code logs -> 2021 -> Sat, 01 May 2021< code.20210430.log - code.20210502.log >
--- Log opened Sat May 01 00:00:00 2021
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15:22
< Yossarian>
I'm trying to edit a file of a game (it's IGI 2: Covert Strike. I remember playing the MP demo a lot.) I've looked at the various files and .qvm files are basically like little virtual machines. I think some earlier games did this.
15:23
< Yossarian>
Anyway, if I make a simple change and save with vim, it goes from noeol to "converted" and I tried :set binary and a few other things but no dice.
15:25
< Yossarian>
I figure working out games whilst being able to run them on wine is good practice for reverse engineering other games, in particular Egosoft's X3: Albion Prelude.
15:27
< Yossarian>
Or X-Wing vs. Tie Fighter or any plethora of games. IGI 2 MP seems like it could be fun if you hooked a DLL and server interpreted scripts that acted as mutators.
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19:39
<&[R]>
"have you considered not using this data format? instead try other data formats, such as different ones"
19:40
<&[R]>
(Unrelated to Yoss' comment)
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21:07
<@gnolam>
Hey, IGI 2 MP. I was in the closed beta!
21:08
<@gnolam>
Figured out an issue where packet loss caused massive stuttering for them.
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22:01
<@TheWatcher>
gnolam: awesome!
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23:34
<&[R]>
So fs.read() won't accept a buffer from Buffer.alloc(...), I'm getting: "TypeError [ERR_INVALID_ARG_TYPE]: The "buffer" argument must be an instance of Buffer, TypedArray, or DataView. Received an instance of ArrayBuffer"
23:34
<&[R]>
Testing with node 15.12.0 and 16.0.0
23:34
<&[R]>
https://termbin.com/q1n4
23:39
<&[R]>
Got it, node.js overloaded fs.read() in incredibly stupid ways
--- Log closed Sun May 02 00:00:01 2021
code logs -> 2021 -> Sat, 01 May 2021< code.20210430.log - code.20210502.log >

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