--- Log opened Mon Feb 03 00:00:47 2020 |
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03:53 | | * Reiv attempts to do math to a potential upgrade. |
03:54 | <@Reiv> | The mechanic is Axes & Anvils, so, basically D&D: Roll to hit, when you hit roll for damage, apply damage to monster (after subtracting armor). |
03:54 | <@Reiv> | Damage is in the range of d6 to d12, with d4 and d12+1 being absolute extremes you don't see much |
03:55 | <@Reiv> | (Well, not absolute, you can technically have dice all the way down to 1, but have to be, like, fighting naked for it to happen) |
03:55 | <@Reiv> | The most common 'mechanical' upgrades give you a +1 to damage (or increasing your die size, but that averages out to +1 anyway) |
03:56 | <@Reiv> | Then there are a few interesting ones. |
03:56 | <@Reiv> | One lets a certain class turn a 1 into a max result, which creeps towards but never quite reaches +1 damage, on average; its real power is that it can apply to multiple dice, and the class has a few other ways to situationally deal +1d6, at which point it suddenly becomes a pretty sweet upgrade |
03:58 | <@Reiv> | So yeah, usually stuff averages out to +1, or thereabouts through whatever mechanics |
04:00 | <@Reiv> | Another mechanic I have stumbled on: When you hit and damage an opponent, if /that attack/ drops them to 10% of their HP, rounded up, they die anyway, as effectively a kind of instant-death effect. |
04:02 | <@Reiv> | Monsters have between 5 and 40 HP. |
04:02 | <@Reiv> | Obviously if you drop a 40 HP monster down to 4 HP, you get to instantly deal the rest and it dies - sweet. |
04:02 | <@Reiv> | But you'll also probably have to hit them a few times to do it ahead of time. |
04:03 | <@Reiv> | A tricky thing to judge the power of, if a rather handy way to improve the odds of a monster dying so you get your "If you drop a foe, get a free attack" feature >_> |
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04:56 | < Pinkhair> | Wait... it applies if you drop them to 10% of their health even if they were already injured? |
04:56 | < Pinkhair> | So... in effect all monsters only have 90% of their listed health? |
04:57 | < Pinkhair> | Or is it specifically 'hit exactly 10%'? |
04:58 | < Pinkhair> | (Which feels janky in a whole other way) |
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06:48 | <&Reiver> | Pinkhair: If you're the one to hit them, yes. |
06:49 | <&Reiver> | This would be, effectively, +4 damage on the last hit of the most tough opponents. +1 or +2 against most of them, as opposed to the more usual '+1 per hit to everything' |
06:50 | < Pinkhair> | Yes to which? |
07:03 | <@Alek> | monsters having 90% of listed health. but ONLY for the one who has this ability. |
07:05 | < Pinkhair> | IS it a specific ability, or a general mechanic? |
07:06 | <&Reiver> | specific, and restricted to one class |
07:06 | < Pinkhair> | ah, ok, you didn't specify when you mentioned it as a mechanic |
07:06 | <&Reiver> | ah, sorry |
07:06 | <&Reiver> | Yeah no this is an upgrade, in comparison to a +1 or the like |
07:07 | < Pinkhair> | The killstealer |
07:07 | <&Reiver> | Well, it's a team RPG mechanic, but |
07:08 | < Pinkhair> | Well yeah, but it still feels like it'd be tricky to avoid that. |
07:08 | <&Reiver> | ha, true |
07:08 | < Pinkhair> | Especially as something that happens every fight |
07:08 | < Pinkhair> | (potentially) |
07:08 | | * Reiver nods |
07:09 | <&Reiver> | Unless they don't roll enough, so then it's up to someone else to thump it |
07:09 | <&Reiver> | Or if you leave them til last, then someone else hits the thing hard enough to kill it anyway |
07:09 | <&Reiver> | etc |
07:10 | < Pinkhair> | I kinda feel like even if they don't succeed, the attempt to do it could be noticeably awkward |
07:10 | < Pinkhair> | I mean, not the worst by any means |
07:10 | < Pinkhair> | Just something that occurs to me. |
07:10 | <&Reiver> | how do you mean? |
07:11 | <&Reiver> | I mean, this is effectively D&D; do you mind if another player has a 'bonus damage to kill a creature that would survive with the last couple HP"? |
07:12 | < Pinkhair> | Nope! |
07:12 | < Pinkhair> | And I don't mind it here. |
07:13 | < Pinkhair> | I'm imagining the characterization of it :D |
07:14 | < Pinkhair> | And indeed, since it'd be a very slim margin actually attempting to capitalize on it with regularity would probably make you less effective rather than more. |
07:15 | <@Alek> | Their weapons have psychic barbs that do extra damage if the opponent is low on health. >_> |
07:15 | < Pinkhair> | Except on the very toughest enemies |
07:15 | <&Reiver> | Well, if it's a weak enough enemy you're soloing and expecting to kill them with one hit, you're basically just at +1 damage as standard |
07:16 | <&Reiver> | On a roll that ends up being more "Is it dead yet?" as opposed to "How much damage" in as much a meaningful sense |
07:17 | < Pinkhair> | What I mean is, it's sort of the thing you'd ideally try not to think about until it actually comes up naturally because you'll just lose your chance to attack entirely if you TRY to make it happen. |
07:20 | < Pinkhair> | It certainly beats being a scrote-dragging |
07:20 | < Pinkhair> | raccoon beast in eternal torment. |
07:36 | <~Vorntastic> | What |
08:01 | <&Reiver> | uh |
08:01 | <&Reiver> | sure~ |
08:03 | <&McMartin> | Something about Tanukis? |
08:07 | <&Reiver> | ...it's a thing? |
08:09 | <&McMartin> | You're looking at midnight half-remembered aspects of Japanese folklore originally gleaned through video games so not with any level of confidence, but kinda |
08:09 | <&McMartin> | The "racoon spirit" and "giant testicles" parts are apparently part of the tale though, at least |
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17:39 | <&jeroud> | Time to teach the new guy some Elixir. |
17:58 | < Pinkhair> | Seems that these books are free now http://www.gameaipro.com/ |
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--- Log closed Tue Feb 04 00:00:48 2020 |