--- Log opened Wed Jul 18 00:00:38 2012 |
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01:43 | <@randolph> | 'lo again |
01:44 | <@randolph> | Soren been around lately? |
--- Log closed Wed Jul 18 02:20:48 2012 |
--- Log opened Wed Jul 18 03:23:08 2012 |
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03:23 | | Irssi: #mf0: Total of 11 nicks [1 ops, 0 halfops, 2 voices, 8 normal] |
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03:54 | < Sage> | Anyone have time for a game? |
03:54 | < neoaez> | Wish I did. Sorry. |
03:55 | < neoaez> | I've got to get my tokens done, too. But it's about time to turn in. |
03:56 | < neoaez> | Now that I don't have to work this weekend I should have time then. |
03:56 | < Sage> | Cool. |
03:57 | < Sage> | Tokens don't take that long to make. Getting used to the flow of battle with a bit though. |
03:57 | < neoaez> | I'm sure its a little difficult since you don't have the same visual cues as a face-to-face game. |
03:58 | < neoaez> | How have you been designating targets? |
03:59 | < afny> | we just type it out |
03:59 | < neoaez> | And those frames that have taken their turns? |
03:59 | < neoaez> | Hmm.. |
03:59 | < afny> | maptool is pretty robust |
03:59 | < afny> | once they have the defense die on them you can tell they've gone |
03:59 | < neoaez> | Yeah, I guess that's true. |
04:00 | < afny> | it's not perfect by any means but it's much better than play by post |
04:00 | < neoaez> | Maptool IS pretty robust. It was how my son and I played D&D 4e for several months. |
04:01 | < afny> | Nice, it seems like it'd be great for roleplaying |
04:02 | < Sage> | Yeah firstd played 4e over Maptool as well. |
04:03 | < neoaez> | We took the WoW model viewer and created top down tokens for our D&D games. |
04:06 | < neoaez> | I better get some sleep. Work comes way too early. |
04:06 | | neoaez is now known as neoaeZzzz |
04:42 | <+FerrelFerret_phone> | Yo, Sage. |
04:43 | < Sage> | Yo. |
04:43 | <+FerrelFerret_phone> | I had a question about MapTool. |
04:43 | < Sage> | Sure. |
04:44 | <+FerrelFerret_phone> | I can't seem to get the server to work. I tried following the PDF. |
04:44 | <+FerrelFerret_phone> | What did you do to get it to work? |
04:50 | < Sage> | Hmm, the only thing I can think of is that a firewall or router could be interfering. Did you already look into that? |
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05:15 | < TopHunter> | Ugh 1x2 plates |
05:15 | < TopHunter> | why do you stick together so... |
05:15 | < Sage> | Getting them apart can be quite a trick. |
05:16 | < afny> | you don't have a brick separator? |
05:16 | < afny> | it's not a fix-all, but it's great at 1x2 plates. |
05:16 | < TopHunter> | I'm starting my collection from scratch |
05:16 | < TopHunter> | I'm not entirely sure I ever had one, actually |
05:16 | < afny> | would've been the first thing I bought |
05:16 | < afny> | although I hear they're orange now |
05:16 | < afny> | mine's old dark grey |
05:17 | < TopHunter> | Are those things dept store material or do you gotta go somewhere more specialized? |
05:17 | < Sage> | Sometimes I add other parts to improve my grip. That makes them easier to get apart. |
05:17 | < afny> | these days I don't know |
05:17 | < afny> | I have no idea where I got mine, even |
05:17 | < afny> | I know lego stores sell them |
05:17 | <@randolph> | You can make a brick separator |
05:18 | < TopHunter> | To youtube then, I imagine |
05:18 | < afny> | I googled "makeshift brick separator" and didn't find anything particularly useful |
05:19 | < TopHunter> | Blasphemy |
05:19 | < TopHunter> | Google knows all |
05:19 | <@randolph> | generally, any 2xN (N of sufficient length) lever will pull it off |
05:19 | <@randolph> | you need a plate to put the recalcitrant conglomerate on |
05:19 | < afny> | you need that with a brick separator too |
05:19 | <@randolph> | Then you torque it |
05:20 | < afny> | unless you have TWO separators, but that's too rich for my blood |
05:20 | <@randolph> | son, I've got separators fo my separators. |
05:20 | < afny> | I heard |
05:20 | <@randolph> | I used to have a separator for that, but I dipped it in gold, so it's useless now. |
05:26 | < afny> | i've come to the sad conclusion that I can't make a reaver |
05:26 | < afny> | I'm going to KEEP TRYING, tough. |
05:26 | < afny> | +h |
05:27 | <@randolph> | Cheer up, afny. As Journey says, "Don't stop bereaving" |
05:27 | < afny> | thanks, randolph |
05:27 | < afny> | I'll hold on to that feering. |
05:28 | < afny> | hm |
05:28 | < afny> | I HAVE A PLAN. |
05:29 | < afny> | it involves WEDGES. |
