--- Log opened Thu Jun 14 00:00:01 2012 |
00:00 | <@Ced23Ric> | There's 3 checkboxes seperated. |
00:00 | <@Ced23Ric> | Check them all. |
00:00 | <@Ced23Ric> | And pull the lever all the way to the right. |
00:00 | <~Noah> | Edit -> Preferences? |
00:00 | < CaGeRit> | ok im getting there in pref now |
00:00 | <@Ced23Ric> | And then, use Ctrl + K for screenshots instead. |
00:00 | <@Ced23Ric> | You'll get way better Screenies. |
00:00 | <+MittenNinja> | Why can't this piece be like half as big as it is? www.bricklink.com/catalogItem.asp?P=41671 |
00:01 | < CaGeRit> | otulines bricks and high qulity boxes? |
00:01 | <@Ced23Ric> | Just check all three of those seperated boxes. :D |
00:01 | < CaGeRit> | and do i want to max compatability mode? |
00:01 | <@Ced23Ric> | Nope. |
00:01 | <@Ced23Ric> | Least. |
00:01 | < CaGeRit> | There are like 10 boxes |
00:01 | <@Ced23Ric> | But highest shading. |
00:01 | <@Ced23Ric> | There is only three that are seperate. |
00:02 | <@Ced23Ric> | There's a divider. |
00:02 | <@Ced23Ric> | Those three below the divider. |
00:02 | <@Ced23Ric> | Check them. |
00:02 | < CaGeRit> | Wow its so pretty |
00:02 | <@Ced23Ric> | I KNOW IT IS. |
00:02 | <@Ced23Ric> | And, don't take screenies with the goofy backgrounds. |
00:02 | < CaGeRit> | Ive been so foolish its like i was blind and now i can see. |
00:02 | <@Ced23Ric> | Use Ctrl + K instead. |
00:04 | < CaGeRit> | re-upping now... |
00:04 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/LDD_poop.pmg |
00:04 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/LDD_awesome.pmg |
00:04 | <@Ced23Ric> | Err. |
00:05 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/LDD_poop.png |
00:05 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/LDD_awesome.png |
00:05 | < afny> | ced |
00:05 | < afny> | is your blue/black Ijad company all planned out? |
00:05 | <@Ced23Ric> | IT is, why? |
00:05 | < CaGeRit> | Ok lets try this again. |
00:05 | < afny> | because I really think |
00:05 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/cotrm.png |
00:05 | < afny> | you want some slammers |
00:05 | < afny> | what's their backstory? |
00:06 | < CaGeRit> | http://www.flickr.com/photos/68994975@N08/7184897565/in/photostream |
00:06 | <@Ced23Ric> | The Conclave of the Risen Moon? |
00:06 | < CaGeRit> | http://www.flickr.com/photos/68994975@N08/7184897581/in/photostream |
00:06 | <@Ced23Ric> | THey are the vanilla Ijad of Vesopia. |
00:06 | < CaGeRit> | http://www.flickr.com/photos/68994975@N08/7184897501/in/photostream |
00:06 | < afny> | is it the group Lenka works for? |
00:06 | < CaGeRit> | http://www.flickr.com/photos/68994975@N08/7184897527/in/photostream |
00:06 | <@Ced23Ric> | Yupp. |
00:06 | <@Ced23Ric> | They also field the Lunar Wolves. |
00:06 | < CaGeRit> | First two are at rest as you would see them on the ground second two are in "drop" mode and are in controlled decent. |
00:06 | < afny> | totally need some slammers |
00:07 | <@Ced23Ric> | The Council is a extremist conservative group. |
00:07 | <@Ced23Ric> | Black sheep of the bunch. |
00:07 | < CaGeRit> | Thoughts? critisizms? scathing comments? |
00:07 | <@Ced23Ric> | CaGeRit: I have no idea what the balls that thing is, but it looks like a 'frame got lost on hoverpads and is now skating into the sunset. |
00:08 | < CaGeRit> | Its a high mobility atmospheric drop frame. |
00:08 | < CaGeRit> | Basicaly a paratrooper-commando frame. |
00:08 | <@Ced23Ric> | I like my interpretation better. D: |
00:08 | < CaGeRit> | Fragile, fast and hits like a ton of bricks. |
00:08 | <@Ced23Ric> | No, don't get me wrong. |
00:08 | <@Ced23Ric> | The idea is neat. |
00:08 | <@Ced23Ric> | The hover pads are great. |
00:08 | <@Ced23Ric> | But the 'frame don't work for me. |
00:08 | < afny> | the reason I suggest slammers isn't just because they're a cool frame |
00:08 | < CaGeRit> | Heh, thats alright. |
00:09 | < afny> | it's that it would add contrast to the Council, who doesn't ride humans |
00:09 | <@Ced23Ric> | It looks dinky, in a bad-not-just-fragile way. |
00:09 | <@Ced23Ric> | afny: Oh, they do ride humans. |
00:09 | <@Ced23Ric> | Submissive, indoctrinated humans. |
00:09 | < CaGeRit> | To me it looks like one of the armor core chassis that arn't legged so it looks like a walker fucked a car/hover car type thing. |
00:09 | < afny> | I meant into battle |
00:09 | < afny> | at least not in your company |
00:09 | <@Ced23Ric> | They use humans in battle, too. |
00:09 | < afny> | I just just going by the 8 frames |
00:10 | <@Ced23Ric> | Whereas the Conclave has added appendages (arms) on their 'frames, so the humans can actually "naturally" manipulate things, the Council has no such things. |
00:10 | <@Ced23Ric> | Their 'frames are also not very comfy. |
00:10 | <@Ced23Ric> | Just lean, fast killing machines. |
00:10 | < CaGeRit> | Does the at rest version sort of look like an SCV? thats what Its loosly based off of? |
00:10 | <@Ced23Ric> | I don't want to break your heart, Cage. |
00:10 | < CaGeRit> | scrap that second questionmark it was not intended. |
00:10 | <@Ced23Ric> | But ... not too much. |
00:11 | < CaGeRit> | Yea... Well at least I tried. |
00:11 | < CaGeRit> | Now on to other things like... sitting and being bored. |
00:11 | <@Ced23Ric> | No, wrong. |
00:11 | <@Ced23Ric> | You get on that shit. |
00:11 | <@Ced23Ric> | Your pads are cool stuff. |
00:11 | <@Ced23Ric> | Look up some 'frames. Scan the Flickr Streams. |
00:11 | < afny> | so wait, all of the Council scramblers are piloted by HUMANS? |
00:11 | < afny> | how does that even work |
00:12 | <@Ced23Ric> | afny: Not all of them. Just the Custodians, really. Line troopers. |
00:12 | <@Ced23Ric> | The Hierophant is controlled by something like the Trinity, actually. |
00:12 | <@Ced23Ric> | Human body, amalgam of multiple Ijads. |
00:12 | <@Ced23Ric> | Not six though, maybe three. |
00:12 | <@Ced23Ric> | Replacing the host's brain. |
00:12 | < CaGeRit> | I need a break from legos anyway. I'm almsot ready to start writing the background of my faction (Carson's Annex) |
00:13 | < CaGeRit> | Cya for probably the rest of tonight. |
00:13 | <@Ced23Ric> | Later, man. |
00:13 | <@Ced23Ric> | Dust off and try again. |
00:13 | | CaGeRit [x@Nightstar-f0d9c21f.hr.cox.net] has left #mf0 ["["Textual IRC Client: www.textualapp.com"]"] |
00:13 | <@Ced23Ric> | I feel like I pooped on his plate. |
00:15 | < afny> | oh well |
00:15 | < afny> | OH WELL |
00:15 | <@Ced23Ric> | OH. WELL. |
00:16 | < afny> | i've redone Voice of Paradise three times now |
00:16 | < afny> | and I still haven't settled on a dice build |
00:16 | < afny> | after having it pointed out to me yesterday that all three of my companies had more or less the same insane color scheme |
00:17 | < afny> | I'm trying to bring them all more in line |
00:17 | < afny> | but now I have 9 frames in blue/yellow |
00:17 | < afny> | and one red ace |
00:17 | < afny> | (gotta have a red ace) |
00:17 | < afny> | that's TOO MANY FRAMES |
00:18 | < afny> | I added the guy with the pot leaf back to the Ijad company as well |
00:18 | < afny> | he fits much better there than in the mafia |
00:19 | < afny> | but I shrunk his head first. |
00:22 | <@Ced23Ric> | Aww. |
00:22 | <@Ced23Ric> | Surgery. |
00:22 | <@Ced23Ric> | Y'know what? |
00:22 | <@Ced23Ric> | Bed time. |
00:22 | <@Ced23Ric> | I've come to like this sleep thing. |
00:23 | < afny> | probably healthy |
00:25 | <@Ced23Ric> | Tomorrow: MgNs. |
00:25 | <@Ced23Ric> | And sorting all yellow and lime. |
00:25 | <@Ced23Ric> | Good night, Kev! |
00:25 | | Ced23Ric is now known as Ced|ChasingMoprheus |
00:25 | | Ced|ChasingMoprheus is now known as Ced|ChasingMorpheus |
00:27 | < afny> | o/ |
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00:55 | | Dukayn [dcfd27ae@Nightstar-4fab16c5.mibbit.com] has quit [[NS] Quit: http://www.mibbit.com ajax IRC Client] |
01:02 | | Tetrajak [NSwebIRC@Nightstar-3bebff3e.nztrans.co.nz] has quit [[NS] Quit: ] |
01:08 | | Dukayn [dcfd2625@Nightstar-36f67fd0.mibbit.com] has joined #mf0 |
01:10 | < Dukayn> | Ced|ChasingMorpheus: Liar :P |
01:16 | | Soren [Soren@Nightstar-45b1679f.co.comcast.net] has joined #mf0 |
01:16 | | mode/#mf0 [+o Soren] by ChanServ |
01:21 | < Dukayn> | sup Soren |
01:21 | <@Soren> | tired as fuck. |
01:21 | < Dukayn> | I bet |
01:22 | <+MittenNinja> | Heya Soren |
01:22 | <@Soren> | hey |
01:22 | <+MittenNinja> | How much left you got to go for the move? |
01:22 | <@Soren> | I thnk we'll just barely make it. |
01:23 | <@Soren> | think* |
01:23 | <+MittenNinja> | I know that feeling |
01:23 | < Dukayn> | Is $30 for the Brandenburg Gate set a good price? |
01:23 | <+MittenNinja> | Yes |
01:23 | < afny> | If you want to make goats |
01:23 | <+MittenNinja> | The sand green wedges alone are worth about $12 on bricklink |
01:24 | < Dukayn> | I got an email from Amazon |
01:24 | < Dukayn> | with a whole swagload of Lego Architecture discounts |
01:24 | <+MittenNinja> | Then there's all the tan pieces too |
01:24 | <+MittenNinja> | Lots of tiles and multi studded 1x1 bricks |
01:24 | <+MittenNinja> | Only one Travis though |
01:25 | <@randolph> | Hey guys |
01:26 | < Dukayn> | sup randy |
01:26 | <+MittenNinja> | Btw, thanks for the extra tiles Soren. I'm probably goog to be making another sniper so those will be super handy. |
01:26 | <@Soren> | excellent |
01:26 | <+MittenNinja> | Heya Randy |
01:26 | <@randolph> | hey hey |
01:26 | <@Soren> | yeah, I got a ton of them, so it's good they're going to get put to use. |
01:26 | < Dukayn> | those sniper Fat Snakes are SICK |
01:26 | | * Soren bows |
01:27 | < Dukayn> | Love the ghillie suit |
01:28 | <+MittenNinja> | Yeah he really exceeded my expectations with those guys |
01:28 | <@Soren> | Well, your original spec was a little conservative. |
01:28 | <@Soren> | So I sat you down via internet and explained what was up. |
01:29 | < afny> | What was it like designing a company with Jerry? |
01:29 | <+MittenNinja> | It's true |
01:29 | <@Soren> | ...and, you know, I never really explored that technique before, so I was itching to take it for a ride |
01:29 | <+MittenNinja> | Who's Jerry? |
01:29 | < afny> | Tycho |
01:29 | <+MittenNinja> | Ah |
01:29 | <@Soren> | pretty smooth! He likes my stuff and I just kept feeding him in-progress shots until we hit paydirt. |
01:30 | <+MittenNinja> | I'm glad you did man. They look awesome |
01:30 | < Dukayn> | afny is on a first-name basis with internet celebrities :P |
01:30 | <@randolph> | Well, so are we |
01:30 | <@randolph> | I mean, Soren's one |
01:30 | < afny> | Nah, I just think it's weird to call him by his handle now that he's more of a public figure |
01:30 | < Dukayn> | Soren is awesome and all, but he's not Tycho ;) |
01:30 | <@Soren> | I think of internet celebrity as being functionally indistinct from non-celebrity. |
01:31 | < Dukayn> | Yeah but if you say Tycho people immediately know who you mean. Jerry could be anyone. |
01:31 | <@randolph> | Fact: There's only one Jerry between Seattle and NY |
01:31 | < afny> | It's true |
01:31 | < Dukayn> | I find that highly unlikely. |
01:31 | < afny> | Also I wouldn't call him an internet celebrity |
01:31 | <@Soren> | I've been interacting with people via email, so I've been referring to everybody by the name on their email account. |
01:31 | < afny> | An internet celebrity is like the Dinosaur Comics guy |
01:31 | <+MittenNinja> | I'm also gonna throw together a heavy gunner version of those snakes too. Totally going to use the ammo drum trick. |
01:32 | < Dukayn> | I call them Internet Celebrities to distinguish them from, say, Hollywood Celebrities. |
01:32 | < afny> | I guess |
01:33 | <@randolph> | And Snooki |
01:33 | < Dukayn> | She's just... no. |
01:33 | < Dukayn> | She shouldn't even BE. |
01:33 | <+MittenNinja> | Isn't she pregnant or something? |
01:34 | < afny> | Why would it even OCCUR to you to care |
01:35 | <+MittenNinja> | I don't |
01:35 | <+MittenNinja> | I just thought I heard It somewhere |
01:35 | < Dukayn> | OH GOD DON'T LET IT BREED |
01:40 | < afny> | Okay, this is ridiculous. |
01:40 | < afny> | My Ijad company is now...4 Nimrods in blue/white/yellow |
01:41 | < afny> | four chubs in blue/white/yellow |
01:41 | < afny> | a slammer, a fuchikoma, and a red chub. |
01:41 | < afny> | My SPOON is too big, basically. |
01:41 | < Dukayn> | That's a lot of SU tech for an Ijad company ;) |
01:41 | < Dukayn> | spoils of war? |
01:42 | < afny> | they're mostly ex UMFL |
01:42 | < Dukayn> | ah |
01:43 | < afny> | so it's ST-07s from that, Nimrods (which are just cheap converted labor frames), and the fuchi and slammer are produced by the tribe they are associated with |
01:45 | < Dukayn> | cool cool |
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02:12 | < Dukayn> | so that's what happens when you forget to identify with nickserv :P |
02:12 | | Ced|OnAMission [Ced@Nightstar-df70170c.adsl.alicedsl.de] has joined #mf0 |
02:13 | < Dukayn> | Well that's just confusing |
02:13 | < Dukayn> | Which Ced is Ced? |
02:14 | | Ced|ChasingMorpheus [Ced@297948.47A44E.73F8DF.77AB28] has quit [Ping timeout: 121 seconds] |
02:17 | < afny> | there is no Ced |
02:18 | <@randolph> | Only spoon |
02:18 | < afny> | wow, may camera just cannot handle colored backdrops |
02:20 | < afny> | Ah, just saw your PM on the forums randolph |
02:20 | < afny> | Wanna hit me with your paypal address? |
02:23 | | AndChat|508 [MittenNinja@Nightstar-c6ca4b3c.tmodns.net] has joined #mf0 |
02:23 | < afny> | http://www.flickr.com/photos/kyanosmoros/7185175427/in/photostream |
02:23 | < afny> | http://www.flickr.com/photos/kyanosmoros/7185175055/in/photostream |
02:23 | | MittenNinja [MittenNinja@Nightstar-613703cd.tmodns.net] has quit [Ping timeout: 121 seconds] |
02:23 | < AndChat|508> | Nice! |
02:24 | | AndChat|508 is now known as MittenNinja |
02:24 | < afny> | the whole company is more or less those colors now |
02:24 | | mode/#mf0 [+v MittenNinja] by ChanServ |
02:24 | | KarolineDianne [NSwebIRC@Nightstar-35371e3c.hstntx.sbcglobal.net] has joined #mf0 |
02:24 | < Dukayn> | heya KD, wb Mittens |
02:25 | | * KarolineDianne waves to everyone |
02:25 | <@randolph> | Hey KD |
02:25 | <+MittenNinja> | That slammer is awesome afny |
02:25 | < Dukayn> | Those look sexy, afny |
02:25 | <+MittenNinja> | I love those thugs |
02:25 | <+MittenNinja> | *things |
02:25 | < Dukayn> | Colour scheme reminds me of Craftworld Alaitoc from WH40k |
02:26 | <+MittenNinja> | I guess theyre kind of thuggish |
02:26 | < afny> | Thanks. I didn't have enough travis for the ankles, torso, or shoulders, so I had to get creative. |
02:26 | < afny> | Yeah, they're definitely thuggish. They're Zealot thugs. |
02:26 | < afny> | Come into your base at night and wreck up the place. |
02:28 | <+MittenNinja> | I might be building some of.those once I get around to making an ijad company |
02:28 | < afny> | I'm trying to get Ced to put some in his "vanilla" ijad company |
02:28 | <+MittenNinja> | Whenever that is |
02:29 | <@McMartin> | Oh man, time to recycle terrible old jokes |
02:29 | <@McMartin> | Then there's the variation that can beat vanilla in half a minute |
02:29 | <@McMartin> | The fabled Thirty-Second Flavor. |
02:30 | <+MittenNinja> | Ha |
02:30 | | * Noah eats MittenNinja's brain |
02:31 | <+MittenNinja> | WHY WOULD YOU DO THAT |
02:31 | < afny> | He referred to his blue Ijad as "vanilla", as opposed to the radical purple ones |
02:31 | < Dukayn> | THE VEGAN ZOMBIE HAS EVOLVED INTO AN OMNIVORE |
02:31 | < afny> | who are assholes or something |
