code logs -> 2019 -> Thu, 14 Nov 2019< code.20191113.log - code.20191115.log >
--- Log opened Thu Nov 14 00:00:34 2019
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08:57 * McMartin ponders his Win32 project
08:57
<&McMartin>
It is time to do that thing that every exasperated software dreams of doing
08:57
<&McMartin>
The client doesn't know what they need, but they need it by Tuesday.
08:57
<&McMartin>
Get rekt, client.
08:57
<&McMartin>
getClientRect()
09:00 Kindamoody[zZz] is now known as Kindamoody
09:14
<&Reiver>
!
10:14
<&McMartin>
Also, in case you were curious about the cost of accessing fields in nested structures in C
10:14
<&McMartin>
The answer is that it costs zero bytes per level of nesting:
10:14
<&McMartin>
movedx, [ebp+20]; MINMAXINFO structure in lParam
10:14
<&McMartin>
moveax, 200; The minimum width and height
10:14
<&McMartin>
mov[edx+MINMAXINFO.ptMinTrackSize+POINT.x], eax
10:14
<&McMartin>
mov[edx+MINMAXINFO.ptMinTrackSize+POINT.y], eax
10:14
<&McMartin>
Whoops, those are tabs, ick
10:15
<&McMartin>
Pretend those inverse-video Is are a whole bunch of spaces~
10:16
<&McMartin>
Also, I guess here in asmland we call that function _GetClientRect@8
10:17
<&McMartin>
Reiver: Also to be clear, I am making pun on "Get Client Rect"
10:18
<&McMartin>
The Client Rectangle is the part of the window that actually has the stuff you care about in it, as opposed to where the resizing bars or the minimize/maximize/close buttons live.
10:19
<&Reiver>
I got the pun, I just couldn't believe the pun would exist.
10:19
<&Reiver>
Thank you for explaining it.
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11:22
<&McMartin>
One of the fighters in some Ludosity games says "Get Pain Wrecked" as a catch phrase because of some getPaneRect() function
11:22
<&McMartin>
I dunno if it's a Unity thing or what. We should ask our Unity coders...
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15:08 * gnolam arghs at a lack of standardization.
15:09
<@gnolam>
Some APIs want to use liters. Others milliliters. Others a 16-bit integer representing 1/384ths of a US fluid ounce.
15:12
< Emmy>
could be worse.
15:12
< Emmy>
could be 12-it
15:13
< Emmy>
*12-bit
15:13
< ErikMesoy>
Footnote: the /384ths are real (quarter of /96ths), not humorous exaggeration.
15:16
< Emmy>
why 96ths @.@
15:17
<@TheWatcher>
Because customary measures at bugfuck.
15:17
<@TheWatcher>
*are
15:18
< ErikMesoy>
So it'll be divisible by 3?
15:19
< Emmy>
oh well. twips and inches are a thing as well.
15:23
<&jeroud>
Some weeks I manage to remain optimistic that the corner of the industry I work in will one day reach the lofty ideal of Sturgeon's Law.
15:23
<&jeroud>
This is not one of those weeks.
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16:00
<@gnolam>
And 1/64 US fluid ounces, I had forgotten about those.
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17:51
< ErikMesoy>
Coworker on my latest project has bestowed upon me the title of "Professional second-guesser of everything".
17:53
< ErikMesoy>
I think this has something to do with his proposal to track the individual particles of a comet tail and my objection that this was an entirely unnecessary level of detail in an interstellar space sim.
18:37
<@TheWatcher>
uh
18:37
<@TheWatcher>
yeah
20:16
<@abudhabi>
It's more detail than Walmsley uses, therefore you are correct.
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--- Log closed Fri Nov 15 00:00:35 2019
code logs -> 2019 -> Thu, 14 Nov 2019< code.20191113.log - code.20191115.log >

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