--- Log opened Sat Oct 03 00:00:53 2020 |
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00:36 | | * Vornicus writes some Classical Goddamn Math Algorithms |
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--- Log closed Sat Oct 03 14:01:37 2020 |
--- Log opened Sat Oct 03 14:01:59 2020 |
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18:27 | < SmithKurosaki> | Morning. I am in need of making some symlinks in windows. Suggestions on best way to do that? |
18:46 | <@gnolam> | https://twitter.com/heyjulesfern/status/1311700463876595713?s=21 |
18:47 | <@gnolam> | SmithKurosaki: what's the stumbling block? |
18:49 | < SmithKurosaki> | I just did the mklink thing. I'm a little squicky with win cmd overall |
18:49 | < SmithKurosaki> | It's one of those things of 'I used to do stuff like 10 years ago and don't remember anything now' problems ;( |
20:18 | <@Tamber> | gnolam, ....ha. But at the same time, truth. (My git learning experience is "cool, this is going well" for a few days, then "...ah shit." with some frantic googling on how to unfuck what I've just done. (To the point I have notes on reflog/reset/amend close to hand *just in case*) |
20:21 | <@TheWatcher> | https://www.tartley.com/posts/2010/12/15/a-guide-to-git-using-spatial-analogies/ still the best explanation~ |
20:27 | <@Tamber> | It doesn't really help that the main codebase I deal with of late, I am doing horrible things with. (I have forked off from just prior to a big change back in August. And cherry-pick stuff from 'upstream' that I want. And sometimes have to unwind what I've done because I didn't think hard enough and just went "merge" and suddenly *splat*) |
20:30 | <@Tamber> | (This is, however, a problem of my own my own making, that git happens to enable. :) ) |
20:53 | < Emmy> | naughty naughty |
20:54 | < Emmy> | then again, my work githubs aren't always a thing of beauty either |
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21:11 | <@Tamber> | Yeah, this is the kind of thing where if I uploaded it to github, the graphs of what's connected to what would just look like a ball of string. |
21:12 | <@Tamber> | (It's really that they made changes that I didn't like, which they are perfectly entitled to do since it's their codebase; so I have broken my way out into an alternate universe, while still stealing^Wsharing in features and code improvements on the main-line.) |
21:13 | <@Tamber> | (...but also the original codebase was written by 'channers, so I have to remove a whole load of atrocities from it.) |
21:20 | | Kizor is now known as Shirley |
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22:01 | <@celticminstrel> | Atrocities? |
22:10 | | Shirley is now known as Kizor |
22:22 | <@Tamber> | It's 4channers at work, so the usual denial/mockery of ...certain historical events, to begin with. |
22:27 | <@celticminstrel> | … |
22:27 | <@celticminstrel> | I… see… |
22:28 | <@celticminstrel> | I'm pretty sure I know which historical events those might be. |
22:29 | <@Tamber> | If you would like just a smidge more detail/confirmation, I don't mind going into it, but I'd rather not do so in a public channel. (My preference, more than anything.) |
22:31 | <@celticminstrel> | The main thing I'm still curious about is just what the codebase is. |
22:32 | <@Tamber> | That's fair! It's /tg/station, a fork/branch of SpaceStation13. |
22:35 | <@Tamber> | A game build in a game-building platform called BYOND, and has gotten so bloody ridiculously big and complex that the owner of BYOND is quoted thusly: "Wow, that's insane. It's a fucking miracle that it even compiles at all." |
22:35 | <@celticminstrel> | XD |
22:37 | <@Tamber> | (There is quite a bit of history to it. But it preeeeetty much starts with goons picking up & running with someone's handed-off simulator project that grew some serious legs.) |
22:43 | <@Tamber> | (...said simulator project being built on someone's MUD-builder project that grew legs.) |
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--- Log closed Sun Oct 04 00:00:08 2020 |