--- Log opened Mon Jul 13 00:00:30 2020 |
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00:36 | < Mahal> | I managed to get the local dev team to be helpful this time |
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08:14 | <~Vorntastic> | Projection is too much work. I can just use the clamped upscale texture like I do for the smoothing anyway, and then just clamp whatever hit I find to the actual box |
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08:32 | <~Vorntastic> | Love it when corner cases disappear |
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09:23 | <@Alek> | ... so apparently display:block is old news and doesn't always work, but now there's object-fit:<keyword>, which sounds ideal, and putting only width in the img tag and specifying a max-width, max-height, and width and height auto in the style takes care of the rest.... hopefully. will try this afternoon. |
09:24 | <@Alek> | ideally scale-down keyword... |
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15:00 | <@sshine> | Alek, things change so fast. it's only been a few years since I touched Python, and now it appears type annotations work without enabling some language extension library. |
15:01 | <@sshine> | Alek, modern CSS very much like this also. |
15:01 | <@sshine> | any MacOS users here? |
15:02 | <@sshine> | I did 'brew install bash' to get bash >3 and now I have /usr/local/Cellar/bash/5.0.18/bin/bash -- but I really don't like to put in something with a version number in my PATH! what if I upgrade? |
15:02 | <@sshine> | is there some smart way in MacOS / using Homebrew to point the default bash to this without manually maintaining what the most recent version is? something like asking Homebrew to maintain a symlink. |
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16:01 | <~Vornicus> | okay in order for this to work I need to ... 1. figure out the triangle I'm in; 2. pull in the points from that triangle; 3. normalize the input coordinates to line up and make the linalg easier; 4. do that math |
16:05 | <~Vornicus> | The square is broken into four triangles with the inequalities x + y > 1 and x > y (assuming x, y < 1, which is to say they're really from p - floor(p) , and floor(p) alone gets you the square) |
16:06 | <~Vornicus> | Which means I can actually, using these two facts to reflect inputs -- and fetch coordinates -- across the line in question |
16:11 | <&McMartin> | sshine: Normally brew puts symlinks into /opt/bin or something. However, this may be one of the cases where it doesn't so as to not interfere with broader system operation. |
16:16 | <~Vornicus> | This also suggests in particular that I should set it up so the *center* point is the one I put at the origin |
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18:39 | < ErikMesoy> | o_O https://twitter.com/sharifshameem/status/1282676454690451457 Here comes the future. |
18:42 | < ErikMesoy> | Likelihood it's a hoax? |
18:42 | < ErikMesoy> | I want to believe - GPT3 has been turning out a lot of surprisingly good stuff elsewhere. |
19:43 | <&jerith> | sshine: brew-installed things are usually symlinked into /usr/local/bin. |
19:43 | <&jerith> | You can probably 'brew link bash' or something if that hasn't happened for some reason. |
19:49 | | Kindamoody is now known as Kindamoody|afk |
20:09 | <@sshine> | McMartin, yep, they put it in /opt/bin with a 'g' for coreutils. in bash'es case I really need for 'bash' to be in my PATH for this installer to work. |
20:10 | <@sshine> | ah, /usr/local/opt/bash/bin/bash :) |
20:10 | <@sshine> | *adds* |
20:10 | <@sshine> | I'll look in /usr/local/opt another time, thanks! |
20:11 | <@sshine> | jerith, ah, and thanks for your 'brew link' thing!! |
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20:17 | <@Alek> | GRR |
20:17 | <&jerith> | GrrrrrrOWF! |
20:17 | <@Alek> | how do I limit a container to browser display width, so that it will not expand horizontally? |
20:18 | <@Alek> | fixed width isn't responsive, and 100% just lets it spread infinitely |
20:19 | <~Vornicus> | container max width |
