--- Log opened Sun Jun 10 00:00:07 2012 |
00:00 | <@Ceddobear> | Mhmm. |
00:00 | <@Ceddobear> | *rubs chin* |
00:00 | <@Ceddobear> | Nah. |
00:00 | <@Ceddobear> | They're fine. :D |
00:00 | <@Ceddobear> | Do you think you're up for an SCV? |
00:01 | <@Ceddobear> | I am afraid it's gonne become Red XIII. |
00:01 | <@Ceddobear> | Or some sort of My Little Pony Hugbot. |
00:01 | <@Ceddobear> | You have the touch of Midas. |
00:01 | <@Ceddobear> | Only it's not gold your stuff turns into. |
00:01 | <@Ceddobear> | Well, it is gold. |
00:01 | <@Ceddobear> | Comedy gold. |
00:01 | <@Ceddobear> | Now I wanna build an SCV. Dang. |
00:03 | <@Ceddobear> | HOLY FUCKING SHIT. |
00:03 | <@Ceddobear> | http://l.yimg.com/g/images/spaceout.gif |
00:03 | <+Tetrajak> | That's just a 1x1 clear pixel :/ |
00:04 | <@Ceddobear> | Fuck. |
00:04 | <@Ceddobear> | Wait. |
00:05 | <@Ceddobear> | http://www.flickr.com/photos/pepa_quin/4554052789/ |
00:05 | <@Ceddobear> | http://www.flickr.com/photos/36769850@N05/6077998321/ |
00:07 | <+Tetrajak> | I was about to recommend those ones |
00:07 | <@Ceddobear> | Butthis thing takes the fucking cake. |
00:07 | <@Ceddobear> | http://www.flickr.com/photos/31194766@N08/6564151915/in/photostream/ |
00:07 | <@randolph> | Hooooly fuck |
00:07 | <@randolph> | Sure, I'll give SCV a shot, but I've got guests over, it'll be a bit |
00:08 | <@randolph> | I mean, SCVs would *actually be fine* in MFZ |
00:08 | <@randolph> | As would probes, goliaths, thors, etc |
00:10 | <@Ceddobear> | http://www.flickr.com/photos/25071763@N07/5153277628/ |
00:10 | <@Ceddobear> | THat's cool. |
00:12 | | Mantisking [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has quit [Ping timeout: 121 seconds] |
00:23 | < afny|away> | those geysers look much better on terrain |
00:23 | | afny|away is now known as afny |
00:28 | < CaGeRit> | Holy shit this stuff is awesome. |
00:29 | < CaGeRit> | And, I'm totaly going to do a SCV styled frame now. |
00:29 | <+Tetrajak> | [gripe] A bricklink order of mine has arrived... at the post office. They attempted to deliver it when nobody was home/awake, so now I have to wait until monday to call the post office and organise another delivery for when someone is home to sign for the package. But I know my lego is here, not very far away, in a locked post office :/ [/gripe] |
00:30 | < CaGeRit> | Doesn't to post office only hold packages over ~$100? |
00:30 | < CaGeRit> | the* |
00:30 | <+Tetrajak> | not in NZ |
00:30 | < CaGeRit> | Ahh |
00:30 | <+Tetrajak> | and said bricklink order also contains some parts that were missing from the previous order I placed, which will allow me to finish a bunch of frames that have been sitting here, waiting to be photographed for the past few weeks |
00:30 | < CaGeRit> | Isn't it ~3 in the norning in NZ? |
00:31 | <+Tetrajak> | 11:30am |
00:31 | < CaGeRit> | Ahh |
00:31 | < CaGeRit> | Good morning! |
00:31 | <+Tetrajak> | GMT +12 |
00:31 | <+Tetrajak> | a good morning indeed |
00:31 | <+Tetrajak> | if only there were more LEGO to occupy myself with the taking of photos of |
00:31 | <+Tetrajak> | which reminds me, I need to get a light box |
00:32 | < CaGeRit> | I just jump on the LDD and fool around when I'm in that kind of situation. |
00:32 | <+Tetrajak> | Oh, I've been messing around in LDD a great deal |
00:32 | <+Tetrajak> | coming up with more frame designs, which subsequently require more money to buy more bricks, which I have to then wait for, and while waiting, design more mecha |
00:33 | <+Tetrajak> | it is a vicious cycle |
00:33 | < CaGeRit> | At least its not fatal. |
00:33 | <+Tetrajak> | Hahaha, yes, very true |
00:33 | < CaGeRit> | Like the murder cycle, who ever thought of using a chainsaw for handle bars just wasn't all there. |
00:33 | <+Tetrajak> | I only have one more company to get the bricks for, and then I will have 3 companies that I can take out into the world and use to convert other people to play MFZ |
00:34 | < afny> | yeah, I'm almost there too |
00:34 | < CaGeRit> | Heh, I'm still working on my first. Mostly occupied with writing up the background and such |
00:34 | < afny> | I have three companies, but only three stations and almost no terrain |
00:34 | <+Tetrajak> | The next company is going to have to wait until next pay day |
00:34 | <+Tetrajak> | afny: argh! You have reminded me that I need more stations |
00:35 | <@randolph> | hee |
00:35 | <+Tetrajak> | and terrain, but I already have some of that |
00:35 | < afny> | I only spent around $55 total on three companies, but that doesn't count the hundreds of dollars worth of lego I used from my childhood |
00:35 | < CaGeRit> | Consider it recycling. |
00:35 | <@randolph> | I think one of my stations will be a mobile emplacement for Unity |
00:35 | <+Tetrajak> | yea, admittedly, I'm in that awkward situation of having a large collection of lego, of which very little can be used for mobile frames |
00:36 | <@randolph> | Everything works! |
00:36 | < CaGeRit> | Any of you starting building space ships yet? For the 003/004 expansion? |
00:36 | < afny> | I had a lot of good pieces, but none of the little joint bits |
00:36 | < afny> | I built some ships, but none of them were really fit to be fielded in that kind of scenario |
00:36 | < afny> | and I tore most of them up to build frames already |
00:36 | <+Tetrajak> | I'm not a massive fan of space warefare |
00:37 | < afny> | did they decide whether they're doing vector combat for frames or ship combat? |
00:37 | < afny> | or both? I wasn't following too closely |
00:37 | < CaGeRit> | I don't think so,. |
00:37 | < CaGeRit> | Well its both |
00:37 | < CaGeRit> | But they don't know which is first |
00:37 | < afny> | but not in the same table? |
00:37 | < afny> | oh |
00:37 | <@Ceddobear> | TJ: Tell me about it. |
00:37 | < afny> | well I love making microscale ships, so |
00:37 | <@Ceddobear> | I have just finished the 8 Ijads. |
00:37 | <@Ceddobear> | I still have 6 MINXes in the drawer. |
00:37 | <@Ceddobear> | And already another 8 Ijad planned. |
00:38 | <+Tetrajak> | I still haven't ordered parts for my walking tank company, but that's the next one of the list |
00:38 | <@Ceddobear> | And because I realize that 6 companies should be enough ... |
00:38 | <@Ceddobear> | ... I went on to do stations. |
00:38 | <+Tetrajak> | 6!? |
00:38 | < afny> | I love those walking tanks |
00:38 | <@Ceddobear> | I finished those today. |
00:38 | <@Ceddobear> | Yeah, 6 companies of 8 'frames. |
00:38 | <@Ceddobear> | 2 SU, 2 FC, 2 Ijad. |
00:39 | <@Ceddobear> | Kev: Yeah, on terrain, they geysirs look a lot better, eh? I planned them as such. |
00:39 | < CaGeRit> | I'm still working on my CAN Vengance Supercarrier In LDD, STill haven't finished it and its going to be about 18" (45 cm). I doubt I can use it as a playable ship but its awesome. |
00:39 | <@Ceddobear> | CaGeRit: You can use that as TERRAIN |
00:39 | | Tetrajak_ [NSwebIRC@Nightstar-339412aa.telstraclear.net] has joined #mf0 |
00:39 | < Tetrajak_> | argh! |
00:39 | <@Ceddobear> | Break it open and let us walk through it. |
00:39 | < CaGeRit> | Truth. |
00:39 | < Tetrajak_> | accursed lagged connection |
00:40 | <@Ceddobear> | [01:38:40] <@Ceddobear> Yeah, 6 companies of 8 'frames. |
00:40 | <@Ceddobear> | [01:38:52] <@Ceddobear> 2 SU, 2 FC, 2 Ijad. |
00:40 | | Tetrajak_ is now known as help |
00:40 | <@Ceddobear> | Smart. :D |
00:40 | < CaGeRit> | It carries (actualy carries mind you ,not just made up numbers) 44 bombers and 88 fighters. |
00:40 | <@Ceddobear> | You want: /msg nickserv ghost Tetrajak <yourpassword> |
00:41 | | Tetrajak [NSwebIRC@Nightstar-339412aa.telstraclear.net] has quit [NickServ (GHOST command used by help)] |
00:41 | | help is now known as Tetrajak |
00:41 | | mode/#mf0 [+v Tetrajak] by ChanServ |
00:41 | <@Ceddobear> | ;) |
00:41 | <+Tetrajak> | all good Ced, I know it ;) |
00:41 | <+Tetrajak> | Ced: but why so many companies? |
00:42 | <@Ceddobear> | So yeah. I have the 16 SU 'frames all ready. 8 Ijads, too. And 6 of the 16 FC 'frames. |
00:42 | <@Ceddobear> | Because I like to play with Lego, is the real reason. |
00:42 | <+Tetrajak> | XD |
00:42 | <@Ceddobear> | But the justification is, so I can show people how much variation is going on. |
00:42 | <@Ceddobear> | I wanna go to local gaming stores. |
00:42 | <@Ceddobear> | And set up a table, with 4 companies, for example. |
00:43 | <@Ceddobear> | Laminated company sheets and dice for 4 players. |
00:43 | <@Ceddobear> | And grab people as they walk by. :D |
00:43 | < CaGeRit> | Thats the way to do it. |
00:43 | <+Tetrajak> | awesome :D |
00:43 | <@Ceddobear> | So I occupy myself with terrain now. |
00:44 | <@Ceddobear> | First up will be some actual cover, I think. |
00:44 | <+Tetrajak> | once I have my companies, I'm going to be invading a local university gaming club, and a few gaming conventions as well |
00:44 | <@Ceddobear> | And then, details, like the vespene vents. :D |
00:44 | < CaGeRit> | Are you doing free based terrain or are you using those interlockingh grids I saw on the hanger? |
00:44 | <+Tetrajak> | XD |
00:44 | <@Ceddobear> | And mineral fields, too. |
00:44 | <@Ceddobear> | CaGeRit: Deffo free form. |
00:44 | <@Ceddobear> | Simple reason: My battlefield is a piece of fabric, cut in a circle. |
00:44 | <@Ceddobear> | *into a |
00:45 | <+Tetrajak> | Ah, I need to get said piece of fabric as well |
00:45 | <@Ceddobear> | No need for tiles or whatever. I can stuff my battlefield into my pocket. |
00:45 | <+Tetrajak> | but that can wait until I have enough other stuff |
00:45 | <@Ceddobear> | 1.20m and 1.60m, TJ. |
00:45 | <@Ceddobear> | 1.20 is skirmish. |
00:45 | < CaGeRit> | Good idea, you can also stack paper and stuff under it to make it have natural hills. |
00:45 | <+Tetrajak> | Ceddo: unit size? |
00:46 | <+Tetrajak> | Cage: except that line of sight doesn't really play a part in MFZ mechanics, and all terrain is meant to be destructible XD |
00:46 | <+Tetrajak> | which gives me an idea |
00:47 | <+Tetrajak> | if ever I come across a large sum of money, I'm going to make MFZ terrain that includes ground that is destructible, so you can dig your own trenches |
00:47 | <+Tetrajak> | But then, I always want to make a more vertical battle map |
00:47 | < CaGeRit> | I meant slight hills, like small graceful ones to break up a flat surface, not somthing that could give cover. |
00:47 | <+Tetrajak> | Cage: I know |
00:47 | < CaGeRit> | That trench idea is really cool. |
00:47 | < afny> | the problem with trenches |
00:47 | < afny> | is that if you dig down six bricks |
00:47 | <+Tetrajak> | thanks. I don't think I'll ever have the money for such a creation though |
00:48 | < afny> | you're immediately not in cover to anyone above you |
00:48 | < afny> | so you might have to houserule it |
00:48 | <+Tetrajak> | really? |
00:48 | < afny> | well assuming your elevation works the same way as elevated terrain does |
00:48 | < afny> | currently, if you go on elevated terrain (with a ladder or a movement system) |
00:48 | <+Tetrajak> | So, anyone who is above you, is in cover to you, but you're immediately no longer in cover to them, due to elevation? |
00:48 | < afny> | you are in cover to everyone below you |
00:48 | < afny> | and everyone below you, unless they are under a roof |
00:48 | < afny> | is not in cover to you |
00:48 | <+Tetrajak> | whaaaaaaaat |
00:49 | < afny> | yep |
00:49 | <+Tetrajak> | that sounds really bogus |
00:49 | <+Tetrajak> | from a practical standpoint |
00:49 | < CaGeRit> | Then trenches shall protect us from the MOLE PEOPLE!!! |
00:49 | <+Tetrajak> | XD |
00:49 | < afny> | well it's only meant to consider ascending terrain |
00:49 | <+Tetrajak> | Yea, I suppose trenches would need houserules then |
00:49 | < afny> | I don't think it was a rule designed to incorporate trenches so you'd definitely need an analogous house rule |
00:50 | <+Tetrajak> | I don't think I'll ever have the cash to make such destructible terrain though |
00:50 | <+Tetrajak> | at least, not enough cash to do that AND support a family |
00:50 | < afny> | it does seem ludicrously expensive |
00:50 | < afny> | I definitely want to make a raised platform |
00:50 | <+Tetrajak> | yea, so no wonder they don't have rules considerations for it |
00:51 | <+Tetrajak> | I want to make some sort of tower upon which the frames can fight |
00:51 | <+Tetrajak> | a more vertical battlefield |
00:51 | < afny> | yeah, same |
00:51 | < afny> | it's a more realistic goal, I think |
00:51 | <+Tetrajak> | however, I don't have the money for that either |
00:52 | < afny> | you can also blow out the floor tactically |
00:52 | <+Tetrajak> | hmmm, if you made just a bunch of raised platforms you could probably get away with it |
00:52 | < afny> | since frames can take falling damage |
00:52 | <+Tetrajak> | afny: ever seen the Patlabor first movie? |
00:52 | < afny> | it could be a really cool map because falls of significant height |
00:52 | < afny> | YES |
00:52 | <+Tetrajak> | first Patlabor movie* |
00:52 | < afny> | that's exactly what I'm thinking of |
00:52 | <+Tetrajak> | MAKE THE ARK! |
00:52 | < afny> | by the end, it's just a supporting pillar |
00:53 | <+Tetrajak> | hehehe |
00:53 | < afny> | yeah an ark battlefield wold be reeeally cool |
00:53 | < afny> | frames hopping around different levels |
00:53 | <+Tetrajak> | well, you could make something similar to the ark, but have parts of it already destroyed by gunfire, in order to vary the landscape more wildly |
00:53 | < afny> | the higher up you go, the more people who aren't in cover to you, but the more likely you are to fall and the more damage you will incur if you do |
00:53 | < afny> | it adds a whole new level of strategy |
00:53 | < CaGeRit> | You could also do somthing like an oil derek. |
00:54 | < afny> | the ark is basically like a huge oil rig |
00:54 | <+Tetrajak> | you'd also have to have less floors than the ark, and less overlap, in order to make it practical to move the frames around on it |
00:54 | < afny> | it doesn't have to do with oil but it's a big platform in the sea |
00:54 | < afny> | yeah, it couldn't be a full scale replica obviously |
00:54 | < afny> | but something layered and free standing |
00:54 | < CaGeRit> | Going back to the star craft idea, remember those orbital platform battlefields in starcraft? |
00:54 | < afny> | yeah |
00:54 | < afny> | that shit makes no sense. |
00:54 | < CaGeRit> | So? |
00:54 | < afny> | Just sayin' |
00:55 | < CaGeRit> | The rule of cool my friend. |
00:55 | <+Tetrajak> | said idea is one of the subjects of a picture in the mfz kickstarter |
00:55 | < afny> | which, a starcraft platform map? |
00:55 | <+Tetrajak> | I still like a multi-platform vertical battlefield a LOT better though |
00:55 | <+Tetrajak> | afny: yes |
00:55 | < afny> | is it the one with like, uh |
00:55 | < afny> | two hi-legs and a conscript |
00:55 | < afny> | and a yellow tower? |
00:55 | <+Tetrajak> | something like that |
00:55 | < afny> | I don't know which one you mean |
00:56 | <+Tetrajak> | lemme find it |
00:56 | < CaGeRit> | The last one on the page |
00:56 | < afny> | anyway there ARE already vector rules for space combat in Mechaton |
00:56 | <+Tetrajak> | http://glyphpress.com/mobileFrameZero/urbanReMix.jpg |
00:56 | < afny> | so a starcraft platform type deal could be done in conjunction with those |
00:56 | < CaGeRit> | Yea |
00:57 | <+Tetrajak> | Anyway, back to the idea of a MFZ patlabor ark |
00:57 | <+Tetrajak> | I think it's very doable |
00:57 | < CaGeRit> | Was that the platlabor with the lizard that had boobs? |
00:57 | < afny> | not...at all |
00:57 | <+Tetrajak> | Patlabor. |
00:57 | < afny> | what |
00:57 | < CaGeRit> | Yea patlabor |
00:57 | < afny> | what are you even talking about |
00:57 | < CaGeRit> | The giant lizrd monster |
00:57 | < CaGeRit> | I'll find it |
00:57 | <+Tetrajak> | Oh, you're thinking of wasted 13 |