05:37 | < afny> | Hey Sage |
05:37 | < afny> | When you were thinking about setting up a campaign |
05:37 | < afny> | to what extent were you going to have in-program roleplay? |
05:37 | < Noah> | http://www.youtube.com/watch?v=mS8eipuXYWg&feature=related - I want one |
05:37 | < afny> | and how were you going to facilitate it? |
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05:39 | < afny> | that's pretty sweet |
05:40 | < afny> | http://www.youtube.com/watch?v=xk3BvNLeNgw&feature=related |
05:41 | < Noah> | Here's another duo for you too |
05:41 | < Noah> | http://www.youtube.com/watch?v=Z_DhNLCyVss&feature=related |
05:41 | < Noah> | Those things are so awesome |
05:42 | < afny> | apparently you're required to grow your hair out and then bundle it in a large knit hat if you're gonna play one of these things |
05:42 | < Sage> | Those are pretty cool. |
05:42 | < afny> | dreads optional. |
05:42 | <@randolph> | fffff. I apparently need hundreds more 1x1 tiles |
05:42 | < afny> | haha why, what are you making? |
05:42 | <@randolph> | and cheese slopes |
05:42 | <@randolph> | Full company of terracotta warriors |
05:42 | < afny> | ah |
05:43 | < afny> | I've had to limit myself with tiles |
05:43 | < afny> | just like I have a 5 travis rule |
05:43 | < afny> | I've got a tile rule |
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05:43 | < afny> | six per frame not counting attachments |
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05:43 | < afny> | or else I'd go crazy |
05:44 | <@randolph> | Heh. |
05:44 | < afny> | did you order brown |
05:44 | < afny> | or dark red? |
05:44 | < afny> | I can't remember |
05:44 | <@randolph> | I think I might actually go with light bley / dark bley like the prototype |
05:44 | <@randolph> | It looks pretty good |
05:44 | < afny> | I'd be in favor of that |
05:44 | < afny> | makes it look more futuristic |
05:45 | < afny> | tempers the metaphor |
05:45 | <@randolph> | Next time PAB has some junky 1x1 tiles, I could buy some vinyl die and test it |
05:45 | <@randolph> | see if it's worth doing up a whole company that way |
05:45 | <@randolph> | but yeah, light/dark bley is proven, so might as well |
05:45 | <@randolph> | It's not like I won't have a use for the bits |
05:45 | <@randolph> | Time to start browsing BL :| |
05:47 | <@randolph> | Hah. Ok, this one shop has 17 THOUSAND cheese slopes, I'll be set |
05:48 | < afny> | better buy them out to be sure |
05:49 | <@randolph> | Guess I'm eating cheese wedges for lunch. |
05:49 | < afny> | light bluish grey cheese. |
05:49 | < afny> | ...delicious. |
05:49 | <@randolph> | It's *like* feta. |
05:50 | <@randolph> | Crumble some on salad with vinaigrette, you can hardly taste the plastic. |
05:50 | < afny> | surprisingly not making me hungry. |
05:53 | < Noah> | Wow, those drums are expensive |
05:55 | < afny> | music instruments, especially custom ones like that |
05:55 | < afny> | a |
05:56 | < afny> | re always super fucking expensive |
06:07 | < Noah> | Redneck handpan :P http://www.youtube.com/watch?v=-EePFT7R5XU&feature=related |
06:15 | < TopHunter> | God I am fucking awful at legos |
06:15 | < TopHunter> | Just no imagination for things |
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06:38 | < afny> | TopHunter, you just have to expand your lego vocabulary |
06:39 | < afny> | get on Flikr, find a bunch of builders you like |
06:39 | < afny> | troll through their photostreams |
06:39 | < afny> | pick a few builds and try to copy them, or do something like them |
06:39 | < afny> | slowly you'll start to be able to combine those ideas into something unique |
06:39 | < TopHunter> | Yeah that sounds about right |
06:40 | < TopHunter> | Gonna need a bigger library too |
06:40 | < afny> | yeah, that happens :| |
06:40 | < afny> | but you can still get inspires that way even if you're working with limited pieces |
06:41 | < afny> | though 50 bucks on bricklink will get you quite a lot |
06:44 | < TopHunter> | I did manage to make an oversized artillery gun on a simple repulsor propulsion system |
06:44 | < TopHunter> | Mainly it was my desire to use a lightup brick as a gun |
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06:47 | < afny> | http://www.youtube.com/watch?v=MAe5P_xYoKg |
07:13 | < afny> | I started messing around with the c6 bricks |
07:13 | < afny> | I actually really enjoy this system |
07:21 | <@randolph> | I think it's a good starting point, but I feel it's unnecessarily limiting |
07:22 | < afny> | I guess that's why I like it |
07:22 | < afny> | I mean it's exceedingly arbitrary |
