code logs -> 2018 -> Fri, 21 Sep 2018< code.20180920.log - code.20180922.log >
--- Log opened Fri Sep 21 00:00:26 2018
00:25 Vornicus [Vorn@ServerAdministrator.Nightstar.Net] has joined #code
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01:35 * Vornicus fiddles with code for representing a puzzle game layout, so he might write a solver
01:35
<&McMartin>
GO FORTH, MY ARMY OF ROBOTS
01:38
<~Vornicus>
The game is a field of hexagons; the goal is to make a path that covers them all. Some cells are numbered, and this number represents their position on the path
01:39
<~Vornicus>
Also, some pairs of adjacent hexagons are marked as already connected.
01:40
<~Vornicus>
So, I need to represent: 1. the layout of the board in general; 2. the locations of numbers on the board; 3. the locations of adjacency bindings
01:40
<&McMartin>
Mmm. Sounds DFSy
01:41
<&McMartin>
With some scope for optimized backtracking if you are more than N squares away from number X+N at move X or w/e
01:45
<~Vornicus>
I have strategies somewhat figured out, fortunately. It's feeding the program the data that's problematic!
02:00
<~Vornicus>
ok. board shape is static; I can represent the coordinates using, say, axial coordinates, as red blob games talks about. Fixed numbers are then just given coordinates; I'm ...not sure how I want to set up connections.
02:00
<~Vornicus>
Probably coordinate pairs is easiest
02:03 Derakon[AFK] is now known as Derakon
02:03
<~Vornicus>
also either this has gotten longer since last time I looked at it or it's vastly more comprehensive than I remember: https://www.redblobgames.com/grids/hexagons/
02:05
<&McMartin>
Some kind of super hexagon!
02:07
<~Vornicus>
*puts on some Chipzel*
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23:38
<&Reiver>
Does anyone here know jack about Surface Pros and what qualifies as 'useful' in terms of specs?
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--- Log closed Sat Sep 22 00:00:28 2018
code logs -> 2018 -> Fri, 21 Sep 2018< code.20180920.log - code.20180922.log >

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