00:57 | <+Tetrajak> | the third movie |
00:57 | <+Tetrajak> | we're talking about the first movie |
00:58 | < afny> | I haven't seen the third movie |
00:58 | < afny> | but now that I know it has a giant boob lizard |
00:58 | < afny> | I don't think I will see the third movie. |
00:58 | <+Tetrajak> | third movie isn't really worth seeing |
00:59 | < afny> | I don't have anything against lizards with boobs, but that seems like a massive departure from the setting. |
00:59 | <+Tetrajak> | of the three movies, it has the least to do with Special Vehicles Unit 2 |
00:59 | <+Tetrajak> | you see SVU2 in a very few scenes, and they have hardly any lines |
00:59 | < afny> | what the fuck is it even about |
00:59 | < CaGeRit> | I heard good things about patlabor and I started off with what I now know is the 3rd movie, I didn't look into it anymore after the lizard with boobs. |
00:59 | < afny> | is it a kaiju movie |
00:59 | <+Tetrajak> | *has all the movies and the animated series* |
01:00 | < afny> | you should definitely watch the first one |
01:00 | <+Tetrajak> | kaiju? |
01:00 | <+Tetrajak> | and especially the animated serives |
01:00 | < afny> | http://en.wikipedia.org/wiki/Kaiju |
01:00 | <+Tetrajak> | series* |
01:00 | <+Tetrajak> | the series is very light hearted and a great deal of fun |
01:01 | < CaGeRit> | I will find the picutre of the lizard with boobs so you too can be as disturbed as I was. |
01:01 | <+Tetrajak> | yes, it is a kaiju movie |
01:01 | < afny> | oh god. |
01:01 | <+Tetrajak> | CaGe: please don't |
01:01 | < afny> | I'm curious, please do |
01:01 | < afny> | I haven't seen the series either |
01:01 | <+Tetrajak> | ._. |
01:01 | <+Tetrajak> | YOU MUST WATCH THE SERIES! |
01:01 | <+Tetrajak> | it has a great deal of comedy, and is what inspired the movies |
01:02 | <+Tetrajak> | you get to know the characters a lot better too, and there are even more mech designs in it |
01:02 | < afny> | I'm in the middle of rewatching Zeta Gundam right now |
01:02 | < afny> | and I'm also like eight episodes in to VOTOMS |
01:02 | <+Tetrajak> | hssssss, gundam |
01:02 | < afny> | so it'll be a long time |
01:02 | < CaGeRit> | Sadly no tits, but the bottom right hand pic is the lizard with clothes on http://fan-service.org/reviews/patlabor3.htm |
01:02 | < afny> | Dude, you didn't even give Gundam a fair shake |
01:02 | < afny> | A FAIR SHAKE |
01:02 | < CaGeRit> | or armor rather |
01:03 | <+Tetrajak> | there's a LOT of gundam to go through to find the good stuff |
01:03 | <+Tetrajak> | or so I hear |
01:03 | < CaGeRit> | Also gotta clean my history lest some one finds all my searches for "lizard boobs" |
01:03 | <+Tetrajak> | therefore I'm just going to skip it and judge it on what I've seen, and what others have told me about it |
01:03 | < afny> | you could just watch the first three movies |
01:03 | < afny> | that were recut from the original show |
01:04 | < afny> | it's maybe a little tough to get through the first one but you can easily blow through it in three nights |
01:04 | <+Tetrajak> | What I've gotten from others' summaries of Gundam is that it's about the mecha, and the fighting of the mecha, and how the mecha operate, etc. |
01:04 | < afny> | I hadn't seen the movie cuts until recently, I just watched the show |
01:04 | <+Tetrajak> | it's about the mecha concepts in said universe |
01:04 | < afny> | It's sooo not about the Mecha |
01:04 | < afny> | at least not in the stuff Tomino wrote and directed |
01:04 | < afny> | the original creator |
01:04 | <+Tetrajak> | I watched the original for a few episodes. |
01:04 | < afny> | there's definitely a very mechanical element, and those things are discussed |
01:04 | < afny> | but it's got a very, very human core to the story |
01:05 | < afny> | and it's a pretty realistic depiction of actions in war |
01:05 | <+Tetrajak> | I find the characters flat, boring, and senseless |
01:05 | < afny> | It might come off that way in the first part |
01:05 | <+Tetrajak> | they are dull, lifeless, and inconsistent |
01:05 | < afny> | like the first 10-15 episodes or the first movie, depending on what you watch |
01:05 | < afny> | I definitely wouldn't call them inconsistent. Across all of the Tomino-penned UC stuff |
01:05 | <+Tetrajak> | that is a long time to have really shitty characters |
01:05 | < afny> | which is like 100+ episodes and a movie |
01:05 | <@randolph> | afk dinner |
01:06 | <+Tetrajak> | that is a reeeeeeally long time to have shitty characters |
01:06 | < afny> | If we're just talking First Gundam, Zeta Gundam, and Char's counterattack |
01:06 | < afny> | the characters are all very deep |
01:06 | < afny> | very consistent |
01:06 | < afny> | and very real |
01:06 | < afny> | and there's a pretty epic arc across those three selections |
01:06 | <@randolph> | Noah, I'm about 3/4 done with the ldraw file |
01:06 | <@randolph> | I'll finish up later |
01:06 | < afny> | then there's a ton of other stuff that fills in the gaps of the "Universal Century" timeline |
01:07 | <+Tetrajak> | afny: Now, that's a lot of stuff to watch. That's like trying to get into Naruto, or Ranma 1/2, or Bleach. |
01:07 | < afny> | Like I said, just start with the first three movies |
01:07 | <+Tetrajak> | I've got other things to do, and am not going to devote that much time to get to know such a massive franchise |
01:07 | < afny> | you seem to have judged the characters or the writing based on a few episodes |
01:07 | < afny> | it's like six hours tops dude |
01:07 | < afny> | for the movie cuts of first gundam |
01:07 | < afny> | it's like maybe 6.5 hours |
01:07 | <+Tetrajak> | you just listed three series, yes? |
01:08 | < afny> | I listed the core UC series, but I'm not telling you you need to watch it |
01:08 | < afny> | but to give Gundam as a franchise or concept a fair shake |
01:08 | < afny> | you have to at least see the original arc |
01:08 | <+Tetrajak> | you're about the only gundam fan in here who hasn't told me to watch several series |
01:08 | < afny> | which means either the 50 episode show (long) |
01:08 | <+Tetrajak> | I retract my previous statement |
01:08 | < afny> | Or the recut movie series, which has better pacing. |
01:08 | < afny> | AND IS WHAT I RECOMMEND. |
01:08 | <+Tetrajak> | mmmmmmmmk |
01:08 | < afny> | it's the same story |
01:09 | <+Tetrajak> | maybe |
01:09 | <+Tetrajak> | it doesn't help that all the gundam fans I know in person are really annoying |
01:09 | < afny> | like I said, you might have to power through the first one. There are some fight scenes that sort of feel like rehashes |
01:09 | < afny> | I've only met one other UC Gundam fan in real life |
01:09 | < afny> | most people my age just grew up watching Gundam Wing on toonami |
01:09 | < afny> | and Gundam Wing sucks. |
01:09 | <+Tetrajak> | so I hear |
01:10 | < afny> | It's kind of a heavy story, though |
01:10 | < afny> | there is very little comedic relief |
01:10 | <+Tetrajak> | heavy how? |
01:10 | < afny> | like, dark |
01:10 | < CaGeRit> | Every one dies. |
01:10 | <+Tetrajak> | eh, that's ok |
01:10 | < afny> | not GRIMDARK, but it's a pretty straight war drama |
01:11 | <+Tetrajak> | I own and have watched series experiments lain, neon genesis evangalion, and texnolyze, among other dark anime |
01:11 | < afny> | I definitely feel like you'd think it was worth it if you watched the movies, but it's one of those things that you don't necessarily enjoy until it's over and you can appreciate the scope |
01:11 | < afny> | Dude, okay |
01:11 | < afny> | if you like Eva |
01:11 | < afny> | Eva is like a love letter to Gundam |
01:11 | <+Tetrajak> | never said "like" |
01:11 | < CaGeRit> | Ok question. |
01:11 | <+Tetrajak> | I have a lot of problems with Eva; mostly both of the endings |
01:12 | < CaGeRit> | From your preception what was Texnolyze about? |
01:12 | <+Tetrajak> | Hahahahahaha |
01:12 | <+Tetrajak> | oh man |
01:12 | <+Tetrajak> | "about"? |
01:12 | < CaGeRit> | Yes |
01:12 | <+Tetrajak> | that is such a broad question |
01:12 | <+Tetrajak> | especially for that series |
01:12 | < CaGeRit> | Ok simple question |
01:12 | <+Tetrajak> | it's about the stories of the 4 main characters |
01:12 | < afny> | Well that's another conversation, TJ, but almost everything in Eva is a conversation about concepts in Gundam |
01:12 | < CaGeRit> | What the fuck happened. |
01:12 | <+Tetrajak> | hahaha |
01:12 | <+Tetrajak> | much more specific |
01:13 | <+Tetrajak> | sure, I could give you an outline of my interpretation, if you like |
01:13 | < afny> | Eva is like a love letter to Gundam, but when Anno finished writing the love letter he just jacked off all over it and then sent it in the mail |
01:13 | < CaGeRit> | I saw that and the only thing I could glean was a general theme of doom and a wierd sort of class warfre thing. |
01:13 | < CaGeRit> | And if you want an imortal machine body you have to cut of your man bits. |
01:13 | <+Tetrajak> | ok, my summary of events may take some time, and is spoilerific. So, before I begin, 2 querstions. |
01:14 | <+Tetrajak> | Cage: do you want me to go over my summary of events? afny: would you ever be interested in watching a series that is dark, involves fighting, and is a little difficult to follow in places? |
01:14 | < afny> | that's a little vague |
01:14 | < afny> | is it GOOD? |
01:14 | <+Tetrajak> | it's ok |
01:14 | <+Tetrajak> | but not GOOD |
01:15 | <+Tetrajak> | depending on what you like in anime |
01:15 | <+Tetrajak> | it's an interesting ride through a cyberpunk-esque setting |
01:15 | < CaGeRit> | I'd love for you to, I saw tex a couple years back, and I love comlex plots and I love deep philosophical garbage, but tex jsut left me feeling like I missed the whole point of watching it. |
01:15 | <+Tetrajak> | it's different from a lot of stuff |
01:15 | < afny> | eh, I don't care if you spoil it in the caht |
01:15 | < afny> | chat* |
01:15 | <+Tetrajak> | ok, I'll start then |
01:15 | < afny> | I just won't read it closely, but I doubt I'll watch it anyway |
01:15 | <+Tetrajak> | from what I remember of Texnolyze; |
01:16 | <+Tetrajak> | (note: this is not revealed in chronological order within the series) |
01:17 | <+Tetrajak> | humanity reaches a point where it has created a limb replacement technology that is profoundly effective, and does not suffer rejection (due to a plot macguffin) |
01:18 | <+Tetrajak> | humanity's technology at this stage is profound. Sometime before then, but not very far beforehand, a massive drilling operation makes it's way into the crust of the planet and finds this Macguffin. An underground settlement is established to mine this shit |
01:18 | <+Tetrajak> | this underground settlement is the setting for our story |
01:19 | <+Tetrajak> | Now, since the invention of the limb replacement tech, science and technology have continued to advance further. Humanity moves towards creating things for pleasure, which mainly involve a very matrix-esque brain-to-computer transfer |
01:19 | <+Tetrajak> | at this point, pretty much everyone fucks off into the matrix |
01:19 | <+Tetrajak> | however, this "matrix" is never focused on, and is only a reference near the end of the series |
01:20 | <+Tetrajak> | on the surface (which we don't get to see until near the end), everything is mostly maintained by robots (which we hardly see), so everything appears pristine, but there aren't any living people around and doing stuff |
01:20 | <+Tetrajak> | There are, however, hologram projectors set up all over the place, so that the digital people can still wander around and appear within the physical world to interact with those who are still physical |
01:21 | <+Tetrajak> | This projection technology becomes redundant later on when pretty much everyone has gone into the matrix |
01:21 | <+Tetrajak> | so the world turns into one massive ghost town |
01:21 | <+Tetrajak> | HOWEVER |
01:21 | <+Tetrajak> | below the surface, the people in the settlement that is the center to our story don't know what's going on upstairs |
01:21 | <+Tetrajak> | it's a REALLY long way up |
01:21 | <+Tetrajak> | and they're more focused on mining this macguffin and getting paid for it |
01:22 | <+Tetrajak> | the abundance of the macguffin, and risky nature of the mining work, mean that almost everyone has a limb replacement that utilises the macguffin to stop rejection |
01:22 | <+Tetrajak> | many, many people have these limb replacements, they're fucking everywhere |
01:23 | <+Tetrajak> | SO many people have them, it's actually uncommon to NOT have them |
01:23 | <+Tetrajak> | So the people under the earth continue to mine this shit, and occasionally the miners union gets antsy about the low pay and the work conditions |
01:24 | <+Tetrajak> | this unrest eventually culminates in a riot, that is pivotal to one of the characters' storylines (it involves a family member, if you remember) |
01:24 | <+Tetrajak> | however, said riot isn't explored very much in the "why did it happen?" sense. It's really only mentioned because it's relevant to a character's backstory and involves one of their parents |
01:25 | <+Tetrajak> | Also, happening just before the story starts; there is a massive decline in sales of the macguffin to the surface |
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01:26 | | Tetrajak_ [NSwebIRC@Nightstar-339412aa.telstraclear.net] has joined #mf0 |
01:26 | | Tetrajak [NSwebIRC@Nightstar-339412aa.telstraclear.net] has quit [NickServ (GHOST command used by Tetrajak_)] |
01:26 | | Tetrajak_ is now known as Tetrajak |
01:26 | | mode/#mf0 [+v Tetrajak] by ChanServ |
01:26 | <+Tetrajak> | sorry about that, lagged out |
01:26 | < CaGeRit> | its ok |
01:26 | <+Tetrajak> | what was the last message you received from me? |
01:27 | < CaGeRit> | Also, happening just before the story starts; there is a massive decline in sales of the macguffin to the surface |
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01:27 | <+Tetrajak> | awesome, ok, I'll continue from there |
01:27 | <+Tetrajak> | The people under the surface, however, don't know why the sales drop is happening |
01:27 | <+Tetrajak> | and they miners union get really angry about it |
01:27 | < CaGeRit> | I never thought to interpret the events literaly. It just seemed to be so metaphorical, I kept trying to figure out what all the metaphors were. |
01:27 | <+Tetrajak> | after all, they're losing money and their jobs |
01:28 | <+Tetrajak> | (there's a lot of literal you can read into it) |
01:28 | < afny> | it's the same with Eva |
01:28 | <+Tetrajak> | This anger and hard feeling ends up manifesting in several forms in the setting |
01:28 | < afny> | although the metaphors are very intentional in Eva too |
01:28 | <+Tetrajak> | There is a gang/cult based on being against the limb replacements |
01:29 | <+Tetrajak> | there is a mafia |
01:29 | <+Tetrajak> | and there is massive unemployment |
01:29 | <+Tetrajak> | the city looks really run down, in most places |
01:29 | <+Tetrajak> | and there are hobos with these limb replacements, which is a really bizarre juxtaposition |
01:29 | < CaGeRit> | And the shapes, the androids, they were the matrix peoples version of the SWAT team? |
01:29 | <+Tetrajak> | nope |
01:29 | <+Tetrajak> | I'll get to them |
01:29 | < CaGeRit> | OK |
01:30 | <+Tetrajak> | Anywho, this guy from the surface comes down |
01:30 | <+Tetrajak> | into this town with a lot of pent up negative feeling |
01:30 | <+Tetrajak> | he's a bit of a mystery. Nobody down here knows him (in general), and he's made the trek down the MASSIVE drill hole by using the stairs, which takes him a few days |
01:30 | <+Tetrajak> | (hold on, brb) |
01:32 | <+Tetrajak> | So this guy from the surface is an unknown quantity |
01:32 | <+Tetrajak> | He SEEMS friendly enough |
01:32 | <+Tetrajak> | but he starts causing shit by stirring trouble between the many angry groups of people |
