--- Log opened Mon Apr 17 00:00:57 2017 |
00:01 | | * Vornicus examines SOLID STEEL GAMER |
00:03 | <&ToxicFrog> | I should play this. |
00:04 | <&ToxicFrog> | I will probably never finish it, but I'm never going to finish TIS-100, Infinifactory, or Spacechem either, and I'm at peace with that. |
00:07 | <~Vornicus> | I have two different 4-liners. Neither seems particularly amenable to becoming 3. |
00:09 | <&jerith> | ToxicFrog: You should play it. |
00:09 | <&jerith> | And you'll probably finish the main campaign. |
00:09 | <&jerith> | Maybe not the bonus campaign, though. |
00:10 | <&jerith> | Vornicus: You'll need a bunch of ancillary logic. It can't be done in three lines with just MCs. |
00:11 | <&jerith> | Infinifactory is growing on me now that I've gotten over the lengthly introductory sequence. |
00:17 | <~Vornicus> | ah, I found a way. |
00:20 | <~Vornicus> | Sounds like my path is quite different from yours though |
00:21 | <&jerith> | Can you show me a screenshot or something? |
00:22 | <&jerith> | Or maybe a description in PM. |
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01:20 | <~Vornicus> | gah, wish I could do math on dat as well as acc but noooo. |
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06:35 | <&McMartin> | Dammit |
06:36 | <&McMartin> | This code would be soooo much shorter if I was willing to mix ternary operators with side-effectful statements |
06:36 | | * McMartin resists the SZI/O sense, goes back to Not Being A Jerk Sense. |
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22:03 | <&McMartin> | [videogames] Taleslinger says, "For the longest time, I thought gorilla.bas was something like goatse" |
22:03 | <@Tamber> | hehehe |
22:04 | <&McMartin> | Following a brief debate as to whether it was in fact GORILLA.BAS or GORILLAS.BAS |
22:04 | <&McMartin> | And some research turning up that it was GORILLA.BAS but actually named "QBasic Gorillas" |
22:14 | | * Alek remembers that game. |
22:18 | <&McMartin> | Yeah, there was a running joke in that particular channel about how any game under discussion was "basically GORILLA.BAS" |
22:18 | <@abudhabi> | A data structure where each node has a parent and children, is just a non-binary tree, right? |
22:19 | <@abudhabi> | (Well, arbitrary amount of children.) |
22:20 | <&McMartin> | It's one way of defining a tree, yeah |
22:20 | <&McMartin> | I think the most generic way is "undirected acyclic graph" |
22:33 | <&ToxicFrog> | ^ |
22:34 | | celticminstrel [celticminst@Nightstar-5tb53u.dsl.bell.ca] has quit [Ping timeout: 121 seconds] |
22:36 | <~Vornicus> | you can also have directed trees, where there are indeed parents and children |
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22:55 | <@abudhabi> | Welp. Will to work on this hobby project petered out again. Time to commit and hope I understand enough of what I did in 1d24 months that I can take it up again. |
23:05 | <@abudhabi> | And hope I don't decide to start over from scratch again, like the five other times. |
23:08 | <@TheWatcher> | Include copious docs? |
23:31 | < Azash> | http://i.imgur.com/9fA6G4V.png |
23:31 | <&McMartin> | I hope that's fake |
23:35 | < Azash> | Presumably |
23:36 | < RchrdB> | I saw it going around twitter yesterday. It's some kind of joke application but I don't know the name. |
23:36 | <&McMartin> | This is a different joke than the one I'm used to. |
--- Log closed Tue Apr 18 00:00:58 2017 |