07:23 | < afny> | but messing with just these six bricks, I like trying to push it in different directions |
07:24 | <@randolph> | Sure, and you can figure out neat things within the limitations, but that's what I mean by starting point - once you have something neat, grab it and develop it without those restricitons |
07:24 | < afny> | eh |
07:24 | < afny> | but anything you make with those bricks isn't going to translate |
07:25 | < afny> | I'm not saying it should be the standard or anything, but |
07:25 | < afny> | having a bunch of those bricks lying around |
07:25 | < afny> | it'd be cool to just sit down with a bunch of friends with absolutely no frames |
07:26 | < afny> | and all just build from a pool of those bricks for half an hour or so |
07:26 | < afny> | and then just play a game |
07:26 | <@randolph> | Decent starter then. |
07:26 | <@randolph> | Kind of like a walled garden "Magic the Gathering draft" sort of appeal |
07:26 | < afny> | what I mean is |
07:27 | < afny> | well, I guess, but that's not really what I'm saying |
07:27 | < afny> | a magic draft is like a gateway drug |
07:27 | < afny> | what I'm saying is |
07:27 | < afny> | say I'm someone who likes boardgames |
07:27 | < afny> | and happens to find the rules of MFZ really appealing |
07:27 | < afny> | but I'm not all that into lego, or don't have time to make frames or whatever |
07:27 | < afny> | and don't even want to lay down 100 bucks on a garage kit |
07:27 | <@randolph> | Then make a company of chibis~ |
07:28 | < afny> | if I want to play mfz with my friends like we'd play Settlers or whatever |
07:28 | < afny> | it'd be cool to just have a box and the rulebook on the shelf, like a boardgame |
07:28 | < afny> | with just dice, c6 bricks, and, say, a three brick terrain system |
07:28 | < afny> | maybe 1x2s, 2x4s, and 2x6s |
07:28 | < afny> | you can pop that out just like you would a boardgame |
07:28 | < afny> | and just put it back on the shelf |
07:29 | < afny> | I think c6 is a great way to make mfz A GAME |
07:29 | < afny> | instead of a hobby. |
07:29 | < afny> | so that's why I don't think its unnecessarily limiting |
07:29 | < afny> | it's limiting in just the right way. |
07:30 | <@randolph> | It's certainly a point on that axis. |
07:30 | < afny> | I mean, you have to admit |
07:30 | < afny> | the way we treat MFZ |
07:30 | < afny> | it's a HOBBY |
07:31 | < afny> | not a game |
07:31 | < afny> | and I think it has more widespread appeal than that |
07:31 | < afny> | not to say how we approach it is wrong |
07:31 | <@randolph> | What I mean by my axis comment is - nothing's stopping you from playing / packaging MFZ with preconstructed frames. |
07:31 | < afny> | part of why it's so great is because it can be approached from so many angles |
07:31 | < afny> | well, the official rules do that to some extent, right |
07:32 | <@randolph> | Like, completely preconstructed, breakaway action-figure style |
07:32 | <@randolph> | with modular attachments |
07:32 | <@randolph> | Hell |
07:32 | < afny> | oh, you're saying |
07:32 | < afny> | not even with lego? |
07:32 | <@randolph> | with or without lego |
07:32 | <@randolph> | could be minifigs with tools |
07:32 | <@randolph> | The rules are silent on the matter except for terrain |
07:32 | < afny> | well I definitely think lego is still the way to go |
07:32 | <@randolph> | Sure |
07:33 | < afny> | and I'm not suggesting that Micah flex the CC license and publish a whole c6 rulebook |
07:33 | <@randolph> | I'm just saying "this is an axis, pick your ideal point" |
07:33 | < afny> | but I would suggest the system for people looking for a new boardgame |
07:33 | < afny> | I mean, I've picked my ideal point |
07:33 | <@randolph> | I just happen to think that C6 rests in a spot on the axis that isn't too useful to me |
07:33 | < afny> | and that's a point of a tables COVERED in complicated frames |
07:33 | < afny> | er...table* |
07:33 | <@randolph> | Either I want mostly game and crunch and theory, in which case I bust out the chibis or a sim |
07:33 | < afny> | but I still appreciate the system |
07:34 | <@randolph> | Or I want to mess around with greebles |
07:34 | <@randolph> | I guess for me the whole "Frame Chef/Iron Chef C6" thing is fun as an intellectual exercise/challenge, but beyond that, it's just too half-way |
07:35 | < afny> | half way? |
07:35 | < afny> | it's pretty much all one way |
07:35 | < afny> | the simple way |
07:37 | <@randolph> | Ok, if you fielded the smallest legal company of MFZ chibs, you'd be spending 18 cents per unarmed Chibi, used on BL |
07:37 | < afny> | what are you actually refering to |
