--- Log opened Mon Jun 18 00:00:10 2012 |
00:00 | | Dukayn [dcfd2c3c@Nightstar-36f67fd0.mibbit.com] has joined #mf0 |
00:00 | < Dukayn> | Morning all |
00:14 | <@Ceddobear> | Heya Dukey! |
00:14 | <@Ceddobear> | http://www.mobileframehangar.com/viewtopic.php?f=17&t=1619 |
00:14 | <@Ceddobear> | Chime in! |
00:15 | <~Noah> | meh, that required thoughful typing |
00:17 | <@Ceddobear> | Pfsh. |
00:21 | < Dukayn> | Rename the thread. At the moment it reads like you mean a computer game :P |
00:21 | <@Ceddobear> | Intentional misguidance. |
00:22 | < Dukayn> | Yeah but it might be that some people aren't reading it because they have no interest in an actual video game ;) |
00:26 | <@Ceddobear> | Fixed. |
00:28 | <~Noah> | Yea, where as a recorded game would be awesome |
00:30 | <@Ceddobear> | MFZ : Video'd Game Report. |
00:30 | <@Ceddobear> | Better? |
00:33 | < Dukayn> | Yessir |
00:39 | <@Ceddobear> | It is going to be good. |
00:39 | <@Ceddobear> | Danni and I already decided on dress code. |
00:39 | <@Ceddobear> | And we also decided on antics. |
00:39 | <@Ceddobear> | Our conclusion was that we're borderline ALRPing. |
00:39 | <@Ceddobear> | *LARPing |
00:41 | < Dukayn> | heheh |
00:41 | < Dukayn> | yeah it's not far off |
00:44 | <@Ceddobear> | It's gonne be funny. :D |
00:44 | <@Ceddobear> | Or boring as fuck. |
00:44 | <@Ceddobear> | I mean. |
00:44 | <@Ceddobear> | It's gonna ba whole game. |
00:44 | <@Ceddobear> | My spelling is going down the fucking drain. |
00:44 | < Dukayn> | Hehe |
00:45 | < Dukayn> | I think for anyone on the Hangar, it's going to be interesting. Especially for those who haven't had the chance to play a game yet. |
00:45 | | mode/#mf0 [+v Dukayn] by Ceddobear |
00:45 | <@Ceddobear> | I hope so! |
00:45 | <@Ceddobear> | COULD THAT BE THE FIRST BACK TO BACK RECORDED MFZ GAME EVAR?! |
00:45 | <@Ceddobear> | D: |
00:45 | | * Ceddobear 's a fucking pioneer. |
00:45 | <@Ceddobear> | Where the fuck is everybody? |
00:46 | <+Dukayn> | I think it'd be the first recorded game ever, yes.. |
00:46 | <+Dukayn> | Given we don't have any videos of the game being played outside of the snippets we see on the Kickstarter video. |
00:46 | | * Ceddobear will field the Jackrabbits. |
00:46 | <+Dukayn> | Nice |
00:46 | <@Ceddobear> | Did you get the joke? |
00:47 | <+Dukayn> | Erm |
00:47 | <+Dukayn> | There was a joke? |
00:47 | <@Ceddobear> | Rabbit "Jazz" Jackson. |
00:47 | <+Dukayn> | Oh right |
00:47 | <@Ceddobear> | http://www.simounet.net/uploads/2009/02/jazz_jackrabbit_2.jpg |
00:47 | <+Dukayn> | I didn't make the connection, no. |
00:47 | <+Dukayn> | Man I haven't seen that in years |
00:49 | <@Ceddobear> | It was such a great game. |
00:49 | <@Ceddobear> | The hours I wasted on it. |
00:49 | <@Ceddobear> | COuntless. |
00:49 | <+Dukayn> | Heh, I didn't play a huge amount of Jazz. |
00:49 | <+Dukayn> | I did play Earthworm Jim a lot. |
00:50 | <@Ceddobear> | A game I played but didn't get into as much. |
00:51 | <+Dukayn> | I loved Earthworm Jim |
01:00 | <@Ceddobear> | Dunno. |
01:00 | <@Ceddobear> | Yeah, it was cool. |
01:00 | <@Ceddobear> | But I played Dune 2, Jazz, Doom 1/2. |
01:00 | <@Ceddobear> | Then Q3A, Diablo & Hellfire. |
01:01 | <@Ceddobear> | Didya see these? http://www.mobileframehangar.com/viewtopic.php?f=10&t=1596&p=11172#p11164 |
01:04 | <@Ceddobear> | Anyway, work tomorrow. I'mma hit the hay, good sir. |
01:04 | <@Ceddobear> | Be back up in ~5. |
01:04 | <+Dukayn> | Cool cool |
01:04 | | Ceddobear is now known as Ced|ChasingMorpheus |
01:04 | <+Dukayn> | Cya |
01:04 | | Ced|ChasingMorpheus is now known as Ced|ChasingMorpheus_ |
01:04 | <@Ced|ChasingMorpheus_> | Stupid reconnect at 3:15 will now revert to the correct nick. BWAHAHAHAHA. |
01:05 | <@Ced|ChasingMorpheus_> | Later man. Hope dat package arrives soon. |
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02:14 | | Tetrajak|work [NSwebIRC@Nightstar-dfb1dc88.nztrans.co.nz] has joined #mf0 |
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02:48 | <~Noah> | Micro Construct Tactics Nova: Mobile Frame Zero: Rapid Attack. - | (o ? o)|?(????) - Logs: http://goo.gl/gcEEk - Beta Rules: http://goo.gl/FQV6u - DA BLAG: http://mf0irc.blogspot.com/ | Enroll in the Storm Trooper Academy Of Marksmanship today!~ |
02:48 | | Noah changed the topic of #mf0 to: Micro Construct Tactics Nova: Mobile Frame Zero: Rapid Attack. - | (o ? o)|?(????) - Logs: http://goo.gl/gcEEk - Beta Rules: http://goo.gl/FQV6u - DA BLAG: http://mf0irc.blogspot.com/ | Enroll in the Storm Trooper Academy Of Marksmanship today!~ |
02:48 | <~Noah> | balls |
03:47 | | afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0 |
03:47 | | * Noah glues all of Kev's travis bricks to the ceiling |
03:47 | | * afny is tall enough to reach them |
03:48 | | * Noah superglues Kevin to the ceiling |
03:48 | | * afny is probably light enough to stick there |
03:49 | | CaGeRit [x@Nightstar-f0d9c21f.hr.cox.net] has quit [[NS] Quit: ["Textual IRC Client: www.textualapp.com"]] |
03:51 | < afny> | fff |
03:51 | < afny> | someone get brood war |
03:52 | <~Noah> | Starcraft 1? |
03:52 | <~Noah> | I used to have a copy... |
03:53 | <~Noah> | Now I just have Diablo 2 |
03:53 | <~Noah> | We should get that going here, heh |
03:53 | < afny> | eh, I did a bunch of d2 hardcore last year |
03:53 | < afny> | I'm kind of over it |
03:53 | <~Noah> | boo |
03:54 | < afny> | it was fun but mostly just nostalgic |
03:54 | < afny> | but staaaarcraft |
03:54 | <~Noah> | rts meh |
03:56 | < afny> | I don't see how you can like tabletop wargames |
03:56 | < afny> | and not like starcraft |
03:56 | < afny> | especially a tabletop wargame with dragoons |
03:56 | <@randolph> | hey guys |
03:56 | < afny> | o/ |
03:57 | <+Dukayn> | hey Randy |
03:57 | <@randolph> | So... |
03:58 | <@randolph> | How is everyone? |
03:58 | < afny> | Grood |
03:58 | < afny> | Hey, I got my package from you! |
03:58 | < afny> | But I forgot your paypal already; could you PM it to me on the forums so it's written down? |
03:59 | <@randolph> | ok |
03:59 | < afny> | added some clear cheese slopes to my magnet holder mgn heads |
03:59 | <@randolph> | woo |
04:00 | | * Dukayn sobs as his package from Germany hasn't arrived yet. |
04:00 | <@randolph> | Also... wtf USPS delivers on Sunday? |
04:00 | < afny> | Apparently it's been here since ??? |
04:00 | < afny> | maybe even Thursday |
04:00 | <@randolph> | Ok, well, PM sent |
04:00 | < afny> | but my sister didn't know it was for me |
04:00 | <@randolph> | heh |
04:00 | < afny> | it was just on the desk |
04:00 | <@randolph> | It has your name on it! |
04:01 | < afny> | my sister isn't the most considerate person |
04:01 | <@randolph> | WARNING: CONTAINS LEGO ROBOT VISCERA |
04:01 | <@randolph> | Too subtle? |
04:01 | < afny> | pretty spot on really |
04:01 | < afny> | Hey, YOUUU like games with lots of numbers and variables, right? |
04:01 | < afny> | YOUUU should get brood war. |
04:01 | < afny> | Eh. Eh. |
04:02 | <@randolph> | I have it somewhere |
04:02 | < afny> | installll it |
04:02 | <@randolph> | heh |
04:02 | <@randolph> | I'm pretty burnt out on Starcraft |
04:02 | <@randolph> | and RTSen in general |
04:02 | < afny> | damn and blast |
04:03 | <+Dukayn> | It's easy to be burnt out on a 12 year old game :P |
04:03 | <@randolph> | Do you have SC2? I have a few friends who play |
04:03 | < afny> | I intend to buy it as soon as I'm not broke |
04:03 | <@randolph> | ah, fair |
04:03 | < afny> | Well, the other thing is |
04:03 | < afny> | I'm not 100% sure this computer can handle it |
04:03 | < afny> | I was freezing in Brood War yesterday :\ |
04:03 | <@randolph> | PC? |
04:03 | < afny> | And my PC is still reluctant to remained powered on for more than an hour |
04:03 | <@randolph> | oh |
04:04 | <@randolph> | did you figure out which component is crapping out? |
04:04 | < afny> | So I need 60 bucks for SC2, and like 70 for a new C drive |
04:04 | < afny> | I ASSUME it's the hard drive cause it failed SMART like two months ago |
04:04 | <@randolph> | oooof |
04:04 | < afny> | but it could be a composite problem |
04:04 | < afny> | who knows |
04:04 | <@randolph> | Got a Fry's nearby? |
04:04 | < afny> | I don't even know what Fry's IS |
04:04 | <@randolph> | They have the best[1] return policy |
04:04 | <+Dukayn> | "Your check engine light it on" "Oh, yeah it's been like that for ages" >_< |
04:04 | < afny> | I usually just get my drives on newegg |
04:04 | <@randolph> | Fry's Electronics |
04:05 | <@randolph> | You can buy stuff and return it without a TSA screening |
04:05 | <@randolph> | Dukayn: So my wife and I were joking about sequel names |
04:05 | < afny> | I've never seen a harddrive for sale in a retail store that wasn't woefully overpriced |
04:05 | <@randolph> | "Exit Strategy II: Fire Escape" |
04:05 | <+Dukayn> | LOL |
04:05 | <+Dukayn> | I like it. |
04:06 | <@randolph> | "Exit Strategy II: Exit... STAGE LEFT" |
04:06 | <@randolph> | etc |
04:06 | <+Dukayn> | BTW, I'm not sure I 100% understood what was going on. |
04:06 | <+Dukayn> | Like right at the end. |
04:06 | <+Dukayn> | Like, did they create a NEW imprint or has it always been one? |
04:07 | <@randolph> | I'm taking to PM in case spoiler |
04:07 | <+Dukayn> | Oh yeah, good idea :P |
04:19 | <+Dukayn> | Lunch time |
04:19 | | Dukayn is now known as Dukayn[AFK] |
04:22 | < afny> | ohhh I just realized |
04:22 | < afny> | I can fix the hardmounts on my fuchikoma now |
04:24 | <@randolph> | Woo |
04:24 | <@randolph> | Make things entirely out of cliptiles |
04:25 | < afny> | madness |
04:39 | | afny is now known as afny|fullscreen |
05:01 | <@randolph> | If clipping clips to clips is madness, I don't want to be sane |
05:05 | <~Noah> | AHHHHHHGHH!Wait. Haha. What? |
05:06 | <@randolph> | (8:24:09 PM) randolph: Make things entirely out of cliptiles |
05:06 | <@randolph> | (8:25:43 PM) afny: madness |
05:12 | < afny|fullscreen> | hm |
05:12 | | afny|fullscreen is now known as afny |
05:12 | < afny> | I'm sort of tempted to just take all the frames on my table |
05:12 | < afny> | break them down |
05:12 | < afny> | and just start working on new frame designs |
05:12 | < afny> | but on the other hand, there's something to be said for having a bunch of standing companies |
05:12 | < afny> | IE getting people to play the game |
05:17 | <@randolph> | Do you have potential candidates? |
05:18 | <@randolph> | You might consider setting aside some parts for a company or two designed along the principles of a compromise between affordability, simplicity, and aesthetics - this becomes your "showroom" company |
05:18 | <@randolph> | Very minorly modded Chubs and Hi-Legs, etc |
05:18 | <@randolph> | The "See how much fun we're having? And these guys are super easy to build, and not too expensive!" |
05:19 | <@randolph> | Then you have your exotic supercar companies and R&D tinkering companies |
05:19 | < afny> | My one friend who I know has RECENTLY rediscovered lego |
05:19 | < afny> | is already pretty interested |
05:19 | < afny> | although he's the kind of guy that would make his own frames |
05:19 | <@randolph> | You don't want everything you put on the table to be "Oh, that, it cost $20 in travis bricks alone, and there are 23 tiles" |
05:19 | < afny> | Well, none of my frames are like that really |
05:19 | <@randolph> | Right, but you get what I'm saying |
05:20 | < afny> | yeah, for sure |
05:20 | < afny> | well he's already seen a lot of my frames |
05:20 | < afny> | I'm more thinking like |
05:20 | <@randolph> | You've put a bunch of effort into customizing and greebling your companies |
05:20 | < afny> | there's a couple game stores about a 45 minute drive away |
05:20 | <@randolph> | Which is awesome, for you, but less so for certain demo demographics |
05:20 | < afny> | if I brought two or three companies there and set up a demo |
05:20 | <@randolph> | nod |
05:20 | < afny> | I'd like to have companies for that |
05:20 | < afny> | and not just one badass company of my own |
05:20 | <@randolph> | yeah |
05:21 | < afny> | I really tried to tone down my UMFL company for the reasons you mentioned though |
05:21 | < afny> | but even a stock Chub is pretty expensive in parts |
05:21 | <@randolph> | I think the company concept that can sell to the widest audience would be a frankenstein FC company with mismatched colors |
05:21 | <@randolph> | Not mismatched *sloppy* mind you |
05:21 | < afny> | well all of my companies have mismatched colors, so I'm one step ahead |
05:21 | < afny> | my Ijad company is definitely the most homegrown though |
05:22 | <@randolph> | but mismatched such that it looks like "hey, I have pieces in random colors, and this guy made it look deliberate or at least in-fiction believable" |
05:22 | < afny> | as a lot of that company was built before I even had taps/claws |
05:22 | <@randolph> | nod |
05:22 | < afny> | Yeah, I mean |
05:22 | < afny> | there's something to be said for someone walking up to the table and saying |
05:22 | < afny> | hey, I could build something like that |
05:22 | < afny> | as opposed to |
05:22 | < afny> | whoah, how the fuck did you build that |
05:22 | < afny> | I think it's probably good to have a mix of the two |
05:22 | < afny> | to show that the barrier for entry is actually very low |
05:25 | < afny> | I think my whole perception of the playerbase is screwed |
05:25 | < afny> | because I talk to Ced so much |
05:25 | < afny> | and he's just like bleaaagh new perfect giant company hey it's Saturday morning |
05:25 | < afny> | let's do it AGAIN |
05:25 | <@randolph> | hehe |
05:26 | < afny> | in other news, I discovered a perfect rifle scope |
05:26 | < afny> | it's just a pneumatic T piece with a half pin on one end |
05:26 | < afny> | and then you shove it in a hole on top of the gun |
05:26 | <@randolph> | heh |
06:17 | < Ceddobear> | Heh. |
06:20 | < afny> | Heh. |
06:20 | < afny> | Heh. |
06:20 | < afny> | HEH. |
06:27 | < Ceddobear> | Morning Kev. :) |
06:27 | < afny> | heh |
06:27 | < afny> | I mean hey |
06:27 | < Ceddobear> | eah, sure. |
06:27 | < Ceddobear> | I mean "yeah". |
06:28 | < afny> | This could quickly degenerate. |
06:29 | < Ceddobear> | How did I screw your perception? D: |
06:29 | <@randolph> | In the eye |
06:29 | < Ceddobear> | WELL. |
06:29 | < afny> | I sort of meant to say "skew" |
06:29 | < Ceddobear> | I DO aim. |
06:29 | < afny> | But what I mean is |
06:30 | < Ceddobear> | Well, you sort of didn't. :/ |
06:30 | < afny> | Either way it's a compliment |
06:30 | < afny> | screw just implies more mind fuckery |
06:30 | < afny> | but like, the general MFZ audience |
06:30 | < afny> | or at least a large portion of it, at at least from what I gather about Mechaton |
06:30 | < afny> | is people who aren't going to spend ANY money on new legos, at least right away |
