mf0 logs -> 2012 -> Fri, 20 Jul 2012< mf0.20120719.log - mf0.20120721.log >
--- Log opened Fri Jul 20 00:00:09 2012
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01:23
<@randolph>
Hey guys
01:25
< Sage>
Yo.
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03:08 mode/#mf0 [+v MittenNinja] by ChanServ
03:08
<+MittenNinja>
sup fellas
03:08
< TopHunter>
Oi
03:09
<+MittenNinja>
whats going on?
03:10
< TopHunter>
Figuring out this who flickr thing so I can post my first attempt at building
03:10
< huhwhozat>
I might be doing that soon as well....
03:11
<+MittenNinja>
Do it up. Flickr is pretty sweet
03:11
<+MittenNinja>
Lots of lego communities there as well
03:12
< huhwhozat>
Actually, I should introduce myself: I'm a new convert to MoF0, mainly became convinced because of reading through the slick ruleset and seeing the equally slick designs
03:12
< TopHunter>
It's how many of us began
03:12
< TopHunter>
I imagine
03:12
<+MittenNinja>
Yeah, I've seen ya over on the forums
03:12
<+MittenNinja>
Welcome!
03:12
< huhwhozat>
ty
03:13
<+MittenNinja>
We're a pretty friendly bunch
03:13
< huhwhozat>
I'm currently looking forward to my first full game on Sat with two friends; we played a trial to get comfortable with the rules last weekend
03:13
<+MittenNinja>
Nice!
03:14
<+MittenNinja>
what kind of company are you using?
03:15
< huhwhozat>
Actually, I was about to ask what would be a good number of frames to field, and how can I make sure we all field a different setup without snooping at what they're thinking up?
03:15
< huhwhozat>
(I'm kind-of acting as game arbitrator by default)
03:15
<+MittenNinja>
well...
03:16
<+MittenNinja>
what you want to shoot for is one less frame than everyone else and one less system that everyone else
03:16
<@randolph>
good number of frames tto field for beginners: 3v4v5
03:16
<+MittenNinja>
giving you nearly equal forces while giving you a big advantage in initiative
03:16
<+MittenNinja>
usually for a first game it's ok to pre-set the companies though
03:16
<@randolph>
How you can make sure to field a different setup: everybody builds their companies in secret, and puts them out at once
03:17
<+MittenNinja>
Thats the idea
03:17
< huhwhozat>
I'm afraid if we all build in secret, we'll all end up with the max number of frames I suggest, fully kitted out with systems
03:17
<@randolph>
Which is fine.
03:18
<@randolph>
Because the rulebook resolves that
03:18
< huhwhozat>
true...
03:18
<@randolph>
I suggest your group plays some skirmishes first
03:18
<+MittenNinja>
The only way you can "screw it up" is by bringing way less frames than everyone else
03:18
<@randolph>
(Fewer~)
03:18
<+MittenNinja>
yeah yeah
03:18
<+MittenNinja>
I had a long day of work
03:18
<@randolph>
s'okay man :p
03:18
<+MittenNinja>
I'm trying not to think
03:19
<+MittenNinja>
:p
03:19
< huhwhozat>
I found the Clash at Ryeong Demo Kit by afny the other day and was thinking of possibly running that http://www.mobileframehangar.com/viewtopic.php?f=17&t=1717
03:19
< huhwhozat>
I hear you there, MittenNinja
03:20
<@randolph>
It's a good kit, but I don't feel it gives the whole starter experience\
03:20
<+MittenNinja>
Honestly, If you've got the time I'd go with larger forces
03:21
<+MittenNinja>
I ran some people through for the first time with 5/6/7 frame companies
03:21
<+MittenNinja>
gives you more variation in frame design and choices to feel out what you can do
03:21
< huhwhozat>
true
03:21
< huhwhozat>
I was thinking of running a lot of lightweight frames myself
03:21
<+MittenNinja>
Running a full allotment of frames with 3 systems each is a viable tactic
03:21
<@randolph>
afny's kit is a bit too optimized
03:22
< huhwhozat>
I wanted to try a mob of 2d6B surrounding a couple shooters :P
03:22
<@randolph>
there's no HtH, for example
03:22
<+MittenNinja>
solid initiative and good amount of activations
03:22
<+MittenNinja>
Don't underestimate HtH
03:22
<+MittenNinja>
Its brutal
03:23
<+MittenNinja>
2d6+d8 HtH with 1d6B and 1d6G
03:23
< huhwhozat>
speaking of H2H, I was looking for a rule clarification
03:23
<+MittenNinja>
they can dish out some major hurt
03:23
<@randolph>
I can't say for certain either way, but there's none of it in the demo kit
03:23
< huhwhozat>
H2H is 1 unit distance, while direct fire is 2-12
03:23
<@randolph>
which means it doesn't show a noticeable aspect of the game
03:23
<@randolph>
actually
03:23
<@randolph>
H2H is 0-1U
03:23
< huhwhozat>
does that mean there's a deadzone?
03:23
<@randolph>
DF is 1+-8
03:24
<+MittenNinja>
there is no dead zone
03:24
<@randolph>
Arty is 8+
03:24
< huhwhozat>
aight, guess I misread
03:24
<@randolph>
No no
03:24
<+MittenNinja>
it's worded kinda funny
03:24
<@randolph>
They mistyped
03:24
<@randolph>
It's definitely wrong in the text
03:24
<+MittenNinja>
in the pdf yeah
03:24
<+MittenNinja>
not in the rules previews on the forums
03:24
< huhwhozat>
I'll have to save the forums previews and peruse them then
03:24
< huhwhozat>
ty for the tips, btw
03:25
<+MittenNinja>
no prob
03:25
< huhwhozat>
hmmm looks like flickr is a paid service after a while?
03:26
<+MittenNinja>
only if you go above 200 photos
03:26
<@randolph>
well
03:26
<@randolph>
only if you want to KEEP photos after 200
03:26
<+MittenNinja>
and there is a limit of how much you can upload in a month (although I've never hit that)
03:26
<+MittenNinja>
Well yeah
03:26
<@randolph>
Some people don't care about the older ones
03:27
<+MittenNinja>
I've gone through and "pruned" out some older ones to make room
03:27
< huhwhozat>
well, that makes it a good temporary service until I can get my own cms up and active
03:27
<+MittenNinja>
extra angles of stuff n such
03:28
< TopHunter>
Ugh, upload keeps timing out for no reason
03:29
< huhwhozat>
wooo first upload
03:30
< huhwhozat>
A project I recently started work on: http://www.flickr.com/photos/83036748@N03/7607115150/in/photostream (pic IS related)
03:30
< huhwhozat>
critique appreciated
03:32
< TopHunter>
That's a darn good idea
03:32
< TopHunter>
Reminds me of how I used to run D&D games on a glass pane set over a sewing grid
03:33
< huhwhozat>
nice! I must admit the idea is somewhat stolen from here: http://www.mobileframehangar.com/viewtopic.php?f=4&t=1220
03:33
< TopHunter>
How large do you estimate them?