02:31 | | Noah is now known as NoahTheOmnivorousZombie |
02:32 | < KarolineDianne> | I've noticed some models of 'infected' humans... I'm not sure what to make of them. Do the Ijad manifest as huge crab things on their backs? |
02:32 | <@McMartin> | I thought they were more like brainslugs than headcrabs |
02:32 | < afny> | just tentacles, I think |
02:32 | < afny> | I like A YATE's design, but I think I'd leave the 1x1 tile off |
02:33 | < afny> | from the front, it looks really good. The minifig hand sticks make perfect tentacles. |
02:33 | < Dukayn> | yeah from what we've seen, just the tentacles hanging out the back |
02:33 | <@randolph> | The mass doesn't burrow in |
02:33 | <@randolph> | It's sitting on your spine |
02:33 | <@randolph> | Only the tentacles go in |
02:33 | < afny> | I thought it was the other way around? |
02:33 | <@McMartin> | One purple, one green |
02:33 | <@McMartin> | Argh, Ijad/Maniac Mansion/B5 mashup |
02:33 | <@McMartin> | Get it out |
02:34 | < afny> | In the PDF illustrations, there are long tentacles coming from the base of the skull that are about 4 ft long |
02:34 | < afny> | but you can't see the back of her neck, so it's unclear if any of the main body of the Ijadih remains outside the host or not |
02:35 | <@randolph> | I'm basing this on half-remembered forum posts from Joshua in the "What do Ijad" look like thread about how they connect |
02:35 | < Dukayn> | Yeah that thread would have some sort of better indication |
02:35 | < Dukayn> | I personally don't really give a rat's ass what they look like so I haven't really been participating much :P |
02:35 | < afny> | it isn't conclusive from that thread |
02:35 | < afny> | I've been following it pretty closely |
02:35 | <+MittenNinja> | I recall them sitting on the surface of the skin with tenticles that pierce throgh and attach to the spine |
02:35 | <@randolph> | "The nervous system connection isn't like electrodes, though; they reach right through the skin and into the spine." |
02:35 | < afny> | but the tentacles are definitely on the outside |
02:36 | < afny> | or at least TWO tentacles are. There may be MORE tentacles that go up into the brain stem. |
02:36 | <+MittenNinja> | Right |
02:36 | <@randolph> | That can't be comfortable |
02:36 | <+MittenNinja> | Tenticles are exterior |
02:36 | <@randolph> | *dig dig dig* |
02:36 | <+MittenNinja> | And probably a couple that hook up to the spinal column |
02:37 | <+MittenNinja> | Can't be any worse than the goaulds from stargate |
02:37 | | Soren [Soren@Nightstar-45b1679f.co.comcast.net] has quit [[NS] Quit: I've seen things you people wouldn't believe...] |
02:37 | | * Dukayn shudders |
02:37 | <~NoahTheOmnivorousZombie> | At least they don't hug your face |
02:42 | <+MittenNinja> | Or impregnate you |
02:42 | < Dukayn> | True dat |
02:43 | < Dukayn> | Yeah but they're not really symbiotes. Just parasites which use you as an incubator. |
02:43 | < afny> | What |
02:43 | < afny> | are you talking abut facehuggers or the Ijad |
02:43 | < afny> | +o |
02:43 | < Dukayn> | Facehuggers |
02:43 | < afny> | Oh okay |
02:43 | < Dukayn> | / Xenomorphs |
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02:46 | | randolph1 is now known as randolph |
02:46 | | mode/#mf0 [+o randolph] by ChanServ |
02:48 | <+MittenNinja> | Yeah, but as far as alien species that do uncomfortable thugs to you, the ijad are pretty tame. |
02:49 | <+MittenNinja> | Things |
02:49 | <+MittenNinja> | Goddamn autocorrect |
02:49 | < Dukayn> | Yeah |
02:49 | < Dukayn> | More in line with the Trill from Star Trek than Goa'uld |
02:50 | <+MittenNinja> | Yeah, absolutely |
02:50 | <+MittenNinja> | And the trill are badass |
02:51 | < afny> | The thing that makes the Ijad way more interesting to me |
02:52 | < afny> | is that not only are they unbound by species, but they don't have a set of codified morals for host/symbiote interaction |
02:52 | < afny> | they've never met another sapient species before |
02:52 | < Dukayn> | See I thought you were going to say "tentacles. It's the inner Hentai geek in me" |
02:52 | < afny> | That too, but we've already covered brain slug sex extensively. |
02:53 | < Dukayn> | Ah ok I wasn't around for that. |
02:53 | < Dukayn> | But yes I agree, it's certainly interesting that they'd never had to deal with sapient species prior to discovering humanity |
02:54 | <+MittenNinja> | It allows the ijad to really fill any area in the moral spectrum |
02:54 | <+MittenNinja> | Which is awesome |
02:54 | < Dukayn> | Yeah |
02:55 | < afny> | All the "stock" factions are definitely like that |
02:55 | < Dukayn> | and it allows for a lot more freedom with writing them into stories etc |
02:55 | <+MittenNinja> | That was a focus point for creating them |
02:55 | < Dukayn> | I imagine it was, yeah. |
02:57 | <~NoahTheOmnivorousZombie> | Are we on brain slug sex again? |
02:57 | < afny> | Always? |
02:57 | | NoahTheOmnivorousZombie is now known as NoahTheBrainSlugHost |
02:58 | < Dukayn> | slut |
03:00 | | afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has quit [Client closed the connection] |
03:00 | <~NoahTheBrainSlugHost> | What can I say? I've seen a hentai or two |
03:00 | | afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0 |
03:00 | < KarolineDianne> | Oh dear lord |
03:01 | < Dukayn> | LOL, poor KD |
03:02 | < Dukayn> | you always manage to pick the worst times to come in |
03:02 | < KarolineDianne> | You guys are like the shroedenger's cat of the internet. When I'm not looking, you're either talking about robots or sex, and are probably talking of both until I look, at which point it becomes one or the other. |
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03:05 | < KarolineDianne> | Oh great, now that I've looked, the cat is dead. |
03:05 | < Dukayn> | LOL |
03:06 | < Dukayn> | OH MY GOD, YOU KILLED NOAH! |
03:06 | < Dukayn> | YOU BASTARD! |
03:06 | < KarolineDianne> | CURSE YOU SHROEDENGER! |
03:07 | < Dukayn> | DAMN YOU SCIENCE! |
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03:07 | | * KarolineDianne darthvader NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO |
03:07 | < Dukayn> | timing |
03:08 | <+MittenNinja> | In other news... Hi kd! |
03:09 | | Dukayn is now known as Dukayn[AFK] |
03:09 | < Dukayn[AFK]> | Lunch break |
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03:13 | < KarolineDianne> | Heya Mitten |
03:13 | < KarolineDianne> | Loving your fat-snakes |
03:14 | <+MittenNinja> | Thanks! They are really Sorens though. |
03:14 | <+MittenNinja> | He built them |
03:14 | < KarolineDianne> | Oh. :o |
03:15 | <@randolph> | Just tell him how much you like *his* fat snake |
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03:16 | <+MittenNinja> | Lol |
03:16 | <~Noah> | BALLS INTERNET |
03:16 | <+MittenNinja> | They were the custom company from the kickstarter |
03:17 | < KarolineDianne> | Soren's married. I can't fawn over his fat snake. |
03:17 | <~Noah> | narf |
03:19 | <@randolph> | I meant Mittens |
03:19 | <@randolph> | But hey, I mean, it's okay to admire it |
03:19 | < KarolineDianne> | xD |
03:20 | <@randolph> | If he didn't want people to admire it, he wouldn't have posted pictures |
03:20 | < KarolineDianne> | Wat there's pics where :O |
03:20 | <~Noah> | Bow chicka bow wow |
03:21 | <@randolph> | Oh yeah, there's an action shot of the fat snake Soren gave Mittens |
03:22 | < KarolineDianne> | Is that the one what's discharging a hot load from its gun? |
03:22 | <@randolph> | (Two actually. Lemme see if it's on flickr) |
03:22 | <@randolph> | http://www.flickr.com/photos/mittenninja/7363059946/in/photostream |
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03:23 | <~Noah> | Fuck me |
03:24 | < KarolineDianne> | How foreward... |
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03:34 | < mao42ranma> | UHG |
03:36 | | * KarolineDianne splashes cold water on Mao42ranma |
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03:40 | <~maoranma> | SIGH |
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03:44 | < afny> | I think I got this shit all sorted, finally |
03:44 | < afny> | Ijad/Mercs have a dominant color scheme |
03:45 | < afny> | mafia guys all have a red round 1x1 on their shoulder |
03:45 | < afny> | and FC company is rainbow vomit, but that's fine, they don't have either of the other signifiers |
03:45 | < afny> | A random passerby could now TELL THE TEAMS apart. Mission accomplished. |
03:45 | <@randolph> | Mafia guys need to be in white tuxes |
03:46 | <@randolph> | with spats |
03:46 | <@randolph> | <_< |
03:47 | < afny> | only the one guy is cool enough for that |
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03:47 | <@randolph> | I gotta get LEGO chains. |
03:47 | <@randolph> | Are those easier to get via bricklink or sets? |
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03:49 | < Dukayn[AFK]> | I would imagine bricklink for a specific piece like that |
03:49 | < Dukayn[AFK]> | but I haven't looked into it myself. |
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03:54 | <~maoranma> | . . . |
03:58 | <+MittenNinja> | Bricklink definitely, but they aren't super common |
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04:02 | < afny> | urgh |
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04:02 | < afny> | my laptop reads my sd card one out of eight times |
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04:02 | <@randolph> | Hey hey |
04:03 | <@randolph> | I'm formatting the final Chapter for posting right now |
04:03 | <@Soren> | yay |
04:03 | <@Soren> | new laptop battery: acquired. |
04:03 | < Dukayn[AFK]> | \o/ |
04:04 | <@Soren> | It means I don't go insane on the flight! |
04:04 | < Dukayn[AFK]> | hehe |
04:04 | < Dukayn[AFK]> | when do you fly out? |
04:04 | <@Soren> | Sunday |
04:05 | <@Soren> | ...I love that my brain immediately goes "I bet they can ask you to turn your laptop off if someone complains about you drawing cocks." |
04:06 | < Dukayn[AFK]> | lol |
04:06 | <@Soren> | It's a nice brain, but it really doesn't have my best interests in mind, does it. |
04:06 | < Dukayn[AFK]> | KarolineDianne: "Uh... Well for a start, I used proper grammar and punctuation." << LAWL |
04:07 | < afny> | but...how did u do this |
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04:07 | < KarolineDianne> | lol |
04:07 | <@Soren> | I can tell I'm going to be reading a lot of logs on the plane. |
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04:07 | < Dukayn[AFK]> | Apparently he hates sandcastles... |
04:08 | < afny> | Yes, but he ALSO |
04:08 | < Dukayn[AFK]> | and invented a knife.. |
04:08 | < afny> | is proud to have |
04:08 | < afny> | INVENTED |
04:08 | < afny> | A KNIFE |
04:08 | < afny> | I mean |
04:08 | < afny> | he's just a renaissance man |
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04:09 | < Dukayn[AFK]> | OK I should actually eat on my lunch break... |
04:09 | < afny> | http://www.flickr.com/photos/kyanosmoros/7185418853/in/photostream/ |
04:10 | < afny> | http://www.flickr.com/photos/kyanosmoros/7185420039/in/photostream |
04:10 | <@Soren> | Yeah, that seems like a thing to- oh hay. |
04:10 | < afny> | http://www.flickr.com/photos/kyanosmoros/7185419679/in/photostream |
04:10 | <@Soren> | things that are shiny! |
04:10 | < afny> | posted all of them before, but they're kinda company colored now |
04:10 | <@Soren> | indeed |
04:10 | < afny> | so I can demo with them and people can tell them apart (hopefully) |
04:12 | < Dukayn[AFK]> | those Top Hat-wearing Chubs are so gentelmanly |
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04:15 | < Dukayn[AFK]> | Poor Noah |
04:15 | | * maoranma weeps |
04:16 | < Dukayn[AFK]> | Is it service-end or client-end do you know? |
04:17 | <~maoranma> | Dunno, I suspect my phone |
04:18 | < afny> | fff, dropped that fuchikoma and now it's lost a leg and a minifig hand |
04:19 | < afny> | TO THE ABYSS |
04:19 | <@Soren> | NNOOOOOOO |
04:19 | <@Soren> | They are super fragile. |
04:19 | < afny> | I basically just picked it up off the table and THREW it |
04:20 | < afny> | completely on accident |
04:20 | < afny> | but with surprising force |
04:20 | <@Soren> | Yeah, I'm familiar with that one |
04:20 | < afny> | luckily I learned my lesson a while ago and know to cover up air returns when I'm building |
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04:22 | < afny> | found the leg |
04:22 | < afny> | the hand is still... |
04:22 | < afny> | ...afoot? |
04:23 | < afny> | I guess the sad truth is that it isn't a foot anymore |
04:23 | | * Soren peers thoughtfully into the barrel of trout. |
04:23 | < Dukayn[AFK]> | o____O |
04:23 | <@Soren> | There's a big slimy one in here with your name on it. |
04:23 | < afny> | Oh no |
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04:26 | <@randolph> | well, to be fair, you were |
04:26 | <@randolph> | :shades: |
04:26 | <@randolph> | fishing for it |
04:26 | <@randolph> | Oh wait, no bot :( |
04:27 | | * Soren draws a trout, lightning-fast, and brandishes it at randolph |
04:27 | <@Soren> | Careful. I know how to use this thing. |
04:27 | < afny> | Never enter a battle of trout with a short order cook. |
04:28 | <@Soren> | Or someone who knows how to just a six-inch flexible boning knife. |
04:28 | <@Soren> | use* |
04:28 | <@Soren> | autocorrect, you're troutable as well. Last warning. |
04:29 | < afny> | Well, I had to call it. I just gave him a new minifig hand |
04:29 | < afny> | we salute you, lost minifig hand. |
04:29 | <@randolph> | o/` Real Hands of Geniuuuuus o/` |
04:32 | | Dukayn[AFK] is now known as Dukayn |
04:32 | < Dukayn> | that moment when you realise the hairband you've been searching for is in your jeans pocket. |
04:33 | < Dukayn> | DAMMIT AUSTRALIA POST. GIVE ME MY DAMN GERMAN CARE PACKAGE. |
04:33 | < Dukayn> | Postie just drove straight past us. |
04:34 | < afny> | It's a conspiracy. |
04:34 | < Dukayn> | No, Australia Post is just shit when it comes to international deliveries. |
04:34 | < Dukayn> | Especially down here in Tasmania. |
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04:35 | <~Noah> | Internet? More like splinternet |
04:37 | < afny> | If you live in Tasmania |
04:37 | < afny> | are you a Tasman? |
04:38 | <~Noah> | I think it makes you a tribal savage |
04:39 | < Dukayn> | Tasmanian |
04:39 | < Dukayn> | Like, living in Austria doesn't make you Austran. |
04:40 | < Dukayn> | Or in California doesn't make you a Californ. |
04:40 | <~Noah> | It makes you a yuppie |
04:41 | <@Soren> | or a Californicator. |
04:41 | <@randolph> | It's true |
04:41 | | * randolph is a card-carrying Californicator |
04:41 | <~Noah> | Whatever, yuppie |
04:42 | < Dukayn> | Noah where are you? |
04:42 | < afny> | Be back in 10 or so, need to get strawberries before the store closes |
04:42 | <~Noah> | I'm a hillbilly |
04:42 | <~Noah> | I live in TN |
04:42 | <@randolph> | You have to be young to be a yuppie |
04:43 | | afny is now known as afny|buyingstrawberries |
04:43 | < Dukayn> | What's the difference between a hillbilly and a redneck? |
04:44 | < Dukayn> | This isn't a joke, I'm actually curious |
04:44 | < Dukayn> | So don't sit there waiting for a punchline cos I got nothin' :P |
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04:45 | <@Soren> | OKAY THEN. |
04:45 | <~Noah> | Rednecks are trailerpark dwellers, known for incompetence, a love for rusty cars that don't run to be used as lawn ornaments, and working largely in the sun as various manual labor positions |
