mf0 logs -> 2012 -> Sun, 15 Jul 2012< mf0.20120714.log - mf0.20120716.log >
--- Log opened Sun Jul 15 00:00:26 2012
00:36
< afny>
you know
00:36
< afny>
I've come to the conclusion that the groin of the beetle
00:36
< afny>
is just wedged in there
00:36
< afny>
not connect at all.
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02:20 maoranma is now known as Noah
03:01
< afny>
is there any logic to having YY in a 3 frame company with only direct fire reds
03:08
< DeathZero>
I wouldn't do it. thats just me though
03:08
< DeathZero>
hey afny...
03:08
< DeathZero>
>_>
03:08
< DeathZero>
the marowder has a bazooka.
03:09
< Noah>
http://www.youtube.com/watch?v=9jA53IkHZJg&feature=related
03:09
< Noah>
Just watch the first three minutes
03:12
< DeathZero>
crazy.
03:15
< afny>
marowders, dood
03:16
< afny>
I wanna use minifig backpacks but
03:16
< afny>
I'm afraid that will make my stuff look like hardsuits
03:16
< afny>
as opposed to 7p mechs
03:20
< DeathZero>
:/
03:41
< DeathZero>
I got my modular tower bricked up :D
03:42
< DeathZero>
Those cheese slopes I put on the top are gonna have to go though.
03:44
< afny>
I didn't like those anyway
03:44
< afny>
is it just going to be flat?
03:44
< afny>
I like the tower but the cheese slopes seemed out of place
03:46
< DeathZero>
yea, it'll have to be flat so that a frame can stand on it
03:47
< DeathZero>
I'll get a picture taken and put it up tomorrow.
03:48
< DeathZero>
I'm headin off for the night now.
03:48
< afny>
i'm about to take some pics
03:48
< afny>
just finishing some weapons
03:48
< afny>
three new ape tanks
03:48
< afny>
and I think I made my favorite frame ever
03:48
< DeathZero>
zaku apes?
03:48
< afny>
they're not really any more zakuish sadly
03:48
< afny>
I may have even given up on the heat hawks
03:48
< DeathZero>
ah, thats alright, I got zaku chubs.
03:48
< DeathZero>
o_O you seen my heat hawks right?
03:48
< afny>
yea
03:48
< afny>
I don't have any of those axes
03:49
< DeathZero>
ah.
03:49
< afny>
it's not that though, I just think swords will look bette
03:49
< afny>
+r
03:49
< DeathZero>
well I'll check em out tomorrow.
03:49
< DeathZero>
you have a good night.
03:49
< afny>
o7
03:49
< DeathZero>
o/
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04:34 mode/#mf0 [+o randolph] by ChanServ
04:34
<@randolph>
Greetings from Comic Con
04:36
< afny>
COMIC CON you say
04:36
<@randolph>
indeed
04:37
< afny>
you gonna be doing any MFZing at said CONVENTION
04:37
<@randolph>
Nope!
04:38
< afny>
baw
04:39
< afny>
are you conning right now or HOTELING
04:41
<@randolph>
Hoteling.
04:41
< afny>
have you seen anything sweet
04:41
< afny>
or anything horrifying yet?
04:44
<@randolph>
Hm. Just a 200+ lb. male slave leia
04:44
< afny>
yeah okay.
04:44
<@randolph>
Lots of squeeing at my kids.
05:29
< afny>
http://www.mobileframehangar.com/viewtopic.php?f=12&t=1798
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08:12
< TopHunter>
Man I'm reading up on the storylines of the old space themed sets
08:12
< afny>
which era?
08:12
< TopHunter>
All of em, I'm just cruising a wiki
08:12
< afny>
I'm partial to the white/green blacktron
08:13
< TopHunter>
It's kind of amazing how well they communicated who the bad guys were just in their designs
08:13
< TopHunter>
I never read any of the official lore, and I pretty much got the message
08:13
< afny>
it's not hard to communicate who the bad guys are if your lore isn't any deeper than
08:13
< afny>
"the police are good"
08:13
< afny>
"these guy are bad AND THEY HAVE BLACK THINGS oooo"
08:14
< TopHunter>
haha
08:14
< afny>
I mean, this isn't a complex visual language.