03:34
< huhwhozat>
They're sized at 2.5x3" currently - to fit two on an index card
03:37
< huhwhozat>
I'm thinking of making custom cards for specific frames as well, to reduce the clutter of icons
03:37
< TopHunter>
So your idea you can basically hold them like a poker hand
03:37
< huhwhozat>
sure, or lay them down in front of you if you wish
03:38
< huhwhozat>
I thought it better than keeping a whole company on one sheet, so that you can easily add or remove cards as your company size changes per battle
03:39
< TopHunter>
Yeah it's very character sheet like, more accessible
03:40
< huhwhozat>
I've yet to do any beautification, it's all function as of yet.
03:40
< huhwhozat>
I'll put these up on the forums when done of course
03:41
< TopHunter>
Any ideas?
03:41
<+MittenNinja>
Personally Im not a fan of stat sheets unless you're demoing at a con
03:41
<+MittenNinja>
or something
03:41
<+MittenNinja>
Thats me though
03:41
<+MittenNinja>
They look solid
03:41
< huhwhozat>
It'll certainly help me out for saturday - not many dice on hand :D
03:41
< huhwhozat>
thanks
03:41
<+MittenNinja>
As far as remembering stats for frames, It's not as daunting as some people think
03:42
<+MittenNinja>
I had two friends play some companies they had never seen before
03:42
<+MittenNinja>
sat down and told them what each frame had and what pieces they were
03:42
<+MittenNinja>
they didnt have any trouble remembering the rest of the game
03:43
< huhwhozat>
That was my experience in our little test match last weekend too
03:43
< huhwhozat>
However, its not so much the stats as what defense values and spots are - I quickly ran out of dice when we did our trial run
03:44
< huhwhozat>
I can see this helping people in the same situation
03:44
<+MittenNinja>
Yeah for sure
03:44
<+MittenNinja>
although just having scraps of paper can achieve the same result
03:44
<+MittenNinja>
its just less pretty :)
03:45
< huhwhozat>
yeah I was about to note that same thing :D
03:45
< huhwhozat>
What can I say, I felt like making something pretty :)
03:45
<+MittenNinja>
Cant blame you for that one :)
03:46
<@randolph>
I bought a chessex cube of yellow and a chessex cube of blue
03:47
<@randolph>
That's plenty
03:47
<@randolph>
Btw guys, remember the old forum debate about the effectiveness of defense systems?
03:48
<@randolph>
I went and ran the entire probability tree
03:48
< huhwhozat>
or there's this: http://www.amazon.com/gp/product/B002MQIRAU/ref=ox_sc_act_title_1?ie=UTF8&smid=A TVPDKIKX0DER :P
03:49
<@randolph>
You definitely don't need that
03:49
< huhwhozat>
overkill!
03:49
<@randolph>
The most you'll ever need: 9 blue, 9 yellow, 2 white, 2 green, 3 red (d6) // 4 red, 1 green (d8)
03:50
<@randolph>
(per player)
03:50
< huhwhozat>
sure, I can see that
03:51
<@randolph>
So I guess a chessex cube can be split between 4 people
03:51
<+MittenNinja>
Howd the tree turn out randy?
03:52
<@randolph>
I turned it into a spreadsheet so people can tweak numbers but, example of 4 d6 for damage (2d6 R + 2d6 W) + 2d6 spot (some combination of whites and spot systems) vs. variable blue
03:52
<@randolph>
2d6 defense (whites only) takes an average of 2.63 systems damage from HtH, 0.88 systems damage in cover, 1.75 systems out of cover
03:53
<@randolph>
add 1 defensive system = HtH 2.38, Cover 0.79, No Cover 1.59
03:53
<@randolph>
Add a 2nd system = HtH 2.24, Cover 0.75, No cover 1.49
03:54
<@randolph>
I haven't added the logic of the d8 from doubled weapon systems, but it's not looking too good for blues
03:54
<+MittenNinja>
Do you have that sheet anywhere to download?
03:54
<+MittenNinja>
Id love to tinker with it
03:55
<@randolph>
Yeah, sure, lemme add the d8 logic and toss it up on googledocs
03:55
<+MittenNinja>
Awesome thanks man
03:55
< TopHunter>
Yay!
03:55
< huhwhozat>
sweet
03:55
<+MittenNinja>
I'm gonna run to the grocery store. Be back later fellas.
03:55
<@randolph>
later MN
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03:58
< huhwhozat>
hmm, the thing is, I can get 5*36 chessex dice for $40, or 500 bulk die for $40
04:00
< huhwhozat>
that's $8 for 100 dice; 20 of each color, split between myself and 4 friends
04:00
< huhwhozat>
enough for each of us to bring in one new member who has no dice
04:01
< huhwhozat>
(and then some)
04:02
< huhwhozat>
I may end up going quantity over quality on this
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04:37
<@randolph>
okay, I went with excel instead of googdoc, so people can edit on their local copy
04:38
<@randolph>
lemme post it to the forum
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05:09
<@randolph>
http://www.mobileframehangar.com/viewtopic.php?f=4&t=1823
05:09
<@randolph>
There you go, whoever wanted it
05:09
<@randolph>
(the combat probability spreadsheet)
05:15
<+Mitten|Away>
Thanks Randy!
05:16 Mitten|Away is now known as MittenNinja
05:23
< DeathZero>
boo.
05:24
<+MittenNinja>
urns?
05:24
< DeathZero>
totally.
05:25
<+MittenNinja>
hows it goin dz?
05:25
< DeathZero>
goin alright.
05:25
<@randolph>
actually mittens
05:25
<@randolph>
I'm adding the case of Spot=0
05:25
<@randolph>
gimme a sec to edit
05:25
<+MittenNinja>
ah ok sweet
05:25
< DeathZero>
O_o
05:26
<+MittenNinja>
?
