--- Log opened Thu Nov 15 00:00:02 2018 |
--- Day changed Thu Nov 15 2018 |
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02:10 | <&ToxicFrog> | Blargh. I need a name for a component for entities that can block movement and/or line of sight. |
02:13 | <&McMartin> | I can't name the entity but I can name the trait |
02:13 | <&McMartin> | "Opaque" |
02:13 | <&McMartin> | Or if they're separate: Obstruction and Opaque. |
02:14 | <&ToxicFrog> | Yeah, it's just the trait/component that needs naming, and it's just the one. |
02:14 | <&ToxicFrog> | Opaque is good. I hadn't thought of that. |
02:15 | <&ToxicFrog> | Currently it's using Blocker, but I don't much like that, especially since blocking in the sense of "putting a shield between the pointy bits and the squishy bits" is also a mechanic. |
02:15 | <&ToxicFrog> | Solid is another idea I'd kicked around. |
02:16 | <&McMartin> | Obstructor |
02:16 | <&McMartin> | I don't know why it's all O words today but it Obviously is |
02:20 | <@Alek> | If the entities or components are mobile, I can suggest Interposition? |
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05:59 | <@macdjord> | [R]: Equality is a weaker property than /equivalency/, which is what the bidriectional-double-arrow (transcribed here as '<=>') was intended to convey. |
06:07 | <&[R]> | I thought it was a not-equals operator |
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09:24 | | * TheWatcher notes that using <=> should be done carefully, as it's the spaceship operator... |
09:25 | <~Vorntastic> | Spaceship!.gif |
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10:30 | | * TheWatcher encounters screwdriver operators, huhs |
10:31 | <@TheWatcher> | -=!!, +=!!, *=!!, and x=!! (flathead, philips, torx, and pozidriv, respectively) |
11:49 | <~Vorntastic> | Okay what the fuck |
11:50 | <@TheWatcher> | They're conditional subtraction, addition, multiplication, and clear to '' |
11:50 | <~Vorntastic> | Apparently they existed and... Did not get discovered, in popular open source software. |
11:50 | <~Vorntastic> | What are they doing |
11:51 | <@TheWatcher> | Not reading the source~ |
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11:52 | <~Vorntastic> | Apparently |
11:53 | <@Tamber> | Or read it and went "Man, whoever wrote this sure knew what they were doing, I'm not gonna touch this because I don't understand it..."~ |
11:53 | <@TheWatcher> | I am so tempted to acually use the enterprise operator, though - that could be useful in a few places |
12:07 | <~Vorntastic> | The... Goatse operator. |
12:07 | <&[R]> | Vorntastic: what existed and did not get discovered? |
12:07 | | Kindamoody[zZz] is now known as Kindamoody |
12:07 | <&[R]> | The -=!! etc operators? |
12:08 | <@TheWatcher> | Vorntastic: :D |
12:08 | <@TheWatcher> | Quite. |
12:08 | <~Vorntastic> | Actually now that I look at it this are stupid parser tricks |
12:08 | <~Vorntastic> | These* |
12:08 | <@TheWatcher> | Mostly, yeah |
12:09 | <@TheWatcher> | [R]: Vorn's probably reading https://metacpan.org/pod/perlsecret |
12:10 | <~Vorntastic> | So they're not actually operators written into the source, but things that appear from the effects of other operators |
12:11 | <&[R]> | Ah |
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14:10 | <&ToxicFrog> | Alek: mobility is a different component and a more complicated question generally |
14:11 | <&ToxicFrog> | (there's "where it is in the world", which may have no answer or several and is defined by the level, and then there's "can move around in the world in a fashion that other entities will recognize as movement") |
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20:56 | <&McMartin> | "Unlike my other games, the savefile's checksum is not a number, but a 5-7-5 style haiku poem." |
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22:24 | <@TheWatcher> | McMartin: wat |
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22:25 | <&McMartin> | TheWatcher: This game's savefile format has, instead of a checksum number, a checksum haiku. https://www.youtube.com/watch?v=QRJYFbJDkqs |
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--- Log closed Fri Nov 16 00:00:17 2018 |