--- Log opened Thu Oct 31 00:00:12 2019 |
00:58 | < Yossarian> | Off hand, anyone know what /etc/apt/preferences.d is for? |
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00:58 | < Yossarian> | for a Debian or apt using distro, obviously. |
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01:01 | < Yossarian> | https://manpages.debian.org/jessie/apt/apt_preferences.5.en.html huh |
01:02 | < Yossarian> | so maybe I can create a preferences file and set systemd priority to -1 and install sysvinit, sure, I'll still have systemd installed but it won't be running in PID 1 |
01:02 | < Yossarian> | weekly reminder that Pottering / RedHat sucks https://sysdfree.wordpress.com/2019/10/12/135/ |
01:51 | < Yossarian> | Still looking for that D&D video game that implemented combat extremely well, had MP; Temple of Elemental Evil, maybe? Not NWN or NWN2, not Balder's Gate, it had 3e or 3.5e combat rules fully implemented |
01:51 | < Yossarian> | starting to believe I dreamed the entire thing |
01:54 | < Yossarian> | Was definitely not NWN2 but it has accurate combat of those rulesets |
01:55 | <&ToxicFrog> | TOEE is almost certainly the most accurate and complete videogame implementation of 3.5E, but lacks multiplayer. |
01:55 | < Yossarian> | 2001 Pool Of Radiance? |
01:56 | < Yossarian> | Not the classic with the sprites |
01:56 | <&ToxicFrog> | Also, I contend that "implements combat extremely well" and "implements D&D3 rules accurately" are mutually contradictory~ |
01:59 | < Yossarian> | That's fair. I don't know the title because it was introduced to me and we played around with it a bit but never got a game going. I think there was an option of the story or going around randomly, I remember a cave or something, if that free-roam thing isn't my imagination. I remember NWN2 because as SP my party got stuck in the fights in the city with some bandits and bandit-wizards? |
02:03 | < Yossarian> | although the original NWN I remember there was user content |
02:06 | < Yossarian> | Couldn't have been expanded content for NWN? I can't remember if there were prestige classes or not. |
02:13 | < Yossarian> | ToxicFrog: during lot of my PnP there was a heavy focus on combat rules and at one point there was a race to see who could twink or break the game the hardest in this regard; the video game I remember had strong focus on combat too which is why I think I liked it, I hadn't seen a D&D game play like our PnP modules before. |
02:21 | < Yossarian> | bleh |
02:22 | <&McMartin> | Urggzob is ten lumberjacks |
02:38 | < Yossarian> | At low levels a cleric in 3e isn't so bad in melee combat and has OK hit dice, 1d8 right? |
02:39 | < Yossarian> | I suspect 3.5e isn't much different, I heard it simplifies things. |
02:44 | <@Reiv> | It cleaned up a few mechanics, but not an awful lot. |
02:47 | <@Alek> | NWN did have user content, multiplayer, where you'd get together a group of players, one would run as DM with their own or someone else's content and adjust and adjudicate as everyone else played through. But as I've said before, NWN was definitely not source-faithful in rules, etc. |
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03:05 | <@celticminstrel> | How close to source is it really possible to get when converting a TTRPG to a CRPG? |
03:06 | <@celticminstrel> | A TTRPG relies on a gamemaster to make hard decisions. A computer can't fill it for the gamemaster without simplifying the rules. |
03:07 | <@celticminstrel> | Tho I'm not sure how much the rules would need to be simplified... |
03:07 | <@celticminstrel> | (This is totally relevant to me since I've got a D&D-based RPG that I want to make someday...) |
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06:28 | <&jeroud> | I don't really get the systemd hate. |
06:29 | <&jeroud> | I know it sucks in some important ways, but it's also a vast improvement on what came before. If it weren't, it wouldn't be so widespread. |
06:48 | <&McMartin> | But then you can't be so much smarter than everybody else for not using it~ |
06:49 | <&McMartin> | More seriously, once you've spent the sunk cost into shell script everywhere and thinking shell script is good, init scripts *are* better, but those are some hella preconditions |
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09:35 | <@sshine> | I guess the attempts of making something better have so far been futile. |
09:35 | <@sshine> | the Exherbo Linux distro tried to, but stalled. Nix is trying to and hasn't really reached satisfactory behavior on desktops yet. |
10:28 | <@gnolam> | Argh. |
10:29 | <@gnolam> | The reason this method seems to be triggered twice isn't because there's some bug in the way the signals are set up. It's because I have two instances of that class. >_< |
10:34 | <@sshine> | ha. |
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10:40 | <&[R]> | jeroud: Because no-one talks about s6, runit, supervisord, openrc and all the other things that do service management without being a nightmarish grey goo. |
10:44 | <&jeroud> | I've used supervisord a whole lot, and it's pretty terrible. It's also explicitly not an in it system. I expect that if the others were suitable systemd/sysvinit/upstart replacements, we'd see them used as such. |
10:45 | <&[R]> | Void's quite popular and using runit, Gentoo is quite popular and uss OpenRC (as do a few other distros) |
10:46 | <&jeroud> | FWIW, I dislike kubernetes intensely for a variety of compelling reasons, but I still use it because nothing else gets the job done even half as well. |
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12:03 | <&[R]> | n |
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13:52 | <&ToxicFrog> | sshine: also, Nix uses systemd anyways. |
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14:48 | <@sshine> | ToxicFrog, oh, it does. never mind then. :) |
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14:52 | <&ToxicFrog> | (most of the unit files are generated from configuration.nix rather than written by hand, and nixos-rebuild ensures that the set of running services is consistent with what's defined in the configuration, but it's still systemd underneath) |
15:42 | <@sshine> | ok. |
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19:03 | <&ToxicFrog> | Problem: web app is missing feature that should be simple to implement. |
19:03 | <&ToxicFrog> | Metaproblem: web app is closed-source, so I can't just add the feature myself. |
19:04 | <&ToxicFrog> | Solution: write JS to solve the problem client-side and inject it into the responses using nginx. |
19:36 | <@Reiv> | ... what did you /do/ |
19:40 | <@Alek> | wrote JS. |
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20:18 | <&McMartin> | gnolam: been there |
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23:06 | <@gnolam> | ? |
23:06 | <&McMartin> | The "why are my signals being replicated" -> "oh I instantiated this twice and had them both subscribe" shot/chaser |
23:07 | <@gnolam> | ah |
23:07 | <@gnolam> | Yes. |
23:10 | <@gnolam> | It would have been more excusable if this was the first time that I had done this. |
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--- Log closed Fri Nov 01 00:00:14 2019 |