06:30 | <@randolph> | -_- |
06:31 | < afny> | but then there are people like you (and to a lesser extent, all of us in here) that are making sick armies |
06:31 | < afny> | and seeking out pieces to do so |
06:31 | < afny> | So I think you (and others) have skewed my perception |
06:32 | < afny> | that this game's wider fan base is people that will bring really polished, well designed armies to the table |
06:32 | < Ceddobear> | Well ... |
06:32 | < afny> | when in reality that's only part of the audience |
06:32 | < Ceddobear> | ... I am in the good and bad position of having no Lego. |
06:32 | < Ceddobear> | I started with nothing, literally. |
06:32 | < afny> | yeah, so everything you buy is purpose bought for the game |
06:32 | < afny> | and I definitely think that puts you in the minority, but I'm not sure what the best way to approach a new audience for the game is |
06:33 | < afny> | find wargamers like you with money to blow on legos and a penchant for customization |
06:33 | < afny> | or find people who have lego lying around that might be willing to get into a game |
06:33 | <@randolph> | The abovementioned compromise between affordability, simplicity (few pieces), and aesthetics |
06:33 | <@randolph> | That's the best approach, imo, because it hits all the bases |
06:33 | <@randolph> | Meanwhile, you have your super slick polished frames to show the junkies where the good stuff is |
06:33 | < afny> | I'm still unsure on my approach |
06:34 | < afny> | Ced, have you gone into any stores yet to show them demo stuff? |
06:34 | < afny> | I mean, I think if you're going to a WARGAMES shop, the more polished the army the better |
06:34 | < Ceddobear> | Not yet. :/ |
06:34 | < Ceddobear> | http://img.photobucket.com/albums/v448/shieldbreaker/100_0989.jpg <--- This is actually fairly impressive. |
06:34 | < Ceddobear> | It's too bad HtH sucks. |
06:34 | < afny> | yeah, I love that thing |
06:34 | < afny> | an actually good axe |
06:34 | < afny> | AND gundam influenced |
06:34 | < afny> | I'm in love. |
06:35 | < afny> | what is that bottom piece? |
06:35 | <@randolph> | hatchet |
06:35 | <@randolph> | ? |
06:35 | < afny> | nah, I have hatchets |
06:35 | < afny> | unless there's something attached to it |
06:35 | < afny> | wait |
06:35 | < afny> | maybe I have |
06:35 | < afny> | smaller minfig axes? |
06:35 | < afny> | maybe there is something else |
06:36 | < afny> | hm |
06:36 | < afny> | i'm gonna make one of these right now |
06:37 | < Ceddobear> | The grip? Mallet. |
06:37 | < Ceddobear> | Old hammer. |
06:37 | < afny> | MALLET |
06:37 | < afny> | that's what it is |
06:37 | < Ceddobear> | I think I bought 30 of those. |
06:37 | < Ceddobear> | Dunno why. |
06:37 | < afny> | yeah, I remember when you were trying to use them as joints |
06:37 | < Ceddobear> | TRYING. |
06:37 | < afny> | i'd never seen one |
06:37 | < afny> | TRYING |
06:37 | < Ceddobear> | TRYING ALLOWS ROOM FOR FAILURE. |
06:38 | < Ceddobear> | I succeeded. |
06:38 | < afny> | I thought you both removed them from the frame that used them |
06:38 | < afny> | and then removed the frame from EXISTENCE |
06:38 | < Ceddobear> | Well, yes. |
06:38 | < Ceddobear> | But it worked for him. |
06:39 | < afny> | damn |
06:39 | < afny> | http://farm2.static.flickr.com/1274/4666231049_0ec15ce145.jpg |
06:39 | < Ceddobear> | Hey. |
06:39 | < afny> | this is what it's based on, right |
06:39 | < Ceddobear> | DF is 8 units, eh? |
06:39 | < afny> | I wonder if there's a way to get that cool |
06:39 | < Ceddobear> | It's not 12. |
06:39 | < afny> | tube shape |
06:39 | < afny> | uhhhh I don't know |
06:39 | < afny> | I DON'T KNOW THESE NUMBERS |
06:40 | | mode/#mf0 [+o Ceddobear] by ChanServ |
06:40 | <@randolph> | 8 units |
06:40 | | mode/#mf0 [+v afny] by Ceddobear |
06:40 | <@Ceddobear> | Yeah, okay. |
06:40 | <@randolph> | or rather 1.0 < DF <= 8 units |
06:40 | <@Ceddobear> | I had temporary rule blanking. |
06:42 | <@Ceddobear> | Yupp, all is well. |
06:42 | <@Ceddobear> | ALRIGHT. |
06:42 | <@Ceddobear> | Coffee, smoke. |
06:42 | <+afny> | I didn't realize minifig hands could give you a reversal |
06:42 | <+afny> | that's very cool |
06:44 | <@randolph> | Yeah, it's pretty backhanded. |
06:45 | <+afny> | get a grip |
06:47 | <+afny> | this really sucks without tiles |
06:47 | <+afny> | I tried to use grilles instead |
06:48 | <@randolph> | So now you've got a double-action cheesegrater? |
06:49 | <+afny> | a self-heating double action cheese grater |
06:49 | <@randolph> | that sounds pretty gouda |
06:49 | <+afny> | you're so cheesy |
06:50 | <@randolph> | No whey |
06:50 | <@randolph> | You're just as fondue of this as I am |
06:52 | <+afny> | You're a munster. |
06:52 | <@Ceddobear> | I think, with grill tiles, it makes for a cheddar look than with tiles, actually. |
06:52 | <+afny> | a grilled cheese? |
06:53 | <@Ceddobear> | So to speak. |
06:54 | <@Ceddobear> | Okay, gotta get going. |
06:54 | <@Ceddobear> | I'll be back in a bit. |
06:54 | <+afny> | o7 |
06:54 | <@Ceddobear> | Kev, can you do me a favor? |
06:54 | <@Ceddobear> | http://www.flickr.com/photos/79277138@N08/7387184152/ |
06:54 | <@Ceddobear> | Lure this guy in. :D |
06:55 | <+afny> | he wants us to share more to him |
06:55 | <+afny> | this guy already posts in the flikr |
06:55 | <@Ceddobear> | SHARE MORE TO HIM. |
06:55 | <+afny> | I WILL SHARE MORE TO HIM |
06:55 | <@Ceddobear> | Anyway, bouncin'. |
06:55 | | Ceddobear is now known as Ced|OnAMission |
06:56 | <+afny> | https://dl.dropbox.com/u/84803929/100_2496.JPG |
06:56 | <+afny> | wow this is so blurry |
06:56 | <+afny> | I need to never take pictures without the lightbox |
06:56 | <+Dukayn[AFK]> | Hehe |
06:56 | <+Dukayn[AFK]> | It's not too bad if you zoom it out. |
06:57 | <+afny> | it's functional, but not pretty |
06:57 | <+afny> | eh, this axe |
06:57 | <+afny> | it doesn't work |
06:57 | <+afny> | i'm really proud of the scope on the top right rifle though |
06:57 | <+Dukayn[AFK]> | I'm not a huge fan. |
06:58 | <+afny> | too small? |
06:58 | <+afny> | you can alternatively do two half-pins |
06:59 | <+afny> | I like it dinky though |
07:03 | | Ced|OnAMission [Ced@Nightstar-b30535b7.adsl.alicedsl.de] has quit [Ping timeout: 121 seconds] |
07:06 | <~Noah> | 2q4376ewr3 |
07:06 | <~Noah> | grr cat! |
07:10 | <+afny> | that's what they ALL say when they copy-paste their password into IRC |
07:17 | <+afny> | Hey Dukayn, a long time ago you mentioned something about Inking in photoshop, right? |
07:17 | | Whitewolf [a@Nightstar-a2be5ed2.superkabel.de] has joined #mf0 |
07:17 | <+afny> | Do you have experience with that kind of thing? Mind if I pick your brain about your process? |
07:18 | < Whitewolf> | hiho |
07:18 | <+afny> | o/ |
07:18 | <+Dukayn[AFK]> | I've done a little bit, yeah. |
07:19 | <+Dukayn[AFK]> | Took someone's lineart and went over it in Photoshop to clean up the lines, etc. |
07:19 | | Dukayn[AFK] is now known as Dukayn |
07:19 | <+afny> | I don't think I've done anything that is finished enough to ink in that way, but I'm just curious about the step by step |
07:19 | <+afny> | do you clean up the actual scan, or do you redo all the lines with a photoshop tool |
07:19 | <+afny> | ie a brush or the pen tool? |
07:19 | <+Dukayn> | It's been a while, but from memory I used the Path tool. |
07:20 | <+afny> | hm |
07:20 | <+Dukayn> | But I don't have the PSD for the last one I did any more. |
07:20 | <+Dukayn> | So I can't check. |
07:20 | <+afny> | yeah, that kind of thing is why I think I need to get started on learning Illustrator |
07:22 | <@randolph> | ++ |
07:22 | <@randolph> | It's just kinda expensive |
07:23 | <+afny> | To be honest |
07:23 | <+afny> | I'll probably just pirate it |
07:23 | <+afny> | I have access to it at school, so I sort of see some moral grey area |
07:23 | <+afny> | I just hate working in the labs |
07:24 | <+afny> | I'll try to scope out any adobe bundles my school offers |
07:24 | <+afny> | I'm not really sure how I feel about piracy on that level |
07:24 | <+afny> | it's like, that's a tool I pretty much am REQUIRED to learn if I want to work as an artist |
07:25 | <+afny> | but the barrier to entry is SO high, and you can't really be expected JUST to learn it via school labs |
07:25 | <+afny> | unless you spend hours and hours in the lab |
07:25 | <@randolph> | School discounts are usually pretty good |
07:25 | <+afny> | my school is very shit, but I'll check them out |
07:26 | <@randolph> | I meant "educational license" |
07:26 | <@randolph> | Like for students and instituational use |
07:26 | <+Dukayn> | I pirated mine. I don't care, Adobe have plenty of money and it's not like I'm using it to make money with. |
07:26 | <+Dukayn> | I'm very morally grey :P |
07:27 | <+afny> | Yeah, same :\ |
07:27 | <+afny> | the catch 22 is that I need to learn it to make money as an artist, but I can't make money until I learn it |
07:27 | <+Dukayn> | I look at it this way: it's not even a "lost sale" for Adobe. I would /never/ buy Photoshop. It's too expensive and I don't use it enough to justify it. So I'm not even /hurting/ their profit margin any by taking away potential sales. |
07:28 | <+Dukayn> | Yeah I'm an IT professional so Photoshop has no link to my income whatosever. It's just the best tool for one of my hobbies. |
07:28 | <+Dukayn> | whatsoever* |
07:30 | <+afny> | Well anyway, I have to draw cooler shit before I worry about that |
07:30 | <@randolph> | afny: My advice is to score a legit educational copy while you're still a student, so when you DO start to make money doing it, you still have a legit license, and you can then take advantage of the cheaper upgrade path |
07:30 | <@randolph> | As opposed to "oh look, you graduated, gg HUNDREDS OF DOLLARS" |
07:30 | <+afny> | Yeah, I plan on doing that eventually, but it isn't feasible right now |
07:31 | <@randolph> | yeah |
07:31 | <+afny> | it's gonna be a while before I graduate, so I have time to find the money/find a cheap avenue for the license |
07:31 | <@randolph> | Just "sometime before graduattion" is all I mean |
07:31 | <+afny> | yeah, definitely |
07:31 | <@randolph> | *graduation |
07:38 | <+Dukayn> | Have you tried GIMP or Paint.Net as a free alternative? |
07:39 | <+afny> | Well I already have pirated photoshops :D |
07:40 | <+afny> | muh photoshops. |
07:40 | <+afny> | I just don't have Illustrator/the suite |
07:41 | <+afny> | I've done some vector stuff in PS but it's sort of a chore |
07:42 | <@randolph> | Hey afny |
07:42 | <@randolph> | do you still have your Soren orbit guard> |
07:42 | <@randolph> | ? |
07:42 | <+afny> | like the frame? built? |
07:42 | <+afny> | yeah, I have two of them |
07:42 | <@randolph> | How does the 3-lantern head/neck connect to the chest? |
07:42 | <+afny> | uhhh, I didn't build mine like that |
07:42 | <@randolph> | There's some angled thing going on that I can't work out from Soren's pic |
07:43 | <@randolph> | Oh. |
07:43 | <+afny> | my head is only one headlight, and it's just clipped on via clip plate to a 1x2 plate with bar (on the short on) that's attached to the back |
07:43 | <+afny> | it's simple and it gives me some range of motion in the neck |
07:43 | <+afny> | the profile isn't as cool, though |
07:44 | <@randolph> | There's a lot of stuff hidden because of the pic |
07:44 | <@randolph> | I'll just build the rest and work out something that works I guess |
07:45 | <+afny> | I suspect my frame is just superficially similar |
07:45 | <+afny> | same head, same legs, same arms |
07:45 | <@randolph> | Well, I was going to start by making it, then modifying it |
07:45 | | Ced23Ric [Ced@Nightstar-c93268f7.dip.t-dialin.net] has joined #mf0 |
07:45 | | mode/#mf0 [+o Ced23Ric] by ChanServ |
07:45 | <@randolph> | Hey Ced |
07:45 | <@Ced23Ric> | Kev, turn the hand around. |
07:46 | <@Ced23Ric> | And get a sharper angle on the grill tiles. |
07:46 | <@Ced23Ric> | Heya randy! :) |
07:46 | <+afny> | I can't really |
07:46 | <+afny> | the bottom grille tile hits the clip |
07:46 | <+afny> | it's because I didn't use the same piece to go from the axehead to the handle as he did |
07:46 | <+afny> | that 1x2 with ? |
07:46 | <+afny> | I don't know what that is, but it allows more clearance |
07:47 | <@randolph> | ooh I think I know! |
07:47 | <@randolph> | I think it's a ringplate |
07:47 | <@randolph> | That also gives the neck some movement |
07:47 | <@randolph> | and holds the chest together |
07:47 | <+afny> | hm |
07:47 | <+afny> | elaborate |
07:48 | <+afny> | no idea how you mean |
07:48 | <@randolph> | Ok lanternholder right? |
07:48 | <+afny> | yeah |
07:48 | <@randolph> | So, take one, position the lantern edge on to you |
07:48 | <@randolph> | With the plate flat facing stud up to you |
07:48 | <@randolph> | pointed down |
07:48 | <@randolph> | (|) |
07:48 | <@randolph> | [o] |
07:49 | <+afny> | k |
07:49 | <@randolph> | Now to either side of that ring, run a ... 1x4? plate |
07:49 | <@randolph> | on top of those, put 1x2 bar plates |
07:49 | <@randolph> | that's the chest |
07:49 | <@randolph> | directly behind the FIRST ringplate, put a second ringplate between those 1x4s, angle it a bit, mount the head |
07:50 | <@randolph> | I'm not 100%, but I think that's what's going on |
07:50 | <+afny> | hm |
07:50 | <@randolph> | oh wait, there might be 1x1 roundplates too |
07:50 | <@randolph> | to give it some rotation |
07:50 | <+afny> | how does that assemblage attach to the chest/legs? |
07:50 | <@randolph> | testing, will shoot breakdown if it works |
07:51 | <@Ced23Ric> | That's no ringplate. |
07:51 | <@randolph> | Ok, so the downward ringplate gets a looks like 1x4 (dark blue) |
07:51 | <@Ced23Ric> | That is a 1x2 /w clip. |
07:51 | <+afny> | he's talking about in between those plates |
07:51 | <@randolph> | hm |
07:51 | | * Ced23Ric 's still with the heat axe. |
07:51 | <+afny> | are you sure it's not just two travis dude |
07:51 | <@randolph> | Ok, so if that's a 1x2 w/ clip, what aer they clipping to? |
07:51 | <+afny> | with a ringplate on the back |
07:52 | <@Ced23Ric> | Where are you guys? :D |
07:52 | <@randolph> | how do you angle 25 degrees off a travis? |
07:52 | <@randolph> | Soren's "Orbit Guard" |
07:52 | <@Ced23Ric> | Linkey and section in question? |
07:53 | <@randolph> | http://www.flickr.com/photos/bricklovinfreakboy/3180682945/ |
07:53 | <@randolph> | "How does the 3-lantern head connect to the chest at that angle" |
07:53 | <+afny> | Here, I'll upload the image I used for reference--Soren posted this when he was messing with pink, and it was in the Moon Fang Tribe for a while: https://dl.dropbox.com/u/84803929/GN-X.JPG |
07:53 | <+afny> | but that's what I worked from |
07:53 | <+afny> | the head is less bulky |
