--- Log opened Fri Dec 02 00:00:33 2016 |
00:08 | <~Vornicus> | https://gist.github.com/DUznanski/f4a47fc84237efbd70a6a7154a83e0b1 celticminstrel: that should do |
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00:11 | <~Vornicus> | good thing I tested it, I had some goofy shit in there |
00:16 | <~Vornicus> | the aStar compare depends on cost (the cost of getting all the way to that point) and heuristic (the estimated cost of getting from there to the target point) |
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01:33 | | * celticminstrel is curious why Vornicus included aStar_compare in the paste. |
01:34 | <~Vornicus> | aStar_compare is a comparison function designed for A*. |
01:34 | <@celticminstrel> | Hmm, so I can't just substitute this in for my priority queue... need to rearrange some stuff... |
01:35 | <@celticminstrel> | Or maybe I could wrap the priority queue around this... |
01:36 | <@celticminstrel> | Probably better to rearrange some stuff though. |
01:37 | <~Vornicus> | Yeah. I'd say abstract a* all the way out, personally |
01:38 | <@celticminstrel> | Definitely a good idea since I can then use it for AI pathfinding too. |
01:42 | <@celticminstrel> | When I switch between Mac and Windows I keep getting confused over whether to use Cmd or Ctrl. |
01:54 | <@celticminstrel> | The only things I need to fix to make it general are the cost function and the effect on path reconstruction (so, a callback). |
02:13 | | Kindamoody|afk is now known as Kindamoody |
02:17 | <~Vornicus> | Fully abstracted, A* takes a function that, given a node, finds other nodes you can get to from there and their corresponding costs, and another function that, given a node, gives the heuristic, and then handles the rest itself |
02:17 | <@celticminstrel> | Sounds like I need three functions then... |
02:18 | <@celticminstrel> | The default callback is "push to an array". |
02:18 | <@celticminstrel> | Okay so by this... |
02:18 | <@celticminstrel> | "a function that, given a node, finds other nodes you can get to from there and their corresponding costs" |
02:18 | <@celticminstrel> | You mean a function that returns the cost from a tile to its neighbour? |
02:18 | <~Vornicus> | Correct. |
02:18 | <@celticminstrel> | Oh, but I guess it could go a bit further huh. |
02:19 | <@celticminstrel> | And return the costs from that tile to all its neighbours. |
02:19 | <@celticminstrel> | So then my for i < 4 loop instead loops over the result of that callback... |
02:20 | <~Vornicus> | Right |
02:21 | <@celticminstrel> | It would be nice if I could create a "class" which serves as a proxy to an arbitrary area of the map. |
02:21 | <@celticminstrel> | But JavaScript does not support overloading operators... not that that makes it impossible... |
02:22 | <@celticminstrel> | I mean my map is already using .get() and .set() anyway... |
02:22 | <@celticminstrel> | ...but first, A*. |
02:22 | <@celticminstrel> | And then something else that I want to try out that's totally unrelated. |
02:28 | | * celticminstrel contemplates using yield in the neighbours callback. |
02:30 | <@celticminstrel> | Then again, I probably shouldn't be worrying about iterating twice over the neighbours (once to find them in the callback, and once to consider them in the A*). |
02:37 | <@celticminstrel> | So in your comparison function, .cost is "the already-calculated cost to reach this tile from the starting point" and .estimate is "the estimated cost from this tile to the end point"... |
02:39 | <~Vornicus> | Correct |
02:49 | <@celticminstrel> | "estimateCost = estimateCost || Function.prototype.call.bind(Loc.prototype.dist);" |
02:51 | <&[R]> | FYI: Function.bind is slow |
02:52 | <&[R]> | Or more correctly, the function it returns is slower than a native function that does the same. |
02:53 | <@celticminstrel> | I guess I can always pass function(a,b) {return a.dist(b);} if that seems to be a problem (overriding the default with a native function that does the exact same). |
02:54 | <&[R]> | Both of those codeblocks do something quite different... |
02:55 | <@Alek> | if there's anyone here who's interested and doesn't own a copy yet: NeverWinter Nights, Diamond Edition, is currently free on GoG. GO GET IT BEFORE IT'S TOO LATE. |
02:56 | <@celticminstrel> | How so? |
02:56 | <@celticminstrel> | Under the assumption of (a instanceof Loc && b instanceof Loc), they're equivalent, right? |
02:56 | <&[R]> | Function.prototype.call.bind(Loc.prototype.dist) returns something that's effectively Loc.prototype.dist.call |
02:57 | <@celticminstrel> | Yes. |
02:57 | <&[R]> | OH OH |
02:57 | <&[R]> | Both cases you have a function that takes (a, b) |
02:57 | <&[R]> | Right, derp |
02:58 | | * celticminstrel actually got the idea from MDN, though it used apply rather than call in its example. |
