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code logs -> 2021 -> Sun, 24 Oct 2021 | < code.20211023.log - code.20211025.log > |
--- Log opened Sun Oct 24 00:00:05 2021 |
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11:59 | <&Reiver> | ...hm, fun math problem |
11:59 | <&Reiver> | HEY VORN |
11:59 | <&Reiver> | I am trying to compare two systems mathematically. |
12:00 | <&Reiver> | 4-5 soldiers with 6 HP each, D&D-style 1-hp-is-still-fine combat. |
12:00 | <&Reiver> | Let's go with 5 today for simplicity. |
12:01 | <&Reiver> | Old system: Player chooses where damage goes, so of course to maintain their squad they will helpfully assign damage one at a time to the troops until, 25HP later, there are 5x troops with 1 HP left, at which point they start to fall like flies. |
12:02 | <&Reiver> | Intermediate system, to be discarded: Rolling a d6 for each point of damage to determine which Trooper it hits, with invalid rolls (too high, or rolls a dead trooper) being rerolled. I have dismissed this convincingly as Too Many Rerolls. |
12:03 | <&Reiver> | New System (my brainchild): Roll a d6 for each point of damage to determine which trooper it hits, with invalid rolls applied by the player as they see fit. |
12:04 | <&Reiver> | So teeeechnically, if your dice were perfectly even, the first system... but they're not. Oh, in the long run, you expect the same number of rolls... but we're counting a finite number. Some of the randomness is able to be gamed away, but not all of it! |
12:04 | | * Reiver coughs |
12:04 | <&Reiver> | I have absolutely no idea how to calculate the effect on overall durability sucker has. |
12:17 | <~Vorntastic> | This sounds like a job for simulation. |
12:33 | < abudhabi__> | Monte Carlo it. |
12:37 | <&Reiver> | Ah, I suppose so, aye. |
12:49 | <~Vorntastic> | Best strategy is generally to, when given a choice, aim at lowest hp |
12:54 | <&Reiver> | Yes indeed |
12:54 | <&Reiver> | Oh, I misspoke |
12:55 | <&Reiver> | Defender chooses |
12:55 | <&Reiver> | (So they target highest HP instead, obv) |
13:22 | <~Vorntastic> | Okay slightly different code then~ |
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--- Log closed Mon Oct 25 00:00:06 2021 |
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code logs -> 2021 -> Sun, 24 Oct 2021 | < code.20211023.log - code.20211025.log > |
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