07:37 | <@randolph> | New, probably 4 times that |
07:37 | < afny> | referring* |
07:37 | < afny> | your chibi chubs? I don't actually know what's in them |
07:37 | <@randolph> | Yeah, like Mr. Chibs. |
07:37 | <@randolph> | I just parted it out on BL |
07:38 | < afny> | yeah, but how many other interesting frames can you make with those pieces? |
07:38 | <@randolph> | So, that's what I mean |
07:38 | <@randolph> | Here's an axis: |
07:38 | <@randolph> | |boardgame with prepackaged pieces ------------------ C6 ---- vanilla MFZ| |
07:39 | <@randolph> | I don't think C6 goes far *enough* if your point is "easy to play, as a game" |
07:39 | < afny> | but why |
07:39 | <@randolph> | And it's too far if your point is "make cool bots" |
07:39 | < afny> | well, you have to admit part of the appeal in the game |
07:39 | < afny> | an INHERENT part of it, if you will |
07:39 | < afny> | is the giant fighty robots |
07:39 | <@randolph> | Right, but I could mold ABS breakaway giant fighty robots |
07:39 | < afny> | so it's not just about ease of play, but it's about getting an undiluted mechaton experience |
07:40 | < afny> | that's also easy and affordable. |
07:40 | <@randolph> | Heh. |
07:40 | < afny> | a game with custom figures and enough parts variation to allow you to dice any kind of company you want |
07:40 | < afny> | would be so monstrously expensive |
07:40 | <@randolph> | I'm not sure about that |
07:40 | < afny> | hell, the new ogre uses cardboard punch out 3d models |
07:40 | < afny> | and it's $100! |
07:40 | <@randolph> | I mean, take a bunch of minifigs. |
07:40 | <@randolph> | The accessories are super cheap |
07:41 | <@randolph> | They even break in half for 2Wd6 |
07:41 | < afny> | but that's not prepackaged molded custom ABS models |
07:41 | <@randolph> | No, but it's more involved - the difference is LEGO has volume. |
07:41 | < afny> | like I said, I think part of the mechaton experience is getting to build robots |
07:42 | <@randolph> | Right |
07:42 | <@randolph> | Don't get me wrong |
07:42 | <@randolph> | I already agree with your premise |
07:42 | <@randolph> | I just personally don't find any use in this spot of the axis |
07:42 | < afny> | well, yeah |
07:42 | < afny> | like I said, I don't think the hobby approach is the wrong approach |
07:42 | < afny> | it's the one I took as well |
07:42 | < afny> | I just really admire the c6 system and think it's well thought out and widely applicable. |
07:43 | <@randolph> | I think it's something you grow out of, one way or another |
07:43 | <@randolph> | But I fully admit egocentrism there |
07:43 | < afny> | I think that really depends on the person |
07:43 | < afny> | but I don't think that's a flaw with the system |
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09:35 | < Malcolm> | Daft question of the day: Should MFZ vignettes be placed in the frames or scenery parts of the forum? |
09:36 | < Malcolm> | Not a major issue, I know, but perplexing nonetheless. |
09:43 | < afny> | I've always put them in the frames section |
09:43 | < afny> | as long as the picture contains a frame and terrain, I think you're in the clear for either |
09:49 | < afny> | probably won't post this anywhere, but I had fun with these c6 frames |
09:49 | < afny> | https://dl.dropbox.com/u/84803929/C6%20Colonials.JPG |
09:49 | < afny> | I'd post them for Micah to see if I didn't have to use orange round tiles as the guts |
10:10 | < Malcolm> | Well, I need to get the damn vignette finished first. |
10:11 | < Malcolm> | Funny discovering you are pretty awful at building urban scenery |
10:15 | < afny> | I'm probably horrible at it too, I haven't ever tried |
10:15 | < afny> | it seems very tedious |
10:16 | < Malcolm> | Well, I had an idea for a little 12x12 stud vignette that I really wnated to do, so thought I would give it a go. |
10:17 | < afny> | oh, that's not bad |
10:17 | < afny> | I was thinking full terrain setups for some reason |
10:17 | < afny> | 12x12 sounds fun |
10:17 | < Malcolm> | I've built a landmate rifle for it that I'm extra pleased with |
11:21 | < afny> | the landmate is the perfect size to constrain weapon creep |
11:22 | < afny> | for a while I was building frames with big arms, and I realized that's part of the reasons all my guns were so big |
11:22 | < afny> | like goldfish in a pond |
11:25 | < Malcolm> | Ironically, the one I've recently built is a big long-range anti-armour rifle for the landmate. Not meant to be portable, more to be use din fixed positions. |
11:26 | < afny> | Oh, can't wait to see it |
11:26 | < afny> | I'm horrible at fixed position rifles |