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04:46 | <~Noah> | Hillbillys are cabin dwellers from the mountains, known for their lack of social skills, even if very sociable, their ability to turn corn into whiskey, and love of banjos |
04:47 | < Dukayn> | Ah, cool |
04:47 | <~Noah> | I'm technically halfway in between that, as I live in a trailer in the mountains, don't care for old cards or banjo, but I do like moonshine |
04:47 | < Dukayn> | haha |
04:47 | < Dukayn> | a redbilly? hillneck? |
04:48 | <~Noah> | nah, you just pick one |
04:48 | <~Noah> | In my case, I pick hillbilly, as I would love to live in a cabin on the mountains |
04:48 | < Dukayn> | yeah I bet |
04:48 | < Dukayn> | cabins are cool |
04:49 | < Dukayn> | if my wife had her way we'd have a cabin-style house, but we couldn't afford it. |
04:49 | <~Noah> | Could build it |
04:50 | < Dukayn> | That's what I meant |
04:50 | < Dukayn> | We built our current house. |
04:50 | <~Noah> | Cool, go build me a cabin and give me your house |
04:50 | <~Noah> | build you* |
04:52 | < Dukayn> | heh |
04:52 | < Dukayn> | well, you'd have to move halfway across the planet |
04:53 | < Dukayn> | to the smallest and most easily forgotten part of Australia |
04:53 | <~Noah> | I could live with that |
04:53 | <@Soren> | that's actually pretty appealing. |
04:56 | < Dukayn> | Hahaha well then, get your asses over here |
04:56 | <~Noah> | Dukayn: I'd love to see some pictures of my new home, hop to it |
04:56 | < Dukayn> | Because without I have about 2-3 people to potentially play MFZ with. |
04:57 | < Dukayn> | At best |
05:00 | | afny|buyingstrawberries is now known as afny |
05:00 | < afny> | Sometimes I just don't appreciate the ability to buy fruit at 12 am |
05:00 | < afny> | but today is not one of those times. |
05:01 | <@randolph> | Ok, it's up |
05:02 | <@randolph> | Hey Soren, would it be easier if I put it into a single file? |
05:02 | <@Soren> | sure, that would be great. |
05:02 | <@randolph> | Ok, I'll do that |
05:03 | <@Soren> | thanks! |
05:12 | < Dukayn> | Shit randy |
05:12 | < Dukayn> | That's a fucking good story. |
05:16 | <~Noah> | An interesting day for Dukayn is a kangaroo tripping over its own tail, try not to excite him too much Soren, if his heart gives, then no one will build that cabin of his and I don't get my new house |
05:16 | <@Soren> | hah. Okay. |
05:16 | <~Noah> | Er, randolph rather |
05:17 | <~Noah> | Either of you, wtfe |
05:18 | < Dukayn> | Noah's just jealous because I have kangaroos. |
05:19 | <~Noah> | And delicious Koalas |
05:20 | <@randolph> | Dukayn: Thanks :) |
05:20 | <@randolph> | The end was really, really difficult |
05:20 | <@randolph> | I went through 4 revisions with my friends |
05:20 | <@randolph> | It's still not where I want it to be |
05:21 | <@randolph> | But it hits all the major notes |
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05:24 | < Dukayn> | It certainly does |
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05:25 | < Dukayn> | I think it's the first fan-written fiction I've read where I actually felt "give me more!" when I finished reading that chapter. |
05:25 | <@randolph> | which one? last chapter? |
05:25 | < Dukayn> | yeah |
05:25 | <@randolph> | hehe |
05:25 | <@randolph> | My wife is insisting I write an epilogue :x |
05:25 | < Dukayn> | The others were really excellent also but this one actually has me going "NO THAT CAN'T BE THE END" |
05:26 | < Dukayn> | Your wife is a wonderful and wise person, you should listen to her |
05:27 | <@McMartin> | Just watch out for the Peter Principle |
05:28 | <@randolph> | Remind me |
05:29 | < Dukayn> | "employees tend to rise to their level of incompetence." |
05:30 | <@McMartin> | In this case, "series extend until they become really bad"~ |
05:31 | < Dukayn> | That's very true |
05:31 | < Dukayn> | Jumping the shark is another term for it :P |
05:36 | <@randolph> | Eh, I planned this out from the beginning |
05:36 | <@randolph> | She's just asking me to write out some scenes I decided to cut |
05:36 | < Dukayn> | ah |
05:36 | < Dukayn> | cool |
05:36 | < Dukayn> | Well yeah the main reason I was talking about the Epilogue is because you'd already mentioned one. |
05:36 | < Dukayn> | If that was the natural end to it, then that'd be all good. |
05:52 | <@randolph> | I'd love to talk about it, but spoilers :p |
06:02 | < afny> | Oh god that LDD desert background |
06:02 | < afny> | is so bad |
06:03 | <~maoranma> | There's also sound |
06:03 | <~maoranma> | It is also so bad |
06:03 | < Dukayn> | you can turn sound off |
06:04 | < Dukayn> | and if you want to take screenshots just do a Ctrl+K in the designer window |
06:04 | < Dukayn> | you get an alpha-mapped PNG |
06:05 | < afny> | I wasn't using it |
06:05 | < afny> | I never open LDD |
06:05 | < afny> | it's just all over the flikr group |
06:06 | < Dukayn> | pretty sure the Flickr screenshots don't have sound :P |
06:07 | < afny> | A SMALL MERCY. |
06:07 | <@randolph> | whickr |
06:07 | < Dukayn> | Ah it's all Eoferheard's stuff |
06:08 | <@randolph> | Duk: Is it better to CTRL-K or prtscrn and put it in an image editing program? |
06:08 | < Dukayn> | Ctrl+K |
06:09 | <@randolph> | I guess I should install LDD someday |
06:09 | < Dukayn> | you get the PNG with transparency, and none of the base-plate flooring |
06:09 | <@randolph> | ooh |
06:09 | < Dukayn> | If you prtscrn you get the flooring and non transparency. |
06:09 | < Dukayn> | the only problem with the transparency in the PNG is it washes out colours |
06:09 | <@randolph> | hm |
06:09 | < Dukayn> | so your trans colours won't be as vibrant as they should be. |
06:10 | <@randolph> | That happens in MLCAD too |
06:10 | <@randolph> | even after tweaking lighting |
06:10 | < Dukayn> | Sort of, it's different though |
06:10 | <@randolph> | nod |
06:10 | <@randolph> | any luck with chocobo lolz?~ |
06:10 | < Dukayn> | say I have one of my Hawk frames, which has the trans brown/black curved slope cockpits, over a 2x4 black plate |
06:11 | < Dukayn> | I ctrl+k from LDD |
06:11 | <@randolph> | k |
06:11 | < Dukayn> | and go into Photoshop, load up the PNG |
06:11 | < Dukayn> | the whole cockpit area which is covered by the trans brown/black pieces is transparent |
06:11 | <@randolph> | huh |
06:11 | < Dukayn> | hang on I'll show you |
06:11 | <@randolph> | kk |
06:13 | < Dukayn> | ok so |
06:14 | < Dukayn> | http://www.dukayn.net/MFZ/SH_PrtScn.png |
06:14 | < Dukayn> | print-screen shot |
06:14 | < Dukayn> | this is what it looks like in LDD |
06:15 | < Dukayn> | http://www.dukayn.net/MFZ/SH_CtrlK.png |
06:15 | < Dukayn> | this is what it looks like when you Ctrl+K and open the png in Photoshop |
06:15 | <@randolph> | Ah, I see |
06:15 | < Dukayn> | It's just TOO transparent |
06:16 | < Dukayn> | so when you add say a blue background |
06:16 | < Dukayn> | it affects your trans colours |
06:16 | <@randolph> | I wonder if you could mess with the alpha channel %s with a file converter |
06:16 | < Ced|OnAMission> | *blink* |
06:16 | < Ced|OnAMission> | Dafuq. |
06:16 | <@randolph> | hey ced |
06:16 | | Ced|OnAMission is now known as Ced23Ric |
06:16 | < Dukayn> | http://www.dukayn.net/MFZ/SH_Background.png |
06:16 | < Ced23Ric> | Ah, kk. |
06:17 | < Dukayn> | that's with the blue background |
06:17 | <@randolph> | I gotcha |
06:17 | < Dukayn> | you can see, the orange is washed out |
06:17 | <@randolph> | yeah |
06:17 | < Ced23Ric> | What am I lookign at? |
06:17 | <@randolph> | though, even native LDD, the trans is too trans |
06:17 | <@randolph> | trannies, Ced |
06:17 | < Ced23Ric> | This early in the morning? Damn. |
06:18 | < Dukayn> | yeah it is but it's better than what comes out of the Ctrl+K shot |
06:18 | < Ced23Ric> | I turn the GFX up and live with Ctrl+K for ther transparency. |
06:18 | < Ced23Ric> | Okay, gents, lemme get ready first. |
06:18 | < Dukayn> | I do love that I can force anti-aliasing in LDD |
06:19 | <@randolph> | hehe |
06:19 | < Dukayn> | that makes a huge difference to the screenshot quality |
06:19 | <@randolph> | absolutely |
06:19 | <@randolph> | I wonder if you can in MLCAD, because the default is shit |
06:19 | < Dukayn> | Hmm |
06:19 | < Dukayn> | Not sure. |
06:19 | < Dukayn> | But LDView fixes that, and that's what you use for screenshots of LDraws |
06:19 | <@randolph> | Man, those hawks are still sexy |
06:20 | <@randolph> | I still need to make myself an iconic design |
06:20 | <@randolph> | Hm, sorry I meant LDView |
06:20 | <@randolph> | The default is so bad compared to prtscrn for me |
06:20 | < Dukayn> | LDView has anti-aliasing |
06:20 | <@randolph> | yeah, but the output is all artifacted |
06:20 | <@randolph> | the output file |
06:20 | <@randolph> | I need to look at the options |
06:21 | < Dukayn> | Hmm |
06:21 | < Dukayn> | The one I just did didn't look too bad |
06:22 | < Dukayn> | a little jaggies on the curves of the cockpit but nothing drastic. |
06:22 | < Dukayn> | But then with LDView I'd probably PrtScn anyway |
06:23 | < Dukayn> | As there's no real difference, it's the same look for the output either way. At least with LDD the Ctrl+K has some advantages over PrtScn, like losing the flooring. |
06:23 | < Dukayn> | OK time to pick up the girl from day care and take her to the doc's |
06:24 | < Dukayn> | bbl |
06:24 | | Dukayn is now known as Dukayn[AFK] |
06:24 | < Ced23Ric> | He says that. |
06:24 | < Ced23Ric> | But will he really come back? |
06:24 | < Ced23Ric> | Tys woth your emotions. |
06:24 | < Dukayn[AFK]> | Yes |
06:24 | < Dukayn[AFK]> | Eventually I have to eat |
06:24 | < Dukayn[AFK]> | and sleep |
06:24 | < Ced23Ric> | Sure. |
06:24 | < Ced23Ric> | SURE.- |
06:24 | < Dukayn[AFK]> | OK BYE |
06:25 | < Ced23Ric> | BYE. |
06:27 | < afny> | So Ced |
06:27 | < afny> | I did use a stormshield |
06:27 | < afny> | after all |
06:27 | < afny> | http://www.flickr.com/photos/kyanosmoros/7185175055/in/photostream/ |
06:27 | < Ced23Ric> | Fuck yeah! |
06:27 | < afny> | stormin |
06:29 | < Ced23Ric> | Okay, that red HiLeg looks great. Gotta say. |
06:29 | < afny> | it's the most vanilla hi-leg possible |
06:29 | < afny> | but with operator as fuck guns |
06:29 | < Ced23Ric> | Yeah, exactly. |
06:30 | < Ced23Ric> | The Slammer and the ittle Tachi are hilarious. |
06:31 | < afny> | right now I'm just making |
06:31 | < afny> | BULWARKS |
06:31 | < afny> | they look very weird |
06:31 | < afny> | building them studs sideways |
06:34 | <@randolph> | heh |
06:35 | < afny> | terrain takes a ton of bricks |
06:35 | < afny> | this PAB can did not build as much as I expected |
06:35 | <@randolph> | I know right? |
06:35 | <@randolph> | I asked Ced if he needs more 2x2 dark tan after visiting The Wall |
06:35 | <@randolph> | he says "I just used up 140" |
06:36 | < afny> | I should've taken more sticks of light blue 1x2s and not gone with the trans 1x2 plates or hinge plates |
06:36 | < afny> | yeah, they go in an instant |
06:36 | < Ced23Ric> | Kev/Randy: I built 3 16x18 pieces out of my PAB run. |
06:36 | < Ced23Ric> | Rocky hills, that is. |
06:37 | <@randolph> | I saw! They look cool |
06:37 | < afny> | yeah, good elevation |
06:37 | <@randolph> | I think I'm going to stick to smaller plate things though |
06:37 | < Ced23Ric> | I wanna build 6 more, but have them line up. |
06:37 | < afny> | they look like you could stand on them a while before you'd take falling damage |
06:37 | <@randolph> | Just out of practicality - I only have smaller plates |
06:37 | < Ced23Ric> | So you can put them together as a massive plateau. |
06:37 | <@randolph> | That would be awesome |
06:37 | < Ced23Ric> | KING OF THE HILL battle. :D |
06:37 | <@randolph> | I mean... |
06:37 | <@randolph> | :shades: |
06:37 | <@randolph> | ... that would rock. |
06:37 | < mf0bot_> | YEEEEEEEAAAAAAHHHHHHHHH! |
06:37 | < Ced23Ric> | And: I used small plates, Randy. |
06:38 | <@randolph> | Like tapas? |
06:38 | < Ced23Ric> | 4x8, for example. |
06:38 | <@randolph> | Oh, I just got some of those |
06:38 | < Ced23Ric> | It's all stuck together with plates on the top. |
06:38 | <@randolph> | gotcha |
06:38 | <@randolph> | Hm |
06:38 | < Ced23Ric> | Which I proceeded to use as "rough" ground. |
06:38 | <@randolph> | I was thinking more minimalist terrain, because that seems like a rabbit hole on par with weathering |
06:39 | < Ced23Ric> | There's a variance of ~2p on the ground level. |
06:39 | < afny> | it definitely is |
06:39 | < Ced23Ric> | Uuugh, weathering. |
06:39 | < afny> | if you start sculpting realistic terrain |
06:39 | <@randolph> | yeah |
06:39 | <@randolph> | Like... Wyrk Wize :p |
06:39 | < Ced23Ric> | His stuff is beautiful. |
06:39 | <@randolph> | "Hey guys, check out my 7p scale grand canyon" |
06:39 | < afny> | I knew there was no hope for Ced when he started fawning over Wyrk's photostream |
06:39 | <@randolph> | It *is* beautiful |
06:39 | < Ced23Ric> | You have no idea how hard it is to build a ROCK. |
06:39 | < afny> | "I'm done building." |
06:39 | < Ced23Ric> | SHUDDUP. |
06:39 | < afny> | I DO have an idea |
06:40 | < Ced23Ric> | DO you? |
06:40 | < afny> | I DO |
06:40 | < Ced23Ric> | I threw it all away TWICE: |
06:40 | < afny> | my idea is |
06:40 | < afny> | DON'T TRY |
06:40 | < Ced23Ric> | "This is HORSESHIT." |
06:40 | < afny> | well, at least |
06:40 | < afny> | don't try to make enough convincing rocks for an MFZ battle |
06:40 | < Ced23Ric> | I have even more insane ideas. |
06:40 | < Ced23Ric> | I want to build floating platforms. |
06:41 | < Ced23Ric> | Because ... Vesopia has IGM. |
06:41 | < Ced23Ric> | Rocks float. |
06:41 | <@randolph> | My issue with realistic terrain in MFZ is "fuck, some jerk is going to stand behind this beautiful outcropping, and MAKE ME TAKE IT APART" |
06:41 | < afny> | I can't remember who I was talking to about it, but |
06:41 | < afny> | there was talk of building terrain like the Ark from the first Patlabor movie |
06:41 | <@randolph> | I remember that convo |
06:41 | <@randolph> | A vertical-component fight |
06:55 | < Ced23Ric> | Alright, rolling out. |
06:55 | | Ced23Ric is now known as Ced|OnAMission |
06:55 | | mode/#mf0 [+o Ced|OnAMission] by ChanServ |
06:56 | <@randolph> | Weird. It didn't op Ced23Ric |
06:56 | <@randolph> | But his afk alias worked |
07:02 | < afny> | my terrain makes makes sense |
07:02 | < afny> | https://dl.dropbox.com/u/84803929/100_2423.JPG |
07:02 | < afny> | no really it makes so much sense |
07:02 | < afny> | it's not just random ass bricks. |
07:04 | <@randolph> | Right, and it's clear that you're modeling part of the obstacle course at UMFL bootcamp |
07:05 | < afny> | I might be able to stretch that blue to make a decent four sides building |
07:06 | | Ced|OnAMission [Ced@Nightstar-df70170c.adsl.alicedsl.de] has quit [Ping timeout: 121 seconds] |
07:06 | < afny> | once I actually sort out a bucket of larger bricks I'l know what I actually have to work with |
07:11 | <@randolph> | I need more containers for the bricks |
07:11 | <@randolph> | I ended up putting stuff BACK into those little baggies, lord help me |
07:25 | < afny> | I am SLEEP. |
07:25 | | afny is now known as afny|amsleep |
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07:28 | | mode/#mf0 [+v Tetrajak] by ChanServ |
07:29 | <@randolph> | Hey TJ |
07:29 | <+Tetrajak> | heya Randolph |
07:30 | <@randolph> | What's up? |
07:32 | <+Tetrajak> | not much |
07:32 | <+Tetrajak> | got home frome work, ordered pizza |
07:32 | <@randolph> | I'm trying to make some lava terrain |
07:32 | <+Tetrajak> | from* |
07:33 | <@randolph> | It's... neat looking, but not *good* looking |