03:03 | | Kindamoody is now known as Kindamoody[zZz] |
03:06 | | * celticminstrel adds length getter to the heap class. |
03:10 | <&ToxicFrog> | Alek: counterpoint: NWN is a dull, tedious slow of a game; if you're jonesing for a D&D-based RPG, get PS:T or NWN2:MotB instead. |
03:10 | | * celticminstrel trying to decide how to specify the coordinate patch in the pathfind function. |
03:11 | <@celticminstrel> | Not necessary for the current use, but if I want it to be able to cross patch boundaries... |
03:19 | <@celticminstrel> | ...I wonder if I should just make this function take an object instead of a bunch of positional params. |
03:19 | <@Alek> | TF: I own NWN and BG on CD, packed away somewhere. fond memories and all that. but this has expansions I don't, and it's free. and digital libraries are awesome. |
03:20 | <&[R]> | Do what ExtJS does! |
03:20 | <@celticminstrel> | ??? |
03:20 | <&[R]> | (which is have pretty much 90% of all functions take a single configuration-object as the parameter) |
03:22 | <@celticminstrel> | opts = Object.assign(Object.create(default_opts), opts); |
03:23 | <@celticminstrel> | Whee. |
03:33 | | * celticminstrel has been writing "throw Error(...)"... should there have been a new in there? It seems to work though. |
03:45 | <&ToxicFrog> | Alek: fair |
03:46 | <@celticminstrel> | o.o |
03:46 | <@celticminstrel> | Okay what. |
03:46 | <@celticminstrel> | Why is there a * on the function keyword. |
03:46 | <&[R]> | ? |
03:46 | | * celticminstrel reading about iterators and generators. |
03:47 | <&[R]> | JS has iterators now? Yay! |
03:47 | <@celticminstrel> | Apparently since 2015. |
03:48 | <@celticminstrel> | Unsupported in Safari. |
03:48 | <&[R]> | That's because Webkit's development is slow |
03:49 | <@celticminstrel> | So then. what if yield is used in a regular function... |
03:49 | <&[R]> | I like how Safari is basically the new IE6, except it has the userbase it deserves |
03:50 | <@celticminstrel> | ? |
03:51 | <&[R]> | > var a = function() { for (var i = 0; i < 10; ++i) { yield i } return 10 } |
03:51 | <&[R]> | SyntaxError: Unexpected identifier |
03:51 | | * celticminstrel assumes that's not Firefox. |
03:52 | <&[R]> | node.js |
03:52 | <@celticminstrel> | Ah. |
04:01 | <&[R]> | https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/Leg acy_generator_function |
04:04 | <@celticminstrel> | So just to clarify, there should be no need to check if a tile is already queued, right? |
04:05 | <@celticminstrel> | I feel like it'd be possible to queue one twice maybe... |
04:05 | <~Vornicus> | right. in fact -- and this is something that may not show up in this exact thing -- it may be easier to enter a tile from one direction than another |
04:06 | <~Vornicus> | So the ultimate cost to get to a tile depends on where you came from |
04:07 | <@celticminstrel> | Well, if I make it consider stairs, I think that could happen, since the cost for climbing stairs (currently) is 2, but the cost of entering a stair tile from an adjacent tile is 1. |
04:07 | <@celticminstrel> | (Adjacent meaning the four cardinal directions.) |
04:08 | <~Vornicus> | I don't know how to pick a stairs estimate that makes sense |
04:08 | <@celticminstrel> | That would be hard, yeah. |
04:09 | <@celticminstrel> | Though I think the basic taxi-cab distance probably still wouldn't overestimate... |
04:09 | <@celticminstrel> | Rather, it'd tend to vastly underestimate when pathfinding across levels. |
04:10 | <~Vornicus> | that's true |
04:24 | <~Vornicus> | I keep forgetting that it's supposed to be an underestimate and going "what, a million? Idunno..." |
04:30 | <@celticminstrel> | Okay so this looks done, though I feel there's still something subtly wrong... but that can wait until after food. |
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04:50 | <@celticminstrel> | So the difference between this and the previous iteration is that now the cost is stored for each node in the heap rather than as a tile->cost map, which feels like it's subtly semantically different. |
04:51 | | * celticminstrel checks ROT's implementation for clues... |
04:56 | <@celticminstrel> | ROT stores it in the visited map, so yeah, I need to do something like that too. |
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05:38 | <~Vornicus> | I will be so happy when IE is fully consigned to history |
05:38 | <~Vornicus> | But even now I have to wait for, like, Safari |
05:49 | <&[R]> | AIUI, Edge isn't horrible |
05:49 | <&[R]> | But yeah, Safari's definately the new lagger |
05:49 | <&McMartin> | Edge replacing IE would be what consigns IE to history |
05:50 | <&McMartin> | Safari is infuriating in all sorts of ways as and *end user*, much less as a developer :( |
