code logs -> 2019 -> Mon, 29 Jul 2019< code.20190728.log - code.20190730.log >
--- Log opened Mon Jul 29 00:00:49 2019
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19:05
<~Vornicus>
Ok. it's faces[12], I send edges[26] to the corrector. given that, what does the corrector receive?
19:12
<@ErikMesoy>
...14?
19:13
<@abudhabi>
312?
19:15
<~Vornicus>
okay it's points[6], [7], [8], [4]... that's *finite*
19:15
<~Vornicus>
fuuuu
19:15
<~Vornicus>
Okay
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19:58
<~Vornicus>
okay it's calling it non-convex
19:59
<~Vornicus>
...because it *is*...
20:02
<~Vornicus>
but this still somehow needs fixing.
20:06
<~Vornicus>
Okay. This case is... I land on a half-distant edge (and there's no way I could avoid that here; this one is outside the hull)
20:07
<&jeroud>
Are you struggling with boundary conditions?
20:07
<~Vornicus>
Yeah, as usual
20:07
<~Vornicus>
goddamn hate geometry
20:07
<&jeroud>
Because it's always boundary conditions that screw up the beautiful and elegant mathematics.
20:08
<~Vornicus>
This is "the point is outside the previous hull, but collinear with two other points on the hull *and* the distant points"
20:08
<&jeroud>
And physics.
20:08
<&jeroud>
And computer science.
20:08
<&jeroud>
Just stop having boundaries.~
20:08
<~Vornicus>
That's what I was trying to do in the first place
20:11
<~Vornicus>
all the distant point shit makes *most* of this easier: since the whole universe is inside the mesh now, the great majority of special cases just disappear. I don't have to worry about special cases for being on the convex hull outside of a couple of specific spots.
20:11
<~Vornicus>
Unfortunately, I've now hunted down this boundary condition and oh boy I'm not happy about this one.
20:12 * TheWatcher patpats Vorn
20:13
<@TheWatcher>
One of these days I shall understand why you're torturing yourself like this, but until then I shall simply admire your tenacity
20:17
<~Vornicus>
just get my my damn pig tail fibers
20:22
<~Vornicus>
ok. being specific: this problem is: I've created a degenerate finite triangle; this triangle *should* correct outward, breaking the outside line into two
20:23
<~Vornicus>
The corrector can't do that, because in normal operation the corrector can only ever correct edges that are opposite the New Point
20:24
<~Vornicus>
and in this case that edge is one that points into the finite portion of the mesh: I have a triangle pair that looks like a flag
20:24
<~Vornicus>
So in this specific situation the thing that needs correcting is different from the thing that needs correcting anywhere else.
20:35
<~Vornicus>
yhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhl;............................................................m ,,,,,,,,,,,,,,,,,,,l;.'
20:36
< Vash>
I already kicked her off the desk
20:36
< Vash>
so no need to kick vorn, I'll keep an eye out. (he went out to get himself some foodz)
20:38
<~Vornicus>
catte of dingusry +3
20:47
<@Tamber>
mow
20:53
<&McMartin>
\o/
20:57
<~Vornicus>
Okay. How do I solve this.
20:57
<~Vornicus>
- I know that any edge that gets corrected won't have this problem, so I don't have to check those for finiteness
20:58
<~Vornicus>
- I know that only degenerate finite tris are going to have this problem.
20:58
<&McMartin>
FILTHY DEGENERATES
20:59
<~Vornicus>
So I end up only needing to check tris associated with edges that came from the creation step, to see if they are both finite and degenerate.
21:09
<~Vornicus>
I *think* I need to hold off until I've done all other corrections, but once i do that: I check ones that started on the list and now remain, ask if they are finite degenerate, then attempt correction on *the other two edges*. Of which only one will work. I think.
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--- Log closed Tue Jul 30 00:00:51 2019
code logs -> 2019 -> Mon, 29 Jul 2019< code.20190728.log - code.20190730.log >

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