code logs -> 2022 -> Wed, 09 Mar 2022< code.20220308.log - code.20220310.log >
--- Log opened Wed Mar 09 00:00:01 2022
00:21 Kindamoody is now known as Kindamoody[zZz]
00:41
< Alek>
wtf
01:46 gizmore|2 [kvirc@Nightstar-0nc8fb.dip0.t-ipconnect.de] has joined #code
01:48 gizmore [kvirc@Nightstar-kktghm.dip0.t-ipconnect.de] has quit [Ping timeout: 121 seconds]
02:58 Degi [Degi@Nightstar-oifo9f.pool.telefonica.de] has quit [Ping timeout: 121 seconds]
02:59 Degi [Degi@Nightstar-6otrs0.pool.telefonica.de] has joined #code
04:46 Vorntastic [uid293981@Nightstar-phvupn.irccloud.com] has joined #code
04:46 mode/#code [+qo Vorntastic Vorntastic] by ChanServ
05:10 himi [sjjf@Nightstar-1drtbs.anu.edu.au] has quit [Ping timeout: 121 seconds]
05:45 macdjord [macdjord@Nightstar-re5.7if.45.45.IP] has quit [Ping timeout: 121 seconds]
05:54 macdjord [macdjord@Nightstar-re5.7if.45.45.IP] has joined #code
05:54 mode/#code [+o macdjord] by ChanServ
05:56 macdjord is now known as macdjord|slep
06:49 Kindamoody[zZz] is now known as Kindamoody
07:19 himi [sjjf@Nightstar-v37cpe.internode.on.net] has joined #code
07:19 mode/#code [+o himi] by ChanServ
08:40 abudhabi_ [abudhabi@Nightstar-5ft9hm.adsl.tpnet.pl] has joined #code
08:43 abudhabi [abudhabi@Nightstar-lmghh6.adsl.tpnet.pl] has quit [Ping timeout: 121 seconds]
11:39 Emmy [Emmy@Nightstar-l49opt.fixed.kpn.net] has joined #code
11:45 gnolam [lenin@Nightstar-j9ajs0.priv.bahnhof.se] has quit [[NS] Quit: Reboot]
11:50 gnolam [lenin@Nightstar-j9ajs0.priv.bahnhof.se] has joined #code
11:50 mode/#code [+o gnolam] by ChanServ
12:46 Vorntastic [uid293981@Nightstar-phvupn.irccloud.com] has quit [[NS] Quit: Connection closed for inactivity]
13:08 catalyst [catalyst@Nightstar-760egs.dab.02.net] has joined #code
13:12 jessika [catalyst@Nightstar-ejd4sd.cable.virginm.net] has quit [Ping timeout: 121 seconds]
13:37 catalyst_ [catalyst@Nightstar-ejd4sd.cable.virginm.net] has joined #code
13:39 catalyst [catalyst@Nightstar-760egs.dab.02.net] has quit [Ping timeout: 121 seconds]
14:33 Vorntastic [uid293981@Nightstar-phvupn.irccloud.com] has joined #code
14:33 mode/#code [+qo Vorntastic Vorntastic] by ChanServ
14:42 macdjord|slep is now known as macdjord
15:13 Vornicus [Vorn@ServerAdministrator.Nightstar.Net] has joined #code
15:13 mode/#code [+qo Vornicus Vornicus] by ChanServ
17:03 Vorntastic [uid293981@Nightstar-phvupn.irccloud.com] has quit [[NS] Quit: Connection closed for inactivity]
19:29 * macdjord ponders a simple game idea
19:29
<@macdjord>
Gridless Tic-Tac-Toe: Players alternate placing Xs and Os on the playing field, but there's no 3x3 grid; players can place their marker at any real-valued position so long as they don't overlap an existing marker.
19:29
<@macdjord>
Win condition is getting 3 symbols in a row - specifically, the player must draw a line starting from the centerpoint of one of their symbols which passes through two other of their symbols without being blocked by an opposing symbol.
19:29
<@macdjord>
I'm thinking maybe the player must chose, each tune, between placing a symbol and trying to draw a victory line?
19:46
< abudhabi_>
How broad are the pieces?
19:47
<@macdjord>
Hrm, no, that won't work; there's a simple dominant strategy for the first player: place first symbol in center; place second symbol adjacent to first, on opposite side from wherever the other player went; place 3rd symbol either in line with first two, or 60º left of line, or 60º right of line - enemy cannot have blocked all 3 of these; one 4th turn, win.
19:48
<@macdjord>
abudhabi_: They'd have to be substantially smaller than 1/3rd the width of the playing field.
19:48
< abudhabi_>
Hm. There's a bounded field?
19:48
< abudhabi_>
It isn't an infinite plane?
19:48
< abudhabi_>
No wrap-arounds?
19:49
<@macdjord>
abudhabi_: I was assuming bounded, but I suppose infinite would work.