01:33 | <+Tetrajak> | and it's him + the pent up aggression that brings the chaos |
01:33 | <+Tetrajak> | at least, in the sense of gunfights and attempted assassinations |
01:33 | <+Tetrajak> | you don't find out why he's doing it until nearer the end |
01:33 | <+Tetrajak> | the reason for his meddling? |
01:33 | <+Tetrajak> | he's bored. |
01:33 | < CaGeRit> | Trolololo |
01:33 | <+Tetrajak> | there's nobody left on the surface to meddle with |
01:33 | <+Tetrajak> | there's nobody left on the surface to talk to |
01:34 | <+Tetrajak> | there's nobody left on the surface to interact with |
01:34 | <+Tetrajak> | consiquently, he feels like he doesn't get any "human", as a quantity, in his life |
01:34 | <+Tetrajak> | consequently* |
01:34 | | MittenNinja [MittenNinja@Nightstar-e709d0f9.tmodns.net] has quit [[NS] Quit: Bye] |
01:34 | <+Tetrajak> | so he comes down here, because he knows this place exists, and he stirs things up, so he can see what it really means to be human |
01:35 | <+Tetrajak> | because the word "human" has very little meaning on the surface anymore |
01:35 | <+Tetrajak> | (these actions, and this quest of his, are a subject for a lot of metaphors and psychological fuckery that goes on in the series) |
01:35 | <+Tetrajak> | Now, the pit fighter of a character |
01:36 | <+Tetrajak> | he's been doing what he does for a long time now |
01:36 | <+Tetrajak> | it's all there is to him |
01:36 | <+Tetrajak> | fight, kill, wash, repeat |
01:36 | <+Tetrajak> | his life feels meaningless, but he spends his time avoiding introspection |
01:36 | <+Tetrajak> | after all, introspection is something that could get him killed |
01:36 | <+Tetrajak> | he blindly follows orders to kill his opponents |
01:36 | <+Tetrajak> | until one day |
01:37 | <+Tetrajak> | the wife of the guy who pays him comes to him |
01:37 | <+Tetrajak> | and wants to have sex with him |
01:37 | <+Tetrajak> | but he's, well, he's not all there |
01:37 | <+Tetrajak> | this is shown through the static and the nearly-heard voices in the audio of the scenes that he's in. He's zoned out, and not really paying attention |
01:37 | <+Tetrajak> | he follows suit, but he starfishes in bed |
01:37 | <+Tetrajak> | he's not really feeling it |
01:38 | <+Tetrajak> | and she gets pissed off with this lack of reaction |
01:38 | <+Tetrajak> | Oh, it's worth mentioning that the old man is in the room, sitting on a chair, watching the spectacle at the time of the sex scene |
01:38 | <+Tetrajak> | anywho |
01:38 | <+Tetrajak> | she has a mechanical limb too |
01:39 | <+Tetrajak> | and in an attempt to get a reaction out of him, she brings her sharp fingernail right up to the lens of his eye, and presses down slightly |
01:39 | <+Tetrajak> | you get a really good closeup of this particular scene |
01:39 | <+Tetrajak> | he finally reacts |
01:39 | <+Tetrajak> | what he does is natural to him; he punches her |
01:39 | <+Tetrajak> | she flies off him |
01:39 | <+Tetrajak> | hurt |
01:39 | <+Tetrajak> | he gets up and leaves |
01:40 | <+Tetrajak> | Only problem is, the guy employing him works for the mafia |
01:40 | <+Tetrajak> | very obviously; they chase him down |
01:40 | <+Tetrajak> | the old guy's henchmen catch the pit fighter, and cut an arm and a leg off him |
01:41 | <+Tetrajak> | ensuing scenes focus on the pit fighter struggling through the city's shitty streets, trying to find someone to reattach his limbs. However, he never says as much |
01:41 | <+Tetrajak> | these scenes focus on his will to live |
01:41 | <+Tetrajak> | and also give a very good view into the daily life of the people in the city (the ones around him) |
01:41 | <+Tetrajak> | but man, he is REALLY determined to live |
01:42 | <+Tetrajak> | he actually attempts to preserve his limbs in water (or oil, I'm not sure which) |
01:42 | <+Tetrajak> | and he ties his stumps really tight with wire |
01:42 | <+Tetrajak> | he's a fucking hard case, even if he is a bit spacey and doesn't talk much |
01:42 | <+Tetrajak> | It's also worth noting that he has a very precious necklace |
01:43 | <~Noah> | C-C-C-COMBO BREAKER |
01:43 | <+Tetrajak> | Noah: I was asked for my interpretation of a very psychological anime, it's kinda reeeeeeeeally long |
01:44 | <+Tetrajak> | the necklace the pit fighter is wearing contains some of the cells of his deceased mother |
01:44 | <+Tetrajak> | So, keeping this in mind; |
01:44 | < CaGeRit> | Texnolyze has been boggling me since I first watched it. I never saw it again becuase damn it was depressing, this is amazing. I never looked at it this way. |
01:44 | <~Noah> | Oh yea, that anime |
01:44 | <~Noah> | I intended to watch that at some point |
01:45 | <+Tetrajak> | he gets found by a scientist and surgeon who is responsible for creating and attaching a LOT of the town's cybernetic limbs |
01:45 | < afny> | To be honest it sounds like one of those things that just SEEMS deep because it's presented out of sequence |
01:45 | <+Tetrajak> | she's a fucking GENIUS |
01:45 | < afny> | but I can't really judge |
01:45 | <~Noah> | But sprint sent me a letter about my data usage on my unlimited data phone, so I'm disconnecting from them and getting Comcast |
01:45 | <@Ceddobear> | Sounds like a reverse Alita. |
01:45 | <+Tetrajak> | Texnolyze is actually deep, and asks a lot of profound questions |
01:45 | < CaGeRit> | I'm just waiting to hear what the girl who gets her head cut off in the nead was all about. |
01:46 | <+Tetrajak> | it focuses on these questions to the exclusion of the actual literal story |
01:46 | <+Tetrajak> | Cage: I'm getting there |
01:46 | < CaGeRit> | I'm riveted. |
01:46 | <+Tetrajak> | so this pit fighter gets found on the street by the genius, while the pit fighter is dragging around his severed limbs |
01:46 | <+Tetrajak> | this guy has balls like nobody else in the series |
01:47 | <+Tetrajak> | she points out to him how his limbs wont be able to be reattached; they're already dying |
01:47 | <+Tetrajak> | it's worth noting that the passing of time is somewhat difficult to register during this series, especially because there's no sun (as we're underground) |
01:47 | <+Tetrajak> | there is a day and night cycle of the lights at the top of the cavern, but when it's day it's like it's overcast ALL THE TIME |
01:48 | <+Tetrajak> | so it's just silver light everywhere |
01:48 | <+Tetrajak> | so we're not sure just how long he's been dragging these limbs of his all over town |
01:48 | <+Tetrajak> | or what it is he's searching for |
01:48 | <+Tetrajak> | so he gets rescued by this genius who knows all about limb replacement and the macguffin |
01:48 | <+Tetrajak> | he faints, or she drugs him, it's not exactly clear (in my memory, or perhaps in the series) |
01:49 | <+Tetrajak> | anywho, he's in her REALLY ADVANCED lab |
01:49 | <+Tetrajak> | it's about the most technologically advanced place we've seen so far |
01:49 | <+Tetrajak> | I wont go into details about the room |
01:50 | <+Tetrajak> | anywho, we get shots of some cybernetic limbs that look different from the ones we've seen so far |
01:50 | <+Tetrajak> | these ones are really skinny, more like skeletons than replications of human limbs |
01:50 | <+Tetrajak> | these ones are SPECIAL |
01:50 | <+Tetrajak> | she's got a hard on for these limbs, btw |
01:50 | <+Tetrajak> | they get her SO HOT |
01:50 | <+Tetrajak> | AND WET |
01:50 | <+Tetrajak> | anywho |
01:51 | <+Tetrajak> | these limbs are special in that they're not like the simple ones that just mimic human ability |
01:51 | <+Tetrajak> | these ones are made out of really hard, and heavy, metal, and they are REALLY POWERFUL |
01:51 | <+Tetrajak> | she's sick of making limited ones for human limb replacement |
01:51 | <+Tetrajak> | these ones are her masterpiece |
01:51 | <+Tetrajak> | and she's been waiting for an opportunity like this for AGES |
01:52 | <+Tetrajak> | she loves the pit fighter's will to live, it really turns her on, and it's what makes her think that he's worth of these special limbs |
01:52 | <+Tetrajak> | so she attaches them to him |
01:52 | <+Tetrajak> | now, it's worth noting that another thing that's required to make the macguffin work is a DNA sample |
01:53 | <+Tetrajak> | it needs some cellular matter to do it's thing and prevent rejection, because in actuality, the limb replacements aren't fully machine |
01:53 | <+Tetrajak> | they're part biological as well |
01:53 | <+Tetrajak> | Now, for some reason, which isn't explained, it turns out that the DNA of a loving relative works a LOT better than your own DNA, when it comes to preventing rejection. |
01:54 | <+Tetrajak> | remember that necklace of the pit fighters mother's DNA I mentioned? |
01:54 | <+Tetrajak> | yea, you can see where this is going |
01:54 | <+Tetrajak> | we get a suddenly really perverse look into the mind of this genius doctor/surgeon/scientist in this ensuing scene when the pit fighter wakes up |
01:55 | <+Tetrajak> | the anesthetic still hasn't worn off, so he's groggy and uncertain on his feet. Worse still, he's in a state of panic for being in some place he doesn't recognise. EVEN WORSE is the fact that there's a whole bunch of symbols in his vision that weren't there before |
01:55 | <+Tetrajak> | said symbols are the neural interface for the limbs |
01:55 | <+Tetrajak> | he goes spastic |
01:56 | <+Tetrajak> | tries to damage the limbs on other stuff near him, which really only damage this things he's hitting with them |
01:56 | <+Tetrajak> | he has real trouble controlling them, but it's actually a LOT better than any normal person when they first try and use them |
01:56 | <+Tetrajak> | all this time the scientist is trying to calm him down by explaining what she's done |
01:56 | <+Tetrajak> | oh, P.S., when he wakes up she's on top of him, trying to fuck him (I think) |
01:57 | <+Tetrajak> | or at least, said scene happens at some point |
01:57 | <+Tetrajak> | can't remember exactly when, but that's when we get the perverted side of the scientist |
01:57 | <+Tetrajak> | anywho, she's trying to reason with the pit fighter |
01:57 | <+Tetrajak> | so we get a really good explantion of how these limbs work, and the deal with the macguffin, etc |
01:58 | <+Tetrajak> | and then, the crowning moment, is when he asks for the necklace, finds it empty, and she tells him that it's HIS MOTHER IN THE LIMBS |
01:58 | <+Tetrajak> | which, you can imagine, doesn't help AT ALL |
01:58 | <+Tetrajak> | so it takes a really long time for him to come back down to earth and deal with all the SHIT that's been thrust on him |
01:58 | < CaGeRit> | I think the fuckery happened later and was somthing with him coming to terms with his limbs, they worked better afterward anyway. |
01:58 | <+Tetrajak> | he's finally forced to do some introspection too |
01:59 | <+Tetrajak> | yes, very true |
01:59 | <+Tetrajak> | once he accepts his limbs, he can use them really well |
01:59 | <+Tetrajak> | but it's difficult because they're heavy, and a lot more powerful than his previous ones |
01:59 | <+Tetrajak> | he's REALLY not the right person to be having those superman limbs |
01:59 | <+Tetrajak> | although they're not THAT powerful |
01:59 | <+Tetrajak> | just really good for fighting with |
01:59 | <+Tetrajak> | hand to hand, that is |
02:00 | <+Tetrajak> | anyway, another of our characters is the mafia boss |
02:00 | <+Tetrajak> | he's actually the one that saved the pit fighter from getting dissected even more |
02:00 | <+Tetrajak> | turns out the mafia boss in in control of most of the city, even if it's a hands-off approach |
02:00 | <+Tetrajak> | How? well, he can talk to the entire fucking city through his replacement leg |
02:01 | <@Ceddobear> | The story twist is ... |
02:01 | <@Ceddobear> | !shades |
02:01 | <@Ceddobear> | ... afoot. |
02:01 | <+mf0bot> | YEEEEEEEAAAAAAHHHHHHHHH! |
02:01 | <+Tetrajak> | something's up with the DNA he's got in that leg, and he hears the will of the city itself, or it's collective inhabitants, it's not really explained |
02:01 | <+Tetrajak> | lololol |
02:01 | <+Tetrajak> | so his communication with the city allows him to rule it VERY effectively |
02:01 | <+Tetrajak> | his only competition is the cult of anti-limb people |
02:02 | <+Tetrajak> | turns out their leader ACTUALLY HAS A MECHANICAL LIMB |
02:02 | < CaGeRit> | I figured the DNA in the leg had somthing to do with the matrix peoples, wasn't the giant stone thing in the end a giant server? |
02:02 | <+Tetrajak> | not sure |
02:02 | <+Tetrajak> | anywho |
02:02 | < CaGeRit> | a server cooled with human blood. I want one. |
02:02 | <+Tetrajak> | so the dude from out of turn keeps stiring shit |
02:02 | <+Tetrajak> | and the mafia boss and the leader of the cult meet up and try and sort things out |
02:03 | <+Tetrajak> | however, the dude from out of town starts causing trouble in that he's manipulating the cult members into starting fights |
02:03 | <+Tetrajak> | about that time is when things spiral out of control and there's explosions throughout the city |
02:03 | <+Tetrajak> | meanwhile |
02:03 | <+Tetrajak> | the other main character is a little girl |
02:03 | <+Tetrajak> | who gets premonitions |
02:04 | <@Ceddobear> | Still sounds like a reverse, fucked up, twisted Alita. :D |
02:04 | <+Tetrajak> | she's a flower girl, and is the subject of ANOTHER cult, in a little village outside of town |
02:04 | <@Ceddobear> | But I liked Alita. |
02:04 | <+Tetrajak> | turns out this underground cavern is bigger than we first thought |
02:04 | < CaGeRit> | Does Alita decapitate children? |
02:04 | <+Tetrajak> | the main town that we've been in is actually the one closest to the drill hole, and there's another little village that's closer to the mine |
02:04 | <+Tetrajak> | this mining town is where the girl lives, and is protected by gunmen |
02:05 | <+Tetrajak> | she's a flower girl, and goes into the city to sell flowers |
02:05 | <+Tetrajak> | often, she'll be with the pit fighter, either inadvertently helping him out, or meaningfully doing so |
02:05 | <+Tetrajak> | turns out a lot of her visions actually involve the pit fighter |
02:05 | <+Tetrajak> | he's an important person in the future of this underground place |
02:06 | <+Tetrajak> | She's generally a really quiet person, probably because she's learned that talking about other people's futures to them really creeps them out |
02:06 | <+Tetrajak> | for example, we never get to see her parents |
02:06 | <+Tetrajak> | I imagine they abandoned her because she was so fucking creepy |
02:06 | <+Tetrajak> | to them, anyway |
02:06 | <+Tetrajak> | so she's a lot more silent, and only tells those who want to listen |
02:07 | <+Tetrajak> | so, anywho, the pit fighter teams up with the actually-a-good-guy mafia |
02:07 | <+Tetrajak> | and the little girl |
02:07 | <+Tetrajak> | as they try to hunt down this shit-stirring SOB |
02:08 | <+Tetrajak> | meanwhile, the scientist is trying to find out why she's no longer getting requests for limbs and stuff from the surface |
02:08 | <+Tetrajak> | eventually she panics and goes looking, and low and behold, there's actually ANOTHER WAY TO THE SURFACE |
02:09 | <+Tetrajak> | It's not entirely clear whether it's a train system, or just a driveway. Whether these two are the same tunnel, or whether they're separate tunnels, but anywho, it's a pathway that nobody but her seems to know about (strange, considering the fact that so many people in this town want to get out) |
02:09 | <+Tetrajak> | anywho, she drives up to this other tunnel to the surface, and tries to get on, only to be refused entry |
02:09 | <+Tetrajak> | which is where things start to get a little weird |
02:10 | <+Tetrajak> | turns out there IS actually someone else on the surface who she's been communicating with off-screen regarding her research, and it turns out she's no longer needed anymore |
