--- Log opened Sun Jul 15 00:00:26 2012 |
00:36 | < afny> | you know |
00:36 | < afny> | I've come to the conclusion that the groin of the beetle |
00:36 | < afny> | is just wedged in there |
00:36 | < afny> | not connect at all. |
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03:01 | < afny> | is there any logic to having YY in a 3 frame company with only direct fire reds |
03:08 | < DeathZero> | I wouldn't do it. thats just me though |
03:08 | < DeathZero> | hey afny... |
03:08 | < DeathZero> | >_> |
03:08 | < DeathZero> | the marowder has a bazooka. |
03:09 | < Noah> | http://www.youtube.com/watch?v=9jA53IkHZJg&feature=related |
03:09 | < Noah> | Just watch the first three minutes |
03:12 | < DeathZero> | crazy. |
03:15 | < afny> | marowders, dood |
03:16 | < afny> | I wanna use minifig backpacks but |
03:16 | < afny> | I'm afraid that will make my stuff look like hardsuits |
03:16 | < afny> | as opposed to 7p mechs |
03:20 | < DeathZero> | :/ |
03:41 | < DeathZero> | I got my modular tower bricked up :D |
03:42 | < DeathZero> | Those cheese slopes I put on the top are gonna have to go though. |
03:44 | < afny> | I didn't like those anyway |
03:44 | < afny> | is it just going to be flat? |
03:44 | < afny> | I like the tower but the cheese slopes seemed out of place |
03:46 | < DeathZero> | yea, it'll have to be flat so that a frame can stand on it |
03:47 | < DeathZero> | I'll get a picture taken and put it up tomorrow. |
03:48 | < DeathZero> | I'm headin off for the night now. |
03:48 | < afny> | i'm about to take some pics |
03:48 | < afny> | just finishing some weapons |
03:48 | < afny> | three new ape tanks |
03:48 | < afny> | and I think I made my favorite frame ever |
03:48 | < DeathZero> | zaku apes? |
03:48 | < afny> | they're not really any more zakuish sadly |
03:48 | < afny> | I may have even given up on the heat hawks |
03:48 | < DeathZero> | ah, thats alright, I got zaku chubs. |
03:48 | < DeathZero> | o_O you seen my heat hawks right? |
03:48 | < afny> | yea |
03:48 | < afny> | I don't have any of those axes |
03:49 | < DeathZero> | ah. |
03:49 | < afny> | it's not that though, I just think swords will look bette |
03:49 | < afny> | +r |
03:49 | < DeathZero> | well I'll check em out tomorrow. |
03:49 | < DeathZero> | you have a good night. |
03:49 | < afny> | o7 |
03:49 | < DeathZero> | o/ |
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04:34 | <@randolph> | Greetings from Comic Con |
04:36 | < afny> | COMIC CON you say |
04:36 | <@randolph> | indeed |
04:37 | < afny> | you gonna be doing any MFZing at said CONVENTION |
04:37 | <@randolph> | Nope! |
04:38 | < afny> | baw |
04:39 | < afny> | are you conning right now or HOTELING |
04:41 | <@randolph> | Hoteling. |
04:41 | < afny> | have you seen anything sweet |
04:41 | < afny> | or anything horrifying yet? |
04:44 | <@randolph> | Hm. Just a 200+ lb. male slave leia |
04:44 | < afny> | yeah okay. |
04:44 | <@randolph> | Lots of squeeing at my kids. |
05:29 | < afny> | http://www.mobileframehangar.com/viewtopic.php?f=12&t=1798 |
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08:12 | < TopHunter> | Man I'm reading up on the storylines of the old space themed sets |
08:12 | < afny> | which era? |
08:12 | < TopHunter> | All of em, I'm just cruising a wiki |
08:12 | < afny> | I'm partial to the white/green blacktron |
08:13 | < TopHunter> | It's kind of amazing how well they communicated who the bad guys were just in their designs |
08:13 | < TopHunter> | I never read any of the official lore, and I pretty much got the message |
08:13 | < afny> | it's not hard to communicate who the bad guys are if your lore isn't any deeper than |
08:13 | < afny> | "the police are good" |
08:13 | < afny> | "these guy are bad AND THEY HAVE BLACK THINGS oooo" |
08:14 | < TopHunter> | haha |
08:14 | < afny> | I mean, this isn't a complex visual language. |
08:14 | < TopHunter> | Well once they started getting into the civilian factions, it could've blurred a bit |
