code logs -> 2021 -> Sun, 31 Oct 2021< code.20211030.log - code.20211101.log >
--- Log opened Sun Oct 31 00:00:15 2021
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01:11
<&McMartin>
Hell yes, just got render-to-texture working
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04:36
<&McMartin>
Unfortunately for me, now render to *screen* seems to be misbehaving.
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04:50
< catalyst>
that sounds detrimental
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04:56
<&McMartin>
It is, but I think I've found the problem.
04:56
<&McMartin>
It looks like render-to-texture misbehaves when the texture being rendered to is larger than the screen.
04:59
<&McMartin>
... also Windows Defender is blowing up my programs as I build them, what the Hell, dudes
05:12
<&McMartin>
Ah, that's their heuristics freaking out at unsigned code, I guess. (???)
05:16
<&McMartin>
I suppose that's what WM_GETMINMAXINFO is for.
05:50
<&McMartin>
Aha! SCIENCE!
05:50
<&McMartin>
*** S C I E N C E ***
06:02
<&McMartin>
The internet tells me that my Z-buffer is the wrong size.
06:25
<&McMartin>
Yeah, that does seem like it would make sense, OK
07:29
<~Vorntastic>
Man i had a problem in that vein a while back
07:32
<~Vorntastic>
Set my depth buffer up with a bit depth i thought was sensible and got https://media.discordapp.net/attachments/329404715521802241/877281183724093460/unknown.png
07:32 Kindamoody[zZz] is now known as Kindamoody|out
07:41
<~Vorntastic>
(24)
07:41
<~Vorntastic>
(is the right depth)
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08:21
<&McMartin>
Yeah, it turns out the issue here is that the depth buffer is shared across all render targets in DX9, and if you do the Standard Lazy Thing, it's the size of your window/viewport
08:21
<&McMartin>
Which means that your texture gets cut off if it's a render target and bigger than the screen
08:23
<&McMartin>
But yeah, that would be "the Z-buffer has the wrong *format*" for you
08:23
<&McMartin>
Here the format is fine but it has the wrong number of pixels in it.
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10:08
<&McMartin>
... but it looks like the easiest solution is to just disable the Z-Buffer entirely because I'm 2D and don't need it!
10:08
<&McMartin>
:tada:
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11:47
< Emmy>
McMartin, you are so shallow...
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13:44
<&ToxicFrog>
pfft
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19:08
<&McMartin>
All these characters are cardboard, and thanks to this "alpha" thing sometimes you can see right through them!
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22:29 Kindamoody|out is now known as Kindamoody[zZz]
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23:12
<&ToxicFrog>
Wow this code gets way easier to organize when I remember that `delay` exists
--- Log closed Mon Nov 01 00:00:16 2021
code logs -> 2021 -> Sun, 31 Oct 2021< code.20211030.log - code.20211101.log >

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