07:53 | <@randolph> | The moonfang one is bwuh because the head is rotated clockwise as well |
07:54 | <+afny> | well my design allows for that |
07:54 | <@randolph> | which makes me wonder if it's attached by pressure alone |
07:54 | <+afny> | what? |
07:54 | <+afny> | between the shoulder clip tiles? |
07:54 | <@Ced23Ric> | OH. |
07:54 | <@Ced23Ric> | You call headlight bricks lantern holders. |
07:54 | <@Ced23Ric> | That just solved a MASSIVE confusion for me. |
07:54 | <@randolph> | sorry |
07:54 | <@randolph> | I meant the 3-headlight head |
07:54 | <@randolph> | I'm calling ringplates lantern holders |
07:55 | <@randolph> | So, in the flickr picture, you can see the hint of a gray sliver directly under the orange cheeseslope |
07:55 | <@randolph> | That's why I think it's a ringplate |
07:55 | <+afny> | really, I have all these same questions about his MgN heads |
07:55 | <+afny> | the chub head and magnet holders |
07:56 | <+afny> | I used the same method, a 1x2 plate with bar and a clip plate |
07:56 | <+Dukayn> | http://www.flickr.com/photos/izzo81/7390158742/in/pool-438009@N25/lightbox/ |
07:56 | <+afny> | to get more or less the same look |
07:56 | <+Dukayn> | OOH |
07:56 | <@randolph> | hm |
07:57 | <@randolph> | So if you look at the blue chest |
07:57 | <@randolph> | the exact center of the chest, you can see a sliver of blue on either side |
07:57 | <@randolph> | That shows us it's not a brick |
07:57 | <@randolph> | It's too thick |
07:57 | <@randolph> | That tells me it's two long plates, facing out |
07:57 | <@randolph> | with something in the middle connecting them, thinner than brick-width |
07:58 | <+afny> | I don't know how you're coming to the conclusion that it's thinner than brick width |
07:58 | <+afny> | in between the two 1x2 plates with bars |
07:58 | <+afny> | it looks like the space of exactly one brick |
07:58 | <+afny> | and the blue stud sticks out by a space of one plate |
07:58 | <@randolph> | If you blow up the picture |
07:58 | <@randolph> | You can see a gap |
07:59 | <+afny> | I'm looking at it in 900x606 |
07:59 | <@randolph> | It looks like: _[ ]_ (top down) |
07:59 | <@randolph> | You know what, I'll prtscrn and edit and show you |
07:59 | <+afny> | if it really is a ringplate and not a 5way |
07:59 | <+afny> | I can mod mine to make them sturdier |
08:00 | <+afny> | although I'm almost as low on ringplates as I am on travis :\ |
08:00 | <+afny> | I can break some guns for ringplates, though |
08:01 | <+afny> | you know |
08:01 | <+afny> | hm |
08:01 | <+afny> | I think I see how it works |
08:01 | <+afny> | let me find three ringplates and I can test it |
08:03 | <@randolph> | http://www.flickr.com/photos/wangtech/7392411420/in/photostream |
08:03 | <@randolph> | Sorry for saving back into JPG, that was a bad idea |
08:03 | <@randolph> | So the red lines show the edge of the front chestplate... there's clearly more blue there |
08:03 | <+afny> | yeah, a plate width |
08:03 | <@randolph> | Not quite |
08:03 | <@randolph> | It's like 1/3 plate |
08:03 | <+afny> | I think you're misinterpreting the perspective |
08:03 | <+afny> | due to lighting |
08:03 | <@randolph> | Maybe, it's kinda grainy :( |
08:04 | <@randolph> | And the oval shows a SMALL gray bit, about the size of a ring or some other small junction |
08:04 | <+afny> | lemme see if this works |
08:04 | <+afny> | I think yu're seeing things there |
08:04 | <+afny> | +o |
08:04 | <@randolph> | Of all the times to be flying to Kuala Lumpur <_< |
08:05 | <+afny> | heh |
08:05 | <+afny> | okay |
08:05 | <+afny> | what was I doing |
08:05 | <+afny> | oh |
08:05 | <+afny> | I need another lampholder |
08:06 | <@randolph> | Ok, no, this looks exactly right |
08:06 | <@randolph> | Lemme change colors from BLACK so you can see it |
08:07 | <+afny> | I'm trying to build what you described but what I don't get is |
08:07 | <+afny> | how do you get the ring from the lampholder to be on the same level as the plates w/bar |
08:07 | <+afny> | I mean, where does the stud initially connect |
08:09 | <@randolph> | http://www.flickr.com/photos/wangtech/7392439932/in/photostream |
08:10 | <@randolph> | See what I mean about the "lip" on eithe rside? |
08:10 | <@Ced23Ric> | Backsies. |
08:10 | <+afny> | yeah, I have that part |
08:10 | <@randolph> | Then you stick the 1x2 barplates on that |
08:10 | <+afny> | but what did you connect it to the yellow brick with |
08:10 | <+afny> | a 1x1 plate one stud down? |
08:10 | <+afny> | see, the thing is |
08:10 | <+afny> | the LEGS attach this way, too. |
08:10 | <@randolph> | 1x1 plate yes |
08:11 | <+afny> | the two leg clip plates are on ANOTHER ringholder |
08:11 | <+afny> | that is oriented DOWN, instead of up |
08:11 | <+afny> | I think you totally called it |
08:11 | <+afny> | but I don't know if the head ringholder comes first |
08:11 | <+afny> | or the leg one |
08:12 | <+afny> | also, balls |
08:12 | <+afny> | this uses so many |
08:12 | <@randolph> | Try both until the head looks right |
08:12 | <+afny> | I don't have this many |
08:12 | <@randolph> | hehe |
08:12 | <@randolph> | I have roughly A BILLION |
08:12 | <@randolph> | but in white |
08:12 | <@Ced23Ric> | Legs first, I'd say. |
08:13 | <@randolph> | ooh! |
08:13 | <+afny> | the problem is the 1x2 plates |
08:13 | <+afny> | are too long |
08:13 | <@randolph> | Afny! The head isn't connected the same way! |
08:13 | <+afny> | ? |
08:13 | <@randolph> | It's: chest ring, leg ring, STOP because it's a 1x2! |
08:13 | <@randolph> | The head is connected between the OUTER plates |
08:13 | <@randolph> | via 1x1 roundplates, to give it rotation |
08:13 | <+afny> | wait so |
08:14 | <+afny> | 1x4 |
08:14 | <+afny> | then 1x1 one stud down |
08:14 | <+afny> | then chest ring |
08:14 | <+afny> | then leg ring? |
08:14 | <@randolph> | Guessing so |
08:14 | <+afny> | okay, anddd |
08:14 | <+afny> | what do you mean about the outer plates |
08:14 | <@randolph> | well, so you see the black 1x2 plates clamping the rings right? |
08:14 | <@randolph> | (in my pic) |
08:14 | <+afny> | yea |
08:14 | <@randolph> | the 1x2 bar goes on top of those |
08:15 | <@randolph> | then a tile |
08:15 | <+afny> | yeah |
08:15 | <@randolph> | The tiles extend PAST the 1x2 barplate |
08:15 | <@randolph> | between THOSE are ... looks like a 1x2 with jumper |
08:15 | <@randolph> | between THOSE is probably 1x1 round plates, between those is the final ringplate |
08:15 | <@randolph> | (maybe. working theory) |
08:16 | <+afny> | testing |
08:16 | <+afny> | this is balls if it works |
08:16 | <+afny> | balls good, but also balls I'll have to kill a whole company to get ringplates to convert my red one |
08:16 | <@randolph> | Yeah, but why convert it? |
08:16 | <@randolph> | It looks fine |
08:16 | <+afny> | it's super unsturdy |
08:16 | <+afny> | it's fine to just sit, but I hate frames with such a casual breakpoint |
08:16 | <@randolph> | I'm only doing this because I want to learn |
08:17 | <+afny> | the difference in connection is palpable though |
08:17 | <+afny> | this one feels so much more sexy |
08:17 | <+afny> | I'd feel much better about bringing this frame to the table |
08:17 | <@randolph> | cool |
08:17 | <@randolph> | Soren's a mad genius |
08:17 | <+afny> | it's true |
08:18 | <+afny> | well |
08:18 | <+afny> | it's beautiful |
08:18 | <+afny> | still working out the specifics of the head |
08:18 | <+afny> | but I think you nailed it |
08:20 | <+afny> | hm |
08:20 | <+afny> | okay, i'm lost now |
08:20 | <+afny> | those tiles/jumpers are only 2p thick each |
08:20 | <+afny> | there's now way a ringplate is between them |
08:20 | <@randolph> | 1x1 round plate |
08:20 | <+afny> | you think it spans that whole center gap on just rounds? |
08:21 | <+afny> | OH |
08:21 | <@randolph> | [ ] (|) [ ] |
08:21 | <+afny> | dude, no |
08:21 | <+afny> | I figured it out |
08:21 | <@randolph> | yeah? |
08:21 | <+afny> | I THINK |
08:21 | <+afny> | it isn't two 1x2 plates that sandwich the first (chest) ringplate |
08:21 | <+afny> | it's two 1x1 plates |
08:21 | <@randolph> | oh! |
08:21 | <@randolph> | then rounds |
08:21 | <+afny> | and then behind that, it's two 1x1 rounds sandwhiching a clip tile |
08:21 | <+afny> | yeah |
08:22 | <+afny> | so the head and neck rings are adjacent |
08:22 | <@randolph> | wait a ringplate not cliptile |
08:22 | <+afny> | yeah yeah |
08:22 | <@Ced23Ric> | Kev? |
08:22 | <+afny> | ring plate |
08:22 | <+afny> | USING RANDOM WORDS |
08:22 | <@randolph> | heheh |
08:22 | <+afny> | ? |
08:22 | <@Ced23Ric> | Do you have any old lamp holders? |
08:22 | <@randolph> | LANTERN TRAVIS LAMP CLIP BAR |
08:22 | <+afny> | what's an old lampholder? |
08:22 | <@randolph> | the "a" |
08:22 | <@randolph> | not the new "b" |
08:22 | <@randolph> | "a" is thinner |
08:22 | <@Ced23Ric> | There's this thicker middle ring, right? |
08:22 | <@Ced23Ric> | Old one's are half as thick. |
08:22 | <@randolph> | "b" is exactly 1p thick |
08:22 | <+afny> | hm |
08:22 | <+afny> | I don't know |
08:22 | <+afny> | I don't think so |
08:22 | <@Ced23Ric> | Makes for flush constrctions with the sammich. |
08:22 | <@randolph> | hard to get |
08:23 | <@Ced23Ric> | I have ... two. |
08:23 | <+afny> | I haven't noticed a difference |
08:23 | <+afny> | in any of mine |
08:23 | <@Ced23Ric> | Yeah, they're all B then. |
08:23 | <@Ced23Ric> | It's clearly visible. |
08:23 | <+afny> | aghhh |
08:23 | <+afny> | I'm out of everything I need to upgrade these |
08:23 | <@randolph> | hee |
08:25 | <+afny> | gonna take all the ringplates from my mafia chub backpacks |
08:25 | <+afny> | and figure out a new backpack for them |
08:25 | <+afny> | 1x1 ronds will be harder |
08:25 | <+afny> | OH, but I can use oranges for the red frame |
08:25 | <@Ced23Ric> | Don't see this as cannibalizing. |
08:25 | <@Ced23Ric> | See it as more efficient resource allocation. |
08:25 | <+afny> | I do have too many guns |
08:25 | <+afny> | and chubs |
08:25 | <@Ced23Ric> | And, furthermore, undesigned parts mean you can get into the tank again. |
08:25 | <+afny> | oh |
08:25 | <+afny> | this conscript pistol alone |
08:25 | <+afny> | gives me a lot of stuff |
08:25 | <+afny> | and no one is using it |
08:26 | <@randolph> | So, my very first frame attempt was reverse engineering squieu's stuff |
08:26 | <@randolph> | I had SO MANY "holy shit, this guy is a mad genius" epiphanies |
08:26 | <+afny> | I suck at reverse engineering |
08:26 | <@randolph> | Like, nonstop |
08:26 | <+afny> | I tried to build the conscript by site and it went exactly like this |
08:26 | <+afny> | With Soren's stuff it's usually like |
08:26 | <+afny> | OH, ringplate reversals. Wow. |
08:26 | <+afny> | The conscript, the hi-leg, and this |
08:27 | <+afny> | all make really good use of that |
08:27 | <+afny> | those are the "genius" bits |
08:27 | <+afny> | I mean, aside from the design aesthetic |
08:27 | <+afny> | also: by sight* |
08:27 | <+afny> | what the fuck brain |
08:29 | <@randolph> | ok, no, it can't be there, afny |
08:29 | <@randolph> | it's too forward |
08:30 | <@randolph> | It needs to be at least one stud back |
08:30 | <+afny> | but you can see both gaps in the jumper |
08:30 | <+afny> | it's not between the jumprs |
08:30 | <@randolph> | hm |
08:30 | <+afny> | I think you're ahead of me in the build, I was disassembling |
08:30 | <+afny> | sec |
08:30 | <@randolph> | i'll take a shot |
08:31 | <+afny> | you can see the ringplate in the shot |
08:31 | <+afny> | from the back |
08:31 | <+afny> | it's the grey plate underneath the greay headlight in the head assemblage |
08:32 | | * Ced23Ric highly enjoys you guys doing this. |
08:32 | <@Ced23Ric> | Although I am not paying too much attention, so I am utterly lost. |
08:33 | <+afny> | well when we're done it will be clear |
08:33 | <+afny> | if you're interested in it |
08:33 | <+afny> | the only thing is |
08:34 | <+afny> | I'm not 100% sure how you get neck rotation |
08:34 | <+afny> | like in the moon fang one |
08:34 | <+afny> | it's not just bumped up a plate in height |
08:34 | <+afny> | (to go on a round() |
08:34 | <+afny> | wait |
08:34 | <+afny> | ...yes it is. |
08:34 | <+afny> | hm |
08:34 | <+afny> | to be honest |
08:34 | <+afny> | this looks like it's not forward ENOUGH |
08:34 | <@randolph> | took shots |
08:34 | <+afny> | but it might be a problem with my chest |
08:35 | <@randolph> | it's not forward enough |
08:35 | <@randolph> | so I'm like wtf |
08:35 | <+afny> | same |
08:35 | <@randolph> | http://www.flickr.com/photos/wangtech/7392535726/in/photostream/ |
08:35 | <@randolph> | http://www.flickr.com/photos/wangtech/7392535486/in/photostream/ |
08:35 | <+afny> | yeah, that's what I've got |
08:36 | <+afny> | except without the extra headlight in the back |
08:36 | <+afny> | and a round instead of a plate between the other two |
08:36 | <+afny> | to get the artic |
08:36 | <+afny> | but it's still too far back |
08:36 | <+afny> | the angle is also too severe |
08:36 | <+afny> | compared to the moon fang tribe one at least |
08:36 | <@randolph> | hmmm |
08:36 | <@randolph> | I think |
08:36 | <@randolph> | I think it connects underneath |
08:37 | <+afny> | you'll have to be more specific |
08:37 | <+afny> | but the ring plate is definitely there |
08:37 | <@randolph> | yeah the front ringplate |
08:37 | <+afny> | OH |
08:37 | <+afny> | I think I got it |
08:37 | <+afny> | let me fiddle |
08:37 | <+afny> | I think our head is right |
08:37 | <+afny> | it's the chest that's wrong |
08:37 | <+afny> | YEAH I got it |
08:37 | <+afny> | sec |
08:38 | <+afny> | it's not a 1x1 plate |
08:38 | <+afny> | in front of the ringplate stack |
08:38 | <+afny> | it's a 1x3 plate |
08:38 | <+afny> | and you build the cheese/tile stud chest center |
08:38 | <+afny> | off of that |
08:38 | <+afny> | it shaves a plate off the front |
08:38 | <@randolph> | I know it's a long plate in front |
08:38 | <+afny> | er |
08:38 | <+afny> | 1x4 |
08:38 | <@randolph> | It's in my pic |
08:38 | <+afny> | no, no |
08:39 | <@Ced23Ric> | Heh. |
08:39 | <@Ced23Ric> | KEv? |
08:39 | <+afny> | it connects BELOW |
08:39 | <@randolph> | oh you mean DOWN |
08:39 | <+afny> | where you have it |
08:39 | <+afny> | yeah |
08:39 | <@randolph> | on either side |
08:39 | <@Ced23Ric> | How does a clip tile work? |
08:39 | <+afny> | err I dont know what you mean on either side |
08:39 | <@Ced23Ric> | Clip tile on 1x2 plate with handle. |
08:39 | <@randolph> | between ringplate and barplate |
08:39 | <+afny> | below |
08:39 | <+afny> | I'm confused man |
08:39 | <+afny> | but I figured it out |
08:40 | <@randolph> | Ok. right now, I have 1x1 plates left and right of the central chest ringplate |
08:40 | <@randolph> | those should be longplates instead |
08:40 | <+afny> | no |
08:40 | <+afny> | no. |