05:51 | < catadroid`> | Like having to interact with Apple products |
05:53 | <&[R]> | Aye, it has JScript's inflexibility with syntax (trailing commas in array/object literals, and use of keywords as keys) which spidermonkey and V8 don't have (which means you can't just test on FF/Chrome) |
05:54 | <~Vornicus> | Edge is *so much better* |
05:59 | <@celticminstrel> | Now, if they allowed trailing commas in function argument lists, everything would be just perfect... >_> |
06:05 | < catadroid`> | I prefer clojure's approach with commas |
06:05 | < catadroid`> | They're just treated as whitespace |
06:06 | <&[R]> | Hmm, JS iterators don't work in for...in loops? |
06:06 | <@celticminstrel> | for...of apparently |
06:07 | <@celticminstrel> | But that requires an iterable, not an iterator. |
06:07 | < catadroid`> | Are iterators not iterable? |
06:07 | | catadroid` is now known as catadroid |
06:08 | <&[R]> | Seems like they are |
06:08 | <&[R]> | for...of works. |
06:09 | <@celticminstrel> | I don't know. |
06:09 | <@celticminstrel> | A generator is both an iterable and an iterator. |
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06:10 | <@celticminstrel> | I'm just kind of wondering why all this Symbol business hasn't yet lead to the introduction of operator overloading. |
06:10 | <@celticminstrel> | I mean, technically it has slightly, because there's one called by the instanceof operator, but I mean for normal operators. |
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06:44 | <@celticminstrel> | I like ROT in a lot of ways, but both its pathfinding and its FoV are annoyingly. |
06:45 | <@celticminstrel> | Admittedly the FoV I used before also didn't support variable vision costs... |
07:09 | <@celticminstrel> | Whyyy does JS have an "in" operator but no "not in" operator. :| |
07:11 | <&[R]> | For some reason I thought it did |
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07:18 | <&[R]> | Hmm, not isn't a keyword at all |
07:19 | < Vorntastic> | It'd be !(x in arr) |
07:19 | <@celticminstrel> | Yeah |
07:19 | <&[R]> | That's not as nice looking as `x not in obj` though |
07:19 | <@celticminstrel> | Though generally not an array |
07:24 | <@celticminstrel> | Okay, I think this is done finally. |
07:25 | | * celticminstrel kept getting distracted by other stuff too. |
07:29 | | Kindamoody[zZz] is now known as Kindamoody |
07:30 | <@celticminstrel> | Nice, it warns of unreachable code after the return statement. |
07:30 | <@celticminstrel> | Oh right, I wrote it but didn't yet wire it into the generator. |
07:41 | <@celticminstrel> | Looks like the first path was found super-fast, but then I used the wrong variable name. |
07:42 | <@celticminstrel> | Less than a minute total. \o/ |
07:42 | <@celticminstrel> | Firefox didn't even show the timeout dialog. |
07:43 | < Vorntastic> | Nice. |
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07:45 | <@celticminstrel> | On the other hand I'm not seeing actual connections... |
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07:52 | <@celticminstrel> | Not finding a path at all is the worst-case runtime, right? |
07:52 | <~Vornicus> | Yes. You traverse every single cell. |
07:52 | <@celticminstrel> | Something is clearly wrong. |
07:54 | <~Vornicus> | What's it doing? |
07:54 | <@celticminstrel> | Ah, I see what's wrong. |
07:56 | <@celticminstrel> | For some reason the toString() to translate a node into a key isn't getting called, so Object.prototype.toString is called instead, resulting in all tiles being considered visited from the beginning. |
07:59 | <@celticminstrel> | I defined a local constructor function and set its prototype from a global variable... no idea why this doesn't work... |
08:00 | <@celticminstrel> | Well, I guess I'll just use a global function to build the key instead. |
08:07 | <@celticminstrel> | ...seems like it falls back to Object.prototype.toString in the event of an exception, instead of propagating the exception. Fun! |
08:08 | <@celticminstrel> | Okay now it takes quite a bit longer overall. |
08:09 | <@celticminstrel> | Might still be something wrong... |
08:10 | <@celticminstrel> | I'll debug more in the morning. |
08:10 | <~Vornicus> | longer than 1 minute or longer than 11 minutes |
08:10 | <@celticminstrel> | It was at ~3 minutes when I terminated it, and the console showed it was still on the first path. |
08:11 | <~Vornicus> | Oy :( |
08:12 | <@celticminstrel> | The binary search took around 5 minutes when I reversed the comparison so that elements were removed from the end instead of the beginning. |
08:13 | <@celticminstrel> | So I assume that if this version takes more than 5 minutes that there's something wrong with my A*. |
08:14 | <~Vornicus> | That it takes a minute *when everything counts as visited* should suggest that something's wrong with A* |
