--- Log opened Tue May 05 00:00:56 2020 |
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02:13 | <&McMartin> | https://twitter.com/wakomeup/status/1257299480807956481 |
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12:33 | < Yossarian> | So off the top of my head, if people here were to engage some online tomfoolery... [R] is the Minecraft expert, I am? the Kerbal Space Program expert, we have a friend Nomikos who is always playing Factorio... someone was messing with the scripting language for ARMA2 or ARMA3... Do we have a Space Engineers expert? I'm tempted to buy it and try it but my desktop is old as hell and I've only got |
12:33 | < Yossarian> | 4096MB of RAM on there. |
12:34 | < Yossarian> | By expert I don't necessarily mean I can land us all on Duna with minimum delta-v loss, I mean that I'm familiar with the games and mods available, including the MP mods (there are two) and the weapons mods if people wanted to ah, shoot at each other or AI generated opponents. |
12:36 | < Yossarian> | And if people were looking for a squad-based tactical game for co-op/versus with 4 players max, Jagged Alliance v1.13 build >=4600 has you covered. I need to get the original source and the v1.13 source. |
12:40 | < Yossarian> | I don't play the later versions of KSP, I have a cracked version with the Making History DLC. I was like 10 days away from the purchase date to be elligble for the DLC for free. >:| |
12:40 | <~Vornicus> | multiplayer is for assholes :( |
12:41 | < Yossarian> | But yeah, everyone definitely would need KerbalEngineer. I hear the later builds are basically implementing KerbalEngineer so you can see pertinent data. |
12:43 | < Yossarian> | KE, which ever MP mod is better, BDArmory (if we want to shoot each other / AI), kOS is nice... the realistic aerodynamic mods kick my asshole pretty hard, Vornicus. |
12:46 | <&Reiver> | The later builds have a basic form of KerbalEngineer prebuilt, yes. |
12:46 | < Emmy> | I got all of those |
12:46 | <&Reiver> | I could care less about a lot of things. |
12:46 | < Yossarian> | Dynamic Parts probably important because if you go ahead and build a space station, you will have so many components that you'll lag the hell up. At least the one that allows dynamic wings... I wish you could feed it NACA airfoil numbers. |
12:46 | < Emmy> | the games i mean, not the mods |
12:46 | < Yossarian> | Oh. |
12:47 | < Yossarian> | I also spent like two weeks straight playing 7 Days To Die, this was before they had all the vehicles. |
12:47 | < Yossarian> | They only had the dune buggy? |
12:47 | < Emmy> | https://imgur.com/a/53emHD7 <- this was from yesterday and the days before |
13:08 | < Yossarian> | The last time I played the release version or the cracked version with Making History... I literally cannot rendevous and dock. |
13:08 | < Yossarian> | I used to be able to, several years ago. I don't know what the hell happened? |
13:08 | | * Vornicus tries to remember what he was doing with shader shit |
13:09 | < Yossarian> | I remember flying Valentina out of Minmus orbit with her EVA suit when I miscalculated the fuel to land and had to get a tug to go and rescue her. |
13:10 | < Yossarian> | The landing vehicle wasn't leaving Minmus orbit, that's for sure. |
13:32 | < Emmy> | The trouble is usually not leaving minmus orbit, but attaining stable kerbin orbit again |
13:32 | < Emmy> | 'cause that takes ~900m/s |
13:42 | < Yossarian> | Nah, I was surprised I was able to leave on EVA suit (no mods) |
13:42 | < Yossarian> | I try not to play with mods that change the game, at least for KSP |
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14:21 | < Emmy> | same here, apart from the mechjeb, because i can't be arsed to actually pilot |
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16:07 | < Yossarian> | Emmy: I think I have mechjeb installed as a "just in case" but I kept playing career/scientific mode and they kept coming out with updates >:| |
16:07 | < Yossarian> | one or two updates, nah, your save game is bad, sorry |
16:10 | < Emmy> | weird. mine's still stable |
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16:40 | <&McMartin> | https://66.media.tumblr.com/d5719e5a382b17406e6117cda3e04b65/1b33f52b503ce8e5-13/s1280x1920/7369c887f582228928ccf81f985ebe5d6471a02f.png |
16:41 | < Emmy> | uh wat |
16:45 | <~Vornicus> | <Vash> |
16:45 | <~Vornicus> | "Oo0o00Ooo" - Am I doing this right? |
16:45 | | * Vornicus bonks paste for doing it wrong |
16:53 | < Emmy> | https://media.giphy.com/media/hPPx8yk3Bmqys/giphy.mp4 |
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17:58 | <&McMartin> | Ah yes. My least favorite design decision in Golang, standing out from a multitude of other design decisions I dislike |
17:58 | <&McMartin> | "One consequence of the semicolon insertion rules is that you cannot put the opening brace of a control structure (if, for, switch, or select) on the next line. If you do, a semicolon will be inserted before the brace, which could cause unwanted effects." |
18:05 | <@gnolam> | Ugh. |
18:05 | <&[R]> | Fuck yes |
18:05 | <&[R]> | One true brace style |
