code logs -> 2016 -> Sat, 27 Feb 2016< code.20160226.log - code.20160228.log >
--- Log opened Sat Feb 27 00:00:00 2016
00:34 Derakon[AFK] is now known as Derakon
00:51 * Vornicus fiddles with gondola controls
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01:00
<~Vornicus>
The thing at a vertex is that I could end up going a number of different ways; if there's a "sideways" control pressed that points in the direction of a path I take that; if the controls have just changed I could end up going back the way I came; a sideways push where there's no sideways path can cause forcing in that case
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01:34 Turaiel[Offline] is now known as Turaiel
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04:16 * celticminstrel wonders if there's a way to say "push all branches that have an upstream tracking branch but not the ones that don't", other than just listing them all.
04:21
< ToxicFrog>
celticminstrel: "git push :"
04:21
< ToxicFrog>
cf "git help push" and then search for "matching"
04:21
<@celticminstrel>
Huh? I'm used to the colon meaning "delete"...
04:22
< ToxicFrog>
You can also make this the default with "git config push.default matching"
04:22
< ToxicFrog>
celticminstrel: the actual syntax is "src:dst"
04:22
< ToxicFrog>
So ":dst" means "push nothing to dst", i.e. delete that branch
04:23
< ToxicFrog>
":" on its own is basically "*:*", i.e. push everything to its remote counterpart
04:23
<@celticminstrel>
Ahh.
04:23
<@celticminstrel>
Wait, isn't this more or less what the old default behaviour was?
04:23
<@celticminstrel>
Oh, but I think that pushed branches that didn't have an upstream, too.
04:31
<@celticminstrel>
The + is like saying --force?
04:31
< ToxicFrog>
celticminstrel: in git 1.x, "matching" is the default. In 2.x, "simple" is the default, which pushes the current branch and only if it has a matching branch on the remote.
04:31
< ToxicFrog>
Yes.
04:32
<@celticminstrel>
So will or will not "git push : " include branches that don't track a remote branch?
04:33
<@celticminstrel>
Okay, it goes by matching, not by tracking.
04:33
<@celticminstrel>
I guess I can work with this.
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06:15 Kindamoody[zZz] is now known as Kindamoody
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08:03
<~Vornicus>
The most frustrating part is that this is the irreducible part. I can't just take out the forcing & stuff and have it work.
08:27
<@gnolam>
Irreducible complexity? Is your program intelligently designed?
08:27
<~Vornicus>
Sometimes it doesn't feel like it
08:29
<@gnolam>
Puns aside, "forcing & stuff"?
08:30
<@gnolam>
(I don't know if it's a good or bad sign that I thought "radiative forcing" and wondered why you were building climate models)
08:36
<~Vornicus>
Forcing: all travel in this game is along paths - line segments, either vertical or horizontal. If you're on an N-S path and press, say, East, the game will push you towards the nearest E-W path.
08:37
<~Vornicus>
Similarly, if you're near a stop and release the controls, it will push you towards the stop.
08:41
<~Vornicus>
This is a somewhat complicated heuristic; most of the work though is done through data on the navigation mesh, which is broken up and tagged in a way that it knows which way the nearest side path is.
08:41 * Vornicus thinks he's finally got it.
08:46 celticminstrel is now known as celmin|sleep
08:46
<~Vornicus>
But I've been having no end of trouble with junctions themselves. I've got 8 different cases for situations that might happen at the junction.
09:19
<~Vornicus>
it works it works it works it works it works
09:19 * Vornicus is happy and tired as fuck and slep.
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09:42
<@abudhabi>
Is there a 3d library/engine for Java that doesn't rely on 3d-capable graphics cards and shit?
09:42
<@abudhabi>
Because I'm trying to run things over VNC.
09:42
<@abudhabi>
And that's not very 3d-friendly.
09:43
<@abudhabi>
Or do I have to roll my own damn thing?
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13:02
< ToxicFrog>
I'm pretty sure that even if you're doing it in software, VNC is going to have to fall back to image capture mode
13:03
<@abudhabi>
To what?
13:06
< ToxicFrog>
Sorry, I got VNC confused with something else; VNC is always in capture mode.
13:06
< ToxicFrog>
(there are some remote desktop protocols that work by sending drawing commands rather than raw pixel data)
13:06
< ToxicFrog>
(they tend to degrade extremely ungracefully if you're doing something that can only be handled by sending pixels)
13:06
< [R]>
abudhabi: the term you want is "software rendering"
13:07
< [R]>
OpenGL apparently has a software rendering mode... but I don't know if there are Java bindings for it (it'd be massively stupid if not)
13:08
< ToxicFrog>
abudhabi: so I guess my question here is "in what ways is VNC not 3d-friendly that you think would be solved by rendering in software instead"?
13:09
<@abudhabi>
Well, I've tried Java 3D a couple hours ago, and it complained that device "null" hasn't got something or other.
13:09
<@abudhabi>
The plain old, awful 2D graphics Java has work normally.
13:10
< ToxicFrog>
Oh, so this is not VNC capturing an external desktop, it's XVNC or something similar?
13:10
<@abudhabi>
TightVNC, IIRC.
13:11
<@abudhabi>
Is there a way to rig it so that it DOES run shit through its actual graphics card, and simply let me at the results?
13:12
< ToxicFrog>
No idea, sorry.
13:14
<@abudhabi>
OK. So currently, I'm thinking of just rolling my own awful solution, and deferring dealing with this problem to some unspecified future.
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16:00
<@celmin|sleep>
I don't suppose it's possible for me to set up my git so that "git pull" on a given branch pulls from remote A by default, but "git push" pushes to remote B by default.
16:01 celmin|sleep is now known as celticminstrel
16:02
<@abudhabi>
celticminstrel: Why not use command aliases?
16:02
<@celticminstrel>
Eh, I suppose there might be a way for that to work.
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19:13 Kindamoody|afk is now known as Kindamoody
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20:36
<&jerith>
http://bucket.jerith.za.net/ToyGame/index.html -- a Unity "game" written in F#.
20:36
<&jerith>
It uses the old web player plugin thing, because the webgl stuff doesn't work with F# yet.
22:01
<~Vornicus>
apparently the unity web player does not run on chrome
22:04
<&jerith>
Correct.
22:05
<&jerith>
It runs on Safari and Firefox.
22:05
<~Vornicus>
This confuses me.
22:05
<&jerith>
Chrome removed the plugin API it uses.
22:10 Kindamoody is now known as Kindamoody[zZz]
--- Log closed Sun Feb 28 00:00:16 2016
code logs -> 2016 -> Sat, 27 Feb 2016< code.20160226.log - code.20160228.log >

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