08:14
< TopHunter>
Well once they started getting into the civilian factions, it could've blurred a bit
08:14
< TopHunter>
I mean it's not like they put big meany faces on all the blacktron dudes
08:15
< afny>
true
08:15
< afny>
they were very :)
08:15
< TopHunter>
Well being evil is fun, so I'm sure they were thrilled
08:16
< TopHunter>
I guess it was neat how they communicated through motifs rather than books and cartoons
08:16
< afny>
yeah, that is one thing lego had over most toys of the time
08:16
< afny>
didn't need a cartoon to sell.
08:17
< TopHunter>
Come to think of it, I can't really think of a lego commercial off the top of my head
08:17
< TopHunter>
I mean I'm sure there must have been
08:17
< afny>
I seem to remember bionicle commercials
08:17
< TopHunter>
Yeah I'm recalling this now too
08:18
< afny>
but I can't think of any LEGO line commercials
08:19
< TopHunter>
And yes, Blacktron II were pretty wicked awesome
08:19
< TopHunter>
Although I got a special place for Blacktron I, they seemed kinda dirtier and grittier
08:20
< TopHunter>
It's almost like the difference between Star Trek TOS and TNG maybe
08:20
< afny>
They were before my time so no nostalgia factor
08:21
< afny>
I see what you're saying though
08:21
< afny>
definitely more home spun space evil.
08:21
< TopHunter>
http://lego.wikia.com/wiki/6876_Alienator
08:21
< TopHunter>
That was the only one I think I had
08:22
< TopHunter>
But the slow walker action it had was kinda sinister in its own way
08:28
< TopHunter>
How would you go about valuing an old collection?
08:31
< afny>
No idea
08:31
< afny>
I paw through mine like a raccoon
08:31
< afny>
I rip apart 90's minifigs LIKE ITS NO THANG
08:31
< afny>
because I need those hands.
08:32
< TopHunter>
Oh yeah, was meaning to ask
08:32
< afny>
you could just look around bricklink and see whats up
08:32
< afny>
when it comes to the parts you have
08:32
< TopHunter>
When you separate minifig legs, do they ever go back together?
08:32
< afny>
yea
08:33
< TopHunter>
Huh, guess it never occurred to me to do so
08:33
< afny>
it might wear down after a while, it's not a connection I would use for something you want to take apart a lot
08:33
< afny>
but it's fine
08:33
< afny>
same with the arms
08:34
< TopHunter>
Are the arms super useful? Not sure if I've seen any in use
08:34
< afny>
I used them in the GROINS of my two latest frames
08:34
< afny>
they're just greebling but I think it looks nice
08:34
< TopHunter>
The gunbuddy?
08:34
< TopHunter>
Oh yeah, fuckin A, there they are
08:34
< afny>
http://www.flickr.com/photos/kyanosmoros/7572221948/in/photostream/
08:34
< afny>
and the same use here, more or less
08:35
< afny>
it's really obvious on the red one because the hands are a different color
08:35
< afny>
urgh, instead of red hands I think I just need black arms
08:35
< TopHunter>
Where do they attach? Are they just grabbing something?