05:29
< DeathZero>
whats goin on
05:30
<@randolph>
Updated
05:30
<+MittenNinja>
Randy put together a probability sheet for hits and damage
05:31
<+MittenNinja>
same link?
05:31
<@randolph>
Yeah, just refresh the forum link
05:31
<@randolph>
It shouldn't error out anymore if you put "0" in the spot dice
05:31
<+MittenNinja>
awesome, thanks man
05:32
<@randolph>
np, I was planning to make that back when Karoline Diane was around
05:32
<@randolph>
I wanted to quantify to her what Cedric and I were talking about back then, but we've learned a lot more about the system since then
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05:33
<@randolph>
It's kind of interesting that the expected outcome of FOUR ATTACK DICE vs. 2 defense (just whites) is nearly 50% total whiff :P
05:33
<+MittenNinja>
what ever happened to KD anyways?
05:33
<@randolph>
She got busy with life
05:33
<@randolph>
She popped in last month to say "Hi, I'm not dead"
05:34
<+MittenNinja>
Well thats nice of her
05:35
<@randolph>
oh crap, heh
05:35
<@randolph>
the d8 logic is incomplete
05:35
<+MittenNinja>
lol
05:36
<@randolph>
it was kind of an afterthought, I forgot to add the probability sum across 1-6
05:36
<@randolph>
(if you're rolling d8s)
05:38
< DeathZero>
o_o
05:41
< DeathZero>
I knew there was a reason I don't read the fan rules on the forum very often.
05:41
< DeathZero>
crazy people in there.
05:52
<+MittenNinja>
yeah
05:52
<+MittenNinja>
i dont venture in there often
05:53
< DeathZero>
I can see why.
05:55
<+MittenNinja>
I usually stick to the general discussion and forge
05:56
<+MittenNinja>
hitting off-topic occasionally as well
05:56
< DeathZero>
pretty much the same.
05:59
< DeathZero>
alright, I gotta get to bed, night folks.
05:59
< DeathZero>
o/
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06:15
<@randolph>
OKAY.
06:15
<@randolph>
Fixed :p
06:16
<@randolph>
Everything works, and actually sums to 100% probability :p
06:16
<+MittenNinja>
YAY
06:18
<@randolph>
The sheet is protected so people don't accidentally hutch up any fields, but there's no password, so you can just unprotect it to see the formulas
06:19
< TopHunter>
How well will it import to google docs? I'm not booted into the OS where I got excel
06:19
<@randolph>
It imported fine earlier, I just hate editing in googdocs
06:19
< TopHunter>
It's a bit rough yes
06:19
<@randolph>
most of the shortcuts don't work, and formatting is a bitch
06:21
< TopHunter>
Mmm before this, I'm gonna need a beer
06:21
< TopHunter>
Haven't had one in like 24 hours
06:21
<@randolph>
snerk
06:22
< TopHunter>
I wish the summer ales were available year round, they always seem to be the best
06:28
< TopHunter>
Seems sound, although I need to work on the rules some more
06:29
< TopHunter>
Oh, clever cell hiding, took me a bit to notice
06:29
<@randolph>
heh
06:31
< TopHunter>
I also like your use of MAX instead of IF
06:31
< TopHunter>
I'm not super great at excel, but I love learning about it, so that's helpful
06:31
<+MittenNinja>
BAH WHY DONT YOU COME IN DARK BLUE
06:31
<@randolph>
I would've done a more elegant case-handling of 0 d8s and 0 spot, but I was trying frantically to fix those errors since I'd already posted it
06:32
<@randolph>
MN: You of all people... vinyl die~
06:32
< TopHunter>
What's the best way to do case handling outside of VBA? Is there actually a function that does it?
06:32
<+MittenNinja>
yeah but its for a commission
06:32
<+MittenNinja>
if it was for me I wouldnt care
06:32
<@randolph>
oh
06:32
<@randolph>
TH: You mean errors?
06:33
< TopHunter>
More like a case select. Most of the time I have to resort to nested IFs
06:33
<@randolph>
IF(ISERROR(thing),whatever,thing)
06:33
<@randolph>
select is... I think CHOOSE?
06:33
<@randolph>
Another way is to use LOOKUP/VLOOKUP/HLOOKUP and a table
06:34
< TopHunter>
For the stuff I have in mind, I think I'd probably use both in tandem
06:34
<@randolph>
TH: yeah, it's CHOOSE
06:34
< TopHunter>
That's pretty neat
06:36
< TopHunter>
I need to subscribe to an Excel function of the day :P
06:36
<@randolph>
heh
06:36
< TopHunter>
Sry I'll quit geeking out quite so hard
06:36
<@randolph>
Hah. I'll have you know, I am currently drinking from my "I <3 Spreadsheets" mug, so you're in good company.
06:37
<@randolph>
http://thehut.pantherssl.com/productimg/0/600/600/10/10284310-1288263830-975000. jpg
06:37
< TopHunter>
Do want
06:37
< TopHunter>
Even though I drink no coffee
06:38
<@randolph>
It's just water
06:38
< TopHunter>
Wait, what is that circled P? Never seen it before
06:38
<@randolph>
dunno
06:39
<+MittenNinja>
You guys are a whole nother level of geek :p
06:39
< TopHunter>
I was pretty excited when I finished my spreadsheet that calculated my trade-based weekly earnings in Eve Online
06:42
<@randolph>
haha
06:42
<@randolph>
So, I taught myself a bunch of Excel for EVE Online
06:42
< TopHunter>
That sounds like the correct answer
06:42
<@randolph>
Before the skillplanner app existed, I had this frankenspreadsheet
06:43
<@randolph>
I had reverse engineered all the skill training time formulas
06:44
<+MittenNinja>
i dont have the patience for stuff like that
06:44
<@randolph>
Download your character XML, cut and paste into one of the worksheets, and it would handle the rest, including calculating remaining time on everything
06:44
<@randolph>
MN: It's kind of "journey more important than destination"
06:44
<@randolph>
Sometimes you just want to craft a really good tool
06:45
<+MittenNinja>
Oh i totally get it
06:45
<+MittenNinja>
I just dont have the patience for it
06:45
<@randolph>
Ah, heh. You *do* have the patience to keep working on a frame for weeks
06:45
<+MittenNinja>
When im working with something physical its a bit different for me
06:45
<@randolph>
nod
06:46
<+MittenNinja>
Im good when it comes to physical things that are visual
06:46
<+MittenNinja>
intracite spreadsheets and deep math/theory and such? yeah not for me
06:47
<+MittenNinja>
Im a very intuative person
06:47
<@randolph>
I put a lot of stock in intuition, but I'm pretty goal-oriented
06:47
<@randolph>
So I try to analyze the hell out of intuition so I can make it work for me when I want, how I want
06:48
<+MittenNinja>
Ive found analyzing intuition doesnt really help, at least for me
06:48
<+MittenNinja>
btw
06:48
<+MittenNinja>
do you want to see the frame Im working on?