20:20 | <&jerith> | sshine: Oh, right. Installed packages get symlinked into /usr/local/opt/<name> to give you a stable version-independent path. Executables also usually get symlinked into /usr/local/bin, but only if they don't conflict with a system-installed thing. |
20:21 | <@Alek> | container max width, yeah, how do I make sure it doesn't? |
20:21 | <@Alek> | 100% just lets it spread, while a fixed number isn't responsive. |
20:21 | <@Alek> | even 95% lets it spread. |
20:21 | <@Alek> | or something. |
20:22 | <~Vornicus> | you ...define both width and max-width? |
20:22 | <@Alek> | max width 100%, width auto? |
20:22 | <~Vornicus> | Noooo |
20:22 | <@Alek> | and the logo part already works like I wanted it to, only I can't find where that's defined to see what it's doing. |
20:23 | <@Alek> | hm. maybe... *tests a long shot* |
20:24 | <~Vornicus> | width 100% max-width (whatever you want it to give up at) |
20:26 | <@Alek> | ahh |
20:27 | <@Alek> | aaaand no, that doesn't do anything |
20:29 | <@abudhabi> | ErikMesoy: I want /b/ to leave. |
20:30 | <@Alek> | neither my long shot nor what you said |
20:31 | <@Alek> | I tried max-width 1280 or 1280px, the contained image still stretches out to over 4k |
20:32 | <~Vornicus> | https://jsfiddle.net/sm5rzkjc/ |
20:32 | <~Vornicus> | I mean. It works for me. |
20:34 | <@Alek> | it trims them for you, I want the contained images to shrink to fit instead of spreading beyond the borders of the screen |
20:34 | <@Alek> | horizontally |
20:34 | <@Alek> | if they spread vertically that's okay |
20:34 | <~Vornicus> | perhaps you should put this up somewhere where I can see this, perhaps so I can point and laugh at it. But like - what you've said so far suggests that you're working in a tool that doesn't know what you're up to and won't point out CSS errors immediately |
20:37 | <~Vornicus> | your best bet for style fuxxing is to do it in an inspector. Chrome is good; Firefox Developer Edition is top notch |
20:39 | <@Alek> | dreamweaver |
20:39 | <@Alek> | is what I'm using |
20:40 | <@Alek> | cannibalized a free template that didn't already support an image gallery, which is what I'm trying to add |
20:40 | <~Vornicus> | last time I poked at dreamweaver - which I grant was over a decade ago, and several years before I became a professional web developer - it was bad at actually doing the thing you want it to do |
20:54 | <@Alek> | ugh. gonna take a break. |
21:14 | | * Vornicus solves alek's problem in like 3 minutes once he gets to properly look at it. |
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21:38 | <@Alek> | >_> |
21:39 | <@Alek> | I need to drop stuff and take the html5 and css online classes on SoloLearn. then javascript. |
21:39 | <@Alek> | it's been way too long since my xhtml classes and way too much of that is obsolete now. |
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23:21 | <~Vornicus> | or I could *still* be working too hard and should jsut pick the points and not fuck with reflections and just grab the three points and do it the old fashioned way with just plain barycentrics like I know what graphics are |
23:34 | <@Reiv> | None of that made any sense |
23:34 | <@Reiv> | And yet I know exactly what mood you were conveying~ |
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23:38 | <~Vornicus> | doing work on a function that calculates, given a location, the height of a heightfield at that point. to do this it figures out what triangle it's in, then it needs to interpolate between the corners of that triangle. |
23:38 | <~Vornicus> | my previous attempt had me, once i found the triangle, manipulating the triangle in a particular way to make it so it works in a particular direction |
23:39 | <~Vornicus> | but that's ... dumb, because you need a bunch of special casing to get it to line up right. |
23:39 | <~Vornicus> | using a thing called barycentric coordinates you just ...load the corners' coordinates into a single matrix, invert, multiply by the input, done |
23:44 | <~Vornicus> | because fuck special cases in the eye |
--- Log closed Tue Jul 14 00:00:31 2020 |