19:51 Netsplit Traal.Nightstar.Net <-> Krikkit.Nightstar.Net quits: @McMartin, @Syloq, Degi, Emmy, @Kindamoody, @himi, Pink, @PinkFreud, abudhabi_, @JustBob
20:05
<&Reiver>
macdjord: Infinite tic tac toe is a glorious idea, but it is also, IIRC, provably first-player-wins
20:06
<&Reiver>
They need make only a triangle
20:06
<&Reiver>
Which I see you then noted
20:06
<&Reiver>
However, *as a programming excersize* it is an excellent idea
20:07
<&Reiver>
There is another game I loved when I saw it, and were I a woodworker I'd make a copy of it, called YINSH
20:08
<&Reiver>
You have five discs on a triangle grid where you play on the corners (so, hexagons, but)
20:08
<&Reiver>
Every time you move a disc, you leave behind a marker of your color
20:08
<&Reiver>
... five RINGS, that matters later
20:09
<&Reiver>
oh it's on wikipedia, okay, have that instead and save me the typing pre-coffee :D https://en.wikipedia.org/wiki/YINSH
20:11
<@macdjord>
Reiver: I'm aware TTT on an infinite grid is solved. Not sure about gridless.
20:11
<@macdjord>
I mean, the specific case of making a line-of-3 is; I gave the solution above. But line-of-4, maybe...
20:12
<~Vornicus>
gridless, as long as -- uh -- as long as the pawns have radius less than... uh...
20:15
<@ErikMesoy>
As grid size approaches infinite, playing your stones interspersed at intervals of some very large highly composite number approaches gridless play.
20:17
<~Vornicus>
ng, never mind I can't do it in my head
20:18
<@macdjord>
ErikMesoy: In infinite-grid TTT, each marker still only occupies 1 cell of the grid, though, so there's still a fundamental difference between it and gridless.
20:19
<@macdjord>
For instance, in infinite, it takes 8 markers to surround another marker; gridless can do it in 6.
20:19
<~Vornicus>
oh, I can do it in my head.
20:20
<~Vornicus>
1 / (1 + 2sqrt(2)), 0.26+. If a stone is smaller than that in a unit square, the triangle trick works
20:21
<@macdjord>
Vornicus: By unit square, you mean the size of the playing field?
20:21
<~Vornicus>
yes
20:21
<@ErikMesoy>
So, both players are using circular markers?
20:21
<~Vornicus>
yes.
20:21
<@ErikMesoy>
Because non-circles don't necessarily take 6 to surround.
20:22
<@macdjord>
ErikMesoy: Given using Xs would require handling asymmetrical game balance, let's say yes.
20:23
<~Vornicus>
player 1 plays center, player 2 -- heck you don't even need the whole triangle trick, if a player can prevent interpose
20:29
<@ErikMesoy>
Re line-of-4: https://en.wikipedia.org/wiki/M,n,k-game#Specific_results
22:00 JustBob [justbob@Nightstar.Customer.Dissatisfaction.Administrator] has joined #code
22:00 abudhabi_ [abudhabi@Nightstar-5ft9hm.adsl.tpnet.pl] has joined #code
22:00 McMartin [mcmartin@Nightstar-i80eaa.ca.comcast.net] has joined #code
22:00 Pink [Pink@Nightstar-oetkb4.ph.cox.net] has joined #code
22:00 Emmy [Emmy@Nightstar-l49opt.fixed.kpn.net] has joined #code
22:00 Syloq [Syloq@NetworkAdministrator.Nightstar.Net] has joined #code
22:00 Kindamoody [Kindamoody@Nightstar-eubaqc.tbcn.telia.com] has joined #code
22:00 Degi [Degi@Nightstar-6otrs0.pool.telefonica.de] has joined #code
22:00 PinkFreud [WhyNot@NetworkAdministrator.Nightstar.Net] has joined #code
22:00 ServerMode/#code [+oaoooo JustBob McMartin McMartin Syloq Kindamoody PinkFreud] by *.Nightstar.Net
22:44 himi [sjjf@Nightstar-1drtbs.anu.edu.au] has joined #code
22:44 mode/#code [+o himi] by ChanServ
22:52 Emmy [Emmy@Nightstar-l49opt.fixed.kpn.net] has quit [Ping timeout: 121 seconds]
23:08 gnolam_ [lenin@Nightstar-j9ajs0.priv.bahnhof.se] has joined #code
23:08 gnolam [lenin@Nightstar-j9ajs0.priv.bahnhof.se] has quit [NickServ (RECOVER command used by gnolam_)]
23:08 gnolam_ is now known as gnolam
23:08 mode/#code [+o gnolam] by ChanServ
23:15 Kindamoody is now known as Kindamoody[zZz]
--- Log closed Thu Mar 10 00:00:02 2022
code logs -> 2022 -> Wed, 09 Mar 2022< code.20220308.log - code.20220310.log >

[ Latest log file ]