06:49
<@randolph>
Well, I'm not sure we're talking about the same thing - I mean things like... "Hm, my gut instinct is that XYZ is underpowered or XYZ feels super strong"
06:49
<@randolph>
Then I'll crunch the numbers and see what my guts were noticing
06:49
<+MittenNinja>
yeah
06:49
<+MittenNinja>
i wont crunch numbers
06:49
<+MittenNinja>
ill playtest
06:50
<@randolph>
well, I include "thought experiments" and "sims" under that (vague) umbrella
06:50
<+MittenNinja>
i mean actual play against live opponents
06:50
< TopHunter>
Having a game that holds up against game theory is pretty important
06:50
<@randolph>
nod
06:50
<+MittenNinja>
that tablescrap company i put together? except for the bullfrogs they all had 2B
06:51
<+MittenNinja>
I wanted to see just how durable it would make them
06:51
<@randolph>
To me, it's important to collect data on top of experiencing it, so you can apply a disciplined methodology to the impressions
06:51
<+MittenNinja>
True
06:51
<@randolph>
you know, separate anecdotal impressions from generalizable data
06:52
<+MittenNinja>
and I wont base my conclusions off of a single game
06:52
<@randolph>
but yes! I want to see the frame
06:52
<+MittenNinja>
cause you know
06:52
<+MittenNinja>
its based on chance and dice rolls
06:52
<+MittenNinja>
Okay! Frame is somewhere around here....
06:53
<@randolph>
well, if I can provide you tools so you don't have to crunch numbers to match your impressions to analysis, I'm happy to serve
06:53
<+MittenNinja>
https://www.dropbox.com/s/1ur40f570dhsxtf/Knight_Sketch_V2.jpg
06:53
<@randolph>
That's part of why I do it (on top of just liking that sort of thing) - so people can benefit without having to reinvent that particular wheel
06:53
<+MittenNinja>
absolutely
06:53
<+MittenNinja>
and I appreciate it :)
06:53
<@randolph>
Nice!
06:53
<+MittenNinja>
thanks
06:54
<+MittenNinja>
still a WIP
06:54
<@randolph>
Very bulky
06:54
<+MittenNinja>
Its the knight for the chess set I'm working on
06:54
<@randolph>
ooh
06:54
<+MittenNinja>
the Pawns are based off of the Landmate so I wanted to keep a similar vibe with the knight, but you know, bigger
06:56
<@randolph>
Heh. I think the pawns should be labor frames
06:56
<+MittenNinja>
heh
06:57
<@randolph>
I really like thinking about chess games as sociological narratives
06:57
<+MittenNinja>
Im just trying to keep the pieces abilities in mind when building the frames
06:57
<+MittenNinja>
hence the knight has jump jets
06:57
<+MittenNinja>
since its the only piece that can move over others
06:57
<+MittenNinja>
etc.
06:57
<@randolph>
Hee, he should permanently have verniers at an angle
06:58
<@randolph>
Snerk. That means pawns need to be transformable or combiners heheh
06:58
<@randolph>
or ooh
06:58
<+MittenNinja>
haha
06:58
<@randolph>
so build EVERYTHING (except kings) off of a base skeleton (like a miniframe)
06:58
<@randolph>
And the pawn IS the miniframe
06:58
<@randolph>
Promotion? Slap on the exoskeleton
06:59
<+MittenNinja>
hehe
06:59
<+MittenNinja>
He's got a good idea of how he wants these to look
06:59
<+MittenNinja>
as far as the vibe and all
06:59
<@randolph>
Oh, this IS the commission
06:59
<+MittenNinja>
yes
06:59
<@randolph>
Was this a result of that chess-frame thread?
06:59
<@randolph>
Or separate
07:00
<+MittenNinja>
nope, completely seperate
07:00
<+MittenNinja>
this guy actually found me through deviant art
07:00
<@randolph>
gotcha
07:00
<@randolph>
Are you going black/white or?
07:00
<@randolph>
(for sides)
07:00
<+MittenNinja>
grey/darkred for white, and black/darkblue for black
07:00
<@randolph>
nod
07:01
<+MittenNinja>
and they dont make darkblue 1x1 rounds, or those 1x1 plates with the tooth
07:01
<+MittenNinja>
hence the earlier exclimation
07:02
<+MittenNinja>
Ive done some "sketch" builds of everything except the king and queen at this point
07:02
<+MittenNinja>
the Pawn is the only one that has been finalized so far
07:05
<@randolph>
They do dark trans blue 1x1 rounds
07:05
<@randolph>
wait 1x1 round bricks or plates?
07:06
<+MittenNinja>
plates and not trans
07:07
<@randolph>
Any reason not trans?
07:07
<+MittenNinja>
derp wait
07:07
<+MittenNinja>
they do make those
07:07
<+MittenNinja>
but not the tooth plates
07:07
<@randolph>
tooth plates only come in like 4 colors :|
07:08
<@randolph>
you could make the blue and red guys slightly different
07:08
<@randolph>
give each a very minor attitude shift
07:08
<+MittenNinja>
yeah, thats what I'll probably end up doing
07:08
<@randolph>
It's pretty neat to see, if done subtly anyway
07:11
<+MittenNinja>
Alrighty, im off to bed
07:11
<@randolph>
nn MN
07:11
<+MittenNinja>
later randy
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07:40
< addking>
evenin'
07:41
<@randolph>
'lo
07:41
< addking>
basically just fiddling with an irc client for the first time in ohh... 10 years? heh.
07:42
< addking>
how goes it?
07:54
<@randolph>
Not bad
07:55
<@randolph>
Fiddling with the combat calc spreadsheet
07:55
< addking>
the 'is blue worth it' one?