07:33 | <+Tetrajak> | sounds like an interesting exercise |
07:33 | <@randolph> | Well, my PAB wall had trans orange cheeseslopes :D |
07:34 | <+Tetrajak> | are you using volcanic terrain as reference? |
07:34 | <@randolph> | Yeah. Part of the problem is my plates are very small |
07:34 | <@randolph> | I'll build a bigger one and try again |
07:34 | <@randolph> | Also, I'm not sure how to get nice looking organic curves with this |
07:35 | <@randolph> | Pretty much trying to reinvent the wheel here, I think |
07:35 | <@Soren> | depends on the wheel. |
07:35 | <+Tetrajak> | I look forward you come up with, wheels or no |
07:35 | <@randolph> | heh |
07:35 | <@Soren> | you might want to invest in curve slopes and wedges. |
07:35 | <+Tetrajak> | ooh, I suggest you add some burned trees |
07:35 | <@randolph> | nice ok |
07:37 | <@Soren> | maybe get some... hmm. I could make a whole list for this. |
07:38 | <@randolph> | hehe |
07:38 | <@Soren> | dark brown tiles, dark grey and black curve slopes in a bunch of sizes and types, some trans-black for obsidian... you could rock that shit. |
07:38 | <@randolph> | I'm a complete terrain newb |
07:38 | <@Soren> | Oh, me too. but it's fun to explore. |
07:38 | <@randolph> | nice! |
07:38 | <@randolph> | hehe |
07:40 | <@Soren> | http://www.bricklink.com/catalogItem.asp?P=50950 a couple sacks of these would be wicked. |
07:41 | <@randolph> | I have some, in black, dark gray |
07:41 | <@Soren> | maybe it's time to build a 12x12 or 16x16 test piece. |
07:41 | <@randolph> | I think I'd need orange, red, |
07:42 | <@randolph> | yeah, what's the best way to cobble together a baseplate? |
07:42 | <@randolph> | two layer using the bottom layer as support? |
07:42 | | Ced|ChasingMorpheus [Ced@Nightstar-a0732283.dip.t-dialin.net] has joined #mf0 |
07:42 | <@Soren> | that's one, yeah. I'm a big supporter of SNOT terrain, too. |
07:43 | <@Soren> | for volcanic effect, you could build the underlayer in red or orange and block/gray on top. |
07:43 | <@randolph> | Yeah, I like what I've seen |
07:43 | < Ced|ChasingMorpheus> | Morning Soren. |
07:43 | <@randolph> | Hey Ced |
07:43 | | Ced|ChasingMorpheus is now known as Ced23Ric |
07:43 | | mode/#mf0 [+o Ced23Ric] by ChanServ |
07:43 | <@Soren> | morning. I'm about to hit the sack, but hey. |
07:43 | <@Ced23Ric> | Well, I just arrived at work. SPLENDID. |
07:43 | <@Ced23Ric> | I built rocks. |
07:43 | <@randolph> | Ced, I'm trying out your lava idea |
07:44 | <@Ced23Ric> | How's it working? |
07:44 | | Dukayn[Mobile] [Dukayn[Mobi@5A981D.767724.FB8A17.CCEE02] has joined #mf0 |
07:44 | <@Ced23Ric> | And it's not mine. |
07:44 | <@Ced23Ric> | Wyrk Wyze again. ;) |
07:44 | <@randolph> | Well. "The lava idea you brought up" |
07:44 | <@randolph> | ah heh |
07:44 | < Dukayn[Mobile]> | I got bored |
07:44 | <@randolph> | Just started, I'm trying to make a baseplate big enough first |
07:44 | < Dukayn[Mobile]> | Waiting in the car for them to come out |
07:45 | <@randolph> | Soren: I'll try some basic terrain before I try SNOT - I'm a relative LEGO newb and haven't actually built a piece of terrain before |
07:46 | < Dukayn[Mobile]> | ... SNOT? |
07:46 | <@randolph> | Studs Not On Top |
07:46 | <@randolph> | It's a femdom LEGO fetish |
07:46 | < Dukayn[Mobile]> | hahaha fair enough |
07:46 | <@Soren> | sure. I just find that trying to build on a plate is sometimes the place to back up to and start again |
07:47 | <@randolph> | ah |
07:48 | <@randolph> | I suppose I could also take a peep at Wyrk Wize... |
07:48 | <@Ced23Ric> | Soren: I tried the SNOT approach, but SNOT vertical is ... odd. |
07:49 | <@Soren> | There's a cool trick I've been meaning to try, with technic pins to attache 4-high and 2-high layers for rock formations. |
07:49 | <@Soren> | -e |
07:50 | <@Ced23Ric> | Yeah, I toyed around with 1 stud 1x1 bricks. |
07:50 | <@Soren> | ideally, it lets you build really freaky-looking modular rock pillars. |
07:50 | <@Ced23Ric> | Any examples? |
07:50 | <@Soren> | alas. |
07:50 | <@Soren> | even if I had them, they'd be packed up. |
07:52 | <@Ced23Ric> | Gotcha. |
07:52 | <@Ced23Ric> | What's the rough idea? |
07:54 | <@randolph> | I'm guessing technic bricks sideways - pins - technic bricks |
07:54 | <@Soren> | yeah. |
07:54 | <@Soren> | if the pins are always in the same configuration, you can flip the modules over and around. |
07:54 | <@Ced23Ric> | Mhmm. |
07:55 | <@Ced23Ric> | That'd allow for ever-changing rock pillars. |
07:55 | <@Soren> | To get that lovely rough feeling. |
07:55 | <@Soren> | yep. |
07:55 | <@Soren> | whoof. I need sleep BAD. Today really wiped me out. |
07:55 | | * Ced23Ric will explore this. |
07:55 | <@Ced23Ric> | Sleep tight, Soren. |
07:55 | <@randolph> | nn dude |
07:55 | | Soren is now known as Soren|away |
07:57 | <@randolph> | Ok, I found the Wyrk Wyze piece you're referring to, ced |
07:57 | <@randolph> | hot damn |
07:58 | | Soren|away [Soren@Nightstar-45b1679f.co.comcast.net] has quit [Client exited] |
07:58 | <+Tetrajak> | randolph: link me? |
07:59 | <@randolph> | http://www.flickr.com/photos/60087557@N04/6244757029/in/photostream |
08:00 | <+Tetrajak> | hot shit |
08:01 | <@randolph> | srsly |
08:01 | <+Tetrajak> | I think he needs more cheese slopes |
08:01 | <@randolph> | I have enough orange slopes, but I don't think I have enough black~ |
08:02 | <+Tetrajak> | you can never have too many cheese slopes, obviously |
08:03 | <@randolph> | I'm picturing doing some geigeresque stuff now |
08:03 | <@randolph> | But no |
08:03 | <+Tetrajak> | you could, with enough bionicle parts |
08:04 | <@randolph> | I meant using nothing but cheese slopes and SNOT bricks |
08:04 | <+Tetrajak> | lololol |
08:05 | <@randolph> | Hence "bad brain, no biscuit" |
08:05 | <@Ced23Ric> | It's pretty cool, eh? |
08:05 | <@randolph> | geologically speaking |
08:08 | | Soren [Soren@Nightstar-45b1679f.co.comcast.net] has joined #mf0 |
08:08 | | mode/#mf0 [+o Soren] by ChanServ |
08:08 | <@randolph> | heh wb |
08:11 | <@Ced23Ric> | Hey Soren, how was your nap? |
08:11 | | * Ced23Ric bets he got disconned and outreconnected. |
08:11 | <@Soren> | yeah. |
08:11 | <@Soren> | also, having serious trouble getting to sleep. |
08:11 | <@Soren> | stress +coffee. |
08:12 | <@Ced23Ric> | My suggestion: spank and crawl right into bed after. |
08:13 | <@Ced23Ric> | Coast into sleep on the afterglow! |
08:13 | <@Soren> | I did attempt this! |
08:13 | <@Ced23Ric> | I guess it didn't work. |
08:13 | <@randolph> | Shot of oxytocin? |
08:14 | <@Soren> | Sex makes me hyper. |
08:15 | <@Soren> | It's pretty weird. |
08:17 | <@Ced23Ric> | http://www.youtube.com/watch?v=lsquWLN6TMk |
08:17 | <@Ced23Ric> | Try this. |
08:18 | <@Soren> | Ah, yes, I've done this. If I had room... |
08:18 | <@Ced23Ric> | Dafuq. |
08:18 | <@Ced23Ric> | Feldenkrais, dude. |
08:18 | <@Ced23Ric> | It's like ... |
08:18 | <@Ced23Ric> | ... I dunno. |
08:19 | <@Ced23Ric> | Circling around like a 'tard for a while. |
08:19 | <@Soren> | effectively. |
08:20 | <@Ced23Ric> | Well. |
08:20 | <@Ced23Ric> | But you still look a bit special. |
08:21 | <@Soren> | I'm busy trying to figure out what Malay for 'big gangly foreigner' is. |
08:23 | <@Ced23Ric> | Watch out it don't become "big gangbang with strangers". |
08:23 | <@Soren> | I'm doin' my best. |
08:24 | <@Ced23Ric> | On second thought ... |
08:24 | <@randolph> | I think it'd be important to know both, just so you can distinguish the difference. |
08:24 | <@randolph> | You know, hypothetically. |
08:24 | <@Soren> | Yeah. |
08:24 | <@Ced23Ric> | Or use them according to your particular interest. |
08:25 | <@Soren> | 'hypothetically' |
08:25 | <@Ced23Ric> | Yeah. |
08:25 | <@Ced23Ric> | I get invited to big gangbangs with strangers on the daily. |
08:26 | <@randolph> | "tinggi asing semampai" |
08:26 | <@randolph> | says google translate |
08:26 | <@Soren> | Anyway, I think it will be okay. In most of the world, if you even make an attempt to speak the local language you usually get some grins. |
08:26 | <@randolph> | ("Which phrase is that?" "Eh.") |
08:26 | <@Ced23Ric> | randolph: It better be the gangbang one. |
08:26 | <@randolph> | My hovercraft is full of eels. |
08:26 | <@Soren> | Often it's because you're ridiculous. But I can live with that. |
08:27 | <@Ced23Ric> | The apple is a dog wit hears. |
08:27 | <@Ced23Ric> | SHARE MORE TO ME. |
08:27 | <@randolph> | heh |
08:27 | <@randolph> | Maybe you need a nice sedative, like Tolstoy |
08:41 | <+Tetrajak> | brains all gone |
08:41 | <+Tetrajak> | night night peeps |
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08:56 | < Dukayn[AFK]> | back |
08:56 | | Dukayn[AFK] is now known as Dukayn |
08:59 | < Dukayn> | and my daughter is quoting Totoro as she watches it :P |
09:02 | <@randolph> | hee |
09:04 | < Dukayn> | We're kinda Miyazaki mad in our house :) |
09:21 | <@randolph> | http://www.flickr.com/photos/wangtech/7185952403 |
09:21 | <@randolph> | ^ lava test |
09:23 | < Dukayn> | Very nice |
09:23 | <@randolph> | thanks |
09:24 | <@randolph> | Wyrk Wyze has some crazy stuff going on with like 3 layers of trans plates beneath each lava crest |
09:24 | <@randolph> | I simply don't have the pieces |
09:58 | <@Ced23Ric> | Fuck. |
09:58 | <@Ced23Ric> | Am I the only guy not looking at porn at work? |
09:59 | < Dukayn> | Well, I am neither a) looking at porn or b) at work |
10:00 | <@Ced23Ric> | Well. |
10:00 | <@Ced23Ric> | My coworker is showing me his dating proposals on this dating site. |
10:00 | <@Ced23Ric> | VERY interesting. |
10:00 | <@Ced23Ric> | As in, I make face because I am bored. |
10:01 | <@Ced23Ric> | And as we scroll through these poor women, I see his tabs. |
10:01 | <@Ced23Ric> | One is: "EROTIC TEENIE STORIES". |
10:01 | <@Ced23Ric> | Dude is almost 40. |
10:03 | < Dukayn> | o___O |
11:12 | <@Ced23Ric> | Inorite. |
11:57 | < Dukayn> | eugh |
12:12 | <@Ced23Ric> | Oh hai. |
12:32 | <@Ced23Ric> | Alright. |
12:32 | <@Ced23Ric> | 2.5 more hours. |
12:32 | <@Ced23Ric> | Anyone around? |
13:03 | < Dukayn> | am now |
13:04 | <@Ced23Ric> | Yay. |
13:04 | <@Ced23Ric> | SO. |
13:04 | <@Ced23Ric> | Today. |
13:04 | <@Ced23Ric> | Finishing MgNs and sorting lime/yellow. |
13:04 | <@Ced23Ric> | After that, I have free mental capacities. |
13:04 | <@Ced23Ric> | WHAT DO. |
13:14 | | MittenNinja [MittenNinja@Nightstar-2fb7cc6b.tmodns.net] has joined #mf0 |
13:14 | | mode/#mf0 [+v MittenNinja] by ChanServ |
13:15 | <@Ced23Ric> | Heya Greg. |
13:15 | < Dukayn> | mittens! |
13:17 | <@Ced23Ric> | Nah, he just teasin'. |
13:17 | <@Ced23Ric> | Joins and lurks. |
13:17 | <@Ced23Ric> | Dukey, hurry up, get your package. |
13:18 | <@Ced23Ric> | Go over there and grab it. |
13:19 | <@Ced23Ric> | Whenever I got a UPS delivery note, I would call them RIGHT away, cancel all subsequent delivery attempts and drive to the depot after hours, when the drivers came in, stop the truck before he got into the garage and dig my packages out of the back. |
13:19 | <@Ced23Ric> | GOOD TIMES. |
13:20 | < Dukayn> | Yeah except this is just a regular postal bag dude |
13:20 | < Dukayn> | When the postman shows up on his bike, that's when I can get it. |
13:20 | < Dukayn> | I don't even know where it is, or how to find out where it is as it's not tracked. |
13:21 | <@Ced23Ric> | Don't those kangaroos have chips` |
13:21 | <@Ced23Ric> | Like, RF ID chips? |
13:21 | | * Dukayn sighs |
13:21 | <@Ced23Ric> | What? |
13:21 | <@Ced23Ric> | IT'S ALL I GOT, OKAY? |
13:21 | <@Ced23Ric> | You didn't start a world war. |
13:22 | <@Ced23Ric> | So you get of easy. |
13:22 | <@Ced23Ric> | *off |
13:22 | < Dukayn> | lol |
13:23 | < Dukayn> | You know it wouldn't be so bad if you hadn't also LOST :P |
13:23 | <@Ced23Ric> | Well .... |
13:23 | <@Ced23Ric> | ... they are working on the United States of Europe. |
13:23 | <@Ced23Ric> | With Germany in charge. |
13:23 | <@Ced23Ric> | So I'm saying: all in due time. |
13:24 | < Dukayn> | haha |
13:24 | <@Ced23Ric> | Some plans are so ingeniously long-term ... you cannot fathom. |
13:24 | < Dukayn> | OH |
13:24 | <@Ced23Ric> | YES |
13:24 | < Dukayn> | did you hear about the Poland thing? |
13:24 | < Dukayn> | with the Russians? |
13:24 | <@Ced23Ric> | Yeah. |
13:24 | < Dukayn> | what a fuckup |
13:24 | <@Ced23Ric> | They set fire to the rain. ^^ |
13:24 | <@Ced23Ric> | Best part: |
13:25 | <@Ced23Ric> | Russian fans: "YAY FOOTBALLKOVSKI! LET'S GO TO THE ODJN CHARADCHO STADIUMSKY!" |
13:25 | <@Ced23Ric> | Polish fans: "We're 2000 guys with molotov cocktails." |
13:25 | <@Ced23Ric> | Russian fans: "Well fuck." |
13:25 | < Dukayn> | LOL |
13:25 | <@Ced23Ric> | Polish police: "Well fuck indeed." |
13:26 | < Dukayn> | To be fair to the Poles, the Russians were prancing about waving their flag and singing the SOVIET National Anthem. |
13:26 | < Dukayn> | They had it coming. |
13:26 | <@Ced23Ric> | Russian fans: "We ... will take the sie entrancesky. And run." |
13:26 | <@Ced23Ric> | Polish police: "Running sounds great right now!" |
13:26 | <@Ced23Ric> | Polish fans: "Trololololololololololo." |
13:26 | < Dukayn> | Yeah, the Polish populace learned their lesson. |
13:26 | < Dukayn> | When bullies show up, don't let them push you around. You're in for a bad time. |
13:27 | < Dukayn> | Fuck I wanna build shit |
13:27 | <@Ced23Ric> | You know what I want? |
13:27 | < Dukayn> | The Cock |
13:27 | <@Ced23Ric> | Take a few buddies and ... |
13:27 | <@Ced23Ric> | Yeah. |
13:27 | <@Ced23Ric> | That's it, pretty much. |
13:27 | <@Ced23Ric> | No. :P |
13:27 | < Dukayn> | I tried bricking up an Osprey last night. |
13:27 | <@Ced23Ric> | Take a few buddies and hit up a lego reseller. |
13:28 | < Dukayn> | It's a turd |
13:28 | <@Ced23Ric> | AT NIGHT. |
13:28 | < Dukayn> | It, kinda works. |
13:28 | <@Ced23Ric> | WITH BEER. |
13:28 | < Dukayn> | hehe |
13:28 | <@Ced23Ric> | It's a turd? How so? |
13:28 | < Dukayn> | Well, I don't have all the parts |
13:28 | | * Ced23Ric 's German. We do everything with beer. |
13:28 | | * Dukayn is Australian. We're on the same page. |
13:28 | < Dukayn> | Half the parts are good, and black/orange as they should be. |
13:29 | < Dukayn> | The other half, are a mix of white, grey, yellow, red. |
13:29 | <@Ced23Ric> | Sounds like something Kevin would build. |
13:29 | | mode/#mf0 [+v Dukayn] by Ced23Ric |
13:29 | <+Dukayn> | And as I said, a bunch of the parts aren't the exact right ones so it's not even got the right bits in it. |
13:29 | <+Dukayn> | Headlights, T-pieces, etc. |
13:30 | <+Dukayn> | You know, the most commonly used parts in frame building :/ |
13:30 | <@Ced23Ric> | Also: lol. |
13:30 | <@Ced23Ric> | https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/303367_479150362101334_1164 609359_n.jpg |
13:30 | <+Dukayn> | Although I do have 7 Travis bricks now, which is a nice buffer. |
13:30 | <@Ced23Ric> | You mean, you could really use my package? :D |
13:30 | <+Dukayn> | LOL |
13:30 | <+Dukayn> | Well, I can /always/ use your package. |
13:30 | <@Ced23Ric> | Aww yeah. |
13:30 | <+Dukayn> | But yes, now I /really/ want your package. |
13:30 | <@Ced23Ric> | It's a nice one, too. |
13:30 | <@Ced23Ric> | Oh, baby. |
13:30 | <+Dukayn> | I'm sure it's a very nice package. |
13:31 | <+Dukayn> | All stuffed full of goodness. |
13:31 | <@Ced23Ric> | It's ful of good stuff. |
13:31 | <+Dukayn> | I can't wait until it arrives in my box. |
13:31 | <@Ced23Ric> | It really connects with your end of it. |
13:31 | <+Dukayn> | This entire conversation is brought to you by the "Let's not let Soren get bored on his flight" Corporation |