18:05 | <@gnolam> | Well, as long as it's not at Pascal semicolon syntax... |
18:06 | <@gnolam> | -at |
18:06 | <&McMartin> | Idiomatic Go code never actually types any semicolons out except when separating the parts of a for statement. |
18:06 | <&McMartin> | And it will fake Pascal style if you want, because this is a feature that matters |
18:07 | <~Vornicus> | what the fuck |
18:11 | <&McMartin> | https://golang.org/doc/effective_go.html#semicolons |
18:14 | <@gnolam> | ... |
18:14 | <@gnolam> | This was... considered a feature? |
18:16 | <&McMartin> | I blame Rob Pike, basically |
18:17 | <&McMartin> | My glib table-pounding summary of Golang is that Rob Pike needed to create Python without the GIL, and he felt that all language design evolution since 1973 or so was garbage and a misstep... |
18:17 | <&McMartin> | ... threw it all out... |
18:17 | <&McMartin> | ... and then reinvented it all very poorly. |
18:22 | <&McMartin> | This channel dislikes the language a great deal, and for many good reasons |
18:40 | <&[R]> | How's Zig? |
18:40 | <&[R]> | Given that apparently both Google's Go and Rust are crap? |
18:46 | <&McMartin> | Rust isn't crap. |
18:46 | < catalyst> | what's wrong with Rust |
18:47 | < catalyst> | :o |
18:47 | <&McMartin> | It may end up niche, but it's good at what it does. |
18:47 | <~Vornicus> | the thing I've heard re: rust isn't "crap" but "immature but very, very promising" |
18:47 | < catalyst> | it's more mature since the 2018 release imo |
18:47 | < catalyst> | but yeah, I probably wouldn't bet my business on it yet |
18:48 | <&McMartin> | Though if I had to, I probably would before I bet it on, say, Kotlin |
18:48 | <~Vornicus> | meanwhile I'm mad at glsl for some of its core functions not being quite generic enough |
18:48 | <~Vornicus> | (in particular, today, round() can take a float or vector but not a matrix) |
18:48 | < catalyst> | also wait, go saw the things that break in javascript with the semicolon insertion and decided it wanted in on that too?! |
18:49 | <&McMartin> | And then made it worse, AFAICT |
18:49 | < catalyst> | ugh |
18:49 | <&McMartin> | And possibly without seeing the things that break in JavaScript, given how the theme I perceive in Golang is "pay no attention to any lessons learned in the past fifty years" |
18:49 | <&McMartin> | And while I am, shall we say, an OOP skeptic |
18:49 | <~Vornicus> | yeah, javascript's is as I understand it "it's all one statement unless that would be obviously wrong", which ...has its downsides but at least makes some sort of sense. |
18:49 | < catalyst> | unless they're from erlang |
18:50 | <&McMartin> | That's a position I've come to while knowing what it is for, what it provides, and how to get those things cleanly in other forms. |
18:50 | <&McMartin> | OK, 40 years. |
18:50 | <~Vornicus> | (python's is the only other one I know, where it's "it's never one statement unless you're still in parentheses or something" and that is quite sensible. |
18:51 | <&McMartin> | The Communicating Sequential Processes paper was published in 1978. |
18:55 | <&[R]> | <catalyst> what's wrong with Rust <-- cargo supposedly, apparently packaging Firefox is a hassle because of it |
18:55 | <&McMartin> | That's... not a problem with the language |
18:56 | <&[R]> | Fair enough |
19:14 | < catalyst> | cargo is a godsend compared to whats available for C++ |
19:14 | < catalyst> | I wonder what's up when it comes to Firefox |
19:15 | < catalyst> | (you also don't have to use cargo to build or package things) |
19:23 | <~Vornicus> | ok. make canvas, apply thing using shader to canvas, keep canvas around for later perusal. for the moment, that means draw. |
19:32 | <~Vornicus> | ok I'm drawing something, is it the right something. |
19:36 | <~Vornicus> | It is not. |
19:41 | <~Vornicus> | now the real question is what the fuck is it actually doing |
19:48 | <~Vornicus> | Answer: no fucking idea, it's getting what appears to be -2 from somewhere but there's no -2 in the array. |
19:57 | <~Vornicus> | no, this one should be giving me 0.5, so that's ... not helping much |
20:00 | <~Vornicus> | it would be *really* nice if I could actually see what's going on in here. a debugger or *something* |
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20:47 | <&[R]> | https://termbin.com/92pb <-- probably the stupidest thing I've done |
20:47 | <&[R]> | (I had a need to convert CONQ001 into CONQ021 programatically, and I needed a generic solution to it |
21:00 | <&[R]> | https://termbin.com/eggl <-- updated |
21:18 | | * Vornicus gets the upscale shader to work correctly! |
21:19 | <~Vornicus> | Okay. That done, what's next. |
21:27 | <~Vornicus> | https://cdn.discordapp.com/attachments/474705430434807819/707327543380017182/unknown.png Showing off is what's next |
21:50 | <@TheWatcher> | What're doing? |
21:52 | <~Vornicus> | Battling an ancient foe: visual smoothing of ottd terrain. Next up is the actual calculus. Which I've already done so it's now linear algebra~ |
22:39 | < Emmy> | ah, good old openTTD |
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--- Log closed Wed May 06 00:00:57 2020 |