--- Log opened Sat Jun 23 00:00:18 2018 |
00:56 | | Orthia is now known as Carstol-Reg |
00:56 | | Reiver is now known as Salvani |
00:57 | | celticminstrel [celticminst@Nightstar-jocbi5.dsl.bell.ca] has joined #code |
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00:58 | <&[R]> | Fuuuuuck |
00:58 | <&[R]> | One of the monsters in the game makes a hard-drive failing click |
00:59 | <&McMartin> | ? |
01:01 | <@celticminstrel> | My computer slept every day this week without issue. This probably supports the theory of the KVM being the culprit since I didn't switch to Windows once this week. |
01:01 | <@celticminstrel> | Though I also didn't wake the computer with the keyboard... I used the power button. |
01:52 | <&[R]> | McMartin: My speaks are behing my case. So it sounded like I had a failing harddrive when it was just a monster around a wall. |
01:52 | <&McMartin> | Oh, so this was not an intentional attempt to mess with the player |
01:52 | <&[R]> | No |
01:52 | <&McMartin> | Heh |
01:52 | <&[R]> | It was some kind of slime enemy |
01:53 | <&McMartin> | Mental note: Evil AI in the Starbase messing with the player by occasionally firing off the "USB Device Disconnected" chime |
01:53 | <&McMartin> | Someone once made a dance mix out of that and it was unlistenable because AAAA what is wrong with my thumbdrives |
02:09 | <&[R]> | That makes a noise? |
02:09 | <&[R]> | Ah right, I always switch Windows to the No Sound profile. |
02:19 | <@Alek> | ditto |
02:20 | <@Alek> | although I'll admit that the Windows bootup sound in the 9x/XP era was oddly soothing. |
02:20 | <@Alek> | annoying but soothing. <_< |
04:03 | | Carstol-Reg is now known as Orthia |
04:04 | | Salvani is now known as Reiver |
04:12 | <~Vornotron> | arg. I now understand why there is more than one thing where lua has just nil. |
04:19 | <@celticminstrel> | ? |
04:20 | <~Vornotron> | trick with nil is that it's the thing you get when you index where there's nothing |
04:21 | <~Vornotron> | And is also the same as -- if you call a function with the last argument as nil, it is exactly equivalent to passing one fewer argument |
04:25 | <~Vornotron> | so this means if you wish to, for instance, insert a nil into a table, you cant |
04:27 | <@celticminstrel> | Ah, this is true. |
04:36 | <~Vornotron> | ok. next is the legalize swap and then I've got delaunay triangulation done. |
04:36 | <~Vornotron> | ...will have to wait |
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05:00 | | * Vornotron finds a couple things he can factor out anyway, which is nice. |
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12:14 | < Vorntastic> | So, most random number generators I know of are sequential: you get one number and then another number and then another number and so forth. Right now I don't want that: instead, I wish to have an indexable random function, which is to say I want to be able to look up, say, the 2000th item that an equivalent sequential rng would produce without actually calculating the ones before it |
12:17 | <@abudhabi> | Precalculate and store? |
12:19 | < Vorntastic> | Works only for a very limited range unless I put a lot of resources into the table |
12:28 | <&[R]> | I don't think any cryptographic randoms could do that |
12:28 | <@TheWatcher> | I guess it's possible, but you'd need to convert whatever algorithm your prng is using into a mathematical expression for arbitrary n, and I'm nowhere near good enough a mathematician to work out how to do that for something like a mersenne twister or subtractic generator |
12:28 | <@TheWatcher> | *subtractive |
12:29 | <&[R]> | You might be able to "fake" it with ISAAC, which works by generating a 256 item array of randomness, then slowly drains that when requested and regenerates it when it's empty... |
12:38 | < Vorntastic> | I guess if the add constant is 0, lcg is a multiplicative group |
12:40 | < Vorntastic> | Which I can handle using exponentiation |
12:44 | < Vorntastic> | Oh, duh, I can enter a coordinate, concatenate a salt, and run it through a hash generator |
12:46 | < Vorntastic> | Well, a pepper I guess |
12:51 | <@TheWatcher> | IF you're making hash, garlic, salt, and pepper is good~ |
12:51 | | * TheWatcher flrrd |
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14:56 | | * TheWatcher stabs the select2 developers for the fucking "next page" gimmick in the documentation |
15:02 | <@gnolam> | ? |
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17:27 | <@TheWatcher> | gnolam: for example, https://select2.org/data-sources/ajax It has a nav menu on the left, and big ass next and previous page buttons on either side of the entire height of the content. So that if I'm in an editor window, and want to switch back to my browser by clicking in it, woe betide me if I click in the page itself because there's a good chance I'll find myself on the |
17:27 | <@TheWatcher> | next page in the docs |
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17:43 | <~Vornotron> | that is quite bs |
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21:06 | | * TheWatcher vaguely headscratches at foundation |
21:08 | <@TheWatcher> | why are my buttons in dropdowns not appearing as buttons, ugh |
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--- Log closed Sun Jun 24 00:00:20 2018 |