08:14 | < TopHunter> | I mean it's not like they put big meany faces on all the blacktron dudes |
08:15 | < afny> | true |
08:15 | < afny> | they were very :) |
08:15 | < TopHunter> | Well being evil is fun, so I'm sure they were thrilled |
08:16 | < TopHunter> | I guess it was neat how they communicated through motifs rather than books and cartoons |
08:16 | < afny> | yeah, that is one thing lego had over most toys of the time |
08:16 | < afny> | didn't need a cartoon to sell. |
08:17 | < TopHunter> | Come to think of it, I can't really think of a lego commercial off the top of my head |
08:17 | < TopHunter> | I mean I'm sure there must have been |
08:17 | < afny> | I seem to remember bionicle commercials |
08:17 | < TopHunter> | Yeah I'm recalling this now too |
08:18 | < afny> | but I can't think of any LEGO line commercials |
08:19 | < TopHunter> | And yes, Blacktron II were pretty wicked awesome |
08:19 | < TopHunter> | Although I got a special place for Blacktron I, they seemed kinda dirtier and grittier |
08:20 | < TopHunter> | It's almost like the difference between Star Trek TOS and TNG maybe |
08:20 | < afny> | They were before my time so no nostalgia factor |
08:21 | < afny> | I see what you're saying though |
08:21 | < afny> | definitely more home spun space evil. |
08:21 | < TopHunter> | http://lego.wikia.com/wiki/6876_Alienator |
08:21 | < TopHunter> | That was the only one I think I had |
08:22 | < TopHunter> | But the slow walker action it had was kinda sinister in its own way |
08:28 | < TopHunter> | How would you go about valuing an old collection? |
08:31 | < afny> | No idea |
08:31 | < afny> | I paw through mine like a raccoon |
08:31 | < afny> | I rip apart 90's minifigs LIKE ITS NO THANG |
08:31 | < afny> | because I need those hands. |
08:32 | < TopHunter> | Oh yeah, was meaning to ask |
08:32 | < afny> | you could just look around bricklink and see whats up |
08:32 | < afny> | when it comes to the parts you have |
08:32 | < TopHunter> | When you separate minifig legs, do they ever go back together? |
08:32 | < afny> | yea |
08:33 | < TopHunter> | Huh, guess it never occurred to me to do so |
08:33 | < afny> | it might wear down after a while, it's not a connection I would use for something you want to take apart a lot |
08:33 | < afny> | but it's fine |
08:33 | < afny> | same with the arms |
08:34 | < TopHunter> | Are the arms super useful? Not sure if I've seen any in use |
08:34 | < afny> | I used them in the GROINS of my two latest frames |
08:34 | < afny> | they're just greebling but I think it looks nice |
08:34 | < TopHunter> | The gunbuddy? |
08:34 | < TopHunter> | Oh yeah, fuckin A, there they are |
08:34 | < afny> | http://www.flickr.com/photos/kyanosmoros/7572221948/in/photostream/ |
08:34 | < afny> | and the same use here, more or less |
08:35 | < afny> | it's really obvious on the red one because the hands are a different color |
08:35 | < afny> | urgh, instead of red hands I think I just need black arms |
08:35 | < TopHunter> | Where do they attach? Are they just grabbing something? |
08:36 | < afny> | yeah, they're grabbing the ends of a bar plate |
08:36 | < afny> | the central column of the ape tank is really weird, it's got a bar plate in there and a tile clip |
08:36 | < afny> | and that tile clip is what connects the legs |
08:37 | < afny> | for some reason it looks like it's floating on the red one |
08:37 | < afny> | I guess it wasn't all the way on |
08:37 | < afny> | that just looks bad in general, I'm going to swap those arms out right now |
08:37 | < TopHunter> | It's not bad at all, I don't think |
08:37 | < TopHunter> | I mean if they were yellow, yeah that's a problem |
08:38 | < afny> | it just draws too much attention to the shape |
08:38 | < afny> | it's not BAD, but it looks too different compared to the other four |
08:39 | < afny> | hm |
08:39 | < afny> | I found some magnets |
