--- Log opened Thu Nov 18 00:00:40 2021 |
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02:19 | <&[R]> | https://twitter.com/damienmiller/status/1461141979304116227 <-- WTF |
02:20 | <~Vornicus> | https://cdn.discordapp.com/attachments/474705430434807819/910680056718823464/multipath.gif oh god it worked I am some kind of wizard |
02:22 | <&ToxicFrog> | Neat! |
02:30 | <&Reiver> | That looks amazing but uh |
02:30 | <&Reiver> | What is it? |
02:32 | <~Vornicus> | cooperative pathfinding: each critter is placed randomly and has a random destination, and knows what other critters are doing, and uses that information to not get in each others' ways |
02:32 | <&Reiver> | ... oh, niiice |
02:35 | <~Vornicus> | for some reason they will occasionally still cross each other, even though I checked for that |
02:36 | <&McMartin> | Are they crossing diagonal paths and thus never occupying the same squares? |
02:36 | <~Vornicus> | That's one of the two, but I do explicitly check for that. |
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02:38 | <~Vornicus> | I also have at least one spot where I see them actually cross directly through each other. |
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05:09 | < Alek> | do they actually have other options to pass besides through each other? |
05:11 | < Alek> | otherwise what I'd probably do is have their pathfinding algorithms output as they're moving, so you can see what the numbers are doing. |
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09:37 | <~Vornicus> | yes, the ones I saw were in open space - though even if it were full they would be able to wait, typically. it is *technically* possible to trap a critter into having absolutely no moves but it would be exceedingly difficult: you have to crowd it completely, 8 moves out |
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--- Log closed Fri Nov 19 00:00:41 2021 |