08:40 | <@randolph> | no? |
08:40 | <+afny> | okay |
08:40 | <@Ced23Ric> | Cliptile + 1x1 round = articulation errywhere. |
08:40 | <@randolph> | hehe |
08:40 | <+afny> | you know how you have |
08:40 | <+afny> | a ringplate that goes up |
08:40 | <+afny> | for the chest/shoulder connections |
08:40 | <@randolph> | yeah |
08:40 | <+afny> | and one that goes down |
08:40 | <+afny> | for the legs |
08:40 | <+afny> | if the studs on THAT stack are facing you |
08:40 | <+afny> | you have a 1x1 plate |
08:40 | <+afny> | on the front of that stack, right? |
08:41 | <@randolph> | I hadn't built the leg connection yet, to be honest |
08:41 | <+afny> | no no |
08:41 | <+afny> | http://www.flickr.com/photos/wangtech/7392439932/in/photostream |
08:41 | <+afny> | okay, here |
08:41 | <+afny> | wait, let me build mine first to make sure I'm not crazy |
08:41 | <+afny> | but that 1x1 plate |
08:41 | <@randolph> | k |
08:41 | <+afny> | that's connected to the yellow |
08:41 | <+afny> | that's the problem |
08:41 | <@randolph> | it's a 1x3 |
08:41 | <+afny> | yes |
08:41 | <@randolph> | for the cheeseslope |
08:41 | <+afny> | it's a 1x3 |
08:42 | <+afny> | it's TWO 1x3s |
08:42 | <+afny> | offset |
08:42 | <@randolph> | huh |
08:42 | <@randolph> | testing |
08:42 | <+afny> | I need to find another 1x3 |
08:42 | <@randolph> | my desk is a mess now hehe |
08:43 | <+afny> | the top 1x3 |
08:43 | <+afny> | overlaps the bottom one by one stud on the top |
08:43 | <+afny> | the cheese slope goes on the bottom 1x3 |
08:43 | <+afny> | and the 1x2 tile goes on the top one |
08:43 | <@randolph> | right |
08:43 | <@randolph> | got that part |
08:43 | <@randolph> | not figured out how the head works with that, but probably attaches to the bottom 1x3... somehow |
08:43 | <+afny> | then slap that sucker on the ring plate |
08:43 | <+afny> | no, the head |
08:43 | <+afny> | is unrelated |
08:43 | <+afny> | we have the head right already |
08:44 | <@randolph> | ok so all that? |
08:44 | <@randolph> | that's how my pic is |
08:44 | <+afny> | what pic |
08:44 | <@randolph> | http://www.flickr.com/photos/wangtech/7392535486/in/photostream/ |
08:44 | <@randolph> | replace the 1x4 there with a 1x3, and it's the same |
08:44 | <@randolph> | the head is still too far back |
08:44 | <+afny> | no it isn't |
08:44 | <+afny> | well, it is on yours |
08:44 | <+afny> | but that's because you didn't do the chest like I said |
08:44 | <+afny> | hm |
08:44 | <+afny> | okay |
08:44 | <+afny> | go back to this pic |
08:44 | <+afny> | http://www.flickr.com/photos/wangtech/7392439932/in/photostream |
08:45 | <@randolph> | k |
08:45 | <+afny> | like when you described it to me it sounded like exactly what I meant |
08:45 | <+afny> | but I think we got lost somewhere |
08:45 | <+afny> | alright |
08:45 | <@randolph> | ok, taking a new pic |
08:45 | <+afny> | make that thing again |
08:45 | <+afny> | oh okay |
08:45 | <@randolph> | with the new chest |
08:45 | <+afny> | k |
08:45 | <+afny> | I'll start pulling parts for my red one |
08:45 | <+afny> | then Imma draw A YATES's pilot |
08:45 | <+afny> | I keep forgetting to do that |
08:46 | <@Ced23Ric> | DO IT. |
08:47 | <+afny> | the only problem with this gnx now |
08:47 | <+afny> | is I don't have travis to make the thigh boosters |
08:47 | <+afny> | so I have to attach those plates directly to the rear headlight |
08:47 | <+afny> | and it's a dinky connection |
08:47 | <+afny> | but at least it isn't a vital breakpoint |
08:47 | <@randolph> | afny: http://www.flickr.com/photos/wangtech/7392582296/in/photostream |
08:48 | <+afny> | hm |
08:48 | <+afny> | that looks exactly right to me |
08:48 | <+afny> | what do you think is wrong with with it? |
08:49 | <@randolph> | The head still attaches like: |
08:49 | <@randolph> | http://www.flickr.com/photos/wangtech/7392535486/in/photostream/ |
08:49 | <@randolph> | maybe I did the lanterns wrong |
08:49 | <@randolph> | headlights |
08:49 | <@randolph> | on his head |
08:50 | <+afny> | well the head DOES attach like that |
08:50 | <+afny> | it just doesn't look like it's too far back because the chest is 1p thinner |
08:50 | <@randolph> | no, I mean, the position is identical in the before and after shots |
08:50 | <@randolph> | nothing of consequence moved |
08:50 | <+afny> | hurr |
08:50 | <+afny> | wat |
08:50 | <@Ced23Ric> | Hey. |
08:50 | <@randolph> | the head is still behind the front ring |
08:50 | <@randolph> | not *over* it |
08:50 | <@randolph> | where it should be |
08:50 | <@Ced23Ric> | But. |
08:50 | <@randolph> | Yeah Ced? |
08:51 | <@Ced23Ric> | Turn the lampholders. |
08:51 | <@Ced23Ric> | 90? forward. |
08:51 | <@Ced23Ric> | Assemble the Jazz around it. |
08:51 | <@Ced23Ric> | That work? |
08:51 | <@Ced23Ric> | -s |
08:51 | <@randolph> | hm |
08:51 | <@Ced23Ric> | Just the head one. |
08:51 | <@randolph> | trying |
08:51 | <@Ced23Ric> | I'm just guessing wildly. |
08:51 | <+afny> | I don't even know what you mean |
08:53 | <@randolph> | arghlebargle |
08:53 | <@randolph> | lemme try something |
08:53 | <@Ced23Ric> | Ah. |
08:53 | <@Ced23Ric> | I think I am seeing it. |
08:53 | <@Ced23Ric> | Lemme whip up LDD. |
08:54 | <+afny> | randolph: https://dl.dropbox.com/u/84803929/Photo%20on%202012-06-18%20at%2003.53.jpg |
08:54 | <+afny> | that's how mine looks |
08:55 | <+afny> | when you tilt the head all the way forward, the cheese slope/tile are past the bars of the ring plate |
08:55 | <@randolph> | yeah, but look at Soren's |
08:55 | <@randolph> | That's exactly like mine |
08:55 | <@Ced23Ric> | Heh. |
08:55 | <+afny> | Soren's looks exactly like that too |
08:55 | <@randolph> | when you tilt it forward enough to cover the ring |
08:55 | <@randolph> | the cheeseslope is still only about perpendicular to the chest |
08:55 | <@randolph> | whereas in OURS |
08:56 | <@randolph> | if you tilt it that far forward, it's like 45 degrees past perpendicular |
08:56 | <+afny> | hmm |
08:56 | <@randolph> | voodoo, man (or an attachment below the chest, imo) |
08:56 | <+afny> | you might halve a mount |
08:57 | <+afny> | an attachment of what |
08:57 | <+afny> | to what |
08:57 | <@randolph> | head to a rotating joint, below the level of the arm barplates |
08:57 | <+afny> | I think that's impossible, isn't it? |
08:57 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/orbit_head.png |
08:57 | <+afny> | if you look at the pick, one stud below that level is where the stand connects |
08:57 | <@randolph> | oh, shit, that's what that is |
08:57 | <@randolph> | heheh I don't have a cannon |
08:58 | <@randolph> | Ced, that's what we got |
08:58 | <@randolph> | we can't figure out how he got it that far forward |
08:58 | <@Ced23Ric> | And then you tilt it past 90? |
08:58 | <@randolph> | it seems to defy space |
08:58 | <+afny> | yeah, we have that ced |
08:58 | <+afny> | mine just looks skimpier because I didn't go for the cowl |
08:58 | <+afny> | the problem is the angle of rotation |
08:58 | <+afny> | actually those words made no sense |
08:58 | <@Ced23Ric> | And then, the tip of the cheese ends at the sternum. |
08:58 | <+afny> | the PROBLEM is the AXIS |
08:58 | <+afny> | w |
08:58 | <+afny> | e don't know where the axis is |
08:59 | <@randolph> | If you look at the flickr pics |
08:59 | <@randolph> | the entire head is only MAYBE a 25-30 degree off plane |
08:59 | <@randolph> | not 90 |
08:59 | <@randolph> | check the back shot especially |
08:59 | <+afny> | took me a while to understand what you were saying |
08:59 | <+afny> | but I think you're right |
08:59 | <@randolph> | Yeah, but that leaves us back at "non-Euclidean geometries, IA IA" |
09:00 | <@Ced23Ric> | He could be trollign you guys. |
09:00 | <+afny> | Shoggoth's did it |
09:00 | <+afny> | -' |
09:00 | <@randolph> | He totally could be |
09:00 | <@Ced23Ric> | Well, here's how. |
09:00 | <@randolph> | "Oh that? It's photoshopped" "AUGHLDFKLFJALDKFJALF" |
09:00 | <@Ced23Ric> | Angle front picture is steeper than backshot. |
09:01 | <@randolph> | No, because you can see the gray headlight in front shot |
09:01 | <@randolph> | compare that angle to barplates |
09:01 | <@Ced23Ric> | Was that your impression of rolling your face over the keyboard? |
09:01 | <@randolph> | It's not even 45 degrees |
09:01 | <@randolph> | Yeah |
09:01 | <+afny> | okay |
09:01 | <+afny> | new data |
09:01 | <+afny> | maybe |
09:01 | <+afny> | when I look at mine from the back at the same angle as the orbit guard back |
09:01 | <+afny> | I can see through |
09:01 | <+afny> | what I mean is |
09:02 | <+afny> | between the headlight and the bar from the part plate |
09:02 | <+afny> | I can see through. |
09:02 | <@randolph> | which means his is different |
09:02 | <+afny> | in his, there, I don't see the gray of the background |
09:02 | <+afny> | I see dark blue. |
09:02 | <@randolph> | right |
09:02 | <@randolph> | Attachment off that cannon mount maybe? |
09:02 | <+afny> | no |
09:02 | <+afny> | dude |
09:02 | <+afny> | no |
09:02 | <+afny> | we're overthinking this |
09:02 | <+afny> | it's right |
09:03 | <+afny> | also, like |
09:03 | <+afny> | I don't see how attaching it lower |
09:03 | <+afny> | could possibly change the angle to our advantage |
09:03 | <+afny> | it would only make it worse |
09:04 | <@randolph> | By lowering the amount of head forward, but I think you're right |
09:04 | <@randolph> | I'm judging the distance between the orange cheese and barplate |
09:04 | <@randolph> | it's the same as mine |
09:04 | <+afny> | yea |
09:04 | <@randolph> | urgh, but the *angle* isn't |
09:05 | <+afny> | the angle looks fine to me in the front shot |
09:05 | <@randolph> | I'm going to mimic the angle on his shot and show it side-by-side |
09:05 | <+afny> | and in the back shot, the neck is just tilted up |
09:07 | < Whitewolf> | hiho guys |
09:09 | <+afny> | balls |
09:09 | <+afny> | I need so many ring plates now |
09:09 | <+afny> | also hi |
09:10 | < Whitewolf> | btw i got a theory how this is done |
09:11 | <+afny> | Let's hear it Lamarck |
09:11 | <@randolph> | afny |
09:11 | <@randolph> | it looks like you're right |
09:11 | <@randolph> | http://www.flickr.com/photos/wangtech/7392670502/in/photostream |
09:12 | <@randolph> | hm |
09:12 | <@randolph> | not *quite* |
09:12 | <@randolph> | it's like... 1/2 a plate off |
09:12 | <+afny> | Yeah, you've made me doubt again |
09:12 | <@randolph> | see what I mean, though? |
09:12 | <+afny> | but it could be his just isn't tilted all the way forward |
09:12 | <@randolph> | no, because the POSITION |
09:12 | <@randolph> | if you don't tilt it enough, it's not close enogh |
09:12 | <@randolph> | *enough |
09:12 | <@randolph> | So there's some more black magic here |
09:12 | <+afny> | well, your angle also isn't the same |
09:13 | <@randolph> | no, because it can't be |
09:13 | <@randolph> | Any more forward, and it's obviously wrong |
09:13 | <@randolph> | if it matches his angle, it's too far back |
09:13 | <@randolph> | notice how between the cheese and the chest, the tiny sliver where you can see the inner ring? |
09:13 | <+afny> | I meant the angle of the picture |
09:13 | <@randolph> | See how far my cheese slope is? |
09:13 | <+afny> | the neck could tilt up more if the angle of the picture was different |
09:13 | < Whitewolf> | http://www.flickr.com/photos/78772749@N08/7392678020/ |
09:14 | <@randolph> | ooh |
09:14 | <@Ced23Ric> | OH SNAP. |
09:14 | <@randolph> | voodoo indeed |
09:14 | <@Ced23Ric> | OH SNAP. |
09:14 | <+afny> | hm |
09:14 | <@randolph> | is there a 1x1 plate with ring at all? |
09:14 | <@Ced23Ric> | GERMAN ENGINEERING. |
09:14 | | Dukayn [dcfd2c3c@Nightstar-36f67fd0.mibbit.com] has quit [[NS] Quit: http://www.mibbit.com ajax IRC Client] |
09:14 | <+afny> | if it IS like that, I prefer our way better |
09:14 | <+afny> | but I |
09:14 | <+afny> | kind of doubt it? |
09:14 | <@randolph> | er 1x1 plate with bar |
09:15 | < Whitewolf> | only for the front-plate and leg-connection |
09:15 | <@Ced23Ric> | Well, I think he hit the exact angle and distance. |
09:15 | <@randolph> | Yeah, that's a lot closer to what it looks like |
09:16 | <@randolph> | Ok, I'm going to build the rest of the goddamned thing, and worry about the head last |
09:16 | <+afny> | but it's so...weird |
09:16 | <+afny> | it's two incomplete connections |
09:16 | | Dukayn [dcfd2c3c@Nightstar-ef290c21.mibbit.com] has joined #mf0 |
09:16 | <@randolph> | voodoo often is |
09:16 | <@Ced23Ric> | Magic always is, to the naked eye! |
09:16 | <+afny> | the weirdest thing I've seen soren do that's like that is on the glaug hi-leg |
09:16 | <+afny> | where a 1x2 bar plate has to bend a lot to fit the connection |
09:16 | <@randolph> | wait, could it be like a cut bar held between the plates? |
09:16 | <@randolph> | or something similar? |
09:16 | <+afny> | what do you mean a "cut bar" |
09:16 | <@Ced23Ric> | A bar. |
09:17 | <@Ced23Ric> | Cut. |
09:17 | <+afny> | I doubt it, I don't think any of Soren's designs aren't legit |
09:17 | <@Ced23Ric> | But it would be a 3mm rigid hose. |
09:17 | <@Ced23Ric> | Those are legit to cut? |
09:17 | <@Ced23Ric> | -? +. |
09:17 | <@Ced23Ric> | MORNING DUKEY. |
09:17 | <@randolph> | hey duk |
09:17 | <@Ced23Ric> | YOU SEXY MAN BEAST. |
09:17 | < Whitewolf> | would roughly be the same as with the 1x1+ring |
09:17 | <@Ced23Ric> | BRUSH YOUR CHEST HAIR FORWARD AND FEEL THE WIND. |
09:18 | < Whitewolf> | hiho dukayn |
09:18 | <@Ced23Ric> | Yesterday, someone said MFZ looks like Kindergarten. |
09:18 | <@randolph> | Hey afny |
09:18 | <@Ced23Ric> | :( |
09:18 | <@randolph> | If you like our solution better, nothing says you can't mod the head to look better |
09:18 | <@Ced23Ric> | But she compared it to WH40k and 90% modelling puty usage. |
09:19 | <@Ced23Ric> | *putty |
09:19 | <@randolph> | I guess I can wait til soren lands to interrogate, while figuring out the rest of the build first |
09:19 | <@Ced23Ric> | Then I showed her Soren's "Endurance" fleet carrier. |
09:19 | <@randolph> | in the meantime, I have work tomorrow |
09:19 | <@Ced23Ric> | And she said it still looks like a kid's toy. |
09:19 | < Whitewolf> | you could achieve the same effect with an additional 1x1 between the headlight and the cheese-slope |
09:19 | <@Ced23Ric> | I hated her. :( |
09:19 | <@Ced23Ric> | WW: Bumps it upwards too much. :( |
09:20 | <+afny> | the rest of the build is simple, but ask if you get stuck |
09:20 | <+afny> | I have it figured out |
09:20 | < Whitewolf> | why would it bump upwards? |
09:21 | < Whitewolf> | i?m talking about the cheese used for the cockpit-window |
09:21 | < Whitewolf> | this way the gap between the chest and the head would close a bit |
09:21 | < Whitewolf> | oh and not using my idea |
09:21 | <@Ced23Ric> | That's actually a great idea. |
09:22 | <@Ced23Ric> | Sorry, I thought you meant on the "neck". |