08:36
< afny>
yeah, they're grabbing the ends of a bar plate
08:36
< afny>
the central column of the ape tank is really weird, it's got a bar plate in there and a tile clip
08:36
< afny>
and that tile clip is what connects the legs
08:37
< afny>
for some reason it looks like it's floating on the red one
08:37
< afny>
I guess it wasn't all the way on
08:37
< afny>
that just looks bad in general, I'm going to swap those arms out right now
08:37
< TopHunter>
It's not bad at all, I don't think
08:37
< TopHunter>
I mean if they were yellow, yeah that's a problem
08:38
< afny>
it just draws too much attention to the shape
08:38
< afny>
it's not BAD, but it looks too different compared to the other four
08:39
< afny>
hm
08:39
< afny>
I found some magnets
08:40
< afny>
MTRON MAGNETS
08:40
< afny>
this guy is basically m-tron color, too
08:40
< TopHunter>
If I negotiate well, I'ma have some of those soon
08:40
< afny>
I haven't actually found a use for them yt
08:40
< afny>
+e
08:41
< TopHunter>
Functioning terrain comes to mind right away
08:41
< afny>
Soren was talking about an elaborate mindstorms powered bridge
08:41
< afny>
as the center piece of a map
08:42
< afny>
the way the rules work, though, it'd be tough to incorporate magnets in a reliable way
08:43
< TopHunter>
I haven't read a lot on terrain, but a mindstorms bridge sounds awesome
08:48
< afny>
hm, I just took the tan off of these frames
08:48
< afny>
they look much better
08:48
< afny>
WHAT WAS I THINKING.
08:51
< afny>
the reason I don't see magnets adding much to terrain
08:51
< afny>
is that terrain is removed in 6 piece chunks
08:51
< afny>
and it's chosen by the attacker
08:52
< afny>
so unless you somehow make your magnetized terrain in parcels of 6, and they're always the optimal piece to remove
08:52
< afny>
they won't ever be used as just a means to modularity
08:53
< afny>
http://www.flickr.com/photos/10104652@N06/7470020946/in/photostream
08:53
< afny>
they do look cool, though.
08:54
< TopHunter>
I guess if the magnets are doing something way cool for the nearby frame, then yeah you take em out
08:55
< TopHunter>
But maybe there's a way to invert it
08:55
< TopHunter>
Make the range attacker value the magnet somehow
08:56
< afny>
it's all just based on frame placement, which is more or less determined by dice rolls
08:56
< afny>
so there's no real way to predetermine and set up your destructibles JUST RIGHT
08:56
< afny>
because I might roll a 4 and hide behind them
08:57
< afny>
or I might roll a 6 and hide on the other side
08:58
< TopHunter>
I'd be interested in doing standardize map design, seeing if I could make an interesting and balanced map to consistently use
08:58
< TopHunter>
As I talk about a ruleset I haven't really read
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09:01
< afny>
standardized like grid based?
09:02
< TopHunter>
More like a highly specific layout you could reproduce
09:02
< TopHunter>
Like how most FPS have a few maps that everyone considers the best ones
09:02
< TopHunter>
I wonder if the same could be achieved in MFZ
09:02
< afny>
it could be done within the ruleset, sure
09:03
< afny>
as it stands, terrain is set up by all the players together
09:03
< afny>
and every player has veto power
09:03
< afny>
if you have a bucket of terrain bits and find a setup you really like democratically, play a game on it
09:03
< afny>
and set it up the same way again the next time
09:04
< afny>
you might find your dust 2
09:04
< afny>
it might not be exact because most people don't play with baseplates
09:04
< afny>
they just build standalone cover and stations and spread them out
09:04
< TopHunter>
The trick is not only balance but also interesting tactical play
09:05
< afny>
Yeah, I tried to consider stuff like that when I built my terrain
09:05
< afny>
I didn't want JUST balance, IE chest high walls each worth 6 shots, even on all sides
09:06
< afny>
Instead I built some VERY thick cover that doubles as elevation, and some very weak cover that can either be spread out or clustered
09:06
< afny>
but the interesting aspect to me is the pregame
09:06
< afny>
it's sort of a game in itself
09:06
< TopHunter>
Yeah, kinda like LoL draft mode
09:06
< afny>
sort of, but you don't even know where you'll be placing your frames
09:07
< afny>
when you're setting up the terrain, you can't (unless you're the defender), think "I'll put this here to my advantage"
09:08
< TopHunter>
Someday when we finally build enough frames, we'll actually play a damn game
09:08
< afny>
my problem is just finding people locally that are fun to play with
09:09
< afny>
I don't have a good track record with wargamers
09:10
< TopHunter>
In my experience, a lot of people used to games like 40k are kinda... off
09:10
< afny>
yeah...when I say wargamers, I mean 40kers
09:10
< TopHunter>
But 40k is kind of designed to frustrate you
09:11
< afny>
I dunno, I've met a few cool 40kers
09:11 Sunfyre is now known as Ced23Ric
09:11 mode/#mf0 [+o Ced23Ric] by ChanServ
09:11
< TopHunter>
You can never stay competitive without spending another 500 god damn dollars on the latest OP models
09:11
< afny>
but they're definitely the exception
09:11
<@Ced23Ric>
I have met me.
