--- Log opened Sat Feb 27 00:00:00 2016 |
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00:51 | | * Vornicus fiddles with gondola controls |
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01:00 | <~Vornicus> | The thing at a vertex is that I could end up going a number of different ways; if there's a "sideways" control pressed that points in the direction of a path I take that; if the controls have just changed I could end up going back the way I came; a sideways push where there's no sideways path can cause forcing in that case |
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04:16 | | * celticminstrel wonders if there's a way to say "push all branches that have an upstream tracking branch but not the ones that don't", other than just listing them all. |
04:21 | < ToxicFrog> | celticminstrel: "git push :" |
04:21 | < ToxicFrog> | cf "git help push" and then search for "matching" |
04:21 | <@celticminstrel> | Huh? I'm used to the colon meaning "delete"... |
04:22 | < ToxicFrog> | You can also make this the default with "git config push.default matching" |
04:22 | < ToxicFrog> | celticminstrel: the actual syntax is "src:dst" |
04:22 | < ToxicFrog> | So ":dst" means "push nothing to dst", i.e. delete that branch |
04:23 | < ToxicFrog> | ":" on its own is basically "*:*", i.e. push everything to its remote counterpart |
04:23 | <@celticminstrel> | Ahh. |
04:23 | <@celticminstrel> | Wait, isn't this more or less what the old default behaviour was? |
04:23 | <@celticminstrel> | Oh, but I think that pushed branches that didn't have an upstream, too. |
04:31 | <@celticminstrel> | The + is like saying --force? |
04:31 | < ToxicFrog> | celticminstrel: in git 1.x, "matching" is the default. In 2.x, "simple" is the default, which pushes the current branch and only if it has a matching branch on the remote. |
04:31 | < ToxicFrog> | Yes. |
04:32 | <@celticminstrel> | So will or will not "git push : " include branches that don't track a remote branch? |
04:33 | <@celticminstrel> | Okay, it goes by matching, not by tracking. |
04:33 | <@celticminstrel> | I guess I can work with this. |
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08:03 | <~Vornicus> | The most frustrating part is that this is the irreducible part. I can't just take out the forcing & stuff and have it work. |
08:27 | <@gnolam> | Irreducible complexity? Is your program intelligently designed? |
08:27 | <~Vornicus> | Sometimes it doesn't feel like it |
08:29 | <@gnolam> | Puns aside, "forcing & stuff"? |
08:30 | <@gnolam> | (I don't know if it's a good or bad sign that I thought "radiative forcing" and wondered why you were building climate models) |
08:36 | <~Vornicus> | Forcing: all travel in this game is along paths - line segments, either vertical or horizontal. If you're on an N-S path and press, say, East, the game will push you towards the nearest E-W path. |
08:37 | <~Vornicus> | Similarly, if you're near a stop and release the controls, it will push you towards the stop. |
08:41 | <~Vornicus> | This is a somewhat complicated heuristic; most of the work though is done through data on the navigation mesh, which is broken up and tagged in a way that it knows which way the nearest side path is. |
08:41 | | * Vornicus thinks he's finally got it. |
08:46 | | celticminstrel is now known as celmin|sleep |
08:46 | <~Vornicus> | But I've been having no end of trouble with junctions themselves. I've got 8 different cases for situations that might happen at the junction. |
09:19 | <~Vornicus> | it works it works it works it works it works |
09:19 | | * Vornicus is happy and tired as fuck and slep. |
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09:42 | <@abudhabi> | Is there a 3d library/engine for Java that doesn't rely on 3d-capable graphics cards and shit? |
09:42 | <@abudhabi> | Because I'm trying to run things over VNC. |
09:42 | <@abudhabi> | And that's not very 3d-friendly. |
09:43 | <@abudhabi> | Or do I have to roll my own damn thing? |
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13:02 | < ToxicFrog> | I'm pretty sure that even if you're doing it in software, VNC is going to have to fall back to image capture mode |
13:03 | <@abudhabi> | To what? |
13:06 | < ToxicFrog> | Sorry, I got VNC confused with something else; VNC is always in capture mode. |
13:06 | < ToxicFrog> | (there are some remote desktop protocols that work by sending drawing commands rather than raw pixel data) |
13:06 | < ToxicFrog> | (they tend to degrade extremely ungracefully if you're doing something that can only be handled by sending pixels) |
13:06 | < [R]> | abudhabi: the term you want is "software rendering" |
13:07 | < [R]> | OpenGL apparently has a software rendering mode... but I don't know if there are Java bindings for it (it'd be massively stupid if not) |
13:08 | < ToxicFrog> | abudhabi: so I guess my question here is "in what ways is VNC not 3d-friendly that you think would be solved by rendering in software instead"? |
13:09 | <@abudhabi> | Well, I've tried Java 3D a couple hours ago, and it complained that device "null" hasn't got something or other. |
13:09 | <@abudhabi> | The plain old, awful 2D graphics Java has work normally. |
13:10 | < ToxicFrog> | Oh, so this is not VNC capturing an external desktop, it's XVNC or something similar? |
13:10 | <@abudhabi> | TightVNC, IIRC. |
13:11 | <@abudhabi> | Is there a way to rig it so that it DOES run shit through its actual graphics card, and simply let me at the results? |
13:12 | < ToxicFrog> | No idea, sorry. |
13:14 | <@abudhabi> | OK. So currently, I'm thinking of just rolling my own awful solution, and deferring dealing with this problem to some unspecified future. |
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16:00 | <@celmin|sleep> | I don't suppose it's possible for me to set up my git so that "git pull" on a given branch pulls from remote A by default, but "git push" pushes to remote B by default. |
16:01 | | celmin|sleep is now known as celticminstrel |
16:02 | <@abudhabi> | celticminstrel: Why not use command aliases? |
16:02 | <@celticminstrel> | Eh, I suppose there might be a way for that to work. |
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20:36 | <&jerith> | http://bucket.jerith.za.net/ToyGame/index.html -- a Unity "game" written in F#. |
20:36 | <&jerith> | It uses the old web player plugin thing, because the webgl stuff doesn't work with F# yet. |
22:01 | <~Vornicus> | apparently the unity web player does not run on chrome |
22:04 | <&jerith> | Correct. |
22:05 | <&jerith> | It runs on Safari and Firefox. |
22:05 | <~Vornicus> | This confuses me. |
22:05 | <&jerith> | Chrome removed the plugin API it uses. |
22:10 | | Kindamoody is now known as Kindamoody[zZz] |
--- Log closed Sun Feb 28 00:00:16 2016 |