09:22 | <@randolph> | WW: Yeah, that might "fix" it, but I'm still trying to figure out *how* he did it |
09:22 | <@randolph> | your clip solution may very well work (haven't tried) |
09:22 | <+afny> | I think it's fine as is, it doesn't need to be fixed |
09:22 | <+afny> | but yeah, I'm curious |
09:22 | <@randolph> | But like afny, I doubt that was Soren's solution |
09:23 | <+afny> | as to the actual build |
09:23 | < Whitewolf> | i guess we have to wait for soren to know for sure |
09:23 | <+afny> | Or we can continue to pound our heads against it |
09:24 | <@randolph> | ok just tested |
09:24 | <@randolph> | In order to MATCH the front shot's angle and position |
09:25 | <@randolph> | The headlight brick has to be in the EMPTY CAVITY that is directly behind the chest ringplate |
09:25 | <@randolph> | i.e. where afny and I had the round plate - ringplate - round plate |
09:25 | <+afny> | okay, well |
09:25 | <+afny> | I have new info |
09:25 | <+afny> | on our head, right |
09:25 | <+afny> | the HEAD headlight |
09:25 | <+afny> | and the back "neck" headlight |
09:25 | <+afny> | the aux one, not the one that actually forms the neck |
09:25 | <+afny> | they TOUCH, right? |
09:25 | <@randolph> | right |
09:26 | <+afny> | well, if you look at the front shot of the orbit guard |
09:26 | <+afny> | you can see way more of the empty 'bottom' of that back headlight |
09:26 | <@randolph> | there are 1x1 plates in it |
09:26 | <@randolph> | yeah? |
09:26 | <+afny> | wel like |
09:26 | <+afny> | look |
09:26 | <+afny> | at the blue |
09:26 | <+afny> | the cavity of that blue headlight |
09:26 | <+afny> | it's way more open |
09:26 | <+afny> | just look at yours from any angle |
09:26 | <@randolph> | oh |
09:26 | <@randolph> | OH |
09:26 | <+afny> | I don't know how that helps us though |
09:26 | <@randolph> | wtf |
09:27 | <+afny> | but like |
09:27 | <+afny> | it's weird |
09:27 | <+afny> | the 1x1 plate |
09:27 | <+afny> | on the back of the actual head headlight |
09:27 | <+afny> | that seems to overlap the 1x1 plate |
09:27 | <+afny> | on the real "neck" headlight |
09:28 | <+afny> | oh god |
09:28 | <+afny> | I think I got it |
09:28 | <+afny> | and I think we'll feel real stupid |
09:29 | <+afny> | let me find it to test |
09:29 | <@randolph> | different brick? |
09:30 | <@randolph> | jumper? |
09:30 | <@randolph> | augh |
09:30 | <@randolph> | haha |
09:30 | <+afny> | yep |
09:30 | <+afny> | it's ajumper. |
09:30 | <+afny> | fucksake. |
09:30 | <@randolph> | hshshshshs' |
09:30 | <+afny> | also explains the |
09:30 | <+afny> | "can't see through" thing |
09:30 | <@randolph> | you figured it out |
09:30 | <@randolph> | gj |
09:30 | <@randolph> | I only figured it out because you said "lemme find it" |
09:31 | <+afny> | heh yeah I had to find a black jumper |
09:31 | <+afny> | a grey one made him look like he had neckmeat |
09:31 | <@randolph> | I WAS RIGHT ABOUT IT BEIGN TOO FAR BACK |
09:31 | <+afny> | yep |
09:31 | <@randolph> | just wrong about everything else |
09:31 | <@randolph> | heheh |
09:31 | <+afny> | well and you also figured out the HARD part of this ordeal |
09:31 | <+afny> | in my opinion |
09:31 | <+afny> | which was the chest/leg connection |
09:31 | <+afny> | this was just FIDDLY as fuck |
09:32 | <@randolph> | Oh god it's so beautiful now |
09:32 | <+afny> | yeah, my second one is going together now |
09:32 | <@randolph> | You know what I don't get? |
09:32 | <@randolph> | Why the pair of jumpers between the shoulder tiles |
09:32 | <+afny> | bulk |
09:33 | <@randolph> | bulk with a little flair off the back? |
09:33 | <@randolph> | why not just a 1x2 |
09:33 | <@randolph> | if it's "just style" ok |
09:33 | <@randolph> | But I get all paranoid now |
09:33 | <+afny> | dunno |
09:33 | <+afny> | but yeah hah |
09:33 | <+afny> | I know what you mean |
09:33 | <@randolph> | It's like, "oh, you swapped from blue to red, suddenly the hips won't move" |
09:33 | <+afny> | the scary thing is that I know he has some of these guys that TRANSFORM |
09:34 | <@randolph> | that's hot |
09:34 | <+afny> | I don't know how based on this frame they are |
09:34 | <+afny> | but they look similar |
09:34 | <@randolph> | I can kinda see it in th elegs |
09:34 | <@randolph> | *legs |
09:34 | <+afny> | the chest/crotch is way different so I imagine the innards are different |
09:34 | <@randolph> | ah |
09:34 | <@randolph> | well, after I put this together, I'm replacing everything that doesn't rotate into something that does |
09:34 | <@randolph> | hehe |
09:34 | <@randolph> | but really, sleepzzz |
09:35 | <@randolph> | nn guys, it's been fun |
09:35 | <+afny> | night |
09:35 | <+afny> | thanks for working on this |
09:35 | <@randolph> | yeah you too |
09:35 | <+afny> | such good connections |
09:35 | <+afny> | only took us like TWO HOURS |
09:35 | <@randolph> | urgh wait, can't go to sleep, can't leave out tiny fiddly bits for baby to find |
09:37 | < Whitewolf> | btw, ced |
09:37 | < Whitewolf> | http://www.flickr.com/photos/78772749@N08/7392721912/ |
09:37 | < Whitewolf> | finished it :D |
09:37 | <@Ced23Ric> | YUSS. |
09:37 | <@Ced23Ric> | Very nice. |
09:39 | < Whitewolf> | now i only need to get the bricks for the launcher :/ |
09:39 | <@Ced23Ric> | I had to order some, too. |
09:39 | <@Ced23Ric> | Ever fear |
09:39 | <@Ced23Ric> | .*Never fear |
09:39 | <+afny> | everclear |
09:41 | < Dukayn> | Whitewolf: that looks nice dude. |
09:41 | < Whitewolf> | thx :) |
09:41 | < Dukayn> | Ced, still no package today :( |
09:41 | <@Ced23Ric> | Dafuq. |
09:42 | <@Ced23Ric> | This is becoming insulting. |
09:42 | <@Ced23Ric> | I told you it's aboriginals puffing gas. |
09:42 | < Dukayn> | Hahaha |
09:45 | <+afny> | hm |
09:45 | <+afny> | I wonder if I have the parts to make another slammer |
09:45 | <+afny> | with all these bits |
09:47 | <@Ced23Ric> | What for? D: |
09:48 | <@Ced23Ric> | Kevin ... you need to focus. |
09:48 | <@Ced23Ric> | Keep cycling and improving. |
09:48 | <@Ced23Ric> | Don't build blindly. |
09:48 | <@Ced23Ric> | Smokey break, BRB. |
09:50 | <+afny> | nah, that is focus |
09:51 | <+afny> | another slammer brings my Ijad/mercs more into alignment |
09:51 | <+afny> | I could phase out a Nimrod |
09:51 | <+afny> | my companies are pretty focused right now. My endgame is to entice people into playing with them, and then once I find people to play with regularly |
09:51 | <+afny> | break down all of my builds and make one company of original/semi-original frames |
09:54 | <+afny> | forgot I only have one tap, though :| |
09:54 | <+afny> | I could make a slammer with one black tap, one yellow tap, one light green tap, and one butt |
09:54 | <+afny> | it would be beautiful. |
10:03 | <@Ced23Ric> | Do it. |
10:03 | <@Ced23Ric> | Call it Harlekin. |
10:03 | <+afny> | I'm not sure what happened to that yellow tap |
10:05 | < Dukayn> | Harlequin* |
10:07 | | * Ced23Ric throws up hands. |
10:07 | <@Ced23Ric> | Why you guys hatin' on "k"? |
10:07 | <@Ced23Ric> | Name a word that starts with k. Cannot be a chemical term. |
10:08 | < Dukayn> | I'm just pointing out a spelling mistake :P |
10:08 | < Dukayn> | I like K. |
10:08 | <@Ced23Ric> | NAME A WORD THAT STARTS WITH K. |
10:08 | < Dukayn> | KRAUT |
10:08 | <@Ced23Ric> | A COMMONLY USED WORD. |
10:08 | <@Ced23Ric> | THAT IS NOT ENGLISH. |
10:09 | <@Ced23Ric> | "KIKE" and "KINDERGARTEN" DON'T COUNT EITHER. |
10:09 | <@Ced23Ric> | THAT'S A SLUR AND A GERMAN WORD. |
10:09 | < Dukayn> | Funny, I heard plenty of Yank soldiers using the term |
10:09 | < Dukayn> | ok |
10:09 | < Dukayn> | Kick |
10:09 | <@Ced23Ric> | NAME ANOTHER ONE. |
10:09 | < Dukayn> | Kangaroo |
10:09 | <@Ced23Ric> | AND CLOSE THE DICTIONARY. |
10:09 | <@Ced23Ric> | ... good one. |
10:09 | <@Ced23Ric> | It's totally English, too, eh? |
10:10 | < Dukayn> | I don't have a dictionary |
10:10 | <@Ced23Ric> | OH, WAIT, IT IS NOT. |
10:10 | <@Ced23Ric> | So, we got "kick". |
10:10 | <@Ced23Ric> | Moving on. |
10:10 | < Dukayn> | Kangaroo is Australian. |
10:10 | < Dukayn> | Australian trumps English. |
10:10 | <@Ced23Ric> | It's a native word. |
10:10 | <@Ced23Ric> | Go on. |
10:11 | <@Ced23Ric> | Name another commonly used word with K. |
10:11 | < Dukayn> | I'm trying to figure out where you're going with this. |
10:11 | < Dukayn> | Why am I naming K words? |
10:11 | < Dukayn> | Because I corrected your spelling of Harlequin? |
10:11 | < Dukayn> | Hardly seems relevant. |
10:17 | < Dukayn> | Not sure if typing the Longest Rant Ever, or rendered speechless. |
10:28 | < Whitewolf> | xD |
10:28 | <@Ced23Ric> | :D |
10:28 | <@Ced23Ric> | I am just saying. |
10:28 | < Whitewolf> | btw |
10:28 | < Whitewolf> | Kite |
10:28 | <@Ced23Ric> | The English language is in love with "qu". |
10:28 | <@Ced23Ric> | And hates on "k". |
10:28 | < Dukayn> | Erm, ok. |
10:29 | <@Ced23Ric> | Not your fault. |
10:29 | <@Ced23Ric> | Obviously. |
10:29 | < Dukayn> | I think you just dislike being corrected :P |
10:29 | <@Ced23Ric> | No, you were completely right. |
10:29 | < Whitewolf> | where i live we also don?t use "k" xD |
10:29 | <@Ced23Ric> | It IS Harlequin. |
10:29 | < Whitewolf> | and "t" |
10:29 | <@Ced23Ric> | WW: g and d instead? ;) |
10:29 | < Whitewolf> | yup :D |
10:29 | < Dukayn> | Where are you WW? |
10:29 | <@Ced23Ric> | I even looked at Harlekin and thought: "That ain't right." |
10:30 | < Whitewolf> | northern bavaria |
10:30 | < Whitewolf> | aka Franken |
10:30 | <@Ced23Ric> | Frankonia! |
10:30 | < Whitewolf> | http://www.nordbayern.de/polopoly_fs/1.53929.1280264342!image/3731365165.jpg_gen /derivatives/900/3731365165.jpg |
10:31 | < Whitewolf> | it says "land of breweries" :D |
10:32 | < Dukayn> | hehe |
10:32 | <@Ced23Ric> | Funny thing is, they live in Bavaria. |
10:32 | <@Ced23Ric> | But usually hate you if you call them Bavarians. |
10:33 | < Whitewolf> | yup |
10:33 | <@Ced23Ric> | Bavaria is Germany's largest state. |
10:33 | <@Ced23Ric> | It's kind of a country within the country. |
10:33 | | mode/#mf0 [+vv Dukayn Whitewolf] by Ced23Ric |
10:33 | <+Whitewolf> | and frankonia is the elite of bavarians :D |
10:34 | <@Ced23Ric> | ... which is what every Bavarian subtride says about themselves. ;) |
10:34 | <@Ced23Ric> | *subtribe |
10:34 | | * Ced23Ric 's a good old Prussian Berliner. |
10:46 | <@Ced23Ric> | MHmm. |
10:46 | <@Ced23Ric> | Dukey. |
10:46 | <@Ced23Ric> | Why schoon no post? |
10:58 | <+Dukayn> | Fuck knows man |
10:58 | <+Dukayn> | He's gone AWOL |
10:59 | <@Ced23Ric> | I know. |
10:59 | <@Ced23Ric> | This is horrible. |
11:00 | <@Ced23Ric> | I should backdoor that phpBB and make myself admin. |
11:04 | <+Dukayn> | lol |
11:05 | <+afny> | ugh |
11:06 | <+afny> | yate's pilot |
11:06 | <+afny> | yates's's' |
11:06 | <+afny> | I will TRY AGAIN LATER |
11:06 | <+afny> | that did not go well |
11:07 | <+Dukayn> | yates' |
11:07 | <+afny> | YES I KNOW |
11:07 | <+Dukayn> | what about his pilot? |
11:07 | <+afny> | I tried to draw his pilot |
11:07 | <+afny> | but brain function and hand function |
11:07 | <+Dukayn> | oh right |
11:07 | <+afny> | es minimal |
11:08 | <+afny> | trying to draw someone who looks convincingly RUSSIAN-KOREAN |
11:08 | <+afny> | is hard |
11:09 | <+Dukayn> | lol |
11:09 | <+Dukayn> | There has to be some of that mix going around now though. I mean, they're not exactly far from each other. |
11:11 | <+afny> | yeah, I'm sure there are |
11:12 | <+afny> | I didn't really find any good photo reference though |
11:13 | <+afny> | mostly I was just tired and didn't do any gesture drawings first |
11:13 | <+afny> | so it's really meh |
11:13 | <+afny> | https://dl.dropbox.com/u/84803929/100_2497.JPG |
11:13 | | Ced|OnAMission [Ced@Nightstar-0b08ecc4.dip.t-dialin.net] has joined #mf0 |
11:13 | | Ced|OnAMission is now known as Ceddobear |
11:14 | | mode/#mf0 [+o Ceddobear] by ChanServ |
11:14 | | Ced23Ric [Ced@Nightstar-c93268f7.dip.t-dialin.net] has quit [Ping timeout: 121 seconds] |
11:15 | <+Dukayn> | Nice, man. |
11:15 | <@Ceddobear> | Mhmm? |
11:15 | <+Dukayn> | Looks a bit like Edward Norton. |
11:15 | <@Ceddobear> | Linkey! D: |
11:15 | <+afny> | https://dl.dropbox.com/u/84803929/100_2497.JPG |
11:16 | <@Ceddobear> | Very cool. |
11:16 | <@Ceddobear> | Oh! |
11:16 | <@Ceddobear> | Kev! |
11:16 | <+afny> | ? |
11:16 | <@Ceddobear> | Do you want to draw Jazz? |
11:16 | <+afny> | I thought |
11:16 | <+afny> | you meant Jazz |
11:16 | <+afny> | the autobot |
11:17 | <+afny> | at first |
11:17 | <@Ceddobear> | No. |
11:17 | <+afny> | this was the last character in the thread, so |
11:17 | <+afny> | post a description |
11:17 | <+afny> | in there |
11:17 | <@Ceddobear> | Will do. |
11:17 | <+afny> | (to bump it) |
11:20 | <+afny> | are dropbox links permanent? |
11:20 | <+afny> | I just started using it |
11:21 | <@Ceddobear> | Done! |
11:21 | <@Ceddobear> | Fuck if I know. D: |
11:21 | <@Ceddobear> | They are at least semi-permanent. |
11:22 | <+afny> | w/e I'll just use imgur |
11:22 | <@Ceddobear> | BRB, hungry. |
11:24 | <+Dukayn> | LOL Ced, CHEST HIGH WALLS |
11:25 | <+afny> | I need to sit down and draw like |
11:25 | <+afny> | 50 hands |
11:25 | <+afny> | and then do it again with 50 feet |
11:27 | <+Dukayn> | Ugh, hands and feet |
11:28 | <+Dukayn> | I dabble in drawing occasionally. I kinda suck, can only really do comic-style. |
11:28 | <+Dukayn> | Good enough for Draw Something but that's about it :P |
11:29 | <+afny> | I do alright with hands and feet in life drawing, but I have a very hard time doing them representationally |
11:29 | <+afny> | definitely a practice thing |
11:30 | <+afny> | hm brb, coffee maker sounds like its exploding |
11:30 | <+Dukayn> | hahaha |
11:31 | <+Dukayn> | hmmm, cup o' tea time |
11:32 | <+afny> | tastes fine |
11:32 | <+afny> | it was just brewed with extra loud, apparently. |
11:32 | <+afny> | I take my coffee black with two spoons of loud. |
11:33 | <+afny> | ahh these flying frames are so much more playable now |
11:33 | <+afny> | I'm so glad randolph randomly had started the breakdown in his head |
11:35 | <@Ceddobear> | Dukey: Srsly. 3b walls suck. :D |
11:37 | | Ced23Ric [Ced@Nightstar-f860104c.dip.t-dialin.net] has joined #mf0 |
11:37 | | mode/#mf0 [+o Ced23Ric] by ChanServ |
11:37 | <@Ced23Ric> | Dukey: Srsly. 3b walls suck. :D |
11:39 | | Ceddobear [Ced@Nightstar-0b08ecc4.dip.t-dialin.net] has quit [Ping timeout: 121 seconds] |
11:40 | <+afny> | what is this GIANT ROBOT in the flikr |
11:42 | <+Dukayn> | Dalek cosplay |
11:43 | <+Dukayn> | Ced - yes I know, I was laughingly agreeing with you. |
11:43 | <+Dukayn> | Why on earth would you make cover that is minimal height? |
11:46 | <@Ced23Ric> | Well. |
11:46 | <@Ced23Ric> | Sometimes you can only afford ... |
11:46 | <@Ced23Ric> | !shades |