02:10 | <+Tetrajak> | they don't need her limb replacements; a) because there's nobody left to have them, and b) because the macguffin isn't necessary anymore. Someone on the surface found another way |
02:11 | <+Tetrajak> | Cage; remind me, what happens first; the attack on the city by the androids, or the trip to the surface by the pit fighter and the scientist? |
02:11 | < CaGeRit> | Trip to the surface |
02:11 | <+Tetrajak> | it's been a while since I saw it |
02:11 | <+Tetrajak> | ok, awesome |
02:12 | <+Tetrajak> | so they take a trip to the surface eventually |
02:12 | < CaGeRit> | Pit fighter gets attacked by one on the surface then they go back undergrond |
02:12 | <+Tetrajak> | and this is when you get to see all the holographic ghosts |
02:12 | <+Tetrajak> | and it's really weird because the ghosts don't come out and talk |
02:12 | <+Tetrajak> | they just kind of hand around |
02:12 | <@Ceddobear> | <CaGeRit> Does Alita decapitate children? | Battle Angel Alita decapitates many things, including the doctor who found her and saved her and gave her the best artificial limbs know to their society. |
02:12 | < CaGeRit> | BTW never made the connection that the ghosts were holographs, jsut figured it was wierd which is par for course in the series |
02:13 | <+Tetrajak> | it looks as though the matrix people aren't really too intersted in reality anymore |
02:13 | <+Tetrajak> | they just kind of STARE at the flesh and blood people who they've never seen before |
02:14 | | Tetrajak_ [NSwebIRC@Nightstar-339412aa.telstraclear.net] has joined #mf0 |
02:14 | | Tetrajak [NSwebIRC@Nightstar-339412aa.telstraclear.net] has quit [NickServ (GHOST command used by Tetrajak_)] |
02:14 | | Tetrajak_ is now known as Tetrajak |
02:14 | | mode/#mf0 [+v Tetrajak] by ChanServ |
02:14 | <+Tetrajak> | sorry, dropped again |
02:14 | < CaGeRit> | they just kind of STARE at the flesh and blood people who they've never seen before |
02:15 | <+Tetrajak> | cheers |
02:15 | <@Ceddobear> | Hey TJ. |
02:15 | <@Ceddobear> | I forgot. |
02:15 | <@Ceddobear> | Who are ya talking to? |
02:15 | < CaGeRit> | me. |
02:15 | <@Ceddobear> | Oh! |
02:15 | <@Ceddobear> | What. |
02:15 | <@Ceddobear> | You both know this, right? |
02:15 | <+Tetrajak> | Now, please bare with me, as it's been years since I saw the anime, and I'm not entirely clear on the sequence of events |
02:15 | < CaGeRit> | And thanks by the way a lot one of the major mysteries of life is being explaned to me personaly its awesome. |
02:15 | <@Ceddobear> | Oh! |
02:16 | <@Ceddobear> | Twisted plot, second opinion, explanations ... I get it. |
02:16 | <@Ceddobear> | Have fun guys. :D |
02:16 | <+Tetrajak> | mhm |
02:16 | < afny> | WE |
02:16 | <+Tetrajak> | we are :D |
02:16 | < afny> | ARE DOING EVA NEXT. |
02:16 | <+Tetrajak> | yes, we are |
02:16 | <@Ceddobear> | Kev, TJ, you almost did it right. |
02:16 | < CaGeRit> | I never had anyone who had seen it before to talk to. |
02:16 | <@Ceddobear> | It goes like this. |
02:16 | <@Ceddobear> | WE. |
02:16 | <@Ceddobear> | WE ARE. |
02:16 | <@Ceddobear> | WE ARE YOUR FRIENDS. |
02:16 | <+Tetrajak> | you'll |
02:16 | <@Ceddobear> | AND YOUR NEVER GONNA BE ALONE AGAIN. |
02:16 | <+Tetrajak> | never be alone again |
02:16 | <@Ceddobear> | BECAUSE WE. |
02:16 | <@Ceddobear> | Etc. |
02:16 | <+Tetrajak> | hehe |
02:16 | < CaGeRit> | AND IF YOU SAY OTHERWISE WE WILL CAUSE YOU THE ENOURMOUS HURT |
02:16 | <+Tetrajak> | anywho |
02:16 | <@Ceddobear> | Great fucking song. |
02:17 | <+Tetrajak> | indeed it is |
02:17 | <@Ceddobear> | Smokeytimes. |
02:17 | <@Ceddobear> | And fuck you Kev. |
02:17 | <@Ceddobear> | You're not gonna spell out EVA. |
02:17 | <@Ceddobear> | Lest I spell out Trigun. |
02:17 | < CaGeRit> | I'll do it |
02:17 | < CaGeRit> | E |
02:17 | < CaGeRit> | V |
02:17 | < CaGeRit> | A |
02:17 | <+Tetrajak> | so they get to the place of the employer of the scientist |
02:17 | <+Tetrajak> | and he's one fucked up human |
02:18 | <@Ceddobear> | (Who'da thunk!) |
02:18 | <+Tetrajak> | he's still flesh and blood, with cybernetic parts |
02:18 | <@Ceddobear> | (Resistance is futile.) |
02:18 | <+Tetrajak> | and he's got a lot of ... well, best call them dolls |
02:18 | <@Ceddobear> | (RealDoll(TM)) |
02:18 | <+Tetrajak> | he's fucked with the bodies of humans such that they're really messed up |
02:18 | <+Tetrajak> | two heads, etc |
02:18 | <+Tetrajak> | that sort of creepy thing |
02:18 | <@Ceddobear> | (Human Centipede) |
02:18 | <+Tetrajak> | (not quite that bad, ceddo) |
02:19 | <+Tetrajak> | but we know he likes messing with humans to see how far he can take things |
02:19 | <+Tetrajak> | kind of like the shit-stirrer who came down the drill hole |
02:19 | | Ced23Ric [Ced@Nightstar-67f9dc1d.adsl.alicedsl.de] has joined #mf0 |
02:19 | <+Tetrajak> | except worse |
02:19 | | mode/#mf0 [+o Ced23Ric] by ChanServ |
02:19 | | * Ced23Ric is the off-screen Caption expert now. |
02:19 | < CaGeRit> | I didn't get human centipede, I mean flesh is only so strong, you probably could pull your mouth out of the nono area if you wanted to, probably hurt though. |
02:19 | <@Ced23Ric> | (Way worse.) |
02:19 | <+Tetrajak> | so the employer goes off on psychological fuckery tangent |
02:20 | <~Noah> | Ced23Ric: I'm timing that package out of curiosity, did you get around to mailing it today? |
02:20 | <+Tetrajak> | when the scientist really just wants to know why she's no longer needed |
02:20 | <@Ced23Ric> | Noah: Nah. I was too busy not doing anything productive today, sorry. |
02:20 | <+Tetrajak> | turns out everyone's fled to the matrix, and the only people left are psychos like her employer |
02:20 | <@Ced23Ric> | (Jerry Springer: "Why don't you call me anymore?" |
02:20 | <~Noah> | German Efficiency at its finest. |
02:20 | <@Ced23Ric> | ("Hello there, Mr. Anderson.) |
02:20 | <+Tetrajak> | so they get attacked by some kind of mostly-mechanical humanoid |
02:20 | <@Ced23Ric> | (IT'S A TERMINATOR!) |
02:21 | | * Ced23Ric is curious how long he can go. |
02:21 | <+Tetrajak> | not a terminator, kinda weirder |
02:21 | <@Ced23Ric> | No, TJ. |
02:21 | <@Ced23Ric> | I am making caption. |
02:21 | <@Ced23Ric> | s |
02:21 | <+Tetrajak> | ok then :P |
02:21 | <@Ced23Ric> | I am ridiculing your story with cheek-in-tongue pop references. |
02:21 | <@Ced23Ric> | With no harm intended, though. Go on. :D |
02:21 | < CaGeRit> | Its like the terminator except its neutering with knives instead of steroids. |
02:22 | <+Tetrajak> | so these things come down to attack the city underground; which appears to be the only place on earth where anything approximating "real humans" remains |
02:22 | <@Ced23Ric> | (The machines are attacking Zion!) |
02:22 | <+Tetrajak> | why they attack? not sure, probably because the guy on the surface is a psycho |
02:22 | < afny> | Also, Ced |
02:22 | < afny> | not going to spell out Eva |
02:22 | | Ceddobear [Ced@Nightstar-490a2c71.adsl.alicedsl.de] has quit [Ping timeout: 121 seconds] |
02:22 | <+Tetrajak> | turns out the psycho on the surface has actually abducted people too |
02:22 | < afny> | he just said he had a problem with the ending/endings |
02:22 | <@Ced23Ric> | ("It has happened before. And before that, again. It is an endless cycle, Neo.") |
02:23 | < afny> | Also Trigun is pretty straightforward |
02:23 | <@Ced23Ric> | (Hide and Seek champion.) |
02:23 | <+Tetrajak> | and we get to see that the machines attacking the city are SOME OF THE PEOPLE WHO ARE FRIENDS WITH THE PROTAGONISTS |
02:23 | < afny> | if you wrote it out I think you'd only be hurting yourself |
02:23 | <~Noah> | Evangelion? |
02:23 | <+Tetrajak> | these people have been removed from their bodies, had their internal organs shoved into these exoskeletons, and their own part that remains is their heads outside of these things |
02:24 | <+Tetrajak> | they've all been brainwashed and are trying to convince the remaining humans that it's actually a good thing, and that everyone should be like them |
02:24 | <+Tetrajak> | and obviously the fleshy humans fight back |
02:24 | <@Ced23Ric> | (It won't hurt, I promise.) |
02:24 | <+Tetrajak> | and eventually win |
02:24 | <@Ced23Ric> | (GOD HATES CYBORGS!) |
02:24 | <@Ced23Ric> | (Humanity first.) |
02:25 | < CaGeRit> | Since when did the west boro nuts start going after cyborgs? |
02:25 | <+Tetrajak> | there's a lot of psychological fuckery surrounding the psycho on the surface, and it's some really odd stuff, but it only serves to show just how fucked up he is, and how gone-to-shit the surface has become, in a psychological sense |
02:25 | <+Tetrajak> | Cage: eh? |
02:25 | <@Ced23Ric> | ("And this is where I store the tears of newborns.") |
02:25 | <+Tetrajak> | (Ced: and THIS is the newborn with two heads and four arms) |
02:26 | < CaGeRit> | Nothing, jsut responding to the god hates cyborgs comment, |
02:26 | <+Tetrajak> | lololol |
02:26 | <+Tetrajak> | So, that's about it |
02:26 | <+Tetrajak> | the literal interpretation of Texnolyze |
02:26 | <@Ced23Ric> | ("And that's all, folks.") |
02:26 | < CaGeRit> | and the decapitation of the oracle girl? |
02:26 | <+Tetrajak> | not sure, I don't remember it |
02:26 | <@Ced23Ric> | (OFF WITH HER HEAD.) |
02:26 | < CaGeRit> | and the people turning into trees? |
02:26 | < afny> | this would've been a lot more fun for me if you were doing subtitles the whole way through, Ced |
02:26 | <@Ced23Ric> | (Hug a tree.) |
02:26 | < afny> | I really like what you've done with the place. |
02:26 | < CaGeRit> | and the mafia guy stabbing the giant stone pillar which starts bleeding |
02:26 | <@Ced23Ric> | Thanks Kev. I try. :DF |
02:27 | <+Tetrajak> | Cage: is most of this in the last few episodes, say, the last 4? |
02:27 | < CaGeRit> | last 2 i think |
02:27 | <@Ced23Ric> | (May the 4th be with you.) |
02:27 | <@Ced23Ric> | (My Girl 2.) |
02:27 | < CaGeRit> | Its all very confusing |
02:27 | <@Ced23Ric> | (But you can stay under my umberella, ella, ella.) |
02:27 | <+Tetrajak> | Cage: well, most of it's kind of catching up on the psychological fuckery budget, which has been missing from the few episodes before that |
02:28 | <@Ced23Ric> | (Now for something completely different.) |
02:28 | <+Tetrajak> | A lot of it's meaningless and doesn't go anywhere |
02:28 | < CaGeRit> | The best message I cantake out of it is that if we ever achieve immortality we're fucked |
02:28 | <+Tetrajak> | lol, at least judging by the writers ideas, sure |
02:28 | <@Ced23Ric> | ... sounds like every other dystopian vision. |
02:28 | < CaGeRit> | Also cutting off your wiener is not worth imortality in a robot body |
02:28 | <+Tetrajak> | so, Afny: the Eva endings |
02:28 | <@Ced23Ric> | FUCK NO. |
02:28 | <+Tetrajak> | XD |
02:29 | <@Ced23Ric> | You're NOT gonna roll those out. |
02:29 | < afny> | We're not going to spell them out |
02:29 | < afny> | I just want to know why he doesn't like them |
02:29 | <+Tetrajak> | *snicker* |
02:29 | < afny> | I mean, the "ending" of the series |
02:29 | <@Ced23Ric> | I got BAKED just to process them. |
02:29 | <+Tetrajak> | XD |
02:29 | < afny> | it's just like, the animation budget just ended |
02:29 | <+Tetrajak> | Ced makes my point |
02:29 | <@Ced23Ric> | And then I was WISHING for mushrooms. |
02:29 | <+Tetrajak> | oh, I've watched both endings |
02:29 | <@Ced23Ric> | And probably would've STILL done acid. |
02:29 | <@Ced23Ric> | And THEN. |
02:29 | <+Tetrajak> | the original and the remake |
02:29 | <@Ced23Ric> | Maybe THEN. |
02:29 | < afny> | the remake isn't |
02:29 | < afny> | over? |
02:29 | <@Ced23Ric> | I would've been like: "Dude, I get it." |
02:29 | < CaGeRit> | they made a remake of texnolyze? |
02:29 | < afny> | only two parts are out, right? |
02:29 | < afny> | we're talking about Eva now |
02:29 | <+Tetrajak> | no, remake of Eva |
02:30 | <+Tetrajak> | there's only that |
02:30 | < afny> | the TWO endings we're talking about here are the end of the show |
02:30 | <@Ced23Ric> | Neo Genesis Evangalion, eh? |
02:30 | <+Tetrajak> | that's all she wrote |
02:30 | < CaGeRit> | Ahh... do they cut wieners off in Eva |
02:30 | < CaGeRit> | ? |
02:30 | < afny> | and the movie, The End of Evangelion. |
02:30 | <@Ced23Ric> | CaGeRit: Robo-Wieners. |
02:30 | < afny> | "Rebuild" isn't over yet |
02:30 | <+Tetrajak> | The last two episodes of Eva were done on the dregs of the budget |
02:30 | < CaGeRit> | seriously? |
02:30 | <@Ced23Ric> | Okay. I gotta interject something. |
02:30 | <+Tetrajak> | oh, Rebuild is something different, which I'm not talking about |
02:30 | <@Ced23Ric> | Has ANYONE seen Fafnir in the Azure? |
02:30 | < afny> | Nop |
02:30 | <+Tetrajak> | nope |
02:30 | <@Ced23Ric> | Goddamnit. |
02:30 | < afny> | Okay, so |
02:30 | <@Ced23Ric> | Take NGE. |
02:30 | < CaGeRit> | nope |
02:31 | < afny> | What is your problem with End of Evangelion |
02:31 | <@Ced23Ric> | Reduce the age of everyone involved by 5. |
02:31 | < afny> | I can understand not enjoying the show's ending because of the animation thing |
02:31 | <+Tetrajak> | So, the last 2 episodes were done on a low budget, and then the End of Evangalion was produced on a much better budget |
02:31 | <@Ced23Ric> | == Fafnir |
02:31 | < afny> | For the sake of everyone else in this chat |
02:31 | < afny> | but especially Cedric |
02:31 | <+Tetrajak> | yes |
02:31 | <@Ced23Ric> | Yes= |
02:31 | < afny> | don't recap unless absolutely necessary |
02:31 | < CaGeRit> | so wait if we took the 3rd patlabor and Eva we would have lizard-fish with boobs and robo-boners? |
02:31 | <@Ced23Ric> | :D |
02:31 | <+Tetrajak> | I wont |
02:31 | <+Tetrajak> | don't worry |
02:31 | <+Tetrajak> | so my problem with the End of Evangalion |
02:31 | <@Ced23Ric> | Is ... |
02:31 | <+Tetrajak> | because we wont get into how shit the original low budget ending of Eva was |
02:32 | | * Ced23Ric awaits a detailed storyboard. |
02:32 | < afny> | Well in my opinion that stuff takes place during instrumentation |
02:32 | < afny> | the series ending, the last two eps |
02:32 | < afny> | or whatever |
02:32 | < afny> | is it four |
02:32 | < afny> | but go on |
02:32 | <+Tetrajak> | that they still wasted about half of the End of Evangalion was still wasted on exactly the same shit that the original low budget ending involved |
02:33 | <@Ced23Ric> | I just realized that TJ spent 75 minutes of his life describing that robo-fuckery movie. |
02:33 | <+Tetrajak> | lots of meaningless arthouse crap |
02:33 | < CaGeRit> | Well folks looks lik I'm off, thanks for the explanation and good night/day. |
02:33 | < CaGeRit> | ok holdon robo fuckery? |
02:33 | <+Tetrajak> | Ced: yes, yes I did |
02:33 | <+Tetrajak> | night CaGe |
02:33 | < CaGeRit> | oh tex |
02:33 | <@Ced23Ric> | In that time, I took a dump, did laundry, had two smokes, planned work for tomorrow, cleaned up my legos, drank a beer and made my bed. |
02:33 | < CaGeRit> | yea that was messed up |
02:33 | < afny> | Well I was expecting some deeper analysis than calling it "meaningless arthouse crap" |
02:33 | < CaGeRit> | gnight |
02:33 | < afny> | I mean, some of the cuts in the series with Shinji on a train, MAYBE. |
02:33 | <@Ced23Ric> | Night Cage. |
02:33 | < afny> | And even then I'd say there is a case. |
02:34 | < afny> | But none of the movie is "meaningless arthouse crap". |
02:34 | <+Tetrajak> | nah, Shinji on a train is just introspection |
02:34 | < afny> | also night |
02:34 | < afny> | So what's "meaningless arthouse crap"? |
02:34 | <@Ced23Ric> | A lot of the NGE ending images left me utterly lost and confused. But it was befitting. |
02:34 | <+Tetrajak> | I honestly felt that it was senseless and meaningless, after the introspection that had already happened throughout the series, and served no purpose |
02:35 | <@Ced23Ric> | Well, may I? |
02:35 | <@Ced23Ric> | Here is how I felt. |
02:35 | <@Ced23Ric> | Consider the circumstances. |
02:35 | < afny> | Well I think you're doing the same thing CaGe did and ignoring the literal in your search for metaphor |