09:11
< afny>
hey there's one now.
09:11
<@Ced23Ric>
Yay!
09:11
< afny>
Yeah, that's another problem though
09:12
< afny>
I mean WoTC does the same thing
09:12
<@Ced23Ric>
Heh.
09:12
<@Ced23Ric>
I had a 500 dollar deck.
09:12
<@Ced23Ric>
I know.
09:12
< TopHunter>
By their own admission, they deliberately make shitty cards
09:12
< TopHunter>
They have a bullshit reason for it, but it is in fact bullshit
09:12
<@Ced23Ric>
Yeah ... "So you can get excited to replace them!"
09:12
< afny>
hey, at least they're honest
09:12
<@Ced23Ric>
LOL
09:12
<@Ced23Ric>
WoTC. Honest.
09:13
< TopHunter>
It always makes me happy to find alternative games that capture what makes the game fun without the annoyances of the main games.
09:13
< TopHunter>
Like this one ^^
09:14
< TopHunter>
At some point I need to get Yomi by David Sirlin
09:14
< TopHunter>
That looks pretty awesome
09:18
< afny>
http://www.kickstarter.com/projects/847271320/ogre-designers-edition
09:18
< afny>
I just want this.
09:20
< TopHunter>
I think I have an irrational aversion to hex maps
09:20
< afny>
but...
09:20
< afny>
SETTLER
09:20
< afny>
+S is a hex map...
09:21
< TopHunter>
Still haven't done that one
09:21
< afny>
it's like
09:21
< afny>
THE boardgame.
09:22
< TopHunter>
I know
09:23
< afny>
Ced, you should sticky your ref sheets
09:23
< TopHunter>
Ever since I played Talisman, I've had no motivation for board games
09:23
< afny>
DUKAYN IS RIGHT
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09:29
<@Ced23Ric>
That was unpleasant.
09:29
< afny>
what have you done
09:30
<@Ced23Ric>
Well, one application froze.
09:30
<@Ced23Ric>
Full screen'd.
09:30
<@Ced23Ric>
And "always on top".
09:30
<@Ced23Ric>
Taskmgr didn't come up.
09:30
<@Ced23Ric>
So I had to kill it.
09:33
< afny>
I think it's time for me to kill another application
09:33
< afny>
the application of being AWAKE
09:33
< afny>
it's using too much ram.
09:33
< afny>
GOODNIGHT.
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19:42
< Noah>
I don't want a pickle...I just want to ride on my motorsickle...And I don't want a tickle...'cause I'd rather ride on my motorsickle...And I don't want to die...just want to ride on my motorcy...cle...
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21:34
< afny>
o/
21:36
< SageThe13th>
I have a sever up anyone want to play?
21:38
< Malcolm>
Sadly no, it's nearly bedtime in this part of the world
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23:07
< Malcolm>
oooh, internet fora. They sure do angry up the blood!
23:07
< Malcolm>
As Abe Simpson may or may not say
23:08
< afny|food>
What's cooking?