13:32 | <@Ced23Ric> | Some of it will slide right in. Other parts give you the stud you need. |
13:32 | <@Ced23Ric> | The circumference is about 12", too. It's fairly big. |
13:33 | <@Ced23Ric> | And I guess if you shake it too much, it'll spill it's goods. |
13:33 | <@Ced23Ric> | But luckily, there's a cover over it, to prevent spillage. |
13:33 | <@Ced23Ric> | Unless you want that. |
13:33 | <@Ced23Ric> | Got take of the cover, then. |
13:33 | <+Dukayn> | I.... I think that's enough. |
13:34 | <+Dukayn> | yes, yes, that's what she said |
13:34 | <+Dukayn> | hurr durr |
13:34 | <@Ced23Ric> | Was she panting? |
13:34 | <@Ced23Ric> | Because that is how I remember it. |
13:40 | | Ced23Ric is now known as Ced|IndianPhone |
13:40 | <@Ced|IndianPhone> | Smokeytimes. |
13:56 | | Ced|IndianPhone is now known as Ced23Ric |
13:56 | <@Ced23Ric> | And back. |
14:04 | <+Dukayn> | Cool. I'm going to go play some Skyrim. |
14:04 | | Dukayn is now known as Dukayn[AFK] |
14:34 | | MittenNinja [MittenNinja@Nightstar-2fb7cc6b.tmodns.net] has quit [[NS] Quit: Bye] |
14:50 | <~maoranma> | HERPIDERPIDERPIDERPIDERPIHERPIDERP |
14:50 | | maoranma is now known as Noah |
14:51 | <~Noah> | http://www.youtube.com/watch?feature=fvwp&NR=1&v=OMiAvvbiflQ Small enough for our frames to play on |
15:04 | | Ced23Ric [Ced@Nightstar-a0732283.dip.t-dialin.net] has quit [Ping timeout: 121 seconds] |
15:15 | | Dukayn[AFK] [dcfd2625@Nightstar-4fab16c5.mibbit.com] has quit [[NS] Quit: http://www.mibbit.com ajax IRC Client] |
15:35 | <~Noah> | http://www.1000steine.de/brickset/miscellaneous/images/Minecraft/bom.jpg |
15:35 | <~Noah> | the Minecraft brick list |
15:38 | <~Noah> | I wonder how long until people part out the decal bricks from that set, heh |
16:02 | | Ced23Ric [Ced@Nightstar-df70170c.adsl.alicedsl.de] has joined #mf0 |
16:02 | | mode/#mf0 [+o Ced23Ric] by ChanServ |
16:48 | | MittenNinja [NSwebIRC@Nightstar-eca6a0cb.co.comcast.net] has joined #mf0 |
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16:49 | <+MittenNinja> | two more company reference sheets to go |
17:05 | <@Ced23Ric> | Heh. What are you doing exactly? |
17:05 | <@Ced23Ric> | My prep sheets not helping? |
17:11 | <+MittenNinja> | oh no they are |
17:12 | <+MittenNinja> | I'm putting some together for my companies that im using at the con |
17:12 | <+MittenNinja> | two down |
17:12 | <+MittenNinja> | I'm just figuring out the final compositions of the frames and such |
17:34 | <@Ced23Ric> | Gotcha. |
17:34 | | * Ced23Ric sorts like a baws. |
17:56 | | MittenNinja [NSwebIRC@Nightstar-eca6a0cb.co.comcast.net] has quit [Ping timeout: 121 seconds] |
18:09 | <~Noah> | The crockpot, the king of easy cooking |
18:12 | <~Noah> | tonight: Cheesy chicken and potato soup, with broccoli and cauliflower, seasoned with parsley and celery-salt |
18:13 | <~Noah> | So I'm watching AFOL, A Blocumentary, on youtube, and this guy has a separate shed for lego |
18:14 | <~Noah> | I think that's what I'm going to do one day. We recently had one made for my psychomother to store her hoarded shit, and it's actually pretty nice |
18:21 | <@Ced23Ric> | Hrm. |
18:21 | <@Ced23Ric> | I am debating on scrapping the Superheavy Chubs again. |
18:22 | <@Ced23Ric> | Maybe build something else in their steas. |
18:22 | <@Ced23Ric> | *stead |
18:23 | <~Noah> | Do something organic, like a wolf |
18:25 | <@Ced23Ric> | :/ |
18:25 | <@Ced23Ric> | Not really feeling that. |
18:25 | <@Ced23Ric> | But I'll look into it. |
18:59 | | afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0 |
19:06 | | afny is now known as afny|away |
19:24 | <@Ced23Ric> | Hey. |
19:26 | <@Ced23Ric> | randolph! |
19:26 | <@Ced23Ric> | EV of 3d6 +1d8 = 5.5? |
19:27 | | afny|away is now known as afny |
19:28 | < afny> | o/ |
19:28 | <@Ced23Ric> | Heya Kev. |
19:28 | <@Ced23Ric> | I sorted ALL my lego! |
19:28 | < afny> | I'm sorting your lego right now too! |
19:28 | < afny> | (your package arrived, thanks!) |
19:29 | <@Ced23Ric> | 1 tray for lime, 2 for yellow, 2 for black and grey tools, 3 for ... waitwhat. |
19:29 | <@Ced23Ric> | YAY |
19:29 | <@Ced23Ric> | You rikey? |
19:29 | < afny> | I rikey so much |
19:29 | <@Ced23Ric> | I forgot what's in there. |
19:29 | < afny> | I'm just rolling these travis around in my hands |
19:29 | < afny> | contemplating |
19:29 | <@Ced23Ric> | Travis and clip tiles, I remember. |
19:29 | < afny> | lots of cool stuff I was out of |
19:29 | < afny> | half-pins |
19:29 | < afny> | round 2x2 tiles which are AWESOME |
19:29 | < afny> | 2 studs |
19:30 | < afny> | which I have none of |
19:30 | <~Noah> | Oo, I should go check my mail too |
19:30 | <~Noah> | brb |
19:30 | < afny> | if I kill off the extra frames in my ijad company |
19:30 | < afny> | I feel like I MIGHT be able to make a full 8 |
19:30 | < afny> | with these bones |
19:30 | < afny> | I'm not 100% sure |
19:30 | < afny> | gotta think about logistics |
19:31 | < afny> | oh wow a TUBE |
19:31 | <@Ced23Ric> | Of course. |
19:31 | <@Ced23Ric> | You like those. |
19:31 | < afny> | Big fan |
19:31 | < afny> | also, I thought these were grey |
19:31 | < afny> | but they're SILVER |
19:31 | <@Ced23Ric> | I threw in a couple odd things. |
19:31 | < afny> | these slopes |
19:31 | <@Ced23Ric> | Heh. :D |
19:32 | <@Ced23Ric> | The 2x3? Yeah. |
19:32 | <@Ced23Ric> | Pearl Silver. |
19:32 | < afny> | I've never seen this new silver |
19:32 | < afny> | it's pretty sweet |
19:32 | <@Ced23Ric> | I thought you'd like it. |
19:32 | <@Ced23Ric> | Wel, build something cool! :) |
19:32 | <@Ced23Ric> | +l |
19:33 | < afny> | I think I might actually hold off on the mgns |
19:33 | < afny> | and just fiddle around a bit and make an original frame |
19:41 | < afny> | Man, YATES has just exploded lately |
19:45 | < afny> | hm, wow, I didn't even know about this piece |
19:45 | < afny> | it's like a half-pin that becomes a bar |
19:49 | < afny> | http://www.flickr.com/photos/ekil/7372085004/in/pool-961839@N22/ |
19:49 | < afny> | this makes me want to hang out with him |
20:36 | <@randolph> | Ced: Sorry, was at work, 3d6 + 1d8 = EV 5.8084 |
20:36 | <@Ced23Ric> | Thankies! |
20:36 | <@randolph> | Here's the thread again |
20:36 | <@randolph> | http://www.mobileframehangar.com/viewtopic.php?f=3&t=1041 |
20:38 | <@Ced23Ric> | http://www.mobileframehangar.com/viewtopic.php?f=4&t=1588&p=10863#p10863 |
20:38 | <@Ced23Ric> | This is why. |
20:40 | <@randolph> | I thought the scenario is "HtH at point-blank range" |
20:40 | <@randolph> | Not "HtH at DF range" |
20:40 | <@randolph> | Once the HtH is up in your business, you're unlikely to escape, ever |
20:40 | < afny> | That's why I still think it's still very good |
20:40 | < afny> | at defense |
20:41 | < afny> | -1 still |
20:41 | < afny> | I ran out of 1x2 with bar on the thin end |
20:41 | < afny> | I was going to make a scrambler |
20:41 | <@randolph> | You can give them fat feet. |
20:41 | < afny> | I might make a scrambler with crazy monkey legs |
20:42 | <@randolph> | Put claws on the end |
20:42 | < afny> | what would you use for the legs though |
20:42 | <@randolph> | horrific spidermonkeyfacehuggerlampreys |
20:42 | <@randolph> | Use 1x2 with bar on the 2 |
20:42 | < afny> | like the 1x2 with bar on the thin end connects right to the center octa |
20:42 | <@randolph> | add toothplates |
20:42 | <@randolph> | oh |
20:42 | <@randolph> | I use cliptiles |
20:42 | <@randolph> | to the octa |
20:42 | <@randolph> | If you're out of cliptiles... just wait a couple days ;) |
20:43 | < afny> | I'm confused |
20:43 | < afny> | how do you |
20:43 | < afny> | articulate the knees? |
20:43 | <@randolph> | octagon ->clip tile -> travis/1x1 with 3 studs -> clip tile -> anythingwith bar |
20:44 | < afny> | oh, I see |
20:44 | < afny> | you just use |
20:44 | < afny> | a 1x2 with bar on the long side |
20:44 | <@randolph> | For the foot, yeah |
20:44 | <@randolph> | Or something else. You can use hinge plates instead of bar-clip connections |
20:45 | <@randolph> | You can also use horizontal clipplates off the side of the travis into a T-bar into a brick |
20:46 | <@randolph> | I.e. the "nobody paid attention to this knee connection until MoralWarfare put it in a superchub" connection |
20:46 | <@Ced23Ric> | randolph: It is a not a scenario likely if the DF player plays well. |
20:47 | <@randolph> | Right, I just figured, well, the OP asked about disengaging once you're in HtH |
20:47 | <@randolph> | also, sometimes, you just can't avoid it - you can roll like crap to get into that situation |
20:47 | <@randolph> | In really small company scrums, you could wind up in a situation where there isn't enough focus fire to neutralize HtH before it gets in range |
20:47 | <@Ced23Ric> | Movement is only one part of avoidance. |
20:49 | <@randolph> | Yeah. I know there's a lot of tactical space available, I'm just saying "if the thread is about a certain given, let's deal with that" :p |
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20:49 | <@randolph> | I think it's important to be aware of your options in different scenarios, partially so you don't blank if you get forced into those scenarios, and partly to learn *WHY* you can't let the opponent put you in them in the first place |
20:49 | <@randolph> | Hey MN |
20:50 | <@Ced23Ric> | Call me conceited, then. |
20:50 | <@Ced23Ric> | But isn't it apparent? |
20:50 | <@Ced23Ric> | I mean ... HtH hurts. It deals more damage. *blink* Avoid HtH. HtH has short range. |
20:50 | <@Ced23Ric> | It's like ... right there. |
20:51 | <+MittenNinja> | heya |
20:51 | <@Ced23Ric> | Hey Greggiepants. |
20:51 | <+MittenNinja> | heya ceddo |
20:51 | <@Ced23Ric> | Today's new task: Crush both Superheavies, make a new Serpent 'frame. |
20:52 | <@Ced23Ric> | I need some cool shapes. *checks parts* |
20:53 | < afny> | neither one of those shcs were on companies, right? |
20:53 | <@Ced23Ric> | Both were. |
20:53 | < afny> | wtf is that black one then |
20:54 | < afny> | is that just a chub with knees and godhands |
20:54 | <@Ced23Ric> | That's my entertainment Chub. |
20:54 | <@Ced23Ric> | He only exists to make me happy. |
20:57 | <@Ced23Ric> | Hey Greg? |
20:57 | <@Ced23Ric> | Would the Serpents have Ijad in their ranks? |
20:57 | <@Ced23Ric> | Like, Ijads converted to the SU cause, that is. |
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21:04 | < afny> | What branch of the SU are the Serpents?? |
21:05 | < afny> | -? |
21:05 | <@Ced23Ric> | UMFL. |
21:06 | < afny> | Then in the stock setting, it's certainly plausible that they'd have some Ijad-humans |
21:06 | < afny> | http://www.mobileframehangar.com/viewtopic.php?f=9&t=1237&start=20#p6316 |
21:06 | <@Ced23Ric> | Well, they are some sort of elite ubersoldiers. :D |
21:06 | < afny> | Probably not any riding other species or piloting ghanat based frames though |
21:07 | < afny> | Yeah, so they'd probably only accept humans, but if they were good enough soldiers I bet it wouldn't matter |
21:07 | < afny> | if they had an Ijad as well |
21:07 | <@Ced23Ric> | Mhmm, yeah. |
21:07 | <@Ced23Ric> | Shouldn't be a major thing. |
21:07 | <@Ced23Ric> | A one-off. |
21:07 | < afny> | I know Soren included a human-Ijad recruit in one of his short stories |
21:08 | < afny> | I THINK it was a UMFL regiment, but it might have been a different branch |
21:08 | < afny> | The thing about UMFL is that it pulls its rank and file from whatever the local populace is |
21:08 | <@Ced23Ric> | I wonder what kind of weapon system I should give this Ijad. |
21:08 | < afny> | so if there are a lot of Human-Ijads locally, there are probably more in the regiment |
21:09 | < afny> | what's the frame? |
21:09 | <@Ced23Ric> | A sleek, black/sand green quadropod. |
21:10 | <@randolph> | Noah: re wolf earlier, have you seen my Cerberus? |
21:10 | < afny> | a mounted version of the fat snakes sniper |
21:10 | < afny> | would be pretty nice |
21:10 | <@Ced23Ric> | Mhmm, that's a pretty good idea. |
21:10 | <@Ced23Ric> | And would give them another A 'frame. |
21:11 | <@Ced23Ric> | Are those made of headlights? |
21:11 | < afny> | I think so, haven't looked super close |
21:11 | < afny> | I just found a lego magnifying glass |
21:11 | <@Ced23Ric> | Got'em. |
21:12 | <@randolph> | The fat snake sniper rifle is a series of headlights, yeah |
21:13 | <@Ced23Ric> | Haha, Danni's building a company of Travis 'frames. |
21:13 | <@Ced23Ric> | He has 3 done so far. |
21:13 | <@Ced23Ric> | Ugh, those rifles are wobbly. |
21:13 | <@Ced23Ric> | I don't like thatr. |
21:14 | <@randolph> | Not a tight enough join? |
21:14 | < afny> | OH GOD |
21:14 | <@Ced23Ric> | Nah, the series is quite loose. |
21:14 | < afny> | PLASTIC CAPE |
21:14 | < afny> | YES |
21:14 | <@Ced23Ric> | WTF? |
21:14 | <~Noah> | randolph: I have |
21:15 | < afny> | it's like a minifig neck stud |
21:15 | < afny> | but a cape |
21:15 | <@Ced23Ric> | Yeah? |
21:15 | <@Ced23Ric> | So? |
21:15 | < afny> | I WILL USE IT |
21:15 | <@Ced23Ric> | kk |
21:15 | < afny> | i'm digging through this box looking for lampholders |
21:15 | < afny> | that's what I'm limited by right now |
21:15 | <@randolph> | hehe |
21:15 | <@randolph> | wait |
21:16 | <@randolph> | you mean the ringplates? |
21:16 | < afny> | yeah |
21:16 | <@randolph> | -___- |
21:16 | < afny> | I would've asked for some from your PAB op but they were all white |
21:16 | <@randolph> | I just mailed your package |
21:16 | <@randolph> | oh ok |
21:16 | < afny> | I like white but I'm going to order some in black and bley |
21:16 | <@randolph> | Yeah, I want a hundredof them in black and bley |
21:16 | < afny> | yeah |
21:17 | < afny> | white is really nice, but if you use a little bit of it you're sort of committed to it |
21:17 | < afny> | at least as an accent |
21:18 | < afny> | there's plenty of other things that I'm low on |
21:18 | < afny> | like round 1x1s |
21:18 | < afny> | i'm going to put in a small order soon |
21:18 | <@randolph> | I like that a lot of "sleek future trope" aesthetics use white as a prime color |
21:18 | < afny> | but I'm actually going to figure out more or less exactly what I need this time |
21:18 | < afny> | yeah, it's the go-to ultra-futurist palette |
21:18 | < afny> | white, white, and more white |
21:19 | < afny> | TINY bit of black |
21:19 | <@randolph> | and red eyes |
21:19 | <~Noah> | randolph: Unless you're in a "brown is real" situation |
21:19 | <@randolph> | because of Technology Will Kill You |
21:20 | <@randolph> | Noah: Well, then it's not "Sleek Future" anymore |
21:20 | <@randolph> | You're in "The Future Is Gritty" trope |
21:20 | < afny> | I hate that aesthetic |
21:20 | <@randolph> | Which one? |
21:20 | < afny> | the future is gritty |
21:20 | <@randolph> | ah heh |
21:20 | <~Noah> | Crapsack Future |
21:20 | <@randolph> | War. War never changes. |
21:21 | <@randolph> | Ooh. |
21:21 | <@randolph> | Brotherhood of Steel hardsuits |
21:21 | < afny> | even fallout doesn't have that aesthetic |
21:21 | <@randolph> | yeah |
21:21 | <@randolph> | But it *is* crapsack future |
21:21 | < afny> | fallout 1 and 2 are gritty, but the tech has a very 50's streamlined look |
21:21 | < afny> | yeah, it is a crapsack future. |
21:21 | <~Noah> | Yea, fallout is surprisingly happy for its setting |
21:21 | <@randolph> | Yeah, retro 50s and art deco stuff makes me grin |
21:22 | < afny> | really want to make some frames in that aesthetic but I don't have enough longer slopes |
21:22 | < afny> | or any of those like |
21:22 | < afny> | t |
21:22 | < afny> | +rans clear bulb things |
21:22 | <@randolph> | I have a PIP-boy! |
