--- Log opened Tue Dec 17 00:00:01 2019 |
--- Day changed Tue Dec 17 2019 |
00:00 | <&McMartin> | That sounds extremely Early 1980s BASIC |
00:00 | <&McMartin> | NEXT TIME, GADGET:NEXT TIME |
00:06 | <&McMartin> | ... whoa hey, when did wordpress give an option to bulk-download all your images |
00:06 | <&McMartin> | That'll make the Bumbershoot Archive much simpler |
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10:03 | < ErikMesoy> | "Minimum requirements: 2-5 years of experience with agile development (for. ex. Kanban/Scrum" |
10:04 | < ErikMesoy> | Why on God's green Earth do people insist on putting RANGES in their MINIMUMS? |
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10:19 | | * McMartin finishes messing with this dumb project for tonight |
10:19 | <&McMartin> | It will definitely fit in 8KB. |
10:20 | <&McMartin> | And it is a full, Win10, no compat nonsense, GUI application. |
10:51 | <@TheWatcher> | ... in 8K? |
10:51 | <@TheWatcher> | What kinda of sorcery is this?! |
10:52 | <&jeroud> | The opposite of the kind that gives us multi-gigabyte apps packaged in browsers. |
11:10 | <&McMartin> | Right now it's only 6K |
11:10 | <&McMartin> | The raw Win32 API is honestly not terrible, as long as you don't ask anything of it that is expected as basic behavior for the past 25 years~ |
11:11 | <&McMartin> | The actual program part is done, even |
11:11 | <&McMartin> | But I need a Help -> About... dialog or my ancestors will be shamed |
11:11 | | * TheWatcher nods |
11:12 | <@TheWatcher> | Rightly so!~ |
11:12 | <&McMartin> | (And also because I'm trying to hit every beat that a Win32 shareware app in 1996 would hit) |
11:13 | | Kindamoody[zZz] is now known as Kindamoody |
11:32 | <&jerith> | Is this Lights Out or something fancier? |
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13:33 | <@sshine> | hmm. |
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--- Log closed Tue Dec 17 17:13:17 2019 |
--- Log opened Tue Dec 17 17:13:23 2019 |
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18:04 | <~Vornicus> | huh. surprising, no builtin fraction module in C#, as far as I can see |
18:07 | <&McMartin> | jerith: Still just Lights-Out. I do have a CCA already though/ |
18:17 | <&jerith> | Vornicus: It's a standard numeric type in Clojure, and the default return type for integer division.~ |
18:25 | < catalyst> | C++ has a dumpster fire if that appeals? |
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22:04 | <@abudhabi> | !roll 352.04+103.37 |
22:05 | <@abudhabi> | (Mischan.) |
22:07 | <~Vornicus> | 455.41 |
22:15 | <@Alek> | ha |
22:18 | < Yossarian> | WHAT |
22:20 | <@TheWatcher> | Yossarian: it's a thing called addition. It is quite useful. |
22:21 | < Yossarian> | uck |
22:21 | < Yossarian> | ff |
22:22 | < Yossarian> | how does one roll a fraction? |
22:22 | <~Vornicus> | with a fraction die, obviously |
22:23 | <@TheWatcher> | All those normal d6, d12 and so on are kinda pointless~ |
22:23 | < ErikMesoy> | Take a d10 or d100, but use it to roll decimal digits. |
22:24 | <&McMartin> | That's not what he's asking, but that's not what the command asks for either |
22:24 | <&McMartin> | It's asking for 0d6 + 455.41 |
22:24 | <&McMartin> | and that makes perfect sense |
22:24 | < Yossarian> | fuck right off |
22:24 | < Yossarian> | with this voodoo shit |
22:24 | <&McMartin> | 1d455.41 is tricky to define, I will allow |
22:25 | < Yossarian> | wait wait |
22:25 | < Yossarian> | I remember rolling decimal digits in AD&D! |
22:25 | < Yossarian> | the good ol' days |
22:25 | <&McMartin> | Yeah, that's what ErikMesoy is describing |
22:25 | <&McMartin> | But that's 1d10000 / 100, do not round |
22:25 | <&McMartin> | That's also easy |
22:25 | < Yossarian> | I'm jesting, AD&D was convoluted as hell |
22:26 | <&McMartin> | 1d455.41 the best I can do is "random number between 0 and 1, multiply by 455.41" |
22:26 | < ErikMesoy> | McMartin: I've seen an integer-ist implementation where it rolls 1d456, but if the result is 456 there's a 59% chance of it being rerolled. |
22:27 | <&McMartin> | Not sold on this |
22:28 | < ErikMesoy> | Speaking of those good old days, I've been thinking of running an extremely oldschool game of AD&D or something like it: 3d6 in order for stats, XP awarded on the basis of treasure retrieved from megadungeon, maximum 3 sentences of backstory. Yes, maximum. :P You're allowed an additional sentence for each level you gain. |