02:35 | < afny> | when it comes to the ending of End of Eva, anyway |
02:35 | < afny> | but let Ced go |
02:35 | <+Tetrajak> | *awaits ced's interpretation* |
02:35 | <@Ced23Ric> | Shinji is basically merging his mind with a Shi-To, that they managed to tame due to Adam's spear. |
02:35 | | CaGeRit [x@Nightstar-f0d9c21f.hr.cox.net] has quit [[NS] Quit: ["Textual IRC Client: www.textualapp.com"]] |
02:36 | <@Ced23Ric> | The things he perceives have no more meaning in the reality of normal people. |
02:36 | <@Ced23Ric> | He was almost gone into that black hole. |
02:36 | <@Ced23Ric> | He awakened EVA. |
02:36 | <@Ced23Ric> | He is mindfucked by his dad, underfucked by Asuka and Katsu, and while Ami would let him go, she's a fucking starfish. |
02:37 | <@Ced23Ric> | So this blueballed emo kiddo is faced with his own mediocre puberty problems ... |
02:37 | < afny> | Also pretty literally mindfucked by his own mother |
02:37 | <@Ced23Ric> | ... AND TIME AND SPACE WARPING AROUND HIM. |
02:37 | < afny> | who IS his Eva unit |
02:37 | <@Ced23Ric> | His perception is broken. |
02:37 | <@Ced23Ric> | Or elevated. |
02:37 | <@Ced23Ric> | I couldn't tell. |
02:37 | <@Ced23Ric> | What he lives through is not of this world anymore. |
02:37 | < afny> | it's my interpretation, and it definitely isn't clear |
02:37 | <@Ced23Ric> | And if it feels alien to you, I shall applaud. |
02:38 | <@Ced23Ric> | Because it sure did feel alien to me. |
02:38 | < afny> | is that most of the images that you're discussing take place AFTER instrumentality takes place |
02:38 | <@Ced23Ric> | Which I found to be VERY befitting. |
02:38 | < afny> | you mean like all the scenes with him just being a normal school kid? |
02:38 | < afny> | and then it cutting to the train and stuff? |
02:38 | < afny> | or do you mean the scenes from the movie. |
02:38 | < afny> | with the giant rei and shti |
02:38 | <@Ced23Ric> | I think, the end of either. |
02:38 | <@Ced23Ric> | Both the LSD trip and the more serene pictures. |
02:38 | < afny> | Well I'm pretty convinced that the stuff with the giant Rei |
02:39 | <+Tetrajak> | the LSD trip after instrumentality is what I'm referring to in my criticism |
02:39 | < afny> | and then eventually Shinji and Asuka in the ocean of blood |
02:39 | < afny> | DO take place in the real world |
02:39 | <+Tetrajak> | afny: me too |
02:39 | <@Ced23Ric> | Shinji has gone places where a human mind shouldn't wander. He has been touched by things that are not to be comprehended. |
02:40 | <+Tetrajak> | I'm not so sure about that |
02:40 | < afny> | I'm of the opinion that Shinji's connection with the EVA, and with the angels, basically allowed him to choose the direction of instrumentality once he had become a part of it |
02:40 | < afny> | and Asuka appearing with him in the ocean of blood is the first step he takes, either consciously or (more likely) subconsciously in recreating the world. |
02:41 | < afny> | You can also interpret the Rebuilds as the direct continuation of that timeline |
02:41 | < afny> | and not just a rehash of the series |
02:41 | <+Tetrajak> | The part that annoys me most is that after instrumentality, shinji keeps getting told "this is what you wanted", when, in complete contrast, we've already had introspections scenes about what Shinji truly wants |
02:41 | < afny> | I think you're selling those scenes short if you think they're just artsy "introspection" |
02:41 | <+Tetrajak> | never said artsy |
02:41 | < afny> | Shinji's consciousness is NOT the only voice represented in those scenes |
02:42 | <+Tetrajak> | very true |
02:42 | <+Tetrajak> | but it's sold like he is |
02:42 | <+Tetrajak> | which is annoying |
02:42 | < afny> | annoying? |
02:43 | <+Tetrajak> | I'd also like to point out that, judging by what the characters reveal about the Angels; HUMANS ARE ANGELS. Or at least, the combined human race, as is happens in instrumentality, is an angel. Therefore, I see no reason why Shinji, as the now-complete angel, shouldn't be able to conprehend all the shit that's happening to him |
02:45 | < afny> | It's not clear what Shinji perceives in the last scene of End of Eva |
02:45 | < afny> | and even so, there's no reason to assume that |
02:45 | <+Tetrajak> | Well, true, it's entirely up to the writer |
02:46 | <+Tetrajak> | Also, I was left with the sensation of "dafuq did I just watch?" which was immensely dissatisfying |
02:46 | <+Tetrajak> | I was quite enjoying the series up until the point that the "last angel" appeared |
02:46 | < afny> | I think so much "mindfuck" stuff, ESPECIALLY "mindfuck" anime, is so shallow |
02:46 | <+Tetrajak> | can't remember his name. Starts with K |
02:47 | <+Tetrajak> | Anfy: I think you're right there |
02:47 | < afny> | Eva is one of the few stories like that that actually uses the medium to a decent extent to elevate its metaphors as opposed to just pretending to be metaphorical, but really just being dadaist |
02:47 | <+Tetrajak> | I'm not seeing how Eva ISN'T dadaist |
02:47 | < afny> | Well it's got dadaist elements, for sure, but it isn't just |
02:47 | <+Tetrajak> | the instrumentality scenes specifically |
02:48 | < afny> | oh, shit, war, let's make random stuff and not think about it |
02:48 | < afny> | that's not what it's about at all |
02:48 | <+Tetrajak> | didn't say it was |
02:48 | < afny> | So obviously one of the big undercurrents is human sexuality, or burgeoning sexuality to be specific |
02:48 | <+Tetrajak> | yes |
02:48 | < afny> | so if you have a basic understanding of the literal events, especially what takes place after instrumentality |
02:49 | < afny> | even if you aren't RIGHT (and even if there ISN'T a right) |
02:49 | < afny> | it's interesting to interpret those scenes through that metaphorical context |
02:49 | < afny> | the same can be said for every one of the underlying themes |
02:49 | <+Tetrajak> | I had not thought to interpret it through the lens of sex |
02:49 | < afny> | well it's got shinji |
02:49 | < afny> | the giant dead body of one of the girls he lusts after |
02:50 | <+Tetrajak> | lololol |
02:50 | < afny> | an ocean of her "blood" |
02:50 | < afny> | and another girl, whom he also lusts after, appears with no explanation beside him in this world he was previously alone in |
02:50 | < afny> | I mean, it couldn't be much more blatant |
02:51 | < afny> | but then if you flip it again and interpret it literally in that context |
02:51 | < afny> | maybe Shinji is choosing his attachment (whoa Bhuddism) to Asuka or to the life he lead previously, even though it was painful or not ideal |
02:51 | < afny> | OVER the idealized, normal life in the series ending |
02:52 | <+Tetrajak> | That's exactly what he says he wants, and is the reasoning he gives to returning to the state where every individual was alive |
02:52 | < afny> | and maybe he is choosing it for reasons of Id, or maybe he's actually (as you said), completely aware and sees some inherent value in the world the way it was |
02:52 | < afny> | Well yeah |
02:53 | <+Tetrajak> | Another thing that irritates me about the End of Eva, and the last episodes of the original, is that the philosophy and psychological wank of the writer is crammed down the protagonists, and the viewers, throats, like a bad case of the facehuggers |
02:54 | <+Tetrajak> | philosophical* |
02:54 | < afny> | I think it really was a case of they had to do something and they didn't have animation |
02:54 | <+Tetrajak> | it still happens in the End of Eva |
02:54 | < afny> | but he was really depressed at the time, as well, so it may have been uncomfortable on purpose |
02:54 | <+Tetrajak> | no no |
02:54 | < afny> | Well I don't think it's "wank" as you describe it |
02:55 | < afny> | Orson Scott Card writing his fundamentalist views over top characters that once acted as free thinkers |
02:55 | < afny> | THAT'S wank. |
02:55 | <+Tetrajak> | it's not the psychology or philosophy itself that is uncomfortable, it's the way it's forced onto the viewer |
02:55 | < afny> | But the views presented in Eva are very much in line with the story. |
02:55 | < afny> | And the method of presentation, too |
02:55 | <@Ced23Ric> | Quick interjection. |
02:55 | < afny> | Shinji is forced into his situation, he is forced to pilot the Eva |
02:55 | <@Ced23Ric> | On the topic of MFZ. |
02:55 | <+Tetrajak> | in line with the story, certainly, but not in line with Shinji |
02:55 | <@Ced23Ric> | Like, it's a thing here or something. :D |
02:55 | <@Ced23Ric> | SO! |
02:55 | < afny> | What's that |
02:55 | < afny> | does it have boobs |
02:55 | <@Ced23Ric> | If someone plays MFZ. |
02:55 | <@Ced23Ric> | 3 way. |
02:56 | <@Ced23Ric> | And he loses all 'frames and stations. |
02:56 | <@Ced23Ric> | Is he .... out? |
02:56 | <+Tetrajak> | yes |
02:56 | <@Ced23Ric> | The rules don't say a thing, do they? |
02:56 | <+Tetrajak> | nope |
02:56 | <@Ced23Ric> | Okay then. |
02:56 | < afny> | well |
02:56 | < afny> | wait |
02:56 | < afny> | waht |
02:56 | <@Ced23Ric> | RAW means, whoever loses all 'frames, cannot act, because he has nothing to activate. |
02:56 | <@Ced23Ric> | BUT. |
02:56 | <@Ced23Ric> | He can still tick the DDC. |
02:56 | <+Tetrajak> | aaah, I see now |
02:57 | <+Tetrajak> | that's where you were going with that |
02:57 | <@Ced23Ric> | Yipp. |
02:57 | < afny> | Probably should ask V |
02:57 | <+Tetrajak> | I think it's unfair to allow an eliminated player to tick the DDC |
02:57 | <@Ced23Ric> | It's not unfair, TJ, it's an abusive loophole. |
02:57 | <@Ced23Ric> | Think fo tourneys. |
02:57 | <@Ced23Ric> | Player goes HORRIBLE underbid. |
02:57 | <@Ced23Ric> | He is defender. |
02:57 | <+Tetrajak> | yes, that, you've used the words I couldn't think of |
02:58 | <@Ced23Ric> | His buddy matches his company so he gets AV 5. |
02:58 | <@Ced23Ric> | Player A fights the fight of a sinking ship. |
02:58 | <@Ced23Ric> | Player B is now up and ticks the DDC twice. |
02:58 | | maoranma [nbarr@490720.C448F4.12FDC5.2C3558] has joined #mf0 |
02:58 | | mode/#mf0 [+qo maoranma maoranma] by ChanServ |
02:58 | <@Ced23Ric> | B wins, so hard, there is neither lube nor love. |
02:58 | | mf0bot_ [mf0bot@490720.C448F4.12FDC5.2C3558] has joined #mf0 |
02:58 | <+Tetrajak> | lolol |
02:58 | <@Ced23Ric> | I mean, it takes a carrier. |
02:58 | <@Ced23Ric> | But it is a guaranteed wein. |
02:59 | <@Ced23Ric> | *win |
02:59 | < afny> | Ischk'nu? |
03:00 | <@Ced23Ric> | Dafuq? |
03:00 | | mf0bot [mf0bot@D5CC77.617194.CB4DCA.F84ABC] has quit [Ping timeout: 121 seconds] |
03:00 | < afny> | Affirmative. |
03:00 | <+Tetrajak> | anywho, I'mma go shoot some aliens |
03:01 | <@Ced23Ric> | Wicked. |
03:01 | <@Ced23Ric> | I'll go to bed, then. |
03:01 | <+Tetrajak> | night night |
03:01 | <@Ced23Ric> | Good night, gentledudes. o7 |
03:01 | < afny> | night |
03:01 | | Ced23Ric is now known as Ced|ChasingMorpheus |
03:01 | | Noah [nbarr@D5CC77.617194.CB4DCA.F84ABC] has quit [Ping timeout: 121 seconds] |
03:01 | | Tetrajak [NSwebIRC@Nightstar-339412aa.telstraclear.net] has quit [[NS] Quit: ] |
03:19 | | afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has quit [Client exited] |
04:11 | <@randolph> | holy shit tex |
04:12 | <@randolph> | I'm going to PAB wall tomorrow, anyone have suggestions on parts to stock up on? |
04:40 | <~maoranma> | Motors |
04:41 | <~maoranma> | And 1x2s |
04:42 | <@randolph> | and butts |
04:43 | <~maoranma> | And 1x1s |
04:43 | <~maoranma> | And, all the neat small stuff |
04:43 | <@randolph> | btw how longwill you be up? I'm trying to finish the chocobo ldr |
04:45 | <~maoranma> | Probably several more hours |
04:46 | <@randolph> | kk |
05:27 | | Whitewolf [a@Nightstar-a13e6943.superkabel.de] has joined #mf0 |
05:29 | | MittenNinja [MittenNinja@Nightstar-9145f2ab.tmodns.net] has joined #mf0 |
05:30 | | mode/#mf0 [+v MittenNinja] by ChanServ |
05:30 | <+MittenNinja> | Heya fellas. What's happening? |
05:30 | <@randolph> | hey MN |
05:30 | <@randolph> | Just finishing up the WT-044.ldr |
05:31 | <+MittenNinja> | Nice |
05:32 | <+MittenNinja> | Anyone have any ideas for getting a torso to look kinda like an elemental from battletech? |
05:32 | <@randolph> | There was apparently a recap/discussion of NGE's endings :| |
05:32 | <+MittenNinja> | NGE? |
05:33 | <@randolph> | Neon Genesis Evangelion |
05:33 | <+MittenNinja> | Oh waitel |
05:33 | <+MittenNinja> | Yeah Eva |
05:33 | <@randolph> | i.e. ohgod ohgod i need more drugs |
05:33 | <+MittenNinja> | I typed that and then realized what it was |
05:33 | <@randolph> | hehe |
05:33 | <+MittenNinja> | Lol |
05:34 | <+MittenNinja> | Have you seen rahxephon? |
05:34 | <+MittenNinja> | It's what Eva SHOULD have been. |
05:34 | <+MittenNinja> | Sealy, its awesome |
05:34 | <+MittenNinja> | *srsly |
05:39 | <@randolph> | huh ok |
05:39 | <@randolph> | putting it on my list |
05:40 | <+MittenNinja> | The main character isn't a whiny little bitch, the ending doesn't suck, and it ends up making more sense when it all comes together |
05:40 | <+MittenNinja> | Plus there is a killer plot twist you won't see coming |
05:40 | <+MittenNinja> | Otherwise, its pretty much evangelion |
05:41 | <@randolph> | snerk |
05:43 | <+MittenNinja> | A buddy of mine is a hardcore Eva fan. I mean HARDCORE. |
05:43 | <+MittenNinja> | He sat down and watched rahxephon and admitted.that it was pretty much superior on every way |
05:43 | <@randolph> | heh |
05:43 | <~maoranma> | herp |
05:43 | | FerrelFerret [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has joined #mf0 |
05:44 | < FerrelFerret> | yo |
05:44 | <+MittenNinja> | The only.reason he still liked Eva more was nostalgia |
05:45 | <+MittenNinja> | Yo ferret |
05:45 | < FerrelFerret> | How goes it, Mitten? |
05:46 | <+MittenNinja> | It's goin pretty good. |
05:46 | < FerrelFerret> | Eva = Evangelion? |
05:46 | <+MittenNinja> | Moving into the new house tomorrow morning |
05:46 | <+MittenNinja> | Yeah |
05:46 | < FerrelFerret> | Moving is fun. |
05:46 | <+MittenNinja> | Well, no |
05:46 | <+MittenNinja> | Movig sucks |
05:46 | <+MittenNinja> | Immediately after moving is fun |
05:47 | <@randolph> | you mean the part where you sit on the boxes of packed things as furniture and eat takeout all the time because you never unpack anything? |
05:47 | <@randolph> | hypothetically. |
05:47 | | * FerrelFerret realizes sarcasm doesn't work via text. ~facepalm.jpg~ |
05:47 | <+MittenNinja> | Let me rephrase :) |
05:48 | <+MittenNinja> | Moving out sucks |
05:48 | <+MittenNinja> | Moving in is fun |
05:48 | <@randolph> | heheh |
05:48 | <+MittenNinja> | Lol |
05:48 | <@randolph> | There's one slightly good part about moving |
05:48 | <@randolph> | the cathartic part where you toss out shit you should have long ago |
05:48 | <+MittenNinja> | True |
05:49 | < FerrelFerret> | I've never sat down and watched Eva |
05:49 | <+MittenNinja> | Watch Rahxephon instead |
05:49 | <+MittenNinja> | You won't get to the end and want to strangle someone |
05:49 | < FerrelFerret> | Macross is my favorite. |
05:50 | < FerrelFerret> | I'll look into it |
05:50 | <+MittenNinja> | Macross is good. But I can't get over how horrendously bad the "romance" arc is |
05:51 | <+MittenNinja> | It's like it was written by people that have never talked to girls |
05:51 | <+MittenNinja> | Like even asked one where the nearest post office is |
05:51 | <+MittenNinja> | Or what time is it? |
05:51 | <@randolph> | So, people once complained to JMS that a particular episode's romantic dialogue was "totally unrealistic" |
05:51 | < FerrelFerret> | that's how it is in Japan. |
05:52 | <@randolph> | (of B5) |
05:52 | <@randolph> | Turns out, he lifted it straight out of a relationship of his |
05:52 | <@randolph> | hehe |
05:52 | <+MittenNinja> | I get the fact that the culture is different and all. |
05:52 | <+MittenNinja> | And that the dynamic.is going to be a little weird |
05:52 | < FerrelFerret> | The romance in Frontier wasn't bad. |