11:26 | < afny> | everyone laughed at me when I made a conscript with a giant sniper and a bipod attached at the tip of the muzzle |
11:26 | < afny> | I thought I was cool like anime :_: |
11:27 | < Malcolm> | I have to admit, though, that the rifle would probably look fairly normal sized if held by an assault chub or superchub |
11:27 | < afny> | those arms can hold anything |
11:27 | < afny> | but they're about three times bigger than a default chub |
11:29 | < Malcolm> | Hah. Well, I'll hopefully ett some work done on the vignette tonight, as that's what the rifle is part of |
11:31 | < Malcolm> | I wonder if Ratch on the Hangar misread my comment on the Gunbuddy ankles? I like them, the set back they give works really well with the rest of the frame. Guess he must have thought I thought they looked odd. |
11:31 | < afny> | oh, that makes sense |
11:31 | < afny> | I couldn't figure out what he was talking about |
11:33 | < afny> | I use that ankle all the time |
11:33 | < afny> | although mostly from a clip plate |
11:33 | < afny> | and not a clip tile |
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11:42 | < afny> | ohh |
11:42 | < afny> | I just got an idea for a weapon |
11:43 | < afny> | going to make one of those big over the shoulder rectangular rocket launchers |
11:43 | < afny> | like a scopedog weapon |
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--- Log closed Wed Jul 18 12:12:56 2012 |
--- Log opened Wed Jul 18 12:13:04 2012 |
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14:14 | < afny> | http://www.mobileframehangar.com/viewtopic.php?f=12&t=1814 |
14:14 | < afny> | I was joking about that initially but it actually happened. |
14:18 | < Malcolm> | Nice use of the skeleton arms |
14:18 | < afny> | I wish I could get them flush to the droid torso and still level |
14:18 | < afny> | but oh well |
14:19 | < Malcolm> | Life is full of these little compromises |
14:20 | < afny> | it's also full of tiny skeleton arms. |
14:20 | < Malcolm> | What an unusual life you must lead |
14:20 | < afny> | it's horrifying, really |
14:21 | < afny> | they're grabby. |
14:21 | < Malcolm> | Horrifying indeed |
14:40 | < afny> | next time I get on bricklink I'm definitely getting more droid torsos |
14:40 | < afny> | I hadn't ever really fiddled with them since I only have three and they're all different colors, but they're so useful |
14:42 | < Malcolm> | They can be pretty hand pieces, especially for thoe smaller hardsuit style designs |
14:43 | < Malcolm> | Again, though, it's one of those pieces that cause complaints, a la travis bricks, taps, etc |
14:45 | < afny> | taps cause complaints? |
14:46 | < afny> | I see people complain about travis because of the price, and that I get |
14:46 | < afny> | and I suppose taps aren't the CHEAPEST thing |
14:46 | < afny> | or is it a style thing? |
14:50 | < Malcolm> | I think - this is pure speculation - there is sometimes a reaction against the most common solutions for certain things. |
14:50 | < Malcolm> | Tap + clips + travis is a common microscale mech solution |
14:51 | < Malcolm> | And therefore some dislike it, either for reasons of cost (understandable), reasons of wanting to be more inventive (understandable), or sometimes just to be contrary (idiotic) |
14:52 | < afny> | weird, but not that weird I guess |
14:52 | < afny> | I understand wanting to be inventive, but there are only so many tools for the job |
14:53 | < afny> | sometimes you just need some taps. |
14:54 | < Malcolm> | Well, yes. But I've seen a fair few complaints along those lines |
14:54 | < Malcolm> | Daft really |
14:54 | < afny> | I assume these are the dickweasels Soren was referring to |
14:54 | < afny> | in his oh so eloquent way. |
14:55 | < Malcolm> | A sub-species of dickweasel |
15:28 | < afny> | hm |
15:29 | < afny> | my flikr is telling me |
15:29 | < afny> | a photo was taken on February 3, 2007 |
15:29 | < afny> | a photo that I took two weeks ago. |
15:30 | < afny> | in fact, ALL of my photos seem to have been taken in 2007. |
15:30 | < afny> | Oh, but the photostream dates are correct. I guess it's just the date/time stamp on my camera that's fucked up. |
15:31 | < afny> | does anyone know the format to embed a link in flikr comments? |
15:36 | < afny> | also, this guy's photostream |
15:36 | < afny> | http://www.flickr.com/photos/kwi-chang/ |
15:36 | < afny> | is just ridiculous |
15:37 | < afny> | and not just because of the legos |
15:39 | | mchnzr [NSwebIRC@Nightstar-23a4610e.cable.teksavvy.com] has joined #mf0 |
15:40 | < mchnzr> | afny, can't figure out the hip/ass on the hop devil. leg to hand to ? |
