--- Log opened Fri Aug 31 00:00:41 2018 |
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00:26 | <&[R]> | https://twitter.com/botherder/status/1035106806467649536 |
00:26 | <&[R]> | Of potential interest |
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01:18 | <&[R]> | [Global Notice] If you are using an IRC client that uses the "pango" text rendering library (e.g hexchat) or a terminal IRC client with a terminal that uses pango, we advise that you make sure you've updated pango to the latest version. Windows users of hexchat are advised to update from the official hexchat website: https://hexchat.github.io/news/2.14.2.html |
01:30 | <&[R]> | Related: https://www.exploit-db.com/exploits/45263/ |
01:39 | <&McMartin> | Ah, shades of that mac unicode bug |
01:42 | < Degi> | Could that crash hexchat when I receive some message? |
01:43 | <&[R]> | Yes |
01:43 | <&[R]> | [18:32:51] <[> ♥︎️ |
01:43 | <&[R]> | [18:32:54] <-- ESPORTS (Maya@BeyondIRC-oro0h7.cg.shawcable.net) has quit (Connection closed) |
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01:43 | <&[R]> | [18:32:56] <[> lol |
01:43 | <&[R]> | [18:32:59] <[> welp |
01:43 | <&[R]> | (My client filters out the bad unicode) |
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01:55 | <&McMartin> | get pain wrecked, as they say |
01:55 | <&McMartin> | well |
01:55 | <&McMartin> | they mostly say getPaneRect(), but |
01:57 | < Jessikat> | git --gud |
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02:20 | < Degi> | Now I got the new hexchat version... |
02:45 | <&[R]> | <[> WELCOME BACK |
02:45 | <&[R]> | <goomba> more like panGONE |
02:45 | <&[R]> | <[> how'd you fix it |
02:45 | <&[R]> | <goomba> i updated |
02:45 | <&[R]> | <goomba> it stayed in the logs so you are pretty much forced to either update or delete the log |
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04:24 | <@iospace> | does this impact quassel? |
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04:40 | <&McMartin> | ISTR pango is the default text renderer for, like, every GTK app ever |
04:42 | < poxifide> | yea that was rather annoying. it killed my geany session when i opened the logs (lost some work). killed my terminal too. |
04:47 | <@iospace> | it seems to be that it uses QT? |
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19:07 | <@abudhabi> | https://www.youtube.com/watch?v=qv6UVOQ0F44 |
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21:37 | <&McMartin> | man |
21:37 | <&McMartin> | getting 10-year-old tech references is a lot cheaper than getting 20- or 30-year old ones |
21:37 | <&McMartin> | or 5-year-old ones |
22:35 | <@Tamber> | 10 years is in the trough of too old to be current, but not old enough to be retro yet, I think. |
22:38 | <&McMartin> | Mostly yes |
22:39 | <&McMartin> | In this particular case the technology is DirectX 9 which in fact *is* still current and I'm a little vexed that it's being treated as being in that trough |
22:39 | <&McMartin> | Well |
22:39 | <&McMartin> | "current" |
22:39 | <&McMartin> | it - DX11 too, really - are pretty venerable, but they're also the apex APIs for certain programming models. |
22:40 | <@Alek> | is there a DX beyond 11 yet? |
22:40 | <&McMartin> | Yes, DX12 has been around for awhile |
22:40 | <&McMartin> | MS has been more specific about the fact that you aren't supposed to use DX12 unless you are Basically John Carmack, though. |
22:40 | <@Alek> | k lol |
22:41 | <&McMartin> | DX12 is to DX11 as Vulkan is to OpenGL 4. |
22:41 | <&McMartin> | It's the more-compatible version of, e.g. ATI's Mantle API. |
22:41 | <&McMartin> | And I think there's an intent that DX11 stays supported in a way where it gets implemented *in terms of* DX12, because DX12 is a simpler and lower-level API. |
22:42 | <&McMartin> | Which is a trick I admit is a little tricky to pull with DX9. |
22:42 | <&McMartin> | DX9 is the apex API for fixed-pipeline stuff and a few things are more obnoxious to do with shaders |
22:42 | <&McMartin> | old-school nonvolumetric fog was the one that burned me, over on the OpenGL side~ |
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--- Log closed Sat Sep 01 00:00:43 2018 |