23:08 afny|food is now known as afny
23:08
< afny>
unintentionally relavent irc handle aside
23:08
< afny>
IS THERE DRAMA
23:08
< Malcolm>
Hah, it's funny, I've sworn of any internet fora for a couple of years now. Only MFZ has drawn me back.
23:09
< Malcolm>
No drama, it just reminds me why I gave up on fora
23:09
< afny>
Ah, I see.
23:09
< Malcolm>
"sworn of" off, surely?
23:10
< afny>
This Xail person's posts get on my nerves as well.
23:10
< afny>
Pretty regularly.
23:11
< Malcolm>
I'm kind of torn. On one had, it's happening with the best of intentions (reading charitably) But, there comes a point where if you haven't see how things work in actual play, all the theorising in the world means jack shit
23:12
< Malcolm>
On a more positive note: Gunbuddy = sweet design
23:12
< afny>
His first, second, and third impressions all cemented him as a self-involved ego maniac before he even got to discussing the rules, so it's hard for me to read his posts charitably.
23:13
< afny>
Thanks! I'm pretty happy with it. I'll feel much better about putting them on the table than the three frames I had as defenders before
23:13
< Malcolm>
The look really solid
23:14
< afny>
I'm thinking about ordering some more minifig neck brackets for shoulder armor
23:15
< afny>
the one thing I don't like about the design currently is that there's nothing that's obviously a blue system
23:15
< afny>
I'd just have to break off the 1x2 blue plate or a minifig arm at the center to show a loss of a blue
23:16
< Malcolm>
That would do for me. I thought when I saw them that the 1x2 was actually intended to serve that function, if required
23:16
< afny>
For some reason I have an aversion to removing armor like that, although I don't know why
23:16
< afny>
I DESIGNED the frame to look armored, so I don't know why I wouldn't want the armor to look functional
23:17
< Malcolm>
We all have our own little foibles about these things
23:18
< afny>
I'll probably just use the 1x2 plate, because they're already on the verge of cluttered by their systems
23:19
< afny>
I'll just have to get over it.
23:20
< Malcolm>
I'm sure that with courage a determination, you will overcome this obstacle
23:21
< afny>
I'm scared.
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23:28
< Sage>
I know some people think yellow system are the most problematic to represent.
23:28
< Sage>
But, I think blue is.
23:28
< afny>
I agree
23:28
< afny>
Well, hm.
23:29
< afny>
I actually have the most trouble with green, but blue is a close second.
23:29
< Sage>
I don't have much trouble with green cause I love rocket boosters.
23:30
< afny>
I guess that's the problem I have with it
23:30
< afny>
I always just use jump jets
23:30
< Noah>
I don't thing blue, green, or yellow are hard, I just think red is so easy the other pale in comparison against it
23:31
< Sage>
Wheels are also sexy.
23:31
< afny>
I'm very bad at wheels
23:31
< Sage>
Blue gets wierd some things though. Like if a frame is dodgy.
23:31
< afny>
I don't have many compatible wheels, for one thing...almost all of mine are the old style tiny axle ones
23:31
< afny>
Yeah, and some frames that LOOK heavily armored might not have a blue
23:31
< afny>
it's definitely the most subtle.
23:32
< Sage>
Even if you have armor some times it hard to remove.
23:32
< Sage>
You either have to much or the frame needs it to stay together and what not.
23:33
< afny>
On one hand I like how flexible system representation can be
23:33
< afny>
but on the other hand I want all my systems to be easily identifiable
23:35
< Sage>
That is one nice thing about playing online.
23:35
< afny>
The downside is no lego.
23:37
< afny>
I'm mostly down to tablescraps again...I think I might try to make a 7p hardsuit or two.
23:37
< afny>
Every time I've tried I've failed miserably
23:41
< afny>
gotta go for a bit
23:41 afny is now known as afny|away
--- Log closed Mon Jul 16 00:00:41 2012
mf0 logs -> 2012 -> Sun, 15 Jul 2012< mf0.20120714.log - mf0.20120716.log >

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