--- Log opened Mon Mar 09 00:00:57 2020 |
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17:22 | <&[R]> | So my ISP MITM'd my SSH connection today |
17:47 | <@abudhabi_> | What happened? |
17:51 | <&[R]> | Not 100% sure |
17:52 | <&[R]> | But I got the "keys changed" error (when I hadn't changed the keys) I stupidly pushed through it, then checked `last` and the IP I logged in with wasn't my IP |
17:52 | <&[R]> | But the IP was still one of theirs |
18:04 | <&[R]> | So 0) kill sshd (done) 1) ban the IP (done) 2) revoke client keys 3) issue new server keys ... anything else I should do? |
18:44 | < Emmy> | Complain to ISP? |
18:46 | <~Vornicus> | burn those motherfuckers down |
19:04 | < Emmy> | that's one way to complain. :P |
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21:26 | <@TheWatcher> | [R]: inform them that one of their servers has obviously been compromised, and you've reported it to https://www.actionfraud.police.uk/ |
21:26 | <@TheWatcher> | (And do that, with logs if you still have them) |
21:29 | <@TheWatcher> | Also, get a new ISP, because anyone pulling that bullshit once can't be trusted |
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23:02 | <~Vornicus> | https://cdn.discordapp.com/attachments/474705430434807819/686631274387210240/explosion.gif attn McMartin |
23:03 | <&McMartin> | Those are some pretty good explosions |
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23:06 | <&Derakon> | I have a 4-element float vector, a color, in one of my shaders. |
23:06 | <&Derakon> | I want to change the color so that values close to 1 are pushed up a bit, using an exponential falloff instead of linear, as per this graph: https://i.imgur.com/tftkOnz.png |
23:06 | <&Derakon> | In shader talk: |
23:06 | <&Derakon> | float4 expC = 1 - pow(color - 1, 2); |
23:06 | <&Derakon> | color = lerp(color, expC, _FalloffMode); |
23:06 | <&Derakon> | This is not giving me the results I expected, however. |
23:07 | <&Derakon> | My initial color is entirely blue; expC is almost entirely green. |
23:07 | <&Derakon> | (_FalloffMode is a value between 0 and 1; 0 for linear falloff, 1 for exponential) |
23:07 | <~Vornicus> | got actual input and output numbers |
23:07 | <&Derakon> | If I saturate expC, i.e. clamp it to the range (0, 1) then it changes, which suggests that the math is doing something I do not expect...but I cannot determine what. |
23:07 | | Kindamoody is now known as Kindamoody[zZz] |
23:08 | <&Derakon> | Shaders don't let you access raw values directly, unfortunately. |
23:08 | <&Derakon> | ...ah, but I did just get a vital clue. Reviewing other parts of this code I found `color *= 2 * _Color`, which means that `color` itself is not a valid color in the [0,1] range. |
23:08 | <&Derakon> | So that's probably my problem. |
23:11 | <&Derakon> | Thank you, ducky. |
23:12 | <@Reiv> | QUACK |
23:12 | <@Reiv> | :) |
23:12 | <&McMartin> | quack |
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--- Log closed Tue Mar 10 00:00:59 2020 |