code logs -> 2016 -> Tue, 30 Aug 2016< code.20160829.log - code.20160831.log >
--- Log opened Tue Aug 30 00:00:38 2016
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08:49
<@Pi>
https://twitter.com/eevee/status/769964532563374081
08:52
<@abudhabi>
Lemon pear?
08:53
<~Vornicus>
lemon on a pear.
09:13
<@abudhabi>
IDGI.
09:27
<~Vornicus>
https://www.youtube.com/watch?v=lDK9QqIzhwk
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13:58
<@abudhabi>
Is it just me, or is copying date parts awful in Java?
13:59
<@abudhabi>
Because I'm trying to copy the hour/minute/second parts of a date object onto today's date, and the solutions look awful or are deprecated.
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14:41
< catadroid`>
...common lisp is so warty
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15:26
<&[R]>
abudhabi: AIUI, Dates anything is horrible in Java
15:29
< ToxicFrog>
s/Dates //
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18:44
<@abudhabi>
Hm.
18:45 * abudhabi wonders how to deal with an overly high <div> on low resolutions.
18:45
<@abudhabi>
The slider itself resizes OK, more or less, but its container is way too large and doesn't resize on both axes.
18:46
<@abudhabi>
How do I apply styles conditionally, based on window width?
18:46
<~Vornicus>
media queries!
18:46
<@abudhabi>
Preferably without involving JS, but I'll use it if necessary.
18:47
<@abudhabi>
Hell, if necessary I'll use bootstrap, but this is just one thing and I'm not sure I want to include the whole of bootstrap to do it.
18:47
<~Vornicus>
@media (max-width: 640px) { .thing-that-isnt-full-width-normally { width: 100; } }
18:47
<~Vornicus>
er, 100%
18:48
<@abudhabi>
Hm. That's just a CSS style, isn't it?
18:48
<~Vornicus>
Yep.
18:48
<@abudhabi>
Sweet, thanks.
18:48
<@abudhabi>
Now to figure out how to mod that into the wordpress plugin slider.
18:49
<~Vornicus>
There are also length units based on viewport size: 1vh is 1% of the viewport's height; 1vw is 1% of the viewport's width; 1vmax is whichever is larger of those; 1vmin is whichever is smaller
18:51
<~Vornicus>
(vmax is not supported on ie/edge, but vmin is)
18:51
<@abudhabi>
Hm. I can apply styles by id with #, right?
18:52
<~Vornicus>
Yes
18:55
<@abudhabi>
Sweet.
18:55
<@abudhabi>
Thanks loads!
18:58
<@abudhabi>
Vornicus: Is there any easy way to say "increase the size of all text by X% of what it would normally be"?
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19:00
<~Vornicus>
If the text are sized (except on the html tag itself) in em, rem, and percentages, like they should be, you can chagne the size on the html tag and it'll change everything everywhere
19:01
<@abudhabi>
Vornicus: The theme's style actually has <hX> tags listed with fixed font sizes.
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19:08
<~Vornicus>
You can override those yourself: stylesheets loaded later override earlier ones.
19:12
<@abudhabi>
Does that follow for order of styles within a sheet, too?
19:15 Derakon[AFK] is now known as Derakon
19:19
<~Vornicus>
Yep
19:21
<@abudhabi>
And !important is the skeleton key to these problems, right? :V
19:22
<~Vornicus>
Every time you use !important, a puppy gets eaten
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21:36
<~Vornicus>
ok fuck this. I know that newton's method doesn't necessarily work well when I must restrict to an interval: it's way too easy to land outside the interval. So trying to use it in this situation is necessarily going to be problematic. I shouldn't be trying to include newton stpes because it means figuring out how to generate acceptance intervals so when it *does* fail I can fail over.
21:36
<~Vornicus>
I've been stuck on stupid math for a week and a half now and it's pissing me off.
21:44
<&McMartin>
Are you trying to get a closed-form solution that makes zips impossible?
21:44
<&Derakon>
Wait, are you trying to implement your own physics?
21:45
<&Derakon>
Oh Vorn.
21:45
<&Derakon>
I spent a month on that for Jetblade.
21:45
<&Derakon>
And it still didn't work to my satisfaction.
21:45
<&McMartin>
He is, because his physics he needs exist nowhere on Earth
21:45
<&McMartin>
Because nobody on Earth has ever gotten it right~
21:45
<&McMartin>
(collisions with concave curving surfaces)
21:47
<~Vornicus>
mcm: I gave up on closed form.
21:47
<&Derakon>
Yeah, my answer to that would be "figure out how to get what you need without implementing your own physics".
21:47
<~Vornicus>
(which is why I'm poking at Newton)
21:47
<&Derakon>
Which may involve approximating your curved surfaces with multiple components or something.
21:48
<~Vornicus>
currently I'm down to one physics issue, which is specifically midair collision with circle.
21:57
<~Vornicus>
because all the others are comparatively easy (though I am using euler instead of rk4 because it means, since these are second-order things, I get quadratics everywhere); colliding a parabola with a circle is a quartic.
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--- Log closed Wed Aug 31 00:00:54 2016
code logs -> 2016 -> Tue, 30 Aug 2016< code.20160829.log - code.20160831.log >

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