11:46 | <@Ced23Ric> | ... minimal coverage. |
11:46 | <+Dukayn> | No bot |
11:46 | <@Ced23Ric> | WHERE'S THE FUCKING BOT WHEN I NEED IT. |
11:46 | <+afny> | Can you hear me now? |
11:47 | <+Dukayn> | Yessir |
11:47 | <+afny> | it was a cellphone joke |
11:47 | <+afny> | a |
11:47 | <@Ced23Ric> | Dafuq are you derps doing. |
11:47 | <+afny> | bout the bot |
11:47 | <+afny> | not having coverage |
11:47 | <@Ced23Ric> | Ah. |
11:47 | <+afny> | MAYBE THEY DIDN'T HAVE THOSE ADS IN AUSTRALIA |
11:47 | <+afny> | OR GERMANY |
11:47 | <+Dukayn> | Ced - I'd buy the affording thing if it wasn't done in LDDs |
11:47 | <+Dukayn> | No, because our mobile network is NOT SHIT |
11:47 | <@Ced23Ric> | I was trying to make an insurance joke. |
11:47 | <@Ced23Ric> | Hey same as ours, Dukey. |
11:47 | <@Ced23Ric> | It's awesome how good cellphones and services are when you are not in the US. |
11:48 | <+Dukayn> | Germany and Australia are like cousin countries :P |
11:48 | <@Ced23Ric> | Sorta. |
11:48 | <+Dukayn> | Shit one of my friends just got a new phone, 4G network capable. |
11:48 | <@Ced23Ric> | We like beer, high horsepower and Volkswagen/Vaushall. |
11:48 | <+Dukayn> | Speedtested at 32Mbps down/9Mbps up |
11:48 | <@Ced23Ric> | *x |
11:48 | <@Ced23Ric> | YUSS. |
11:48 | <+Dukayn> | On his PHONE |
11:48 | <@Ced23Ric> | Sounds about right. |
11:48 | <+Dukayn> | That's like... 16x better than our ADSL2+ landline "broadband" |
11:49 | | * Dukayn cannot wait for Fibre To the Home |
11:49 | <@Ced23Ric> | Maybe it's not that broad. |
11:49 | <+Dukayn> | Nah we're just a long way from our exchange. |
11:49 | <@Ced23Ric> | Ah, lotsa dampening. |
11:49 | <+Dukayn> | Sync is only 2.6Mbps :/ |
11:49 | <@Ced23Ric> | Oh copper. Why you have to be so RESISTENT. |
11:50 | <+Dukayn> | Teehee |
11:50 | <+Whitewolf> | xD |
11:50 | <+Dukayn> | Um...... slightly overscale much? http://www.flickr.com/photos/77023397@N05/7393056210/in/pool-438009@N25 |
11:50 | <+Dukayn> | Is THAT the giant robot you were referring to afny ? |
11:50 | <+afny> | yeah |
11:51 | <+Dukayn> | ah ok I thought you meant the photo of the kid in Dalek cosplay at Denver ComicCon from Mittens' stream |
11:51 | <+afny> | oh, I thought you were making a joke about its size |
11:51 | <@Ced23Ric> | http://www.flickr.com/photos/77023397@N05/7393062140/in/pool-438009@N25/ |
11:51 | <+afny> | and all the studs |
11:51 | <@Ced23Ric> | DAFUQ IZZAT. |
11:51 | <+Dukayn> | shoulder mounted artillery piece, obvs |
11:52 | <@Ced23Ric> | It's a shoulder mounted ORBITAL LASER. |
11:52 | <@Ced23Ric> | BattleTech reference. |
11:52 | <+Dukayn> | hahahahaha |
11:52 | <+Dukayn> | nice one |
11:52 | <+Dukayn> | Yeah, this guy likes big mechs http://www.flickr.com/photos/77023397@N05/7374769746/in/photostream/ |
11:52 | <+afny> | dat dom |
11:53 | <+Dukayn> | It's actually quite good eh |
11:53 | <@Ced23Ric> | He also likes oldschool legos. |
11:53 | <@Ced23Ric> | And has a kid. |
11:54 | <@Ced23Ric> | http://www.flickr.com/photos/77023397@N05/7189012009/in/photostream/ <--- Heh. |
11:55 | <+Dukayn> | Yeah saw that one |
11:55 | <@Ced23Ric> | http://www.flickr.com/photos/77023397@N05/7158605268/in/photostream/ |
11:55 | <+afny> | I'm just confused as to why he started posting them in the MFZ group |
11:56 | <@Ced23Ric> | http://www.flickr.com/photos/77023397@N05/6908665141/in/photostream/ |
11:56 | <@Ced23Ric> | FUCK THAT'S OLD. |
11:56 | <+Dukayn> | Cos he saw the words "LEGO" and "mech" together and thought "ERMEGERD!" |
11:56 | <@Ced23Ric> | I hate that expression. |
11:57 | <@Ced23Ric> | I always read it as "EMERGED" |
11:57 | <@Ced23Ric> | And it makes no sense to me. |
11:57 | <+Dukayn> | hehe |
11:57 | <+Dukayn> | Well that's my first time using it :P |
11:57 | <@Ced23Ric> | AWMAGAWD is already horribad. |
11:59 | <@Ced23Ric> | http://www.flickr.com/photos/77023397@N05/6908697979/in/photostream/ |
12:00 | <+Dukayn> | " an EMP detonator to disable enemy Vehicle" |
12:00 | <+Dukayn> | Never mind it would also disable itself... |
12:00 | <@Ced23Ric> | I don't think that 'frame is ... |
12:00 | <@Ced23Ric> | !shades |
12:00 | <@Ced23Ric> | ... cannon. |
12:01 | <@Ced23Ric> | EMP detonators are, actually, stupid. |
12:02 | <+Dukayn> | Yes |
12:02 | <@Ced23Ric> | A detonator is not a weapon. It#s the part of a bomb that, well, triggers the explosion. |
12:02 | <@Ced23Ric> | Can be a button. |
12:02 | <@Ced23Ric> | Can be a little battery. |
12:02 | <@Ced23Ric> | But EMP detonator ... |
12:02 | <@Ced23Ric> | ... would be a explosion startet with an EMP. |
12:02 | <@Ced23Ric> | Fucking odd explosion. |
12:02 | <+Dukayn> | hehe |
12:03 | <+Dukayn> | obviously it's a semantic error. |
12:03 | <@Ced23Ric> | Maybe ... EMP projector. |
12:03 | <@Ced23Ric> | Shooting balls that discharge an EMP on impact. |
12:03 | <+Dukayn> | Probably what he meant, yes |
12:03 | <@Ced23Ric> | EMP beams aren't really possible. |
12:03 | <+Dukayn> | No |
12:03 | <@Ced23Ric> | That'd be an EMB. |
12:03 | <@Ced23Ric> | Cannot beam a pulse! |
12:03 | <+Dukayn> | Hehe |
12:04 | <@Ced23Ric> | So, let's settle for EMP grenade launcher. |
12:04 | <@Ced23Ric> | Unless he really, really hates electricity. |
12:04 | <+Dukayn> | I settle on Zero Fucks Given. |
12:04 | <@Ced23Ric> | If that's the case, EMP yourself. |
12:04 | <+Dukayn> | Not like we're ever going to see it. |
12:04 | <@Ced23Ric> | Yeah. |
12:04 | <@Ced23Ric> | True. |
12:04 | <@Ced23Ric> | BUT. |
12:04 | <@Ced23Ric> | I ranted. |
12:05 | <@Ced23Ric> | Rants are like my HSC companies. |
12:05 | <@Ced23Ric> | Or like 15 kills on Quake. |
12:05 | <@Ced23Ric> | UNSTOPPABLE. |
12:05 | <+Dukayn> | lol |
12:09 | | afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has quit [Client closed the connection] |
12:09 | <+Dukayn> | WAAAAAAAAAAAAAAAAAAAAAAAAH |
12:09 | <+Dukayn> | I wanna build shit dammit! |
12:09 | | afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0 |
12:17 | <+Dukayn> | eh fuck it. I'mma go blow shit up instead. |
12:17 | | Dukayn is now known as Dukayn[BF3] |
12:21 | < afny> | I concur |
12:21 | | afny is now known as afny|fullscreen |
12:31 | <@Ced23Ric> | Pfsh. |
12:32 | <@Ced23Ric> | Leave me here. |
12:32 | | mode/#mf0 [+v afny|fullscreen] by Ced23Ric |
12:59 | | afny|fullscreen is now known as afny |
13:06 | <@Ced23Ric> | Welcome back. |
13:06 | <@Ced23Ric> | Traitor. |
13:06 | <+afny> | adun toridas |
13:08 | <+afny> | I'm thinking about starting to codify some of my background stuff |
13:08 | <+afny> | but I'm not really sure I have a reason to |
13:11 | <+afny> | hm |
13:11 | <+afny> | you played wh40k |
13:11 | <+afny> | is there a METAGAME |
13:11 | <+afny> | not in the shifting stategies/trends in optimization sense, but |
13:12 | <+afny> | is there something in the rules that quantifies campaigns, or victories in a way beyond individual battles? |
13:12 | <+afny> | a roleplaying component, wherein the setting is altered by battles won or lost? |
13:27 | | Ceddobear [Ced@Nightstar-f860104c.dip.t-dialin.net] has joined #mf0 |
13:27 | | mode/#mf0 [+o Ceddobear] by ChanServ |
13:27 | <@Ceddobear> | You still around, Kev? |
13:27 | <@Ceddobear> | Sorry, I was distracted by work. |
13:27 | <@Ceddobear> | It happens. |
13:27 | <+afny> | I figured |
13:27 | <+afny> | wasn't an urgent question |
13:27 | <@Ceddobear> | Anyway: Yeah. 40k itself doesn't have, per se, a campaign mode. |
13:27 | <@Ceddobear> | It's always just missions. |
13:28 | <@Ceddobear> | You have like a dozen different ones. |
13:28 | <@Ceddobear> | But there are campaign expansions. |
13:28 | <@Ceddobear> | Those allow you to offset, say, unit-limitations, or give you free points. |
13:28 | <@Ceddobear> | Then, there is also Planetary Empires. |
13:28 | | Ced23Ric [Ced@Nightstar-f860104c.dip.t-dialin.net] has quit [Ping timeout: 121 seconds] |
13:28 | <@Ceddobear> | Where you fight over hexes of a giant map. |
13:29 | <@Ceddobear> | Campaign style. |
13:29 | <+afny> | either one of those things would be cool for MFZ |
13:29 | <@Ceddobear> | But the plot itself, of the universe, has been stagnant since 1995. :D |
13:29 | <+afny> | not surprising |
13:29 | <@Ceddobear> | Well, here's a proposal. |
13:30 | <+afny> | that's what happens when you set yourself up with a multi-sided never ending holy war |
13:30 | <@Ceddobear> | You and I transport PE over to MFZ. |
13:30 | <@Ceddobear> | I hand you all the rulebooks. |
13:30 | <@Ceddobear> | And we crunch it. |
13:30 | <+afny> | I don't think we need to base it directly on that |
13:30 | <@Ceddobear> | PE is barely played by anyone. :D |
13:30 | <+afny> | in fact we'd probably have a fresher perspective if we didn't |
13:30 | <@Ceddobear> | M'alright. |
13:30 | <@Ceddobear> | You'll be the unbridled rogue. |
13:30 | <@Ceddobear> | I'll be the seasoned veteran. |
13:31 | <+afny> | I wouldn't mind a framework that allowed the combination of, say |
13:31 | <+afny> | something like a "campaign extension" |
13:31 | <@Ceddobear> | Well, PE does the following. |
13:31 | <+afny> | and a territorial style metagame |
13:31 | <@Ceddobear> | YOU HAVE HEX. YOU HAVE RESOURCES. |
13:31 | <@Ceddobear> | YOU WANT ATTACK. YOU PAY RESOURCES. |
13:31 | <@Ceddobear> | YOU WANT SHIELD GENERATOR. YOU PAY. |
13:31 | <@Ceddobear> | YOU WANT STARPORT. YOU PAY. |
13:32 | <@Ceddobear> | Etc. |
13:32 | <+afny> | hmn |
13:32 | <+afny> | HMNn |
13:32 | <@Ceddobear> | And here is the balancing kicker. |
13:32 | <@Ceddobear> | Whoever has less territories, got a bonus of hex *25 points. |
13:32 | <@Ceddobear> | As in, I have 4 hexes less, I get +100 points. |
13:32 | <@Ceddobear> | In a 1000 vs 1000 point game, that was a fair chunk. |
13:33 | <+afny> | how is it divided by players/factions |
13:33 | <+afny> | like, say |
13:33 | <+afny> | if you go for a hex |
13:33 | <+afny> | does someone automatically control it and defend against you? |
13:33 | <@Ceddobear> | Yeah. |
13:33 | <@Ceddobear> | Ah, no. Those can be skirmished over. |
13:33 | <@Ceddobear> | You go for a hex. |
13:34 | <@Ceddobear> | Someone else may fight you for it. |
13:34 | <@Ceddobear> | If he has the resources. |
13:34 | <@Ceddobear> | If noone fights you, it's fee. |
13:34 | <@Ceddobear> | *free |
13:34 | <+afny> | Interesting |
13:34 | <+afny> | Well, what I was thinking of sort of has some elements of that |
13:34 | <@Ceddobear> | My memory is a bit blurry. |
13:34 | <+afny> | and sort of has some elements of a roleplaying campaign |
13:34 | <@Ceddobear> | It's a melange of canon PE and fan-made rules. |
13:34 | <+afny> | like, what I had in mind was a framework that allows you to take your setting, SU or not |
13:35 | <+afny> | so, say Orion 6 |
13:35 | <@Ceddobear> | Oh! |
13:35 | <@Ceddobear> | Also! |
13:35 | <@Ceddobear> | Those fanmade rules had something col. |
13:35 | <@Ceddobear> | *cool |
13:35 | <@Ceddobear> | Experience. |
13:35 | <@Ceddobear> | YOu could buy stats alterations for your force commanders. |
13:35 | <@Ceddobear> | Like, more hitpoints, or better ballistics. |
13:35 | <+afny> | eh |
13:35 | <@Ceddobear> | They were pretty pricey, but cool. |
13:36 | <+afny> | I definitely want to keep this in line with the spirit of the game |
13:36 | <@Ceddobear> | And based on gaming, that is. |
13:36 | <+afny> | so no additives |
13:36 | <@Ceddobear> | Yeah, I'm just saiyng. |
13:36 | <+afny> | yeah |
13:36 | <+afny> | Well, so, it would let you take your setting |
13:36 | <@Ceddobear> | How much longer are you gonna be around? I need a smoke. ^^ |
13:36 | <+afny> | and the factions in that setting |
13:36 | <+afny> | a while |
13:36 | <@Ceddobear> | Kk, BRB. |
13:36 | <@Ceddobear> | Keep typing! |
13:36 | <+afny> | I'll type out some stuff when you're gone and you can read it |
13:36 | <+afny> | yea |
13:36 | <@Ceddobear> | I'll read up when I am back. |
13:36 | <@Ceddobear> | BRB |
13:38 | <+afny> | Okay, so you have your setting, and these rules let you define a campaign. I'm interested in simple rules that allow your skirmishes and battles to tell a story within a larger setting. There are basically two ways I've considered enabling this. |
13:39 | <+afny> | The first is a classic pen and paper rpg setup, where you have one player that's running the campaign, and everyone else in the group is on an even field. Whether or not the GM is the controller of the setting is irrelevant. He provided a map, playable factions, facilities interaction between the faction, and plays NPC roles in battles. |
13:43 | <+afny> | An example of this kind of ruling is Vincent's vector-combat rules/battle in Mechaton, where he played a force that was the only company allowed to use blue dice, but the other players were given eight SSRs each, and movement rules were altered; the rules we'd make for this style of campaign would encourage the GM to set up battles like this, along with normally ruled battles, in which something specific in the setting is on the line. I'm not |
13:43 | <+afny> | entirely sure WHAT would actually have to be codified; this approach really just requires the bookkeeping of a good GM and some forethought about the house rules. The only thing it would need for sure is a map and a division of territory. |
13:44 | <+afny> | It would be up to the players to choose where and when to deploy, so I guess it has that in common with the PE style hex things, but it would work best if it naturally presented each territorial bid with an opponent. |
13:45 | <+afny> | The other idea I had, I got when reading about Joshua's Shock games. |
13:47 | <+afny> | Instead of having a GM, this approach would be sort of a guide to creating an event randomizer; it would allow you to transform your setting into a system like Shock, which presented your company/faction with challenges that need to be overcome in a group context, and which may or may not be resolved in a skirmish or battle. It'd be interesting to talk to him about this directly, because I know he's going to adapt the MFZ setting into a Shock g |
13:47 | <+afny> | but I don't know if the actual games will cross over. |
13:47 | <+afny> | presents* |
13:48 | <+afny> | I think, in both approaches, it might be interesting to see if we could tie company composition, system availability, and attacker/defender status to the campaign, rather than just a blind bid. |
13:50 | <@Ceddobear> | Back. |
13:50 | <@Ceddobear> | Reading. |
13:51 | <@Ceddobear> | MFZ setting into a Shock g [...9Cut off. |
13:52 | <+afny> | afny: The other idea I had, I got when reading about Joshua's Shock games. |
13:52 | <+afny> | [08:47am] afny: Instead of having a GM, this approach would be sort of a guide to creating an event randomizer; it would allow you to transform your setting into a system like Shock, which presented your company/faction with challenges that need to be overcome in a group context, and which may or may not be resolved in a skirmish or battle. It'd be interesting to talk to him about this directly, because I know he's going to adapt the MFZ settin |