21:22 | < afny> | I don't know what those things are called |
21:22 | < afny> | Nice, is it an alarm clock? |
21:22 | <@randolph> | I think they're called lamps? |
21:22 | <@randolph> | Yeah |
21:22 | <@randolph> | it's the one that came with the CE FO3 |
21:22 | < afny> | yesss found one lampholder |
21:23 | < afny> | I'm in the minority but I absolutely hated fallout 3 |
21:23 | < afny> | the pip boy alarm clock is unquestionably cool, though |
21:23 | <@randolph> | I didn't hate it, but there was a lot of room for improvement |
21:23 | <~Noah> | I thought it was okay |
21:23 | <@randolph> | It's the first FO I had to force myself to finish |
21:23 | <@randolph> | (I know that out of 3, that's not terribly indicative) |
21:24 | < afny> | I guess a lot of my problem i with that engine |
21:24 | <~Noah> | I still haven't finished FO 1 |
21:24 | < afny> | but then again I enjoyed New Vegas until my saves kept corrupting and I eventually gave up |
21:24 | <@randolph> | heheh |
21:24 | <@randolph> | Oh shit! |
21:24 | <@randolph> | http://modmyi.com/attachments/forums/iphone-2g-3g-3gs-ipod-touch-1g-2g-3g-new-sk ins-themes-launches/134521d1227754742-release-fallout-3-pipboy-3000-theme-4-colo rs-img_0006.png |
21:25 | <~Noah> | Bleh, iPhone |
21:27 | <~Noah> | More like the iPhail - http://goo.gl/dJUKi |
21:29 | <@randolph> | I just like the conversion :p |
21:29 | <@randolph> | anyway, back to work, later folks |
21:29 | < afny> | o/ |
21:33 | < afny> | I think I ruled out police MgNs |
21:33 | < afny> | It fits my setting and would look cool |
21:34 | < afny> | but fuck the police. |
21:35 | | MittenNinja [NSwebIRC@Nightstar-eca6a0cb.co.comcast.net] has joined #mf0 |
21:35 | | mode/#mf0 [+v MittenNinja] by ChanServ |
21:44 | < afny> | hm |
21:44 | < afny> | I think I'm just going to make a full UMFL company |
21:44 | < afny> | I can skimp on travis to stretch to 8 that way |
21:44 | < afny> | and then I'll finally have UMFL troops instead of just ex UMFL |
21:45 | < afny> | I'll move that Rumble Monkey over to this company too |
21:45 | < afny> | and make a yellow fat head chub |
21:45 | < afny> | for the mafia |
21:46 | <@Ced23Ric> | Oooh, I found a sweet shape. |
21:46 | <~Noah> | Ced23Ric: We've known about triangles for years |
21:47 | <@Ced23Ric> | Damn. |
21:47 | <@Ced23Ric> | Noah, didya get your package? |
21:47 | <~Noah> | No -_- |
21:47 | <@Ced23Ric> | Poor you. |
21:47 | <@Ced23Ric> | Kev has his already. |
21:47 | <@Ced23Ric> | And he enjoys it very much. |
21:49 | < afny> | Ha. Ha. Ha. Ha. |
21:49 | < afny> | I think I'm going to do something like |
21:49 | < afny> | Mostly ST-07s |
21:49 | < afny> | one ST-09 |
21:49 | < afny> | one ST-06 guy with some ridic hardmounts |
21:50 | < afny> | And some crazy flying orbital frame thing piloted by an officer from Mars |
21:51 | <~Noah> | afny: Are you in US? |
21:51 | < afny> | yep |
21:51 | <~Noah> | Did yours come USPS? |
21:51 | < afny> | I dunno |
21:51 | < afny> | I think so? |
21:52 | < afny> | my sister just put it on the table, but I don't think she signed for it or anything |
21:52 | < afny> | I'm East Coast though |
21:52 | < afny> | aren't you West coast? |
21:52 | <~Noah> | no, TN |
21:53 | < afny> | that's still more west than me |
21:53 | < afny> | I dunno where international post usually comes in but I bet mine didn't have to travel too far on land |
21:57 | <+MittenNinja> | Oooh I'm looking forward to seeing your guana |
21:57 | | FerrelFerret [Eliachim@Nightstar-30921e32.fios.verizon.net] has joined #mf0 |
21:57 | | mode/#mf0 [+v FerrelFerret] by ChanServ |
21:58 | <+FerrelFerret> | Hello |
21:58 | <+MittenNinja> | heya ferret |
22:00 | < afny> | Hey Ced, how do you prefer to extend a chub to a 3 stud length chest? |
22:01 | < afny> | or do you just let that 2x3 slope hang down? |
22:06 | <@Ced23Ric> | It's a 2x3 on a 1x2. |
22:06 | <@Ced23Ric> | Also, I just built a Serpent Scrambler, with dual mass accelerator cannons and a rocket pod. |
22:06 | <@Ced23Ric> | And the THICKEST hing legs EVER. |
22:07 | <~Noah> | Ow |
22:07 | <~Noah> | Apparently my soup is hotter than the asshole of an angry volcano |
22:07 | | Tetrajak|work [NSwebIRC@Nightstar-dfb1dc88.nztrans.co.nz] has joined #mf0 |
22:07 | < Tetrajak|work> | Heya peeps |
22:08 | <@Ced23Ric> | I'mma take pictures. |
22:08 | < afny> | I still have a hard time accepting your bit of |
22:08 | < afny> | "humans piloting scramblers" fluff |
22:08 | <@Ced23Ric> | Heya TJ. |
22:08 | < afny> | but that sounds really sick |
22:08 | <+FerrelFerret> | Hey |
22:08 | <@Ced23Ric> | Well, I use elongated torsos. |
22:08 | <@Ced23Ric> | So they can lay down in there. |
22:08 | < afny> | The only reason it bothers me is because the Scrambler is literally modeled after a completely different species |
22:09 | < afny> | like, it was purpose built to be easily controlled by that morphology |
22:09 | < afny> | just like a Chub is purpose built for being piloted by humans |
22:09 | < afny> | it's certainly not a "you can't do this" in lore, like a different type of cockpit system can make it plausible |
22:10 | <~Noah> | Ced23Ric: is an equal opportunity employer |
22:10 | <~Noah> | Just be prepared to be crammed into things that smell like a dirty animal |
22:10 | <@Ced23Ric> | Okay. Lemme show you. |
22:10 | < afny> | It's not like installing wheelchair ramps, it's like making people get down and roll up a wheelchair ramp |
22:10 | < afny> | by flopping their body |
22:10 | < afny> | it gets them up the slope, but it doesn't seem all that efficient |
22:11 | <@Ced23Ric> | I see no issue. :D |
22:11 | < afny> | Me neither, but I flop around up ramps for fun |
22:11 | <@Ced23Ric> | I flop down, more like it. |
22:11 | < afny> | that's not as much of a workout |
22:12 | <@Ced23Ric> | The pic is massive. |
22:12 | <@Ced23Ric> | But it's also sharp and well-lit. |
22:13 | <@Ced23Ric> | So I didn't feel like resizing it more than 50%. |
22:13 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/sl_scrambler.png |
22:14 | < afny> | very classy |
22:14 | < afny> | Two artillery and an SSR? |
22:14 | < afny> | or two direct and an SSR? |
22:15 | <@Ced23Ric> | Dunno yet. |
22:15 | <@Ced23Ric> | I kinda built it first. |
22:15 | <@Ced23Ric> | Didn't think about anything. :D |
22:16 | <~Noah> | those aren't guns, they're scopes obviously |
22:16 | <@Ced23Ric> | I just liked the way those guns looked. |
22:16 | <~Noah> | So it's 2y, 1B, 1G |
22:16 | < afny> | I've counted two huge ass guns as only one system before |
22:16 | <@Ced23Ric> | I am think A Y Y B. |
22:16 | < afny> | on frames that use exclusively hardmounts |
22:16 | <@Ced23Ric> | And make that pod a NARC launcher. |
22:16 | < afny> | yeah |
22:16 | <@Ced23Ric> | Probably needs another Y thing. |
22:17 | <@Ced23Ric> | But I feel lazy. Antenna time it is. |
22:17 | < afny> | Hm |
22:17 | < afny> | HM |
22:17 | < afny> | I realize now |
22:17 | < afny> | I could build a Chub Tub |
22:18 | < afny> | instead of a frame |
22:19 | <~Noah> | Don't you mean an Omni Directional Surveillance And Reconnaissance Tube? (ODSART) |
22:19 | < Tetrajak|work> | Does anyone remember who it was that recommended I use a 1.5m sized battlefield for 3 player games? |
22:19 | < afny> | I don't even KNOW what htat is |
22:19 | < afny> | that* |
22:20 | <~Noah> | And excessively fancy term for an antenna |
22:20 | < Tetrajak|work> | Or, more specifically; how many times DF range should a 3-player map be? |
22:21 | <@Ced23Ric> | TJ: It's 1.2m for skirmish, 1.6m for fullscale. |
22:21 | <@Ced23Ric> | Everything else, in between that. |
22:21 | <@Ced23Ric> | And I can tell you, 1m is too small, even for 3 vs 4. |
22:21 | <~Noah> | Or if you feel like making people work their green dice, play on the floor |
22:21 | <~Noah> | of a warehouse |
22:21 | <@Ced23Ric> | 1.2m x 1.2m is fairly crowded for 5 vs 6. |
22:21 | < Tetrajak|work> | Ced: I need MFZ units, not actual units |
22:22 | < Tetrajak|work> | remember, I'm running a virtual sim |
22:22 | <@Ced23Ric> | Well, I am basing this off a hinge brick ruler. |
22:22 | < Tetrajak|work> | how long is one unit on a hinge brick ruler? |
22:22 | <@Ced23Ric> | 8 units are about 15 inches. |
22:22 | <@Ced23Ric> | About 2.5cm. |
22:23 | < Tetrajak|work> | damn, that's actually rather large |
22:23 | < Tetrajak|work> | I run my skirmish games on much smaller |
22:23 | <@Ced23Ric> | I TAKE IT ALL BACK. |
22:23 | <@Ced23Ric> | NEW DATA. |
22:23 | <~Noah> | BOOP BOOP BEEP BOOP |
22:23 | <~Noah> | TICKATICKATICKATICKA |
22:24 | <@Ced23Ric> | One 1x4 hinge brick (incl. nubbins): 4.5cm |
22:24 | <@Ced23Ric> | 8 1x4 hinge bricks: 32.5 cm |
22:24 | < Tetrajak|work> | ok, then you're running on something that is quite small |
22:24 | <~Noah> | The connection between two hing bricks counts as one stud length |
22:24 | <@Ced23Ric> | Skirmish: 4x ruler length (hence 1.2m). |
22:24 | <@Ced23Ric> | Fullscale: 5x ruler (hence, 1.6m) |
22:25 | < Tetrajak|work> | so, a 3 player map is still 4 units? |
22:25 | < Tetrajak|work> | skirmish, that is |
22:25 | <@Ced23Ric> | Yeah, totes. |
22:25 | <~Noah> | 4 ruler lengths |
22:25 | < Tetrajak|work> | wow, crowded |
22:25 | <@Ced23Ric> | Otherwise, you'd be hard pressed for deployment. |
22:25 | <@Ced23Ric> | Anything less is crazy. |
22:25 | < Tetrajak|work> | I was thinking more, rather than less |
22:26 | <@Ced23Ric> | We were debating using a 2m field for 3 players. :D |
22:26 | < Tetrajak|work> | 3 players no 4 DF range means there will be NOWHERE TO HIDE |
22:26 | <@Ced23Ric> | But we don't have room for a 2m diameter circle anywhere but on the floor. |
22:26 | <~Noah> | So by that point, just play on the floor |
22:26 | <@Ced23Ric> | Well, it's not exactly "MFZ: Hide and run away for a while". |
22:27 | < Tetrajak|work> | lolol |
22:27 | <~Noah> | I'm still down for a lazy susan table |
22:27 | <@Ced23Ric> | Kevin? |
22:27 | < Tetrajak|work> | mmmm |
22:27 | <@Ced23Ric> | How the HiLeg workey? |
22:27 | <@Ced23Ric> | I wanna try one. |
22:27 | <~Noah> | Maybe one that has the ability to extend |
22:27 | < afny> | Ohuh |
22:27 | < afny> | back |
22:27 | < afny> | I was sorting |
22:27 | <~Noah> | Of course, the radius can't be greater than what a person can reach over... |
22:28 | <@Ced23Ric> | Hi leg? |
22:28 | < Tetrajak|work> | sure it can, just get roof-mounted harnesses to play from |
22:28 | < afny> | Zeeks blog has good breakdowns |
22:28 | < afny> | I linky |
22:28 | < afny> | there's two different styles |
22:28 | <~Noah> | Tetrajak|work: balls |
22:28 | < afny> | http://nobsjustabs.wordpress.com/instructions/mecha-frames/the-wt-04f-hi-leg/ |
22:28 | <~Noah> | however, if the table is short enough, that increased your effective reach |
22:29 | | * Ced23Ric tries his hand at the HiLeg. |
22:29 | < Tetrajak|work> | well, so long as what you're wearing doesn't drag across the table |
22:29 | <@Ced23Ric> | IT USES MOTORS. |
22:29 | <@Ced23Ric> | HA. |
22:29 | <@Ced23Ric> | I AM SET. |
22:29 | <~Noah> | Wow, first result of google images for hileg |
22:29 | <~Noah> | Hentai |
22:29 | <~Noah> | Second result, actual hilegs from MF0 |
22:29 | < afny> | wtf |
22:29 | < afny> | I got chairs |
22:30 | <~Noah> | haha |
22:30 | < afny> | my order is |
22:30 | < afny> | 1: armchair |
22:30 | < afny> | 2: SNES hentai |
22:30 | < afny> | 3: lingerie model |
22:30 | < afny> | 4: officer hi-leg breakdown |
22:30 | <~Noah> | You got the same hentai I did, high five! |
22:30 | < afny> | then a various breakdown of armchairs |
22:30 | < afny> | underwear |
22:30 | < afny> | lingerie models |
22:30 | < afny> | and more hi-leg breakdowns |
22:30 | < afny> | surprisingly my favorite Malcolm Craig build EVER is on the front page |
22:30 | < afny> | http://www.flickr.com/photos/jed_september/6802557786/ |
22:32 | <@Ced23Ric> | Kev, I got 3 arty, 3 Big Gun, 1 Captain. |
22:32 | <@Ced23Ric> | Add a soldier or another Captain? |
22:32 | < afny> | for the serpents? |
22:32 | < afny> | I think another soldier |
22:33 | < afny> | if all three of your arty have YY |
22:33 | <@Ced23Ric> | They do. |
22:33 | < afny> | and the big guns each have 1y right? |
22:33 | < afny> | what is it, DF DF Y B? |
22:33 | <@Ced23Ric> | Yupp. |
22:33 | < afny> | yeah, another soldier |
22:33 | <@Ced23Ric> | Uhm, yeah. |
22:33 | <@Ced23Ric> | They are tanky. |
22:36 | < afny> | hm, I'm pretty excited to start making this company |
22:36 | < afny> | dice build is going to be almost identical to my FCs |
22:36 | < afny> | pretty standard military DF and arty |
22:36 | < afny> | urban colors |
22:36 | < afny> | definitely going to be my most uniform company yet |
22:37 | < afny> | I need to go steal a bunch of light bley jumpers from other frames |
22:38 | < Tetrajak|work> | the 3 player battle sim begins! |
22:40 | < Tetrajak|work> | wait, Afny |
22:40 | < Tetrajak|work> | can I get your take on a specific company for the situation I outlined yesterday? |
22:40 | < Tetrajak|work> | if Yes, I will post the company I currently have that you mentioned you would make some mods to |
22:42 | < afny> | Ced and I will probably both have an opinion |
22:42 | < afny> | sure |
22:42 | < afny> | also fuck, I lost my brick separator AGAIN |
22:42 | <@Ced23Ric> | You use that thing? |
22:42 | <@Ced23Ric> | TJ: Shoot! |
22:42 | < afny> | mostly to get 1x2 plates apart |
22:42 | < afny> | without fucking them up |
22:43 | <@Ced23Ric> | I use intricate nibbling for that. |
22:43 | < afny> | I fucked up too manyplates with my teeth |
22:43 | <~Noah> | I bash them with a hammer |
22:43 | < afny> | i'm going to have to do that though |
22:43 | < afny> | fuck |
22:44 | <@Ced23Ric> | So far, careful nibbling works dandy for me. |
22:44 | <@Ced23Ric> | UGH. |
22:44 | <@Ced23Ric> | THIS HI LEG HAS NO ARMS. |
22:44 | <@Ced23Ric> | *stares at it.* |
22:44 | <@Ced23Ric> | Option A. Give it arms. |
22:44 | < afny> | default hilegs don't |
22:44 | < afny> | the officer model does |
22:44 | < afny> | but they're dinky |
22:44 | <~Noah> | give it guns |
22:44 | <@Ced23Ric> | Option B. Come up with an idea for weapons. |
22:44 | <~Noah> | Using 4 motors each |
22:44 | <@Ced23Ric> | Screw you. :D |
22:44 | < afny> | heh |
22:45 | <@Ced23Ric> | I will design a new weapon of sorts. |
22:45 | <@McMartin> | Mindstorms MFZ? |
22:45 | | * Ced23Ric applauds to the random McM of the day. |
22:45 | <~Noah> | McMartin: Skynet called, you're to be reprogrammed. |
22:46 | < Tetrajak|work> | OK, so the melee company Ced previously posted after I asked for 3 companies, you said wouldn't need to underbid, considering that they were guaranteed to be on defense |
22:46 | < Tetrajak|work> | said company was composed of the following |
22:46 | < Tetrajak|work> | So, 2x DF Y Y B and 6 x H G. Or 3x H G and 3x H G B. Or 3x H H G and 3x H G B. |
22:46 | < Tetrajak|work> | quoted from Ced |
22:47 | <@Ced23Ric> | Yeah, you can alter those H G guys as you see fit. |
22:47 | < afny> | they still have to underbid enough to legally qualify for the defensive spot |
22:47 | < afny> | but you can only ever get AV +2, you can underbid by a minimum ammount |
22:48 | <@Ced23Ric> | You want AV -1 +1 |
22:48 | | MittenNinja [NSwebIRC@Nightstar-eca6a0cb.co.comcast.net] has quit [Ping timeout: 121 seconds] |
22:48 | <@Ced23Ric> | Most 'frames, least systems. |
22:49 | < afny> | Well what I told TJ was that he doesn't have to go for an extreme underbid scenario if he's providing all the companies |
22:49 | < afny> | he just has to make one the legal defender |
22:49 | <@Ced23Ric> | That is true. |