08:14 | <@celticminstrel> | No, it was less than a minute then. |
08:14 | <@celticminstrel> | For like 60-70 paths. |
08:14 | <~Vornicus> | Sure but that should technically be instafail |
08:15 | <@celticminstrel> | It was pretty fast. |
08:17 | <@celticminstrel> | Running to ~3 minutes before I terminated it is after I fixed the issue of everything counting as visited. |
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08:54 | <@Emmy-werk> | Huh. That was a stupid bug. |
08:55 | <@Emmy-werk> | I was wondering why field 2 and 3 weren't appearing on my list when i added a row. |
08:56 | <@Emmy-werk> | Turns out i'm adding 0 and 1, but forgot about the rest. >.< |
08:58 | <@Emmy-werk> | I must be a computer, only able to count till 1. :P |
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10:09 | | * TheWatcher arghs |
10:10 | <@TheWatcher> | I keep trying to type $userpin but completely unconsciously keep typing $userping for some reason |
10:12 | <~Vornicus> | :P |
10:18 | <@TheWatcher> | That said, I just typed `my $fhtagn = <query to deactivate some rows>` without having to look up how to spell fhtagn. I wonder just what that says... |
10:21 | <~Vornicus> | You've known me too long |
10:22 | <~Vornicus> | but why the fuck would you name something that, you know better |
10:24 | <@TheWatcher> | Yeah, yeah, going to fix it to something better in the next commit, gotta mess around a bit sometimes |
10:25 | <@TheWatcher> | Also, damn. I just realised, I must've known you for almost 13 years, possibly more. |
10:29 | <~Vornicus> | heh |
10:34 | <@abudhabi> | Ugh, mobile telephone telemarketers. |
10:35 | <@TheWatcher> | Eegh. Haet. |
10:35 | <@abudhabi> | They ring me up and try to offer me a "deal" on a phone plan. |
10:36 | <@abudhabi> | And even when I tell them that a) this is a dumbphone, so I don't use or need any data, b) this is not even a plan, this is a prepaid card, c) I communicate so little that I spend less than half of what they offer me with their deal - they seem constitutionally incapable of understanding that I'd have to be an idiot to take them up on their offer. |
10:43 | <@abudhabi> | Speaking of, my Nokia 1616 is beginning to get frayed after five years continuous use. I should get a replacement. I wonder if they still sell that model. |
10:46 | <@Emmy-werk> | ohnoes |
10:46 | <@Emmy-werk> | also, wooh 1600 series :D |
10:50 | <@abudhabi> | Or I could just get a new front and back plate, which are the elements that are going. |
11:00 | | * Azash eyes dist-upgrade, clears calendar |
11:02 | <@abudhabi> | It's going to be a wild two days, eh? :V |
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11:56 | <@abudhabi> | How does one write an adblock filter to replace an image instead of removing it? |
11:59 | <@abudhabi> | Is it even possible? |
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12:46 | <@Attilla> | it seems plausible at least |
12:47 | <@Attilla> | i mean people make other scripts that replace stuff, maybe you can make a script that taps into the adblock filter list and then replaces something before adblock intercedes |
12:57 | | * abudhabi figures out how to do it with a CSS styler. |
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13:18 | <@gnolam> | Customer is running a machine with a disabled sensor. Needed to replicate the setup. Solution: http://www.lysator.liu.se/~gnolam/temp/there_fixed_it.jpg |
13:20 | <@abudhabi> | absolutelyhalal.jpg |
13:20 | <@Tamber> | Surely that should be "there_fuxed_it.jpg"? :p |
13:22 | <@TheWatcher> | I believe the technical term is "Teabagging the sensor" |
13:22 | <@Tamber> | hee |
13:23 | <@TheWatcher> | (Although I can't make out which varity of lipton that is...) |
13:28 | <@gnolam> | TheWatcher: English breakfast. |
13:33 | <@Emmy> | hehehe |
13:34 | <@Emmy> | well tahrs yer prerblem |
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14:26 | < gnolam_> | Glargh. I don't suppose anyone knows how to set up Visual Studio 2015 to use the Android SDK emulator instead of its own Android emulator? |
14:33 | < gnolam_> | I _know_ it's supposed to be possible, but Google is being extremely unhelpful. |
14:36 | <@TheWatcher> | Which is ironic, really. |
14:40 | < gnolam_> | NGhgghgh |
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15:39 | <&VirusJTG> | I seem to remember a registry hack |
15:40 | <&VirusJTG> | gnolam, have you seen this yet? https://msdn.microsoft.com/en-us/library/dn771552.aspx |
15:40 | <&VirusJTG> | missed |
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20:06 | <@abudhabi> | TheWatcher: Hey, do you know if deathcookie.starforge.co.uk is resurrectable or not? |
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--- Log closed Sat Dec 03 00:00:34 2016 |