22:28 | <&McMartin> | The interesting side effect of XP for treasure instead of combat is that it rewards stealth and evasion |
22:29 | < ErikMesoy> | What do you mean "side effect"? ;-) |
22:29 | <&McMartin> | I mean that at no point do you actually write down "Reward For Stealth And Evasion" |
22:31 | < Yossarian> | mmm |
22:32 | < Yossarian> | thief: PnP |
22:33 | | * Yossarian pulls out his blackjack |
22:33 | < Yossarian> | how much damage does a blackjack do in d20 D&D? 1d4 sapping/blunt or 1d6? |
22:34 | < Yossarian> | and of course |
22:34 | < Yossarian> | I don't ever remember using sapping/blunt damage to knock someone out but I imagine there is some way you could accidentally kill them |
22:34 | < Yossarian> | McMartin is a McGenius |
22:35 | < Yossarian> | Listen! I speak from the heights of Mt. Balmer. |
22:35 | | * Yossarian sips beer |
22:35 | <&McMartin> | The Ballmer Peak, you say |
22:37 | < Yossarian> | I'd play a scenario. If I was research psychologist/shrinker I'd make lots of people play the same short D&D things with lots of detail and see the most interesting... result or problem to be solved |
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23:08 | <&McMartin> | "Despite its cheese-grater appearance, this new Mac Pro cannot grate cheese. This important consumer advice is brought to you by iFixit, the company that wonders: why doesn't anybody send us review units?" |
23:08 | <&McMartin> | "(i) We cleaned and de-cheesified the outer casing (quite easily with a halberd spudger) before putting it back on the computer. So don't worry—it smells fine." |
23:08 | <&McMartin> | https://www.ifixit.com/Teardown/Mac+Pro+2019+Teardown/128922 |
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23:10 | <@Reiv> | ... what? |
23:10 | <@Reiv> | I just |
23:10 | <@Reiv> | what? |
23:11 | <&McMartin> | Look, we've been calling that Mac design "the cheese grater" for literally decades |
23:11 | <&McMartin> | It is only today that anyone has dared attempt to grate cheese with it! |
23:11 | <&McMartin> | Apparently there is also video |
23:11 | <&McMartin> | Also apparently this is one of the highest "actually repairable" scores for a Mac of any kind that iFixit has given |
23:15 | <@Reiv> | but |
23:15 | <@Reiv> | why did they grate cheese with it |
23:15 | <&McMartin> | ... the lulz? |
23:15 | <~Vornicus> | they didn't used to have holes that big |
23:15 | <@Reiv> | okay, that's fair |
23:15 | <~Vornicus> | now they're, like |
23:16 | <~Vornicus> | huge, but they used to be 1mm or so |
23:16 | <&McMartin> | Also the cheese-cleaning spudgers were listed on their tools listed checklist, which pleases me no end |
23:17 | <@Alek> | you know, I'd LOVE to actually try out an RPG that rewards xp for treasure instead of combat. |
23:17 | <&McMartin> | That was the original design, more or less! |
23:17 | <~Vornicus> | I got so pissed off at Final Fantasy Tactics |
23:17 | <@Alek> | this also isn't the first time I've heard of the concept... could swear there's existing systems that do it already, but where are they? |
23:17 | <&McMartin> | You *got* XP for combat in AD&D 1e and 2e, but it was dwarfed by the moneys. |
23:18 | <&McMartin> | 1 GP of loot = 1XP |
23:18 | <~Vornicus> | in order for a dude to get XP in that game they must deal damage |
23:18 | <&McMartin> | was a base rule in first and second edition alike |
23:18 | <~Vornicus> | Man I missed that one entirely |
23:18 | <&McMartin> | Ah yes |
23:18 | <@Alek> | ahh... right, I'd forgotten AD&D had that. |
23:18 | <&McMartin> | We twigged to that in FFT rather quickly |
23:19 | <~Vornicus> | back to FFT: so... whither white mages |
23:19 | <&McMartin> | This resulted in two dudes doing the fight while everyone else stood in the back corner beaning each other with rocks |
23:19 | <@Alek> | ahahaha |
23:19 | <~Vornicus> | ^ |
23:19 | <&McMartin> | Watching speedruns of FFT is very satisfying |
23:20 | <&McMartin> | Because the first thing they do in every single fight is one-shot every plot character on their own side |
23:20 | <@Reiv> | Alek: And it's why Dragons were super tough and sat on piles of gold. |
