code logs -> 2020 -> Mon, 03 Feb 2020< code.20200202.log - code.20200204.log >
--- Log opened Mon Feb 03 00:00:47 2020
03:49 macdjord|ContraDance is now known as macdjord
03:50 Degi [Degi@Nightstar-eqknrt.dyn.telefonica.de] has quit [Operation timed out]
03:52 Degi [Degi@Nightstar-nj9usj.dyn.telefonica.de] has joined #code
03:53 * Reiv attempts to do math to a potential upgrade.
03:54
<@Reiv>
The mechanic is Axes & Anvils, so, basically D&D: Roll to hit, when you hit roll for damage, apply damage to monster (after subtracting armor).
03:54
<@Reiv>
Damage is in the range of d6 to d12, with d4 and d12+1 being absolute extremes you don't see much
03:55
<@Reiv>
(Well, not absolute, you can technically have dice all the way down to 1, but have to be, like, fighting naked for it to happen)
03:55
<@Reiv>
The most common 'mechanical' upgrades give you a +1 to damage (or increasing your die size, but that averages out to +1 anyway)
03:56
<@Reiv>
Then there are a few interesting ones.
03:56
<@Reiv>
One lets a certain class turn a 1 into a max result, which creeps towards but never quite reaches +1 damage, on average; its real power is that it can apply to multiple dice, and the class has a few other ways to situationally deal +1d6, at which point it suddenly becomes a pretty sweet upgrade
03:58
<@Reiv>
So yeah, usually stuff averages out to +1, or thereabouts through whatever mechanics
04:00
<@Reiv>
Another mechanic I have stumbled on: When you hit and damage an opponent, if /that attack/ drops them to 10% of their HP, rounded up, they die anyway, as effectively a kind of instant-death effect.
04:02
<@Reiv>
Monsters have between 5 and 40 HP.
04:02
<@Reiv>
Obviously if you drop a 40 HP monster down to 4 HP, you get to instantly deal the rest and it dies - sweet.
04:02
<@Reiv>
But you'll also probably have to hit them a few times to do it ahead of time.
04:03
<@Reiv>
A tricky thing to judge the power of, if a rather handy way to improve the odds of a monster dying so you get your "If you drop a foe, get a free attack" feature >_>
04:56 celticminstrel [celticminst@Nightstar-0p84vo.dsl.bell.ca] has quit [[NS] Quit: And lo! The computer falls into a deep sleep, to awake again some other day!]
04:56
< Pinkhair>
Wait... it applies if you drop them to 10% of their health even if they were already injured?
04:56
< Pinkhair>
So... in effect all monsters only have 90% of their listed health?
04:57
< Pinkhair>
Or is it specifically 'hit exactly 10%'?
04:58
< Pinkhair>
(Which feels janky in a whole other way)
05:21 Derakon is now known as Derakon[AFK]
05:30 Vorntastic [uid293981@Nightstar-h2b233.irccloud.com] has joined #code
05:30 mode/#code [+qo Vorntastic Vorntastic] by ChanServ
06:13 himi [sjjf@Nightstar-1drtbs.anu.edu.au] has quit [Ping timeout: 121 seconds]
06:48
<&Reiver>
Pinkhair: If you're the one to hit them, yes.
06:49
<&Reiver>
This would be, effectively, +4 damage on the last hit of the most tough opponents. +1 or +2 against most of them, as opposed to the more usual '+1 per hit to everything'
06:50
< Pinkhair>
Yes to which?
07:03
<@Alek>
monsters having 90% of listed health. but ONLY for the one who has this ability.
07:05
< Pinkhair>
IS it a specific ability, or a general mechanic?
07:06
<&Reiver>
specific, and restricted to one class
07:06
< Pinkhair>
ah, ok, you didn't specify when you mentioned it as a mechanic
07:06
<&Reiver>
ah, sorry
07:06
<&Reiver>
Yeah no this is an upgrade, in comparison to a +1 or the like
07:07
< Pinkhair>
The killstealer
07:07
<&Reiver>
Well, it's a team RPG mechanic, but
07:08
< Pinkhair>
Well yeah, but it still feels like it'd be tricky to avoid that.
07:08
<&Reiver>
ha, true
07:08
< Pinkhair>
Especially as something that happens every fight
07:08
< Pinkhair>
(potentially)
07:08 * Reiver nods
07:09
<&Reiver>
Unless they don't roll enough, so then it's up to someone else to thump it
07:09
<&Reiver>
Or if you leave them til last, then someone else hits the thing hard enough to kill it anyway
07:09
<&Reiver>
etc
07:10
< Pinkhair>
I kinda feel like even if they don't succeed, the attempt to do it could be noticeably awkward
07:10
< Pinkhair>
I mean, not the worst by any means
07:10
< Pinkhair>
Just something that occurs to me.
07:10
<&Reiver>
how do you mean?