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07:57
<@randolph>
The one I made in response to that, yeah
07:57
<@randolph>
Hey afny
07:57
< afny>
hey
07:57
<@randolph>
My friend wanted to see diffs
07:57
<@randolph>
So I'm adding some functionality
08:09
< addking>
right on. it's 3 am for me, so i'm getting ready for bed actually, just figured i'd pop in and say hi. I'll stop back by now that I have a client again.
08:10
<@randolph>
o/
08:10
< addking>
night.
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11:42
< Malcolm>
So, the game has turned into Mobile Frame Zero: Rapid Accountancy whith all this spreadsheet stuff? Jeez.
11:47
< afny>
I don't get it either, but randolph has an admitted spreadsheet fetish
11:47
< afny>
I just don't think he can help himself
11:50
< Malcolm>
Defensive systems do work, though. I've played many, many games of Mechaton/MFZ over the past few years and blue dice are most definitely worth it.
11:52
< afny>
I don't think anyone's arguing they're not worth it
11:52
< afny>
some people are arguing that TWO aren't worth it
11:53
< afny>
but I think it was pretty solidly decided when Vincent pointed out that, while a niche pick, two blue dice is worth it for the special ability alone in certain strategies
11:53
<@Soren>
I think it's all a question of how effectively you plan to use them.
11:53
< afny>
yeah
11:53
<@Soren>
also, it's good to encourage people to come up with crazy shit and figure out how to make it work.
11:55
< Malcolm>
I find the new 2 blue rule interesting. Actually, the new blue and yellow rules make both of those for more interesting for 2 attachment picks
11:55
<@Soren>
for example, you can load a guy up with double-direct and double blues and just send him out across the board.
11:55
<@Soren>
He's slow, but you're forcing your opponent to pay attention to him rather than some other unit.
11:56
<@Soren>
If you have a plan that exploits that, great idea. Otherwise, stupid.
11:56
< afny>
I'd rather keep my double blue guy in a fire team and place him in front
11:56
< afny>
mostly because I don't think 6 defense is all that safe
11:56
<@Soren>
agreed.
11:56
<@Soren>
It's not.
11:57
<@Soren>
My point, in the example, is that he's a sacrifice... that can put the hurt on if you don't stop him right away.
11:57
< afny>
yeah
11:57
<@Soren>
he'd be good for drawing away counterbattery fire from your artillery, for example.
11:57
< afny>
I also think I like double melee double blue
11:58
< afny>
if you're the attacker or AN attacker in a 3+ player game
11:58
<@Soren>
that's a really nasty design once it gets up close, yeah.
11:58
<@Soren>
I think I prefer the HYYB design just because he gets so much scarier in groups.
11:59
< afny>
I'd only run one of the HTHHTHBB guys
11:59
<@Soren>
two of those might be more effective than three HHBBs
11:59
< afny>
I really like the HYYB build but I'm concerned about it in games with more than two players
12:00
< afny>
because when initiative switches, those frames are going to have trouble
12:00
<@Soren>
understandably.
12:01
<@Soren>
yeah, that's the risk.
12:02
<@Soren>
in a 3-player game I might switch them to DYYG or DDYG
12:05
< Malcolm>
Under the Mechaton rules, 2B 2R(D) were annoyingly effective if you were banking on playing a defensive game. With the changes to spotting they're not so great in that role any more, but back then they were infuriating.
12:05
<@Soren>
Yeah, that guy is a fucking wall under the old rules.
12:05
< afny>
How was spotting different in mechaton?
12:06
<@Soren>
You could either use your red dice to attack, or you could swap them with the yellow.
12:06
< afny>
ah, so it wasn't additive
12:06
<@Soren>
so if you rolled for shit, but the spot was a 6, you could use the spot.
12:06
<@Soren>
yeah.
12:06
< Malcolm>
Yep, Soren has the right of it.
12:07
< Malcolm>
But under the old rules, max defence was a 5
12:07
<@Soren>
And there was that obnoxious original bookkeeping of having to tick down defense.
12:07
<@Soren>
yes
12:07
< Malcolm>
You always ticked your defensive die down by one
12:07
< Malcolm>
Yep, that was not the best aspect of the old game
12:07
<@Soren>
it meant that you often got stopped completely in place by one guy with good defense rolls.
12:09
<@Soren>
It's like coming downstairs to find Santa taking a shit in your christmas stocking.
12:09
<@Soren>
It slams the door on fun's fingers.
12:11
< Malcolm>
Enduring image
12:12
<@Soren>
It's thesis-worthy.
12:14
< Malcolm>
"When the Pakistani regime of General Zia found out that the United States had been pressuring France to cancel their contract for a nuclear reprocessing plant, it was like coming downstairs to find Santa taking a shit in their Christmas stocking. Excepting that Pakistan is a Muslim country and therefore does not celebrate Christmas."
12:17
<@Soren>
it's a bit strained, yeah.
12:17
<@Soren>
Clearly in need of cookies with a bit more fiber.
12:22
< Malcolm>
I'll admit, it might need a bit of a re-write before the final version.
12:30
<@Soren>
anyway, talk of Santa's perpetual constipation aside.
12:30
<@Soren>
It wasn't a good rule and it's thankfully dead now.
12:31
< Malcolm>
Indeed.
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14:25
< huhwhozat>
Here's a concept for a company I'd like to try out this weekend (specced to be primary attacker):
14:25
< huhwhozat>
3 bruisers: 2d6Rh, 2d6B, 1d6Y
14:25
< huhwhozat>
2 heavy shooters: 2d6Rd, 2d6B, 1d6G, one with 1d8SSR
14:25
< huhwhozat>
2 sharpshooters: 1d6Rd/1d6Ra, 1d6G, 2d6Y, ea. with 1d8SSR
14:25
< huhwhozat>
The idea is to advance hard and fast into the defender, using the 2d6B frames as cover in a wedge formation. Once the defender is crushed (hopefully from both sides as another player joins the fray) turn the wedge to face the new enemy, rotating the damaged 2d6B frames to the rear. Once engaged, retreat the sharpshooters to arty range, hopefully headed towards objectives. The G dice are...
14:25
< huhwhozat>
...there to hopefully keep the group moving as a pack, the B to keep the outer frames from taking damage while providing cover for inner ones.
14:25
< huhwhozat>
Critique?
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14:57
< afny>
in a 3 player game, I don't think it has the damage or the mobility to deal with the initiative swing
--- Log closed Fri Jul 20 14:57:47 2012
--- Log opened Fri Jul 20 15:06:07 2012
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15:07
< afny>
TopHunter, I responded to your dicebuild
15:08
< afny>
it's in the logs
15:08
< TopHunter>
You mean huhwhozat?
