for a pretty solid station, defender, too. |
15:34 | < huhwhozat> | eh, y'all have talked me out of the BB ball for this weekend, but I really have to try it sometime :D |
15:35 | <@Soren> | I think it would be hilarious. I'm not convinced it would be awesome, but it sounds like a cool thing to see. |
15:35 | <@Soren> | erm, awesomely effective, rather |
15:36 | < Malcolm> | Green is a good thing to have , elevation or no. There can be situations where, without it, some frame will just around like dumb shits wondering where the action went |
15:36 | < afny> | or in the case of artillery, wondering why the action had to come to them |
15:36 | < huhwhozat> | hee hee :D |
15:37 | < huhwhozat> | Soren: indeed, it will be amusing when I try it |
15:37 | <@Soren> | I worry less about that because I tend to plan on artillery playing double-duty as station guards. |
15:37 | < Malcolm> | Yep, that's always a good plan |
15:37 | <@Soren> | But it's easy enough to swap a blue for a green. |
15:38 | < Malcolm> | Right, it's Friday afternoon, work has ground to a halt, everyone to the bar! |
15:38 | < huhwhozat> | woooo! |
15:38 | < huhwhozat> | Friday morning for me |
15:38 | < huhwhozat> | but work is still at a halt |
15:38 | < afny> | everyone to the bar he said! |
15:38 | < Malcolm> | I'd advise not to start drinking right now then |
15:38 | < DeathZero> | morning for me too :P |
15:38 | < huhwhozat> | haha |
15:39 | < Malcolm> | Afternoon here, the sun is - amazingly - out, and there is a summer beer festival on |
15:39 | < huhwhozat> | I don't drink anyway, but I do enjoy hanging out with people who are |
15:39 | < huhwhozat> | it's kinda a weird thing :P |
15:40 | < Malcolm> | That's fine. I spent 6 years not drinking after I was at uni and still enjoying hanging out with friends who did |
15:40 | < Malcolm> | Right, oft. |
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16:08 | < afny> | Hey DZ, wanna see if Sage wants to play a game when he come son? |
16:08 | < afny> | comes on*? |
16:11 | < DeathZero> | depending on what I got goin on round here sure. |
16:12 | < huhwhozat> | do you guys play via MapTools, or do you live nearby each other? |
16:12 | < afny> | maptool |
16:12 | < afny> | though I've only done it once and it crashed before we could save it |
16:12 | < huhwhozat> | I'd def. be up for that sometime I'm off work |
16:12 | < afny> | cool |
16:12 | < afny> | do you have tokens made? |
16:13 | < afny> | there's also a rar with some default tokens floating around the forum if you don't want to bother |
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16:17 | < afny> | yo sage |
16:17 | < Sage> | Yo. |
16:17 | < afny> | we might have the makings of a maptool game if you're interested |
16:18 | < huhwhozat> | afny: don't have any made, but that wouldn't take long. Could you direct me to the campaign y'all use? |
16:18 | < afny> | Sage is the one to ask, he runs it |
16:18 | < afny> | there's a thread about it somewhere |
16:18 | < huhwhozat> | and no, I'm at work right now, so now game on for me |
16:18 | < huhwhozat> | yet |
16:19 | < Sage> | http://www.mobileframehangar.com/viewtopic.php?f=3&t=1797 |
16:20 | < huhwhozat> | woo |
16:29 | < Sage> | I can do a quick game. |
16:29 | < Sage> | I have to be somewhere in three or so hours. |
16:30 | < afny> | DZ? |
16:31 | < Sage> | Well server's up. |
16:34 | < DeathZero> | meh, I didn't expect you to show up right after afny asked. I'm dealing with a cranky baby right now. |
16:35 | < Sage> | lol |
16:35 | < DeathZero> | gimme a bit, I'll see what I can do. |
16:36 | < afny> | Well I'm gonna get on and save a some new tokens so I don't have to do that later |
16:37 | < Sage> | Anyone else want to join? I'm fine with people who want to learn how this works. |
16:38 | <@Soren> | I'm curious, but I've been writing for a couple hours (not MFZ related, sadly) and I need food. |
16:38 | < afny> | It's actually pretty sweet |
16:38 | < afny> | I was skeptical |