15:40 | < afny> | technic 1x1 |
15:40 | < mchnzr> | thx |
15:40 | < afny> | ass is the technical term. |
15:40 | < mchnzr> | just built a gunbuddy, really like that build btw |
15:40 | < afny> | thanks |
15:41 | < afny> | what color did you build it in? |
15:41 | < mchnzr> | ugh, tablescraps mostly |
15:42 | < mchnzr> | yellow/gray, it's a mess right now |
15:42 | < Malcolm> | If you want to embed a link in Flickr comments, plain old HTML works |
15:42 | < mchnzr> | I only have the beetle piece in dark grey |
15:42 | < afny> | just curious, I've wanted to try out some other colors but most of my 2x4 wedge thingies are tied up |
15:42 | < afny> | ...oh. HTML. That's...obvious. |
15:42 | < mchnzr> | the wedge, is that for the missile launcher? |
15:42 | < mchnzr> | I ignored that part, just built the base frame |
15:43 | < afny> | the neck/torso |
15:43 | < afny> | I dunno what it's called |
15:43 | < afny> | m |
15:43 | < afny> | +aybe it's a slope? |
15:43 | < mchnzr> | ah k. not sure, right now i'm calling it the beetle piece cause of the build you took it from |
15:43 | < afny> | workable |
15:44 | < afny> | I have no idea what it's really called |
15:44 | < mchnzr> | i'll let you know, gonna order some |
15:44 | < mchnzr> | it's the key to making the build have a uniform color scheme, and I don't like it in gray |
15:44 | < mchnzr> | I want the core/torso to be colored, the rest gray like you have |
15:44 | < afny> | I really want to do one in dark green |
15:45 | < afny> | dark green and old dark grey |
15:45 | < afny> | and then one in pink and bley |
15:45 | < mchnzr> | that'd be nice |
15:46 | < afny> | I highly doubt that part comes in pink though |
15:46 | < mchnzr> | i like the pink/purple alternative builds :) |
15:46 | < mchnzr> | i'll find it now instead of vainly searching for a technic 1x1 |
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15:47 | < afny> | You don't have to research on my account, but if you're looking anyway |
15:47 | < mchnzr> | nah I want to buy some |
15:47 | < mchnzr> | if it comes in sand green I'll shit myself |
15:48 | < afny> | I only have it in primaries, black, white, old light grey |
15:48 | < afny> | well I don't have it in yellow, but I'm almost positive it comes in yellow |
15:48 | < afny> | if I had it in yellow I'd make REAVERS. |
15:51 | < mchnzr> | http://www.bricklink.com/catalogItem.asp?P=4871 |
15:52 | < mchnzr> | what's a reaver? the starcraft one? |
15:52 | < afny> | it's a SLOPE |
15:52 | < afny> | madness |
15:52 | < afny> | yeah, the starcraft one. |
15:52 | < afny> | It's one of the only protoss units I haven't seen Soren turn into an Ijad frame yet |
15:52 | < mchnzr> | haha that'd be cool to see |
15:52 | < afny> | and I want to beat him to it. |
15:52 | < Malcolm> | Tan, black, and white would make a nice scheme for a Gunbuddy |
15:52 | < mchnzr> | lol |
15:53 | < mchnzr> | yea i only found the part because I knew what set I had mine from |
15:53 | < afny> | that's a classy scheme for any frame, really. and extremely friendly to tile magazines. |
15:53 | < mchnzr> | never would have thought it was a slope |
15:54 | < afny> | damn |
15:54 | < afny> | it doesn't come in any sort of green |
15:54 | < afny> | I could do red with pink and dark bley accents |
15:54 | < afny> | tan is a great choice |
15:54 | < afny> | and what is BLUE VIOLET. |
15:54 | < afny> | only from one set. That probably costs a fuck ton. |
15:56 | < mchnzr> | http://www.bricklink.com/search.asp?itemID=1365&colorID=6 |
15:56 | < afny> | hm |
15:56 | < afny> | the catalogue LIES?! |
15:57 | < mchnzr> | that blue-violet is dirt cheap, and an interesting color |
15:57 | < mchnzr> | would combo well with blues and reds |
15:57 | < Malcolm> | Not much green ... I sense someone might be purchasing those |
15:57 | < Malcolm> | Not me, I hasten to add |
15:58 | < mchnzr> | *puts down pitchfork* |
15:59 | < afny> | Wait, where did you find it? |
16:00 | < Malcolm> | My budget does not run to Bricklink purchases at the moment |
16:00 | < afny> | I copy-pasted the parts description with the color descriptor and got nothing |
16:00 | < afny> | then again I don't know how to use bricklink's search function |
16:00 | < mchnzr> | find what? |
16:00 | < afny> | the blue-violet slope |
16:01 | < mchnzr> | http://www.bricklink.com/catalogItem.asp?P=4871 click on the colors on the left |
16:01 | < afny> | oh wow |
16:01 | < afny> | okay. |
16:01 | | * afny dumb. |
16:01 | < afny> | it's moot anyway, my budget also does not include Bricklink |
