--- Log opened Tue Aug 27 00:00:03 2019 |
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07:09 | <&jeroud> | Mahal: I am currently being introduced to the "joys" of Azure. |
07:10 | <&jeroud> | I was a little surprised that the Azure portal has worse UX than the AWS console. I didn't think that was possible without obvious malice. |
07:12 | <&jeroud> | (On the other hand, there are parts of the overall Azure "experience" that I'm struggling to apply Hanlon's Razor to.) |
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08:14 | <@sshine> | code of the day: |
08:14 | <@sshine> | + if (JIX::Flow::Ticket::Logic->get_status({ ticketid => $object->ticketid(), typeid => JIX::Flow::Ticket::Logic->FLOW_BL_ITPROPAKKE })->used() eq 'y') { |
08:14 | <@sshine> | + $system->{17}->units(1); |
08:14 | <@sshine> | + $system->{17}->date($system->{1}->date()); |
08:14 | <@sshine> | + } |
08:14 | <&McMartin> | ... is $system an unnamed 17-tuple of vtable-carrying objects |
08:14 | <@sshine> | I think so... |
08:15 | <@sshine> | also, I'm not sure what $object is. if it had been a Ticket, I could've done 'if ($ticket->has_propakke) { ... }', but apparently it's some anonymous dictionary. |
08:21 | <@sshine> | this part of the system is written by that guy who was the CTO 15 years ago, but when he was replaced due to incompetence, he was instead put in another department, but kept his commit access, and this is the hole he dug in those years. |
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09:33 | <&McMartin> | Vornicus: I wonder if the Secret Bonus Monster is how it makes respawns stop towards the end of the stage. |
09:34 | <~Vornicus> | there's no respawns in cr1 |
09:34 | <~Vornicus> | uh |
09:35 | <~Vornicus> | weirdly it's filling a constant slot with a constant monster. I'm really not sure what it's up to |
09:39 | <&McMartin> | Hm. |
09:39 | <&McMartin> | What do you think, Mr. Torgue? |
09:39 | <&McMartin> | < MrTorgue> EXPLOSIONS? |
09:39 | <&McMartin> | That would be eight special slots, though. |
09:41 | <~Vornicus> | yeah, that's almost certainly somewhere else. I haven't seen anything touch the sprite slots yet |
09:42 | | * TheWatcher readsup, eyes sshine's code, .... |
09:42 | <~Vornicus> | (I'm doing this by starting at init and following jsrs I haven't labelled until I reach a function that doesn't have any |
09:52 | | You're now known as TheWatcher[d00m] |
11:41 | <&Reiver> | Unity: How would I set: |
11:41 | <&Reiver> | a) A countdown timer |
11:42 | <&Reiver> | b) A 'restart the game to its starting parameters' |
11:44 | <~Vornicus> | I should really augment my notes with more data about function parameters |
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22:11 | < Pink> | So I just learned something |
22:12 | < Pink> | Unity has RTS style groups |
22:12 | < Pink> | You can use ctrl + alt + number to set groups, and ctrl + shift + number to select them |
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22:34 | < Pink> | Now we just need them to give little 'Yes commander!' barks when you do it |
22:35 | <~Vornicus> | STOP POKING ME |
22:38 | < Pink> | hrm... there is a selection changed delegate. you could hypothetically have sounds play based on uni...object type |
22:39 | < Pink> | and/or tag, so the player object would say something different |
22:40 | < Pink> | call the extension Unit Y |
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23:13 | <&Reiver> | bahahah |
23:14 | <&Reiver> | So what are RTS style groups for? In-game, or controlling the dev interface? |
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--- Log closed Wed Aug 28 00:00:04 2019 |