16:39 | < afny> | except for the crashing. |
16:39 | < Sage> | I've upped the memory limit hopefull that helps with the lag we got last time. |
16:47 | <@randolph> | (3:42:31 AM) Malcolm: So, the game has turned into Mobile Frame Zero: Rapid Accountancy whith all this spreadsheet stuff? Jeez. |
16:47 | <@randolph> | Pfft, this again? |
16:47 | <@randolph> | I mean, I know he's not here right now, but seriously? |
16:48 | < huhwhozat> | oh hey randolph, did you manage to get those spreadsheets onto google docs? |
16:49 | <@randolph> | I did, but then public access means anyone can screw it up, or else you only get read access, and have to copy it yourself |
16:49 | <@randolph> | So instead, it's an excel attachment, and you can import it into gdocs yourself |
16:49 | <@randolph> | afk work |
16:50 | < huhwhozat> | aight, cool |
17:20 | < afny> | Well we're gonna start a 1v1 in a bit unless anyone wants to hop in now |
17:21 | < afny> | Soren, if you finish eating and want to just connect to the server and see how it works, feel free to join mid game |
17:26 | <@Soren> | We'll see. I have curry on the stove. |
17:35 | < DeathZero> | meh, as is probly obvious, I'm gonna have to pass for the moment. Boy's bein a little shit this morning. |
17:40 | <@Soren> | No worries. I'm sure we'll all get a chance eventually. |
17:52 | < DeathZero> | Oh I got my chance the other day, Sage and Afny dismembered my force. |
17:53 | < afny> | really no telling how that game would've turned out |
17:53 | < afny> | you had two mostly functional frames and we were ignoring you |
17:53 | < afny> | and we had AV 3 |
17:53 | < afny> | you had 7 |
17:53 | < afny> | you could've swooped back in |
18:00 | <@Soren> | yeah, that's actually a prety good comeback position. |
18:00 | <@Soren> | +t |
18:01 | <@Soren> | you can probably get second-place out of that. |
18:04 | <@Soren> | also, while I got plenty of tamarind and mango in this, i should have picked up some better peppers. |
18:05 | <@Soren> | Slightly disappointed that I was timid, because I can still feel my tongue. |
18:05 | < DeathZero> | totally possible that I could have made some type of comeback but much more likely that I woulda gotten myself blown up. |
18:06 | < DeathZero> | spicey=bad o_o I don't do well with peppers and such. |
18:08 | <@Soren> | I love them. |
18:08 | <@Soren> | I'll eat yours. |
18:08 | <@Soren> | I had a bunch of digestive problems a couple years ago, and having to go without spicy food was torture. |
18:10 | <@Soren> | Trying to avoid spicy food here would be really hard, because Malaysians love spicy food and they're really proud of it (justifiably, it's amazing). |
18:12 | < DeathZero> | good thing I don't live there. lol. |
18:15 | <@Soren> | yeah. It's hot by my standards and I know from hot. |
18:32 | | Malcolm [NSwebIRC@Nightstar-ededa887.range86-130.btcentralplus.com] has joined #mf0 |
18:33 | < DeathZero> | Hmm, I need some thin wire or something like that. |
18:34 | < DeathZero> | gonna try and replicate the Kampfer's chain mine for a hth weapon. |
18:35 | < afny> | isn't there like |
18:35 | < afny> | some sort of handle with a string on it |
18:35 | < afny> | that's a TLG piece? |
18:35 | < Malcolm> | @Randolph: Re: Mobile Frame Zero: Rapid Accountancy: No, not that seriously, I just refuse to use emoticons under any circumstances. |
18:35 | < DeathZero> | TLG? o_O |
18:35 | < Malcolm> | The Lego Group |
18:36 | < DeathZero> | ah, if there is I haven't seen it. |
18:36 | < DeathZero> | I know I could take the string that was used for a castle gate that I've got and use it |
18:36 | < DeathZero> | but I wanted a bit of rigidity to it. |
18:38 | < Malcolm> | Some pneumatic tubing? |
18:38 | < Malcolm> | If you have such a thing |
18:42 | < DeathZero> | I considered that too, not sure how I'd use it without making the chain mine extremely bulky. I was planning on using either 2x2 round plates/2x2 boat bumpers with a 2x2 round tile to do the mines. |