22:49 | < afny> | there's no bluffing element |
22:49 | < Tetrajak|work> | which is the case |
22:50 | <@Ced23Ric> | He should fill up with H G B and H H G. |
22:50 | < Tetrajak|work> | max frames in a skirmish is 5, least is 3 |
22:50 | < Tetrajak|work> | let's say the attackers have 5 frames each, but one of them is down by a system |
22:50 | < Tetrajak|work> | to keep the numbers up |
22:50 | <@Ced23Ric> | Okay. |
22:51 | < Tetrajak|work> | or should I make one of the attackers down by a frame in order to demonstrate how that works? |
22:51 | < Tetrajak|work> | that sounds like too much of a handicap |
22:51 | <@Ced23Ric> | DF Y Y B - R, DF Y Y B - R, H H G, H H G, H H G B - R. |
22:51 | < Tetrajak|work> | especially in a 3 player skirmish |
22:51 | <@Ced23Ric> | Try that. |
22:51 | < afny> | i'd give all your companies the same amount of frames |
22:51 | < Tetrajak|work> | alrighy |
22:51 | < Tetrajak|work> | t+ |
22:51 | < afny> | also |
22:51 | < afny> | I think a little different from Ced in that |
22:52 | < afny> | if you're defending and you're melee heavy |
22:52 | < afny> | go for blue over green |
22:52 | < afny> | so I'd say 2x DF DF Y B with rockets |
22:52 | <@Ced23Ric> | I disagree for turn 2. |
22:52 | <@Ced23Ric> | And the Captains with SSR, I already amended. |
22:52 | < afny> | and then a mix of H, B, Y, G in that priority order for melee |
22:52 | <@Ced23Ric> | Mixing makes targetting easier. :( |
22:53 | < afny> | what do you mean by mixing |
22:53 | <@Ced23Ric> | Redundancy is higher CDT. |
22:53 | <@Ced23Ric> | You know what, ignore me. |
22:53 | < afny> | I meant a mix of the systems |
22:53 | <@Ced23Ric> | I powergame. |
22:53 | < afny> | I think it should be a 2/3 split |
22:53 | < afny> | where the 3 melee are all the same |
22:53 | < afny> | if it came right down to it |
22:54 | < Tetrajak|work> | Ced, the companies I am trying to compose are meant to be evenly balanced and easy to play for newbies, so must allow for mistakes :P |
22:54 | < afny> | I think I would actually do |
22:54 | < afny> | H Y G B R |
22:54 | < afny> | on the melees |
22:54 | <@Ced23Ric> | *throws up hands? |
22:54 | <@Ced23Ric> | You are weakening the HtH. |
22:54 | < afny> | by taking away what |
22:54 | <@Ced23Ric> | H. |
22:54 | < afny> | hm |
22:54 | < afny> | but I think they're going to MELT |
22:54 | < afny> | without blues |
22:55 | <@Ced23Ric> | H H G B is what you are after. |
22:55 | <@Ced23Ric> | Nah, they won't. |
22:55 | <@Ced23Ric> | They will pounce 'frames and rip them apart, if spotted. |
22:55 | <@Ced23Ric> | One SHot kills all around. |
22:55 | < afny> | and then instantly get shot up |
22:55 | < Tetrajak|work> | there's a strong lack of yellow in this defense company |
22:55 | < afny> | by BOTH companies |
22:55 | < afny> | that's why I think he should forgo global spotting |
22:55 | < afny> | and do DF Y B G x2 |
22:55 | <@Ced23Ric> | What. |
22:55 | < afny> | and H Y B G x3 |
22:55 | <@Ced23Ric> | No. |
22:55 | < afny> | it's a little bit more toolboxy |
22:55 | <@Ced23Ric> | It's weaker. |
22:55 | <@Ced23Ric> | By a lot. |
22:56 | < afny> | how so |
22:56 | <@Ced23Ric> | It cannot kill on T1. |
22:56 | < afny> | lower damage rolls |
22:56 | <@Ced23Ric> | Okay, you just took out the primary reason this company has a chance. |
22:56 | < afny> | it can cripple on t1 and make a more graceful retreat |
22:56 | <@Ced23Ric> | Let me reiterate. |
22:56 | < afny> | it's less of an all-in play |
22:56 | <@Ced23Ric> | The 2x Tough Captains are deployed first. |
22:56 | <@Ced23Ric> | They hold a fictional line. |
22:56 | <@Ced23Ric> | They also break the ice for the melee. |
22:57 | <@Ced23Ric> | They shoot "whoever is on point", but spot "what HtH wants to eat". |
22:57 | <@Ced23Ric> | They start the kill chain. |
22:57 | <@Ced23Ric> | They NEED Y Y. |
22:57 | < afny> | I think in reality, especially in a skirmish |
22:57 | < afny> | there will always be good solid targets in DF range for them |
22:57 | < afny> | especially if the melee can spot for themselves, which admittedly they cannot do in your comp |
22:57 | <@Ced23Ric> | So? But they DON'T spot for themselves. |
22:58 | <@Ced23Ric> | They spot for HtH and survive. |
22:58 | < afny> | I think that's a waste of their resources |
22:58 | <@Ced23Ric> | They can totally spot for themselves. |
22:58 | < afny> | sort of |
22:58 | <@Ced23Ric> | They have 2x W. |
22:58 | < Tetrajak|work> | of course, HtH can use white dice to spot because they're usually so close |
22:58 | <@Ced23Ric> | Exactly. |
22:58 | < afny> | hm, I meant spot for themselves at DF range |
22:58 | < afny> | with the rockets |
22:58 | < afny> | but you don't like rockets on melee |
22:58 | <@Ced23Ric> | They have ONE rocket. |
22:58 | <@Ced23Ric> | The other two are on the Captains. |
22:58 | <@Ced23Ric> | So that's a moot point. |
22:58 | < afny> | I also like the Y for spotting pre-movement |
22:59 | <@Ced23Ric> | Captain's task. |
22:59 | < afny> | or for straight up higher rolls |
22:59 | <@Ced23Ric> | You are building a different company, then. |
22:59 | <@Ced23Ric> | Which is fine. |
22:59 | <@Ced23Ric> | But it's kinda like "I LIKE CARS, EXCEPT WITH TWO TIRES AND A SMALLER ENGINE. I CALL MY CAR MOTOROCYCLE." |
22:59 | < afny> | I like your company IF you're going for the extreme HG underbid |
22:59 | < afny> | but I don't think it adapts well |
22:59 | < afny> | to a higher system count |
23:00 | <@Ced23Ric> | It doesn't adapt. |
23:00 | < afny> | I think it's too fragile |
23:00 | <@Ced23Ric> | It dictates. |
23:00 | <@Ced23Ric> | You underestimate the DEF value of death. |
23:00 | <@Ced23Ric> | The idea is: kill on T1. |
23:00 | < Tetrajak|work> | Ced, it's the melee company versus 2 other ranged companies that are fully equipped |
23:00 | < afny> | kill WHAT on t1, though |
23:00 | < afny> | I think you're thinking about this company in a 1v1 scenario |
23:00 | <@Ced23Ric> | And hence forth, out-activate, out-damage the opponent. |
23:00 | < afny> | you rush out and kill one opponent on T1 as the defender |
23:00 | <@Ced23Ric> | I never said it's a 1 vs X company. |
23:00 | < Tetrajak|work> | Ced, point is; OpponentS |
23:00 | < afny> | and you are just giving the win to the second company |
23:01 | <@Ced23Ric> | Well, yes. |
23:01 | < afny> | yeah, but we're working on a defending company FOR a 3 player match |
23:01 | <@Ced23Ric> | HtH has no place in multiplayer. |
23:01 | <@Ced23Ric> | It's not viable. :D |
23:01 | < Tetrajak|work> | lololol |
23:01 | < afny> | I totally disagree, I just don't think that kind of company |
23:01 | < afny> | would work well |
23:01 | < afny> | an hth company with higher defense and more focused attacks |
23:01 | <@Ced23Ric> | HtH has no place in multiplayer. |
23:01 | <@Ced23Ric> | And less damage. |
23:01 | < afny> | (ie localized spot chains instead of global) |
23:01 | <@Ced23Ric> | And more dying due to less damage. |
23:01 | < afny> | is still strong |
23:01 | <@Ced23Ric> | But continue. |
23:01 | <@Ced23Ric> | No, it's not. |
23:01 | <@Ced23Ric> | DF is strong. |
23:02 | < afny> | the company still has DF |
23:02 | <@Ced23Ric> | HtH is a niche system bound to fail if not all-out. |
23:02 | < afny> | the thing is, it's still about all out attacks |
23:02 | < afny> | t |
23:02 | <@Ced23Ric> | Dude, you are literally bringing knives to a gun fight. :D |
23:02 | < afny> | the difference is, it's designed to hold out until that all-out attack becomes the smart option |
23:02 | < afny> | instead of making that plan on turn 1 |
23:02 | <@Ced23Ric> | Alright, we disagree, I cannot convince you. |
23:02 | < Tetrajak|work> | I kind of wish the Gd8 was ADDED to already existing movement, like spot to attack |
23:03 | <@Ced23Ric> | I rest my case, and let it go. |
23:03 | < afny> | Well I don't think either of us has a full understanding of the scenario |
23:03 | < afny> | I mean, I agree that overall, in most scenarios, DF is the strongest choice for weopons |
23:03 | < afny> | WEOPONS. |
23:03 | <@Ced23Ric> | It's my favourite. |
23:03 | <@Ced23Ric> | WEPON. |
23:03 | <@Ced23Ric> | SHARE MORE TO ME. |
23:03 | < afny> | But I think covering your stations and keeping your frames alive until you can cripple the attackers |
23:03 | < afny> | and then retreating and doing it again |
23:04 | < afny> | is a strategy that suits a melee oriented team with a B on each frame |
23:04 | <@Ced23Ric> | You are already dying as you hobble around. |
23:04 | <@Ced23Ric> | HtH cannot afford to pull back. |
23:04 | <@Ced23Ric> | Your threat bubbles are already horrible. |
23:04 | < afny> | you can if you have H Y G B and DF Y G B |
23:04 | < afny> | you just move as a blob |
23:04 | <@Ced23Ric> | You are 0.7 units faster than 2W. |
23:04 | < Tetrajak|work> | every turn a HtH frame runs away, is a turn that it doesn't do damage |
23:04 | <@Ced23Ric> | No, you are still too slow. |
23:05 | < afny> | the whole idea is that you don't run away until you've secured your victory score |
23:05 | < afny> | and you don't run far |
23:05 | <@Ced23Ric> | 2W moves 4.5 units. |
23:05 | < afny> | you defend your stations |
23:05 | < afny> | you don't close in |
23:05 | < afny> | you don't want to be on the defensive |
23:05 | <@Ced23Ric> | 2W +1G +1G8 moves 5.8 units. |
23:05 | < afny> | you just move to new cover and wait |
23:05 | <@Ced23Ric> | The difference is hilariously low. |
23:05 | <@Ced23Ric> | You do not seem to understand how slow HtH is. |
23:05 | <@Ced23Ric> | It cannot afford to run backwards. |
23:05 | < afny> | Well I think you're relying too much on these averages to make decisions |
23:06 | <@Ced23Ric> | What else should I do? :D |
23:06 | <@Ced23Ric> | Rely on outliers? |
23:06 | <@Ced23Ric> | Spikes? |
23:06 | < afny> | Play a game with the kind of company |
23:06 | < afny> | that we're discussing |
23:06 | <@Ced23Ric> | Oh, I could rely on the max values. |
23:06 | <@Ced23Ric> | 8 vs 6. |
23:06 | <@Ced23Ric> | Still only 2 units difference. |
23:06 | < afny> | Well obviously that's not going to end well, but you're certainly more likely to get speed bursts when you need them |
23:06 | < afny> | with WW G Gd8 |
23:06 | <@Ced23Ric> | How so? |
23:06 | < afny> | than you are with just WW |
23:06 | <@Ced23Ric> | That's included in the EV. |
23:07 | < afny> | and again, you don't have to move FAR |
23:07 | < afny> | you just need your movement to be a little more reliable |
23:07 | <@Ced23Ric> | Oh, you have to. |
23:07 | < afny> | and you aren't JUST relying on movement |
23:07 | < afny> | you're relying on your blues as well |
23:07 | <@Ced23Ric> | You need to move 6 units faster than a DF 'frame. |
23:07 | <@Ced23Ric> | Or you will never reach him and die. |
23:07 | < Tetrajak|work> | My only problem with these calculations that include 2W in their statistics is that you're usually using one, or both, of the W's to substitute a shit roll somewhere else |
23:07 | < afny> | again, you seem to only be considering this in a scenario where you have to catch up to someone and kill them |
23:07 | < afny> | this is a DEFENSIVE play, where you only kill them when they move in to take your stations |
23:07 | <@Ced23Ric> | Well, you just wanted to burst my ambush bubble. |
23:08 | < afny> | it's a good bubble, but not in 3 player |
23:08 | <@Ced23Ric> | It would be fucking retarded of a DF player to come in and get you. |
23:08 | <@Ced23Ric> | YOu kill the other guy, grab his shit, and artilleryshell your dudes. |
23:08 | < afny> | wait what? |
23:08 | < afny> | you're saying, in a 3 player game |
23:08 | < afny> | where I'm on defensive with melee |
23:08 | <@Ced23Ric> | Yes. |
23:08 | < afny> | player 2's best option is to |
23:08 | < afny> | KILL player 3 |
23:09 | < afny> | then shell me? |
23:09 | < afny> | I INSTANTLY win if that happens. |
23:09 | <@Ced23Ric> | No, kill him while shelling you. |
23:09 | <@Ced23Ric> | And grab 3's stations. |
23:09 | < afny> | the player that fights a war on two fronts will lose |
23:09 | < afny> | guaranteed |
23:09 | <@Ced23Ric> | Because you have AV 5. And so does Player 2. Player 3 has AV 3. |
23:09 | < afny> | even if he grabs 3's stations, he will lose all his frames to my DF and to player 3's retaliation |
23:09 | <@Ced23Ric> | Player 2 only needs one more station and kill one of your frames and wins. |
23:09 | <@Ced23Ric> | Nah. :D |
23:09 | <@Ced23Ric> | 3 is all up in your grill. ;) |
23:09 | < afny> | he needs to do that AND not lose his frames |
23:10 | < Tetrajak|work> | ok ok, halt |
23:10 | < Tetrajak|work> | enough |
23:10 | <@Ced23Ric> | 3 takes care of you, you defend against 3. |
23:10 | < Tetrajak|work> | I think this is the wrong direction to take the defense company |
23:10 | <@Ced23Ric> | 2 just swoops in and takes the cake. |
23:10 | < afny> | player 3 isn't going to fight a war on two fronts either |
23:10 | <@Ced23Ric> | Nah, no need to. |
23:10 | <@Ced23Ric> | 2 leaves him alone until he is weak. |
23:10 | <@Ced23Ric> | :D |
23:10 | < Tetrajak|work> | I need these companies to all have an equal chance |
23:10 | < afny> | ??? |
23:10 | < afny> | how does he get weak |
23:10 | < afny> | fighting me? |
23:10 | <@Ced23Ric> | Yupp. |
23:10 | < Tetrajak|work> | so no melee for defense |
23:11 | <@Ced23Ric> | TJ: It ... doesn't work that way. |
23:11 | <@Ced23Ric> | Sadly, the game is balanced, but it is not. |
23:11 | < afny> | I still think melee for defense is god |
23:11 | < afny> | good* |
23:11 | <@Ced23Ric> | Also, player skill is tremendous. |
23:11 | <@Ced23Ric> | And HtH is poop. |
23:11 | < Tetrajak|work> | Ced: I need 3 companies that are relatively balanced in a 3 player game |
23:11 | <@Ced23Ric> | Well, make them 3 rag-tag bullshit companies. :D |
23:11 | < Tetrajak|work> | what do you mean by that? |
23:11 | <@Ced23Ric> | Themed companies will either dominate or lose. |
23:11 | <@Ced23Ric> | Just some oddballs. |
23:12 | <@Ced23Ric> | DF H Y B - R. |
23:12 | <@Ced23Ric> | A A G B |
23:12 | <@Ced23Ric> | Etc. |
23:12 | < afny> | I think you're kind of throwing the baby out with the bathwater here TJ |
23:12 | < afny> | three companies with 3 drastically different plans to victory |
23:12 | < Tetrajak|work> | I don't even know what that expression means |
23:12 | <@Ced23Ric> | Neither do I. |
23:12 | < afny> | (ie the melee/df defenders, the melee scouts with fire support, and the df suppression team) |
23:13 | < Tetrajak|work> | the three companies discussed last time? |
23:13 | < afny> | it's like, when you decide you have a problem with your current scenario |
23:13 | < afny> | so you start over, eliminating all your progress so far |
23:13 | < afny> | ie: you're washing a baby and it's dirty as fuck, so you throw the baby out with the dirty bathwater |
23:13 | < afny> | instead of just running a new bath |
23:13 | < Tetrajak|work> | depends if you think you're making any progress XD |
23:13 | < afny> | Well, my reasoning is this |
23:14 | < afny> | those companies might not be "balanced" |
23:14 | < afny> | but each one is modeled after a specific plan to victory |
23:14 | < Tetrajak|work> | Well, let me be more specific than "balanced" |
23:14 | < afny> | especially if you tweak the defenders a little bit to stock them up on blues |
23:15 | < Tetrajak|work> | I need each of these companies to be able to win against the other two, given that if the company that wins is the player with the most skill, and the other two have less skill than him/her |
23:15 | < afny> | Every post from J and V about "balance" always come back to the idea that, to win, you don't build the BEST, most optimized company possible and then just let it do its thing. |
