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code logs -> 2023 -> Sat, 18 Nov 2023 | < code.20231117.log - code.20231119.log > |
--- Log opened Sat Nov 18 00:00:59 2023 |
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07:04 | < Alek> | and even then not always. |
07:06 | < Alek> | I used to like this one app that has been having trouble with its redesigns, including frequently liking to hide the topbar until you either scroll back a lot or, if that's not possible, restart the app. |
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16:26 | < abudhabi> | https://twitter.com/vxunderground/status/1725398682407714958 |
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19:11 | < Emmy> | Oh, i do like that |
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20:34 | <&McMartin> | https://bumbershootsoft.wordpress.com/2023/11/18/snes-digital-audio-playback/ |
20:34 | <&McMartin> | SNES audio has a lot of parts! This is even before trying to use it to do _music_, just doing playback of a single digital clip |
20:34 | <&McMartin> | (And unlike the Genesis, these two tasks are broadly the same thing) |
20:41 | <~Vornicus> | Retro Game Mechanics Explained did a video series about a lot of the capabilities of the SNES |
20:41 | <~Vornicus> | Interesting stuff, though it didn't show anything about how to pilot it |
20:43 | <&McMartin> | That series is also markedly incomplete |
20:43 | <&McMartin> | I relied on it as one of my sources but at the end of the day this is a dark enough corner that it, the SNESdev wiki, and everyone else is just citing each other in circles |
20:43 | <~Vornicus> | man |
20:45 | <&McMartin> | There's *one* document on RHDN that goes into the kind of detail on it that the VIC-II or the TIA has gotten, and it's not 100% clear that its conclusions for how to control the chip are actually right, and I got inconsistent results across common high-end emulators |
20:45 | <&McMartin> | If anyone has a Genesis or SNES flash cart, hit me up, I'd love to do some hardware verification >_> |
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--- Log closed Sun Nov 19 00:00:01 2023 |
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code logs -> 2023 -> Sat, 18 Nov 2023 | < code.20231117.log - code.20231119.log > |
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