05:52 | <+MittenNinja> | But macross is just painful in that regard |
05:53 | <@randolph> | Macross Plus(?) the one with the vocaloid's was okay |
05:53 | <+MittenNinja> | I'm talking the original |
05:53 | < FerrelFerret> | hHe gets both girls. XD |
05:53 | < FerrelFerret> | but yes. The love aspect is not the best. |
05:53 | <+MittenNinja> | The more recent stuff is better, but still has that weird vibe to it |
05:53 | <@randolph> | Honestly, it's not like many works of fiction *period* do romance well~ |
05:54 | <@randolph> | Hell, biographical works~ |
05:54 | <+MittenNinja> | There's a big difference between not doing it "well" and doing it "really Fucking bad" |
05:54 | <@randolph> | yeah |
05:54 | < FerrelFerret> | Space Pocahontas did a good job with the romance. ;) |
05:54 | <@randolph> | I recall very little of the original Macross, so I count myself lucky |
05:54 | <+MittenNinja> | Hahaha |
05:55 | < FerrelFerret> | The only one I haven't seen is Macross & |
05:55 | < FerrelFerret> | Macross 7 |
05:55 | <+MittenNinja> | Underworld wasn't done well. Hell, star wars wasn't done that well. But neither of them made me cringe |
05:56 | <+MittenNinja> | And I love me some star wars |
05:57 | < FerrelFerret> | Star Wars is good. |
05:58 | <+MittenNinja> | I skip episodes of macross because its so bad |
05:58 | < FerrelFerret> | are you watching Macross, or Robotech? ;) |
05:59 | <+MittenNinja> | Robotech, macross saga |
05:59 | <+MittenNinja> | The original |
05:59 | <+MittenNinja> | From the 80s |
05:59 | < FerrelFerret> | oh god no... I'm tallking about SDF Macross. |
05:59 | < FerrelFerret> | before Robotech changed the story |
06:00 | < FerrelFerret> | the TRUE original. :) |
06:00 | <+MittenNinja> | That I haven't seen |
06:00 | < FerrelFerret> | it's the same show. |
06:00 | < FerrelFerret> | but the american company changed the story |
06:00 | <+MittenNinja> | Fuckin a |
06:01 | < FerrelFerret> | yeah |
06:01 | <+MittenNinja> | Those bastards |
06:01 | < FerrelFerret> | at one of the first anime conventions in america... |
06:01 | < FerrelFerret> | the guy who was responsible told everyone that he changed it... |
06:02 | < FerrelFerret> | he was boo'd off the stage and was hated by animefans for a long time. |
06:02 | <+MittenNinja> | I want more shit like macross zero |
06:02 | < FerrelFerret> | Frontier! |
06:02 | < FerrelFerret> | but not the movies... |
06:03 | <@randolph> | This is taking longer than expected Noah... I found a leg I like better and am getting FANCY |
06:03 | <+MittenNinja> | I will have to check it out |
06:03 | <~maoranma> | heh |
06:03 | <+MittenNinja> | Fancy pants! |
06:03 | < FerrelFerret> | hey maoranma |
06:03 | <~maoranma> | Watching let's plays, so no worry |
06:03 | <+MittenNinja> | For the legs that is |
06:04 | <~maoranma> | Hello Ferret |
06:04 | <@randolph> | noah: kk |
06:04 | < FerrelFerret> | is the mao in your name a anime reference? |
06:04 | <@randolph> | mittens: basically, I'm mashing a rongYIREN foot onto the kneecapper thigh |
06:04 | <~maoranma> | Nope |
06:04 | < FerrelFerret> | ah |
06:04 | <@randolph> | This gives me a three-toed claw |
06:04 | <+MittenNinja> | Nice |
06:05 | <@randolph> | http://www.flickr.com/photos/47062214@N00/7176929984/in/photostream |
06:05 | <@randolph> | ^ the foot in question |
06:05 | < FerrelFerret> | i thought it was for Mao form code geass, and Ranma. |
06:05 | < FerrelFerret> | :) |
06:05 | <+MittenNinja> | Sorry in advance guys, I just drank a pint of wine |
06:05 | <@randolph> | hee |
06:05 | <+MittenNinja> | So I might be a bit loopy |
06:05 | <@randolph> | a *pint* |
06:05 | < FerrelFerret> | it comes in pints! o_O |
06:05 | <~maoranma> | Mao Ranma, Mao fits on USA 'cades, and Ranma fits on Jap 'cades. |
06:05 | <+MittenNinja> | Yep, in a pint glass no less |
06:06 | <+MittenNinja> | I like Randy |
06:06 | <~maoranma> | Mao means "True End", Ranma is "crazy/reckless horse", and synonymous to "chaos" |
06:06 | <@randolph> | yeah, it's sweet |
06:13 | <~maoranma> | FerrelFerret: It's very possible that I picked up Mao subconsciously from River City Ransom, but I hadn't played through it in a long time before settling on this handle |
06:14 | <~maoranma> | And only noticed it retroactively when me and my friend replayed it a few years ago |
06:15 | < FerrelFerret> | That's cool |
06:16 | < FerrelFerret> | I picked FerrelFerret because Ferrel looks like Ferret and sounds like feral. :) |
06:17 | < FerrelFerret> | and it was for XBL when i got my 360 |
06:18 | < FerrelFerret> | someone took my old XBL name from when I had my original Xbox. BerserkHippo |
06:18 | | Tetrajak [NSwebIRC@Nightstar-339412aa.telstraclear.net] has joined #mf0 |
06:18 | | mode/#mf0 [+v Tetrajak] by ChanServ |
06:21 | < FerrelFerret> | Hi, TJ! |
06:21 | <@randolph> | Hey TJ |
06:34 | <+Tetrajak> | sup peeps? |
06:39 | <@randolph> | woo done |
06:44 | | MittenNinja [MittenNinja@Nightstar-9145f2ab.tmodns.net] has quit [Ping timeout: 121 seconds] |
06:45 | <@randolph> | Noah, .ldr file is in the chocobo thread |
06:45 | <@randolph> | It's a pretty easy conversion to the non-chocobo frame |
06:45 | <~maoranma> | Coo |
06:45 | <@randolph> | I like these feet a lot better |
06:45 | <@randolph> | It's also a fairly easy switch to the original feet |
06:45 | <@randolph> | (These are probably harder to get, since they require droid torsos) |
06:51 | | Tetrajak [NSwebIRC@Nightstar-339412aa.telstraclear.net] has quit [[NS] Quit: ] |
07:20 | | FerrelFerret [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has quit [Ping timeout: 121 seconds] |
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07:37 | <@Ced|ChasingMorpheus> | Ugh. |
07:38 | <@Ced|ChasingMorpheus> | Arghlbrbll. |
07:38 | | Ced|ChasingMorpheus is now known as Ced23Ric |
07:41 | <@randolph> | Hey Ced |
07:41 | <@Ced23Ric> | Heya Randy. |
07:50 | <@randolph> | What's up? |
07:52 | <@randolph> | Hm. If I move the 1x2 barplate forward one stud, and mirror them, I can get articulating wings |
07:52 | <@randolph> | (or arms, or whatever) |
07:53 | <@Ced23Ric> | But you would still have a Chocobo. |
07:53 | <@randolph> | It would be even MORE chocobo |
07:53 | <@randolph> | Or, you know, I could put arms there |
07:54 | <@randolph> | Don't worry, I'll work on the SCV too :P |
08:08 | | Soren is now known as Soren|away |
08:13 | <@randolph> | Heh. Good rehash of the attack & cover rules for the LOS thread |
08:13 | <@randolph> | It's so elegant, but so non-intuitive until you either play or at least walk through the components in your head |
08:17 | | Tetrajak [NSwebIRC@Nightstar-339412aa.telstraclear.net] has joined #mf0 |
08:18 | <@randolph> | Hey TJ |
08:18 | < Tetrajak> | heya Randolph |
08:35 | <@randolph> | Not many active at this time, I'm afraid |
08:46 | <@Ced23Ric> | Mornin' TJ. |
08:51 | <@Ced23Ric> | Alright, time for a shower, waking up the roomie, getting ready for work. |
08:51 | | Ced23Ric is now known as Ced|Watersports |
09:07 | | Ced|Watersports is now known as Ced23Ric |
09:07 | <@Ced23Ric> | He. |
09:07 | <@Ced23Ric> | All this Lego looks like I am preparing for something big. |
09:15 | < Tetrajak> | Heya Ceddo |
09:15 | < Tetrajak> | well, aren't you preparing for something big? |
09:19 | | Whitewolf [a@Nightstar-a13e6943.superkabel.de] has quit [Ping timeout: 121 seconds] |
09:30 | <@Ced23Ric> | I guess I am. |
09:30 | <@Ced23Ric> | Still looks like it's a job. |
09:30 | <@Ced23Ric> | I have all these matchingly coloured 'frames, a camera, sorting trays, a build area, a project board, etc. |
09:31 | <@Ced23Ric> | Totes looks like this is a lego design studio. :D |
09:40 | < Tetrajak> | hehehe, well, it kind of is, in truth, exactly that |
09:53 | <@Ced23Ric> | I know. :( |
09:53 | <@randolph> | What's wrong with that? |
10:07 | < Tetrajak> | absolutely nothing |
10:45 | | Tetrajak [NSwebIRC@Nightstar-339412aa.telstraclear.net] has quit [[NS] Quit: ] |
11:33 | | Ced23Ric is now known as Ced|Shopping4Photos |
13:45 | | CaGeRit [x@Nightstar-f0d9c21f.hr.cox.net] has joined #mf0 |
13:57 | | CaGeRit [x@Nightstar-f0d9c21f.hr.cox.net] has quit [[NS] Quit: ["Textual IRC Client: www.textualapp.com"]] |
14:05 | <~maoranma> | Do we have a new rulebook yet? |
14:10 | <~maoranma> | God "The Last Samurai" is obscenely long |
14:57 | | MoF0-7928 [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has joined #mf0 |
14:58 | | MoF0-7928 is now known as Mantisking |
14:58 | < Mantisking> | Anyone else having problems accessing the Hangar forums? |
14:59 | <~maoranma> | Like, at all? |
14:59 | | maoranma is now known as Noah |
15:01 | < Mantisking> | It hiccuped a few times before I could bring it up. |
15:08 | | Dukayn [dcfd27ae@Nightstar-4fab16c5.mibbit.com] has joined #mf0 |
15:09 | < Mantisking> | Hey, Duk. |
15:09 | < Dukayn> | hey hey |
15:10 | < Dukayn> | Check it, I think I've finished designing my company. LDD only at this point. |
15:10 | < Dukayn> | http://www.dukayn.net/MFZ/1st_Ronin_Company.png |
15:12 | <~Noah> | Uhg, I want my bricklink login cookie back |
15:12 | < Dukayn> | You lost your cookie? |
15:12 | < Mantisking> | Duk, the company looks interesting. |
15:18 | < Dukayn> | Thanks |
15:21 | | kevinvankirk [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0 |
15:22 | | kevinvankirk is now known as afny |
15:30 | < Mantisking> | Hey afny. |
15:31 | < afny> | o/ |
15:31 | | FerrelFerret [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has joined #mf0 |
15:31 | < Dukayn> | sup af |
15:31 | < Dukayn> | hey Ferrel |
15:31 | < FerrelFerret> | yo |
15:32 | < afny> | wow, I ttoally dig this |
15:32 | < afny> | http://www.flickr.com/photos/ekil/7171316319/ |
15:32 | < FerrelFerret> | Just waking up here. |
15:32 | < Dukayn> | Ha, that' snice |
15:35 | < FerrelFerret> | Looks good |
15:38 | < afny> | hm |
15:38 | < afny> | ifI think I might add some knee artic to some chubs |
15:38 | < afny> | I think* |
15:39 | < afny> | I think that can be done without any tile clips |
15:40 | < afny> | it'll only work on the ones that actually have 5ways for shins |
15:49 | | afny is now known as afny|away |
15:51 | < Mantisking> | I like that Ijad/Human picture, I don't like the title though. |
15:52 | < Dukayn> | "infected"? yeah |
15:52 | < Mantisking> | Yeah. |
16:04 | <@Ced|Shopping4Photos> | Good lord Dukey. |
16:04 | | MittenNinja [MittenNinja@Nightstar-3d7bde78.tmodns.net] has joined #mf0 |
16:04 | | mode/#mf0 [+v MittenNinja] by ChanServ |
16:04 | | Ced|Shopping4Photos is now known as Ced23Ric |
16:04 | <@Ced23Ric> | Talk about payback. |
16:05 | <@Ced23Ric> | http://www.mobileframehangar.com/viewtopic.php?f=17&t=1311&p=10510#p10510 <-- Dukey, do it. |
16:06 | <@Ced23Ric> | Also, drop your spot somewhere. :D |
16:06 | < Dukayn> | You have to resolve your attack first. |
16:07 | < Dukayn> | And I think you have 5 DMG dice too |
16:08 | <@Ced23Ric> | Oh, right. |
16:08 | < Dukayn> | cos you could wipe out 'Gale 1 and negate his shot |
16:09 | <~Noah> | That's what she said |
16:09 | <~Noah> | Er, wait. |
16:09 | <@Ced23Ric> | Wait. |
16:09 | <~Noah> | What? |
16:09 | <@Ced23Ric> | G1 has 6 DEF, eh? |
16:09 | < Dukayn> | Yeah |
16:09 | < Dukayn> | and a 5 spot |
16:09 | < Dukayn> | so, it's the exact same as my shot on Alpha |
16:09 | <@Ced23Ric> | So I get 4 rolls. |
16:09 | < Dukayn> | erm |
16:09 | <@Ced23Ric> | 5 + 5 - 6. |
16:09 | < Dukayn> | o right |
16:10 | < Dukayn> | yeah you only had 5 |
16:10 | <@Ced23Ric> | So I can't do jack shit. |
16:10 | <@Ced23Ric> | But lemme roll for damage. |
16:10 | < Dukayn> | well, you can't wipe him out no |
16:10 | < Dukayn> | but you can get him damn close. |
16:11 | <@Ced23Ric> | He has, what, 2 white, 4 systems still? |
16:13 | < Dukayn> | yeah he's untouched |
16:13 | <~Noah> | !mfo rrRbgww |
16:13 | < mf0bot_> | Noah: didn't recognise mfo rrRbgww |
16:13 | <~Noah> | !mf0 rrRbgww |
16:13 | < mf0bot_> | Rolls for rrRbgww: Red (Attack) - [5, 1, 8], Blue (Defense) - [2], Yellow (Spot) - [0], Green (Move) - [1], Whites (Wilds) - [6, 1] |
16:14 | <~Noah> | Figures, max attack, balls on everything else |
16:15 | < Dukayn> | heh |
16:15 | < Dukayn> | you got a White 6, that helps a little |
16:15 | < afny|away> | Hey Mantisking |
16:15 | | afny|away is now known as afny |
16:15 | < Mantisking> | Yeah? |
16:15 | < afny> | I really like that camo Hi-leg you posted in that thread |
16:15 | < afny> | it's very 80's anime biker gang |
16:16 | < Mantisking> | Thanks. |
16:16 | < Dukayn> | camo Hi-Leg? |
16:16 | < afny> | it's a hi-leg with a cammo slope and spikes on the officer's slopes |
16:16 | < afny> | http://www.brickshelf.com/cgi-bin/gallery.cgi?f=500583 |
16:18 | < Dukayn> | Hmm interesting. |
16:18 | <@Ced23Ric> | Dukey, how much damage? |
16:18 | <~Noah> | I should make a damage roller, gonna investigate that |
16:19 | <@Ced23Ric> | Noah: !d8 = roll 8 damage |
16:19 | <@Ced23Ric> | That'd be nice. |
16:19 | <~Noah> | I wouldn't be able to make the command and the argument the same |
16:20 | <~Noah> | But I was thinking about with cover, etc |
16:20 | <@Ced23Ric> | THat's unnecessary. |
16:20 | < Dukayn> | Uh, Ced? |
16:20 | < Dukayn> | http://invisiblecastle.com/roller/view/3559205/ |
16:20 | <@Ced23Ric> | Because cover is being shot. |
16:20 | <@Ced23Ric> | ...................... |
16:20 | <@Ced23Ric> | OKAY. |
16:20 | < Dukayn> | LOL |
16:21 | < afny> | this is a slick site |
16:22 | < Dukayn> | What a wasted damage roll, really |
16:22 | < Dukayn> | Only needed 3, got fucken 5 |
16:24 | <@Ced23Ric> | http://www.mobileframehangar.com/viewtopic.php?f=17&t=1311&p=10512#p10512 |
16:25 | <@Ced23Ric> | There you go. |
16:25 | <~Noah> | I mean something like !hth <target def> <your attack> <spot if used>, and it would return the total number of hits, like <mf0bot_> Hand to hand: (4, 3, 1, 6) = 2 confirmed hits |
16:25 | < Dukayn> | Heh, knew he wouldn't last long |
16:26 | < afny> | that seems really complicated noah |
16:26 | < afny> | more complicated to write out in irc than it would be to just apply the dice to the game after the fact |
16:28 | < Dukayn> | You could just roll damage with the bot now. Just use r for damage or something. So !mf0 rrr for 3 damage dice (as r = attack d6, seems to make most sense) |
16:28 | < afny> | especially considering you'd also need to specify whether the target was in cover |
16:28 | <@Ced23Ric> | !mfo rrrrrrrrrrr |
16:28 | < mf0bot_> | Ced23Ric: didn't recognise mfo rrrrrrrrrrr |
16:28 | <@Ced23Ric> | DAMN. |
16:28 | < afny> | !mf0 rrrrr |
16:28 | < mf0bot_> | Rolls for rrrrr: Red (Attack) - [1, 5, 1, 3, 4], Blue (Defense) - [0], Yellow (Spot) - [0], Green (Move) - [0], Whites (Wilds) - [0] |
16:28 | <@Ced23Ric> | !mfo rrrrrr |
16:28 | < mf0bot_> | Ced23Ric: didn't recognise mfo rrrrrr |
16:28 | <@Ced23Ric> | DAMN |
16:28 | < afny> | lol |
16:28 | < Dukayn> | mf0, dude |
16:29 | < Dukayn> | not mfo |
16:29 | < afny> | !mf0 rrrrrrrr |
16:29 | < mf0bot_> | Rolls for rrrrrrrr: Red (Attack) - [1, 6, 3, 2, 5, 1, 5, 5], Blue (Defense) - [0], Yellow (Spot) - [0], Green (Move) - [0], Whites (Wilds) - [0] |
16:29 | <~Noah> | Yea, I'm going to probably alias mfo |
16:29 | < afny> | that really does the job |
16:29 | <@Ced23Ric> | !mf0 rrrrrrrrrrrrrr |
16:29 | < mf0bot_> | Rolls for rrrrrrrrrrrrrr: Red (Attack) - [3, 4, 6, 5, 1, 4, 4, 5, 4, 2, 5, 3, 3, 4], Blue (Defense) - [0], Yellow (Spot) - [0], Green (Move) - [0], Whites (Wilds) - [0] |
16:29 | <@Ced23Ric> | What a piss poor roll. |
16:29 | < afny> | !mf0 wwwww |
16:29 | < mf0bot_> | Rolls for wwwww: Red (Attack) - [0], Blue (Defense) - [0], Yellow (Spot) - [0], Green (Move) - [0], Whites (Wilds) - [3, 2, 1, 2, 5] |
16:29 | <@Ced23Ric> | 4 dmg out of 14 rolls. |
16:29 | < Dukayn> | lol 4 dmg off that, Ced |
16:29 | <@Ced23Ric> | That's like ... average. |
16:30 | <@Ced23Ric> | Well, 0.6 below average. |
16:30 | < Dukayn> | Would have been 9 in HtH |