18:43 | < DeathZero> | a thin wire or string could go between the two peices relatively easily. |
18:45 | < Malcolm> | Hmmmm, maybe the non-purist approach of a thin piece of wire might be best. |
18:45 | < Malcolm> | Not that I would ever condone such activities |
18:45 | < Malcolm> | Disgusting as they are |
18:45 | < DeathZero> | still looking at other options but that's my fall-back |
18:46 | < Malcolm> | I shall hold off on the disgust, then |
18:46 | < DeathZero> | lol. |
18:47 | <@Soren> | Oh, I can show you just the piece you need. |
18:48 | < DeathZero> | what ya got? |
18:48 | < Malcolm> | Who need an encyclopedia, eh? |
18:48 | < Malcolm> | Needs, needs surely |
18:49 | <@Soren> | http://www.bricklink.com/catalogItem.asp?P=x64 |
18:49 | <@Soren> | you can clip the mines to that. |
18:50 | < DeathZero> | o_o |
18:50 | < DeathZero> | thats...brilliant. |
18:50 | < Malcolm> | By jingo, he's got it |
18:51 | < DeathZero> | I'll have to get me one of those. |
18:59 | <@Soren> | Get a couple, they make cool climbing vines. |
18:59 | <@Soren> | cheaper and easier than building a ramp. |
19:03 | < DeathZero> | Yea, I figured I'd probly order 5-6. |
19:04 | < DeathZero> | always nice to have spares of unique parts like that. |
19:08 | <@Soren> | yeah. |
19:22 | | Sage [NSwebIRC@Nightstar-47051bf7.rcsntx.sbcglobal.net] has quit [[NS] Quit: Page closed] |
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19:54 | < huhwhozat> | just found mitten's challenge-a-ninja thread. Figured the Nirvash Type 0 was a must-have |
19:59 | < afny> | I've been thinking about making a KLF for a long time |
19:59 | < afny> | or maybe the 909 |
19:59 | < afny> | I don't have the colors for the 909 though |
20:02 | < afny> | zizy inspired frames can take an LFO alt form very easily |
20:25 | < huhwhozat> | zizy? (n00b here) |
20:29 | < afny> | http://www.brickshelf.com/cgi-bin/gallery.cgi?m=zizy2 |
20:30 | < afny> | If you're looking for somewhere to start with an LFO |
20:30 | < afny> | I'd suggest checking out the AF and AF2 galleries |
20:30 | < huhwhozat> | coolio |
20:30 | < afny> | most of his stuff is a different scale than MFZ, but |
20:31 | < afny> | some of the styles of core he uses a lot are great for the kind of transformation LFOs do |
20:31 | < huhwhozat> | yeah I def. see what you mean |
20:31 | < afny> | or any spindly transforming mech |
20:32 | < huhwhozat> | this guy looks quite like the lfo transformation: http://www.brickshelf.com/cgi-bin/gallery.cgi?i=775793 |
20:35 | < afny> | yea |
20:35 | < afny> | it's really simple to get those movement ranges with that base |
20:36 | < afny> | the only problem I see is if you're trying to replicate the transformation exactly |
20:36 | < afny> | getting the groin to fold back into the head/backpack assemblage and then folding the legs forward will be tough |
20:36 | < afny> | but if you just want a Nirvash inspired Standing Tank |
20:36 | < afny> | you can do it exactly like that |
20:37 | < huhwhozat> | yeah, welp that's for mitten to figure out, and me to watch the results :D |
20:39 | < afny> | he seems pretty busy with his chess set |
20:40 | < huhwhozat> | I can wait |
20:41 | < huhwhozat> | but chess set? do tell |
20:41 | < afny> | it's a commission |
21:35 | | huhwhozat [chatzilla@Nightstar-74f0f865.hfc.comcastbusiness.net] has quit [Ping timeout: 121 seconds] |
22:01 | <~McMartin> | Wait, Transforming Chess Set? |
22:02 | < afny> | Nah, just robots |
22:02 | < afny> | anyway, gonna go read |
22:02 | < afny> | bye all |
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--- Log closed Fri Jul 20 22:03:42 2012 |
--- Log opened Fri Jul 20 22:21:29 2012 |
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--- Log closed Fri Jul 20 23:12:47 2012 |
--- Log opened Fri Jul 20 23:18:13 2012 |
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23:18 | | Irssi: #mf0: Total of 9 nicks [3 ops, 0 halfops, 1 voices, 5 normal] |
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--- Log closed Sat Jul 21 00:00:09 2012 |