08:40 | < afny> | MTRON MAGNETS |
08:40 | < afny> | this guy is basically m-tron color, too |
08:40 | < TopHunter> | If I negotiate well, I'ma have some of those soon |
08:40 | < afny> | I haven't actually found a use for them yt |
08:40 | < afny> | +e |
08:41 | < TopHunter> | Functioning terrain comes to mind right away |
08:41 | < afny> | Soren was talking about an elaborate mindstorms powered bridge |
08:41 | < afny> | as the center piece of a map |
08:42 | < afny> | the way the rules work, though, it'd be tough to incorporate magnets in a reliable way |
08:43 | < TopHunter> | I haven't read a lot on terrain, but a mindstorms bridge sounds awesome |
08:48 | < afny> | hm, I just took the tan off of these frames |
08:48 | < afny> | they look much better |
08:48 | < afny> | WHAT WAS I THINKING. |
08:51 | < afny> | the reason I don't see magnets adding much to terrain |
08:51 | < afny> | is that terrain is removed in 6 piece chunks |
08:51 | < afny> | and it's chosen by the attacker |
08:52 | < afny> | so unless you somehow make your magnetized terrain in parcels of 6, and they're always the optimal piece to remove |
08:52 | < afny> | they won't ever be used as just a means to modularity |
08:53 | < afny> | http://www.flickr.com/photos/10104652@N06/7470020946/in/photostream |
08:53 | < afny> | they do look cool, though. |
08:54 | < TopHunter> | I guess if the magnets are doing something way cool for the nearby frame, then yeah you take em out |
08:55 | < TopHunter> | But maybe there's a way to invert it |
08:55 | < TopHunter> | Make the range attacker value the magnet somehow |
08:56 | < afny> | it's all just based on frame placement, which is more or less determined by dice rolls |
08:56 | < afny> | so there's no real way to predetermine and set up your destructibles JUST RIGHT |
08:56 | < afny> | because I might roll a 4 and hide behind them |
08:57 | < afny> | or I might roll a 6 and hide on the other side |
08:58 | < TopHunter> | I'd be interested in doing standardize map design, seeing if I could make an interesting and balanced map to consistently use |
08:58 | < TopHunter> | As I talk about a ruleset I haven't really read |
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09:01 | < afny> | standardized like grid based? |
09:02 | < TopHunter> | More like a highly specific layout you could reproduce |
09:02 | < TopHunter> | Like how most FPS have a few maps that everyone considers the best ones |
09:02 | < TopHunter> | I wonder if the same could be achieved in MFZ |
09:02 | < afny> | it could be done within the ruleset, sure |
09:03 | < afny> | as it stands, terrain is set up by all the players together |
09:03 | < afny> | and every player has veto power |
09:03 | < afny> | if you have a bucket of terrain bits and find a setup you really like democratically, play a game on it |
09:03 | < afny> | and set it up the same way again the next time |
09:04 | < afny> | you might find your dust 2 |
09:04 | < afny> | it might not be exact because most people don't play with baseplates |
09:04 | < afny> | they just build standalone cover and stations and spread them out |
09:04 | < TopHunter> | The trick is not only balance but also interesting tactical play |
09:05 | < afny> | Yeah, I tried to consider stuff like that when I built my terrain |
09:05 | < afny> | I didn't want JUST balance, IE chest high walls each worth 6 shots, even on all sides |
09:06 | < afny> | Instead I built some VERY thick cover that doubles as elevation, and some very weak cover that can either be spread out or clustered |
09:06 | < afny> | but the interesting aspect to me is the pregame |
09:06 | < afny> | it's sort of a game in itself |
09:06 | < TopHunter> | Yeah, kinda like LoL draft mode |
09:06 | < afny> | sort of, but you don't even know where you'll be placing your frames |
09:07 | < afny> | when you're setting up the terrain, you can't (unless you're the defender), think "I'll put this here to my advantage" |