23:20 | <&McMartin> | And then they do a little dance of joy for their glorious success |
23:20 | <@Reiv> | That gold was your XP. :p |
23:21 | <@Alek> | Reiv: I really should have remembered better, considering the first fanfic I ever read was a munchkinfic of AD&D. |
23:21 | <@Alek> | it may even have had Munchkin in the title, for that matter. |
23:22 | <@Alek> | back in the late 90s. textfile, got it off somewhere. |
23:23 | <@Alek> | not usenet, I didn't have access, but it may have been an archive site. |
23:23 | <@Alek> | powerleveling by stealing 1-million-gp gems off... unicorns, I think. |
23:24 | <&McMartin> | There was a rule in 2E at least that would thwart that |
23:24 | <&McMartin> | You could not gain more than one level per adventure, so congratulations, your "1 million gp gem" that you certainly could not fence for that much got you *checks notes* 4,999 XP. |
23:25 | <@Alek> | could only get 1 level max, you'd be short 1 point of getting the second level, was the rule I read. |
23:25 | <&McMartin> | Yep |
23:25 | <@Alek> | still. |
23:25 | <&McMartin> | But that means you get to get 2-ish level of XP once, and then it flattens to a cap of one level's worth each. |
23:27 | <@Alek> | go out, get a gem. go home. kill a rat. go out, kill a gem. etc. :P |
23:27 | <@Alek> | ... get a gem. <_< |
23:28 | <&McMartin> | The DM gets to decide what counts as an adventure~ |
23:28 | <@Alek> | yes, but this was a MUNCHKIN fic. |
23:28 | <@Reiv> | Hey, since when did motherboards become 'logic boards' |
23:28 | <@Reiv> | Is this an IMac thing or a 'I am old' thing |
23:28 | <&McMartin> | And in very particular, "kill a rat" is 0 XP |
23:28 | <&McMartin> | Reiv: ... I think it's a "you aren't old enough" thing. |
23:28 | <&McMartin> | Logic board is the superclass |
23:28 | <@Reiv> | ah-haaa |
23:29 | <&McMartin> | I think it was in the DMG, but maybe it was a pre-splatbook |
23:29 | <@Alek> | involuntarily teleported to a new plane without all your gear, scavenging bat guano from a cave to be able to cast Fireball, going to a blacksmith and adding coal to the smelting pig iron to make steel, make tiny weapons linked by sprues, enchant and enlarge, snap sprues to equip a party, or some such. |
23:29 | <&McMartin> | But I remember a set of scenarios provided, and the question "which of these counts as an encounter" |
23:29 | <~Vornicus> | I remember that specifically |
23:29 | <@Alek> | well, "kill a rat" in this case was shorthand for "get just enough xp to level again" |
23:30 | <&McMartin> | and "5th level party wastes some goblins and deems the the treasure to be vendor trash" was in fact on the "not an encounter" list |
23:30 | <@Reiv> | Alek: You're missing the bit where the limit was not 'one level at a time', but 'one level /per adventure/' |
23:30 | <@Reiv> | "Adventure" is GM-defined, so cannot be cheesed. For once. |
23:31 | <~Vornicus> | There was a discussion about how -- That, but if a single character from that 5th level party goes and hunts orcs in the woods, that *is* an encounter/adventure |
23:31 | <@Alek> | Reiv: I do agree, but like I said, munchkin fic, they were counting themself as the GM for some reason, or taking it upon themselves to do GM-tasks like defining an adventure. |
23:31 | <&McMartin> | "Q. My GM won't let me make Pun-Pun in his campaign" |
23:31 | <&McMartin> | "A. You're not supposed to run him." |
23:32 | <@Alek> | ISTR near the end of the fic they were interacting with the GM-character somehow, possibly via plane travel or divination. |
23:33 | <@Alek> | passing out potions of heroism to NPCs of the village they were in, as the NPCs drank they literally had capes popping into existence on their shoulders. >_> |
23:34 | <@Reiv> | Yeah that's not following the actual rules here |
23:34 | <@Alek> | there may have been sneak-attacking ballistae too. |
23:34 | <@Reiv> | That's having fun in a comic |
23:34 | <@Reiv> | Which is amusing, but also means it's not following /the rules/ |
23:34 | <@Alek> | again. it was a fic. >_> |
23:35 | <@Alek> | but yeah, pretty sure humor was the goal. |
23:35 | <@Alek> | wish I could find it again. |
23:38 | <@Reiv> | My point here being you cannot use examples from a fic that does not follow the rules in a discussion about how the rules work. :p |
--- Log closed Wed Dec 18 00:00:17 2019 |