16:01 | < afny> | but I'll definitely get some of these next time it does. |
16:01 | < mchnzr> | just got my tax return, I'm allowing myself a bit of bricklink |
16:01 | < Malcolm> | I'm saving my scant pennies for more dark red |
16:02 | < mchnzr> | I'm preemptively buying more to make reavers with |
16:02 | < afny> | heh |
16:03 | < afny> | I'm not sure what the best approach will be. Honestly I'd like to do something a bit more rounded |
16:03 | < afny> | but that piece is just so friendly with hinges |
16:03 | < mchnzr> | I like the idea of MFZ units that don't have legs |
16:03 | < afny> | The problem with reavers in mfz is you can't build shuttles |
16:03 | < afny> | and reavers are balls without shuttles. |
16:04 | < mchnzr> | lol |
16:04 | < mchnzr> | i think they could just move around normally |
16:04 | < afny> | Well, yeah, but then you're not using SHUTTLES. |
16:05 | < afny> | Building a robo and then not using shuttles...for shame. |
16:07 | < Sage> | Anyone have time for a game? |
16:16 | < afny> | not really up for it right now |
16:20 | < Malcolm> | Will be cooking dinner on this side of the world soon |
16:21 | < afny> | Somehow I'm ahead of you |
16:21 | < afny> | I just cooked and ate "dinner" |
16:21 | < afny> | my sleep schedule is very stupid currently. |
16:29 | < afny> | Alright, people just don't know the meaning of the word asymmetric. |
16:29 | < afny> | An x-wing is not asymmetric! It's the EPITOME of symmetrical spacecraft. |
16:30 | | * afny shakes fist |
16:30 | < afny> | SOMEONE IS WRONG ON THE INTERNET. |
16:30 | < Sage> | Random detailing bit aside you are correct. |
16:32 | < afny> | oh wow Malcolm, that thing's beautiful. |
16:32 | < Malcolm> | Oooh, I hate those wrong internet people! |
16:33 | < Malcolm> | Cheers. I was just about to post a link to it! |
16:33 | < Malcolm> | You're well ahead of me. |
16:33 | < afny> | I just happened to be refreshing Flikr to complain about symmetric spaceships |
16:33 | < afny> | and it came up |
16:38 | < afny> | I might have to brick one of those up for my ape tanks...the sniper one of them is holding is kind of dinky |
16:38 | < afny> | compared to the chub in that company that's using a Fat Snakes sniper |
16:38 | < afny> | which is monstrous |
16:40 | < Malcolm> | It is indeed. The HKLRR looks big and chunky on a Landmate, but would look pretty much normal sized on anything bigger |
16:45 | < afny> | how is the technic axle attached to the gun? just a lightsaber blade? |
16:45 | < Malcolm> | Spot on |
16:45 | < afny> | for some reason I didn't think I could get a lightsaber blade inside the axle, but maybe it's just this axle |
16:45 | < Malcolm> | Lightsabre blade just runs right through the middle of the friction pin and the axle joiner |
16:46 | < Malcolm> | and there's enough left over to sit in the hole at the front of the space gun/video camera |
16:47 | < Malcolm> | There's fuck all to it, to be honest. Just an old video camera thing with various bit plonked on it |
16:47 | < afny> | nothing wrong with the video camera |
16:47 | < afny> | it's a great piece |
16:48 | < afny> | I feel like that and the motor get ignored too much |
16:48 | < Malcolm> | Yep, that old piece is pretty handy for MFZ scale weapons |
16:48 | < afny> | are there different kinds of black technic pin? I can't get a lightsaber blade more than halfway through one |
16:48 | < afny> | oh, nevermind, this one worked easily |
16:48 | < afny> | must be different kinds |
16:48 | < Malcolm> | Hmmm, curious |
16:49 | < afny> | I tried like five before I found one that worked |
16:49 | < Malcolm> | Aha, guess it depends on the tolerances and wear of both components |
16:50 | < Malcolm> | Some of my lego is nigh on thirty years old |
16:51 | < afny> | hm, the interior of some of these pins is oval |
17:00 | < afny> | also, I forgot the reason I gave all of the ape tanks small guns |
17:00 | < afny> | is that headlight to minifig leg connection is not very strong |
17:03 | < Malcolm> | Ah yes, that would be a factor |
17:05 | < afny> | it's weird, it stays attached, but it likes to come a LITTLE bit loose with a larger gun |
17:05 | < afny> | like the rocket launcher one of them is holding |
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18:50 | < Noah> | c |
19:17 | < afny> | well |
19:18 | < afny> | I made a reaver |
19:18 | < afny> | but it's in Fourth Estate colors |
19:18 | < afny> | they have Ijad members already so it's not a problem, but |
19:18 | < afny> | I have to spam turntables on it now |
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21:07 | <@randolph> | Dang, Afny |
21:07 | < afny> | I didn't stop bereaving |