16:30 | <@Ced23Ric> | That'd be more like it! |
16:30 | <@Ced23Ric> | Also: Fuck you. :D |
16:30 | <@Ced23Ric> | I wanted to win. |
16:30 | < Dukayn> | Haha |
16:30 | < Dukayn> | So it's all Trilly now. |
16:30 | <@Ced23Ric> | Now I am down my chainer. |
16:30 | <@Ced23Ric> | And Epsilon will EAT it. |
16:30 | < Dukayn> | Nah he'll hit G1 first |
16:30 | <@Ced23Ric> | Well, I think I can handle his bunch. |
16:30 | < Dukayn> | He has a hardon for G1 |
16:31 | <@Ced23Ric> | And I am sure Epsilon will just run away/up to Egress. |
16:31 | < Dukayn> | What's the bet it takes more than 1 attack :P |
16:31 | <@Ced23Ric> | And duke it out with that guy. |
16:31 | <@Ced23Ric> | Also, fuck you for killing my SSR. :D |
16:31 | < Dukayn> | LOL |
16:31 | <@Ced23Ric> | Alright, alright ... |
16:31 | <@Ced23Ric> | I need to fuck up Trilly's 3, and I got it. |
16:32 | < Dukayn> | I thought about it, in my head. And really, with those 2 guys down, my guys would totally just be all "YOU KILLED KENNY! FUCK YOU! WAAAAAAGH!" |
16:32 | <@Ced23Ric> | I think Epsilon nigh-on killed Kenny. |
16:32 | < Dukayn> | Wait so no "fuck you" for making you shoot your own 'frame? |
16:32 | < Dukayn> | :P |
16:32 | <@Ced23Ric> | Nah, that was my stupidity. |
16:32 | <@Ced23Ric> | Epsilon will die. |
16:33 | < Dukayn> | Yeah, it totally wasn't a deliberate choice to put myself there :P |
16:33 | <@Ced23Ric> | I will have to win with stations and try'na outdamage Trilly. |
16:33 | <@Ced23Ric> | No, I meant: I rushed in too fast. |
16:33 | < Dukayn> | O right |
16:33 | <@Ced23Ric> | Could've stayed away. |
16:33 | < Dukayn> | Well I was kinda counting on it. |
16:33 | <@Ced23Ric> | But didn't. |
16:33 | < Dukayn> | You like to play like BAM BAM BAM BAM BAM. |
16:34 | < Dukayn> | So I thought "what if I cower behind his frame, I wonder if he'll just shoot anyway?" ;) |
16:34 | <@Ced23Ric> | Well, I wanted the kill. |
16:34 | <@Ced23Ric> | BUT DIDN'T EVEN FUCKING GET IT. |
16:34 | < Dukayn> | LOL yeah all damage pumped into the cover |
16:34 | <@Ced23Ric> | G3 is still alive. |
16:35 | <@Ced23Ric> | And, I play like that because I am mitigating Trilly. |
16:35 | <@Ced23Ric> | It took him two weeks to move like half of his 'frames. |
16:35 | <@Ced23Ric> | Takes me one post. |
16:35 | < Dukayn> | heh, yeah well. |
16:35 | < Dukayn> | He's unsure of the system, I can kinda understand it. |
16:35 | < Dukayn> | Not everyone has a flatmate to play with ;) |
16:36 | < Dukayn> | OH CED. |
16:36 | <@Ced23Ric> | OH DUKEY. |
16:36 | < Dukayn> | And no I'm not just screaming your name in passion |
16:36 | < Dukayn> | hang a sec |
16:36 | <@Ced23Ric> | And: Those 3 games were nice and all, but ... I honestly knew how to move before. :( |
16:37 | < Dukayn> | http://www.dukayn.net/MFZ/1st_Ronin_Company.png |
16:37 | <@Ced23Ric> | Okay. |
16:37 | < Dukayn> | Thems my guys |
16:37 | <@Ced23Ric> | That Chub gun won't hold, I'd presume. |
16:38 | <@Ced23Ric> | Like, the handle. |
16:38 | < Dukayn> | Why? |
16:38 | < Dukayn> | I got it from an in-brick photo so I assume it holds just fine |
16:38 | <@Ced23Ric> | I use it as an antenna, where it holds no weight. |
16:38 | <@Ced23Ric> | Or I put it over a 4L /w stud antenna, where it cannot get away. |
16:39 | <@Ced23Ric> | But I wouldn't trust it to hold that gun. |
16:39 | <~Noah> | !damage, !dam, !dmg <t(errain damage)/c(overed)/f(rame cover)/h(and to hand against frame)/r(anged)> <attack> <defense> <spot> |
16:39 | < mf0bot_> | Noah: didn't recognise damage, !dam, !dmg <t(errain damage)/c(overed)/f(rame cover)/h(and to hand against frame)/r(anged)> <attack> <defense> <spot> |
16:39 | <~Noah> | Those first modes are exclusive, if I recall |
16:39 | <~Noah> | mf0bot_: stuf |
16:39 | < mf0bot_> | Noah: didn't recognise stuf |
16:39 | < Dukayn> | What part don't you think will hold? |
16:39 | <@Ced23Ric> | Wrench to Camera. |
16:39 | < Dukayn> | Oh right |
16:39 | < Dukayn> | there's a headlight |
16:39 | < Dukayn> | You just can't see it |
16:40 | < Dukayn> | from that angle |
16:40 | <@Ced23Ric> | Ah! Mhmm. |
16:40 | <@Ced23Ric> | Well, try it. :) |
16:40 | <@Ced23Ric> | Okay, I have been working on this website with a hipster kid for hours now. |
16:40 | < Dukayn> | Not a huge deal if it doesn't. Was trawling the site for weapon design ideas as I was running dry, and found that. Thought it looked good :P |
16:40 | <@Ced23Ric> | I think I#mma take a nap. |
16:40 | < Dukayn> | What do you think of the company as a whole? |
16:41 | <@Ced23Ric> | I think it's missing 2 'frames. ;) |
16:41 | < Dukayn> | hurr hurr |
16:41 | <@Ced23Ric> | 2 Arty, 2 Big Gun, 1 Soldier, 1 Captain? |
16:42 | < Dukayn> | 2 soldiers |
16:42 | < Dukayn> | 1 big gun |
16:42 | <@Ced23Ric> | Yeah, should work fine. |
16:42 | <@Ced23Ric> | Anywho. Quick Powernap. |
16:42 | < Dukayn> | You suggested it :P |
16:42 | <@Ced23Ric> | You're in bed soon, eh? |
16:42 | < Dukayn> | Yeah, it's 1.46am :P |
16:42 | | * Ced23Ric likes to agree with himself. |
16:43 | <@Ced23Ric> | Wel, rest well my friend. Catch you later. :D |
16:43 | < Dukayn> | Most people do I've noticed |
16:43 | | Ced23Ric is now known as Ced|ChasingMorpheus |
16:43 | < Dukayn> | Cya mate. |
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16:49 | <~Noah> | !mfo ww |
16:49 | < mf0bot> | Rolls for ww: Red (Attack) - [0], Blue (Defense) - [0], Yellow (Spot) - [0], Green (Move) - [0], Whites (Wilds) - [4, 5] |
16:49 | <~Noah> | !mf0 ww |
16:49 | < mf0bot> | Rolls for ww: Red (Attack) - [0], Blue (Defense) - [0], Yellow (Spot) - [0], Green (Move) - [0], Whites (Wilds) - [5, 6] |
16:49 | <~Noah> | !help ww |
16:49 | < mf0bot> | For help on Jokosher, see http://jokosher.org. You can also ask questions here; please be patient for an answer! Commands I understand: mf0 - Accepts string with wbrgyRG characters, lowercase is d6, uppercase is d8 ... reload - reloads scripts hopefully ... help - This message |
16:50 | <~Noah> | !test ww |
16:50 | < mf0bot> | Noah: didn't recognise test ww |
16:50 | <~Noah> | hmm |
16:51 | | mf0bot [mf0bot@490720.C448F4.12FDC5.2C3558] has quit [Connection closed] |
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16:51 | <~Noah> | !mfo ww |
16:51 | < mf0bot> | Noah: didn't recognise mfo ww |
16:52 | | mf0bot [mf0bot@490720.C448F4.12FDC5.2C3558] has quit [Connection closed] |
16:54 | < Mantisking> | Alright, I gotta go. |
16:54 | | Mantisking [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has quit [Client closed the connection] |
16:55 | | mf0bot [mf0bot@490720.C448F4.12FDC5.2C3558] has joined #mf0 |
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16:57 | <~Noah> | !help |
16:57 | < mf0bot> | For help on mf0bot, ask Noah.Commands I understand: mf0 - Accepts string with wbrgyRG characters, lowercase is d6, uppercase is d8 ... help - This message ... mf0 - Accepts string with wbrgyRG characters, lowercase is d6, uppercase is d8 ... mf0 - Accepts string with wbrgyRG characters, lowercase is d6, uppercase is d8 ... mf0 - Accepts string with wbrgyRG |
16:57 | < mf0bot> | characters, lowercase is d6, uppercase is d8 ... reload - reloads scripts hopefully |
16:57 | <~Noah> | Hmm |
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17:03 | <~Noah> | !help |
17:03 | < mf0bot> | For help on mf0bot, ask Noah. Commands I understand: reload - reloads scripts hopefully ... mf0 (aliases mfo, frame, fr) - Accepts string with wbrgyRG characters, lowercase is d6, uppercase is d8 ... help - This message |
17:03 | <~Noah> | Yay (set) |
17:03 | <~Noah> | set()* |
17:12 | < FerrelFerret> | !mfo rrRbyGww |
17:12 | < mf0bot> | Rolls for rrRbyGww: Red (Attack) - [6, 3, 7], Blue (Defense) - [6], Yellow (Spot) - [3], Green (Move) - [2], Whites (Wilds) - [5, 1] |
17:14 | < FerrelFerret> | Noah: Now if toy had a Damage roll. |
17:16 | < FerrelFerret> | like mfo damage<N> |
17:16 | < FerrelFerret> | N being the number of dice rolled for damage |
17:17 | < FerrelFerret> | :) |
17:17 | < afny> | we determined that you could just use |
17:17 | < afny> | !mfo wwwwww |
17:17 | < mf0bot> | Rolls for wwwwww: Red (Attack) - [0], Blue (Defense) - [0], Yellow (Spot) - [0], Green (Move) - [0], Whites (Wilds) - [5, 6, 6, 1, 2, 5] |
17:17 | < afny> | but it would be nice if it had a specific command |
17:18 | < FerrelFerret> | yeah. |
17:23 | <~Noah> | Yea, I'm working on that now |
17:24 | <~Noah> | !fr ww This is a test |
17:24 | < mf0bot> | Rolls for ww: Red (Attack) - [0], Blue (Defense) - [0], Yellow (Spot) - [0], Green (Move) - [0], Whites (Wilds) - [3, 1] |
17:28 | <~Noah> | I wonder if I should have it space delimited or single line, !dmg c846 would return <mf0bot> Firing at target in cover: (1,2,3,4,5,6,1,2,3,4) - Framed hits: 1, Cover hits: 3, Misses: 6 |
17:30 | < afny> | seems like you're missing info there |
17:30 | < afny> | well, it's not technically missing, but it's obscured |
17:30 | <~Noah> | Elaborate |
17:30 | < afny> | it should organize the dice from low to high |
17:30 | < afny> | because that's the way the hits are resolved |
17:31 | < afny> | so if you roll 6 damage dice |
17:31 | < afny> | it should display 114466 |
17:31 | < afny> | so you can resolve the fours, then the sixes |
17:31 | < afny> | because the hits to cover are resolved first |
17:31 | <~Noah> | Ah, and if you blow enough cover away, you might get other hits on the target? |
17:31 | < afny> | yep |
17:32 | <~Noah> | Okay, that's too dynamic for the bot, so I'll narrow it |
17:32 | <~Noah> | or reword it |
17:33 | < afny> | you could just remove the parts where it says how many frame hits/cover hits/misses there are |
17:33 | < afny> | and remove the consideration of cover |
17:37 | <~Noah> | I wonder if I should have it space delimited or single line, !dmg c846 would return <mf0bot> Firing at target in cover: Misses - 6 (1,1,2,2,3,3); Damaging hits - 4 (4,4,5,6) |
17:37 | <~Noah> | Durp, ignore the first part of that sentence |
17:38 | < afny> | back up a second, what are the values here: c846 |
17:38 | <~Noah> | C modifies to return on damage chart 3, ranged attack, normal cover |
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17:39 | <~Noah> | Numbers are attack, defense, and spot |
17:40 | < afny> | the values make sense, but I really think you ought to just remove the consideration for cover |
17:40 | < afny> | or else you'll have to write in differences for hth |
17:40 | < afny> | ranged/in cover |
17:40 | < afny> | ranged/out of cover |
17:40 | < afny> | and covered by a frame, on which 4s would be misses |
17:40 | <~Noah> | Yea, I already considered that |
17:40 | < afny> | it organizing the dice by value is pretty useful already |
17:41 | <~Noah> | It's only 5 charts, easy to program enough |
17:41 | < afny> | like, I'd rather just draw a line in my head than have to type a different command |
17:41 | < afny> | I'd rather just see the numbers |
17:41 | < afny> | especially because |
17:41 | < afny> | as we said, the status of "in cover" might change half way through the resolution |
17:41 | < afny> | so you may eventually have to refer to the "misses" column for your hits |
17:41 | <~Noah> | True |
17:42 | < afny> | but 1122334456 |
17:42 | < afny> | is never going to be misleading information |
17:42 | < afny> | and it's already damn organized |
17:43 | <~Noah> | <afny> so you may eventually have to refer to the "misses" column for your hits |
17:43 | <~Noah> | Uh, how? |
17:43 | < afny> | okay, say you roll a ranged attack against a target in cover |
17:43 | < afny> | oh, well it won't be in "misses" |
17:43 | < afny> | it will be in cover hits |
17:43 | < afny> | but it'll still be data in the wrong table |
17:43 | < afny> | you might roll 444556 |
17:44 | < afny> | the bot would report 5 cover hits, one frame hit |
17:44 | <~Noah> | No, it just says damaging hits |
17:44 | < afny> | but in reality you might blow away the cover with the first 4, and get a one shot kill with the rest of your dice |
17:44 | < afny> | oh, I was looking at the old mockup |
17:44 | < afny> | the first line confused me again |
17:44 | <~Noah> | <mf0bot> Firing at target in cover: Misses - 6 (1,1,2,2,3,3); Damaging hits - 4 (4,4,5,6) |
17:44 | <~Noah> | Yea, sorry |
17:45 | <~Noah> | 1,2,3s would never return damage, except in hth, where cover is ignored |
17:45 | < afny> | but you still have to make it so 4's don't return damage when a frame is covering |
17:45 | < afny> | and so 3's DO return damage |
17:45 | < afny> | when attacking terrain |
17:45 | <~Noah> | And the first mod chooses the table, h for hth, c for in cover, f for frame cover, n no cover, and t for attacks on terrtain |
17:46 | <~Noah> | Yea, but that's just a simple case tree in the code |
17:47 | <~Noah> | So for cover it would say <bot> Attack against cover: Misses 3 (1,2,2); Damaging Hits 3 (3,4,5) |
17:47 | <~Noah> | And the command would be !dmg c6 |
17:47 | <~Noah> | Since it wouldn't have def or spot |
17:47 | < afny> | seems alright |
17:48 | < afny> | I guess the only other thing I would do is change it so you do the first bit of math yourself |
17:48 | < afny> | so say c8-4 |
17:48 | <~Noah> | yea, I suppose I could do that |
17:48 | <~Noah> | then you just pick a table, and a number of rolls |
17:48 | < afny> | yeah |
17:49 | < afny> | simplifying the input while making the output all meaningful and useful data |
17:49 | < afny> | that reminds me, I have to design dice cards |
17:49 | < afny> | I never did find enough bricks to make histobricks |
17:50 | <~Noah> | Oh, you might try Inkscape for that |
17:50 | <~Noah> | SVG graphics ftw |
17:51 | < afny> | I'll check it out |
17:51 | < afny> | I was just going to do it in PS |
17:51 | < afny> | be |
17:51 | < afny> | +cause I don't have ill. |
17:51 | < afny> | ...ustrator. |
17:51 | < afny> | okay I need to restart my computer |
17:52 | < afny> | brb |
17:52 | <~Noah> | Enter Key: It's a privilege, not a right |
17:52 | < afny> | my computer ABUSES it's privilege. |
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17:58 | | afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0 |
18:11 | | Ced|ChasingMorpheus is now known as Ceddobear |
18:11 | <@Ceddobear> | Rawr. |
18:11 | | mode/#mf0 [+vvv Axhead FerrelFerret mf0bot] by Ceddobear |
18:11 | | mode/#mf0 [+h afny] by Ceddobear |
18:13 | <%afny> | rr. |
18:15 | <@Ceddobear> | Mhmm. |
18:15 | <@Ceddobear> | *stares blankly at the screen* |
18:15 | <@Ceddobear> | I had an idea. |
18:15 | <@Ceddobear> | But forgot it. |
18:15 | <~Noah> | "I should mail Kev and Noah those packages" |
18:17 | <%afny> | NO POST ON SUNDAYS |
18:17 | <~Noah> | Even in Germany? I thought they were so...efficient. |
18:18 | <%afny> | I might go hit the PAB wall |
18:19 | <~Noah> | Doo eeeet |
18:19 | <~Noah> | There's a building down the road...well, down the highway, that would be perfect for a Lego store |
18:19 | <%afny> | the PAB wall around here is so shit |
18:19 | <%afny> | I couldn't even fill a bin the last time I was there |
18:19 | <~Noah> | But it's been for sale for like...12 years? |
18:19 | <%afny> | I just set it on the counter and walked out |
18:20 | <~Noah> | So no telling how much they want for it, or what all is wrong with it |
18:20 | <@Ceddobear> | Kev: Very good. |
18:21 | <@Ceddobear> | Take a handful of everything. |
18:21 | <@Ceddobear> | In 3 big cups. |
18:21 | <@Ceddobear> | Put them on the counter. |
18:21 | <@Ceddobear> | "IT'S ALL SHIT." |
18:21 | <@Ceddobear> | And leave. |
18:21 | <@Ceddobear> | Shake well, before, too. |
18:21 | <%afny> | yeah |
18:21 | <%afny> | that's my style. |
18:24 | | FerrelFerret [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has quit [Ping timeout: 121 seconds] |
18:26 | <@Ceddobear> | Mhmm. |
18:26 | <@Ceddobear> | KD has gone completely off RADAR; eh? |
18:26 | <%afny> | Seems like |
18:26 | <%afny> | kind of worried about her still |
18:27 | <%afny> | Soren has her address I think, we should get him to send her a post card |