15:09
< huhwhozat>
I got your critique afny, ty
15:09
< afny>
oh
15:09
< afny>
...
15:09
< huhwhozat>
yeah that was me :P
15:09
< afny>
I think I might be dyslexic.
15:11
< huhwhozat>
keep in mind, I'm counting on the 1d8G from not having range weapons to move those bruisers. Nevertheless, the tatic you suggested seems like it'd work better. With the opponents I'll be playing, I expect them both to attack immediately.
15:13
< afny>
It's the general consensus that just the 1d8g isn't a reliable source of movement
15:14
< afny>
it's something gamble on, but not rely on
15:14
< afny>
well, I should say it's not a reliable source of movement if you need to get into MELEE range
15:15
< afny>
that's why Soren likes HtHYYG
15:15
< afny>
very fast, and even if it doesn't get into range, it's doing something (spotting)
15:15
< afny>
Also, something he does (and something you could do) is put your SSRS on the bruisers
15:15
< afny>
so they can fire a round off as they close in
15:15
< huhwhozat>
point taken, I was considering that in fact
15:16
< huhwhozat>
it'd make a spectacular first charge :D
15:16
<@Soren>
I think of them as being a very effective force multiplier.
15:18
<@Soren>
They're designed for capturing stations, so if I were stuck using them in a 3-player game, I'd probably deploy them so that I could always rely on them for a spot, even if they took enough damage to lose their-double-Y spot-everywhere.
15:18
< afny>
melee scares me in 3+ player games in general
15:18
< huhwhozat>
hee
15:18
<@Soren>
Yeah
15:18
< afny>
it feels like an all-in, but the problem with all-ins is that you have to be able to pull it off TWICE
15:19
< afny>
if you want to win a 3 player game
15:19
<@Soren>
Well, the thing I would worry about is being the defender.
15:19
<@Soren>
Because the smart thing to do is work out an arrangement with the other not-winning player to smash the defender and then sort each other out.
15:19
<@Soren>
So I'd try to position them so I could slam into that guy as soon as the defender is toast.
15:20
<@Soren>
But they're limited, because they can't soak too much damage and still do that - on the other hand, they're really scary all bunched up.
15:20
<@Soren>
So I might not need to soak that much damage, because my 'ally' will soak some of it for me.
15:21
< afny>
if your ally is smart or has more direct fire/artillery than you
15:21
< afny>
he'll stay back and let you take the damage
15:21
<@Soren>
It's definitely second-line oh-fuck-make-the-best-of-it play, though.
15:21
< afny>
it's what I did to Sage
15:21
<@Soren>
yeah
15:21
< afny>
when he had melee frames as the primary attacker
15:21
<@Soren>
Well, my preference would be to reconfigure them for Direct work.
15:22
< afny>
yeah, I think the general strategy could work
15:22
< huhwhozat>
them being? the bruisers?
15:22
<@Soren>
even if it's just to DYYG, that would be enough to get my Lanchester Square Law on.
15:22
< afny>
Hm, I was thinking about the moon fangs
15:22
< afny>
got off track I guess
15:22
< afny>
I dunno, the other thing I'm not sure about
15:22
< afny>
that's a LOT of double blue
15:22
<@Soren>
yeah,t hose are the guys I had in mind.
15:23
< afny>
yeah, I meant I wasn't thinking about this in the context of huhwhozat's strategy anymore
15:23
< afny>
but like
15:23
< afny>
hm
15:23
< afny>
FIVE double blues
15:23
< afny>
is so much
15:23
< huhwhozat>
the problem I see with the double blues is my outer line getting focussed
15:23
< afny>
you're planning on being the attacker, right?
15:24
< afny>
7 is the unit cap for the game size you're playing?
15:24
< huhwhozat>
yeah
15:24
< afny>
the thing about double blue in a 3way game where you're the attacker
15:24
< afny>
if you're moving in as a wedge
15:24
< afny>
say you have 6 defense on all your frames every round
15:25
< afny>
you're pre-banking a lot of your dice on that defense, and it'll only work as cover if your movement lines up perfectly
15:25
< afny>
otherwise you're either sacrificing movement to keep formation, or sacrificing formation to get some frames into position faster
15:25
< afny>
you might be better served by going heavier with the Gs and trying to get under terrain cover
15:26
< afny>
the term "pre-banking" doesn't make any sense.
15:26
< afny>
it should've just been BANKING.
15:26
<@Soren>
It's always seemed to me that unless you're the defender, it's better to invest heavily in offensive firepower.
15:26
< afny>
Yeah, same
15:27
< huhwhozat>
I kinda built this around the though of having a 'battle-ball' moving evenly and using each other for cover - trying to make that work somehow 'cos it's an interesting concept
15:28
<@Soren>
The reason I like the YY HtH design is that it maximizes its own effectiveness (because three of those up in your shit at close range is effectively a whole army by itself), and serves as a near-perfect spotter for your artillery.
15:28
<@Soren>
It's often better to use Spotting for that.
15:28
< afny>
it might also be something to try in a 1v1
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15:28
< afny>
where you don't need to be quite as mobile
15:28
< huhwhozat>
I could def. see it working better in 1v1
15:29
< afny>
it's harder to stay in formation than you think
15:29
< afny>
without a lot of green dice
15:29
<@Soren>
You can already distribute damage very efficiently across your whole team, but that's a better defense because it maximizes your ability to kill shit before it gets a chance to line up a really hard-hitting shot.
15:29
< afny>
you'll be giving up a lot of ground.
15:29
< huhwhozat>
esp. with frames being activated by others
15:29
< huhwhozat>
mm. I may lean towards yellow then
15:30
< DeathZero>
mornin folks.
15:30
< huhwhozat>
I'm staying away from the RR on purpose, since I think I'll get more effectiveness overall
15:30
< huhwhozat>
from Y
15:31
< afny>
as far as double systems go
15:31
< afny>
I prefer two Artillery over two Direct
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15:31
< afny>
because generally artillery frames need less utility
15:31
< afny>
but I also don't like putting double spots on my artillery
15:32
< afny>
I usually do AAGB
15:32
<@Soren>
yeah, with the new Spot rules DD is optional but holy shit do you need double arty to exploit spots optimally.
15:32
<@Soren>
I wouldn't put spotting on artillery at all.
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15:32
<@Soren>
at least one B to survive counterfire seems like a must.