13:52 | <+afny> | into a Shock game, but I don't know if the actual games will cross over. |
13:52 | <+afny> | [08:47am] afny: presents* |
13:52 | <+afny> | [08:48am] afny: I think, in both approaches, it might be interesting to see if we could tie company composition, system availability, and attacker/defender status to the campaign, rather than just a blind bid. |
13:52 | <+afny> | er |
13:52 | <+afny> | did it get cut off again |
13:52 | <+afny> | I can't tell when it cuts off |
13:53 | <@Ceddobear> | Worked out. |
13:53 | <@Ceddobear> | Well, I would start smaller. |
13:54 | <+afny> | elaborate, I'm mostly just brainstorming |
13:54 | <@Ceddobear> | First, I would determine what the terms "battlefield", "conquest" and "garrison" mean. |
13:54 | <+afny> | I just think the setting (and the settings players are creating) are interesting enough that the game itself should accommodate them, rather than just the fluff |
13:54 | <@Ceddobear> | Like, what is the battlefield like. Is there impassable terrain, can there be airdrops, etc. |
13:54 | <+afny> | I'm not too interested in simulating war |
13:55 | <@Ceddobear> | Then, what is conquest. Do you need to fight, who are you fighting, what is a victory, what changes. |
13:55 | <@Ceddobear> | And, what are the benefits in holding a territory. |
13:55 | <@Ceddobear> | And how do you stop from someone with a bit of luck from becoming unstoppable due to resources. |
13:55 | <+afny> | I mean, the game simulated "conflict" on as large a scale as I'm concerned with. What I'm talking about isn't just, "Here is a map of the setting. Your job as the SU/Ijad/FC is to CONTROL ALL OF IT." |
13:55 | <@Ceddobear> | You are looking for subsets, eh? |
13:56 | <+afny> | I'm definitely talking about a roleplaying/storytelling meta-structure |
13:56 | <+afny> | not just a |
13:56 | <@Ceddobear> | "Control the mines." - "Cleanse the habitats." - "Escort the governor off-planet." |
13:56 | <+afny> | play one chess game for each tile on this chess board |
13:56 | <+afny> | type deal |
13:56 | <+afny> | Well I'm not just talking about motivation for battles/skirmishes, either |
13:56 | <@Ceddobear> | Mhmm, in that case .... |
13:56 | <@Ceddobear> | ... Mech Warrior 4 and Mech Warrior 4 Mercenaries. |
13:56 | <@Ceddobear> | And Mech Commander 1 & 2. |
13:57 | <+afny> | I'm talking more about a roleplaying portion, or at LEAST the trappings of one, between and around battles |
13:57 | <@Ceddobear> | Those games were excellent when it came to campagining. |
13:57 | <+afny> | another reason just simulating conflict on a larger scale isn't the way we should go: http://www.mobileframehangar.com/viewtopic.php?f=3&t=702 |
13:57 | <@Ceddobear> | Full battlefield control wasn't necessary. |
13:57 | <+afny> | "Never suppress individuality in favor of violence or its institutions" |
13:57 | <@Ceddobear> | Achieving goals was. |
13:57 | <+afny> | "Codify formal identity as individuals as members of a society, rather than of a species, ethnic group, state, or other birthright" |
13:58 | <@Ceddobear> | Oh, that. |
13:58 | | * Ceddobear sighs. |
13:58 | <+afny> | also, "Assume that this particular war will end, producing an outcome that favors the winner but will have unexpected consequences for all participants |
13:58 | <+afny> | " |
13:58 | <@Ceddobear> | Let me put on my Che Guevara shirt. |
13:58 | <+afny> | I'm not saying that these are restrictions, I'm saying that they're INTERESTING |
13:58 | <+afny> | and it's exactly stuff like this that makes me think MFZ would LOVE a metastructure |
13:59 | <@Ceddobear> | Honestly, it is against our nature and psychology. |
13:59 | <+afny> | and that if the community/grass roots mechaton fanbase gets the ball rolling |
13:59 | <@Ceddobear> | We discriminate, hate and want someone else's grass. |
13:59 | <+afny> | the story WON'T stagnate like WH4k |
13:59 | <+afny> | that's true, but that isn't the whole story |
13:59 | <@Ceddobear> | Humans are dickbutts. |
13:59 | <+afny> | I definitely think that comes across |
13:59 | <+afny> | these commandments don't say "don't portray people as dickbutts" |
14:00 | <+afny> | it's more like "portray dickbuttery in a realistic light" |
14:01 | <@Ceddobear> | Well. |
14:01 | <@Ceddobear> | Yeah. |
14:01 | <@Ceddobear> | Glorifying cuntbadgerity is cunbadgeresque in itself. |
14:01 | <+afny> | exactly |
14:02 | <@Ceddobear> | It's such an odd way to say something. |
14:02 | <@Ceddobear> | "DON'T SAY IT'S FUCKAWESOME TO PERFORM GENOCIDE AGAINST JEWS." |
14:02 | <@Ceddobear> | "Oh, really?" |
14:03 | <+afny> | I think there are more subtle points in here, but yeah |
14:03 | <+afny> | that one is pretty hilarious |
14:03 | <@Ceddobear> | Meh. |
14:04 | <@Ceddobear> | I am not one to glorify war and war atrocities anyway. |
14:04 | <@Ceddobear> | It's not too relevant for me. |
14:04 | <+afny> | Well I don't think it's DIRECTLY glorifying war and atrocities |
14:04 | <@Ceddobear> | What limitations do you see? |
14:04 | <+afny> | but if we published an expansion that just codified a larger war/added more atrocities |
14:05 | <+afny> | you see what I mean |
14:05 | <@Ceddobear> | You mean, like the secession skirmishes of Constale III? |
14:05 | <+afny> | I'm saying that if we were to actually write rules/guidelines for larger campaigns |
14:05 | <+afny> | we'd have to make sure it allowed players to focus on the meat |
14:05 | <+afny> | the HUMAN MEAT |
14:05 | <@Ceddobear> | Where the military coup of SU elements turned FC resulted in the bloody and public execution of the king and his family? |
14:05 | <+afny> | (soylent green) of the story |
14:06 | <+afny> | I think you're misunderstanding me. The campaigns are, of course, going to include war and atrocities, probably in great number. |
14:06 | <@Ceddobear> | Yeah. |
14:06 | <+afny> | But the way they're presented has to be through a human lens |
14:06 | <@Ceddobear> | I don't see how those are part of a campaign system. |
14:06 | <+afny> | or else it A) won't be interesting |
14:06 | <@Ceddobear> | They are part of fluff. |
14:06 | <+afny> | that's exactly what I'm saying |
14:06 | <+afny> | I want to find a way to merge fluff |
14:07 | <+afny> | and campaign |
14:07 | <@Ceddobear> | YOu won't get bonus points for bestialities, right? |
14:07 | <+afny> | like fucking dogs? |
14:07 | <@Ceddobear> | This isn't Mortal Kombat. |
14:07 | <+afny> | no, you don't get points for that. |
14:07 | <@Ceddobear> | No. Mortal Kombat. |
14:07 | <+afny> | you lost me at bestiality. |
14:07 | <@Ceddobear> | Where some fighters would turn into anthromorphs. |
14:07 | <+afny> | you lost me even more. |
14:07 | <@Ceddobear> | And rip their opponents apart in animalistic ways. |
14:07 | <@Ceddobear> | Bestiality, in that game, was a finishing move, evolved from Fatality. |
14:08 | <+afny> | Well, both methods of campaign storytelling I'm envisioning have the player in more of a reactionary role |
14:08 | <+afny> | there wouldn't be any avenue for them to decide to commit genocide or murder in that way |
14:08 | <+afny> | unless that was specifically a choice presented to them, either by the GM in context, or as a scenario in the "Shock" way. |
14:09 | <+afny> | But in both situations, the interesting bit would be dealing with the consequences |
14:09 | <@Ceddobear> | Ugh. |
14:09 | <@Ceddobear> | No player choice? |
14:09 | <@Ceddobear> | Count me out. |
14:09 | <+afny> | also I was never really a Mortal Combat fan. |
14:09 | <+afny> | What? No, it's all player choice. |
14:09 | <@Ceddobear> | Kombat! |
14:09 | <+afny> | But you don't just CHOOSE to go murder someone and roll a d20 for it. |
14:10 | <@Ceddobear> | "Okay, fuck this. THis guy is pissing us off. We're gonna invade the capital and kill the assclown." |
14:10 | <+afny> | If that's the scenario, then sure. |
14:10 | <@Ceddobear> | Well, the scenario is that the players go for A, but get harassed by B. |
14:11 | <@Ceddobear> | B is not their task, just a harassment. |
14:11 | <@Ceddobear> | But they switch over and forget A, to fuck up B. |
14:11 | <+afny> | well that's why I think the shock system is better |
14:11 | <+afny> | than the GM system |
14:11 | <+afny> | in shock, you alternate controlling a protagonist and antagonist |
14:11 | <@Ceddobear> | Wait. |
14:11 | <@Ceddobear> | Why is that not good? |
14:11 | <+afny> | what |
14:11 | <+afny> | why is what not good |
14:12 | <@Ceddobear> | Why is a world living around them not good? |
14:12 | <+afny> | a what |
14:12 | <+afny> | a world living around the players? |
14:12 | <@Ceddobear> | Why is it not cool for them to change the path? |
14:12 | <+afny> | It isn't cool or not cool |
14:12 | <+afny> | WHAT DO YOU MEAN. |
14:12 | <@Ceddobear> | I MEAN. |
14:12 | <@Ceddobear> | <+afny> well that's why I think the shock system is better <-- WHY THIS. |
14:13 | <+afny> | What I was saying was, in that "A forgets about goals because B gets in their way" |
14:13 | <@Ceddobear> | Yeah? |
14:13 | <@Ceddobear> | Why's that bad? |
14:13 | <+afny> | that's sort of arbitrary, and again relegates the fluff to simply fluff |
14:13 | <+afny> | it doesn't let you get at the meat |
14:13 | <+afny> | at least not as easily |
14:13 | <@Ceddobear> | It#s total fluff. |
14:13 | <@Ceddobear> | It's emotional, even. |
14:13 | <+afny> | the MEAT would be forcing the players, in turn to take on the role of the assclown in the captial that the violent freedom fighters are coming to murder |
14:13 | <@Ceddobear> | Dude keeps fucking up your shit. |
14:13 | <+afny> | the scenario isn't what we're arguing about |
14:13 | <@Ceddobear> | Yeah, uhm. |
14:13 | <+afny> | I think it's a great scenario |
14:14 | <@Ceddobear> | THat's broken imersion right there. |
14:14 | <+afny> | MY IMMERSION! |
14:14 | | * afny clutches immersion |
14:14 | <+afny> | bullshit, dude, that IS immersion |
14:14 | <@Ceddobear> | "AND NOW ... fuck your ideas. Be the assclown." |
14:14 | <+afny> | forcing you to view things from different perspectives? |
14:14 | <@Ceddobear> | "Your buddies all hate you now." |
14:14 | <+afny> | Aren't YOU the guy that says you're a method actor when it comes to roleplay? That you don't attach yourself to your characters? |
14:14 | <@Ceddobear> | It's socially unsettling. |
14:14 | <@Ceddobear> | Oh, I, yeah. |
14:14 | <+afny> | That's sort of the point |
14:15 | <+afny> | the setting is interesting because it makes you think, and doesn't dumb things down. |
14:15 | <+afny> | so why should the ruleset? |
14:15 | <+afny> | Also, this method would force you to build different companies |
14:15 | <+afny> | well, it wouldn't have to, but that would be a cool aspect for those who wanted it |
14:16 | <+afny> | you'd have to switch your company around when you took on a different role |
14:16 | <+afny> | I think in some ways, forcing every player to be the antagonist/protagonist means a lot LESS butthurt |
14:17 | <+afny> | and it lets people think about the scenario rather than just their precious characters |
14:18 | <+afny> | Hm, I really want to talk to Joshua and see if he plans on connecting the two rulesets |
14:24 | | Dukayn[BF3] is now known as Dukayn |
14:31 | <@Ceddobear> | A good villain is the best stage fpr good aligned characters. |
14:31 | <@Ceddobear> | And vice versa. |
14:33 | <+afny> | Well |
14:33 | <+afny> | You already know how I feel about "good aligned characters" |
14:34 | <+afny> | Saying a good villain is the best stage for good aligned characters is like saying thin black lines forming a pony are the best way to make a page in a coloring book. |
14:34 | <+afny> | I mean, I don't have a problem with that kind of roleplaying, or those rules, but I don't think it so much fits the MFZ setting. |
14:34 | <+afny> | It's definitely more of a fantasy thing. |
14:35 | <+afny> | Even in a protag/antag scenario, I don't think it's necessary or relevant to qualify "good" or "evil". |
14:36 | <+afny> | The difference is, when you play as a protagonist, you're playing as your character, and when you're playing an antagonist, you're playing the scenario. |
14:36 | <+afny> | Or more like, you're playing the other side of the coin of the protagonist. From your perspective, maybe the protagonist is evil. |
14:36 | <+afny> | The reality of the situation is that both characters are acting on their motivations, be they moral, political, economic, or personal. |
14:37 | <+afny> | I know you like player choice, but I think a ruleset that determines, in part, those motivations |
14:37 | <@Ceddobear> | I played a really fucking cool game once. |
14:37 | <+afny> | could be more interesting than just determining, say, dice interactions and territorial conquest based on a STATIC system of morality and motivation |
14:37 | <@Ceddobear> | It was called "Degensis". |
14:37 | <@Ceddobear> | You had this vast, postapocalyptic world. |
14:38 | <@Ceddobear> | Lots of stuff going on, lots of fluff. |
14:38 | <@Ceddobear> | The engine was a lot of freeform RP, very subtle. |
14:38 | <@Ceddobear> | And we all wanted to play it. |
14:38 | <@Ceddobear> | Like, a group of 6 people. |
14:38 | <@Ceddobear> | So we got on it. And at character creation, we stalled. |
14:38 | <+afny> | Looking at a translation of it now |
14:38 | <+afny> | it has sweet art |
14:39 | <@Ceddobear> | You were pressed into predefined cults, abilities and beliefs. |
14:39 | <+afny> | But you had to choose how to act based on that stuff? |
14:39 | <@Ceddobear> | If you didn't want that, you got a stick and two rocks as starting equip. |
14:39 | <+afny> | heh |
14:39 | <@Ceddobear> | Yes. |
14:39 | <+afny> | Yeah, see, that sounds interesting to me |
14:39 | <+afny> | and it's not limiting player choice, just directing it |
14:39 | <@Ceddobear> | You were forced to take hubris, apathy or arrogance as "traits", if you wanted to play a doctor. |
14:40 | <@Ceddobear> | Regardless whether you wanted that or not. |
14:40 | <@Ceddobear> | You had no say in how your role would pan out. |
14:40 | <@Ceddobear> | YOu could only steer the construct. |
14:40 | <+afny> | From what I know of Shock, I think it's very similar in that regard |
14:40 | <@Ceddobear> | In the end, Jan and I sat down and houseruled the entire character creation. |
14:40 | <@Ceddobear> | Wrote a completely new system, from scratch, on how to make a character. |
14:41 | <@Ceddobear> | After that point, the game was a blast. |
14:41 | <@Ceddobear> | Before, it was excrutiating. |
14:41 | <+afny> | what did you change? |
14:42 | <+afny> | I don't think excruciating and good are mutually exclusive, but I don't know exactly what you mean |