18:28 | <%afny> | Okay, so I made a giant surfboard for my red chub with the turret head |
18:28 | <%afny> | it's just a G |
18:28 | | FerrelFerret [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has joined #mf0 |
18:29 | <@Ceddobear> | I am curious what my PAB wall has. |
18:30 | <%afny> | I think I'm gonna go check mine now |
18:30 | <%afny> | be back in a few hours |
18:30 | <%afny> | it's kind of far away |
18:30 | | afny is now known as afny|away |
18:30 | | afny|away [kevinvankir@Nightstar-42c41d95.res.rr.com] has quit [Client exited] |
18:48 | <@Ceddobear> | HRM. |
18:48 | | mode/#mf0 [+v FerrelFerret] by Ceddobear |
18:55 | <@Ceddobear> | ... why the fuck did I order 70 Travis bricks? |
18:59 | <+FerrelFerret> | cause you will need them |
18:59 | <+FerrelFerret> | :) |
19:00 | <+FerrelFerret> | Be back in a few. Need to get something to eat before my d&d game. |
19:00 | | FerrelFerret is now known as FerrelFerret|AFK |
19:23 | | FerrelFerret|AFK [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has quit [Ping timeout: 121 seconds] |
19:41 | <~Noah> | Ceddobear: because you're placing the ones you're sending me and Kev because they're not the right color? |
19:41 | <@Ceddobear> | I guess so. |
19:41 | <@Ceddobear> | I needed 2 white. |
19:41 | <@Ceddobear> | Seems like I ordered 20. |
19:42 | <@Ceddobear> | And I needed ~12 dark grey. And ordered 20. |
19:42 | <@Ceddobear> | Anbd I ordeded |
19:42 | <~Noah> | Maybe they only do 20 in bulk |
19:42 | <@Ceddobear> | *And I ordered 30 black ones, apparently for shits and giggles. |
19:42 | <@Ceddobear> | Because I have like 80 unused ones here. |
19:42 | <@Ceddobear> | As in, just black. |
19:43 | <~Noah> | You can just add those to my package since I'm a tool, Soren said so |
19:43 | | FerrelFerret [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has joined #mf0 |
19:49 | | Axhead [chatzilla@Nightstar-e5f87f2f.ed.shawcable.net] has quit [Ping timeout: 121 seconds] |
19:51 | <@Ceddobear> | Mhmm, Noah? |
19:51 | <~Noah> | Yar? |
19:51 | <@Ceddobear> | http://www.ced23ric.de/stuff/mf0/ijad_temple.png |
19:51 | <@Ceddobear> | I ... I dunno. |
19:51 | <@Ceddobear> | That. |
19:52 | <~Noah> | I'd expect a temple to be taller |
19:53 | <@Ceddobear> | Yeah, I guess. |
19:53 | <@Ceddobear> | It's a working title. |
19:53 | <@Ceddobear> | I have no idea what that is anyway. |
19:53 | <@Ceddobear> | Maybe a powerplant. |
19:55 | <~Noah> | Hmm |
19:55 | <~Noah> | Make the clear bits from transblue and make it |
19:55 | <~Noah> | A MOISTURE FARM |
20:00 | <@Ceddobear> | D: |
20:00 | <@Ceddobear> | FerrelFerret! |
20:01 | <@Ceddobear> | You there? |
20:01 | | mode/#mf0 [+v FerrelFerret] by Ceddobear |
20:02 | <~Noah> | So I'm watching Wild Justice on NatGeoWild. And it's like COPS. Except I hate COPS. But I like this show. Hell, they could've called it "Fish And Game Wardens" and gave it the theme song "Rednecks, Rednecks, whacha gonna do when they come from you~" |
20:04 | <@Ceddobear> | Do you know D&D at all? |
20:04 | <~Noah> | Dungeons and Dragons? |
20:04 | <@Ceddobear> | Yeah. |
20:04 | <~Noah> | I'm extremely rusty, why? |
20:05 | <+FerrelFerret> | I am now |
20:05 | <+FerrelFerret> | and yes i do know some D&D |
20:05 | <@Ceddobear> | Sweet. |
20:05 | <@Ceddobear> | Okay, bear with me. |
20:05 | <@Ceddobear> | The topic is pizza. |
20:05 | <@Ceddobear> | Me and the roomie had a convo in the kitchen. |
20:06 | <@Ceddobear> | And we realised, cheese is the AC of pizza. |
20:06 | <@Ceddobear> | Because, AC can only be replaced with more AC, right? |
20:06 | <@Ceddobear> | Now, the same is true for pizza. |
20:06 | <+FerrelFerret> | hmm |
20:07 | <@Ceddobear> | But then, we realized that meat is practically the AB of pizza. Because it's nice to have more, but sometimes, it's okay to reduce your AB for damage. |
20:07 | <@Ceddobear> | So, if you you reduce meat, you add tasty veggies. So veggies are damage. |
20:07 | <@Ceddobear> | And then it struck us. |
20:07 | <@Ceddobear> | The dough is hitpoints. |
20:07 | <@Ceddobear> | Because it's not that important. It's really just a carrier for AC, AB and damage. |
20:08 | <@Ceddobear> | Hence, thincrust is a d6 and deep dish is a 12. |
20:08 | <@Ceddobear> | Thusly, deep dish is barbaric and thincrust is a rogue. |
20:08 | <+FerrelFerret> | lol |
20:08 | <+FerrelFerret> | you guys had too much time on your hands, Ced. ;) |
20:08 | <@Ceddobear> | Impossibru. |
20:09 | <~Noah> | So a personal pan pizza is a wizard? |
20:10 | <+FerrelFerret> | lol |
20:15 | <~Noah> | DUBSTEP IS SO MAINSTREAM NOW |
20:15 | <@Ceddobear> | You ever built something ... and half way in went like ... |
20:15 | <@Ceddobear> | "Dafuq am I doing?" |
20:15 | <~Noah> | Another damn TV commercial using it for the background music |
20:15 | <~Noah> | Ceddobear: All the time |
20:18 | <+FerrelFerret> | I've got two tokens created and a wall for MapTool! |
20:18 | <~Noah> | Coo |
20:18 | <+FerrelFerret> | whew, it takes forever. |
20:19 | <+FerrelFerret> | LDraw is so hard to pose things in |
20:23 | <@Ceddobear> | http://www.ced23ric.de/stuff/mf0/ijad_powerplant.png |
20:34 | <@Ceddobear> | http://www.ced23ric.de/stuff/mf0/ijad_powerplant2.png |
20:34 | <@Ceddobear> | I don't know what I'm doing. |
20:40 | | FerrelFerret is now known as FerrelFerret|Busy |
20:57 | <@Ceddobear> | http://www.ced23ric.de/stuff/mf0/ijad_powerplant3.png |
21:21 | <@randolph> | See, your pizza metaphor shows that you are stuck in the linear-warrior model of D&D |
21:21 | <@randolph> | AC does not get replaced only by AC |
21:21 | <@randolph> | It gets replaced by "I AM INVULNERABLE TO EVERYTHING YOU CAN DO" |
21:21 | <@randolph> | What beats really high AC? Save or dies. |
21:22 | <@randolph> | When do you trade AB for damage? Power Attack is a really bad ratio, you only use it when you know your target's exact AC and you reduce your AB just enough to use up excess AB |
21:24 | | FerrelFerret|Busy [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has quit [Ping timeout: 121 seconds] |
21:30 | <@Ceddobear> | I know my target's AC: |
21:30 | <@randolph> | If you can get a better PA ratio (Frenzied Berserker), good, if you can swap the PA ratio to something you can obviate like AC (Ronin), even better |
21:30 | <@Ceddobear> | And you are mistaken about PA. |
21:30 | <@Ceddobear> | PA is killer. |
21:30 | <@randolph> | But, I mean, damage scaling just doesn't keep up with save or dies |
21:30 | <@Ceddobear> | But then again, it's cheese. |
21:31 | <@randolph> | I'm not, dude, there's been *years* of data and analysis on the CharOp forums |
21:31 | <@Ceddobear> | PA + Belt of One Mighty Blow + Gloves of True Striking + Chevalier + Deadly Charge. |
21:31 | <@randolph> | Yeah, when you can stack on multipliers, it's good, like I said |
21:31 | <@Ceddobear> | Does insane amount of damage, at level 10. |
21:31 | <@randolph> | By itself, it sucks |
21:31 | <@Ceddobear> | Well, yes. |
21:31 | <@randolph> | I said that ;P |
21:31 | <@randolph> | But that's nothing like cheese! |
21:32 | <@randolph> | Cheese is awesome by itself! |
21:32 | <@randolph> | wait, you said veggies |
21:32 | <@Ceddobear> | Yeah |
21:32 | <@Ceddobear> | Also: What level are YOU looking at? |
21:32 | <@randolph> | I dunno, I guess it depends on the veggie |
21:32 | | * Ceddobear plays between 2 and 14. |
21:32 | <@randolph> | Well... Pun-Pun breaks the game at about level 1-2 |
21:32 | <@randolph> | heheh |
21:32 | <@Ceddobear> | Let's not talk about PunPun. |
21:33 | <@Ceddobear> | Or the peasant railgun. |
21:33 | <@randolph> | Did you ever read reference to the Flash? |
21:33 | <@Ceddobear> | Nah. |
21:33 | <@randolph> | Sets the entire surface area of the world on fire? |
21:33 | <@randolph> | that one was mine |
21:33 | <@randolph> | In one round, by running |
21:33 | | * Ceddobear 's shopping for stickers right now. :D |
21:33 | <@randolph> | hehe |
21:33 | <@Ceddobear> | Well, give me the rundown. |
21:34 | <@randolph> | Ok, there's an ability that lets you move your speed, leaving a trail of fire |
21:34 | <@randolph> | If you connect the trail, it does Xd6 damage to each square, where X is the squares you moved |
21:34 | <@randolph> | Then I optimized for speed |
21:35 | <@randolph> | There was a buff that you could expend to consume the remaining duration of to gain bonus speed |
21:35 | <@randolph> | Extended Persistent metamagic on that one |
21:40 | <@randolph> | ok, off to PAB |
21:40 | <@Ceddobear> | Heh. |
21:40 | <@Ceddobear> | Have fun! |
22:02 | | Whitewolf [a@Nightstar-a13e6943.superkabel.de] has joined #mf0 |
22:12 | <@Ceddobear> | Where's Soren? D: |
22:18 | | Whitewolf [a@Nightstar-a13e6943.superkabel.de] has quit [Ping timeout: 121 seconds] |
22:33 | | FerrelFerret [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has joined #mf0 |
22:35 | < FerrelFerret> | I'm back form D&D |
22:53 | | FerrelFerret [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has quit [Ping timeout: 121 seconds] |
23:00 | | ferrelferret [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has joined #mf0 |
23:00 | | ferrelferret is now known as FerrelFerret |
23:17 | | afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0 |
23:21 | | FerrelFerret_ [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has joined #mf0 |
23:21 | < FerrelFerret_> | Yo |
23:21 | | * FerrelFerret_ slaps FerrelFerret around a bit with a large fishbot |
--- Log closed Sun Jun 10 23:24:57 2012 |
--- Log opened Sun Jun 10 23:25:34 2012 |
23:25 | | TheShadow [theshadow@Nightstar-3762b576.co.uk] has joined #mf0 |
23:25 | | Irssi: #mf0: Total of 11 nicks [5 ops, 0 halfops, 3 voices, 3 normal] |
23:25 | | mode/#mf0 [+o TheShadow] by ChanServ |
23:26 | | Irssi: Join to #mf0 was synced in 57 secs |
23:31 | <@Ceddobear> | I wonder whether Soren needs dar green slopes. |
23:32 | | afny_ [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0 |
23:32 | | afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has quit [Connection reset by peer] |
23:32 | | afny_ is now known as afny |
23:33 | < afny> | er |
23:33 | <@Ceddobear> | Heya Kev. |
23:33 | < afny> | I think I really connected this time |
23:33 | < afny> | I DID |
23:33 | < afny> | woo |
23:33 | <@Ceddobear> | Good haul? |
23:33 | < afny> | hey. |
23:33 | < afny> | Yeah, pretty good |
23:33 | < afny> | lots of tan 1x2 bricks with that bump thing |
23:33 | < afny> | th |
23:33 | < afny> | some light blue 1x2s |
23:34 | <@Ceddobear> | 1x2 jumpers? |
23:34 | < afny> | nah 1x2 bricks |
23:35 | < afny> | I was mostly looking for terrain stuff |
23:35 | < afny> | so I got lots of 1x2 and 1x3 bricks |
23:35 | < afny> | some good tiles too, yellow and red 2x2 |
23:35 | < afny> | and brown 1x4 |
23:35 | <@Ceddobear> | So. |
23:35 | <@Ceddobear> | Hear me out on this one. |
23:35 | < afny> | oh, and lots of dark bley 1x1 |
23:35 | < afny> | bricks |
23:35 | <@Ceddobear> | I wanna grab 2x2 tiles in dark red, yellow, dark blue and black. |
23:35 | <@Ceddobear> | And replace the dark grey shoulder pads on the Chubs. |
23:35 | <@Ceddobear> | Good or bad idea? |
23:36 | < afny> | what's there now, grey 2x2 radars? |
23:36 | <@Ceddobear> | Nah, just 2x2 tiles. |
23:36 | <@Ceddobear> | Square, dark grey 2x2 tiles. |
23:36 | < afny> | hm |
23:36 | <@Ceddobear> | But the veteran, arty and Command shoulders shouldn't be that subtle, I think. |
23:37 | < afny> | well how many different types of chubs do you have |
23:37 | <@Ceddobear> | Uhm. |
23:37 | < afny> | and also, can you do the whole shoulder assemblage in a that color instead of just the tile? |
23:37 | <@Ceddobear> | There are no duplicates. |
23:37 | < afny> | ah, okay |
23:37 | <@Ceddobear> | Well, lemme show you. |
23:37 | < afny> | NO DUPLICATES |
23:37 | < afny> | coming from you, that's like |
23:37 | <@Ceddobear> | http://www.ced23ric.de/stuff/mf0/seeberg_charges.png |
23:37 | < afny> | I don't know, you're breaking a commandment |
23:37 | <@Ceddobear> | See his dark blue shoulder? |
23:37 | < afny> | yeah |
23:37 | <@Ceddobear> | The dark blue is now dark red. |
23:38 | <@Ceddobear> | Because he is a killer. |
23:38 | < afny> | yeah, I've seen one of them in red |
23:38 | < afny> | it looked good |
23:38 | <@Ceddobear> | He earned his vet markings. |
23:38 | <@Ceddobear> | BUT. |
23:38 | < afny> | so you'd do the brick AND the tile in the accent color |
23:38 | <@Ceddobear> | The outside 2x2 tile is dark grey, still. |
23:38 | < afny> | yeah I think it'd look fucking awesome |
23:38 | <@Ceddobear> | And I am debating on making THAT dark red, too. |
23:38 | < afny> | if both were red |
23:38 | <@Ceddobear> | Well, I am also sticker shopping right now. |
23:38 | <@Ceddobear> | I have some kickass bullet holes and scratches. |
23:39 | < afny> | basically you're making these guys |
23:39 | < afny> | like literally Red Shoulder scopedogs |
23:39 | < afny> | http://1.bp.blogspot.com/_H0a-4CjhSDk/R7PuziqVRgI/AAAAAAAABSU/_oN__TbyVnE/s320/v lcsnap-434670.jpg |
23:39 | <@Ceddobear> | http://www.ced23ric.de/stuff/mf0/carmichaels_radio.png |
23:39 | <@Ceddobear> | Now, he has yellow markings, because he is Arty. |
23:39 | <@Ceddobear> | I wanna turn the entire shoulder yellow. |
23:40 | <@Ceddobear> | http://www.ced23ric.de/stuff/mf0/13g_range.png <-- there's with the accents. |
23:40 | < afny> | well |
23:40 | < afny> | this is sort of preference but |
23:40 | < afny> | I think that yellow is going to be REALLY glaringly obvious, especially if the other accent shoulders are dark blue and dark red |
23:40 | < afny> | have you considered doing the arty in tan? |
23:40 | <@Ceddobear> | I actually have. |
23:41 | <@Ceddobear> | But I liked that I had the 1, 2 and 3 in yellow. |
23:41 | < afny> | yeah, the numbers are cool |
23:41 | <@Ceddobear> | I'mma just leave those in dark grey. |
23:41 | <@Ceddobear> | http://www.ced23ric.de/stuff/mf0/13g_b4.png |
23:41 | < afny> | well I don't know why I'm trying to talk you out of it, you'd literally be making a company with primary colors for accents |
23:41 | < afny> | which is something I highly encourage all the time |
23:41 | <@Ceddobear> | I was also debating on giving Vale, Seeberg and Esteban Dark Blue shoulders, because they are Command. |
23:42 | | FerrelFerret [NSwebIRC@Nightstar-30921e32.fios.verizon.net] has joined #mf0 |
23:42 | <@Ceddobear> | Seeberg would have one Dark Red, one Dark Blue. |
23:42 | <@Ceddobear> | Esteban one Dark Blue, one Yellow/Dark Grey. |
23:42 | <@Ceddobear> | Vale would have 2 Dark Blue. |
23:42 | < FerrelFerret> | yo yo all |
23:42 | < afny> | hey |
23:42 | < afny> | I say go for it Ced |
23:43 | <@Ceddobear> | So, ditch the yellow, because it's bright. |
23:43 | <@Ceddobear> | But add 3x Dark Blue for the Command 'frames. |
23:43 | <@Ceddobear> | Add 2x Dark Red for the Vets. |
23:43 | <@Ceddobear> | Keep the rest Dark Grey. |
23:43 | < afny> | I still like tan on the arty, or maybe light bley |
23:44 | <@Ceddobear> | Yeah, but 1. 2. 3. |
23:44 | < afny> | do yellow and tan |
23:44 | < afny> | like, keep the yellow print tile |
23:44 | < afny> | but do a tan on top and a tan 2x2 |
23:44 | <@Ceddobear> | Lemme try that right meow. |
23:44 | < afny> | right MEOW. |
23:45 | <@Ceddobear> | OH. |
23:45 | <@Ceddobear> | OH SNAP. |
23:45 | <@Ceddobear> | OF MOTHER FUCKING SNAP. |
23:45 | <@Ceddobear> | Are you ready for this? |
23:45 | < afny> | my body is |
23:46 | <@Ceddobear> | http://www.bricklink.com/PL/3068bpb417.jpg?1 |
23:46 | <@Ceddobear> | What about these? |
23:46 | <@Ceddobear> | I got 1, 2 and 3. |
23:46 | < afny> | heh |
23:46 | < afny> | nice |
23:46 | < afny> | goes pretty nicely with the other prints |
23:46 | <@Ceddobear> | I'll take a picture, sec. |
23:53 | < afny> | brb for a bit, gonna cut down some paper for a new backdrop |
23:53 | < afny> | er, afk* |
23:54 | <@Ceddobear> | Mhmm, already looks like I am keeping it. |
--- Log closed Mon Jun 11 00:00:29 2012 |