21:08 | <@randolph> | That's awesome, I want to mod it to make ohmu now |
21:08 | <@randolph> | Can I see the innards? |
21:08 | < afny> | oh dude |
21:08 | < afny> | ohmus. |
21:08 | < afny> | yeah I'll take a pic in a bit |
21:08 | < afny> | it's not all that complicated |
21:09 | < afny> | although there's actually a lot of internal greebling |
21:09 | <@randolph> | Yeah, just can't see much due to shadows |
21:09 | | * afny is greebling internally |
21:09 | <@randolph> | But awesome job, dude, I dig it |
21:09 | < afny> | thanks |
21:11 | <@randolph> | I'll get back to producing stuff soon, I hope |
21:11 | < afny> | I'll have to slow down eventually, I've been "out of parts" for three days |
21:11 | <@randolph> | Comic Con and Steam Summer Sales have *not* helped |
21:12 | <@randolph> | Heh, the only danger of publishing too much is brand fatigue, but that doesn't stop you from *making* stuff |
21:13 | <@randolph> | Ok, I gotta get back to work, if I'm afk, just msg me the links to the breakdowns, or w/e |
21:13 | <@randolph> | o/ |
21:26 | | DeathZero [NSwebIRC@Nightstar-5d46be7b.iplsin.sbcglobal.net] has joined #mf0 |
21:26 | < DeathZero> | afternoon folks |
21:28 | < afny> | yo |
21:29 | < DeathZero> | sup |
21:30 | < afny> | nada |
21:30 | < afny> | eatin soup watchin starcraft |
21:30 | < DeathZero> | watchin? o_O |
21:31 | < afny> | well I couldn't eat and play it at the same time |
21:31 | < afny> | watching day 9 dailies |
21:31 | < DeathZero> | ah. |
21:32 | < DeathZero> | I don't know what it is about this zaku super chub, but it hurts my eyes x_x |
21:34 | < afny> | I can't really judge ldd shots |
21:34 | < afny> | but I definitely prefer Soren's microscape zaku |
21:36 | < DeathZero> | I prefer my own(go figure :P) but I think its just the bright green on this one thats bothering my eyes. That and the giant un-cropped LDD shots. |
21:46 | < afny> | yeah : |
21:47 | < afny> | those pictures |
21:48 | < DeathZero> | lol. |
21:50 | < DeathZero> | I swear I saw something like your seeder in a cartoon, but I cant remember what now. |
21:50 | < DeathZero> | arg |
21:56 | < afny> | Nausicaa probably |
21:57 | < DeathZero> | that the name of the cartoon? o_o |
21:57 | < afny> | yea |
21:57 | < afny> | it's a Miyazaki movie |
21:58 | < afny> | you haven't seen NAUSICAA?! |
21:58 | < afny> | Go watch it |
21:58 | < DeathZero> | Hadn't even heard of it.. O_o |
21:58 | < afny> | It's phenomenal |
21:58 | < afny> | like all Miyazaki |
21:59 | < afny> | but it's pretty hardcore as well |
21:59 | < afny> | more Mononoke than Kiki, if you will. |
21:59 | < DeathZero> | eh, didn't like Mononoke. |
21:59 | < afny> | BLASPHEMY |
21:59 | < afny> | you watched the DUB didn't you. |
22:00 | < afny> | It's not really like Mononoke |
22:00 | < afny> | the setting is much different |
22:00 | < DeathZero> | Don't have time to be reading subtitles. |
22:00 | < afny> | it's just similar in that it's pretty violent |
22:00 | < afny> | and deals with war |
22:00 | < DeathZero> | I used to be strictly subs, but I just don't have time for that anymore. |
22:00 | < afny> | do you have to do THINGS while you watch anime? |
22:01 | < afny> | I mean, I don't know how else to say this, but subtitles do not increase the run time of a film |
22:01 | < DeathZero> | Yea, playing with legos and other such thing. |
22:01 | < afny> | Miyazaki films are worth watching on mute to me |
22:01 | < afny> | I can't look away |
22:01 | < DeathZero> | no it doesn't increase the time, but I have to maintain my attention on the screen or I miss whats being said |
22:02 | < afny> | you have to maintain your attention on the screen or you'll miss the BEAUTIFUL ANIMATION |
22:02 | < afny> | it's a win win! |
22:02 | < DeathZero> | Eh, 90% of anime that I watch is mech related. |
22:02 | < afny> | Well this is VAGUELY mechy. There are mech elements. |
22:02 | < DeathZero> | the other 10% is things like Soul Eater, Air Gear, Angel Beats, etc. |
22:03 | < DeathZero> | I'm currently watching something called Needless. |
22:05 | <@Ced23Ric> | <DeathZero> eh, didn't like Mononoke. <-- Heathen. |
22:05 | < DeathZero> | so I'm a heathen. :P |
--- Log closed Wed Jul 18 22:13:59 2012 |
--- Log opened Wed Jul 18 22:14:07 2012 |
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22:15 | < afny> | oh Ironsniper. That isn't for MFZ. |
22:15 | < afny> | YOU SILLY GOOSE. |
22:18 | < DeathZero> | O_o? |
22:23 | | afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has left #mf0 [] |
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--- Log closed Thu Jul 19 00:00:53 2012 |