15:32
< huhwhozat>
oo the other thing I just realised about Soren's H2H is that the YY will likely be activated early in the round, since they're out front
15:32
<@Soren>
yeah.
15:32
< afny>
the B is great to survive counterfire
15:32
< afny>
and the G, I discovered recently
15:33
< afny>
is AWESOME on maps with elevation
15:33
< huhwhozat>
not going to be using elevation in this game :/
15:33
<@Soren>
BB or my triple-split Direct/Arty plus a B makes for a pretty solid station, defender, too.
15:34
< huhwhozat>
eh, y'all have talked me out of the BB ball for this weekend, but I really have to try it sometime :D
15:35
<@Soren>
I think it would be hilarious. I'm not convinced it would be awesome, but it sounds like a cool thing to see.
15:35
<@Soren>
erm, awesomely effective, rather
15:36
< Malcolm>
Green is a good thing to have , elevation or no. There can be situations where, without it, some frame will just around like dumb shits wondering where the action went
15:36
< afny>
or in the case of artillery, wondering why the action had to come to them
15:36
< huhwhozat>
hee hee :D
15:37
< huhwhozat>
Soren: indeed, it will be amusing when I try it
15:37
<@Soren>
I worry less about that because I tend to plan on artillery playing double-duty as station guards.
15:37
< Malcolm>
Yep, that's always a good plan
15:37
<@Soren>
But it's easy enough to swap a blue for a green.
15:38
< Malcolm>
Right, it's Friday afternoon, work has ground to a halt, everyone to the bar!
15:38
< huhwhozat>
woooo!
15:38
< huhwhozat>
Friday morning for me
15:38
< huhwhozat>
but work is still at a halt
15:38
< afny>
everyone to the bar he said!
15:38
< Malcolm>
I'd advise not to start drinking right now then
15:38
< DeathZero>
morning for me too :P
15:38
< huhwhozat>
haha
15:39
< Malcolm>
Afternoon here, the sun is - amazingly - out, and there is a summer beer festival on
15:39
< huhwhozat>
I don't drink anyway, but I do enjoy hanging out with people who are
15:39
< huhwhozat>
it's kinda a weird thing :P
15:40
< Malcolm>
That's fine. I spent 6 years not drinking after I was at uni and still enjoying hanging out with friends who did
15:40
< Malcolm>
Right, oft.
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16:08
< afny>
Hey DZ, wanna see if Sage wants to play a game when he come son?
16:08
< afny>
comes on*?
16:11
< DeathZero>
depending on what I got goin on round here sure.
16:12
< huhwhozat>
do you guys play via MapTools, or do you live nearby each other?
16:12
< afny>
maptool
16:12
< afny>
though I've only done it once and it crashed before we could save it
16:12
< huhwhozat>
I'd def. be up for that sometime I'm off work
16:12
< afny>
cool
16:12
< afny>
do you have tokens made?
16:13
< afny>
there's also a rar with some default tokens floating around the forum if you don't want to bother
16:15 Sage [NSwebIRC@Nightstar-47051bf7.rcsntx.sbcglobal.net] has joined #mf0
16:17
< afny>
yo sage
16:17
< Sage>
Yo.
16:17
< afny>
we might have the makings of a maptool game if you're interested
16:18
< huhwhozat>
afny: don't have any made, but that wouldn't take long. Could you direct me to the campaign y'all use?
16:18
< afny>
Sage is the one to ask, he runs it
16:18
< afny>
there's a thread about it somewhere
16:18
< huhwhozat>
and no, I'm at work right now, so now game on for me
16:18
< huhwhozat>
yet
16:19
< Sage>
http://www.mobileframehangar.com/viewtopic.php?f=3&t=1797
16:20
< huhwhozat>
woo
16:29
< Sage>
I can do a quick game.
16:29
< Sage>
I have to be somewhere in three or so hours.
16:30
< afny>
DZ?
16:31
< Sage>
Well server's up.
16:34
< DeathZero>
meh, I didn't expect you to show up right after afny asked. I'm dealing with a cranky baby right now.
16:35
< Sage>
lol
16:35
< DeathZero>
gimme a bit, I'll see what I can do.
16:36
< afny>
Well I'm gonna get on and save a some new tokens so I don't have to do that later
16:37
< Sage>
Anyone else want to join? I'm fine with people who want to learn how this works.
16:38
<@Soren>
I'm curious, but I've been writing for a couple hours (not MFZ related, sadly) and I need food.
16:38
< afny>
It's actually pretty sweet
16:38
< afny>
I was skeptical
16:39
< afny>
except for the crashing.
16:39
< Sage>
I've upped the memory limit hopefull that helps with the lag we got last time.
16:47
<@randolph>
(3:42:31 AM) Malcolm: So, the game has turned into Mobile Frame Zero: Rapid Accountancy whith all this spreadsheet stuff? Jeez.
16:47
<@randolph>
Pfft, this again?
16:47
<@randolph>
I mean, I know he's not here right now, but seriously?
16:48
< huhwhozat>
oh hey randolph, did you manage to get those spreadsheets onto google docs?
16:49
<@randolph>
I did, but then public access means anyone can screw it up, or else you only get read access, and have to copy it yourself
16:49
<@randolph>
So instead, it's an excel attachment, and you can import it into gdocs yourself
16:49
<@randolph>
afk work
16:50
< huhwhozat>
aight, cool
17:20
< afny>
Well we're gonna start a 1v1 in a bit unless anyone wants to hop in now
17:21
< afny>
Soren, if you finish eating and want to just connect to the server and see how it works, feel free to join mid game
17:26
<@Soren>
We'll see. I have curry on the stove.
17:35
< DeathZero>
meh, as is probly obvious, I'm gonna have to pass for the moment. Boy's bein a little shit this morning.
17:40
<@Soren>
No worries. I'm sure we'll all get a chance eventually.
17:52
< DeathZero>
Oh I got my chance the other day, Sage and Afny dismembered my force.
17:53
< afny>
really no telling how that game would've turned out
17:53
< afny>
you had two mostly functional frames and we were ignoring you
17:53
< afny>
and we had AV 3
17:53
< afny>
you had 7
17:53
< afny>
you could've swooped back in
18:00
<@Soren>
yeah, that's actually a prety good comeback position.
18:00
<@Soren>
+t
18:01
<@Soren>
you can probably get second-place out of that.