09:08 | < TopHunter> | Someday when we finally build enough frames, we'll actually play a damn game |
09:08 | < afny> | my problem is just finding people locally that are fun to play with |
09:09 | < afny> | I don't have a good track record with wargamers |
09:10 | < TopHunter> | In my experience, a lot of people used to games like 40k are kinda... off |
09:10 | < afny> | yeah...when I say wargamers, I mean 40kers |
09:10 | < TopHunter> | But 40k is kind of designed to frustrate you |
09:11 | < afny> | I dunno, I've met a few cool 40kers |
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09:11 | < TopHunter> | You can never stay competitive without spending another 500 god damn dollars on the latest OP models |
09:11 | < afny> | but they're definitely the exception |
09:11 | <@Ced23Ric> | I have met me. |
09:11 | < afny> | hey there's one now. |
09:11 | <@Ced23Ric> | Yay! |
09:11 | < afny> | Yeah, that's another problem though |
09:12 | < afny> | I mean WoTC does the same thing |
09:12 | <@Ced23Ric> | Heh. |
09:12 | <@Ced23Ric> | I had a 500 dollar deck. |
09:12 | <@Ced23Ric> | I know. |
09:12 | < TopHunter> | By their own admission, they deliberately make shitty cards |
09:12 | < TopHunter> | They have a bullshit reason for it, but it is in fact bullshit |
09:12 | <@Ced23Ric> | Yeah ... "So you can get excited to replace them!" |
09:12 | < afny> | hey, at least they're honest |
09:12 | <@Ced23Ric> | LOL |
09:12 | <@Ced23Ric> | WoTC. Honest. |
09:13 | < TopHunter> | It always makes me happy to find alternative games that capture what makes the game fun without the annoyances of the main games. |
09:13 | < TopHunter> | Like this one ^^ |
09:14 | < TopHunter> | At some point I need to get Yomi by David Sirlin |
09:14 | < TopHunter> | That looks pretty awesome |
09:18 | < afny> | http://www.kickstarter.com/projects/847271320/ogre-designers-edition |
09:18 | < afny> | I just want this. |
09:20 | < TopHunter> | I think I have an irrational aversion to hex maps |
09:20 | < afny> | but... |
09:20 | < afny> | SETTLER |
09:20 | < afny> | +S is a hex map... |
09:21 | < TopHunter> | Still haven't done that one |
09:21 | < afny> | it's like |
09:21 | < afny> | THE boardgame. |
09:22 | < TopHunter> | I know |
09:23 | < afny> | Ced, you should sticky your ref sheets |
09:23 | < TopHunter> | Ever since I played Talisman, I've had no motivation for board games |
09:23 | < afny> | DUKAYN IS RIGHT |
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09:29 | <@Ced23Ric> | That was unpleasant. |
09:29 | < afny> | what have you done |
09:30 | <@Ced23Ric> | Well, one application froze. |
09:30 | <@Ced23Ric> | Full screen'd. |
09:30 | <@Ced23Ric> | And "always on top". |
09:30 | <@Ced23Ric> | Taskmgr didn't come up. |
09:30 | <@Ced23Ric> | So I had to kill it. |
09:33 | < afny> | I think it's time for me to kill another application |
09:33 | < afny> | the application of being AWAKE |
09:33 | < afny> | it's using too much ram. |
09:33 | < afny> | GOODNIGHT. |
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19:42 | < Noah> | I don't want a pickle...I just want to ride on my motorsickle...And I don't want a tickle...'cause I'd rather ride on my motorsickle...And I don't want to die...just want to ride on my motorcy...cle... |
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21:34 | < afny> | o/ |
21:36 | < SageThe13th> | I have a sever up anyone want to play? |
21:38 | < Malcolm> | Sadly no, it's nearly bedtime in this part of the world |
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23:07 | < Malcolm> | oooh, internet fora. They sure do angry up the blood! |
23:07 | < Malcolm> | As Abe Simpson may or may not say |
23:08 | < afny|food> | What's cooking? |
23:08 | | afny|food is now known as afny |
23:08 | < afny> | unintentionally relavent irc handle aside |
23:08 | < afny> | IS THERE DRAMA |
23:08 | < Malcolm> | Hah, it's funny, I've sworn of any internet fora for a couple of years now. Only MFZ has drawn me back. |