23:15 | < afny> | You have a PLAN, you build your company to support that plan, and then you use it to the best of your ability to execute that plan |
23:16 | < afny> | it's very similar to Starcraft. The MID-GAME is what's important; your strategy in the mid-game should be what determines your opening; it should be what determines your company composition. |
23:16 | < afny> | So if you design all three of your companies with a PLAN in mind, and then outline to your players the gist of that plan |
23:16 | < afny> | they will get a feel for the game, and for tactics |
23:16 | < afny> | much better than saying |
23:16 | < afny> | hey, here's a bunch of shit, use it to shoot the other guy |
23:17 | < afny> | so yeah, because the players didn't come up with the plans themselves, maybe the losers feel a little butthurt because it seems like ONE of the plans was better |
23:17 | < afny> | and maybe it was |
23:17 | < afny> | or maybe that player just EXECUTED the plan better |
23:17 | < afny> | so the best you can do for a balanced experience is to think about the game, think about three PLANS for victory that don't rely on some cheesy one turn tactic |
23:18 | < afny> | build companies based on those plans, and then make sure your players understand a little bit about the thought process of the plan before they take the wheel of the company. |
23:18 | | * afny walloftext |
23:18 | < Tetrajak|work> | mmk |
23:18 | <@Ced23Ric> | The more Y you drop, the less damage you do. The more R you drop, the less damage you do. |
23:18 | <@McMartin> | 2Rd Wall Of Text |
23:18 | <@Ced23Ric> | B only stagnates. G accelerates implicitly. |
23:18 | <@Ced23Ric> | The less damage, the longer the game. |
23:18 | <@Ced23Ric> | The longer the game, the more DDC wins happen. |
23:18 | < afny> | I don't think the damage difference between Y and YY is that great |
23:19 | < afny> | especially if a B lets you hold on to that Y for longer |
23:19 | < afny> | you can still use your white rolls at DF range if you have a Y |
23:19 | <@McMartin> | YY's advantage isn't in damage it's in flex, right? |
23:19 | <@Ced23Ric> | But ... it doesn't do much, Kev. |
23:19 | < afny> | Sure it does, in a skirmish |
23:19 | <@Ced23Ric> | McM: Yupp. |
23:19 | < afny> | and if you don't have any A |
23:19 | <@Ced23Ric> | I give up. |
23:19 | <@Ced23Ric> | I'mma build this HiLeg now. |
23:19 | < Tetrajak|work> | afny: so what was the plan with your proposed melee company? |
23:19 | <@Ced23Ric> | This discussion is endless. :D |
23:20 | < afny> | Ced, I just don't think you can take advantage of that many crazy multi-hot spot chains in a skirmish, especially if your company doesn't have any A |
23:20 | < afny> | and if you're the defender, you won't be splitting off to take other stations until much later in the game |
23:20 | < afny> | if you do at all |
23:20 | <@Ced23Ric> | No need to explain. All good. :) |
23:21 | < afny> | TJ, the plan I outlined (and it might suck, it's just what I think) |
23:21 | < afny> | Is that if you're defending stations with melee |
23:21 | < afny> | you want to WAIT for the opportunity to strike vulnerable frames owned by either of the other players |
23:21 | < afny> | if they are fighting each other without focusing on you, your job is easier |
23:22 | < afny> | if they come to take your stations, you move in and tear them apart (with DF as they close, and spotted melee as soon as you can rush them with your hth guys) |
23:22 | < afny> | so the obvious weakness is, as Ced said, taking a bunch of spotted artillery or DF potshots |
23:22 | < afny> | as you hold out |
23:22 | < afny> | so the plan, I guess, is to use a mix of cover and defense (via b, g, and g+d8) |
23:22 | | FerrelFerret [Eliachim@Nightstar-30921e32.fios.verizon.net] has quit [Ping timeout: 121 seconds] |
23:22 | | FerrelFerret [Eliachim@Nightstar-30921e32.fios.verizon.net] has joined #mf0 |
23:23 | < afny> | to move around your territory in cover as you wait for an opportunity to strike |
23:23 | | mode/#mf0 [+v FerrelFerret] by ChanServ |
23:23 | < Tetrajak|work> | But the current build outlined has an ini of 5 per unit, and is equal in ini to the company that has the same number of frames -1 system |
23:23 | < Tetrajak|work> | wait |
23:23 | < Tetrajak|work> | no it doesn't |
23:23 | < Tetrajak|work> | ignore that |
23:23 | < afny> | what's the current build |
23:23 | < afny> | I mean, what I'm talking about is different than Ced's underbidding guys |
23:23 | < Tetrajak|work> | yes, I know |
23:24 | < afny> | I mean, I think that's a really good build |
23:24 | < Tetrajak|work> | current build, as I understand it, for the melee frames intended for defense, is DF Y B G x2 H Y B G8 x3 |
23:24 | < afny> | but even he doesn't think it's good in 3 player |
23:24 | < Tetrajak|work> | which is the max units, but less systems |
23:24 | < afny> | you could even put greens on there with the exception of one frame |
23:25 | < Tetrajak|work> | but the other two companies can't be equal in stats |
23:25 | < Tetrajak|work> | so we have one of the offense companies being 5 frames max systems, and the other being 5 frames max systems - 1 |
23:25 | < afny> | I think both other companies can be even |
23:25 | < afny> | or do you just not want them to be? |
23:25 | < afny> | you just adjust the AV on both of them |
23:25 | < afny> | if they tie |
23:25 | < Tetrajak|work> | not under the rules, for ini reasons |
23:26 | < Tetrajak|work> | if two companies tie, one of them has to discard a frame or a system |
23:26 | < Tetrajak|work> | based on a dice off |
23:26 | < Tetrajak|work> | to insure that everyone knows the ini order |
23:26 | < Tetrajak|work> | so one of them has to be minus a system or a frame |
23:26 | < afny> | I think that's only if there's a tie for lowest AV |
23:26 | < afny> | to determine a defender |
23:26 | < Tetrajak|work> | and minus a frame sounds like a massive handicap |
23:26 | < afny> | the defender is already decided |
23:26 | < afny> | the other two teams can be identical |
23:27 | < afny> | you just adjust both their AVs for having the "most" systems and "most" frames |
23:27 | < Tetrajak|work> | then they're both on 3 IP |
23:27 | < Tetrajak|work> | per unit |
23:27 | < afny> | so? |
23:27 | < Tetrajak|work> | and they tie for initiative |
23:27 | < Tetrajak|work> | so which one goes first in initiative order? |
23:27 | < afny> | the defender. |
23:27 | < Tetrajak|work> | no, out of the two attacker |
23:28 | < afny> | I'm confused. |
23:28 | < Tetrajak|work> | which one of the attackers goes first, after the defender? |
23:28 | < afny> | the defender always goes first |
23:28 | < Tetrajak|work> | argh |
23:28 | < Tetrajak|work> | let me clarify |
23:28 | < Tetrajak|work> | the defender has their turn |
23:28 | < Tetrajak|work> | all the defenders frames have been activated |
23:28 | < Tetrajak|work> | so the defender is no longer part of the equation |
23:29 | < Tetrajak|work> | now, both of the attacking companies still have frames to activate |
23:29 | < Tetrajak|work> | remember, ONE of them has to go before the other |
23:29 | < Tetrajak|work> | they can't both go at once |
23:29 | < afny> | It's in the rules under Ties for Offense |
23:29 | < afny> | you call odds/evens, roll a die, and the loser has to place the point frame and goes last in initiative until there is no longer a tie |
23:30 | < afny> | but they don't remove a frame/force removal like a tie for defense would |
23:30 | < afny> | you might still choose to make one of the attackers underbid by a system |
23:30 | < afny> | for a better AV |
23:30 | < afny> | but that is a significant advantage |
23:30 | < afny> | or it could be |
23:30 | < Tetrajak|work> | ah ok, my bad |
23:30 | < Tetrajak|work> | missed that part |
23:31 | < Tetrajak|work> | yea, I think the higher AV would place said attacker with -1 system at a great advantage over the other attacker |
23:32 | < Tetrajak|work> | so, attackers have the same number of frames and systems |
23:32 | < afny> | I think maybe, for the sake of a demo |
23:32 | < Tetrajak|work> | therefore the defense is only minus one system |
23:32 | < afny> | give the H Y Y B team -1 systems |
23:32 | < afny> | just so you don't have to do the dice roll thing at setup |
23:32 | < afny> | I mean it'd be kind of awkward |
23:33 | < afny> | then again maybe it would make whoever has to place the point frame |
23:33 | < afny> | not feel so bad |
23:33 | < afny> | just like losing a coin toss in football or whatever |
23:33 | < Tetrajak|work> | fair point |
23:33 | < Tetrajak|work> | I like the idea of a dice off for point |
23:33 | < Tetrajak|work> | it would certainly seem like less of a planned disadvantage |
23:34 | < afny> | yeah, it could go either way |
23:34 | < Tetrajak|work> | mmk, so both attackers have ini per unit as 3, defender has ini per unit as 5 |
23:36 | < afny> | are you still planning on running a 3 way sim with these comps? |
23:36 | < Tetrajak|work> | afny: so the defense company is composed of DF Y B G x2 H Y B G G8 - R x3 ? |
23:36 | < Tetrajak|work> | afny: yes |
23:36 | < Tetrajak|work> | have completed the terrain setup, but I lacked a strategy for the defense |
23:36 | < afny> | which systems are you removing from that? |
23:36 | < afny> | two gs? |
23:37 | < afny> | or 1 g* |
23:37 | < afny> | from the hth guys? |
23:37 | < Tetrajak|work> | only 1 system down |
23:37 | < Tetrajak|work> | for the entire company |
23:37 | < Tetrajak|work> | so I suppose it's -G from one of the HtH frames |
23:38 | < Tetrajak|work> | so 2x DF Y B G x2 2x H Y B G G8 - R H Y B G8 - R |
23:38 | < Tetrajak|work> | oops, I mean 2x DF Y B G 2x H Y B G G8 - R H Y B G8 - R |
23:38 | < Tetrajak|work> | argh, lack of a multiline paste |
23:38 | < Tetrajak|work> | 2x DF Y B G, 2x H Y B G G8 - R, H Y B G8 - R |
23:38 | < afny> | yeah |
23:38 | < afny> | I dunno, that's what I would do |
23:39 | < afny> | also, my reasoning for putting the rockets on the melee guys |
23:39 | < Tetrajak|work> | I'll test it out |
23:39 | < afny> | is like, when someone finally closes into DF range |
23:39 | < afny> | you hopefully still have the initiative |
23:39 | | FerrelFerret [Eliachim@Nightstar-30921e32.fios.verizon.net] has quit [Ping timeout: 121 seconds] |
23:39 | | FerrelFerret [Eliachim@Nightstar-30921e32.fios.verizon.net] has joined #mf0 |
23:39 | < afny> | so you can focus fire down a target with all of your frames |
23:39 | < afny> | at DF |
23:39 | < afny> | before they even get into hth range |
23:40 | < Tetrajak|work> | I'll run the sim and see how it goes |
23:41 | < Tetrajak|work> | so, just to check, a 5 frame version of the moonfang tribe would look something like this? 3x HtH Y Y B, DF DF Y B, A A G B |
23:41 | < Tetrajak|work> | or would you take 2x HtH Y Y B, 2x DF DF Y B, A A G B |
23:42 | <@Soren> | oh hai. |
23:43 | < afny> | Soren, you actually use split range guys in that, right? |
23:43 | < afny> | in the 7 frame version? |
23:43 | <@Soren> | yeah. |
23:43 | < afny> | split range guys (AAA/DFDFDF/B) would give you a 3/2 split for redundancy |
23:43 | < afny> | but it's a lot less mobile |
23:43 | < afny> | well, okay |
23:43 | < afny> | not a lot. |
23:43 | | FerrelFerret [Eliachim@Nightstar-30921e32.fios.verizon.net] has quit [Ping timeout: 121 seconds] |
23:44 | <@Soren> | if you trim it, you trim out the fuchi, which has the same stats as a Slammer, and either the artillery guy or one of the Super Striders depending on whether you need firepower to counter Blues or speed to counter Greens |
23:44 | <@Soren> | Also, super good analogy and I think you're broadly correct. |
23:45 | <@Soren> | Good plans are plans that work, robustly, when something has gone wrong. |
23:45 | | mode/#mf0 [+v afny] by Soren |
23:45 | <@Soren> | Assume you're just going to get fucked up, hard, at least one turn. |
23:46 | < Tetrajak|work> | which is the fuchi? |
23:46 | <@Soren> | https://secure.flickr.com/photos/bricklovinfreakboy/7340363368/ little guy on the left. |
23:46 | <@Ced23Ric> | HRM. |
23:47 | < Tetrajak|work> | or, more importantly, what are the stats of the trimmed company that is in a 3 player battle? |
23:47 | | * Ced23Ric throws up his hands. |
23:47 | <@Ced23Ric> | I want this HiLeg to be boss. |
23:47 | <@Ced23Ric> | But I am at loss for a one-arm DF weapon. |
23:47 | <@Ced23Ric> | Without hands. |
23:47 | <@Soren> | Oh, I'd try to use 6 or 7 in a 3-player mess. I'm confident I can bring the pain. |
23:48 | <@Soren> | if you click through to the individual frames you can snag the stats. |
23:48 | < Tetrajak|work> | sorry, I meants skirmish 3 player |
23:48 | < Tetrajak|work> | meant* |
23:48 | <+afny> | Ced, I'm confused |
23:48 | <+afny> | what's its loadout supposed to be |
23:48 | <@Ced23Ric> | By what? |
23:48 | <@Soren> | ah. Well, the core is 2x HYYB + 3x DAYB |
23:48 | <@Soren> | brb |
23:48 | <+afny> | you're trying to put a gun in one of the little hands? |
23:48 | <@Ced23Ric> | I got Y and G covered. |
23:48 | <@Ced23Ric> | No, a weapon system. |
23:49 | <+afny> | in one of the HANDS? |
23:49 | <@Ced23Ric> | Hardmount. |
23:49 | <+afny> | so it's the ball turret hi-leg |
23:49 | <+afny> | the zentradi missile pod kind? |
23:49 | <+afny> | no little arms? |
23:49 | <+afny> | and DF DF Y G? |
23:49 | <@Ced23Ric> | I have no idea what that is. |
23:49 | <@Ced23Ric> | No, okay. |
23:49 | <+afny> | is it the hi-leg with the little claw arms and the swooshing pod thing off the back |
23:49 | <@Ced23Ric> | Nevermind. |
23:49 | <+afny> | or the hi-leg with radar dishes on the side of it |
23:50 | <@Ced23Ric> | I will try something else. :D |
23:50 | <@Ced23Ric> | Yes. Dishes. |
23:50 | <+afny> | So the non-officer variant |
23:50 | <+afny> | and you need two weapons attaching to the dishes |
23:50 | <@Ced23Ric> | Well, this guy is pretty officer. :D |
23:50 | <@Ced23Ric> | Just one. |
23:50 | <+afny> | do one of those hex missile pods |
23:50 | <@Ced23Ric> | The other one is a fully articulated arm. |
23:50 | <@Ced23Ric> | And it will get a shield. |
23:50 | <+afny> | that's cool, like a loper/couatl arm? |
23:51 | <@Ced23Ric> | Nah, it got a superchub arm. |
23:51 | <@Ced23Ric> | But I am not set on that yet. |
23:51 | <+afny> | well Soren's loper is more or less that model of hi-leg cockpit |
23:51 | <+afny> | the arm looks really good on it |
23:51 | <+afny> | AND it uses a motor, so |
23:52 | <@Ced23Ric> | I guess I could just do two weapons. |
23:52 | | * Ced23Ric rubs chin. |
23:52 | <@Soren> | b |
23:55 | < Tetrajak|work> | ok, now I realise I need a third company for this 3 player skirmish game, which is entirely ranged |
23:56 | < Tetrajak|work> | which will be an attacker |
23:56 | < Tetrajak|work> | the previous one I had was for full scale battle |
23:56 | < Tetrajak|work> | I am currently looking at something like 2x DF DF Y B, 2x A Y Y G, DF Y B G |
23:57 | < Tetrajak|work> | thoughts? |
23:58 | <@Soren> | hmm. |
23:58 | < Tetrajak|work> | it would be a guerrilla tactics squad |
23:58 | < Tetrajak|work> | mostly trying to kite enemies |
23:58 | < Tetrajak|work> | and stay back |
23:59 | < Tetrajak|work> | but it might mince the defense with the arty |
23:59 | <@Soren> | I'm of the opinion that you should swap the blues and greens for those arty/direct frames. |
23:59 | < Tetrajak|work> | mmk |
23:59 | <@Soren> | AYY doesn't need to do a lot of moving. |
23:59 | <@Soren> | DFDFY does. |
23:59 | < Tetrajak|work> | ok |
--- Log closed Fri Jun 15 00:00:16 2012 |