18:04
<@Soren>
also, while I got plenty of tamarind and mango in this, i should have picked up some better peppers.
18:05
<@Soren>
Slightly disappointed that I was timid, because I can still feel my tongue.
18:05
< DeathZero>
totally possible that I could have made some type of comeback but much more likely that I woulda gotten myself blown up.
18:06
< DeathZero>
spicey=bad o_o I don't do well with peppers and such.
18:08
<@Soren>
I love them.
18:08
<@Soren>
I'll eat yours.
18:08
<@Soren>
I had a bunch of digestive problems a couple years ago, and having to go without spicy food was torture.
18:10
<@Soren>
Trying to avoid spicy food here would be really hard, because Malaysians love spicy food and they're really proud of it (justifiably, it's amazing).
18:12
< DeathZero>
good thing I don't live there. lol.
18:15
<@Soren>
yeah. It's hot by my standards and I know from hot.
18:32 Malcolm [NSwebIRC@Nightstar-ededa887.range86-130.btcentralplus.com] has joined #mf0
18:33
< DeathZero>
Hmm, I need some thin wire or something like that.
18:34
< DeathZero>
gonna try and replicate the Kampfer's chain mine for a hth weapon.
18:35
< afny>
isn't there like
18:35
< afny>
some sort of handle with a string on it
18:35
< afny>
that's a TLG piece?
18:35
< Malcolm>
@Randolph: Re: Mobile Frame Zero: Rapid Accountancy: No, not that seriously, I just refuse to use emoticons under any circumstances.
18:35
< DeathZero>
TLG? o_O
18:35
< Malcolm>
The Lego Group
18:36
< DeathZero>
ah, if there is I haven't seen it.
18:36
< DeathZero>
I know I could take the string that was used for a castle gate that I've got and use it
18:36
< DeathZero>
but I wanted a bit of rigidity to it.
18:38
< Malcolm>
Some pneumatic tubing?
18:38
< Malcolm>
If you have such a thing
18:42
< DeathZero>
I considered that too, not sure how I'd use it without making the chain mine extremely bulky. I was planning on using either 2x2 round plates/2x2 boat bumpers with a 2x2 round tile to do the mines.
18:43
< DeathZero>
a thin wire or string could go between the two peices relatively easily.
18:45
< Malcolm>
Hmmmm, maybe the non-purist approach of a thin piece of wire might be best.
18:45
< Malcolm>
Not that I would ever condone such activities
18:45
< Malcolm>
Disgusting as they are
18:45
< DeathZero>
still looking at other options but that's my fall-back
18:46
< Malcolm>
I shall hold off on the disgust, then
18:46
< DeathZero>
lol.
18:47
<@Soren>
Oh, I can show you just the piece you need.
18:48
< DeathZero>
what ya got?
18:48
< Malcolm>
Who need an encyclopedia, eh?
18:48
< Malcolm>
Needs, needs surely
18:49
<@Soren>
http://www.bricklink.com/catalogItem.asp?P=x64
18:49
<@Soren>
you can clip the mines to that.
18:50
< DeathZero>
o_o
18:50
< DeathZero>
thats...brilliant.
18:50
< Malcolm>
By jingo, he's got it
18:51
< DeathZero>
I'll have to get me one of those.
18:59
<@Soren>
Get a couple, they make cool climbing vines.
18:59
<@Soren>
cheaper and easier than building a ramp.
19:03
< DeathZero>
Yea, I figured I'd probly order 5-6.
19:04
< DeathZero>
always nice to have spares of unique parts like that.
19:08
<@Soren>
yeah.
19:22 Sage [NSwebIRC@Nightstar-47051bf7.rcsntx.sbcglobal.net] has quit [[NS] Quit: Page closed]
19:28 Malcolm [NSwebIRC@Nightstar-ededa887.range86-130.btcentralplus.com] has quit [[NS] Quit: Page closed]
19:54
< huhwhozat>
just found mitten's challenge-a-ninja thread. Figured the Nirvash Type 0 was a must-have
19:59
< afny>
I've been thinking about making a KLF for a long time
19:59
< afny>
or maybe the 909
19:59
< afny>
I don't have the colors for the 909 though
20:02
< afny>
zizy inspired frames can take an LFO alt form very easily
20:25
< huhwhozat>
zizy? (n00b here)
20:29
< afny>
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=zizy2
20:30
< afny>
If you're looking for somewhere to start with an LFO
20:30
< afny>
I'd suggest checking out the AF and AF2 galleries
20:30
< huhwhozat>
coolio
20:30
< afny>
most of his stuff is a different scale than MFZ, but
20:31
< afny>
some of the styles of core he uses a lot are great for the kind of transformation LFOs do
20:31
< huhwhozat>
yeah I def. see what you mean
20:31
< afny>
or any spindly transforming mech
20:32
< huhwhozat>
this guy looks quite like the lfo transformation: http://www.brickshelf.com/cgi-bin/gallery.cgi?i=775793
20:35
< afny>
yea
20:35
< afny>
it's really simple to get those movement ranges with that base
20:36
< afny>
the only problem I see is if you're trying to replicate the transformation exactly
20:36
< afny>
getting the groin to fold back into the head/backpack assemblage and then folding the legs forward will be tough
20:36
< afny>
but if you just want a Nirvash inspired Standing Tank
20:36
< afny>
you can do it exactly like that
20:37
< huhwhozat>
yeah, welp that's for mitten to figure out, and me to watch the results :D
20:39
< afny>
he seems pretty busy with his chess set
20:40
< huhwhozat>
I can wait
20:41
< huhwhozat>
but chess set? do tell
20:41
< afny>
it's a commission
21:35 huhwhozat [chatzilla@Nightstar-74f0f865.hfc.comcastbusiness.net] has quit [Ping timeout: 121 seconds]
22:01
<~McMartin>
Wait, Transforming Chess Set?
22:02
< afny>
Nah, just robots
22:02
< afny>
anyway, gonna go read
22:02
< afny>
bye all
22:02 afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has quit [Client exited]
22:02 afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0
--- Log closed Fri Jul 20 22:03:42 2012
--- Log opened Fri Jul 20 22:21:29 2012
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--- Log closed Fri Jul 20 23:12:47 2012
--- Log opened Fri Jul 20 23:18:13 2012
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--- Log closed Sat Jul 21 00:00:09 2012
mf0 logs -> 2012 -> Fri, 20 Jul 2012< mf0.20120719.log - mf0.20120721.log >

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