23:09 | < Malcolm> | No drama, it just reminds me why I gave up on fora |
23:09 | < afny> | Ah, I see. |
23:09 | < Malcolm> | "sworn of" off, surely? |
23:10 | < afny> | This Xail person's posts get on my nerves as well. |
23:10 | < afny> | Pretty regularly. |
23:11 | < Malcolm> | I'm kind of torn. On one had, it's happening with the best of intentions (reading charitably) But, there comes a point where if you haven't see how things work in actual play, all the theorising in the world means jack shit |
23:12 | < Malcolm> | On a more positive note: Gunbuddy = sweet design |
23:12 | < afny> | His first, second, and third impressions all cemented him as a self-involved ego maniac before he even got to discussing the rules, so it's hard for me to read his posts charitably. |
23:13 | < afny> | Thanks! I'm pretty happy with it. I'll feel much better about putting them on the table than the three frames I had as defenders before |
23:13 | < Malcolm> | The look really solid |
23:14 | < afny> | I'm thinking about ordering some more minifig neck brackets for shoulder armor |
23:15 | < afny> | the one thing I don't like about the design currently is that there's nothing that's obviously a blue system |
23:15 | < afny> | I'd just have to break off the 1x2 blue plate or a minifig arm at the center to show a loss of a blue |
23:16 | < Malcolm> | That would do for me. I thought when I saw them that the 1x2 was actually intended to serve that function, if required |
23:16 | < afny> | For some reason I have an aversion to removing armor like that, although I don't know why |
23:16 | < afny> | I DESIGNED the frame to look armored, so I don't know why I wouldn't want the armor to look functional |
23:17 | < Malcolm> | We all have our own little foibles about these things |
23:18 | < afny> | I'll probably just use the 1x2 plate, because they're already on the verge of cluttered by their systems |
23:19 | < afny> | I'll just have to get over it. |
23:20 | < Malcolm> | I'm sure that with courage a determination, you will overcome this obstacle |
23:21 | < afny> | I'm scared. |
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23:28 | < Sage> | I know some people think yellow system are the most problematic to represent. |
23:28 | < Sage> | But, I think blue is. |
23:28 | < afny> | I agree |
23:28 | < afny> | Well, hm. |
23:29 | < afny> | I actually have the most trouble with green, but blue is a close second. |
23:29 | < Sage> | I don't have much trouble with green cause I love rocket boosters. |
23:30 | < afny> | I guess that's the problem I have with it |
23:30 | < afny> | I always just use jump jets |
23:30 | < Noah> | I don't thing blue, green, or yellow are hard, I just think red is so easy the other pale in comparison against it |
23:31 | < Sage> | Wheels are also sexy. |
23:31 | < afny> | I'm very bad at wheels |
23:31 | < Sage> | Blue gets wierd some things though. Like if a frame is dodgy. |
23:31 | < afny> | I don't have many compatible wheels, for one thing...almost all of mine are the old style tiny axle ones |
23:31 | < afny> | Yeah, and some frames that LOOK heavily armored might not have a blue |
23:31 | < afny> | it's definitely the most subtle. |
23:32 | < Sage> | Even if you have armor some times it hard to remove. |
23:32 | < Sage> | You either have to much or the frame needs it to stay together and what not. |
23:33 | < afny> | On one hand I like how flexible system representation can be |
23:33 | < afny> | but on the other hand I want all my systems to be easily identifiable |
23:35 | < Sage> | That is one nice thing about playing online. |
23:35 | < afny> | The downside is no lego. |
23:37 | < afny> | I'm mostly down to tablescraps again...I think I might try to make a 7p hardsuit or two. |
23:37 | < afny> | Every time I've tried I've failed miserably |
23:41 | < afny> | gotta go for a bit |
23:41 | | afny is now known as afny|away |
--- Log closed Mon Jul 16 00:00:41 2012 |