07:11
<&Reiver>
I mean, this is effectively D&D; do you mind if another player has a 'bonus damage to kill a creature that would survive with the last couple HP"?
07:12
< Pinkhair>
Nope!
07:12
< Pinkhair>
And I don't mind it here.
07:13
< Pinkhair>
I'm imagining the characterization of it :D
07:14
< Pinkhair>
And indeed, since it'd be a very slim margin actually attempting to capitalize on it with regularity would probably make you less effective rather than more.
07:15
<@Alek>
Their weapons have psychic barbs that do extra damage if the opponent is low on health. >_>
07:15
< Pinkhair>
Except on the very toughest enemies
07:15
<&Reiver>
Well, if it's a weak enough enemy you're soloing and expecting to kill them with one hit, you're basically just at +1 damage as standard
07:16
<&Reiver>
On a roll that ends up being more "Is it dead yet?" as opposed to "How much damage" in as much a meaningful sense
07:17
< Pinkhair>
What I mean is, it's sort of the thing you'd ideally try not to think about until it actually comes up naturally because you'll just lose your chance to attack entirely if you TRY to make it happen.
07:20
< Pinkhair>
It certainly beats being a scrote-dragging
07:20
< Pinkhair>
raccoon beast in eternal torment.
07:36
<~Vorntastic>
What
08:01
<&Reiver>
uh
08:01
<&Reiver>
sure~
08:03
<&McMartin>
Something about Tanukis?
08:07
<&Reiver>
...it's a thing?
08:09
<&McMartin>
You're looking at midnight half-remembered aspects of Japanese folklore originally gleaned through video games so not with any level of confidence, but kinda
08:09
<&McMartin>
The "racoon spirit" and "giant testicles" parts are apparently part of the tale though, at least
08:33 himi [sjjf@Nightstar-v37cpe.internode.on.net] has joined #code
08:33 mode/#code [+o himi] by ChanServ
09:42 Kindamoody [Kindamoody@Nightstar-eubaqc.tbcn.telia.com] has quit [Ping timeout: 121 seconds]
12:41 macdjord is now known as macdjord|wurk
13:30 celticminstrel [celticminst@Nightstar-0p84vo.dsl.bell.ca] has joined #code
13:30 mode/#code [+o celticminstrel] by ChanServ
13:54 celticminstrel is now known as celmin|away
15:10 Vornicus [Vorn@ServerAdministrator.Nightstar.Net] has joined #code
15:10 mode/#code [+qo Vornicus Vornicus] by ChanServ
16:00 Vorntastic [uid293981@Nightstar-h2b233.irccloud.com] has quit [[NS] Quit: Connection closed for inactivity]
16:18 Vornicus [Vorn@ServerAdministrator.Nightstar.Net] has quit [Connection closed]
17:04 Emmy [Emmy@Nightstar-9p7hb1.direct-adsl.nl] has joined #code
17:39
<&jeroud>
Time to teach the new guy some Elixir.
17:58
< Pinkhair>
Seems that these books are free now http://www.gameaipro.com/
18:11 ErikMesoy1 is now known as ErikMesoy
18:11 mode/#code [+o ErikMesoy] by ChanServ
18:31 Emmy [Emmy@Nightstar-9p7hb1.direct-adsl.nl] has quit [Ping timeout: 121 seconds]
18:54 Emmy [Emmy@Nightstar-9p7hb1.direct-adsl.nl] has joined #code
19:43 Kimo|autojoin [Kindamoody@Nightstar-eubaqc.tbcn.telia.com] has joined #code
19:43 mode/#code [+o Kimo|autojoin] by ChanServ
19:43 Kimo|autojoin is now known as Kindamoody
20:38 Derakon[AFK] is now known as Derakon
21:06 Vornicus [Vorn@ServerAdministrator.Nightstar.Net] has joined #code
21:06 mode/#code [+qo Vornicus Vornicus] by ChanServ
22:03 Kindamoody is now known as Kindamoody[zZz]
22:20 Kindamoody[zZz] [Kindamoody@Nightstar-eubaqc.tbcn.telia.com] has quit [Ping timeout: 121 seconds]
22:30 himi [sjjf@Nightstar-v37cpe.internode.on.net] has quit [Ping timeout: 121 seconds]
23:07 Emmy [Emmy@Nightstar-9p7hb1.direct-adsl.nl] has quit [Ping timeout: 121 seconds]
23:47 Kindamoody[zZz] [Kindamoody@Nightstar-eubaqc.tbcn.telia.com] has joined #code
23:47 mode/#code [+o Kindamoody[zZz]] by ChanServ
23:51 Kindamoody[zZz] [Kindamoody@Nightstar-eubaqc.tbcn.telia.com] has quit [Ping timeout: 121 seconds]
--- Log closed Tue Feb 04 00:00:48 2020
code logs -> 2020 -> Mon, 03 Feb 2020< code.20200202.log - code.20200204.log >

[ Latest log file ]