14:42 | <@Ceddobear> | Well, it worked like so. |
14:42 | <@Ceddobear> | PICK REGION. RECEIVE STATS. |
14:42 | <@Ceddobear> | ... and PICK FROM SMAL LIST OF QUIRKS. |
14:42 | <@Ceddobear> | PICK CULT. RECEIVE STATS and MORE QUIRKS. SMALL LIST AGAIN. |
14:43 | <@Ceddobear> | PICK CULTURE. RECEIVE MORE QUIRKS. |
14:43 | <@Ceddobear> | 3 K System, yeah. |
14:43 | <@Ceddobear> | Culture, Cult and ... something else, I forgot. |
14:43 | <@Ceddobear> | Anyway. |
14:44 | <@Ceddobear> | We made it so the fixed stat bonus was only 1 attribute instead of 2, making the second change for the play to decide. |
14:44 | <+Dukayn> | Sounds almost Rune Quest-based |
14:44 | <@Ceddobear> | We also openend up the entries for all quirks. |
14:44 | <@Ceddobear> | And we completely did away with the cults. |
14:44 | <@Ceddobear> | Not in the fluff way. |
14:44 | <@Ceddobear> | But in the gear way. |
14:45 | <@Ceddobear> | YOur gear was no longer determined by your skill set and subsequent rank. |
14:45 | <@Ceddobear> | Because, that forced players to make a staple cultist, so he would have a high rank, and thusly, good gear. |
14:45 | <@Ceddobear> | Or, if he didn't want that set of skills, he would be less equipped. |
14:45 | <+Dukayn> | Ever played Twilight 2000? |
14:45 | <@Ceddobear> | We balanced that out completely. |
14:46 | <+afny> | to be honest it sounds like you took everything interesting about the game and made it into something self-insertiony and powergame friendly |
14:46 | <@Ceddobear> | Well, yes and no. |
14:46 | <+afny> | I think "balance" in cooperative storytelling is EXTREMELY overrated |
14:46 | <@Ceddobear> | Yes, it became easier to have a focussed character. |
14:47 | <@Ceddobear> | No, it was not for selfinsertions and powergaming. |
14:47 | <+afny> | by focused you mean, it became easier to have any kind of character you wanted |
14:47 | <+afny> | -, |
14:47 | <@Ceddobear> | It was so strict, you could either play THAT DOCTOR and THAT MERCENARY or get your stick and two trocks. |
14:47 | <@Ceddobear> | -t |
14:48 | <+afny> | well I haven't played the game so I can't say whether it would be fun or not |
14:48 | <@Ceddobear> | A roleplaying game with 6 roles sucks. |
14:48 | <+afny> | maybe true, maybe not |
14:48 | <+afny> | it depends what the game is trying to accomplish |
14:48 | <@Ceddobear> | Not everyone's a method actor. |
14:48 | <+afny> | I mean, it might've just sucked |
14:48 | <@Ceddobear> | See, I could've played those characters. |
14:48 | <@Ceddobear> | But they insulted me. |
14:49 | <+afny> | Well, I think it is more of a problem of what the game was trying to accomplish with those restrictions |
14:49 | <+afny> | and whether they helped or hindered the goals |
14:49 | <+afny> | did it have a traditional DM system? |
14:50 | <+afny> | limiting players ARBITRARILY is just going to piss players off, but if you do it it directionally and with finesse, you can make them consider and experience things far outside the scope of a "vanilla" roleplaying campaign |
14:51 | <@Ceddobear> | They didn't ... achieve their goals. |
14:51 | <@Ceddobear> | Say, there was this old mercenary crack shot uberdude. |
14:51 | <@Ceddobear> | But his statsblock was mediocre at best. |
14:51 | <@Ceddobear> | He was a fluffmonster and a crunch suckface. |
14:52 | <+afny> | I mean, the idea is interesting. Force players to experience a post apocalyptic culture radically different from their own by jamming them into a perspective fitting to that life and giving them only the tools and skills someone in that position would realistically have. |
14:53 | <+afny> | But if it depends on a DM to keep the game interesting, it's probably going to fall apart quick |
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14:55 | <+afny> | WE SCARED HIM OFF |
14:55 | <+afny> | or a drop bear chewed through his cable |
14:56 | <@Ceddobear> | Probabyl drop bear. |
14:57 | <@Ceddobear> | So yeah. |
14:57 | <@Ceddobear> | We broke that up. |
14:57 | <@Ceddobear> | Kept the word |
14:57 | <@Ceddobear> | *world |
14:57 | <@Ceddobear> | And had a good time. |
14:57 | <@Ceddobear> | But all my players were reluctant to play a role that didn't have interest in. |
14:57 | <@Ceddobear> | +they |
14:58 | <+afny> | Well, the thing I'm talking about |
14:58 | <+afny> | it would give the player more control over their protagonist |
14:58 | <+afny> | but they would ALSO be responsible for playing the antagonist at certain points |
14:59 | <+afny> | at least in actual battles |
14:59 | <+afny> | the way Shock works is that protagonists occupy spaces in an abstract environment based on their goals and motivations |
14:59 | <+afny> | and they interact based on their proximity |
15:00 | <+afny> | so instead of being in city A with 400 dollars and three frames |
15:00 | <+afny> | you are in the Religious Right with familial obligations |
15:01 | <+afny> | well that isn't how it works in Shock, but it's ABSTRACT like that |
15:01 | <+afny> | it could be interesting to set up conflicts that way, or at least it could prevent things from getting bloated |
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15:11 | <+MittenNinja> | heya fellas |
15:19 | <@Ceddobear> | O my way home, bbiab. |
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16:05 | | Ced23Ric [Ced@Nightstar-b30535b7.adsl.alicedsl.de] has joined #mf0 |
16:06 | < Ced23Ric> | Back. |
16:06 | | mode/#mf0 [+o Ced23Ric] by ChanServ |
16:18 | <+MittenNinja> | whuddup ceddo? |
16:20 | <@Ced23Ric> | Just got out of the shower. |
16:20 | <@Ced23Ric> | It's like 90? out there. |
16:20 | <@Ced23Ric> | Also, getting ready for a customer to show up. Got some designings to do. |
16:21 | <@Ced23Ric> | Aaaaaaaaaand I would like to know what brand of dye you are using. |
16:21 | <@Ced23Ric> | And if it works on light grey -> black. |
16:22 | <@Ced23Ric> | Because if so, boy, I'mma turn those T pieces black |
16:23 | <+afny> | what're you designing? |
16:24 | <+afny> | Luis industries said: |
16:24 | <+afny> | OK thanks. Luckily I'm about to order some BL and is LDD on adobe flash? |
16:24 | <+afny> | wtf |
16:26 | <+afny> | I guess that was a legitimate question but my brain interpreted it as madness |
16:26 | <+afny> | https://dl.dropbox.com/u/84803929/100_2505.JPG |
16:26 | <@Ced23Ric> | That guy is ruhtarded. |
16:27 | <+afny> | or 12 |
16:27 | <+afny> | or both |
16:27 | <@Ced23Ric> | IT'S HANNERS. |
16:27 | <+afny> | wut |
16:28 | <+afny> | that guy will never |
16:28 | <+afny> | EVER |
16:28 | <+afny> | figure out IRC |
16:28 | <@Ced23Ric> | I know. |
16:28 | <@Ced23Ric> | Also: I am working on a design for ... uhm ... think of a gym full of hipster designers. |
16:28 | <@Ced23Ric> | And they all have tables. |
16:29 | <@Ced23Ric> | With handmade, mouth-sewn baggies and hats and shit. |
16:29 | <+afny> | do hipsters sew with their mouths? |
16:29 | <@Ced23Ric> | And now, someone goes in there, sets his blackrimmed glasses straight, and takes pictures with his iPhone. |
16:29 | | * afny has black rimmed glasses |
16:29 | <@Ced23Ric> | And then, he buys some authentic northern Tibetian cashmere socks with Dalai Lama approved writings. |
16:30 | <+afny> | I'm imagining htis |
16:30 | <@Ced23Ric> | Now, instead of a gymhall, there will be this website. |
16:30 | <+afny> | <t>h |
16:30 | <@Ced23Ric> | It's gonna be called www.cultage.de |
16:30 | <@Ced23Ric> | And I do the design. |
16:30 | <@Ced23Ric> | Danni does the coding. |
16:30 | <+afny> | cool |
16:30 | <@Ced23Ric> | And Am?ry, who we are just calling "the hipster", is the customer, |
16:30 | <@Ced23Ric> | AND LET ME TELL YOU. |
16:30 | <@Ced23Ric> | HE IS A FUCKING HIPSTER. |
16:31 | <+afny> | is that a normal name |
16:31 | <+afny> | it SCREAMS hipster |
16:31 | <@Ced23Ric> | Am?ry? |
16:31 | <@Ced23Ric> | Yeah. Totes. |
16:31 | <+afny> | Damn |
16:31 | <+MittenNinja> | Ceddo, http://www.heartbeatcitycamaro.com/store/product/16971/Camaro-Vinyl-dye-12oz-can -moss-green-69/ |
16:31 | <+afny> | I was hoping he changed it |
16:31 | <@Ced23Ric> | He has a double last name, if that helps. |
16:31 | <+afny> | it does. |
16:32 | <@Ced23Ric> | Long, open, brown hair. |
16:32 | <@Ced23Ric> | Smokes French cigarettes. |
16:32 | <@Ced23Ric> | Skinny, small. |
16:32 | <@Ced23Ric> | Brown leather satchel. |
16:32 | <@Ced23Ric> | Oversized grey sweater. |
16:32 | <@Ced23Ric> | Skintight blue jeans. |
16:32 | <@Ced23Ric> | Laceless darkgrey shoes with white rims. |
16:33 | <@Ced23Ric> | "socklets" |
16:33 | <+afny> | sounds pretty hot. |
16:33 | <+afny> | does he have a mustache |
16:33 | <@Ced23Ric> | Finishes emails with: "Lovingly, Am?ry." |
16:33 | <+afny> | sounds like a tool, too |
16:33 | <@Ced23Ric> | And confirms appointments with: "So happy to see you again!" |
16:33 | <+afny> | but still hot. |
16:33 | <@Ced23Ric> | You'd hit it, probably. |
16:34 | <+afny> | probably. |
16:34 | <@Ced23Ric> | I'd break it. :( |
16:34 | <@Ced23Ric> | He is literally half my size. |
16:34 | <+afny> | it's just physics. |
16:34 | <@Ced23Ric> | PHYSICS BREAK HIM. |
16:35 | <@Ced23Ric> | Oh. |
16:35 | <@Ced23Ric> | He is 18. |
16:35 | <@Ced23Ric> | That's another thing. |
16:35 | <+afny> | God damnit. |
16:35 | <@Ced23Ric> | We talked about lego. |
16:35 | <@Ced23Ric> | "So, uhm ... that's pretty relaxing, right?" - "Oh, yes. Very contemplative." - "See, I write business models to relax. I could fill books, I have so many ideas." |
16:35 | <@Ced23Ric> | I gave him an empty stare. |
16:35 | <+afny> | heh |
16:36 | <+afny> | is he like loaded or something |
16:36 | <@Ced23Ric> | Yes and no. |
16:36 | <@Ced23Ric> | His parents aren't toooooo well-off. |
16:36 | <@Ced23Ric> | But he works for a relatively successful architecture company. |
16:36 | <@Ced23Ric> | Now, as far as I know, he does ... interieur design? |
16:36 | <+afny> | that's pretty crazy for 18 |
16:36 | <@Ced23Ric> | Or cooks coffee. |
16:37 | <+afny> | that's less crazy |
16:37 | <@Ced23Ric> | Meh. When I was 18, I already had 3 years of outside broadcasting under the belt. |
16:37 | <+afny> | Hm |
16:37 | <@Ced23Ric> | With security clearance up to the chancelor and every major building of our government. |
16:37 | <+afny> | maybe that's because your country doesn't suck |
16:37 | <@Ced23Ric> | And I wasn't even done school. :D |
16:38 | <@Ced23Ric> | ... |
16:38 | <@Ced23Ric> | FUCKING SMART YOUTUBE. |
16:38 | <@Ced23Ric> | VIDEO 126 of 99. |
16:38 | <@Ced23Ric> | SHARE MORE TO ME. |
16:38 | <+afny> | how did u do this |
16:38 | <+afny> | KD got so mad at me |
16:38 | <+afny> | when I told her not to make fun of that guy |
16:38 | <+afny> | I was kidding, I told her he was hilarious and that he was a credit to mankind |
16:39 | <+afny> | and she exploded on me about people being stupid |
16:39 | <+afny> | and then vanished again |
16:40 | <+afny> | hm |
16:40 | <+afny> | I think I should drink this whole pot of coffee |
16:42 | <@Ced23Ric> | KD was around? |
16:42 | <@Ced23Ric> | Anyway, hipster coming in. |
16:42 | <+afny> | hm I think like |
16:42 | <@Ced23Ric> | Time to work. |
16:42 | <+afny> | two days ago |
16:42 | <+afny> | tell him America thinks he's hot |
16:42 | <+afny> | then call him a tool. |
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18:15 | <+afny> | https://dl.dropbox.com/u/84803929/100_2507.JPG |
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19:25 | <@Ced23Ric> | Back. |
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19:58 | <@Ced23Ric> | Heya gang. |
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21:42 | <+MittenNinja> | Heya |
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21:47 | <@Ced23Ric> | Heya Mittens. |
21:57 | <+MittenNinja> | How goes it? |
21:58 | <@Ced23Ric> | EH, not bad. |
21:58 | <@Ced23Ric> | Been working on some design stuff with a customer earlier. |
21:58 | <@Ced23Ric> | Work was alright. |
21:58 | <@Ced23Ric> | Kinda aimless right now. |
21:58 | <@Ced23Ric> | YOu? |
22:08 | <+MittenNinja> | Doing some cleaning at the old apartment right now |
22:09 | <+MittenNinja> | And working on some designs in my head while I do it :) |
22:09 | <+MittenNinja> | I want to make a heavy gunner version of the fat snake grunts I have |
22:10 | <+MittenNinja> | And I have another frame I'm working on too |
22:11 | <+MittenNinja> | Now that the con is over I don't have to keep three companies intact |
22:11 | <+MittenNinja> | Frees up a lot of bricks |
22:19 | | * Ced23Ric has 5 intact companies. D: |
22:20 | <+MittenNinja> | Haha |
22:20 | <+MittenNinja> | You should run some demos :) |
22:21 | <@Ced23Ric> | I will. |
22:22 | <@Ced23Ric> | As soon as I have a satisfying amount and design of cover. |
22:22 | <@Ced23Ric> | You have to understand, I don't do things ... a bit. :D |
22:22 | | * Ced23Ric 's always obsessing. |
22:22 | <@Ced23Ric> | Or I don't care at all. |
22:22 | <@Ced23Ric> | I am rarely in between. |
22:23 | <@Ced23Ric> | So, I need rocks, fortified walls, containers, better stations, another company, maybe some water tiles ... |
22:30 | <+MittenNinja> | Lol |
22:30 | <+MittenNinja> | My Lego store had a bin of tan pallisade bricks |
22:31 | <+MittenNinja> | I got a huge cup of them and made my terrain out of that |
22:31 | <+MittenNinja> | Worked great |
22:48 | <@Ced23Ric> | Yeah, but here's the kicker. |
22:48 | <@Ced23Ric> | I am going to present the game to hardcore 40k players. |
22:48 | <@Ced23Ric> | People that take half a year to get an army ready. |
22:48 | <@Ced23Ric> | People that use .... WEATHERING. |
22:49 | <+MittenNinja> | There were some pretty hardcore tabletop players that stopped by at the con that were impressed. |
22:50 | <+MittenNinja> | I think you're worrying too much about the terrain |
22:50 | <+MittenNinja> | You want it simple, because you're going to be ripping it apart quite frequently |
22:50 | <@Ced23Ric> | Well, yeah. |
22:50 | <+MittenNinja> | Stations sure. Make them friggin elaborate |
22:51 | <@Ced23Ric> | The goal is simple, efficient, goodlooking. |
22:51 | <+MittenNinja> | Frames too |
22:51 | <@Ced23Ric> | I think I got 'frames covered. :D |
22:51 | <+MittenNinja> | Yes you do |
22:52 | <@Ced23Ric> | Oh well. |
22:52 | <@Ced23Ric> | I will probably whip up an entire battlefield. |
22:52 | <@Ced23Ric> | Plan this bitch through. |
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23:02 | <@Ced23Ric> | Heya. |
23:03 | < mchnzr> | Howdy |
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23:11 | <@Ced23Ric> | The fuck. |
23:12 | <@Ced23Ric> | Who izzat PerplexTheorist guy? |
23:12 | < mchnzr> | where? |
23:13 | <@Ced23Ric> | He just goes crazy with messed up gun rules. |
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--- Log closed Tue Jun 19 00:00:36 2012 |